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Planechase

Planechase is a casual multiplayer format for the collectible card game , designed to simulate planeswalkers traveling through the by incorporating oversized cards representing planes and phenomena, which provide ongoing abilities that affect all players, alongside a special six-sided planar die used to trigger planeswalking or chaos effects. The format augments standard Magic gameplay by adding a shared or individual planar deck of at least 10 (or 40 for shared) plane and phenomenon cards, with no duplicates allowed, and is typically played with 60-card decks by 2–4 players in games lasting around 50 minutes. Introduced as an official variant called Planar Magic in September 2009, Planechase debuted with four preconstructed game packs—Elemental Thunder, Metallic Dreams, Strike Force, and Zombie Empire—each containing a 60-card deck and 10 plane cards, emphasizing multiplayer free-for-all games for 3–6 players and marking Magic's first supplemental set focused on casual, chaotic play across the game's lore-rich planes. In June 2012, Planechase (2012 Edition) expanded the format with four new game packs—Chaos Reigns, Night of the Ninja, Primordial Hunger, and Skeletal Vanguard—introducing 32 new plane cards and 8 new phenomenon cards, alongside reprints and a total of 197 cards across the set, which included some original Magic cards not previously printed. The format saw a revival in November 2016 with Planechase Anthology, a boxed set compiling four 60-card decks from the 2012 edition (each with eight rares), 86 oversized planar cards (78 planes and 8 phenomena), tokens, a special planar die, and deck boxes, celebrating Magic's history by highlighting iconic planes like Dominaria and Kamigawa. Core gameplay revolves around the command zone, where the active plane or phenomenon resides and exerts its abilities continuously until replaced; during a player's main phase, they may roll the planar die (with four blank faces, one planeswalker symbol to planeswalk to a new card, and one chaos symbol to trigger the current card's chaos ability), with additional rolls costing increasing colorless mana (starting at {1}). Planes represent locations in the Multiverse with planar abilities and optional chaos abilities, while phenomena are neutral events like Planar Bridge that can trigger similarly; the format supports both shared planar decks (minimum 40 cards, up to 2×player count phenomena) for group play or individual decks (minimum 10 cards, up to 2 phenomena) for more controlled experiences, fostering strategic decisions around when to risk planeswalking amid unpredictable effects. Planechase returned in 2023 as part of the March of the Machine Commander decks, adding 50 oversized cards (45 planes and 5 phenomena, including 25 originals and 25 reprints distributed across five precon decks), and later that year in the Universes Beyond: Doctor Who Commander decks (10 cards per deck), integrating the format into the set's Phyrexian invasion and time-travel storylines and providing fresh options for modern multiplayer sessions.

Overview

Definition

Planechase is an official casual multiplayer format for the collectible card game Magic: The Gathering, introduced by in 2009. It expands traditional gameplay by incorporating elements of the game's lore, allowing players to traverse different planes—distinct worlds or dimensions within the Magic universe—that influence the game through ongoing global effects. Unlike standard Magic formats, Planechase introduces a layer of structured , enabling players to "planeswalk" between these locations, which adds thematic depth and unpredictability to matches. At its core, Planechase uses a shared planar of at least 40 and cards or individual planar decks of at least 10, which apply continuous abilities affecting all players, with no duplicate cards allowed. Players determine planar shifts by rolling a six-sided planar die, which can trigger transitions to new cards or activate effects unique to the current plane. This mechanic embodies the role of planeswalkers—powerful beings who travel the —transforming the game into an exploratory adventure across Magic's fictional cosmology. To set up a Planechase game, typically 2–4 are recommended, each constructing a 60-card from their collection, alongside the planar deck(s). The format has evolved across multiple releases, refining its components while preserving this foundational structure.

Development History

The development of Planechase originated from an internal push at to create innovative multiplayer products, with the core concept stemming from producer Elaine Chase's vision for free-for-all that emphasized chaotic, shared environmental effects. The design team, led by Brian Tinsman and including Forsythe, Knudson, and Nagle, drew inspiration from 's multiverse , aiming to immerse in the of planeswalkers by simulating between planes with global rule modifications. This approach was influenced by historical ideas like the 1994 Enchant World tournaments, which flavored as planeswalking, and the casual "" variant featuring random environmental shifts. Planechase was announced in late August 2009 during a dedicated "Planechase Week" on the official Magic website, following preview events at earlier that month, with the product launching on September 4, 2009. The format targeted casual multiplayer sessions, incorporating planes from established storylines such as and –Shadowmoor to add thematic depth and variability. Initial design goals focused on making every turn feel distinct through plane-specific global effects, fostering unpredictability and replayability in group play while distinguishing it from traditional formats by centering the planeswalker narrative and shared board impact. As Aaron Forsythe stated, the product was intended to "encourage fun multiplayer gameplay [...] and really brings to life the ‘You are a Planeswalker’ concept." During playtesting, the team encountered significant challenges in balancing plane abilities to prevent overly dominant or underwhelming effects that could disrupt game flow. Early iterations explored various for plane transitions, including deck-based draws and fixed triggers, but these led to inconsistent pacing or excessive . To address this, the designers introduced the six-sided planar die as a controlled tool for players to attempt planeswalking or trigger abilities, refining it through iterations on roll timing—settling on main-phase activation with escalating mana costs for additional rolls—to ensure strategic depth without overwhelming . The design process was highly iterative to ensure varied . Development was overseen by Mike Turian as lead, ensuring the final integrated seamlessly with existing rules. The format has continued to evolve, with Phenomena added in 2012, a revival in 2023 via March of the Machine Commander decks, and new promo planes released at 2024 events.

Gameplay

Core Rules

Planechase is a multiplayer casual variant of Magic: The Gathering that incorporates a shared planar alongside traditional decks. To set up the game, each constructs a standard of at least 60 cards, and all players together build one shared planar containing a minimum of 40 and/or cards (or 10 times the number of players, whichever is smaller), each with a unique . The planar is shuffled and placed face down in the command , and the starting reveals cards from the top until a card is found, which becomes the starting and is turned face up; its abilities apply until replaced. This section describes the shared planar variant; an individual variant exists where each has their own planar of at least 10 cards. The game defaults to a free-for-all multiplayer where players may attack any opponent, requiring a six-sided planar die featuring four blank faces, one Planeswalk symbol, and one symbol. The turn structure follows standard procedures with the addition of planar die rolls integrated into the main phase. During the active player's main phase, when they have and the is empty, that player may take a special action to roll the planar die at a mana cost equal to the number of times they have already rolled it that turn (with the first roll being free). Only the active player performs this roll during their turn. This integration occurs after the untap, upkeep, and steps but before begins, allowing the plane's effects to influence the ongoing turn, though rolls can occur at any sorcery speed timing in the main phase. The planar die's outcomes determine immediate game effects without further costs beyond the roll itself. A blank result has no effect and passes priority normally. Rolling the Planeswalk symbol initiates a planeswalk: the current plane is moved to the bottom of the planar deck, and the top card of the planar deck is revealed. If it is a phenomenon, its ability resolves and it is moved to the bottom, and revealing continues until a plane is revealed, which is turned face up as the new current plane, and its abilities are applied. Rolling the Chaos symbol triggers the current plane's chaos ability, if it has one, typically phrased as "When you roll {C}." Winning conditions in Planechase mirror those of standard Magic: The Gathering, where a player wins by reducing all opponents' life totals to zero or through alternative victory means like counters or decking, with the multiplayer free-for-all setup emphasizing alliances and direct confrontations among participants. The shared nature of the planar deck introduces dynamic environmental changes that affect all players equally, but victory remains individual unless specify otherwise.

Plane Mechanics

Plane cards are nontraditional Magic: The Gathering cards measuring approximately 3.5 by 5 inches, designed exclusively for the Planechase variant and featuring artwork depicting locations from the Multiverse. Each plane card resides in the command zone when active and possesses two primary abilities: a planar ability that applies continuously while the plane is the current one, and a chaos ability that triggers whenever chaos ensues, typically from rolling the chaos symbol on the planar die. Planar abilities often function like global enchantments, modifying gameplay for all players, such as altering creature characteristics or introducing ongoing effects tied to the plane's lore, while chaos abilities provide additional, often more disruptive or rewarding, triggered effects. Phenomenon cards, introduced with the 2012 edition of Planechase, are also oversized cards of the same dimensions and serve as neutral, one-time events within the planar deck, limited to no more than twice the number of players (or two for individual decks). Unlike plane cards, phenomena lack chaos abilities and instead feature only a planar ability that resolves as a sorcery-like effect upon being revealed, after which it is moved to the bottom of the planar deck and revealing continues until a plane is reached. These cards represent interplanar occurrences rather than specific locations, emphasizing transient disruptions or boons that advance the game's progression. The abilities on both plane and phenomenon cards vary in type, including continuous effects that persist indefinitely, triggered abilities that activate upon specific events like planeswalking to the card, or one-shot effects that resolve immediately. Many abilities draw from Magic's color pie, incorporating thematic elements from the associated plane's storyline, such as environmental hazards or magical phenomena, to enhance narrative immersion. Plane and phenomenon cards in the command zone cannot be targeted by spells or abilities unless explicitly permitted by those effects, maintaining their status as extraplanar influences rather than battlefield objects. However, certain cards like Planar Bridge enable indirect interactions by allowing players to search for and put plane cards onto the battlefield, where they function as permanents with their abilities active, effectively "blinking" or relocating them from the command zone. To ensure balance in multiplayer games, and phenomenon abilities are crafted to impact all participants symmetrically or with controlled asymmetry, promoting shared chaos and strategic decisions around die rolls without overly favoring individual players. This design philosophy emphasizes environmental effects that scale with the number of opponents, fostering cooperative tension and replayability across group play.

Integration with Formats

Planechase serves as a modular addition to casual multiplayer formats, most notably , where it overlays onto the standard singleton 100-card s without altering core deck construction rules. Players incorporate a separate planar of at least 40 (for shared) or 10 (for individual) oversized and cards, which remains outside the main and command zone. This setup allows the shared or individual planar to influence the game through abilities and the planar die, enhancing the theme while maintaining Commander’s focus on legendary commanders and color identity restrictions. function similarly to non-basic lands in terms of thematic but do not count toward the 99-card limit or affect mana base requirements. Official support for Planechase in emerged alongside the format's growth in 2011, positioning it as a compatible casual variant rather than a standalone requirement. The Rules Committee has permitted its use since then, with planes and phenomena treated as supplemental elements that do not violate ’s or color guidelines. In practice, the planar deck is shuffled and revealed at the start of , with the active player rolling the planar die during their main phase to potentially planeswalk or trigger chaos abilities, adding layers of randomness and strategy to multiplayer pods. Modern adaptations extend Planechase to other multiplayer formats like and Brawl, where the shared planar deck integrates seamlessly to amplify asymmetric or playstyles. In , it complements cards by introducing environmental effects across the battlefield, while in Brawl, it pairs with 60-card decks for quicker, plane-shifting matches. Community-driven variants often include to balance randomness, such as requiring mandatory die rolls each turn or assigning player control over planeswalks to foster more tactical decisions. Regarding , Planechase cards become playable in their respective formats only if reprinted in card form within legal sets; phenomena, however, are restricted to the Planechase casual variant and prohibited in competitive environments due to their nontraditional design.

Releases

2009 Edition

The original Planechase release launched on September 4, 2009, introducing the multiplayer variant through four preconstructed game packs, each designed for casual play with a focus on planeswalking across the Multiverse. The packs were themed as follows: Elemental Thunder in green-red, emphasizing big creatures that grow stronger through opponents' actions, such as Smokebraider and Verdant Force; Metallic Dreams in blue-black, building an artifact-based army with versatile mana sources like Pentavus and Master of Etherium; Strike Force in red-white, featuring aggressive creatures and burn spells including Boros Swiftblade and Razia, Boros Archangel; and Zombie Empire in black-green, centered on zombie swarms and graveyard recursion with cards like Undead Warchief and Grave Pact. Each pack retailed for an MSRP of $19.99 and included a 60-card deck composed entirely of reprints from prior sets like Magic 2010 and earlier expansions, ensuring accessibility without requiring additional purchases. Accompanying the deck were 10 unique oversized plane cards and one six-sided planar die, used to trigger planar effects or planeswalking; across all four packs, this resulted in a total of 40 new plane cards, each representing distinct locations in the Magic multiverse. The plane cards drew directly from established in previous blocks, innovating by transforming familiar settings into dynamic modifiers without introducing phenomenon cards, a reserved for later editions. For instance, Agyrem from 's Ghost Quarter allowed white creatures to return from , evoking the plane's undertones where spirits linger eternally. Similarly, Raven's Run from Shadowmoor imposed wither on all , reflecting the gloomy forest's malevolent influence and enabling strategic -1/-1 counter placement during chaos rolls. Other planes, such as Bant from Alara with its or Grixis with necromantic , tied to narrative elements from sets like of Alara and : City of Guilds, encouraging players to explore the interconnected stories of the through altered rules on each plane. Reception for the 2009 Planechase edition highlighted its appeal as a fresh, casual multiplayer experience that revitalized games with unpredictable planar twists, often described as the most enjoyable Magic variant in years due to the immersive planeswalking simulation. However, it faced criticism for increasing luck's role through dependency on the planar die, which could swing outcomes via random rolls for chaos or planeswalking, potentially frustrating competitive players despite its intended casual focus.

2012 Edition

The Planechase (2012 Edition) was released on June 1, 2012, as a standalone update to the original multiplayer format, building on its foundational while introducing refinements for enhanced play. This edition consisted of four preconstructed packs, each designed for immediate multiplayer sessions: Chaos Reigns (blue-red-green, focusing on strategies), Night of the Ninja (blue-black, emphasizing and disruption), Primordial Hunger (red-green, centered on ramp and devour ), and Savage Auras (white-green, highlighting armor synergies). Each pack included a 60-card deck with reprints from various sets and 21 new cards in total across all four decks—six unique to each pack plus one shared card—reviving like auras for thematic depth, such as in the Savage Auras deck's synergies. Complementing the decks, each pack contained eight plane cards, two phenomenon cards, and a custom six-sided planar die to facilitate planeswalking. Overall, the product added 40 new planes and phenomena (32 planes and 8 phenomena) to , expanding the multiverse with diverse environments and events. Phenomena represented a major , functioning as neutral, one-time occurrences encountered during planeswalking that affect all players equally, such as Chaos Reigns or Mystic Arcanum, adding unpredictability beyond plane-specific abilities. This addressed feedback from the 2009 edition by introducing balanced neutral triggers, while the plane cards underwent refinements for fairer multiplayer interactions, reducing overly punishing or swingy effects. The decks themselves were tuned for better synergy in group games, with mana curves optimized for four-player pods and inclusion of interaction like board wipes and removal to prevent early dominance. Thematically, the 2012 edition drew inspiration from recent lore, incorporating elements from Innistrad's gothic horror—such as the of Gavony with its human-centric abilities—and previews of Return to Ravnica's dynamics, evident in planes like Aretopolis evoking Simic experimentation. The suggested retail price was $19.99 per pack, making it accessible for casual players seeking to explore the expanded without constructing from scratch.

2016 Anthology

Planechase Anthology is a boxed set released on November 25, 2016, that compiles content from the original 2009 Planechase and the 2012 Planechase Edition into a single product for easier access to . It includes no new cards, instead reprinting all previously released Plane and Phenomenon cards alongside preconstructed decks to facilitate play without requiring multiple separate purchases. The set's MSRP was $149.99, positioning it as a comprehensive entry point for players interested in the multiversal of Planechase. The contents consist of four ready-to-play 60-card decks reprinted from the 2012 Edition—Chaos Reigns, Night of the Ninja, Primordial Hunger, and Savage Auras—each featuring eight rare cards and themed around elements like , , devour, and totem armor. These decks are accompanied by 86 oversized Planar cards, encompassing the 40 planes from , 32 planes and 8 phenomena from 2012, and 6 additional promotional planes, along with dividers for organizing a shared Planar deck. Additional components include 35 double-sided cards, four slide deck boxes, one oversized slide deck box for Planar cards, a planar die, four Spindown life counters, and a strategy insert providing decklists and gameplay tips. Designed to immerse players in Magic's , the product emphasizes the format's chaotic and location-based mechanics by bundling all prior Planechase elements, allowing newcomers and veterans alike to explore planes like or without prior collections. The decks retain their original 2012 compositions to preserve thematic integrity while supporting modern casual playstyles, and the included oversized cards highlight the lore of various planes through artwork and abilities that alter gameplay rules. This compilation celebrates the evolution of Planechase by making the format's historical content readily available in one package.

2023 March of the Machine

The March of the Machine set incorporated Planechase into its five precon decks, released on April 21, 2023. These decks—Call for Backup, Cavalry Charge, Divine Convocation, Growing Threat, and Tinker Time—each include a 10-card Planechase overlay consisting of five unique new plane cards, four reprinted plane cards, and one reprinted phenomenon card, for a total of 50 Planechase cards printed across the product line (25 unique new planes to collect). The new planes draw from the set's multiverse-spanning Phyrexian Invasion storyline, featuring locations like New Argive (a fortified site resisting invasion) and Norn's Seedcore (a corrupted Phyrexian stronghold), alongside other realms such as The Great Aerie and Strixhaven affected by the conflict. This release marked the first addition of new Planechase cards in 11 years, since the edition, and was specifically tailored for synergy with gameplay. The planes emphasize mechanics like token creation and overwhelming invasion strategies central to March of the Machine, such as generating creature tokens on planes like Valor's Reach or enhancing modified creatures amid Phyrexian corruption on The Pit. All decks share access to these elements, allowing players to mix and match for multiplayer planeswalking experiences without needing separate purchases. Reception to the Planechase revival was generally positive, with players appreciating how it injected chaotic, thematic variety into casual sessions while aligning with the set's lore-driven narrative. Each precon deck carried an MSRP of $40 to $50, making accessible as an included component rather than a standalone product.

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