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Runner3

Runner3 is a rhythm-based endless runner video game developed and published by Choice Provisions. Released on May 22, 2018, for Microsoft Windows, macOS, and Nintendo Switch, and on November 13, 2018, for PlayStation 4, it is the third main entry in the Runner series, succeeding Bit.Trip Runner and Runner2: Future Legend of Rhythm Alien. In the game, players control the iconic protagonist Commander Video, who automatically runs through challenging levels set to upbeat electronic music, performing timed actions such as jumping, double-jumping, sliding, kicking, and dancing to avoid obstacles, collect items, and defeat enemies in sync with the rhythm. The storyline follows Commander Video and his allies as they battle the villainous Timbletot, a being determined to purge the of all love and happiness, across three distinct worlds: the colorful , the eerie Spookyland, and the mechanical Machineland. Gameplay emphasizes precision and musical timing, with features including branching paths that offer normal or harder routes for collecting gems or gold, retro challenges allowing free exploration for hidden coins, and an item shop to purchase customizable costumes using in-game currency. Additional modes introduce playable guest characters like and Unkle Dill, vehicle sections involving quirky rides such as eggplant airplanes, and hero quests that reward players for completing side objectives from eccentric NPCs. Narrated by , known for voicing , the game builds on its predecessors' auto-runner mechanics while expanding with more varied level designs and unlockable content.

Gameplay

Core mechanics

Runner3 features automatic forward-running character movement, where the player controls Commander Video or other selectable characters by timing jumps, double jumps, slides, kicks, and other maneuvers to avoid obstacles and collect items. These actions must be executed precisely to navigate environmental hazards such as walls, lasers, falling platforms, and shifting perspectives that can obscure threats. The gameplay emphasizes rhythm-based platforming, with player inputs synchronized to the beat of the electronic soundtrack; performing actions on the beat enhances performance, builds combos, and maximizes scoring potential. Levels are structured as linear stages that progress from start to finish line, often incorporating branching paths for increased difficulty and additional collectibles, while mid-stage checkpoints allow restarts without losing overall progress. The scoring system rewards rhythmic accuracy through multipliers for timed actions and combos, alongside collection of 100 gold bars per level for basic completion and 25 gems for advanced challenges, culminating in "perfect" or "special perfect" runs that unlock further content. Control schemes vary by platform: consoles use dedicated buttons (e.g., A/B for , X for on and ), while the PC version supports keyboard inputs like spacebar for and down arrow for .

Modes and features

Runner3 expands its core rhythm-platforming with several additional modes and features that enhance replayability and variety. These include optional challenges, side activities, and integrated shifts that build upon the foundational jumping and kicking mechanics. The Retro Challenges mode accompanies every main level, transforming it into a top-down, 8-bit style experience with music and simplified controls that grant full player movement, diverging from the series' traditional auto-runner format for nostalgic, skill-based replayability. These challenges emphasize and in a retro aesthetic, serving as a "game within the game" that rewards mastery with separate scoring and collectibles. Hero Quests introduce side missions scattered across levels, where players assist quirky non-player characters (NPCs) through timed objectives or collection tasks, unlocking rewards such as new playable characters or cosmetic items upon completion. These optional quests add narrative flavor and progression incentives without interrupting the primary path, encouraging exploration in the game's worlds. Vehicle sections appear dynamically within levels, allowing players to pilot diverse crafts like cars, boats, planes, or even unconventional rides such as celery-powered vehicles, with controls adapted to rhythmic timing for steering, acceleration, and obstacle avoidance. This integration shifts the auto-running pace to manual navigation, demanding synchronization with the soundtrack for successful traversal. Unlockable characters, earned primarily through Hero Quests, feature unique animations and minor ability variations, such as distinct kick styles or movement flair, while maintaining compatibility with core actions; examples include returning figures like Unkle Dill and new additions like Frank 'N Stein. These options personalize and extend content depth, with over a dozen available for selection across playthroughs. A post-launch update introduced extensive difficulty customization, enabling New Game+ style replays with increased challenge through added obstacles, remixed enemy placements, and adjustable settings for higher scores and perfection runs. This mode ramps up intensity beyond the base experience, supporting advanced players seeking varied, tougher encounters.

Plot and characters

Story summary

In Runner3, the narrative begins with protagonists Commander Video and Command Girl Video enjoying a in the vibrant, food-themed world of when they receive a suspicious from a mysterious stranger urging them to defend the land against the villainous Mingrawn Timbletot and his robotic army. Timbletot, a recurring in the series, seeks to eradicate all love and happiness from the , deploying his mechanical forces to conquer and sterilize diverse realms. Accepting the invitation propels the duo into action, setting the stage for a whimsical quest to thwart his plans through rhythmic traversal of increasingly surreal environments. The story unfolds across three distinct worlds: the edible landscapes of , the eerie and ghostly Spookyland, and the mechanical, of Machineland, each representing escalating threats from Timbletot's invasion. Players progress by confronting environmental hazards and boss encounters that symbolize the villain's influence, such as gluttonous food entities in Foodland and robotic overlords in Machineland, blending rhythm-based level traversal with the core plot advancement. Interwoven side quests involve aiding eccentric, distressed inhabitants—like stranded travelers or malfunctioning constructs—whose resolutions reveal minor lore threads about Timbletot's conquests and the multiverse's interconnected fabric, adding layers to the otherwise lighthearted narrative. The tone remains consistently humorous and surreal, featuring absurd cutscenes, dancing robotic foes, and non-sequitur events that poke fun at heroic tropes without taking the stakes overly seriously. The arc culminates in a high-stakes final confrontation in the dimension, where Video and allies pursue and defeat Timbletot by repeatedly "bonking" him across multiple phases until his forces are dismantled. This victory restores balance to the affected worlds, but the ending includes cryptic hints—through post-credits sequences and visual motifs—teasing ongoing threats and potential future escapades within the broader universe, maintaining the series' tradition of interconnected yet standalone tales.

Main characters

CommanderVideo serves as the primary playable hero in Runner3, a pixelated humanoid figure originating from the BIT.TRIP series, characterized by his simple, Atari 2600-inspired design featuring a visor-like head, blocky limbs, and an emphasis on rhythmic movement through dancing and agile actions like jumping, double-jumping, sliding, kicking, and dancing. His updated appearance in Runner3 includes more defined four-fingered hands and detailed shoes, enhancing his heroic, determined persona as a lover who actively opposes threats to joy and happiness across the . CommandgirlVideo acts as a co-protagonist and alternate playable character, featuring a feminine variation of CommanderVideo's design with skin, a bow, a tutu skirt, visible breasts, and a below her , allowing players to select her for shared rhythmic abilities from the start of . Her role complements CommanderVideo's, embodying a similar playful and resilient spirit in the fight against antagonistic forces. Mingrawn Timbletot functions as the central , depicted as a malevolent floating robotic and overlord who leads an invasion of Food Land with his army of minions, driven by a desire to eradicate love and happiness from the . In Runner3, his evolved design incorporates big eyebrows and a , giving him a more expressive, menacing look compared to prior appearances, while his personality remains coldly destructive and adversarial to the protagonists. The game features supporting quirky non-player characters (NPCs) encountered during hero quests, often distressed food-themed entities in worlds like Food Land—such as anthropomorphic sausages or pastries—or abstract mechanical beings in later areas, each with unique visual styles like exaggerated cartoonish proportions and distinct voice lines that convey humorous pleas for assistance. These NPCs reward aid with unlocks, adding layers to the protagonists' journeys without altering core gameplay. Villainous bosses appear as end-of-world challenges, boasting distinct designs and attack patterns tied to thematic elements, such as the Sausage Santa's holiday-inspired rotund form and projectile assaults in food realms, the Parliament of Owls featuring the Fat Lords' feathered, aerial swarm tactics and bulky, ground-based charges in spooky environments, and the Reverse Mermech's aquatic-mechanical hybrid defenses in mechanical realms, culminating in Timbletot's multi-phase robotic confrontation.

Development

Production history

Choice Provisions, formerly known as Gaijin Games, assumed full control of the Runner series following the studio's rebranding in June 2014, marking a shift from the developers behind Runner and to an independent operation focused on innovative rhythm-action titles. Development of began in mid-August 2016, with the small team—initially comprising three core members—leveraging the engine to build upon the mechanics of its predecessors, including upgrades for enhanced procedural elements and player agency. The project emphasized iterative prototyping from the outset, particularly for new features like branching paths and controllable vehicles, which were tested early to ensure seamless integration with the core rhythm-based auto-running gameplay. The game was officially announced on September 26, 2016, with an initial target release in 2017, showcased through a teaser highlighting expanded such as free movement and environmental navigation. As development progressed through 2017, challenges arose in balancing the rhythmic precision of the series with these additions, including vehicles like planes, requiring multiple refinements to maintain accessibility without diluting the challenging essence; the team addressed this through ongoing internal testing and adjustments to avoid disrupting the musical synchronization. By August 2017, delayed the launch to 2018 to polish these elements, culminating in completion after approximately two years of focused iteration. Music composition, handled in collaboration with returning contributors, was integrated concurrently to align audio cues with the evolving level designs.

Music and audio

The soundtrack for Runner3 was primarily composed by Matthew Harwood, who has contributed music to the BIT.TRIP series since its inception in , blending , , and elements to create an upbeat, rhythmic atmosphere that complements the game's auto-running mechanics. The official soundtrack includes 14 original tracks, each tailored to specific worlds and level themes, such as the whimsical "Cheddar is Better" for the food-themed Foodland levels and the eerie "It's Arbor Day!" for Spookyland, with music looping to maintain momentum during gameplay. These compositions are designed around precise BPMs to ensure seamless synchronization with player actions, where obstacles and events align with musical beats for rhythmic feedback. Sound effects in Runner3 are integrated directly into the musical framework, with actions like jumps, slides, and kicks producing tonal hits that reinforce the beat—such as bass-like thumps on perfectly timed interactions—enhancing the sense of without overpowering the core . This audio design emphasizes player agency in "completing" the music through successful maneuvers, where mistimed actions result in dissonant or absent tones. The Retro Challenge mode features a separate soundtrack composed by Stemage, consisting of six tracks that remix modern elements into an 8-bit style, evoking classic console aesthetics while providing distinct audio for the mode's platforming challenges. Examples include "A Song of " and "Tectonic Symphonic," which maintain the game's energetic pulse but with pixelated, nostalgic instrumentation. Voice acting is minimal and focused on humor, primarily delivered by as the narrator for cutscenes and quirky non-playable character (NPC) lines, adding whimsical commentary that punctuates the surreal narrative without disrupting the rhythmic flow. Martinet also appears as a playable character, incorporating his signature energetic delivery into select interactions.

Release

Release dates and platforms

The game achieved full release on May 22, 2018, for Microsoft Windows, macOS, and , with digital distribution handled through and the . The version followed later, launching digitally on November 13, 2018, via the . While primarily digital across all platforms, limited physical editions were produced for and , featuring extras like a sampler CD, instruction manual, and custom packaging, though no widespread physical retail distribution occurred. Post-launch support included several patches through 2018, focusing on bug fixes, such as resolving crashes in , balance adjustments for gameplay difficulty, and additions like extensive difficulty options, input buffering, and scoring changes to enhance accessibility and fairness. As of November 2025, no additional platforms or major updates have been released. Built on the Unity 5 engine, Runner3 has minimum system requirements of SP1 (or macOS 10.9), an i5 processor, 4 GB RAM, and a GT 740-equivalent GPU with 3 GB storage; recommended specs upgrade to (or macOS 10.12), an i7, 8 GB RAM, and a GTX 1060. is not natively supported but playable via Proton compatibility layers on . For , Unity 5 optimizations ensure smooth performance in both handheld and docked modes, supporting the game's portable rhythm-platforming style.

Promotion

Choice Provisions initiated the promotion of Runner3 with a teaser trailer released on YouTube on September 26, 2016, offering an initial glimpse into the game's rhythmic platforming style and continuation of the series. This early reveal built anticipation among fans of predecessors and , emphasizing the return of Commander Video in a new adventure. Subsequent marketing efforts included multiple gameplay trailers shared on and platforms, showcasing core mechanics such as branching paths, item shops, and innovative elements like rideable vehicles—including planes and cars—that expanded player interaction beyond traditional running. A key Official Trailer, released on March 10, 2017, highlighted platform-specific features and the game's rhythm-action hybrid, while the Pre-Launch Trailer in May 2018 previewed final content ahead of the digital launch. These videos were complemented by developer devlogs on the official website, such as the July 2017 entry detailing puppet show cutscenes and environmental interactions, which provided insights and fostered . Leveraging ties to , promotion extended to cross-promotional elements through the shared ecosystem, including online events and merchandise like the official soundtrack, composed by Matthew Harwood and released on in May 2018 with tracks such as "CommanderVideo Runs Again." Pre-order incentives further encouraged early support, offering a 15% digital discount on platforms like and an exclusive physical edition for that included a custom sleeve, light-up Video keychain, and instruction manual for $39.99 USD, limited to initial runs. Partnerships with gaming outlets generated hands-on previews to build hype, particularly during the pre-release phase; Nintendo Life published first impressions in June 2017 after demo access, praising the expanded movement and retro challenges, while SwitchArcade provided a May 2018 hands-on feature focusing on Switch portability and quest variety. Marooners' Rock offered a East 2018 preview, detailing playable demos that introduced early access-style testing of vehicles and to select media attendees. These efforts collectively positioned Runner3 as an evolution of the series, targeting enthusiasts through targeted digital and event-based outreach.

Reception

Critical reviews

Runner3 received mixed or average reviews from critics, with scores varying by platform: 73/100 for based on 30 reviews, 78/100 for PC based on 9 reviews, and 78/100 for based on 7 reviews. On , it holds a score of 75/100 from 38 critics, indicating generally positive but tempered reception, with a user score of 7.0/10 on for the Switch version. Reviewers frequently praised the game's creative level design and rhythmic satisfaction, noting how the auto-scrolling platforming synced seamlessly with its upbeat soundtrack to create an engaging, trance-like flow during runs. Critics highlighted the title's humor, visuals, and soundtrack integration as standout elements that positioned it as a worthy to Runner2. The absurd, cartoonish , filled with visual gags and whimsical environments like a breakfast-themed island, added charm and reinforced the series' quirky narrative appeal. The 's catchy tracks, often providing subtle cues for jumps and slides, enhanced the rhythmic core gameplay, making successful runs feel euphoric. Expansions like Hero Quests were lauded as fresh additions, offering optional replayability through NPC-driven challenges that unlock new playable characters, such as the grotesque Uncle Dill, and encourage beyond the main path. However, common criticisms centered on "gotcha" moments in level design, including hidden obstacles obscured by environmental details and sudden perspective shifts that complicated jumps. Reviewers also pointed to unfair difficulty spikes, with longer stages—often lasting four to five minutes—and inconsistent challenge pacing leading to frustration, particularly in the absence of frequent checkpoints. Some noted occasional collision issues and monotonous repetition in denser sections, which weighed down the otherwise thrilling precision-based action. Specific outlets echoed these sentiments with varied scores. awarded it a 9/10, calling it "pulse-pumping platforming " for its dynamic levels and magical rhythmic flow, though acknowledging minor path-obscuring visuals. gave it a 7/10, praising the ambitious branching paths and outrageous humor but critiquing the uneven challenge and nondescript music that failed to match the energy of predecessors. Overall, while Runner3 was seen as a solid evolution with innovative features like vehicle segments and retro platforming interludes, its design flaws prevented broader acclaim.

Commercial performance

Runner3 achieved moderate commercial success as an independent title developed by the small studio . On , where it launched on , 2018, estimates as of 2023 suggested between 20,000 and 50,000 owners based on public data analysis, with varying revenue models estimating sales at around $25,000 to $98,000 gross since launch. The title performed steadily on the following its simultaneous launch, benefiting from the platform's emphasis on portable that aligned well with the game's short, rhythm-based levels suitable for on-the-go sessions. Its inclusion in the BIT.TRIP RUNNER MEGA BUNDLE on , which compiles the Runner series and soundtracks, has contributed to ongoing sales and accessibility for new players since the bundle's availability. Choice Provisions has released limited official commercial data, reflecting the challenges for indie developers in disclosing detailed figures, though the game's sustained presence in digital storefronts and periodic sales indicates profitability sufficient to support the studio's operations. Community engagement remains evident through Steam's 33 achievements, with completion rates for accessible ones reaching up to 67.4% among owners, suggesting strong player retention despite the modest overall audience. Modding activity is minimal, with a dedicated page on ModDB but few user-created modifications reported. Positive critical reception further boosted visibility, aiding in steady player acquisition over time.

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