Fact-checked by Grok 2 weeks ago
References
-
[1]
[PDF] Solving games - CMU School of Computer ScienceGames of which the game-theoretic value is known are labeled solved. Three degrees of solutions have been defined by Allis [1]. Lincke [11] distinguishes.
-
[2]
Solvable Games: Theory and Practicality - tom rocks mathsMar 13, 2024 · Solvable games are turn-based, perfect-knowledge games with limited moves, having a weak solution where the outcome is determined from the ...
-
[3]
[PDF] Checkers Is Solved RESEARCHARTICLES - CS@CornellJul 19, 2007 · This paper announces that checkers is now solved: Perfect play by both sides leads to a draw. ... 20 April 2007; accepted 6 July 2007. Published ...
-
[4]
[PDF] Searching for Solutions in Games and Artificial Intelligence - FreeAllis, L. Victor. Searching for Solutions in Games and Arti cial Intelligence /. L. Victor Allis ; [ill. by the author]. - [S.l. : s.n.]. (Wageningen : Ponsen ...
-
[5]
[PDF] Solving Checkers - Department of Computing ScienceAllis defines three levels of solving [Allis, 1994]:. 1. Ultra-weakly solved. The game-theoretic value for the game has been determined. An ultra-weak solution ...
-
[6]
[PDF] Solving the Game of Checkers - Department of Computing ScienceStrongly solved games include simple domains such as tic-tac-toe, and more complex domains such as chess and checkers endgames (for which databases enumerating ...
-
[7]
[PDF] othello is solved - arXivJan 2, 2024 · of the game. For weak solutions, alpha-beta search [13] is often used, while retrograde analysis [14] is frequently used for strong solutions.
-
[8]
[PDF] CAP 4630 Artificial IntelligenceWeak: Provide an algorithm that secures a win for one player, or a draw for either, against any possible moves by the opponent, from the beginning of the game.
-
[9]
[PDF] A Knowledge-based Approach of Connect-Four - John TrompA Shannon C-type strategy program, VICTOR, is written for Connect-Four, based on nine strategic rules. Each of these rules is proven to be correct, implying.
-
[10]
John's Connect Four Playground - John TrompThe first person to (weakly) solve the game of Connect-4 was James D. Allen ... Only 15 days later, Victor Allis announced his independently discovered solution, ...
-
[11]
[PDF] Connect Four - MITMar 9, 2010 · ▻ Recall: a strong solution to a game means knowing the outcome of the game from any given board position. ▻ One strategy to try would be ...
-
[12]
(PDF) Checkers Is Solved - ResearchGateAug 6, 2025 · This paper announces that checkers is now solved: Perfect play by both sides leads to a draw. This is the most challenging popular game to be solved to date.
-
[13]
[PDF] Combinatorial Game TheoryAug 1, 2011 · To solve an impartial game, we have to identify the P-positions and the N-positions. The following properties need to be satisfied: 1. Every ...
-
[14]
Combinatorial Game Theory Background - UC Berkeley math“Games of No Chance” are 2-player perfect-information games. A SUM of such games is naturally defined as the game in which each player at his turn, may choose ...
-
[15]
[PDF] John von Neumann's Conception of the Minimax TheoremThe first purpose of this paper is to tell the history of John von Neumann's devel- opment of the minimax theorem for two-person zero-sum games from his ...
-
[16]
[PDF] Emile Borel and the foundations of game theory - Knowledge BaseBorel's 1921 paper was written in the aftermath of the First World War, and he expressed some hope that game-theoretic analysis could contribute to our ...
-
[17]
[PDF] Theory of Impartial Games - MITFeb 3, 2009 · Nim has been solved (we use the term solved loosely here, but there are several categories of “solutions” to games) for all starting ...
-
[18]
[PDF] Tic-Tac-Toe on Graphs - East Tennessee State UniversityAug 15, 2015 · In the traditional game, perfect play from both players will result in a draw each time. In addition to the simplicity of the game, this makes ...
-
[19]
1952 | Timeline of Computer HistoryAlexander Douglas was a Cambridge University PhD candidate when he designed one of the earliest computer games, a version of Tic-Tac-Toe.Missing: solved | Show results with:solved
-
[20]
[PDF] Nim, A Game with a Complete Mathematical Theory Charles L ...Apr 11, 2007 · Nim, A Game with a Complete Mathematical Theory. Charles L. Bouton. The Annals of Mathematics, 2nd Ser., Vol. 3, No. 1/4. (1901 - 1902), pp.
-
[21]
Gomoku Family - ICGA WikiAug 31, 2019 · Victor Allis proved by a complete computer-search that it was a first-player win and thereby weakly-solved the game. Because of the first-player ...<|control11|><|separator|>
-
[22]
Endgame Tablebases - Chessprogramming wikiCreating tables of chess 7-piece endgames on the Lomonosov supercomputer. ... Complete 7-piece tablebases are out! by Albert Silver, CCC, April 12, 2013 ...
-
[23]
Syzygy endgame tablebases: KvKSyzygy tablebases allow perfect play with up to 7 pieces, both with and without the fifty-move drawing rule, i.e., they allow winning all won positions and ...Endgames · Metrics · LegalMissing: 2012 | Show results with:2012
-
[24]
Mastering the game of Go with deep neural networks and tree searchJan 27, 2016 · Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go ...
-
[25]
Lomonosov tablebasesWelcome to the online 7-man tablebases. 7-man tablebases were calculated in 2012 on Computer Science department of Moscow State University.
-
[26]
Eight-piece tablebases – a progress update and some resultsAug 29, 2025 · The two most comprehensive tablebases currently are the Lomonosov and Syzygy, both of which cover all possible endgames with up to seven pieces.
-
[27]
Retrograde Analysis - Chessprogramming wikiRetrograde analysis is the basic algorithm to construct Endgame Tablebases. A bijective function is used to map chess positions to Gödel numbers which index a ...
-
[28]
Alpha-Beta - Chessprogramming wikiThe Alpha-Beta algorithm (Alpha-Beta Pruning, Alpha-Beta Heuristic ) is a significant enhancement to the minimax search algorithm that eliminates the need ...Beta-Cutoff · Aspiration Windows · Fail-High · Fail-LowMissing: solving | Show results with:solving
-
[29]
[PDF] Monte Carlo Tree Search in Go - Department of Computing ScienceThis chapter describes the application of Monte Carlo Tree Search (MCTS) meth- ods to the game of Go. Computer Go was the first major success story for MCTS,.
-
[30]
Introducing NNUE Evaluation - Strong open-source chess engineAug 7, 2020 · The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward. It can be evaluated efficiently on CPUs, and exploits the ...
-
[31]
[PDF] Lecture 9: Games ISecond, game trees can be enormous. Chess has a branching factor of around 35 and go has a branching factor of up to 361 (the number of moves to a player on his ...
-
[32]
Parallel Search - Chessprogramming wikiParallel Search, also known as Multithreaded Search or SMP Search, is a way to increase search speed by using additional processors.
-
[33]
Nalimov Tablebases - Chessprogramming wikiNalimov Tablebases are 3-to-6-man endgame tablebases developed by Eugene Nalimov, providing depth to mate information.
-
[34]
[PDF] Quantum Speedups for Monte Carlo Tree SearchAug 2, 2021 · In this work we describe a quantum algorithm to speed up the stochastic 'random rollout' step performed in a variant of MCTS that does multiple ...