Fact-checked by Grok 2 weeks ago

Pro Evolution Soccer 4

Pro Evolution Soccer 4 is a football simulation video game developed and published by Konami, serving as the fourth main entry in the Pro Evolution Soccer series and released in 2004 for the PlayStation 2, Xbox, and Microsoft Windows platforms. The game emphasizes realistic gameplay through refined player controls, advanced artificial intelligence, and detailed match simulations, featuring licensed leagues such as Italy's Serie A, Spain's La Liga, and the Netherlands' Eredivisie, alongside over 200 club and national teams. Developed by Computer Entertainment Tokyo under the direction of Shingo "Seabass" Takatsuka, Pro Evolution Soccer 4 introduced significant enhancements over its predecessors, including a revamped system for more fluid one-on-one interactions, improved passing mechanics that encourage one-touch plays, and expanded crossing techniques. Additional innovations encompassed new on-the-ball tricks like step-overs and feints, updated free-kick and penalty systems for greater precision, and visual details such as uniforms that accumulate dirt during matches. The Master League mode was deepened with up to 72 teams, enhanced scouting, squad management, player development, and career-ending injuries, providing a robust career simulation experience. On the version, it marked the series' debut with online multiplayer support, including real-time matches and mini-leagues. Release timelines varied by region and platform, with the PlayStation 2 version launching in on October 15, 2004, followed by Xbox and PC editions in November 2004; the North American PlayStation 2 release occurred on February 1, 2005. The game featured on-screen referee for authentic officiating and boasted improved player likenesses and AI behaviors, such as better positioning and advantage rule application. Upon release, Pro Evolution Soccer 4 received widespread critical acclaim for its fluid animations, realistic ball physics, and immersive football simulation, earning a 9/10 from Eurogamer and a 9.4/10 from IGN. It won the BAFTA Games Award for Best Sports Game in 2005, along with the NAVGTR Award for Best Sports Game of the Year, and was nominated for several others, including the Spike Video Game Awards' Best Sports Game. The title's emphasis on intelligent, skill-based gameplay over graphical flash solidified its reputation as a benchmark for the genre, influencing subsequent entries in the series.

Development

Development process

The development of Pro Evolution Soccer 4 was led by Shingo "Seabass" Takatsuka and his team at Computer Entertainment Tokyo, who aimed to build upon the realism introduced in by creating a that closely mirrored real-world rather than a stylized "digital" version. The team's process involved meticulous analysis of video footage from diverse competitions, such as domestic leagues, the English Premiership, and international tournaments, to identify and replicate authentic movements and tactical decisions. Iterative improvements to player animations and AI behaviors were a core focus, with enhancements tested during 2004 previews to achieve smoother transitions between actions like running, passing, and shooting, as well as more realistic direction changes, falls, and intelligent positioning—such as overlapping runs by full-backs and effective marking by defenders. These refinements were constrained by hardware limitations, prompting the team to reserve advanced ideas for future platforms while maximizing current capabilities. A pivotal design choice was the introduction of an on-screen referee, intended to boost match authenticity by incorporating real officiating elements like the advantage rule and increased likelihood of bookings for erratic tackles, thereby influencing dynamics more directly than in prior entries. Adapting the game engine for Xbox compatibility presented notable challenges, as it marked the series' debut on Microsoft's console; the team opted for a direct conversion from the PS2 version, capitalizing on the Xbox's superior power to incorporate additional player motions and online functionality, which was feasible due to the extra storage space unavailable on PS2.

Technical innovations

Pro Evolution Soccer 4 introduced enhanced techniques that resulted in more fluid and realistic player movements compared to its predecessors, capturing a wider array of animations for actions like and passing to better simulate on-pitch dynamics. These improvements extended to new shielding mechanics, where skilled players could immediately turn and protect the ball upon reception, varying by individual player attributes to add depth to defensive interactions. The game's AI algorithms were refined for superior tactical decision-making, enabling teammates to execute exceptional off-ball runs and adaptive through-ball accuracy that made CPU-controlled opponents more challenging and believable during matches. This enhancement stemmed from the development team's emphasis on , allowing for smarter attacking and defending behaviors within the constraints of the era's hardware. A notable addition was the integration of real-time referee animations directly on the pitch, marking the first implementation of an on-screen official who actively tracked play, enforced rules like the advantage clause for minor fouls, and awarded free kicks when no benefit was gained. For the Xbox version, optimized the engine to leverage the console's superior hardware, incorporating for seamless online connectivity and multiplayer matches, while enabling higher resolution textures and additional player motions without the slowdown issues present on the PlayStation 2.

Release

Regional releases

Pro Evolution Soccer 4, titled World Soccer Winning Eleven 8 in , launched exclusively on the in that market on August 5, 2004, marking the initial release in the series' home territory before a broader multi-platform rollout globally. The game's European debut followed on October 15, 2004, also for , with emphasizing a staggered approach to align with regional demand and platform availability. In , the title appeared later as World Soccer Winning Eleven 8 International on February 1, 2005, for , reflecting 's strategy to prioritize international markets after establishing momentum in and Europe. The Xbox version expanded the regional availability, releasing in on November 19, 2004, and in on February 8, 2005, introducing online multiplayer features tailored for that platform, while PC editions arrived on November 19, 2004, in and February 1, 2005, in to support Konami's global publishing efforts. Cover art varied by region to appeal to local audiences; the standard European packaging prominently featured Arsenal's and AS Roma's alongside referee , with Italian editions highlighting Totti to resonate with domestic fans. A playable demo was made available in late 2004 prior to the full European and North American launches, allowing players to experience exhibition matches with national teams such as , , , and , complete with enhanced controls and free-kick mechanics. This pre-release version helped build anticipation across markets, aligning with Konami's approach to phased marketing in the competitive soccer simulation genre.

Platforms and versions

Pro Evolution Soccer 4 was primarily released for the across all regions, marking it as the core platform for the game's global availability. The game also debuted on the in and , representing the first entry in the series to support 's console. Additionally, a Microsoft Windows PC version was made available, though its release was more limited in scope compared to the console editions. The Xbox version featured exclusive online multiplayer functionality through Xbox Live, allowing players to compete in real-time matches against others worldwide. This integration provided a unique networked experience not present on other platforms at the time. No ports were developed for the Nintendo GameCube or any handheld systems, restricting the game's accessibility to the specified console and PC platforms. The PC edition, while faithful to the core gameplay, exhibited minor graphical downgrades and presentation elements optimized for PlayStation 2 hardware, resulting in a less refined visual experience on capable PCs. Certain retail bundles included extras such as additional Master League content, though these were not standard across all editions.

Gameplay

Core mechanics

Pro Evolution Soccer 4 introduced refined ball physics that emphasized realism and responsiveness, allowing the ball to behave with a physical, untethered presence rather than adhering unnaturally to players' feet. Improvements included tighter curves for more precise control during close-quarters maneuvers and realistic on passes, which affected and accuracy based on power and angle. These changes made deflections and bounces more meaningful, contributing to unpredictable yet believable on-pitch dynamics. Player interactions were enhanced through better shielding mechanics and , enabling attackers to protect the ball from defenders using body positioning, with higher-skilled players executing shields more swiftly and effectively. Collisions resulted in believable falls and disruptions, reflecting real-world physicality without overly punitive interruptions to play flow. The control scheme prioritized fluid, one-touch play over reliance on long balls, with short passes executed via the X button for quick, accurate distribution, while through balls () rewarded precise timing. Shooting involved the Circle button, where holding extended power for curving or lofted shots, and tackling used Square for standing challenges or R1 for sliding, encouraging tactical decisions over aggressive fouls. The goalkeeping system allowed for manual control, including rushing out with the Triangle button to intercept, directional dives via the combined with for saves, and distribution options like quick throws or kicks to start counters. These mechanics supported a skill-based approach, where goalkeepers could be positioned manually during set pieces, though automatic AI handling remained an option for less experienced players. Overall, these elements, bolstered by subtle AI adjustments for teammate positioning, created a cohesive on-pitch experience focused on tactical depth.

Game modes

Pro Evolution Soccer 4 offers a variety of game modes that cater to different play styles, from casual single matches to in-depth career simulations, all built upon the game's core mechanics of realistic simulation. These modes enable players to experience in structured formats, including individual contests, progressions, and long-term management challenges. The inclusion of both licensed and unlicensed teams allows for broad participation in domestic and international scenarios, enhancing replayability across platforms like , , and PC. Exhibition mode serves as the entry point for quick, standalone matches, where players select teams to compete against opponents or in local multiplayer setups, with options for penalty shootouts and adjustable match lengths from 5 to 30 minutes. This mode emphasizes immediate without ongoing commitments, supporting up to eight players via multitap on supported consoles for or play. It facilitates of tactics and controls in isolation, making it ideal for honing skills before entering more complex formats. League and Cup modes replicate real-world football structures, allowing players to guide a team through full seasons in domestic leagues—such as Serie A, La Liga, and Eredivisie (fully licensed), alongside unlicensed leagues like the English Premier League and Ligue 1—or knockout tournaments like international cups with both official and generic squads. In League mode, participants navigate 38-match seasons with 20 teams per division, earning points for victories (three points), draws (one point), and facing consequences like cumulative cautions leading to suspensions. Cup modes simulate tournament brackets, including regional and international events, where progression depends on match outcomes and tiebreakers like extra time or penalties, providing a competitive ladder for unlicensed teams to fill gaps in licensing. These modes support environmental variations like weather and time of day for added realism. Master League introduces a comprehensive career mode where players assume the role of a manager, starting with a modest to assemble and develop a team across multiple seasons in a simulated global league structure of up to 72 teams divided into divisions. Key elements include for talent, negotiating transfers during open windows, managing squad finances and morale, and handling player retirements or form dips, with the goal of promotion to higher divisions and ultimate cup victories. The mode integrates progression systems where match earnings fund improvements, and saved teams can be used in other modes for continuity, demanding strategic oversight beyond on-pitch action. Training mode provides dedicated drills to refine player and team abilities, featuring situation-based exercises for passing, , and set pieces like free kicks and corners, alongside challenge scenarios that test defensive positioning and quick reactions. This mode allows customization of practice sessions, such as normal training or targeted skill work, to improve overall proficiency without match pressure, and it ties into Master League by influencing player condition and development. Edit mode enables basic customization of players, teams, kits, and leagues, including assigning numbers, emblems, uniforms, and even adding text to kits, with options limited to off-season adjustments in competitive modes. This functionality supports personalization of unlicensed content to approximate real-world elements, such as recreating missing leagues or updating rosters, while maintaining the game's focus on simulation integrity.

Features

Visual and audio enhancements

Pro Evolution Soccer 4 introduced several refinements to its graphical presentation, building on the foundation of prior installments in the series to enhance immersion during matches. Player models received notable upgrades, featuring more realistic proportions and fluid animations that captured subtle movements, such as natural transitions between running, passing, and shooting. These improvements allowed for greater expressiveness, with players displaying emotions like frustration after missed opportunities and accumulating visible dirt from slide tackles or fouls, adding a layer of physical to the on-pitch action. Prominent stars, including cover athlete , benefited from enhanced facial likenesses that aimed for accurate representations, contributing to the game's authentic feel despite some limitations in customization without patches. Stadium environments saw expansions with the addition of officially licensed venues, providing detailed backdrops that elevated the atmosphere of high-stakes encounters. animations, while basic in their "" style faces, supported the overall spectacle through improved positional dynamics during key moments like corners, where supporters reacted with visible energy. Replays and cutscenes were functional and adequate, allowing players to review goals from multiple angles, while goal celebrations incorporated varied player-specific motions, such as triumphant gestures or team huddles, to punctuate scoring plays—though these remained somewhat rigid compared to later titles. No dynamic weather effects were implemented, maintaining static conditions that focused attention on core match visuals rather than environmental variability. On the audio front, the game's sound design emphasized stadium authenticity, with tweaks to ambient noises creating a more enveloping experience than in 3. Crowd reactions formed a key element, featuring enhanced volume and variety in cheers that responded contextually to events, fostering a lively matchday vibe without specific licensed chants for individual teams. Commentary was handled by and , whose delivery marked a significant step up from previous entries, incorporating more player-specific lines and smoother integration to reduce repetition and annoyance. This pairing provided realistic calls during replays and celebrations, such as noting exceptional goals or tactical shifts, though it occasionally lapsed into familiar phrases. Overall, these audio elements, combined with the ball's convincing thuds and deflections, reinforced the series' commitment to simulating professional football's sensory details.

Licensing and customization

Pro Evolution Soccer 4 featured partial licensing for several European leagues, with full official representation for the Dutch Eredivisie including all 18 clubs, alongside 18 teams from Italy's and 20 from Spain's , totaling 56 licensed club sides out of 136 available. Other major leagues, such as the English , appeared under generic designations like "England League," with teams represented by placeholder names (e.g., "" for ) due to the absence of official agreements. Similarly, Italy's was branded as "Italy League" despite individual team licenses, reflecting Konami's strategy to include broad league structures while navigating licensing constraints. The game included licensing for thousands of players, encompassing over 100 high-profile stars with accurate names, appearances, and likenesses, though unlicensed players on non-affiliated teams received generic or altered names to comply with rights restrictions—for instance, Paraguay's appeared as "Chilvent." This approach ensured a mix of authentic and fictionalized rosters, allowing gameplay to feature recognizable talents like and while filling gaps with placeholders. International teams were a key licensed element, with 57 national squads fully represented, complete with official kits, emblems, and rosters drawn from global competitions. These authentically modeled national sides, including powerhouses like and , provided players with accurate representations for international exhibition matches and tournaments. To address licensing limitations, Pro Evolution Soccer 4 offered an extensive edit mode that empowered users to customize content comprehensively, including renaming players and teams, redesigning kits with custom colors and patterns, and adjusting league structures to reflect real-world details. This mode also supported basic player appearance edits, such as hairstyles and accessories, and allowed for the creation of personalized squads, enabling community-driven fixes for unlicensed elements like generic player names or kits. While advanced features like face imports emerged in later installments, PES 4's tools laid the foundation for deep personalization, often utilized in game modes such as Master League to build custom teams.

Reception

Critical response

Pro Evolution Soccer 4 received widespread critical acclaim upon its release, particularly for its refined and realistic simulation of . The version earned an aggregate score of 91/100 on , based on 26 reviews, with critics praising the depth of its mechanics and intelligent that contributed to emergent, lifelike matches. Reviewers highlighted several key strengths in the game's core systems. awarded it 9/10, commending the improved passing mechanics, which allowed for quick one-touch plays and elegant first-time control that enhanced tactical flexibility and momentum on the pitch, as well as the enhanced Master League mode featuring better scouting, injury-induced retirements, and seamless transitions to match play. gave the international edition a 9.4/10, emphasizing its superior realism compared to rival titles, with subtle player animations, varied one-on-one interactions, and a deep management layer in Master League that made it feel like an authentic experience. Despite the praise, some criticisms emerged regarding presentation and technical elements. Many outlets noted persistent licensing issues, such as outdated squads lacking recent transfers and the absence of official team names, stadiums, and music, which made the game feel less polished than fully licensed competitors like . Additionally, occasional glitches were mentioned, including inconsistent defensive positioning and midfield "" effects from overly clustered players, though these were seen as minor compared to the overall simulation quality. In comparisons to its predecessor, , critics described the fourth installment as an evolutionary update rather than a revolutionary overhaul, with refinements to ball physics, player behaviors, and control depth building incrementally on the strong foundation established in the prior game. The introduction of a more dynamic system was briefly noted as a welcome addition for added authenticity in foul calls and match flow.

Commercial performance and legacy

Pro Evolution Soccer 4 achieved significant commercial success, selling approximately 5.8 million units worldwide by the end of , making it one of the top-selling sports titles of the year. In alone, the game exceeded 3 million units sold following its budget re-release, outperforming rivals such as FIFA 2005 in key markets like the charts. Its strong critical reception further bolstered these sales, establishing it as a for simulations. The game garnered multiple accolades, including the Golden Joystick Award for Game of the Year (Editors' Award) in 2004, recognizing its excellence in sports gaming. It also secured the for Game of the Year in 2005, the NAVGTR Award for Best Sports Game of the Year in 2005, won the BAFTA Games Award for Best Sports Game in 2005, and was nominated for Best Sports Game at the 2004 . highlighting its innovative gameplay and mode enhancements. Regarded as a pinnacle in the series, influenced subsequent titles through refinements to the Master League mode, which expanded team options to 72 clubs and introduced deeper player development mechanics like career-ending injuries, setting a template for career progression in later entries. Its revamped dribbling and passing systems emphasized realistic, one-touch play, shaping the series' focus on tactical depth over the next decade. The title's legacy endures through active fan communities and efforts, which maintain its playability on original hardware; dedicated sites offer patches for , stadiums, and licensing, while online forums sustain discussions and multiplayer setups for the version. Culturally, it elevated gaming's popularity by prioritizing authentic simulation over licensed aesthetics, fostering a dedicated following that views it as the genre's creative high point.

References

  1. [1]
    Konami announces Pro Evolution Soccer 4 - GameSpot
    Aug 16, 2006 · Other promised improvements include more-realistic player likenesses, uniforms that get dirty as matches progress, the introduction of onscreen ...
  2. [2]
    October 15th for Pro Evolution Soccer 4 | GamesIndustry.biz
    Sep 20, 2004 · Pro Evolution Soccer 4 will be released for PlayStation 2 on October 15th, with versions for PC-DVD and Xbox in November. For more information, ...Missing: region | Show results with:region
  3. [3]
    Why Pro Evolution Soccer 4 is still the greatest football game of all time
    Aug 16, 2019 · Crucially, the game's dribbling and passing were revamped, encouraging players to try more intelligent one-touch passing moves rather than ...Missing: key | Show results with:key
  4. [4]
    Pro Evolution Soccer 4 review | Eurogamer.net
    Rating 9/10 · Review by Tom BramwellJun 24, 2005 · It gets the speed and fluidity of the game right. Players don't labour over passes any more, and the ball doesn't drift on a seemingly ...Missing: key gameplay
  5. [5]
    Sports - Bafta
    Winner. Pro Evolution Soccer 4. Sports · Nominee. WRC 4. Sports · Nominee. Tony Hawk's Underground 2. Sports · Nominee. Tiger Woods PGA Tour 2005. Sports · Nominee ...
  6. [6]
    News "That Satisfying PES Feeling" - Konami of Europe
    ### Summary of Interview with Shingo 'Seabass' Takatsuka on PES 4 Development
  7. [7]
    Konami Kicks Pro Evo to Xbox - IGN
    Videos. Privacy Policy ... Pro Evolution Soccer 4 is coming to Xbox, PS2 ... animations, updated rosters, and improved AI, as well as on-screen referee ...
  8. [8]
    Pro Evolution Soccer 4 Hands-On - GameSpot
    Aug 16, 2006 · In Pro Evolution Soccer 4, however, we witnessed referees playing the advantage rule on more than one occasion and subsequently awarding a free ...Missing: awards reception
  9. [9]
    Pro Evolution Soccer 4 - IGN
    Sep 3, 2004 · PES4 marks the debut of the series on the Xbox, and Microsoft have scored one hell of an exclusive by being the first to bring the game online.
  10. [10]
    Interview with Seabass (big man from Konami) - Soccer Gaming
    Oct 21, 2004 · When you were making PES4 for Xbox, did working on a slightly more powerful console open up any more exciting opportunities for new AI, ...
  11. [11]
    Xbox Live for Pro Evolution Soccer 4 | GamesIndustry.biz
    Sep 7, 2004 · Pro Evolution Soccer 4 also benefits from an on-screen referee for the first time, with the official running up and down to track play, and ...<|control11|><|separator|>
  12. [12]
    Pro Evolution Soccer 4 review | Eurogamer.net
    Rating 9/10 · Review by Tom BramwellJun 24, 2005 · The more powerful Xbox version runs flawlessly from every angle and elevation, eliminating slowdown issues, and obviously it looks better in general.Missing: challenges | Show results with:challenges
  13. [13]
    Pro Evolution Soccer 4 Online Hands-On - IGN
    Oct 1, 2004 · ... Pro Evolution Soccer 4, which supports Xbox Live ... The points are accumulated through the amount of matches played, won and lost.
  14. [14]
    World Soccer Winning Eleven 8 International – Release Details
    Rating 91% (26) Platform: PlayStation 2 · Genre: Sports » Team » Soccer » Sim · Developer: KCET · Publisher: Konami · Release: February 1, 2005 · Also Known As: Pro Evolution ...
  15. [15]
    Konami confirms PES4 PS2 date | Eurogamer.net
    Sep 20, 2004 · Konami has confirmed that Pro Evolution Soccer 4 will launch in Europe on October 15th on PS2, with the PC-DVD and Live enabled Xbox version ...
  16. [16]
    World Soccer Winning Eleven 8 International – Release Details
    Rating 91% (26) Release Data. Box, Title. Region, Publisher, Product ID, Distribution / Barcode, Release Date, Rating. Pro Evolution Soccer 4. EU, Konami, 11/26/04, 3+. World ...
  17. [17]
    Pro Evolution Soccer 4 demo (large) for Windows - CNET Download
    The demo features matches between England, Sweden, Spain, and Italy with full commentary. It includes enhanced player control, new free-kick techniques, and ...
  18. [18]
    Pro Evolution Soccer 4 Demo Full file - ModDB
    Nov 17, 2004 · The demo allows you to play 45 minutes (half) exhibition matches.Missing: July | Show results with:July
  19. [19]
    Pro Evolution Soccer 4 - VideoGamer
    Release Date: December 2, 2004. - 01 January 2004 (PC, Xbox); - 14 October 2004 (PlayStation 2) · Platforms: PC, PlayStation 2, Xbox · Genres: Sport, Sports ...
  20. [20]
    Pro Evolution Soccer 4 review | Eurogamer.net
    Rating 9/10 · Review by Tom BramwellJun 24, 2005 · Pro Evolution Soccer 4 review ... You can practice set-pieces, one-twos, dribbling through cones, through balls, rounding the keeper, defending ...
  21. [21]
    Pro Evolution Soccer 4 (Xbox) - Amazon UK
    Rating 4.0 (45) Pro Evolution Soccer 4 features an on-screen referee, player special moves, improved dribbling, 136 club teams, 50 national teams, and online play.
  22. [22]
    World Soccer Winning Eleven 8 International Review - GameSpot
    Rating 8.7/10 · Review by Justin CalvertFeb 24, 2005 · World Soccer Winning Eleven 8 International is undoubtedly Konami's best soccer game to date, thanks to a number of quite dramatic improvements ...
  23. [23]
    [PDF] Pro Evolution Soccer 4 - Sony Playstation 2 - Manual
    07 PRO EVOLUTION SOCCER 4™M. Game Controls | Attacking. Passing. Short Passes. Short pass. Press the button to make a short pass, using the directional button ...
  24. [24]
    World Soccer: Winning Eleven 8 International - MobyGames
    Multiplayer Game Modes: Free-for-all / One-on-one (VS) · Team. Number of Offline Players: 1-2 Players. Number of Offline Players via Multitap: 1-8 Players. Save ...
  25. [25]
    Pro Evolution Soccer 4 Manual PS2 EN | PDF - Scribd
    Here you can choose normal training, practice taking shots, ree kicks, and cor from the le 9 ight. General Setings Change various setings such 08 dieu, fouls ...
  26. [26]
    -HighStakes-'s Review of Pro Evolution Soccer 4 - GameSpot
    WE8 has many modes to play, you can just pick up a Match game and play, or you can get in to one of the real-deep League/Cup plays. All of the national teams ...
  27. [27]
    Training Mode - Pro Evolution Soccer Wiki - Neoseeker
    In PES 4 it featured: Situation Training; Challenge Training. Situation Training. Situation Training helps you develop your skills. The main categories include, ...
  28. [28]
    Pro Evolution Soccer 4 - FAQ/Walkthrough - Super Cheats
    Konami have made it more difficult to execute this pass. First you must press L1+X, your player will pass the ball to the nearest player. Then press ...
  29. [29]
    Pro Evolution Soccer 4 Xbox Review - TweakTown
    Rating 0% · Review by Simon HutchinsonJan 2, 2005 · The graphics have also improved and not just because the game is now on the Xbox console. Players will become dirty after slide tackling or ...
  30. [30]
    Pro Evolution Soccer 4 Review - Games Xtreme
    The sound of PES4 is still similar to its predecessor but like the gameplay and graphics it has been tweaked. The commentary has been made more realistic, they ...
  31. [31]
    Totti, Henry and Collina: Konami's PES4 Dream Team!
    Sep 9, 2004 · Thierry Henry is an equally prodigious talent and the French ... Totti, Henry and Collina will appear on all Pro Evolution Soccer 4 ...
  32. [32]
    Pro Evolution Soccer 4 PC Review - DarkZero
    Pro Evolution Soccer 4 PC Review · Graphics. Pro Evolution Soccer has always been seen as the poor relation, graphically, to EA's fully licensed ...
  33. [33]
    Konami unveils 56 licensed PES4 teams | Eurogamer.net
    Jul 19, 2004 · Konami unveils 56 licensed PES4 teams. Real Madrid, Barcelona, AC Milan, Juventus, Ajax, Deportivo... The Dutch, Italians and Spanish are all ...
  34. [34]
    Real Names cheats for Pro Evolution Soccer 4 on Xbox
    Jun 19, 2006 · Club names North London - Arsenal West Midlands Village - Aston Villa West Midlands City - Birmingham Lancashire - Blackburn Rovers ...
  35. [35]
    Pro Evolution Soccer 4 (Game) - Giant Bomb
    Aug 5, 2004 · Game Features · Over 3000 licensed players · Fully licensed leagues and teams from Serie A, Liga Espanola, Eredivise · 57 National Teams · 80 ...<|separator|>
  36. [36]
    Unlockable Players in PES 4 - Pro Evolution Soccer Wiki - Neoseeker
    Pos. Fake Name, Name. Ragere, SouthAfrica Lucas Radebe. Irtein, Ireland Denis Irwin. Chilvent, Paraguay Jose Luis Chilavert. Ronaio, Brazil ...<|separator|>
  37. [37]
    Pro Evolution Soccer 4 | Konami Wiki - Fandom
    Series. Pro Evolution Soccer ; Developer(s). Konami Computer Entertainment Tokyo ; Publisher(s). Konami ; Platform(s). Microsoft Windows PlayStation 2. Xbox ...
  38. [38]
    Pro Evolution Soccer 4 - PCSX2 Wiki
    Publisher(s): Konami Genre: Sports Wikipedia ... The game now features all the teams from the Italian, Spanish and Dutch leagues under the official license.
  39. [39]
    Pro Evolution Soccer 4
    Pro Evolution Soccer 4. Proev4ps2ukf. Developer(s). Konami. Publisher(s). Konami. Platform(s). PlayStation 2, PC, Xbox. Release Dates. August 5, 2004 ...
  40. [40]
    Pro Evolution Soccer 4 - Wikipedia
    Pro Evolution Soccer 4 ; show. August 5, 2004. PlayStation 2. JP: August 5, 2004; PAL: October 15, 2004; NA: February 1, 2005 · Xbox. EU: November 26, 2004; AU: ...
  41. [41]
    All Your Editing Needs II - Pro Evolution Soccer 4 Forum - Neoseeker
    May 21, 2005 · An index for all editing help on PES4, from here you should be able to find answers to any editing questions and links to instructions on how to create kits ...Edited players in Master League - Pro Evolution Soccer 4 - NeoseekerMaking a team of created players? - Pro Evolution Soccer 4 ForumMore results from www.neoseeker.com
  42. [42]
    World Soccer Winning Eleven 8 International Reviews - Metacritic
    Rating 91% (26) Winning Eleven 8 once again raises the bar with in-depth gameplay, improved realism and increased control. The game now features all the teams from the ...
  43. [43]
    World Soccer Winning Eleven 8 International - IGN
    No readable text found in the HTML.<|control11|><|separator|>
  44. [44]
    Best-selling Konami games | Video Game Sales Wiki | Fandom
    Metal Gear Solid 4: Guns of the Patriots · PS3, 2008, 6,000,000, WW. 18, Pro Evolution Soccer 4 / Winning Eleven 8, Multi‑platform, 2004, 5,800,000, WW. 19 ...
  45. [45]
    Pro Evo 4 goes budget - VideoGamer
    “Accumulated sales for the game across Europe have now exceeded an incredible three million units, and we hope that its re-release at this budget price will see ...
  46. [46]
    Pro Evolution 4 reigns supreme - GamesRadar
    Oct 19, 2004 · Pro Evolution 4 reigns supreme ; 1 (NE) ; Pro Evolution Soccer 4 (PS2) ; 2 (1) ; FIFA 2005 (PS2, Xbox, Gamecube, PC) ; 3 (7) ...
  47. [47]
    GOLDEN JOYSTICK AWARDS 2004 DIVIDE THE NATION
    Nov 5, 2004 · Friday 5 November 2004/... Future Publishing has revealed the ... Game of the Year (Editors' Award): Pro Evolution Soccer 4 (Konami).
  48. [48]
    Pro Evolution Soccer 4 | Video Game - VideoGameGeek
    Release Date. 2004-08-05 ; Developer. Konami · Konami Computer Entertainment Tokyo (KCET) ; Publisher. Konami ; Honors. 2004 Golden Joystick Game of the Year ...
  49. [49]
    PES Modding
    PES Modding is a sharing content for Pro Evolution Soccer (PES) community - Patches, Tools, Kits, Stadiums, and many other Mods, News & Updates.
  50. [50]
    Pro Evolution Soccer | Evo-Web
    Pro Evolution Soccer. Discuss PES (or Pro Evo if you like) in all of its beautiful (and not so beautiful) forms.PES 2017 PlayStation & Xbox... · efootball/FL25 Online! Only... · Pes2013<|control11|><|separator|>