Fact-checked by Grok 2 weeks ago

The Colonel's Bequest

The Colonel's Bequest is a graphic adventure game developed and published by Sierra On-Line in 1989, marking the debut title in the Laura Bow Mysteries series. Designed by Roberta Williams, it places players in the role of Laura Bow, a young journalism student in 1925, who attends a tense family gathering at the secluded Louisiana mansion of her friend's wealthy grandfather, Colonel Henri Dijon, only to uncover a series of murders amid disputes over his fortune. Set against the backdrop of the Roaring Twenties in the bayous of southern , the game draws inspiration from Agatha Christie-style detective mysteries, emphasizing , , and clue-gathering over traditional inventory-based puzzles. navigate the estate using a text parser interface with 16-color EGA graphics, observing non-player characters (NPCs) who follow independent, time-based schedules across eight one-hour acts spanning one in-game night, which allows for dynamic interactions and multiple possible endings based on the player's deductions—though solving the central murder is not required for completion. This approach represented an innovative shift for Sierra's adventure lineup, prioritizing narrative immersion and character-driven storytelling, with hidden passages, secret family histories, and atmospheric elements like lurking dangers in the swamp enhancing the gothic tension. Originally released for , , and Atari ST platforms, The Colonel's Bequest received praise for its atmospheric writing and replayability but mixed reviews for its parser limitations and occasional frustration from timed events, earning a niche following among fans of early point-and-click precursors. It was later ported to other systems and re-released digitally on platforms like , preserving its legacy as a bold experiment in that influenced sequels such as The Dagger of Amon Ra (1992).

Development

Conception and design

Roberta Williams served as the lead designer and writer for The Colonel's Bequest, drawing inspiration from classic 1920s murder mysteries such as Agatha Christie's novels and the board game Clue to craft a narrative centered on deduction and intrigue. This approach marked a departure from her earlier works, emphasizing atmospheric tension and character interactions over traditional obstacle-solving. The game introduced Laura Bow, a flapper-era journalism student at Tulane University and aspiring reporter, as its protagonist, establishing her as the central figure in what would become the Laura Bow Mysteries series. Williams envisioned Bow as a relatable, inquisitive young woman influenced by her detective father's background, allowing players to explore the mystery through her perspective without direct familial ties to the events. This character choice highlighted Williams' intent to create an interactive story where the player's role feels observational and immersive, akin to a detective novel reader piecing together clues. Key design decisions focused on story-driven , incorporating timed events and dynamic character schedules to simulate a living environment where non-player characters move independently based on an in-game clock. Unlike Sierra's typical adventure games, which relied heavily on inventory management and puzzle sequences, The Colonel's Bequest prioritized , options, and logical deduction to uncover motives and relationships. Williams aimed for multiple possible endings based on player choices and observations, encouraging replayability while allowing completion without fully resolving the central mystery, thus blending narrative depth with non-linear progression. The game utilized Sierra's SCI0 engine to support these features, enabling fluid scene transitions across approximately 75 locations.

Production and technology

The Colonel's Bequest was developed by On-Line between 1988 and 1989, with serving as director and lead writer, alongside creative designer Jacqueline Austin. The core team consisted of approximately 14 members, including programmers Chris Hoyt and Chris Iden for game logic implementation, animator Douglas Herring for character sprites, and artists Douglas Herring and for hand-drawn backgrounds. Composer and sound designer handled the audio elements, contributing to the game's atmospheric tension through original music and effects. The game utilized Sierra's SCI0 engine, an early iteration of the Creative Interpreter that enabled 320x200 resolution in 16-color EGA mode, marking a step up from prior AGI-based titles in visual fidelity and parser interactivity. This engine supported parsed text input for player commands and allowed for more dynamic scene transitions compared to earlier adventures. Audio capabilities included compatibility with beeps, as well as enhanced support for external sound cards such as AdLib for FM synthesis, for digitized effects, and MT-32 for MIDI-based music, providing richer immersion through orchestrated scores. Production faced significant challenges in scaling the ambitious scope, as the initial design by Austin envisioned a sprawling spanning about 50 disks, which was condensed by Williams and Ken Williams to fit technical constraints of the era. Key technical hurdles included implementing a event system where the game's clock advanced independently of player actions—triggering events every 15 minutes of in-game time—which required precise scripting to balance progression without frustrating users. Additionally, the team incorporated over a dozen unique death scenes, demanding intricate animation and timing code; a notable example was the shower murder sequence, inspired by Alfred Hitchcock's , where the protagonist could be fatally stabbed mid-scene, testing the engine's limits for sudden, graphic interruptions. These elements pushed SCI0's capabilities for non-linear storytelling and peril, though palette limitations across EGA, CGA, and emerging VGA formats added complexity to asset creation.

Gameplay

Mechanics and controls

The Colonel's Bequest utilizes a text-based parser interface powered by Sierra's SCI0 engine, where players type commands like "look at," "talk to," or "get" followed by the target object or character to interact with the game world. support enhances navigation, allowing players to click the left button to move protagonist Laura Bow to a selected location on screen, while holding Shift and clicking examines hotspots such as items or non-player characters (NPCs). This combination of input for actions and for basic movement and inspection supports fluid exploration of the estate's interiors and exteriors, though later ports to platforms like improved mouse responsiveness without altering the core parser system. Time management forms a central mechanic, with the game unfolding across eight acts in discrete 15-minute increments, advanced by observing significant events or through player-initiated actions like conversations or object manipulations. An on-screen clock tracks the passage of time, dynamically affecting NPC schedules and locations—characters move independently, pursuing their routines regardless of the player's presence, which necessitates strategic timing to observe interactions or access areas. This system simulates a living environment, where delays can cause missed opportunities, but players can revisit locations to note changes between time periods. Player progress is measured via the Sleuth-o-meter, a scoring mechanism that awards points for discovering clues, uncovering secrets, and gathering , with a maximum achievable through thorough . At the conclusion, a notebook summary rates performance across categories like observations and deductions, revealing hints about overlooked elements to promote replays and deeper engagement. The game incorporates elements, where missteps such as environmental hazards or confrontations trigger instant game overs accompanied by descriptive screens providing subtle clues before requiring a restore or restart. Critical choices, particularly in the final act, lead to multiple endings, varying outcomes based on actions like intervention in key events, further incentivizing experimentation.

Puzzles and progression

The Colonel's Bequest emphasizes observational challenges over traditional inventory-based puzzles, requiring players to explore the mansion and its surroundings to gather clues through careful watching and listening. Puzzles often involve on conversations via secret passages or hidden vantage points, searching restricted areas for evidence such as fingerprints or footprints, and using limited dialogue trees to probe for motives without extensive questioning. These elements integrate with the narrative by rewarding patient observation, where clues are automatically noted in the protagonist's journal to build a case, though missing key scenes does not prevent completion. Non-player characters (NPCs) follow predictable daily schedules, enabling timed interactions such as following suspects or witnessing events at specific moments, which adds a layer of to exploration. Unlike many adventure games of the era, challenges rarely require combining items; instead, they rely on timing, positioning, and interaction with environmental elements like animals or mechanisms, with risks including detection by NPCs or accidental falls that lead to death scenes. Players must save frequently to mitigate these hazards, as the game lacks unwinnable states but includes multiple failure paths. Progression unfolds across eight acts, each representing an in-game hour divided into 15-minute increments that advance upon observing significant events, tying puzzle-solving to hourly story beats over two days. Optional side quests, such as hunting for guided by old documents, encourage thorough exploration independent of the main path and contribute to the overall score. The scoring system, referenced briefly in the gameplay mechanics, evaluates completeness based on journal entries and detective points from solved challenges, with hints provided for replays to achieve a perfect rating.

Story

Setting

The Colonel's Bequest is set in at the decaying Dijon sugar mansion, a secluded estate located deep within the near New Orleans. This isolated island setting, accessible only by ferry across a dismal swamp, evokes the decline of Southern aristocracy in the , with the once-grand now run-down and overgrown, symbolizing the fading legacy of a Spanish-American War veteran. The humid, subtropical environment of the contributes to a pervasive sense of and foreboding, enhancing the game's atmosphere. The mansion itself features creaky wooden structures, dark corridors, and multiple levels including ground-floor rooms, upstairs bedrooms, attics, and hidden passages that players can explore to uncover clues. Surrounding the estate are explorable outdoor areas such as gardens, smaller outbuildings, and swampy grounds, where environmental details like wind-swept trees and insect sounds immerse players in the landscape. Atmospheric elements, including frequent thunderstorms with lightning and thunder, intermittent rain, and overcast skies, build tension throughout the night, mirroring the eerie, suspenseful tone inspired by classic novels. Historical details ground the setting in the Prohibition era, with references to bootleg alcohol and the social customs of 1920s Southern , while fashions such as flapper dresses and period attire reflect ' cultural shifts in the American South. The plantation's design accurately captures the architectural style of antebellum-era sugar estates adapted to the post-Civil War decline, including elements like grand but dilapidated interiors and secretive family spaces that facilitate the game's real-time exploration mechanics. These features not only establish immersion but also serve as integral parts of progression, allowing navigation through secret rooms and outdoor locales to observe environmental changes over the course of the evening.

Plot summary

The Colonel's Bequest follows student Bow, who is invited by her friend Lillian to attend the reading of Colonel Henri Dijon's will at his decaying mansion in 1925. The gathering of family and friends quickly turns deadly as a series of murders targets the potential heirs, forcing Laura to navigate the estate amid rising suspicions and hidden motives. The narrative unfolds over a single night, structured in eight acts that advance in timed increments, building escalating tension through observed events, scattered clues, and deliberate red herrings that obscure the truth. Central themes of over the , buried family secrets, and the art of deduction drive the story, as pieces together evidence without direct intervention in the unfolding drama. The plot culminates in variable resolutions and multiple endings, determined by the clues Laura uncovers and her choices throughout the night, which affect her survival and the final revelations. An optional subplot explores a hidden family treasure with deep historical ties to the estate and the Dijons' past, adding layers to the mystery without altering the core sequence of events.

Characters

The characters in The Colonel's Bequest are designed as archetypal figures drawn from mystery tropes and inspired by real-life icons of the era, emphasizing such as the scheming relative, the flirtatious servant, and the eccentric professional to evoke classic narratives like those in novels and the Clue. Created by Douglas Herring, the cast features exaggerated personalities and visual styles reflective of aesthetics, with influences from stars and period caricatures to heighten the game's atmospheric tension. The protagonist, Laura Bow, is a 20-year-old student at in New Orleans, portrayed as an aspiring reporter with sharp observational skills inherited from her father, John Bow. She serves as a silent, text-narrated heroine, embodying the independent "it girl" archetype of the 1920s and directly modeled after silent film actress in appearance and demeanor. Colonel Henri Dijon acts as the patriarchal figurehead, a frail, ill-tempered widower in his late 60s who lives reclusively on a island estate, his wealth contrasted by the mansion's dilapidated state. As the family's estranged host, he draws from the imperious estate owner trope, akin to Colonel Mustard in , with his gruff authority underscoring traditional Southern eccentricity. Among the key family members, Rudy Dijon is the handsome, brooding nephew in his 20s, exuding a charismatic yet hostile charm that hints at underlying ambition. His design and are adapted from silent film idol , capturing the era's romantic anti-hero archetype with slicked-back hair and intense gaze. Lillian Prune, a rebellious 20-year-old and Laura's college , represents the carefree jazz-age , often seen in attire with an outgoing but insecure . Her mother, Ethel Prune, is a stylish yet prematurely aged widow in her 40s, marked by heavy drinking and a puffy, red-faced appearance that stereotypes the neglected society matron. Gertrude Dijon, the Colonel's reclusive, snobbish sister-in-law in her 50s, clings to outdated Edwardian fashion and nervously fiddles with her pearl necklace, embodying the bitter, isolated relative common in mystery fiction. In the supporting cast, Gloria Swansong is the glamorous platinum-blonde niece and Hollywood actress, her haughty demeanor and stage name inspired by silent film star Gloria Swanson, fitting the diva entertainer trope. Clarence Sparrow, the dapper lawyer in his late 40s, carries a curt and sneaky air, his name alluding to famed attorney Clarence Darrow while channeling the archetype of the untrustworthy legal advisor. Dr. Wilbur C. Feels, the pudgy, profusely sweating family physician in his mid-50s, embodies nervous incompetence, with his name, bulbous nose, and curmudgeonly traits directly drawn from comedian . Fifi, the vivacious young with blonde curls and a cunning flirtatiousness, personifies the seductive servant prevalent in 1920s media. Jeeves, the imposing and minimally verbal , maintains a secretive, good-looking facade that aligns with the classic unflappable manservant role in tales. Celie, the overweight, kind-hearted Black housekeeper with hints of practice, provides a grounded, maternal presence amid the family's dysfunction, though her portrayal reflects dated ethnic stereotypes of the era.

Release

Initial release

The Colonel's Bequest was first released in October 1989 for by On-Line, with a suggested retail price of $59.95. The game targeted PC-compatible systems equipped with (EGA) hardware, delivering 16-color visuals at 320x200 resolution through Sierra's SCI0 engine. Positioned within Sierra's prominent lineup of graphic adventure titles, the game received promotion via the company's seasonal catalogs and print advertisements in industry publications like Computer Gaming World. These efforts highlighted its Agatha Christie-inspired murder mystery narrative set in 1925, aiming to attract fans of suspenseful storytelling alongside Sierra's established fantasy adventures. The original packaging featured evocative box art depicting the isolated Louisiana mansion and key characters under stormy skies, evoking gothic tension. The accompanying provided subtle, clue-based hints integrated into its and descriptions, encouraging players to it for puzzle-solving guidance without direct spoilers.

Ports and re-releases

Following its initial 1989 release for , The Colonel's Bequest was ported to the and ST platforms in 1990 by On-Line. These ports included minor graphical adjustments to accommodate the hardware limitations of the respective systems. In 1993, reissued the game for as a budget edition to supplement the release of the sequel The Dagger of Amon Ra, featuring enhancements to and audio. This version improved the visibility and smoothness of animated elements, such as the fireflies during the opening boat sequence and around the dock, which appeared less erratic compared to the original release, alongside refined sound effects for greater immersion. The game received a re-release on in February 2017, distributed by and supporting modern Windows systems through for compatibility with contemporary hardware. This version also extends playability to macOS and via the same layer, while incorporating updated input mappings to support modern controllers and layouts alongside the original mouse-driven . As of , no official remakes or ports to mobile platforms have been developed or released by or its successors. However, community efforts include fan-created patches that enable higher-resolution and point-and-click interfaces when run through interpreters like .

Reception and legacy

Contemporary reception

Upon its release in 1989, The Colonel's Bequest received generally positive reviews from contemporary critics, who praised its atmospheric storytelling and innovative approach to the adventure genre. In a February 1990 review for Computer Gaming World, Johnny L. Wilson highlighted the game's effective use of horror and suspense elements, drawing comparisons to the works of , , and , while commending its story-driven focus and theatrical presentation as a forerunner to more immersive experiences. Similarly, Judith Kilbury-Cobb in Info magazine's November 1990 issue awarded it 4 out of 5 stars, lauding the high-quality , engaging , and strong atmospheric tension that made it a standout adventure. Critics also appreciated the game's innovative gameplay mechanics and visual presentation, though some noted areas for improvement. Gary Whitta's March 1990 review in The One for 16-bit Games gave it 80%, emphasizing the innovative blend of graphics and that encouraged replayability through variable outcomes and exploration. However, reviewers pointed out frustrations with the text parser's limitations, which restricted object interactions and could confuse players accustomed to more flexible systems, as well as the frequent sudden deaths that demanded careful observation without sufficient warning. Despite these critiques, the game was widely regarded as a fresh and compelling take on the genre, blending deductive with gothic in a way that felt novel for the era. The title achieved strong initial sales as a mid-tier offering from On-Line, performing well enough to greenlight a and establish the Bow series.

Retrospective reviews and impact

In a 2003 retrospective review by , The Colonel's Bequest was praised as a standout murder mystery , with designer lauded for her mastery in creating a compelling experience focused on deduction and observation rather than traditional puzzle-solving. The review highlighted the game's innovative use of secret passages for spying, comparison via fingerprints and footprints, and a confined setting that builds tension through character interactions, describing it as "one of the very few games in this mold." The game's enduring appeal was affirmed in Adventure Gamers' 2011 ranking of the top 100 all-time adventure games, where The Colonel's Bequest placed 84th, noted for the lasting charm of protagonist Laura Bow as a sharp, aspiring journalist navigating intrigue. This positioning underscored its influence on narrative-driven adventures, emphasizing Bow's role as an early female lead in a genre often dominated by male protagonists, which was progressive for a 1989 release and helped shape later Sierra titles with strong character focus. Culturally, the title has impacted the adventure genre by pioneering real-time, story-centric mysteries that prioritize atmosphere and deduction over item-based puzzles, inspiring modern indie games like The Crimson Diamond (2023), which draws directly from its mansion setting and investigative style. Its depiction of a female detective in a tense, moody also contributed to discussions on in , with retrospectives crediting it as a key evolution from earlier works. Preservation efforts have sustained the game's legacy through digital re-releases on platforms like , where it remains available with compatibility updates, and support via for emulating its original parser interface. Fan communities, such as Sierra Gamers, actively discuss potential remakes and mods to address outdated mechanics like the time-sensitive progression and text parser ambiguities, often weighing these against the narrative's timeless strength in evoking Agatha Christie-inspired suspense.

Sequels and series

The Dagger of Amon Ra

The Dagger of Amon Ra is the sequel to The Colonel's Bequest, continuing the adventures of journalist Laura Bow one year after the events of the original game. Released in 1992 for by On-Line, it marks a technical evolution from its predecessor, adopting 256-color VGA graphics at 320x200 resolution and a full point-and-click interface that eliminates the text parser used in the earlier title. Set in 1926 New York City, the game's plot follows Laura Bow as she arrives to cover the gala opening of the Leyendecker Museum for her newspaper, only to become embroiled in a series of murders linked to the theft of an ancient dagger known as the Dagger of Amon Ra. As guests are locked inside the museum during a storm, Laura must explore exhibits, interrogate suspects, and gather clues amid escalating violence, ultimately testifying at a coroner's to identify the culprits and resolve the artifact's mystery. Gameplay introduces several innovations, including a system for tracking suspects, locations, and , alongside increased emphasis on inventory-based puzzles where items like keys and tools are combined or used interactively. The tone incorporates more humor through campy dialogue and eccentric characters, contrasting the original's somber atmosphere, while the 1993 re-release adds full for enhanced immersion. Endings vary based on player performance, particularly accuracy during the , potentially leading to Laura's survival, career outcomes, or even her death if key details are mishandled. Building on the success of The Colonel's Bequest, the game received praise for its improved interactivity and lively pacing but faced criticism for repetitive exploration and puzzles that prioritized control mechanics over the intuitive snooping of the first entry, resulting in a mixed that highlighted its value alongside narrative shortcomings.

Later developments in the series

Following the conclusion of the official Laura Bow Mysteries series with The Dagger of Amon Ra in 1992, no further sequels were developed by On-Line or its successors. Both original games were re-released digitally in 2017 by , with enhancements for compatibility on modern Windows systems, including updated controls, widescreen support, and preserved original content to ensure accessibility for new players while maintaining the aesthetic and real-time mechanics. In 2019, Estonian studio NineZyme Entertainment announced Laura Bow and the Mechanical Codex, a planned point-and-click adventure positioned as a direct continuation of the series, featuring Laura Bow investigating a tied to a mysterious invention in . The project included a store page with and an introductory cinematic trailer, aiming to blend nostalgic elements with visuals. However, development stalled due to challenges, as the Laura Bow rights are owned by (acquired by in 2023). As of August 2024, NineZyme reported ongoing licensing negotiations involving Sierra founders Ken and , placing the project on indefinite hold while the studio shifted resources to other titles; if unresolved, a without the Laura Bow name is under consideration.

References

  1. [1]
    The Colonel's Bequest (1989) - MobyGames
    The Colonel's Bequest is a detective mystery adventure game very similar in style and presentation to Agatha Christie's novels.
  2. [2]
    Roberta Williams' The Colonel's Bequest was a different type of ...
    Oct 18, 2025 · One of the last Sierra adventure games to still use a text parser, The Colonel's Bequest follows a young woman named Laura Bow as she visits a ...
  3. [3]
    The Colonel's Bequest - GOG.com
    In stock Rating 4.3 (141) It's a mysterious re-union at his secluded mansion, deep in the bayous of Southern Louisiana! It is the year 1925, and the roaring '20s are well underway.
  4. [4]
    Roberta Williams Is the World's First Graphic Computer Game ...
    May 13, 2022 · The storyline was inspired by Roberta's beloved Agatha Christie novels and the board game Clue, while the gameplay—the use of text and language ...
  5. [5]
    Williams, Roberta Lynn (b. 1953) - HistoryLink.org
    Nov 27, 2019 · According to video-game historian Laine Nooney, Williams was inspired by English mystery writer Agatha Christie's novel And Then There Were None ...
  6. [6]
    Roberta's Bequest - Classic Computer Magazine Archive
    It's the first in a line of games we're calling 'The Laura Bow Mysteries.' In other words, if this game does well, you won't be seeing a Colonel's Bequest II.
  7. [7]
    [PDF] magazine - Sierra Gamers
    THE COLONEL'S. BEQUEST. 44. Designer Roberta Williams. Graphics: Douglas Herring & Jerry. Moore. Programmers: Chris Iden & Chris Hoyt. Page 5. Page 6. HERO'S ...
  8. [8]
    DOS credits (1989) - The Colonel's Bequest - MobyGames
    The official game credits for The Colonel's Bequest released on DOS in 1989. The credits include 14 people.
  9. [9]
    Colonel's Bequest Development - Sierra Wiki
    ### Summary of The Colonel's Bequest Development
  10. [10]
    Colonel's Bequest, The - Hardcore Gaming 101
    Nov 22, 2010 · While it runs in the SCI0 engine and is limited by 16 color graphics, the artwork is consistently ... SCI0, Sierra Adventure, Sierra Online.
  11. [11]
    The Colonel's Bequest Review - Choicest Games
    Jun 27, 2020 · The Colonel's Bequest uses an early version of the Sierra Creative Interpreter (SCI) engine which replaced the older Adventure Game ...
  12. [12]
    Understanding the audio settings - ScummVM!
    ... 32L and won't sound right with an MT-32. Likewise, The Colonel's Bequest uses some bugs in the early MT-32 modules, which means that later devices will play ...
  13. [13]
    Laura Bow (Video Game) - TV Tropes
    The Colonel's Bequest used a traditional text parser and 16 color graphics, much like Sierra's other games of the time. The plot, which took place in 1925, ...
  14. [14]
    The Colonel's Bequest – Super Sleuth
    May 3, 2020 · It's a murder mystery by Roberta Williams, the Queen Mum of adventure games. It's well known and well loved. For thirty years it's held up, never fallen out of ...
  15. [15]
    Adventure of the Week: Sierra's The Colonel's Bequest
    Sep 22, 2009 · The graphics engine is still limited to 16 colors, and background ... SCI games really pushed that image technology to its limits. The ...Missing: SCI0 | Show results with:SCI0
  16. [16]
    [PDF] colonel-manual - Museum of Computer Adventure Game History
    The COLONEL'S BEQUEST is different from many adventure games. It can best be described as an interactive play in 8 acts. You will play the entire game.
  17. [17]
    Game review: The Colonel's Bequest (1989) - Only Solitaire Herald
    Dec 17, 2022 · The Colonel's Bequest is different than the so-called normal adventure game as it was designed around a story and characters rather than a series of puzzles.
  18. [18]
    Lo-Fi Let's Play: The Colonel's Bequest - Rock Paper Shotgun
    Oct 9, 2014 · You'll see in the video a bit of the game's passing time mechanic -- the game's characters go about their movements and conversations ...
  19. [19]
    Colonel's Bequest (the): A Laura Bow Mystery: Walkthrough
    By following the walkthrough below, you'll achieve the rank of Super Sleuth (maximum score) at the end of the game.
  20. [20]
    The Colonel's Bequest: a bold experiment with the interactive ...
    Nov 30, 2024 · The game lacks the conventional scoring system of most other Sierra games from the time, instead only grading your sleuthing skills upon ...
  21. [21]
    Laura Bow: The Colonel's Bequest review | Adventure Gamers
    Apr 10, 2003 · The Colonel's Bequest is an adventure game by Sierra On-Line released in 1989 for PC, Retro. It has a Illustrated realism style, presented in 2D or 2.5D.
  22. [22]
    None
    Nothing is retrieved...<|control11|><|separator|>
  23. [23]
    Colonel's Bequest (the): A Laura Bow Mystery: Walkthrough
    Walkthrough ; Elevator Key To unlock the Elevator's control panel. 8:45pm, Colonel's Room, in the cannon ; Poker To be examined with the Monocle. 9:00pm, Library.
  24. [24]
    30 years later, Sierra's Laura Bow mysteries are still a treasure
    Oct 22, 2020 · He pored over art styles before finding inspiration in the work of 1920s ... In The Colonel's Bequest, the only black character is Celie, who ...
  25. [25]
    Laura Bow: The Colonel's Bequest (1989) - DOS Days
    The game's murder mystery storyline, plot, and characters were written entirely by Roberta Williams, who used many elements from Sierra's first game, Mystery ...Missing: journalism | Show results with:journalism
  26. [26]
    The Colonel's Bequest: A Laura Bow Mystery - Guide and Walkthrough
    To get the real ending, you need to shoot Rudy. To get the alternate ending, either shoot Henri or just wait until Rudy kills him.<|control11|><|separator|>
  27. [27]
    The Colonel's Bequest DOS review - Retro Freak Reviews
    Jun 30, 2025 · According to the manual, Laura Bow is a 20-year-old journalism student and the daughter of a detective from New Orleans, from whom she learned ...
  28. [28]
    Trivia - The Colonel's Bequest (Video Game 1989) - IMDb
    The Colonel's Bequest (Video Game 1989) - Trivia on IMDb: Cameos, Mistakes ... Rudy's name, look, and personality are adapted from actor Rudolph Valentino's.
  29. [29]
    The Colonel's Bequest — robotspacer's adventure corner
    I'm about to start a classic Sierra mystery game for the first time—1989's The Colonel's Bequest! Watch on Twitch · Watch on YouTube. Part 2. Tuesday, June 7 ...
  30. [30]
    Colonel's Bequest (the): A Laura Bow Mystery: General
    The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed ...<|separator|>
  31. [31]
    [PDF] INSIDE I - Museum of Computer Adventure Game History
    Williams, who considers her- self more of a screenplay writer than a product developer, is putting the finishing touches on The Colonel's Bequest, a my tery ...
  32. [32]
    Video Catalogs - Sierra Gamers
    Dec 6, 2019 · Sierra On-Line produced several video catalogs showcasing their upcoming games. King's Quest IV, The Colonel's Bequest, Hero's Quest (later to become Quest for ...
  33. [33]
    [PDF] Laura Bow 1 Hint Book - Sierra Gamers
    COLONEL'S BEQUESTTM. A Laura Bow Murder Mystery. HINT BOOK by. Roberta Williams. Page 3. Introduction. Welcome to THE COLONEL'S BEQUEST, a "Laura Bow Murder ...
  34. [34]
    The Colonel's Bequest Releases - MobyGames
    ### Release Information for The Colonel's Bequest
  35. [35]
    Colonel's Bequest, The - Atari ST game
    Colonel's Bequest, The is a Adventure game for the Atari ST developed by Sierra On-Line released in 1989 (by Sierra On-Line) (1 release, 2 boxscans, ...
  36. [36]
    Download The Colonel's Bequest - DOS game - Abandonware DOS
    Retro gamer collector's corner: The game was reissued in 1993 to supplement the release of the sequel, The Dagger of Amon Ra. This version corrects some errors ...
  37. [37]
    Grim Fandango - Hacker News
    Nov 10, 2024 · ... The Colonel's Bequest. The 1993 rerelease fixed it I think (I believe the fireflies the Wikipedia article mentions were a symptom.) ufo 12 ...
  38. [38]
  39. [39]
    Colonel's Bequest: Resurrection - Sierra Gamers
    The point of this post is to get you excited. In addition to the ideas you are hearing from Ken and Roberta, you will also hear ideas from the rest of the team.
  40. [40]
    [PDF] Computer Gaming World Issue 68 - Textfiles
    Feb 4, 1990 · PRICE: $49.95. DESIGNERS: Jon Freeman. Anne Westfall. PUBLISHER ... Yet, The Colonel's Bequest succeeds on its own terms. One reason for ...
  41. [41]
    The Colonel's Bequest review from Info 34 (Nov 1990)
    The Colonel's Bequest review from Info 34 (Nov 1990). It was reviewed by Judith Kilbury-Cobb. It was given a rating of 4/5.
  42. [42]
    The Colonel's Bequest review - Amiga Magazine Rack
    £24.95The Colonel's Bequest review from The One for 16-bit Games 18 (Mar 1990). It was reviewed by Gary Whitta. It was given a rating of 80%Missing: 1989 | Show results with:1989
  43. [43]
    Top 100 All-Time Adventure Games
    Over thirty years in the making (incuding at least a year of planning), Adventure Gamers presents our Top 100 list of the best adventures ever. |
  44. [44]
    January | 2023 | The Virtual Moose
    The Crimson Diamond is a point-and-click adventure game strongly influenced by Sierra's 1989 adventure game The Colonel's Bequest. I've been following the ...
  45. [45]
    The Dagger of Amon Ra (1992) - MobyGames
    The Dagger of Amon Ra plays similarly to the The Colonel's Bequest, focusing primarily on exploration and clue-gathering rather than on solving puzzles.
  46. [46]
  47. [47]
    The Dagger of Amon Ra - GOG.com
    In stock Rating 4.4 (188) · Free delivery... 4/5 stars to account for some of its shortcomings that may not sit well ... In my review of 'The Colonel's Bequest', I noted that it was a good game ...
  48. [48]
    Laura Bow 2: The Dagger of Amon-Ra (Game) - Giant Bomb
    Aug 12, 2023 · An ancient egyptian dagger is discovered in Egypt by Dr Pippin Carter and taken back to the Leyendecker Museum in New York. It is then stolen.<|control11|><|separator|>
  49. [49]
    Dagger of Amon Ra - Sierra Wiki
    Feb 16, 2025 · Dagger of Amon Ra. 'The Dagger of Amon Ra Cover'. Release Date: 1992/06/16. Latest Version: 1.1. Project Status: N/A. Developer(s):, Sierra.
  50. [50]
    [PDF] Computer Gaming World Issue 95 - Textfiles
    Jun 4, 1992 · Where The Colonel's Bequest had a very linear storyline and some- times felt rather empty, The Dagger of. Amon Ra has more peripheral story ele-.
  51. [51]
    Dagger of Amon Ra: A Laura Bow Mystery (The): Walkthrough
    Ziggy also has a suspicion about who stole the dagger but won't say who he suspects. ... Answer the questions of the coroner wrongly to see an alternate ending.
  52. [52]
    Laura Bow (series)
    1989: Laura Bow I: The Colonel's Bequest · 1992: Laura Bow II: The Dagger of Amon Ra · 1993: Laura Bow II: The Dagger of Amon Ra Multimedia ...
  53. [53]
    NineZyme OÜ
    Laura Bow and the Mechanical Codex A modern point-and-click adventure game. A direct sequel to the Sierra Online original games - The Colonel's Bequest and ...
  54. [54]
    Laura Bow and the Mechanical Codex on Steam
    14-day returnsAn official sequel to The Colonel's Bequest and The Dagger of Amon Ra... we pick back up shortly after the events of those stories, for a brand new adventure!
  55. [55]
    Is Laura Bow ready for another adventure?
    Aug 8, 2024 · Laura Bow is still mostly on hold, for the time being, until something more concrete is decided on the licensing.