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The Completionist

The Completionist is a created and hosted by Jirard Khalil, an American content creator, in which he documents efforts to achieve 100% completion in various , including collecting all items, unlocking all , and conquering all challenges across multiple difficulty levels, while evaluating the overall value and effort required for full completion. Launched in late 2011 under the channel That One Video Gamer, the series has featured detailed playthroughs and reviews of over 340 games, emphasizing comprehensive exploration over mere playthroughs. By 2025, the channel had grown to 1.42 million subscribers, earning YouTube's Silver and Gold Play Buttons for reaching 100,000 and 1 million subscribers, respectively. Khalil, who also operates a personal channel for behind-the-scenes content and maintains a presence on Twitch for live streaming since 2011, expanded his media footprint by hosting on the revived G4 television network in 2021. His approach to gaming, rooted in exhaustive completionism, revived his early channel struggles by differentiating it through rigorous, time-intensive content that appeals to dedicated players seeking guides and insights into hidden elements. The series and Khalil have been embroiled in since 2023 over allegations of mishandling charitable donations collected through the Foundation, a nonprofit co-founded with family members, where funds raised via viewer pledges during streams—intended for immediate aid to organizations like soup kitchens—were reportedly held for up to a decade without disbursement, prompting accusations of and . In response, Khalil denied intentional wrongdoing, attributing delays to administrative and tax-related decisions, and following public scrutiny, over $600,000 was donated to beneficiaries, though critics questioned the timing and transparency. He addressed the matter in multiple videos, including a detailed 18-minute explanation in December 2023 and further updates as late as September 2025.

Background

Early life and family

Jirard Khalil was born on January 3, 1988, in , , to parents Charles Khalil and Kaaren Khalil.<grok:richcontent id="d0a9a9" type="render_inline_citation"> 3 </grok:richcontent><grok:richcontent id="a4b0f7" type="render_inline_citation"> 13 </grok:richcontent> He is the youngest of five siblings, including brother Jacque Khalil and sister Kellee Khalil.<grok:richcontent id="0b5e9f" type="render_inline_citation"> 2 </grok:richcontent><grok:richcontent id="c8d2a1" type="render_inline_citation"> 6 </grok:richcontent><grok:richcontent id="f1e3b4" type="render_inline_citation"> 11 </grok:richcontent> The family maintained a household in , where Khalil spent his formative years.<grok:richcontent id="e7f2c5" type="render_inline_citation"> 0 </grok:richcontent> Khalil's mother, Kaaren, was diagnosed with in 2003, when he was 15 years old, and she passed away in 2013 at age 59.<grok:richcontent id="b9d4e6" type="render_inline_citation"> 13 </grok:richcontent><grok:richcontent id="h8i5j7" type="render_inline_citation"> 16 </grok:richcontent><grok:richcontent id="k2l9m0" type="render_inline_citation"> 17 </grok:richcontent> This diagnosis followed observable changes in her behavior beginning around 2000, when Khalil was approximately 12.<grok:richcontent id="p3q6r8" type="render_inline_citation"> 5 </grok:richcontent><grok:richcontent id="s4t1u3" type="render_inline_citation"> 12 </grok:richcontent> His father, , has been described in family-related accounts as a foundational figure in their household dynamics.<grok:richcontent id="v7w2x4" type="render_inline_citation"> 9 </grok:richcontent>

Introduction to gaming and initial media interests

Jirard Khalil's engagement with video games began in childhood during the 1990s console era, primarily through hand-me-down (NES) titles inherited from his older siblings as the youngest of five children. Limited access to new games fostered a habit of repeatedly playing and fully exploring existing ones, such as completing Super Mario Bros. to demonstrate thorough engagement. This approach extended to later rentals from stores like , where he had to prove maximum value extraction—uncovering secrets, mastering levels, and achieving 100% completion—before obtaining the next title, as his parents restricted purchases due to his rapid playthroughs. A pivotal experience came with Donkey Kong Country 2: Diddy's Kong Quest (1995), whose full completion convinced his parents to allow regular game acquisitions, solidifying completionism as a personal strategy rooted in empirical maximization of limited resources rather than mere entertainment. Khalil has described this as born of necessity, evolving into a emphasizing replay for depth and joy only in inspiring titles, without prescriptive shame over using guides. This habit persisted into , bridging casual play with a disciplined, value-driven that prioritized causal outcomes like extended playtime justification over superficial progression. Prior to 2011, Khalil's media interests extended beyond gaming into performance and amateur production, informed by over a decade of theatre training and a college double major in theatre and at . He pursued acting but grew disillusioned, shifting toward sketch comedy and experimental video content, including unsuccessful early uploads attempting various formats without clear direction. These pre-professional forays reflected an exploratory interest in media creation, paralleling his gaming depth-seeking but lacking the structured focus that later defined his output.

Professional Career

Launch and development of The Completionist series (2011–2015)

The Completionist series launched on September 30, 2011, with its debut episode focused on achieving 100% completion in Mega Man X, where host Jirard Khalil demonstrated exhaustive gameplay including all collectibles, upgrades, and secrets before delivering a review blending humor with critical analysis. The core concept emphasized not merely finishing games but fully exploring them to assess their depth, replayability, and hidden value, differentiating it from standard playthroughs or speedruns by prioritizing comprehensive achievement hunting paired with entertaining commentary. Subsequent early episodes, such as on October 7, 2011, and , showcased the format's versatility across genres, from action-RPGs requiring extensive questing to sports titles demanding mastery of tricks and levels. Khalil's approach innovated by integrating real-time challenges, like grinding for rare items or unlocking alternate endings, into narrative-driven reviews that highlighted both triumphs and frustrations, fostering viewer engagement through relatable completionist struggles. This structure established a weekly , building a dedicated niche audience interested in thorough game dissections beyond mainstream critiques. By 2014, the series gained momentum through association with the NormalBoots gaming collective, relaunched that January to feature collaborative content and among creators, which amplified visibility and subscriber acquisition without altering the core solo completion format. The partnership provided boosts via shared audiences and joint projects, contributing to steady growth from initial obscurity to a foundational viewership base by 2015, as evidenced by consistent episode production and increasing production polish. This period solidified The Completionist's reputation for authentic, effort-intensive content amid the rising gaming scene.

Expansion via That One Video Gamer and content evolution (2016–present)

In 2016, Jirard Khalil expanded his operations under That One Video Gamer, the production entity behind The Completionist series, by reorienting the flagship YouTube channel—originally launched as That One Video Gamer in 2011—to emphasize completionist content more prominently while incorporating broader game reviews and analyses. This shift allowed for scaling beyond strict 100% playthroughs, including discussions of game mechanics, historical context, and value assessments, which broadened appeal without diluting the core format of exhaustive completion followed by critique. Production quality improved markedly, with episodes featuring enhanced editing, higher-resolution footage, and extended runtimes averaging 20-30 minutes, adapting to YouTube's algorithm favoring longer-form content. Post-2016, thematic evolution included tackling increasingly challenging titles, such as survival horror entries like Resident Evil Zero (reviewed in 2019 with 334,000 views) and remasters emphasizing difficulty spikes and collectible hunts. By 2019, Khalil introduced "The Completionist: New Game +," a meta-series revisiting the original 120 episodes' games with updated perspectives, DLC integrations, and re-completions to reflect patches or sequels, exemplified by analyses of JRPG lineages like the Mana series history. This format sustained viewer engagement through nostalgia and fresh insights, contributing to channel growth exceeding 1 million subscribers and over 300 million total views by the early 2020s. Upload consistency persisted with roughly 50 episodes per season through 2017-2020, focusing on diverse genres from platformers to RPGs, though post-2020 content leaned toward classics and meta-challenges amid industry shifts like remakes. Patterns held weekly until a hiatus commencing around August 2024, halting new Completionist episodes amid external pressures, before resumption on September 25, 2025, with an initial video signaling return to core completionist reviews. This evolution empirically scaled the platform's reach, as evidenced by sustained viewership on updated episodes averaging hundreds of thousands, while maintaining factual rigor in completion documentation over stylistic experimentation.

Collaborative channels and partnerships

Khalil co-founded and served as a co-host on the Super Beard Bros. channel, which debuted its first video, a playthrough of Sonic 3 & Knuckles, on November 19, 2012, alongside Alex Faciane. The series adopted a "journalistic approach" to , featuring group discussions and completions of games, with additional co-host joining on April 15, 2013. Over the years, the channel produced collaborative episodes emphasizing team dynamics and in-depth game analysis, contributing to cross-promotion with Khalil's solo content on The Completionist. In January 2024, co-hosts Faciane and Brett Bayonne announced the channel's separation from Khalil and That One Video Gamer, shifting to independent operation while retaining the core format. Khalil was affiliated with the NormalBoots YouTube network, a collective of gaming creators formed around 2010 that enabled shared content production, including joint videos and promotional events. His involvement included contributions to network-wide projects, such as the 2016 visual novel Asagao Academy: Normal Boots Club, where he appeared as a datable character alongside other members like . This partnership facilitated mutual audience growth and collaborative skits until the network's lineup changes and effective dissolution by 2019, amid unrelated internal shifts among creators. Beyond these channels, Khalil engaged in targeted crossovers and guest appearances with other YouTubers, such as multiple collaborations with Matthew Patrick of The Game Theorists starting in the mid-2010s, focusing on analytical game breakdowns. He also participated in advisory segments like the 2013 "Pro-Tips: Becoming a YouTube Gamer" video with ProtonJon and Black Nerd Comedy, sharing insights on content creation authenticity. These pre-2023 partnerships emphasized reciprocal promotion and specialized input, such as gameplay tips or theory discussions, without forming ongoing channels.

Philanthropic Activities

Establishment and operations of Open Hand Foundation

The Open Hand Foundation was established by Charles Khalil to support into (FTD) in honor of his wife, Kaaren Reid Khalil, who was diagnosed with the condition in 2003 and battled it for over 14 years until her passing. The organization, headquartered in , operates as a with a primary mission of providing funding and resources to advance FTD and efforts. It obtained tax-exempt status under 501(c)(3) of the in August 2014, enabling it to receive deductible charitable contributions. Governance of the foundation is centered on a family-dominated , reflecting its origins as a personal philanthropic initiative by the Khalil family. Key officers include founder Charles Khalil as president, Jacque Khalil as , and Leila Khalil Lewis as a , with Jirard Khalil also listed as a and in foundational documents. This structure emphasizes internal family oversight, with no reported compensation to board members in available tax filings, aligning with the operational model of a small-scale focused on targeted grantmaking rather than broad programmatic operations. In its initial years prior to 2023, the foundation's operations involved coordinating modest events and personal outreach to generate resources for FTD-related causes, maintaining a low-profile approach consistent with its status and family-led administration. These efforts laid the groundwork for later expansions but remained limited in scope, prioritizing direct support for research over widespread community aid programs.

Major fundraising campaigns and verified donations

The Open Hand Foundation, established by Jirard Khalil and family, conducted annual fundraising campaigns via livestreams on platforms including YouTube and Twitch, soliciting donations explicitly for dementia research in memory of Khalil's mother, Karren Khalil, who succumbed to the condition. These campaigns, often tied to gaming marathons or series milestones, generated reported contributions totaling $655,520 in contributions revenue from 2014 through 2022, as documented in IRS Form 990 filings. The campaigns' outputs included no charitable grants or disbursements to external organizations prior to 2023, with net assets accumulating to $655,520 by the end of 2022 after minimal operational expenses. On November 29, 2023, the foundation executed its principal verified donation, transferring $600,000 to the to fund research into (FTD), a progressive . This fully restricted gift supported AFTD's scientific initiatives, including clinical trials and biomarker studies aimed at disease modification. Specific allocations from the donation included $250,000 toward FTD research grants, with $100,000 of that portion matched 2:1 by the Alzheimer's Drug Discovery Foundation, effectively tripling its impact to $300,000 for targeted projects.

Allegations of fund mismanagement and fraud

In November 2023, YouTubers and Mutahar Anas (SomeOrdinaryGamers) published videos alleging that the Open Hand Foundation (OHF), co-founded by Jirard Khalil in 2014 to support research, had failed to disburse approximately $600,000 in accumulated donations raised through events like IndieLand livestreams dating back to at least 2011, despite repeated public assurances of timely giving. Jobst's analysis of OHF's IRS Form 990-PF filings from 2014 to 2022 revealed zero dollars in charitable grants or distributions during that period, with assets growing through unreported or delayed inflows while no outflows to beneficiaries occurred, contradicting Khalil's on-stream claims of having donated sums like $100,000 annually. Accusers further claimed evidence of potential , pointing to OHF's operational expenses—including compensation to family members involved in —and asset holdings that appeared to insiders rather than causes, as cross-referenced with video of expenditures and showing minimal programmatic spending relative to inflows exceeding $117,000 in some years. These allegations framed the delays as fraudulent misrepresentation, with Jobst asserting the foundation operated under by soliciting funds without intent or execution of prompt charitable use. The exposés drew from public documents and archival videos but occurred amid of Jobst's own , including rulings finding him liable for in unrelated disputes due to selective evidence presentation and factual errors, such as mischaracterizing financial impacts in the case. No criminal charges have resulted from these claims as of October 2025, though the IRS filings post-2023 show a $600,000 distribution to the Association for Frontotemporal Degeneration following the videos' release.

Responses, investigations, and outcomes

In December 2023, Jirard Khalil released a video response titled "My Response," in which he acknowledged delays in donating funds raised through the Open Hand Foundation but denied allegations of forgery, embezzlement, or intentional charity fraud. He stated that the foundation had faced operational challenges, including a lack of proper grant-writing expertise, leading to unspent funds being held rather than distributed promptly, and announced that future iterations of his IndieLand event would exclude any charity component. Following this, Khalil resigned from his role at the Open Hand Foundation, which his family had established, and episodes of collaborative content were removed or distanced from associated channels. In January 2024, co-hosts Alex Faciane and Brett Bayonne of the Super Beard Bros podcast announced their separation from Khalil, shifting the show's operations independently while retaining the brand name under a new structure unaffiliated with him or That One Video Gamer Ltd. Concurrently, in December 2023, developer Sabotage Studio patched out Khalil's cameo appearance as an NPC in the game Sea of Stars, replacing it with a generic character amid the ongoing scrutiny of the foundation's practices. On September 25, 2025, Khalil uploaded "You Deserve Answers," detailing that the Open Hand Foundation had been reported to , prompting a U.S. Department of Justice investigation that remained unresolved after over a year. He expressed confidence that the probe would vindicate the foundation against claims, attributing issues to mismanagement rather than malintent, while noting no criminal charges had been filed as of that date. As of October 2025, no convictions or formal legal outcomes have been reported in connection with the allegations.

Other Ventures

Involvement in game development and cameos

Khalil has featured in cameo roles within independent video games, primarily through voice acting or NPC integrations tied to promotional collaborations. In the 2016 visual novel Asagao Academy: Normal Boots Club, developed by the Normal Boots collective, he provided voice work for a character named Jirard, appearing alongside other gaming personalities from the group. A more prominent example occurred in Sea of Stars, a turn-based RPG released on August 29, 2023, by Sabotage Studio. Khalil appeared as the NPC "Jirard the Constructionist" in the town of Mirth, a role granted following his streaming promotion of the game during live sessions. The studio announced on December 16, 2023, that this cameo would be patched out and replaced, citing a desire to maintain the game's integrity amid external developments unrelated to production. No verified credits for direct game development roles, such as design consultation or programming contributions, have been documented in public records or official game acknowledgments.

Podcasting, web series, and media appearances

Khalil co-hosted the Friends Per Second podcast, a discussion series, from its launch on June 16, 2022, alongside hosts including Jake Baldino, Lucy James, and Ralph Panebianco. The podcast featured weekly episodes analyzing gaming industry topics, with Khalil contributing as a regular panelist until his removal in November 2023 amid allegations of fund mismanagement at the Open Hand Foundation. In addition to co-hosting, Khalil made guest appearances on other podcasts, such as the Not So Common Podcast episode released on September 30, 2017, where he discussed content creation, YouTube's evolution, and personal fitness goals. He also appeared on the Pixel Podcast in July 2023, addressing challenges in YouTube growth and console startup sounds. Khalil hosted segments on the revived G4 television network starting in 2021, including co-hosting Xplay with Adam Sessler, focusing on game reviews and industry news. He debuted the scripted narrative web series God of Work on August 10, 2022, which aired on G4 and explored gaming culture through serialized storytelling, blending humor and commentary on work-life balance in the industry. These G4 involvements marked his transition into linear television and structured web programming beyond standalone YouTube content.

Reception and Impact

Awards, nominations, and critical assessments

The Completionist channel earned YouTube's Silver Creator in recognition of surpassing 100,000 subscribers and the Gold Creator for exceeding 1,000,000 subscribers, milestones achieved through consistent content production focused on full game completions. These , presented as physical play button plaques, mark empirical subscriber growth, with the channel maintaining over 1.5 million subscribers as of 2024. In 2019, the channel received a nomination in the Gaming category at the 9th Annual , an honor recognizing excellence in online video content, though it did not win; competitors included channels like The Game Theorists. No further major industry awards or nominations from gaming organizations such as TIGA have been documented. Critical assessments from gaming media highlight the channel's distinctive emphasis on 100% completion as a rigorous evaluative framework, distinguishing it from standard reviews by uncovering hidden mechanics, collectibles, and post-game content that inform long-term player value. Outlets have noted this approach yields detailed, experience-based verdicts—such as "complete it" for high-value titles or "burn it" for flawed ones—prioritizing empirical playtime investment over superficial impressions, though some observe pacing challenges in extended episodes due to the format's demands. Subscriber engagement metrics, including millions of views on episodes covering titles like The Legend of Zelda series, underscore the format's appeal in analytical depth over brevity.

Fanbase dynamics and community feedback

The Completionist's primary fan communities developed around platforms like and YouTube comments sections, with steady engagement driven by consistent video uploads showcasing full game completions. By 2020, the channel had cultivated over 1.3 million subscribers, reflecting organic growth from niche appeal in completionist challenges and reviews. Pre-2023 discussions in fan spaces focused on , , and event appearances, peaking during high-profile series like holiday specials that drew thousands of interactive comments per video. In November 2023, following allegations of charity fund mismanagement leveled by YouTubers Mutahar Anas and , fan dynamics fractured sharply. Criticisms proliferated across , with r/TheCompletionist experiencing a "meltdown" characterized by mass unsubscriptions, accusations of deceit, and calls for , as users cited unverified donation reports and perceived evasive initial responses from Jirard Khalil. Concurrently, a new subreddit, r/TheCompletionist2, emerged on November 17, 2023, as a space for unfiltered discourse on controversies alongside content, attracting users who defended Khalil by questioning the allegations' sourcing or emphasizing his prior charitable intent. This division persisted into 2024–2025, with threads debating evidence like delayed IRS filings versus Khalil's claims of operational errors, though critical voices dominated broader gaming forums. Empirical indicators of loyalty amid backlash included subscriber retention at around 1.42 million by mid-2025, despite a reported drop of 10,000 subscribers in a single day in early 2024 and decaying view counts on sporadic uploads during the content hiatus. The channel's pause from regular episodes post-allegations—resuming minimally with a rebrand and new video on October 17, 2025—saw sustained but diminished interaction from core fans in dedicated subs, contrasting with widespread industry disassociations. Khalil's September 2025 apology video, addressing ongoing investigations, drew polarized replies: detractors labeled it performative, while supporters noted it as a step toward transparency after nearly two years of silence.

Broader influence on gaming content creation

The Completionist's format of pursuing 100% completion in , including side quests, collectibles, and all endings, established a niche for exhaustive that emphasized replayability and hidden , influencing subsequent creators to adopt similar challenge-based structures. This approach, which Khalil refined after reviving his channel around by focusing on full completions rather than mere playthroughs, predated widespread adoption of such formats and provided a for that rewards viewer investment in long-form dedication. Creators like Mortismal Gaming have emulated this model through series such as "Review After 100%," where games are evaluated only after achieving total completion, including cutscenes and optional challenges, often highlighting contrasts with standard reviews to underscore depth missed in partial playthroughs; comparisons post-2023 note Mortismal's stricter adherence to verifiable 100% metrics as a refinement amid Khalil's controversies. This evolution reflects a causal shift toward post-completion as a credibility marker in gaming critique, with Mortismal's content gaining traction by 2025 for its empirical rigor over entertainment alone. Pre-2023, The Completionist's annual charity streams normalized tying gaming marathons to , raising verifiable sums like over in 2021 for research via viewer donations during completion challenges, which encouraged across the community. However, the 2023 Open Hand allegations of withheld funds exceeding $600,000 eroded trust, leading to broader avoidance or heightened scrutiny in streaming; by 2025, creators report diminished participation due to fears of similar lapses, shifting norms toward third-party platforms. Enduring stylistic elements, such as blending humor with granular breakdowns of , persist in inspired works, as seen in ongoing in-depth review channels that prioritize of completion incentives over superficial play.

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