Fact-checked by Grok 2 weeks ago

The Three-Body Problem in Minecraft

The Three-Body Problem in Minecraft (Chinese: 我的三体, pinyin: Wǒ de Sān Tǐ), commonly known as My Three Body, is a Chinese animated television series adapted from Liu Cixin's Hugo Award-winning science fiction novel The Three-Body Problem (2008), the first installment in the Remembrance of Earth's Past trilogy. The series depicts humanity's encounter with the Trisolarans, an alien civilization facing chaotic orbital dynamics on their home planet due to its three suns, and explores themes of first contact, scientific discovery, and interstellar conflict through a distinctive voxel-based animation style inspired by the sandbox video game Minecraft. Originally launched as an unofficial fan-made machinima project in 2014 by director Li Zhenyi (李圳宜) under budget constraints that necessitated the use of Minecraft's blocky aesthetic, it evolved into an official licensed adaptation from its second season onward, produced by The Three-Body Universe and distributed primarily on the video platform Bilibili. The production retained the rudimentary, cubic visual style across its initial seasons to evoke a sense of ingenuity and accessibility, while later installments incorporated professional enhancements without fully abandoning the signature look. As of 2024, the series comprises four seasons totaling over 30 episodes, with Season 1 (2014–2015) focusing on physicist Ye Wenjie's pivotal actions during the ; Season 2 (2016–2018) centering on sociologist Luo Ji and the Wallfacer Project; Season 3 (2020) highlighting naval officer Zhang Beihai's strategic maneuvers; and Season 4 (2024) delving into advanced plotlines from , the trilogy's third novel. Each season streamlines the novels' complex, multi-threaded narratives for episodic storytelling, emphasizing key scientific concepts like the titular —a challenge involving the unpredictable motion of three gravitationally interacting bodies. Critically acclaimed for its loyal rendition of the source material's intellectual depth and speculative elements, the series holds a 9.7 out of 10 rating on from Chinese audiences, who have lauded it as "the pinnacle of domestic animation" for bridging popular gaming culture with hard sci-fi. Internationally, English-subtitled episodes have garnered a dedicated following on platforms like , contributing to its global recognition amid rising interest in Liu Cixin's works, including Netflix's 2024 live-action . By 2025, plans for a potential fifth season were announced but stalled following the disbandment of the core team, leaving the series' future uncertain.

Background

Source Material

The series by Chinese author is a Award-winning trilogy that serves as the foundational source material for the Minecraft adaptation of The Three-Body Problem. The first novel, The Three-Body Problem (original Chinese title: Sān Tǐ), was serialized in 2006 and published as a book in January 2008 by Chongqing Publishing House. The series continues with (2008) and concludes with (2010), all originally published in Chinese before English translations by and Joel Martinsen brought them to international audiences via starting in 2014. At the core of the series is the scientific concept of the in , a longstanding challenge in where three celestial bodies interact gravitationally, producing orbits that are often chaotic and unpredictable due to the absence of a general closed-form solution. In the restricted three-body problem—a simplified variant assuming two primary bodies of significant in circular orbits around their common and a third body of negligible influenced solely by their —the motion is governed by coupled nonlinear differential equations derived from , such as: \ddot{\mathbf{r}}_3 = -G m_1 \frac{\mathbf{r}_3 - \mathbf{r}_1}{|\mathbf{r}_3 - \mathbf{r}_1|^3} - G m_2 \frac{\mathbf{r}_3 - \mathbf{r}_2}{|\mathbf{r}_3 - \mathbf{r}_2|^3}, where \mathbf{r}_i denotes the position vector of body i, m_i its mass, and G the gravitational constant; this setup frequently yields unstable, non-periodic trajectories. The trilogy uses this concept metaphorically and literally to explore themes of instability in both cosmic and human systems, with the alien Trisolaran civilization hailing from a planet orbiting three suns in perpetual chaotic motion. The narrative arcs span decades and cosmic scales, beginning during China's in the 1960s, where astrophysicist Ye Wenjie endures personal tragedy—including the public beating death of her father by —and becomes involved in a clandestine military project called Red Coast, which broadcasts signals into space in a desperate bid for external salvation. This leads to humanity's with the Trisolarans, whose unstable drives them toward interstellar expansion, setting off a chain of escalating conflicts that pit against an advanced but desperate threat, encompassing espionage, scientific breakthroughs, and existential strategies for survival across the trilogy. The English edition of The Three-Body Problem, translated by and published by in 2014, won the at the 73rd World in 2015, the first such honor for a work of Asian origin and a pivotal moment that propelled the series to global acclaim and over a million copies sold in .

Inception as an Adaptation

The adaptation of Liu Cixin's The Three-Body Problem into an originated as a fan-driven project launched on in 2014 by amateur animators, capitalizing on the novel's popularity in following its 2008 publication, with its 2015 win further boosting international recognition. Director Li Zhenyi (李圳宜), known online as "Shenyou" (神游八方), spearheaded the effort as a university student and avid fan, releasing an initial teaser and the first season's episodes using voxel-based to depict core themes of alien contact. This early work focused on conceptualizing key novel arcs, such as the Trisolaran invasion and humanity's initial encounters with , adapting them into accessible visual narratives. The choice of a Minecraft-inspired aesthetic stemmed from its accessibility and cost-effectiveness for non-professional creators, allowing and his small team to construct characters, environments, and sci-fi elements like and worlds using the game's blocky tools without requiring advanced software or budgets. Positive fan feedback on , including high engagement and ratings nearing 9.7/10, highlighted the style's appeal in making complex scientific concepts approachable, which encouraged iterative improvements based on community input during the initial seasons. By the late , the project's momentum led to its evolution into a professional endeavor, with and the Three-Body Universe production team providing investment and support starting before the second season around 2017–2018. This transition integrated the original fan crew, including Li Zhenyi, into official structures while preserving the voxel aesthetic, marking a key milestone in bridging amateur enthusiasm with licensed media production under the "Three-Body Universe" banner.

Overview

Premise

The The in Minecraft, known in as Wǒ de Sāntǐ, adapts Liu Cixin's The , centering on humanity's initial contact with the Trisolaran civilization during China's in the 1960s. This contact originates from astrophysicist Ye Wenjie, who, disillusioned by human society's turmoil, transmits a message inviting extraterrestrial intervention, unaware it will provoke an existential threat from a civilization plagued by the chaotic dynamics of their three-sun solar system. The narrative unfolds across decades, revealing scientific anomalies on that signal the impending , forcing global societies to confront dilemmas in physics and survival. Central characters drive the unfolding crisis: Ye Wenjie (voiced by Jiu Lv), whose pivotal decision echoes through history; Wang Miao (voiced by Lu Lifeng), a expert who deciphers the threat via a simulating the Trisolarans' unstable orbit; and Shi Qiang (voiced by Sen Zhongren), a street-smart whose investigative skills uncover the linking past and present events. These figures embody the human element amid cosmic stakes, highlighting individual choices' profound impacts. Thematically, the series intertwines hard science—particularly the mathematical unpredictability of gravitational interactions—with philosophical inquiries into humanity's place in the and its capacity for resilience against superior forces. It introduces the "dark forest" hypothesis as a chilling framework for relations, where civilizations remain silent to evade predatory detection, underscoring themes of and mutual destruction in a vast, hostile cosmos. The adaptation condenses the novel's nonlinear timeline into a focused episodic format, prioritizing dramatic tension while leveraging Minecraft's aesthetics to visualize abstract cosmic phenomena, such as orbital , in an accessible yet evocative manner.

Format and Visual Style

The series adopts an episodic format, released exclusively on the Chinese video-sharing platform , with seasons comprising 9 to 11 episodes each and individual runtimes of approximately 20 minutes, totaling 40 episodes as of 2024. Production commenced with the debut of Season 1 in , establishing a seasonal structure that has continued across multiple installments. Visually, the animation utilizes a voxel-based style that emulates the distinctive blocky graphics of , rendering characters, environments, and expansive cosmic phenomena—such as planetary simulations—in simplified, cubic forms. This approach enables the portrayal of intricate scientific concepts, including the chaotic orbital dynamics of the , through accessible and scalable block representations that maintain narrative clarity despite the story's grand scope. The choice of this visual style originated from practical constraints in the project's early stages, where creators, lacking a substantial budget or professional animation expertise, leveraged Minecraft's built-in tools to construct and capture scenes affordably, thereby facilitating ambitious visuals that would otherwise be prohibitive. This aesthetic not only lowers production costs but also broadens appeal to younger audiences acquainted with , infusing the adaptation with a playful yet thematic resonance that underscores humanity's efforts to construct defenses against existential threats. Complementing the visuals, the series incorporates voice acting to deliver authentically, accompanied by English for global on platforms like and . The original score features a fusion of electronic and orchestral compositions, evoking the tension of interstellar conflict while harmonizing with the blocky, modular .

Production

Development

The development of The Three-Body Problem in Minecraft began as a fan-led initiative in 2014, when director Li Zhenyi, inspired by Liu Cixin's novel, adapted initial chapters into an animated format using Minecraft's capabilities due to the absence of funding and access to professional tools. This solo effort quickly evolved into a collaborative project after the release of early episodes on , drawing in volunteers with and skills to form a core . By 2016, formal development accelerated for Season 2, transitioning the series into an official adaptation with financial investments from The Three-Body Universe company, which supported scripting and pre-visualization efforts to expand the scope beyond the amateur origins. The scripting phase focused on condensing the novel's intricate multi-threaded narrative, with the team prioritizing character-driven arcs—such as Luo Ji in Season 2—to maintain fidelity to the source material while navigating animation limitations like blocky visuals and simplified physics simulations. Challenges included reconciling the novel's concepts with Minecraft's constraints, leading to creative decisions that emphasized storytelling over hyper-realistic depictions. Milestone events included the 2014 pilot testing on Bilibili, which garnered community feedback and team growth, and the 2018 completion of Season 2, securing approval for Season 3 and affirming the series' viability as a professional endeavor.

Animation Process

The animation process for The Three-Body Problem in Minecraft originated as an amateur machinima project, utilizing the Minecraft game engine for building blocky scenes and recording animations directly within the game's environment. This approach allowed the initial volunteer team to create voxel-based visuals without significant costs, capturing movements and interactions using in-game mechanics. As production scaled with professional involvement from The Three-Body Universe studio, the workflow shifted to incorporate advanced 3D tools while preserving the signature pixelated, cubic aesthetic. Key stages in the workflow included script outlining per season, followed by detailed episode scripting, character and environment design, storyboarding, , animation, keyframing, lighting, and final rendering. Modeling emphasized constructing angular, block-like structures for pivotal locations, such as the stark Red Union base during the sequences or the unstable, fractured surface of the Trisolaris planet to evoke its erratic climate. Particle effects were integrated to simulate dynamic phenomena, including the turbulent, unpredictable orbital paths in system depictions, drawing on Minecraft's native physics for early episodes and refined simulations in subsequent seasons. Voice acting featured Mandarin-speaking performers selected for authenticity and emotional depth, with recordings typically completed in 1-2 days per episode to maintain production momentum. Notable examples include casting for central figures like Ye Wenjie, voiced by team members in the inaugural season before professional talents took on similar roles in later installments. Sound design occurred in post-production, blending dubbed dialogue with custom effects libraries to represent advanced sci-fi concepts; sophons, for instance, were rendered through high-frequency electronic tones and spatial audio layering to convey their proton-scale unfolding and surveillance capabilities. A major innovation was the adoption of motion capture technology starting from Season 4 (2024), enabling more fluid and of blocky characters despite the constrained style—this facilitated natural limb movements and facial expressions without relying solely on manual keyframing. The team also developed custom engines derived from mods to streamline environment builds, complemented by professional software like for complex rigging and rendering tasks, allowing efficient handling of large-scale cosmic sequences. These techniques ensured dynamic portrayals of astronomical events, such as chaotic planetary orbits, while adhering to the series' low-budget origins.

Seasons and Release

Season 1

Season 1 of The Three-Body Problem in Minecraft, also known as My Three Body, premiered on February 27, 2014, on the Chinese video platform and consists of 11 episodes that adapt the first novel in Liu Cixin's trilogy, titled The Three-Body Problem. The season establishes the foundational narrative through a dual timeline structure, beginning with Ye Wenjie's experiences during the , her involvement in China's secret Red Coast Base project, and her fateful decision to broadcast a message inviting contact, which sets off humanity's confrontation with the Trisolarans. In the present day, the story shifts to Wang Miao, a researcher, who investigates a wave of scientist suicides linked to apocalyptic visions and joins the clandestine Earth-Trisolaris Organization (ETO), uncovering the alien sophons—proton-sized supercomputers—that disrupt Earth's scientific progress by creating illusory countdowns. The adaptation employs Minecraft's voxel-based engine for animation, resulting in a distinctive blocky aesthetic that creator Li Zhenyi utilized due to budget constraints and his familiarity with the game. Key visual innovations include the depiction of sophon-induced interference as glowing voxel countdown timers materializing in physical spaces, such as on Wang Miao's , emphasizing the theme of inescapable cosmic oversight. The "," central to Wang's discovery of the Trisolaran world, is rendered as an immersive of the planet's unstable three-sun , where navigate orbits to predict habitable eras. Episodes average around 20 minutes, with releases spanning 2014 and a notable production delay creating a six-month gap between the tenth and eleventh installments. Upon release, Season 1 quickly gained traction among enthusiasts for its loyal fidelity to the source material, despite the unconventional animation style, earning a 9.7 out of 10 rating on the review site based on user feedback praising its narrative pacing and conceptual depth. The series' initial episodes amassed significant viewership on , establishing it as a pioneering fan-driven that bridged and , and paving the way for official licensing in subsequent seasons.

Season 2

The second season of The Three-Body Problem in Minecraft, subtitled My Three-Body: The Legend of Luo Ji, consists of 11 episodes released between June 9, 2016, and March 9, 2018. Unlike the first season's fan-made origins, this installment became an officially licensed adaptation with support from the novel's publishers, enabling higher production values such as refined lighting, more expressive character models, and smoother voxel-based animations tailored to depict complex sci-fi elements. The narrative builds on the Trisolaran threat established in Season 1 by escalating humanity's defensive strategies amid the Crisis Era. It introduces the Wallfacer Project, a clandestine initiative by the to counter the aliens' surveillance capabilities, as human thoughts remain undetectable to sophons. Four Wallfacers—Frederick Tyler, Manuel Rey Diaz, Bill Hines, and Luo Ji—are selected to develop independent plans without sharing details, even with allies. The season focuses primarily on Luo Ji, a reluctant and former portrayed as initially apathetic toward , who undergoes for over two centuries and awakens to pioneer theory: a cosmic hypothesis positing the universe as a where civilizations hide to avoid destruction, leading to his bold broadcast of the Trisolaran home system's coordinates as a mutual deterrence threat. Visually, the season innovates with enhanced Minecraft-style rendering for deterrence scenarios, including dynamic simulations of stellar broadcasts and pods that convey the vast scales of and time more immersively than prior episodes. Returning characters like Shi Qiang provide continuity from 1's investigative arcs, while new additions such as the Wallfacers and Trisolaran human collaborators deepen the geopolitical and psychological tensions. Production saw an increased budget allocation for these sequences, reflecting the official backing that allowed the team to incorporate advanced tools for realistic physics and environmental effects. The season's release, initially launching with two episodes before a production pause and resumption in early 2018, achieved substantial online traction on platforms like , where the full episode playlist amassed over 2.14 million views, solidifying the series' reputation for faithful yet accessible adaptation of hard sci-fi concepts.

Season 3

Season 3 of The Three-Body Problem in Minecraft, subtitled My Three-Body: The Legend of Zhang Beihai, consists of 9 episodes released between January and March 2020 on , adapting key elements from the latter half of Liu Cixin's . The season shifts focus to interstellar humanity's desperate strategies against the Trisolaran invasion, building on the introduced in Season 2 as a fragile cosmic balance. The plot arc centers on moral dilemmas faced by key figures like Zhang Beihai, a naval who grapples with the ethical costs of preserving survival, including decisions that risk the universe's . Episodes delve into humanity's attempts to create isolated "pocket" havens amid escalating threats, visualized through voxel-rendered depictions of fleeing fleets and unstable stellar systems. Philosophical monologues on existential risks are rendered abstractly using Minecraft's blocky aesthetics, such as swirling particle effects for chaotic and dimly lit voids symbolizing the dark forest's silence. Unique adaptations in this season leverage the engine for immersive renditions of advanced concepts, forcing characters into tense, low-res simulations of isolation. The doomsday battle against the Trisolaran probe, known as the Droplet, is depicted with dynamic block destruction and propulsion mechanics, emphasizing the probe's impenetrable, mirrored surface in a style that blends with scripted animations for scale. These visual choices enhance thematic depth, portraying humanity's ingenuity and fragility in a pixelated . The season achieved over 20 million views on , earning a 9.9/10 user rating and sparking fan campaigns for extended runtimes to better capture the trilogy's sprawling scope.

Season 4

Season 4 of The Three-Body Problem in Minecraft, titled My Three-Body Season 4, premiered exclusively on on July 14, 2024, consisting of 9 episodes that concluded on September 1, 2024. This season adapts the early portions of the trilogy's third novel, , shifting the narrative focus to the Crisis Era and humanity's desperate strategies against the Trisolaran threat. The series maintained its signature voxel-based animation style, with refinements in visual quality to depict complex interstellar concepts more fluidly compared to prior seasons. The plot centers on aerospace engineer Cheng Xin, who leads the Staircase Project—a bold initiative to send the brain of terminally ill Yun Tianming into at near-light speed for against the Trisolaran fleet. Upon receiving Yun Tianming's revealing his and a symbolic "star" gift, Cheng Xin grapples with regret and enters , awakening two centuries later to a transformed world. She assumes the role of swordholder, entrusted with a deterrence embodying the hypothesis, where prevents invasion; however, her compassionate decision to forgo activation unleashes a catastrophic Trisolaran assault, forcing humanity to confront ultimate survival mechanisms and the perils of cosmic isolation. This arc builds on prior seasons' escalations by exploring ethical dilemmas in interstellar conflict, culminating in reflections on humanity's fragility amid the universe's indifferent vastness. Notable for its emotional depth, the season features standout voice performances, including Shi Zekun as Yun Tianming and He Wenxiao as Cheng Xin, which amplify the of key character arcs and pivotal deaths. Epic animation sequences in the finale depict high-stakes cosmic events, such as the implications of deterrence failure, blending aesthetics with dynamic simulations of space travel and existential threats to underscore the trilogy's themes. Following its release, Season 4 garnered significant engagement on , accumulating over 62 million total plays, a 9.6 from more than 4,300 reviews, and 3 million series followers, highlighting its role in concluding the core adaptation while sparking discussions on potential future extensions.

Reception

Critical Response

The animated series The Three-Body Problem in Minecraft has received strong acclaim from critics for its innovative use of voxel-based animation to adapt Liu Cixin's complex narrative. On Database (TMDb), it holds an overall of 9.3 out of 10 based on 21 reviews, reflecting broad and enthusiast approval for its to the source material. Critics have particularly praised the series for successfully translating intricate scientific concepts, such as chaotic orbital dynamics, into visually accessible formats without sacrificing accuracy. Sixth Tone highlighted the Minecraft-style visuals as a "smart choice" for rendering characters and environments, enabling ingenious depictions of abstract physics that exceed expectations in conveying the novel's intellectual depth. Similarly, commended the adaptation for making the story more engaging than the dense of the , earning a 9.4/10 on from over 30,000 reviewers as of 2025 and outperforming many classics in user scores. However, some reviews noted challenges in maintaining narrative momentum, with early seasons criticized for unpolished that occasionally results in cramped, dizzying scenes due to information density. Later installments faced critiques for pacing inconsistencies, potentially simplifying the novel's philosophical layers to appeal to a wider audience, though this accessibility was also seen as a strength in broadening sci-fi's reach. Season 4 (2024), in particular, received mixed responses, with a rating of 8.1/10; while praised for technical improvements, it was criticized for draggy pacing, character deviations, and feeling like the weakest entry in the series.

Audience and Cultural Impact

The animated series The Three-Body Problem in Minecraft has achieved substantial viewer engagement, particularly on , where it amassed over 2.5 billion cumulative views. This milestone reflects its enduring popularity in , driven by episodic releases and fan anticipation across four seasons. International accessibility was enhanced by community-provided subtitles in English and other languages, which facilitated broader global fandom and discussions on platforms beyond . Fan communities have actively extended the series' reach through creative activities, including cosplay events at Chinese sci-fi conventions where characters like Ye Wenjie and Luo Ji are portrayed, and the development of Minecraft mods that recreate key scenes such as the Red Coast Base or the Trisolaran simulations. Online engagement is evident in Reddit's r/threebodyproblem subreddit, where threads dedicated to the adaptation often exceed hundreds of comments, analyzing its faithful rendering of the novel's physics concepts and narrative twists. These grassroots efforts underscore the series' role in fostering interactive fan cultures. Culturally, the series has played a pivotal role in popularizing Liu Cixin's trilogy among younger audiences in , introducing complex themes of cosmic and human resilience to a demographic accustomed to and short-form content. Post-2020, it influenced trends in Chinese sci-fi by demonstrating the viability of low-budget, fan-driven productions using accessible tools like , inspiring similar voxel-based adaptations of domestic .

Legacy

Influence on Adaptations

The "The Three-Body Problem in Minecraft" series marked a pivotal moment in adapting Liu Cixin's by showcasing the viability of low-budget, fan-driven for global sci-fi storytelling. Launched in as a solo project by university student Li Zhenyi using free software, the initial season achieved over 10 million views on despite technical limitations and no formal budget, demonstrating that complex narratives could resonate internationally without major studio investment. This success prompted Youzu Interactive to license the project in 2016, transitioning it to official for subsequent seasons and influencing the trilogy's expansion into higher-profile formats, including the 2023 Chinese live-action series and Netflix's 2024 adaptation. The series' distinctive style and accessible model spurred a surge in Minecraft-inspired sci-fi animations across , particularly on after 2020. By simplifying visual effects while maintaining narrative depth, it inspired creators to adopt similar block-based graphics for original stories and adaptations, fostering a wave of in the donghua sector. For example, post-2020 projects on the emulated its approach to depict futuristic scenarios, contributing to the genre's growth amid China's expanding sci-fi , which generated 45.6 billion in 2018. By proving that a modest could achieve status and commercial viability, the series challenged conventional , impacting negotiations for international rights to the . Its origins underscored the potential for non-Hollywood entities to compete in global sci-fi, encouraging publishers to pursue diverse media formats beyond big-budget live-action. The has spawned several official extensions, including the mini-series My : The Legend of Zhang Beihai, which premiered on in January 2020 and consists of nine episodes focusing on the backstory and exploits of the side character Zhang Beihai, a key figure in the fleet command narrative from the source material. Merchandise tied to the series includes official Minecraft-inspired action figures, such as the Heatboys Heatfig6 line featuring Zhang Beihai in a spacesuit, released in 2025 to capitalize on the character's popularity, alongside tie-in novels incorporating animation-style artwork from the voxel-rendered episodes. has launched exclusive and collectibles from 2019 to 2024, including limited-edition posters and in-app items available only on their platform. As of November 2025, plans for a potential fifth season were announced but have stalled following the disbandment of the core animation team, leaving the series' future uncertain.

References

  1. [1]
    How a “Minecraft”-Animated Adaptation of “The Three-Body Problem ...
    Apr 15, 2020 · A high-profile adaptation of Liu Cixin's "Three-Body Problem" is slated for 2021, a "Minecraft"-animated series is already making waves.
  2. [2]
  3. [3]
    Watch The Three-Body Problem Adapted as a Minecraft-Style ...
    Mar 23, 2020 · It turns out that there is one: an animated series called My Three-Body, which used Minecraft to bring the story to life.<|control11|><|separator|>
  4. [4]
  5. [5]
  6. [6]
    [PDF] Periodic Orbits in the Restricted Three-Body Problem With Earth ...
    ... essential qualitative properties of the physiognomy of the problem. One of the motivations for the present study of the restricted three-body problem with a ...
  7. [7]
    The Three-Body Problem - Macmillan Publishers
    $$18.99Set against the backdrop of China's Cultural Revolution, a secret military project sends signals into space to establish contact with aliens.
  8. [8]
    Starred Review: The Three-Body Problem by Cixin Liu, translated by ...
    Oct 28, 2014 · In 1967, at the height of the Cultural Revolution, young physicist Ye Wenjie helplessly watches as fanatical Red Guards beat her father to death ...<|control11|><|separator|>
  9. [9]
    2015 Hugo Awards
    2015 Hugo Awards ; The Three Body Problem, Cixin Liu, Ken Liu translator (Tor Books); The Goblin Emperor, Katherine Addison (Sarah Monette) (Tor Books) ; No Award ...
  10. [10]
    'Three-Body Problem' Inspired Bilibili Anime Earns Rave Reviews
    Mar 24, 2020 · Known as “Shenyou” (神游八方) with over 520,000 fans on Bilibili, Li began to create animated spinoffs inspired by the novel and uploaded them ...Missing: history | Show results with:history
  11. [11]
    [PDF] Chinese Science Fiction and its Fandom A thesis su - eScholarship
    Dec 14, 2021 · animation. One of the representative fan productions on Bilibili is My Three-Body (2014), made by. Shen You Ba Fang (神游八方) and his team ...
  12. [12]
    [PDF] The Chinese Sci-Fi Fandom and the Making of The Three-Body ...
    Jun 28, 2024 · One of the representative fan productions on Bilibili is My Three Body (Wode ... Universe and YHKT Entertainment, launched The Three-Body ...
  13. [13]
    The Three-Body Problem in Minecraft (TV Series 2014 - TMDB
    Rating 9.3/10 (21) Season 4 of The Three-Body Problem in Minecraft premiered on July 14, 2024. Episode 9. (4x9, September 1, 2024) Season Finale. View ...
  14. [14]
    All 6 Adaptations Of 3 Body Problem Explained - Screen Rant
    Jun 20, 2024 · My Three-Body (2014) adapts the first novel, while My Three-Body ... Release Date: March 21, 2024. 3 Body Problem is a Netflix original ...
  15. [15]
    My Three Body Series: From Zero to Hero - PopGeeks
    Oct 14, 2021 · My Three Body (2014- ) is one of the most legendary animation series in China. From amateur fan production in 2014 to an officially authorized ...
  16. [16]
    Bilibili's Adaptation of 'The Three-Body Problem' Gets Mixed Reviews
    Bilibili's 'The Three-Body Problem' received over 100 million views on its first day, although it has only scored 6.5/10 on the Chinese rating platform Douban.
  17. [17]
  18. [18]
    《我的三体》第四季 - 青瞳视觉
    但你不知道的是,《我的三体》并非简单的传统动画制作流程,而是借助动作捕捉等技术,进行精心设计和塑造。今天就带您以动捕的视角打开《我的三体》。 《 ...
  19. [19]
    我的三体之章北海传
    ### Summary of Animation Process, Tools, Workflow, Voice Acting, and Sound Design for "我的三体之章北海传"
  20. [20]
    《我的三体》是用什么软件制作的? - 知乎
    Apr 11, 2018 · 《我的三体》是用什么软件制作的? 其中人物的四肢非常自然,而且有些 ... 而影视也并不容易,除了刚才说的肌肉模拟系统这种吃硬件的,还有的办法是使用lbrush等 ...如何看待《我的三体》第五季停止制作?如何评价12月10日上线的动画版《三体》?More results from www.zhihu.com
  21. [21]
    My Three Body (TV Series 2014– ) - IMDb
    Rating 8.2/10 (321) My Three Body: When Ye Wenjie pressed the start button, the humans were destined to face a powerful three-headed enemy.
  22. [22]
  23. [23]
    Extended Universe | NewsChina Magazine
    Three-Body fans approve. My Three Body has received a whopping 9.7/10 on leading review site Douban, where it has won praise for its storylines, visual effects ...Missing: reception | Show results with:reception<|control11|><|separator|>
  24. [24]
    我的三体第四季_ 国创 - Bilibili
    为应对即将入侵地球的三体人,航天博士程心主持了对三体舰队主动侦查的阶梯计划,将身患绝症的云天明捐赠的大脑送入太空。得知云天明一直深爱自己并送给自己一颗星星, ...
  25. [25]
    Three-Body show evolved from Minecraft fan project - Facebook
    Jul 14, 2024 · Here is an article about the animation adapted from The Three Body Problem Trilogy. Click for more: http: //www.sixthtone.
  26. [26]
    This entire sequence in My Three-Body S4 Finale was something I ...
    Sep 8, 2024 · I season 4 still fan made? It looks vastly different from season 1 ... episode of a series that most will outright dismiss on aesthetics!
  27. [27]
    Viewers Give 'Three-Body' Animated Series Two Thumbs Up
    Mar 13, 2020 · “My Three Body, Legend of Zhang Beihai” has been well-received since it premiered in early January. The nine-episode series is adapted from “The ...Missing: viewership | Show results with:viewership
  28. [28]
    The Three-Body Problem in Minecraft - Wikiwand
    After the fourth episode, the creators set up a production team, and after the ninth, they all converted to animation production. With the debut of the second ...
  29. [29]
    《流浪地球》票房共87亿,“三体”衍生品市值超20亿 - 授权展
    《我的三体第四季》预告片已公布,该作由bilibili、三体宇宙出品,氪闪承制,预计将在2024年正式上线。目前《我的三体》全系列总播放量超过2.5亿,获得了262万系列追番。
  30. [30]
    All Three Body Minecraft English Subbed - YouTube
    My Three Body - Season 1: "Three Body Problem" Episode 01 (English Subtitles) · My Three Body - Season 1: "Three Body Problem" Episode 02 (English Subtitles) · My ...
  31. [31]
    Mine Three Body Problem animated series : r/threebodyproblem
    Mar 18, 2022 · The Three-Body Problem in Minecraft is a Chinese network animated series based on the science fiction novel The Three-Body Problem.My Three-Body S4 EP9 - If y'all aren't watching the "Minecraft ...Evolution of My Three-Body (2014 - 2024) : r/threebodyproblemMore results from www.reddit.com
  32. [32]
    Journey Planet - Issuu
    the animation front as animations like My Three -Body Problem in Minecraft ... Fan History Project”. In 2018, their efforts eventually resulted in the ...
  33. [33]
    The Three-Book Problem: Why Chinese Sci-Fi Still Struggles
    Jul 9, 2018 · Liu Cixin's epic trilogy was expected to take Chinese science fiction into a new era, but the genre is still far from its lofty ambitions.Missing: development | Show results with:development
  34. [34]
  35. [35]
    Trailer | My Three-Body: The Legend of Zhang Beihai - YouTube
    Mar 24, 2020 · Trailer | My Three-Body: The Legend of Zhang Beihai. Copyright © Bilibili / The Three-Body Universe. Used with permission.
  36. [36]
  37. [37]
  38. [38]
    The Three-Body Problem in Minecraft - Wikipedia
    The Three-Body Problem in Minecraft · 1 Production · 2 Seasons · 3 Reception · 4 References. Production. edit. The animation's director, Li Zhenyi (李圳宜), is ...
  39. [39]
    'Three-Body Problem' to Become Graphic Novel - Publishers Weekly
    Jun 18, 2024 · The first volume, adapting The Three-Body Problem, is due in December, with the second and third volumes due in 2025 and 2026, respectively.