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DOSBox

DOSBox is a free and open-source x86 emulator that recreates an PC-compatible computer running , enabling the execution of legacy DOS-based applications and games on contemporary operating systems such as Windows, , and macOS. Developed primarily by programmers Peter "Qbix" Veenstra and Sjoerd "Harekiet" van der Berg, it was first publicly released in early as a portable solution leveraging the () library for cross-platform compatibility. The emulator supports emulation of key hardware components, including 286/386-series CPUs, expanded and extended memory (XMS/), various graphics modes (such as CGA, EGA, VGA, and VESA), and sound hardware like and , making it essential for preserving and playing thousands of classic DOS titles that are otherwise incompatible with modern hardware. Since its inception, DOSBox has been maintained by a volunteer community through the project, with the latest stable version, 0.74-3—a security-focused update—released on June 27, 2019, ensuring ongoing compatibility and fixes for vulnerabilities like buffer overflows in batch file parsing. Its widespread adoption has facilitated the revival of 1980s and 1990s software, influencing ports of commercial games and contributing to digital preservation efforts in retro computing.

Development

Origins and Initial Release

DOSBox was initiated in 2002 by Dutch developers Peter Veenstra (Qbix) and Sjoerd van der Berg (Harekiet) to address the challenges of running legacy applications, particularly games, on contemporary operating systems such as and modern Windows versions that no longer provided native support. The project's creation was spurred by the diminishing compatibility with environments after the shift from and 98—which retained modes—to subsequent systems like , fueled by a growing interest in gaming and the preservation of historical software. The initial release, version 0.1, arrived on February 2, 2002, and concentrated on foundational capabilities, including basic x86 CPU simulation and VGA graphics support to enable the execution of early DOS-era programs. This version laid the groundwork for emulating the essential components of a DOS-based PC, allowing users to experience software designed for obsolete hardware without requiring physical legacy machines. From its inception, DOSBox was developed as an open-source project under the GNU General Public License (GPL), encouraging community contributions and ensuring free distribution and modification. It was hosted on , a platform that facilitated early downloads and developer , rapidly building a user base among retro computing enthusiasts.

Key Milestones and Updates

Following its initial release in 2002, DOSBox saw significant advancements in performance and compatibility through subsequent versions. Version 0.65, released on March 30, 2006, introduced key improvements to the dynamic CPU core, enabling better handling of page faults and for enhanced speed and stability. The project progressed to version 0.74 on May 12, 2010, which focused on broader compatibility and efficiency gains, including refined IPX networking support for multiplayer DOS games and optimizations that improved performance on modern systems like Windows 7. These updates addressed several small but impactful fixes for game-specific issues while enhancing overall emulation and graphical rendering. In June 2019, version 0.74-3 was issued as a critical , resolving a vulnerability in parsing that could lead to crashes or exploits, while preserving full compatibility with prior 0.74 releases. No major version updates have followed, but the core maintains active via SVN repository commits, incorporating ongoing bug fixes and minor enhancements as of late 2025. Key contributors to the project's evolution include original developers such as Peter Veenstra (Qbix), who has remained involved in core maintenance alongside team members like Sjoerd van der Berg and others. The primary repository has remained on . Recent community-driven efforts have emphasized patches for modern hardware, with core DOSBox providing standard support for 64-bit host operating systems; advanced features like architecture support are developed in derivatives. Updates have also tackled persistent challenges, such as seamless integration with 64-bit hosts—achieved through recompiled binaries without altering emulation accuracy—and limited multi-core CPU utilization, where DOSBox prioritizes single-threaded execution to preserve precise timing over parallel processing gains.

Emulation Features

DOS Operating System Emulation

DOSBox emulates a basic MS-DOS-like operating system environment, closely resembling the functionality of MS-DOS 5.0, providing a command-line interface through an integrated shell akin to COMMAND.COM. This shell supports standard DOS commands such as DIR, COPY, and DEL, accessible after mounting drives, and allows users to execute batch files for automation. Upon startup, DOSBox simulates the boot process by loading configuration settings equivalent to those in CONFIG.SYS for device drivers and memory management, followed by execution of commands specified in an emulated AUTOEXEC.BAT file, which can be predefined in the DOSBox configuration file's [autoexec] section to mount drives or set environment variables automatically. This setup ensures compatibility with legacy DOS applications that rely on these initialization files for proper operation. A core aspect of the emulation is the , which enables seamless integration of the operating system's directories into the emulated environment. The command maps folders or drives to virtual drives, such as designating a as C:\ (e.g., C /path/to/games), allowing programs to read and write files as if on . supports FAT12 and FAT16 file systems natively through this mapping, emulating the disk structures used in early PC floppies and hard drives, including proper handling of file allocation tables and entries for compatibility with -era software. This virtual mounting avoids direct hardware access, redirecting all file operations to the system while maintaining the appearance of a standard volume. DOS interrupts, essential for system calls in DOS programs, are handled through DOSBox's CPU emulation cores, which interpret or translate x86 instructions dynamically. For instance, INT 21h, the primary interrupt for file I/O operations like opening, reading, and closing files, is emulated to interact with the , ensuring programs can perform disk operations without accessing real hardware. The available cores include "normal," which interprets instructions sequentially for precise timing but at higher host CPU cost, and "dynamic," which uses just-in-time (JIT) recompilation to convert guest code blocks into native host instructions for improved performance, particularly effective for interrupt-heavy tasks. A "dynamic_turbo" variant, configurable via cycle scaling, further accelerates by maximizing instruction throughput, though it may introduce timing inaccuracies in timing-sensitive applications. Despite its fidelity, DOSBox's DOS emulation has inherent limitations reflective of the original MS-DOS architecture. It does not support full multitasking, adhering to DOS's single-tasking model where only one program runs at a time, though cooperative schemes like DESQview can be emulated if the software is provided. Networking is absent in the base DOS environment, with no built-in TCP/IP stack, though DOSBox adds IPX/SPX emulation for multiplayer games via the IPXNET feature. Memory is capped at approximately 15 MB in typical configurations to match era-appropriate limits, comprising 640 KB of conventional memory plus extended memory, beyond which applications may fail due to DOS's 1 MB addressing boundary without extended managers like HIMEM.SYS. These constraints prioritize compatibility with 1980s-1990s software over modern OS features. These features are based on the last mainline release (0.74-3 from 2019), with ongoing enhancements in community forks.

Hardware and Peripheral Emulation

DOSBox emulates the x86 CPU architecture, supporting instructions from the 8086 through to the 386 processors, with configurable types including 386, 386_slow, 486_slow, and pentium_slow to match the requirements of various DOS-era software. The emulation uses in its core mode for efficiency on modern hosts, interpreting or translating instructions as needed for real-mode and protected-mode execution. is tuned via the cycles setting, where values of approximately 3000 to 6000 replicate the computational speed of hardware like the 386, adjustable in real-time with the CYCLES command or for optimal game timing. The memory subsystem follows the conventional DOS model, allocating 640 KB of base conventional memory for compatibility with standard MS-DOS applications. Extended memory is provided through emulated XMS handlers, supporting up to 16 MB by default via the memsize parameter, which can be increased to 63 MB in configurations for software requiring more resources. Expanded memory (EMS) is also emulated, enabling page-based access for programs designed around LIM 4.0 specifications, with support toggled via the ems option in the DOS configuration section. Peripheral emulation includes virtual floppy and hard disk controllers, allowing users to mount host directories or images as A: or C: drives with customizable sizes using the command and options like -t floppy or -freesize for realistic disk geometry simulation. Serial ports emulate interfaces for connectivity, supporting nullmodem cables for IP-based multiplayer, while parallel ports handle printer output redirection to host files or devices. Post-2010 included experimental for improved peripheral integration, such as a 2011 experimental providing a for USB-to-serial adapters by disabling the unsupported 9600 baud 5.N.1 mode. These efforts addressed limitations in accessing modern storage, with mounting virtual drives on SSDs yielding faster I/O in practice due to host hardware advantages.

, , and Input

DOSBox provides comprehensive emulation of graphics hardware from the DOS era, primarily focusing on VGA standards while maintaining with earlier adapters. It supports resolutions ranging from 320×200 in 256 colors (common for VGA games) to 640×480 in 16 colors, enabling accurate reproduction of visual output for applications like adventure and action titles. This emulation extends to EGA (typically 640×350), CGA (320×200 in 4 colors), and Hercules monochrome graphics (720×348), selectable via the machine configuration to match specific software requirements. For rendering on modern displays, DOSBox employs output scalers such as the default surface mode alongside hardware-accelerated options like , which upscale low-resolution content without significant distortion. These scalers preserve pixel art integrity while adapting to higher resolutions, though they may introduce minor artifacts in composite or artifacting modes emulated from CGA. The emulator's VGA core achieves near-complete compatibility, excluding niche features like 16-color composite output. Sound emulation in DOSBox recreates key audio to support immersive experiences in DOS software. It includes faithful reproduction of the AdLib and OPL2 FM synthesis chips for melodic music, the Sound Blaster 16 (SB16) for digitized effects and stereo output, and the basic for beeps and simple tones. MIDI support emulates and can interface with external synthesizers, such as , for playback using soundfonts. A built-in mixer handles multiple audio channels simultaneously, preventing overlap issues in multi-device scenarios. Input ensures compatibility with DOS-era controls, simulating a serial and INT 33h calls for cursor-based interactions in point-and-click applications. support mimics the gameport interface with options for 2-axis or 4-axis devices, including simulations. inputs allow full remapping to accommodate modern layouts, with adjustable deadzone and sensitivity settings to fine-tune analog controls for precise . and performance can be influenced by emulated CPU cycles for synchronized timing. As of 2025, community-maintained variants like DOSBox Staging have introduced enhanced and backends, delivering improved frame rates and scaling on high-DPI screens through optimized shaders and viewport adjustments. These patches enable seamless output for legacy modes without configuration overhead, benefiting preservation efforts for visually demanding titles.

Configuration and Usage

Installation and Basic Operation

DOSBox is available for download from its official website, supporting multiple platforms including Windows, , macOS, and community-maintained ports for . For Windows users, the installer can be obtained as a .exe file, while macOS users download a .dmg package; distributions like and provide .rpm and .deb packages, respectively, or users can compile from source. A portable version, such as the ZIP archive from , allows running DOSBox without formal installation by extracting files to any directory and launching the executable directly. support comes via third-party ports like Magic Dosbox, available on the Store, which adapt the for mobile devices. To begin using DOSBox, launch the application, which starts at the Z:> prompt representing an internal, temporary drive for basic file operations. The basic workflow involves mounting host directories or images to emulate drives: for example, use the MOUNT command to link a folder, such as mount c c:\dosgames on Windows to assign it as drive C:, then switch to it with c:. For disk images, IMG MOUNT attaches floppy or CD-ROM files, like imgmount a floppy.img -t floppy for a floppy image. Once mounted, navigate with dir to list contents and execute programs by typing their name, such as game.exe, or the full path if needed. DOSBox generates a default configuration file, dosbox.conf, upon first run, located in the application directory on Windows or ~/.dosbox/ on Linux and macOS, which includes settings for emulation behavior. This file auto-mounts ZDRIVE as a RAM drive for temporary files, accessible at Z:, enabling quick tests without mounting external storage. A common command for booting from images is BOOT, such as boot bootdisk.img, which loads and runs the image directly, bypassing standard DOS emulation for bootable floppies or hard disks. For basic troubleshooting, adjust emulation speed by modifying CPU cycles: increase with Ctrl+F12 or decrease with Ctrl+F11 during runtime, or edit cycles=auto in dosbox.conf for persistent settings, ensuring older games run at appropriate paces without overwhelming modern hardware. To enter fullscreen mode, press Alt+Enter, or set fullscreen=true in the configuration file and restart DOSBox for automatic activation. These steps provide a straightforward entry point for running DOS applications, with further customization available in the config file for specific needs.

Advanced Customization Options

DOSBox's advanced customization is primarily managed through its , dosbox.conf, which allows users to fine-tune parameters for optimal performance and software compatibility. This file is divided into sections such as [cpu], [dos], [render], and [sound], each controlling specific aspects of the environment. For instance, the [cpu] section includes parameters like core=dynamic, which enables the dynamic recompiling for improved speed on supported architectures, and cycles=auto, which automatically adjusts the emulated CPU cycles based on the host system's capabilities to balance accuracy and performance. In the [dos] section, users can set memsize=16 to allocate 16 MB of emulated , essential for running memory-intensive DOS applications that require more than the base 640 KB. The [render] section supports output=opengl to leverage for smoother graphics rendering, particularly beneficial on modern systems with capable GPUs. Meanwhile, the [sound] section offers options like mixer rate=22050 to synchronize audio output at a standard sampling rate, reducing and artifacts in emulation, and gus=true to enable fake hardware detection for the card, improving compatibility with that specifically query for this peripheral. These settings can be edited manually or via the DOSBox configuration , with local overrides possible for individual by creating per-application conf files. Performance tuning extends beyond basic parameters to include turbo modes, activated by setting cycles=max in the [cpu] section or using the ALT+F12 key combination for temporary fast-forwarding, which uncaps emulation speed when host CPU resources are available. Frame skipping, adjustable via CTRL+F8 or the frameskip parameter in [render], discards rendered frames to alleviate CPU load during demanding scenes, though it may introduce visual stuttering. For audio synchronization, adjusting mixer rate alongside sound card emulation (e.g., enabling sbmax for Sound Blaster) ensures better timing in music-heavy titles. These optimizations are crucial for running resource-intensive software smoothly on contemporary hardware. Compatibility fixes often involve emulating hardware detection to trick software into functioning correctly. Beyond gus=true, options like machine=svga_s3 for specific VGA emulation or ver=5.0 in [dos] to mimic versions address detection routines in applications. Extended memory configuration via memsize, combined with xms=true and ems=true for XMS and support, resolves issues in programs relying on expanded memory managers like EMM386. Users experimenting with these must test iteratively, as over-optimization can lead to instability. Forks of DOSBox, such as DOSBox Staging (git update as of October 16, 2025), provide native SDL2 support for improved compatibility with modern Linux environments, including Wayland, enhancing fullscreen and input handling on Wayland-based desktops without X11 fallback. Similarly, for ARM64 architectures like those in Raspberry Pi or Apple Silicon, mainline DOSBox requires compilation flags such as --disable-dynamic-core (to use the simpler normal core, as dynrec is unsupported on ARM) and platform-specific optimizations via configure scripts, though performance may vary compared to x86 hosts. Forks like DOSBox-X (release 2025.10.07) and DOSBox Staging offer native ARM support and optimizations, eliminating the need for such manual adjustments on Apple Silicon. Such custom builds require following the project's autoconf-based instructions and verifying against official source releases.

Integration with Modern Platforms

DOSBox has been integrated into modern gaming platforms to facilitate the launch and execution of classic DOS titles without requiring separate emulator setup. Platforms like GOG Galaxy bundle customized versions of DOSBox with their DOS game releases, automatically configuring settings such as resolution, sound output, and CPU cycles tailored to specific titles like Doom or The Secret of Monkey Island. Similarly, Steam supports DOSBox through its Proton compatibility layer and dedicated tools like Boxtron, enabling native Linux execution of DOS games purchased on the platform, with pre-configured profiles for seamless gameplay of titles such as Ultima Underworld. These integrations ensure that users can access preserved DOS content directly from the platform's library, often with overlay features for achievements and cloud saves. For web and mobile environments, DOSBox adaptations leverage to compile the emulator for browser-based execution, allowing instant play of archived DOS games without downloads. The Internet Archive employs an port of DOSBox (EM-DOSBOX) to host thousands of applications and games, such as Oregon Trail or Prince of Persia, directly in web browsers via its software library. On mobile devices, applications like Magic Dosbox provide an optimized port with touch-optimized controls, including virtual keyboards and joysticks, supporting high-performance emulation of DOS games on ARM-based hardware. In preservation efforts, DOSBox complements tools like by handling non-SCUMM DOS adventure games, while focuses on scripted engines; launchers such as Heroic Games integrate both for comprehensive retro game support, enabling mixed libraries of DOS titles. Additionally, DOSBox can be embedded within virtual machines like to simulate complete DOS environments, useful for running full operating systems or testing legacy software in isolated setups. As of 2025, community-driven builds have enhanced DOSBox's compatibility with Macs through native support in forks like DOSBox-X and DOSBox Staging, eliminating reliance on Rosetta 2 for improved efficiency on M-series chips. These updates also incorporate browser sandboxing in ports, leveraging isolation to mitigate security risks during in-browser emulation of potentially untrusted DOS executables.

Derivatives and Extensions

Open-Source Forks

DOSBox-X is a prominent open-source of DOSBox, maintained by developer , that prioritizes comprehensive and accurate of historical PC systems. It extends the original emulator's capabilities to include full for East Asian variants like and the platform, enabling the execution of region-specific software and games that require precise hardware replication. Additionally, DOSBox-X provides official for -based Windows environments, such as Windows 3.x and /Me, with features like and enhanced peripheral to run legacy applications more reliably. The project emphasizes completeness as an package, incorporating tools for modern development and compatibility with non-gaming software. DOSBox-X has undergone continuous updates, with the latest stable release, 2025.10.07 (as of October 2025), building on prior improvements such as the 2025.01.01 version's expanded support up to 1TB (via memory files and extensions), enhanced VCPI handling for DOS extenders, and customizable POST screens using logos. Earlier versions, like 2022.08.00, bolstered emulation to handle copy-protected CD-ROMs, including compatibility for v1 titles, allowing better integration of optical media in emulated environments. These enhancements address gaps in hardware fidelity, making DOSBox-X suitable for preservation efforts involving complex ecosystems. DOSBox Staging, forked in 2019 as a modern evolution of DOSBox, concentrates on performance optimization and user-friendly enhancements through contemporary development practices. It leverages modern C++ standards, SIMD instructions for accelerated processing, and multi-threading to distribute workloads across CPU cores, resulting in smoother on multi-core systems. A key innovation is its shader-based scaling system, which applies zero-configuration CRT shaders tailored to emulated video modes (e.g., VGA, EGA, CGA) and automatically adapts to host resolutions from to , improving visual fidelity without manual tweaks. These features make DOSBox Staging particularly effective for , where it outperforms the original in frame rates and responsiveness. The project released 0.82.2 in June 2025, focusing on maintenance and compatibility fixes. Other notable open-source forks include DOSBox-X, DOSBox Staging, DOSBox Pure (a Libretro optimized for consoles and web browsers with simplified configuration), and DOSBox ECE (Enhanced Community Edition, emphasizing community-driven enhancements for sound and graphics). DOSBox SVN builds, which incorporate experimental features and bug fixes from the official DOSBox repository beyond stable releases. These builds, available through community-compiled versions like EmuCR or enhanced variants, test upcoming functionalities such as improved support or , serving as a testing ground for innovations that may influence future mainline updates. For lighter integration scenarios, forks like DOSBox-Optionals provide streamlined Windows-specific adaptations, focusing on ease of use for emulating DOS within modern OS environments. Comparisons across forks often highlight differences in CPU cores; for instance, DOSBox Staging's dynamic benefits from SIMD optimizations, offering superior speed over the basic "normal" in DOSBox for cycle-intensive tasks. The open-source DOSBox ecosystem thrives on community contributions via repositories, where developers submit pull requests and report issues for forks like DOSBox-X and DOSBox Staging. Discussions on dedicated servers facilitate collaboration, including vulnerability reporting, as seen in DOSBox-X's protocol for addressing potential exploits in performance-oriented code. While formal audits are not publicly documented, project maintainers emphasize ongoing code reviews to mitigate risks in layers. These communal efforts fill documentation gaps, such as fork-specific compatibility guides, and drive iterative improvements in accuracy and usability.

Commercial and Proprietary Adaptations

Several commercial entities have adapted DOSBox for distributing DOS-based software, particularly , by bundling customized versions that simplify setup and enhance compatibility with modern systems. Good Old Games (), a platform specializing in classic titles, integrates pre-configured instances of DOSBox into over 500 of its releases, allowing users to run original DOS executables without manual emulation setup. These adaptations often include tweaks for improved performance, such as optimized cycles and sound configurations, and some titles feature community-sourced HD modifications to support modern ratios while preserving original . Community discussions highlight ongoing compatibility challenges with , such as launch crashes and black screens in some DOSBox-based games, often resolved through user modifications like switching to DOSBox Staging or editing configuration files. Beyond , DOSBox is bundled as a proprietary component in various re-releases from platforms like , where it powers DOS-era titles from publishers such as and LucasArts, often with custom frontends for seamless integration into the Steam client. PCGamingWiki documents these implementations, noting how developers embed modified DOSBox builds to ensure stability and add features like save state support, distinguishing them from standalone open-source versions. The use of DOSBox in these commercial contexts raises legal considerations, particularly around distribution, where old software is shared without active publisher support. While DOSBox itself is legal as an , bundling it with copyrighted game files without permission constitutes infringement under copyright law, as does not enter the and unauthorized distribution remains prohibited. The actively pursues such cases, emphasizing that even unsupported titles retain protection. In 2025, adaptations of DOSBox have seen growing incorporation into services, enabling remote access to titles through virtualized instances that wrap in layers for licensed content. This trend enhances preservation by bridging software with contemporary infrastructure, though availability remains limited to officially licensed titles to avoid legal pitfalls.

Reception and Legacy

Critical and User Reception

DOSBox garnered early critical acclaim for its straightforward approach to emulating environments, particularly in enabling seamless playback of classic games without requiring extensive technical knowledge. Reviews from the mid-2000s highlighted its intuitive and broad compatibility with software, making it accessible to non-experts transitioning from . awarded it a 4.0 out of 5 editor rating, praising its support for various graphics modes and sound hardware essential for games like Doom and . User reception has remained overwhelmingly positive, with SourceForge users rating it 4.8 out of 5 stars based on over 160 reviews as of 2025, commending its reliability in running a wide array of DOS applications and games. By 2008, DOSBox had achieved a significant milestone of 10 million downloads on SourceForge, reflecting its growing adoption among retro gaming enthusiasts. Bundled versions of DOSBox with classic games on platforms like Steam have similarly elicited strong approval, with many titles such as the Ultima series receiving overwhelmingly positive user feedback for faithful recreation of original experiences. Despite its strengths, DOSBox faced criticisms regarding performance overhead, especially on low-end hardware where its single-core CPU emulation and lack of multi-threading could lead to sluggish gameplay in demanding titles. Early versions also lacked native support for DOS-based Windows operating systems like Windows 3.1 or 95, a limitation addressed only through community forks such as DOSBox-X, which extended compatibility to these environments. In terms of recognition, DOSBox earned SourceForge's Project of the Month distinction in May 2009 and January 2013, the first project to receive the honor twice, underscoring its enduring value in the open-source community. The Internet Archive has frequently cited DOSBox in its preservation initiatives, utilizing the emulator to make thousands of MS-DOS games playable directly in web browsers, thereby contributing to digital heritage efforts.

Impact on Preservation and Gaming

DOSBox has played a pivotal role in by providing a reliable platform for accessing and archiving thousands of legacy DOS programs and games, particularly through enthusiast communities such as VOGONS, which hosts discussions and resources for emulating over 5,000 titles with compatibility rates approaching 75%. This emulator enables the preservation of software that might otherwise be lost to hardware obsolescence, allowing users to run original executables without altering them, thus maintaining authenticity in archival efforts. Institutions like the have integrated DOSBox variants, such as EM-DOSBOX, to offer in-browser access to historical DOS artifacts, facilitating widespread preservation and research into early computing history. In the realm of gaming revival, DOSBox has revitalized interest in retro titles by supporting speedrunning communities that stream DOS-era games on platforms like , including events such as Dosember, where participants dedicate the month of December to showcasing classics. This has extended to competitive scenes for foundational first-person shooters like , which remains playable and integrated into modern gaming workflows through DOSBox, bridging generational gaps and encouraging new players to engage with 1990s esports precursors. By simplifying execution on contemporary hardware, DOSBox has democratized access, fostering ongoing tournaments and viewer participation that keep these games culturally relevant up to 2025. Educationally, DOSBox serves as a practical tool in university curricula for teaching low-level concepts, such as programming, by emulating the MS-DOS environment needed for tools like MASM without requiring vintage hardware. Courses in computer organization and operating systems history leverage it to demonstrate real-world applications, from interrupt handling to , providing hands-on experience that modern often abstract away. Its open-source nature has further inspired a lineage of projects, including forks like DOSBox-X, which extend functionality while building on the original's modular design to support broader preservation and educational initiatives. As of 2025, ongoing developments in forks like DOSBox Pure Unleashed continue to simplify access to DOS games, further supporting preservation efforts. DOSBox has made approximately 75% of known DOS games playable, as estimated in community resources from 2017, significantly enhancing archival completeness compared to pre-emulator efforts.

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