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Sontaran

The Sontarans are a fictional alien race featured in the television series , depicted as an aggressive, militaristic clone-warrior species originating from the planet Sontar. Renowned for their unyielding commitment to conquest and combat, the Sontarans have been engaged in a protracted war spanning thousands of years against the shape-shifting Rutan Host, a conflict that defines much of their culture and history. They reproduce exclusively through , producing identical warriors bred for battle, and travel across the universe in distinctive spherical ships as part of vast militaristic fleets. Their society is rigidly hierarchical, emphasizing discipline, honor in warfare, and technological innovations such as devices and atmospheric manipulation systems like the project, which they once deployed to poison Earth's air supply. The Sontarans first appeared in the 1973 serial , where Commander Linx crash-landed on 13th-century in pursuit of technological secrets from the . Over the decades, they have invaded key locations including and modern-day , often clashing with the and companions in stories like (1975), / (2008), and (2021). Notable individuals include the loyal yet comedic Strax, a Sontaran nurse serving with the alongside the , and Commander Kaagh, a survivor of failed invasions featured in the spin-off . In recent appearances, such as during the events in series 13, the Sontarans exploited temporal disruptions to conquer multiple timelines, underscoring their enduring role as formidable antagonists in the universe.

Physical Characteristics

Anatomy and Physiology

Sontarans are a cloned originating from the Sontar, distinguished by their short, squat stature, bulky muscular build optimized for , and grey, leathery skin that gives their faces a menacing, furrowed appearance. Their heads are notably domed and bald, often likened to potatoes due to the rounded, sturdy shape, which contributes to their imposing yet compact physique adapted to high-gravity environments. A defining anatomical feature is the probic vent, a small located at the rear of their thick necks, which serves as the primary site for nutrient absorption and energy replenishment, effectively eliminating the need for traditional eating or prolonged rest. This vent allows Sontarans to "recharge" by interfacing with energy sources, underscoring their engineered efficiency as warriors, though it remains a critical —a direct strike can stun or fatally incapacitate them. Sontarans exhibit enhanced sensory capabilities, particularly an acute that enables them to detect pheromones associated with in other , providing a tactical in by assessing enemy . Their supports exceptional , with a cardiovascular system significantly more efficient than that of humans, allowing sustained physical exertion without fatigue. As clones, they lack certain emotional responses like , bred out through their to prioritize martial prowess. Their blood is green, and they require only 7.5 minutes of sleep every 27 hours. Due to their cloning-based reproduction, Sontarans achieve rapid maturation, reaching full adult size and shortly after decanting, though their natural lifespan is finite without ongoing clonal renewal. Depictions vary across : classic portrayals emphasize a more rigid, less mobile form with pronounced domed craniums, while modern versions feature greater facial expressiveness and fluid movement, reflecting subtle physiological refinements in cloning batches.

Reproduction and Gender Identity

Sontarans propagate their species solely through artificial , with no instances of natural or birth ever depicted in established lore. They are engineered in vast industrial facilities known as gestation chambers or factories, where entire legions or batches of millions are produced simultaneously to bolster their endless military campaigns. This process ensures rapid deployment of warriors, with clones maturing quickly to join the ranks without the need for individual upbringing or familial structures. All Sontarans are male-presenting, designed with elevated testosterone levels to enhance aggression, strength, and combat efficiency, rendering diversity unnecessary and irrelevant to their warrior ethos. The species exhibits a profound misunderstanding or dismissal of concepts, viewing s as inferior or suited only for non-combat roles, which aligns with their cloned uniformity and rejection of anything impeding martial purity. No Sontarans have appeared in core narratives, reinforcing their exclusively masculine identity as an intentional biological and cultural construct. Clone identity is largely uniform, derived from standardized genetic templates that impart shared knowledge, instincts, and personalities across batches, fostering a collective mindset optimized for obedience and warfare. Deviations are rare but possible through external factors, such as injury or reassignment; for instance, Commander Strax developed a distinctive, humorous individuality after being demoted to duties to redeem his clone batch's honor following a defeat, allowing him to form unlikely alliances beyond typical Sontaran . Mature clones are "harvested" from production lines in coordinated waves, directly feeding the Sontaran Empire's perpetual conflicts without regard for individual autonomy. While physical vulnerabilities like the probic vent stem from this cloning process, the focus remains on propagation as a tool for unyielding militarism. In expanded media such as novels and audio stories, Sontarans are depicted as biologically capable of becoming upon aging due to decreasing testosterone levels, though this has not been shown in primary canon.

Society and Culture

Military Structure and Warfare

The Sontaran military operates under a rigid hierarchical structure designed to ensure unwavering discipline and efficiency in combat operations. At the core of this organization are ranks such as Field Major, exemplified by Styre in early engagements, Group Marshal, as seen with Stike leading fleet operations, and , like Staal commanding battle fleets during invasions. Subordinates, including commanders and troopers, demonstrate absolute obedience to superiors, with the chain of command extending to higher bodies like the Sontaran High Command, which oversees strategic directives across the empire. This structure fosters a culture of unyielding loyalty, where deviation from orders is considered a grave dishonor. Sontaran warfare doctrine is rooted in the species' purpose as perpetual warriors, emphasizing direct, honorable confrontations over subterfuge or indirect methods. Bred for an eternal conflict spanning thousands of years against their arch-enemies, the Rutans, Sontarans view warfare as the essence of their existence, with expansion of the Sontaran Empire through conquest as a fundamental imperative. Tactics prioritize overwhelming numerical superiority and coordinated invasions, leveraging battalions grown in vast numbers to saturate battlefields and crush opposition through sheer force. Such maneuvers are always aligned with their warrior code, which prizes valor in face-to-face battle and condemns cowardice. Training and deployment reinforce this doctrine from the moment of a Sontaran's "birth" via , with individuals genetically programmed for prowess and instilled with unbreakable through shared lineage in batch-grown cohorts. Recruits undergo rigorous to embody the empire's expansionist , preparing them for deployment in fleets and regiments that execute lightning invasions across star systems. In various conflicts, Sontarans have employed strategies such as biological agents to weaken foes en masse, as in their attempt to poison Earth's atmosphere, framing these as extensions of their honorable pursuit of total domination rather than underhanded ploys. This approach ensures that every operation advances the eternal crusade, with failure in battle seen not as defeat but as an opportunity for glorious martyrdom.

Philosophical and Social Traits

The Sontarans' centers on the belief that life's ultimate purpose is derived from engagement in , where and defeat alike contribute to personal and collective . They hold death in combat as the highest honor, viewing it as a noble end that purifies any prior failures, while survival without fighting is considered a profound . This extends to a disdain for peace and , which they perceive as weaknesses unfit for a true race; prolonged inactivity in leaves them restless and maladapted to non-conflict environments. Sontaran society is structured as an all-male clone collective, fostering deep camaraderie among batch-mates who share identical origins and a unified sense of purpose in martial pursuits. Interpersonal dynamics emphasize loyalty to the group and superiors, with bonds reinforced through shared rituals and mutual reliance in combat scenarios, though betrayal for strategic gain can occur if it serves the greater imperial ambition. Rare individuals, such as Commander Strax, demonstrate evolving traits like unwavering devotion to non-Sontaran allies, highlighting potential for nuanced emotional development beyond rigid conformity. Despite their stoic and menacing demeanor, Sontarans exhibit a dry wit in , often delivered with sarcasm that underscores their arrogance and single-minded focus on warfare. This trait manifests in banter during confrontations, blending menace with unintended humor, as seen in their exaggerated proclamations of . The Sontaran Empire's ideology revolves around domination through unyielding strength, promoting expansion across the galaxy as a divine right of the superior . They harbor toward non-warrior races, dismissing like humans as unworthy of respect or , suitable only for or in their endless campaigns. Cloning facilities serve as sacred sites in this worldview, symbolizing the perpetuation of their martial lineage, while cultural expressions such as battle hymns reinforce the sanctity of combat.

Technology and Equipment

Weapons and Armor

Sontarans are equipped with distinctive battle armor that integrates seamlessly with their cloned , featuring domed helmets with visors for enhanced visibility and reinforced bodysuits designed for combat durability. The original design, introduced in the 1973 serial "," presented a bulky, boulder-like appearance with narrow slits for facial features, crafted by make-up designer Sandra Exelby and costume designer James Acheson. By the 2008 episodes "" and "," the armor evolved into sleek, natty blue uniforms that emphasized military precision, while the 2021 redesign in "" adopted a rusty, battered aesthetic to evoke a more medieval warrior vibe. A key feature of Sontaran armor is the probic vent, a tube located at the back of the neck used for energy replenishment, which serves as their primary vulnerability; a direct strike to this vent can stun or incapacitate them, as demonstrated when characters exploit it with improvised tools like a squash ball or . Guards over the probic vent are standard in later designs to mitigate this weakness, reflecting post-defeat upgrades following encounters with the . Sontaran weaponry includes handheld energy-based firearms and specialized tools suited to their aggressive tactics. In "The Two Doctors" (1985), Commander Stike wields a standard energy gun, highlighting their reliance on projectile weapons for close-quarters threats. More advanced examples appear in later portrayals, such as the blasters used by troops in "The Sontaran Stratagem," which fire lethal red energy bursts capable of instant kills without visible external damage. Elite or specialized units, like the Victorian-era Sontaran Strax in "The Snowmen" (2013), blend traditional Sontaran tech with adapted weaponry, employing a squadron of laser hammers for melee combat while donning tan uniforms chosen for personal vanity.

Spacecraft and Installations

Sontarans primarily utilize spherical spacecraft, reflecting the shape of their craniums, for interstellar travel and military campaigns. These vessels form the core of their fleet, enabling rapid deployment across galaxies during conflicts such as their protracted war with the Rutan Host. Representative examples include scout ships designed for reconnaissance and infiltration, as demonstrated by Commander Linx's damaged scout ship in the 13th century, necessitating repairs using local resources. Larger flagship vessels, such as battle cruisers, serve as command centers for major offensives. In one instance, three Sontaran battlecruisers positioned themselves near Camera to support operations involving time experiments, showcasing their strategic orbital capabilities. Similarly, during an invasion attempt on , a Sontaran orbited the planet to oversee atmospheric conversion efforts via deployed devices, highlighting integrated weaponry and features for undetected approaches. War fleets comprising multiple such cruisers have been deployed in temporal conflicts, allowing Sontarans to manipulate timelines and Flux events for tactical advantage. Sontaran installations emphasize functionality for warfare and expansion, often established on conquered or targeted worlds. On their of Sontar, vast cloning facilities produce warriors en masse, sustaining their clone-based society and military numbers. Orbital battle stations and hidden planetary bases support invasion preparations; for example, Field Major Styre constructed an experimental outpost on a future, depopulated to assess vulnerabilities through controlled tests on survivors. Ground-based outposts, like the hacienda commandeered during incursions, incorporate self-destruct protocols and energy defenses to prevent capture of . These structures evolve from rudimentary forward operating posts in early encounters to advanced timeline-altering hubs in later conflicts.

Creation and Development

Conception in Doctor Who

The Sontarans were created by writer Robert Holmes for the serial "The Time Warrior," which aired from December 1973 to January 1974 as the first story of the program's eleventh season. Holmes, a former officer who served in Burma during and later wrote for television, drew inspiration from military history in developing the species as a race of cloned warriors dedicated to perpetual conflict. Specifically, he conceived the Sontarans after reading "," the 1832 treatise on military strategy by Prussian general , incorporating Teutonic themes of a fatherland and an inexhaustible supply of identical soldiers. Holmes intended the Sontarans as one-off antagonists to provide a fresh contrast to established foes like , emphasizing organic, disciplined warriors over mechanical or chaotic threats. He incorporated the concept to evoke the trope of a disposable , where individual lives held little value amid endless warfare, reflecting his interest in blending with historical and satirical elements in a pseudo-historical setting. This approach allowed for a narrative that merged medieval with alien intrigue, avoiding the pure whimsy Holmes disliked in prior historical stories. The production of "The Time Warrior" occurred under tight constraints typical of the early 1970s BBC budget for Doctor Who, influencing Holmes' script to favor a single Sontaran protagonist whose menace could be conveyed through dialogue and limited action rather than elaborate effects. Director Alan Bromly, known for his methodical style, focused on building tension through pacing and character interactions to heighten the alien's imposing presence. The Sontarans' debut generated strong viewer interest, prompting their swift return in the 1975 serial "," just two seasons later. Holmes expanded their lore in notes contributed to the 1978 Target Books novelization of "," including a detailing their ancient rivalry with the Rutan Host, which established the ongoing interstellar war as a core element of their backstory.

Design Evolution and Portrayals

The original Sontaran design debuted in the 1973 serial , featuring bulky flight suits and oversized domed helmets crafted by James Acheson and Sandra Exelby to evoke a sense of and . These early costumes emphasized the Sontarans' short, stocky build, with heavy and metallic elements that restricted actor mobility but reinforced their warrior aesthetic, as seen in portrayals by Kevin Lindsay as Commander Linx. Subsequent classic-era appearances, such as as Field Major Styre in (1975), retained this design with minor refinements to the potato-like head prosthetics, maintaining a consistent, cumbersome look across serials like (1978) and (1985). In the revived series, the Sontarans received a modern overhaul for their 2008 return in The Sontaran Stratagem and The Poison Sky, designed by Neill Gorton at Millennium FX to blend homage to the originals with enhanced agility. This iteration featured slimmer, more form-fitting armor suits replacing the bulky flightsuits, modeled directly on actor Christopher Ryan's features for General Staal, allowing for greater expressiveness in the domed heads and probic vents while preserving the signature bronze skin tone and helmet-like cranium. Dan Starkey emerged as a key portrayer, voicing and embodying multiple Sontarans with gravelly, modulated tones that amplified their aggressive demeanor, notably as the comedic yet combative Commander Strax from 2011 to 2014 in episodes like A Good Man Goes to War. The 2021 Flux arc further evolved the design under costume designer Ray Holman and prosthetics expert Danny Marie , opting for a "down-and-dirty" aesthetic that harkened back to classic-era ruggedness with weathered fabrics, scarred armor, and refined potato-textured skin to heighten their battle-worn threat. enhancements supported large-scale battle sequences, integrating practical prosthetics with digital effects for dynamic movements, while actors like provided vocal portrayals emphasizing militaristic chants and dialogue. This update balanced humor—evident in Strax's lingering influence—with menace, as seen in the ensemble of Sontarans led by figures like General Faroon. Across media, portrayals adapt the core design for format constraints; in Big Finish audio dramas, Dan Starkey voices diverse Sontarans with exaggerated gravelly inflections to convey physicality without visuals, as in Heroes of Sontar (2014), focusing on vocal nuances to highlight their bombastic warrior ethos. Comic book stylizations in publications, such as Empire of the Wolf (2021), emphasize militaristic exaggeration with angular armor and shadowed, helmeted profiles to underscore their clone army uniformity, often aligning with televised designs for continuity. Innovations like these address production challenges, such as modulating threat levels through makeup durability and actor physicality, evident in 2024's Sontarans vs Rutans audio series where intensifies Rutan conflict dynamics via layered sonic effects.

Appearances in Media

Television Episodes

The Sontarans were first introduced in the classic era of Doctor Who during the 1973 serial "The Time Warrior," where the Third Doctor and new companion Sarah Jane Smith encounter Commander Linx, a Sontaran scout whose damaged ship has crash-landed in 13th-century England. Linx allies with the robber baron Irongron to acquire advanced weaponry from kidnapped 20th-century scientists, whom he hypnotizes to repair his vessel while plotting to exploit Earth's resources amid the ongoing war with the Rutans. In the 1975 story "The Sontaran Experiment," set in a future Earth devastated by solar flares, the , Sarah Jane, and Harry Sullivan discover Field Major Styre conducting lethal physical and psychological tests on stranded human colonists to assess human resilience for a potential Sontaran . Styre's experiments, overseen by his absent , culminate in a confrontation that exposes the Sontarans' ruthless strategic probing of planetary defenses. The 1978 serial "" depicts a large-scale Sontaran incursion on , the ' homeworld, where the , having been manipulated by a mysterious entity, feigns betrayal by lowering the planet's transduction barrier to allow the invaders entry. Led by Commander Stor, the Sontarans occupy the Citadel, seeking to harness technology, but are ultimately thwarted through the Doctor's ruse involving Leela and , highlighting the species' aggressive expansionism even against advanced foes. The Sontarans' final classic-era appearance came in the 1985 story "The Two Doctors," The revived series reintroduced the Sontarans in the 2008 two-parter "The Sontaran Stratagem/The Poison Sky," where the reunites with at to probe the ATMOS navigation system infiltrating global vehicles, revealed as a ploy by Commander Skorr and the "Children of Sontar" to poison Earth's atmosphere with a hypnotic gas for conquest. A disillusioned teenage genius, Luke Rattigan, initially aids the Sontarans but defects, enabling the Doctor to suffocate their fleet in the planet's toxic exhaust, underscoring their opportunistic wartime deceptions. Strax, a renegade Sontaran nurse serving in the Battle of Demon's Run, debuted in the 2011 episode "A Good Man Goes to War," allying with the Eleventh Doctor's ragtag army against Madame Kovarian's forces abducting Amy Pond's baby, . Strax's comic loyalty, rooted in atonement for his clan's losses, marks a shift toward portraying individual Sontarans as redeemable allies rather than monolithic threats. He later joins the —alongside detective Madame Vastra and her wife —in Victorian-era stories, including the 2012 Christmas special "," where they aid the Doctor against ; "" (2013), confronting Mrs. Gillyflower's toxin plot; and "Deep Breath" (2014), supporting the newly regenerated against the Half-Face Man. In the 2013 Christmas special "," Sontarans join a of Trenzalore by multiple fleets drawn to a signal emerging from a crack in time, forcing the into a prolonged defense of the planet's inhabitants alongside . Their role in the escalating battle emphasizes the Sontarans' eagerness for glorious combat amid galactic chaos. The 2021 Flux arc featured the Sontarans prominently in "," the second chapter, where the arrives amid the to find British forces manipulated by Sontaran commander Skaak into battling them as proxies in a temporal schism caused by the Flux. The Sontarans seize control of history from the Temple of , aiming to dominate a divided , but are outmaneuvered when the exploits their probe network, leaving unresolved threads of their exploitation of the Flux's disruptions. In the spin-off , the 2008 two-parter "The Last Sontaran" follows and her team confronting Commander Kaagh, a survivor of the Tenth Sontaran Battle Fleet from the earlier invasion attempt, who crash-lands on contemporary and seeks revenge by sabotaging global satellites to trigger nuclear meltdowns. Kaagh's isolation and defeat by the young heroes illustrate lingering threats from scattered Sontaran elements. The species has no major roles in other spin-offs like or . Across televised appearances, Sontarans evolve from implacable invaders imposing martial discipline on worlds like Earth and Gallifrey to sources of comic relief through characters like Strax, whose blundering yet honorable demeanor influences the Doctor's companions by humanizing the enemy's warrior ethos. No new television episodes featuring Sontarans have aired since the 2021 Flux storyline, though subtle teases persist in series 14 and 15 narratives.

Audio Dramas and Novels

The Sontarans have been prominently featured in Big Finish Productions' audio dramas, expanding their lore through full-cast narratives that delve into their militaristic culture and ongoing feud with the Rutans. One early example is "The First Sontarans" (2012), part of The Lost Stories range, where the Sixth Doctor and Peri encounter a Sontaran incursion on 19th-century Earth, uncovering origins tied to a deadly secret that threatens the species' existence. This story explores the Sontarans' engineered aggression and vulnerability, portraying them as both formidable invaders and products of their own brutal evolution. Similarly, "Terror of the Sontarans" (2015) from the Main Range pits the Seventh Doctor and Mel against a Sontaran research team on a hostile planet, highlighting themes of madness induced by their relentless pursuit of dominance. More recent audio productions emphasize the eternal Sontaran-Rutan war, providing deeper insights into Rutan tactics and Sontaran . The 2024 miniseries Sontarans vs Rutans, released in four parts, spans millennia of conflict and features multiple s intervening at key historical flashpoints. In "The Battle of Giant's Causeway," the , Charley, and C'rizz arrive in ancient amid a temporal anomaly, clashing with Sontarans exploiting Rutan weaknesses. "The Children of the Future" involves the Third , the , and investigating a future forest world where Sontaran disregard for consequences escalates the war's toll. "" sees the accused of murdering a Sontaran on Taxodon, forcing alliances that reveal Rutan infiltration strategies. Finally, "In Name Only" follows the in a climactic confrontation, underscoring the Sontarans' unyielding honor code and the war's potential for mutual destruction. These stories, unbound by , emphasize philosophical explorations of combat as the Sontarans' sole purpose, contrasting their rigid discipline with the Rutans' fluid deception. Strax, the reformed Sontaran from the television series, receives further development in Big Finish's The Paternoster Gang audio range (2015–2023), where he serves as butler to Madame Vastra and Jenny Flint in Victorian London. Across series like Heritage and Trespassers, Strax's arcs highlight his redemption through loyalty to non-Sontarans, subverting traditional warrior ideals as he grapples with domestic life and moral dilemmas in cases involving supernatural threats. UNIT crossovers, such as in Sontarans vs Rutans: The Children of the Future, depict Sontaran invasions repelled by Earth forces, reinforcing their role as persistent aggressors in multi-species conflicts. In tie-in novels, the Sontarans appear in original stories that extend classic-era encounters and explore their strategic ambitions. The Virgin New Adventures series includes Shakedown (1995) by , where the , , and Jason Kane thwart a Sontaran plot against the Rutans, delving into interstellar espionage and clone soldier dynamics. ' feature The Sontaran Games (1999) by Jacqueline Rayner, in which the and Sam Jones infiltrate an athletic academy hijacked by Sontarans for covert experiments, blending humor with critiques of their expansionist ideology. Past Doctor Adventures like Lords of the Storm (2005) by Jonathan Morris extend tales, showing Nyssa and amid a direct Sontaran-Rutan battle on a besieged planet, emphasizing the war's chaotic scale and ethical costs. These prose works often reference minor Sontaran mentions in broader narratives, such as in Lungbarrow (1997) by Marc Platt, to contextualize their place in Gallifreyan history. Overall, audio dramas and novels enrich Sontaran characterizations, focusing on their unbreachable warrior ethos and the personal toll of endless warfare.

Comics, Games, and Other Media

Sontarans have featured prominently in Doctor Who comic strips published by IDW Publishing, Titan Comics, and Doctor Who Magazine. In the 2009 IDW story "In Their Nature," the Tenth Doctor and companions encounter Rutans who initially mistake them for Sontaran spies amid a tense standoff between the two rival species.) The 2011 IDW miniseries "When Worlds Collide" depicts the Eleventh Doctor clashing with Sontarans in a multiversal conflict involving alternate realities.) Earlier, the 2005 Doctor Who Magazine strip "The Betrothal of Sontar," written by Gareth Roberts, follows the Tenth Doctor and Rose Tyler as they navigate a diplomatic crisis on an ice planet orchestrated by Sontaran forces seeking a strategic alliance. More recent Titan Comics miniseries "Empire of the Wolf" (2021–2022), by Jody Houser, portrays Sontarans as enforcers in a tyrannical regime on the planet Trenzalore, where the Eighth and Eleventh Doctors unite to thwart an invasion led by an alternate Rose Tyler. These stories often explore Sontaran militarism through combat-focused plots, including Rutan-Sontaran rivalries, while incorporating updated designs from the 2021 television series Flux era. In Doctor Who Magazine, Sontarans appear in humorous adventures centered on the character Strax, the reformed Sontaran nurse from the . The 2016 series "The Adventures of Strax & the Time Shark" follows Strax on solo escapades involving time anomalies and battles against aquatic threats, emphasizing his comedic warrior ethos.) By 2025, no major new Sontaran-centric have emerged, though ongoing series like "The " occasionally reference their empire-building ambitions in tie-ins to recent audio dramas. Sontarans serve as antagonists in several official Doctor Who video games, highlighting their combat prowess through puzzle-solving and action mechanics. The 2010 mobile game "Doctor Who: The Mazes of Time," developed by , includes Sontaran guards as enemies in historical maze levels navigated by the Tenth and s.) In the 2012 action-adventure "Doctor Who: The Eternity Clock," released for , PC, and Vita by , players control the and River Song in Victorian-era segments. The 2013 mobile match-3 RPG ": Legacy," produced by Tiny Rebel Games, positions Sontarans as primary villains who hijack technology to rewrite Earth's history, with levels featuring clone army assaults that players disrupt using companion abilities. These games underscore Sontaran tactics, such as spherical ship deployments and probic vent vulnerabilities, without major new titles by 2025. Beyond comics and games, Sontarans appear in webcasts and merchandise emphasizing their iconic design. The 2020 "Strax Saves the Day," part of the series, features Strax rallying viewers for a watchalong of "," showcasing his bombastic personality in a short promotional format. Character Options has produced detailed action figures since 2008, including 5-inch scale models of Commander Linx from "," Field Major Styre from "," General Staal from "," and Strax, often bundled in collector sets like "The Sontarans" three-pack with articulated armor and accessories highlighting probic vents. No official stage plays featuring Sontarans have been produced as of 2025, though their warrior archetype influences fan exclusions in broader merchandise lines.

In-Universe History

Origins and the Rutan War

The Sontarans originated on the planet Sontar, a world dedicated to the production and training of warriors for perpetual warfare. Their society is entirely militarized, with cloning facilities producing identical soldiers bred for combat. The Sontarans were created as a species to fight in an endless war against the shape-shifting Rutan Host, a conflict spanning thousands of years that has defined their culture. The war began with Rutan incursions into Sontaran space, evolving into a galaxy-spanning ideological clash between the Sontarans' direct warfare and the Rutans' deceptive tactics. This enmity has led to conquests of neighboring systems to support their war efforts. In the war's early phases, the Sontarans established their empire through relentless expansion, honing tactics against the Rutans. Classic accounts describe these foundations, while later expanded media, including 2024 audio dramas depicting battles across time with multiple , further detail the conflict's scope.

Key Conflicts with the Doctor

The Sontarans' initial major conflict with the Doctor took place in the 13th century, when Commander Linx was dispatched as a scout to claim for the Sontaran Empire during their ongoing war with the Rutans. Abducting human scientists from the to repair his damaged ship, Linx's plan was foiled by the Third Doctor, who allied with and ; Linx was ultimately killed by a probic vent attack. Subsequent encounters escalated during the 's tenure. In a post-human era on a domed colony around 10,000 AD, Field Major Styre conducted brutal experiments on captured humans to assess weaknesses for a full-scale invasion. The Doctor, traveling with Leela, sabotaged Styre's operations, forcing the Sontaran to self-terminate to preserve his honor after his defeat. Shortly thereafter, the Sontarans infiltrated itself, exploiting a Vardan psychic invasion as cover to seize control of . The , feigning collaboration, activated the Great Key of to expel the invaders into the time vortex. In the Fifth and Sixth Doctors' overlapping adventures, the Sontarans targeted technology on a 20th-century , kidnapping the Second Doctor and his companion to aid their research. Led by Group Marshal Stike and Major Varl, with the Androgum Shockeye as a collaborator, the effort was thwarted by the combined actions of the Second, Sixth, and , resulting in the destruction of the station and the Sontarans' failed bid for temporal dominance. This era also saw aborted experiments, underscoring the Sontarans' persistent interest in the planet as a strategic asset amid their Rutan hostilities. Modern conflicts intensified with the confronting General Staal's command in 2009, where the Sontarans deployed the navigation system to release a toxic gas, aiming to into a new battleground. Assisted by and , the Doctor neutralized the threat by redirecting the poison into space via a missile barrage. The Eleventh Doctor's era featured Sontarans in a rare alliance during , joining a galactic coalition to imprison him in the Pandorica, believing his would unravel the universe. Later, at the of Trenzalore on the planet , two Sontarans briefly attempted to infiltrate the Doctor's defenses but were repelled and killed by his . A pivotal shift occurred with Strax, a Sontaran nurse assigned to Demon's Run, who defected to aid the Doctor in rescuing River Song, sacrificing himself in the process before resurrection by the of Karn. Strax's redemption arc transformed him from adversary to steadfast ally in the alongside Madame Vastra and Jenny Flint, influencing broader Sontaran perceptions of humans through his growing fondness for their "puny" resilience. He contributed to victories against threats like the Great Intelligence's and Mrs. Gillyflower's crimson toxin in 1893 , embodying a rare bridge between Sontaran militarism and unlikely camaraderie. This alliance extended into the Doctor's early days, with Strax aiding investigations into droid murders in Victorian . The faced the Sontarans amid the catastrophe in 2021, where Commander Skaak orchestrated a temporal offensive to exploit the antimatter storm's erasure of history, invading at key points like the to claim ultimate victory over the Rutans. At Sebastopol, the infiltrated the Sontaran fleet across timelines, ultimately luring their armada into the itself, dooming thousands of warriors and disrupting their strategy. Interwoven with this was the confrontation at the Temple of , a stronghold where the rescued from the Mouri guardians, as the 's timeline alterations amplified the Sontarans' opportunistic incursions. These repeated defeats have profoundly impacted Sontaran tactics, forcing adaptations in their millennia-long Rutan War, as seen in the failed Offensive that aimed to rewrite galactic dominance but instead highlighted vulnerabilities to interference. Elements from the 2021 Flux events, including strategic losses and unresolved Rutan escalations, persist without resolution in subsequent media through 2025. In 2024 expanded audio stories, the Sontarans engage in further Rutan battles across time, involving the Third, Sixth, Eighth, and Doctors in key confrontations on worlds like ancient and far-future forests.

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