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Quadling_Country

Quadling Country is the southern quadrant of the fictional , as introduced in L. Frank Baum's children's novel (1900). This prosperous region is characterized by lush fields of ripening grain, rippling brooks spanned by sturdy bridges, and an abundance of fruit trees and bright flowers, with houses, fences, and roads uniformly painted in vibrant red. It is home to the Quadlings, a race of short, chubby, and good-natured people who wear red clothing and live peacefully under the benevolent rule of the Good Sorceress, a powerful and youthful witch residing in a grand palace adorned with rubies. In the broader Oz series by Baum, Quadling Country forms one of four distinct territories comprising the enclosed magical , bordered to the north by the and to the south by the impassable Deadly Desert. The Quadlings, like their counterparts in the other quadrants—the blue-clad Munchkins to the east, the yellow-clad Winkies to the west, and the purple-clad Gillikins to the north—are protected from external threats by Oz's magical boundaries and the oversight of rulers such as and . While The Wonderful Wizard of Oz portrays it as a idyllic haven where protagonist meets to secure her return to via the , later installments like (1915) reveal hidden enclaves within the region, such as the isolated Jinxland, governed temporarily by a usurper king before restoration under 's influence. Throughout Baum's fourteen canonical Oz books, Quadling Country symbolizes harmony and sorcery, often serving as a refuge or quest endpoint, with Glinda's palace functioning as a center for resolving enchantments and defending Oz from invaders like the . Its red motif extends to natural elements, architecture, and cultural attire, reinforcing the thematic of Oz's quadrants that underscores and in the . The region's enduring portrayal has influenced adaptations, though Baum's original texts emphasize its role in promoting themes of kindness, magic, and homecoming.

Geography

Location and Borders

Quadling Country occupies the southern quadrant of the , forming one of four primary regions that divide the enchanted land into equal parts, alongside Munchkin Country to the east, Winkie Country to the west, and Gillikin Country to the north. This division places the at the central intersection, with Quadling Country extending southward from the city's boundaries. Its northern border follows a road leading directly from the into the region, though travel is fraught with perils such as wild beasts and inhospitable inhabitants who shun outsiders. To the east and west, the country is hemmed in by the Deadly Desert, an immense, shifting expanse of lethal sands that encircles all of and renders passage impossible without magical aid. The southern edge abuts the same Deadly Desert, where Glinda's palace stands as a prominent landmark on the desert's verge, emphasizing the region's isolation. Encompassing roughly one-quarter of Oz's total landmass, Quadling Country's borders reinforce the land's overall seclusion, with the desert serving as an impenetrable against external forces. This configuration, consistent across canonical depictions, highlights the symmetrical geography of , where each quadrant maintains distinct yet interconnected spatial relations.

Landscape Features

Quadling Country features predominantly flat and fertile plains, characterized by fields of ripening , well-paved roads, and pretty rippling brooks crossed by strong bridges, which support across much of the region. These open landscapes are interspersed with areas of dense underbrush, thick woods of big old trees covered in rich green moss and soft dried leaves, as well as wild, untamed terrain including bogs, marshes, and tall rank grass that pose challenges for traversal. In contrast to the more uniform terrains of other quadrants, the interior includes rugged elements such as steep hills with large rocks, tumbling inclines, and caverns within southern mountains, alongside sandy plains and high banks along broad rivers with strong, reversing currents. Distinctive natural elements define the region's interior, including dense southern forests inhabited by animated Fighting Trees that actively grab at intruders with their branches and hurl apples as weapons. Swampy lowlands appear in various depictions, contributing to the marshy character of certain areas, while ruby-rich mountains feature prominently, such as the vast Ruby Cavern with walls and roof lined in sparkling and a bubbling of water at its center. Notable peaks include the rocky Hammer-Head hills, where aggressive creatures inhabit the heights and hurl their hammer-like heads at threats below. Additional features encompass a Great Waterfall cascading as a sheet of silver into a tiny lake, high steep mountains forming barriers like those separating isolated enclaves, and a fathomless Great Gulf near the ranges. The climate of Quadling Country is mild and temperate, fostering lush vegetation such as green meadows dotted with bright flowers, fruit trees heavy with produce, ferns, wildflowers with delicious fragrance, buttercups, daisies, and wildflowers that align with the region's characteristic red motif in and . Sunny and pleasant conditions prevail, often with a rosy glow or pink-tinted mist over the , supporting verdant hills, waving grain fields, and bits of stately , though fresh breezes and morning air provide relief after more arid borders. Natural resources abound, particularly rubies and other gems extracted from the mountains and used extensively in local and crafts, alongside fertile soils yielding abundant fruits, blackberries, and grains. Diverse populates the area, including in the forests and underbrush, river fish, yellow butterflies, , grasshoppers, and enchanted creatures such as the giant spider-like monsters and the head-throwing Hammer-Heads. Quadlings have adapted to these varied terrains through practical navigation of swamps and mountains in their daily lives.

History

Early Rule and the Wicked Witch of the South

Quadling Country emerged as one of the four quadrants of the following a period of conquest by a league of four witches who deposed the unified kingdom's reigning monarch, King Pastoria, and divided the realm among themselves. Prior to this upheaval, had been governed by a succession of rulers bearing the title Oz or Ozma, denoting "Great and Good" in the local language, with local monarchs or chieftains possibly overseeing regional affairs in what would become the southern territory. The southern quadrant, home to the Quadling people, fell under the control of the Wicked Witch of the South, establishing an era of witchly dominance that mirrored the takeovers in the other regions. The Wicked Witch of the South, unnamed in L. Frank Baum's original narratives but identified as Singra in later canonical extensions such as Rachel Cosgrove Payes' The Wicked Witch of Oz, imposed a regime of fear and magical enslavement upon the Quadlings. Her rule involved subjugating the inhabitants through potent sorcery, commanding southern magical creatures and forces to maintain oppression, akin to the Wicked Witch of the East's tyranny over the Munchkins in the eastern quadrant. This period marked Quadling Country as a domain of hardship, where the Quadlings—known for their ingenuity in crafting and their red attire—lived in servitude until liberation. Glinda the Good, a powerful sorceress, overthrew the Wicked Witch of the South through her superior magic, employing direct sorcery in a confrontation that required no external aid or major battles. This defeat occurred many years prior to Gale's arrival in around 1900 in the narrative timeline, freeing the Quadlings from bondage and ushering in an immediate transition to peace under 's benevolent oversight. The Quadlings, previously oppressed, regained their autonomy and prosperity, with their lands flourishing in the aftermath of the witch's removal.

Glinda's Ascension and Subsequent Events

Following the defeat of the Wicked Witch who had oppressed the Quadlings, the Good Sorceress assumed rulership over Quadling Country, establishing her benevolent governance from her on the edge of the Deadly Desert. As the most powerful sorceress in , ruled without conquest, fostering prosperity among the Quadlings through her wisdom and magic, ensuring the land's fields of grain and well-paved roads reflected a harmonious society. Her reign emphasized protection and aid, as seen when she welcomed and her companions in 1900, using the Great Book of Records to verify their tale and granting Dorothy the power of the to return home. A pivotal event in Glinda's rule occurred in 1904 during the search for the lost , the rightful heir to 's throne. When General Jinjur's seized the , Glinda, from her Quadling base, consulted ancient records to uncover that had hidden Ozma by transforming her into the boy via the witch . She led a Quadling northward to confront Jinjur, captured Mombi, and compelled her to reverse the enchantment, restoring Ozma and unifying under her rule. This intervention solidified Glinda's role as a stabilizing force, with no major internal conflicts disrupting Quadling Country thereafter. In 1910, Quadling Country played a defensive role against external threats from the Nome King, Roquat the Red, who tunneled under the Deadly Desert to invade and reclaim the Magic Belt. monitored the plot through her Magic Book and contributed to Oz's protection by enchanting magic paper for living inhabitants in a Quadling village, erecting wind barriers around their settlement, and ultimately casting a spell to render all of invisible to outsiders, repelling the without direct Quadling military engagement. Her Quadling magic, including commands over air spirits, ensured the threat was neutralized, preserving regional stability. By the 1920s, served as Ozma's chief advisor, guiding the unified through crises like the Skeezer-Flathead war. From her Quadling palace, she led a expedition for Ozma and , trapped on the sunken Skeezer island, using sorcery to lower lake levels, raise the island, and transform the belligerent Flatheads into more intelligent Mountaineers. This aid reinforced Oz's cohesion, with Quadling Country remaining a bastion of magical support and enduring peace under Glinda's advisory influence.

Government and Society

Governance Structure

Quadling Country operates under an ruled by , a powerful sorceress who serves as its sovereign queen, wielding magical authority to enact laws, resolve disputes, and maintain order across the region. As depicted in L. Frank Baum's works, Glinda's governance is benevolent and centralized in her grand palace, where she resides on a throne of rubies and is attended by a guard of young women in red uniforms equipped with spears and swords, ensuring the enforcement of her decrees without the presence of elected legislative bodies. Her rule emphasizes harmony and prosperity, contrasting sharply with the tyrannical reign of the former Wicked Witch of the South, whom Glinda defeated to establish this stable order. The administrative framework of Quadling Country lacks formal subdivisions, consisting instead of scattered hamlets and villages inhabited by the Quadling people, who live in red-painted homes amid fertile fields and brooks. Glinda's oversight is maintained through her palace guards and potent sorcery, such as her command over the via the , allowing her to monitor and intervene in regional affairs as needed. This structure promotes a decentralized daily at the local level while centralizing ultimate in Glinda's magical domain, fostering a peaceful society without bureaucratic hierarchies. The legal system in Quadling Country is grounded in principles of fairness and enchantment, with adjudicating matters through her wisdom and spells to ensure just outcomes and mild resolutions. Crimes are addressed leniently, often via transformative enchantments that encourage reform rather than harsh penalties, reflecting the post-witch emphasis on communal harmony and the Quadlings' inherently good-natured disposition. interventions, such as granting protective charms or creating enchanted enclaves like the paper doll village, exemplify this approach to governance, prioritizing restorative magic over punitive measures. Quadling Country maintains loyal allegiance to the central government of under in the , operating in consultative harmony without taxation, , or mandatory contributions to pan-Ozian . frequently advises on matters of sorcery and strategy, collaborating to safeguard the entire through shared magical protections, such as the invisibility enchantment that isolates the realm from external threats. This relationship underscores Quadling Country's role as a supportive quadrant within the unified monarchy of , contributing to via 's unparalleled powers rather than material or military obligations.

Inhabitants and Social Organization

The Quadlings form the primary inhabitants of Quadling Country, the southern quadrant of the . They are described as short and fat, with a and good-natured appearance, and are uniformly dressed in garments of simple and comfortable fashion. Their is characterized by peacefulness and , as evidenced by encounters where Quadling farmers provide meals and shelter to travelers without hesitation. The region supports prosperous , with fields of ripening , well-paved roads, rippling brooks, and sturdy bridges, indicating that Quadlings are industrious farmers who maintain their landscape through diligent labor. Structures such as farmhouses, fences, and bridges are painted , suggesting organized craftsmanship in their communities. Beyond the Quadlings, Quadling Country hosts diverse enchanted beings in isolated enclaves, contributing to its magical diversity. In the mountainous regions dwell the Hammer-Heads, armless creatures who use their flat, hammer-shaped heads to butt intruders like goats, aggressively blocking mountain passes to deter outsiders. Further afield, the paper village of the Cuttenclips is populated by living dolls, fragile flat figures animated from Glinda's paper, residing in delicate paper houses protected by high walls to shield them from wind and damage. The town of Fuddlecumjig is home to the puzzle folk, beings composed of interlocking pieces that disassemble upon disturbance by strangers, requiring careful reassembly to restore their forms. Anthropomorphic animals thrive in Bunnybury, a marble-enclosed of civilized rabbits who live luxuriously in edible cracker houses, dressed in fine clothes and governed by a king. In the forest clearing of Utensia, animated kitchen utensils form a society with human-like personalities, led by King Kleaver the cleaver and including figures such as spoons, sieves, and teakettles as officials. Social organization in Quadling Country exhibits matriarchal leanings under the rule of , who resides in her palace and wields benevolent authority over the region as part of the unified . Communities are centered on villages with extended family structures, where Quadlings live in close-knit farmsteads supporting agricultural and craft-based livelihoods. Glinda's influence extends to a protective guard force composed of girl soldiers selected from the peoples of ; these attendants, dressed in red uniforms and equipped with spears and swords, serve as her soldiers, valued for their gentleness and loyalty. Population dynamics reflect thousands of Quadlings as the core group, augmented by the diverse magical enclaves, with broader integration among Oz's races following unification under , though Quadlings maintain a distinct regional identity tied to their red-associated heritage and southern locale. The overall population of exceeds half a million, distributed across its quadrants including Quadling Country.

Culture and Economy

Cultural Traditions

The cultural identity of Quadling Country is deeply intertwined with the color , which serves as the dominant hue throughout the region. This is manifested in the garments worn by the Quadlings, the -painted houses, fences, and bridges that dot the landscape, and the elements in Glinda's palace, such as her throne. The pervasive not only distinguishes the southern quadrant from the blue of the East, of the , and of the North but also reflects the fertile essence of the Quadlings' homeland, where fields of grain and wild flowers abound. The Quadlings are described as short, chubby, and good-natured people who live peacefully under Glinda's rule. is a noted trait, with families providing meals such as cakes, cookies, and to travelers. This reflects a broader emphasis on harmony and non-violence in society, influenced by Glinda's benevolent . The Quadlings' attunement with nature is evident in their symbiotic living amid lush surroundings.

Economic Activities

The fertile lands of Quadling Country support , with fields of ripening and abundant trees contributing to the region's . These activities align with Oz's self-sufficient , where harvests ensure communal without or want. Glinda's oversight maintains and abundance in the . The Red Brick Road provides a route connecting Quadling Country to other parts of Oz. As with the rest of Oz, economic exchange occurs through barter rather than currency, though specific trade details for the Quadlings are not elaborated in the canonical texts. Labor in Oz is generally light, augmented by , allowing time for leisure.

Depictions in Literature and Media

In L. Frank Baum's Oz Series

Quadling Country first appears in L. Frank Baum's (1900) as the southern quadrant of the , ruled by the benevolent sorceress , who resides in a grand palace there. The region is depicted as a prosperous and idyllic land, featuring fields of ripening grain, well-paved roads, rippling brooks, and structures painted in vibrant red hues, reflecting the Quadlings' affinity for the color. Dorothy Gale and her companions journey southward from the after their initial quest, navigating perilous terrains including fighting trees and a forest inhabited by wild beasts, before reaching this domain via assistance from the . Upon arrival, , portrayed as a wise and powerful figure with and a commanding presence, rescues Dorothy by revealing the true power of the , enabling her return to by clicking her heels three times. The Quadlings themselves are described as short, chubby, and good-natured inhabitants dressed in red garments, serving as loyal subjects to without taking prominent roles in the narrative. In subsequent books, Quadling Country plays key supporting roles in major events. In (1904), mobilizes her army of female soldiers from the Quadling region to march on the , capturing the witch and compelling her to restore by reversing the enchantment that had transformed her into the boy . This intervention solidifies 's status as a pivotal ally to Ozma, emphasizing her strategic use of Quadling forces and sorcery to uphold justice. By (1910), the country features prominently in a tour led by for her relatives Uncle Henry and , showcasing unique sites like the paper village of the Cuttenclips, protected by 's enchantments to shield it from wind and rain. Here, contributes decisively to Oz's defense against the Nome King's invasion by deploying the Water of Oblivion in the Forbidden Fountain to disorient the attackers and, ultimately, casting a of over the entire , isolating it from external threats. Character developments highlight 's evolution as Oz's foremost magical authority, while the Quadlings remain background allies, their land serving as a of stability. In The Scarecrow of Oz (1915), Baum introduces Jinxland as a secluded, mountainous enclave hidden within the southeastern borders of Quadling Country, isolated by gorges and ruled by the tyrannical King Krewl until overthrown by the Scarecrow and allies, adding depth to the region's hidden societies and adventures. Specific adventures underscore individual arcs within Quadling Country. The Cowardly Lion, seeking a home after aiding Dorothy, encounters a gathering of forest beasts—tigers, bears, wolves, and others—terrorized by a giant spider in a southern woodland; he slays the creature single-handedly, earning their allegiance and the title of King of Beasts in this verdant, moss-covered domain. Glinda facilitates his relocation there using the Golden Cap to command the Winged Monkeys, allowing him to rule happily among the animals. Over the series, Quadling Country evolves from a peripheral destination in early volumes to an integral hub of magical resistance in later ones. In Glinda of Oz (1920), the final book in Baum's canon, Glinda leads a rescue operation from her Quadling palace to save Ozma and Dorothy, who are trapped on the sunken Isle of the Skeezers amid conflicts with the Flatheads and the witch Coo-ee-oh. Drawing on southern magic, including consultations with the Great Book of Records and collaboration with three Quadling adepts—Aurah, Audah, and Aujah—Glinda employs a magical formula to raise the island and restore the adepts, who had been transformed into fishes. She further counters the threats by transforming the Flatheads to enhance their intelligence, promoting peace and integrating the regions under Ozma's rule, thus affirming Quadling Country's central role in preserving Oz's harmony against otherworldly perils.

In Adaptations and Expansions

In Gregory Maguire's Wicked: The Life and Times of the Wicked Witch of the West (1995) and its sequels, Quadling Country is reimagined as a swampy, underdeveloped marshland marked by poverty and social marginalization, contrasting sharply with the more prosperous regions of Oz. The Quadlings are characterized as artistic, bohemian inhabitants with a sexually liberated culture, often stereotyped as low-class outcasts by residents of the Emerald City and other areas, facing exploitation for resources like ruby deposits beneath their terrain. Elphaba's early life connects to the region's unrest through her family's relocation there following the murder of a Quadling traveler, Turtle Heart, highlighting themes of discrimination and imperial resource extraction by the Wizard's regime. The 2003 stage musical Wicked, adapted from Maguire's , receives greater emphasis to underscore socioeconomic disparities, portraying it as a destitute, swamp-ridden area oppressed by the Emerald City's opulence and the Wizard's policies, with Quadlings depicted as an exploited whose plight amplifies themes of and . This depiction carries into the 2024 film adaptation Wicked (Part One), which includes Quadling Country on the map and in backstory as a marginalized southern , consistent with the and musical; Part Two is scheduled for release on November 21, 2025. The 1939 film adaptation The Wizard of Oz minimizes Quadling Country's presence, merging Glinda's role as ruler of the south with the Good Witch of the North into a single character, while omitting Dorothy's book journey southward; a brief glimpse of a red brick road at the film's conclusion implies the path to this red-hued region without further exploration. Ruth Plumly Thompson's Oz sequels expand Quadling Country with new characters and locations, such as the palace of the Red Jinn (later named Jinnicky) in Jack Pumpkinhead of Oz (1929), where magical artifacts and adventures further develop the southern landscape. The 2013 film alludes to Quadling Country's wild, untamed southern expanses through Glinda's protective kingdom, which encompasses forested wilds and rural Quadling farmlands threatened by witches, though the region remains peripherally focused amid the prequel's emphasis on the Wizard's arrival. Across these adaptations, Quadling Country often appears underdeveloped relative to Munchkinland or the , serving more as a symbolic backdrop for themes of marginalization than a fully realized setting, with opportunities for deeper exploration in formats like television series or video games largely untapped.

Notable Locations

Glinda's Palace

Glinda's Palace serves as the central landmark and seat of power in Quadling Country, the southern region of the . Located at the edge of the Deadly Desert and accessible via the Red Brick Road, the palace is surrounded by protective enchantments that safeguard it and its inhabitants from external threats. This positioning underscores its role as a of magic and governance in a land known for its ruby-red landscapes and contented Quadling people. The architecture of Glinda's Palace is renowned for its splendor, featuring a beautiful with towers and turrets constructed from rare, exquisitely polished marbles that create a gleaming effect. The grand court within the palace includes tinkling fountains, a vast open to the south, and panoramic views of rose-hued fields, fruit-laden groves, and sweet-scented flower gardens, all of which symbolize the abundance and harmony of Quadling Country. Internally, the structure houses a prominent of rubies, highlighting the use of local gems to reflect the region's wealth and magical heritage. These elements were established following Glinda's defeat of the Wicked Witch of the South, transforming the palace into a symbol of benevolent rule. As the residence of Glinda the Good Sorceress and her attendants, including a hundred beautiful maids of honor, the palace functions as a hub for magical workings, sorcery studies, and advisory councils. It contains essential artifacts like the Great Book of Records, which chronicles all events in Oz, and a Magical Laboratory where Glinda develops remedies against evils and refines her powers. Key events hosted there include Dorothy Gale's audience with Glinda, where the girl receives the means to return home to Kansas, and visits from Ozma for strategic discussions on threats to the realm. The palace's historical significance lies in its establishment as the enduring center of Quadling authority after the Wicked Witch's downfall, hosting ceremonies that reinforce unity across Oz.

Other Key Sites

The Hammer-Head Mountains form a rugged, rocky barrier within Quadling Country, characterized by steep inclines, caverns, and tumbled boulders that create challenging terrain for travelers. Their inhabitants, known as Hammer-Heads, are armless, stout creatures with oversized, flat-topped heads on extendable necks, who defend their territory aggressively by hurling their heads like projectiles at intruders, leading to comedic yet perilous encounters. In The Patchwork Girl of Oz (1913), the Scarecrow navigates this region during his journey south, highlighting the mountains' role as a whimsical obstacle in Ozian adventures. The Dainty China Country, a fragile enclave in southern Quadling Country, consists of exquisitely painted houses, barns, animals, and landscapes, all scaled to the height of a human knee and susceptible to breaking upon impact. Its inhabitants are living figures—such as milkmaids, shepherds, princesses, and clowns—who move delicately and speak politely, though repairs from accidents diminish their beauty. Protected under Glinda's benevolent rule, this breakable domain serves as a cautionary , as depicted in (1900), where and her companions tread carefully to avoid destruction while en route to Glinda's palace. Bunnybury and Utensia represent enchanted pockets of magical whimsy in Quadling Country, each granting speech and societal organization to their unusual residents. Bunnybury is a civilized community where anthropomorphic bunnies live in houses, wear clothes, and are governed by a , emphasizing themes of animal . Nearby Utensia features animated household utensils—like teapots, knives, and a clothes-wringer princess—that form a functional , animated by Oz's pervasive magic. Both locales appear in (1918), where the protagonists pass through them on their quest, underscoring Quadling Country's diverse, enchanted sub-regions. Jinxland stands as an isolated domain within Quadling Country, accessible only through a deep, narrow gorge that separates it from the surrounding lands, preserving its secrecy from the rest of . In (1915), this hidden kingdom, ruled by the tyrannical King Krewl, becomes a central stage for adventure, liberation, and the revelation of Ozma's overlooked dominions. These sites collectively function as pivotal adventure stops for Oz protagonists, illustrating the eclectic diversity of Quadling Country through encounters that blend humor, caution, and enchantment, while advancing plots in Baum's canonical works.

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