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Toukiden 2

Toukiden 2 is a 2017 action role-playing video game developed by and published by , serving as the sequel to Toukiden: Kiwami in a series inspired by and demon-slaying lore. Players assume the role of a customizable , a combating massive entities known as that threaten humanity in an alternate-history ravaged by apocalyptic events. The game introduces an expansive open-world environment centered around Mahoroba Village, where exploration, resource gathering, and cooperative multiplayer battles emphasize strategic dismemberment and purification of Oni body parts to prevent their regeneration. It was first released in Japan on July 28, 2016, for , , and , followed by a worldwide launch on March 21, 2017, for , , and Microsoft Windows via . Set two years after the events of its predecessor, the story unfolds in a post-apocalyptic world following "the Awakening," a cataclysm where emerged from portals, destroying much of civilization beginning in . The protagonist, afflicted with after being transported through an Oni Gate, awakens in Mahoroba Village—a sanctuary divided by class tensions between native Guards, refugee , and the ' guild—and must recover lost memories while forging bonds with allies to combat a spreading miasma that warps time and summons more demons. This narrative explores themes of equality and internal conflict within the village, as the player aligns with the Slayers to purify and uncover a larger conspiracy involving historical figures' spirits. Gameplay centers on real-time combat with 11 weapon types, including swords, bows, and new additions like chain whips and sword-and-shield combos, allowing players to target specific limbs for dynamic destruction and material rewards. The system integrates guardian spirits—drawn from legendary Japanese figures such as Nobunaga Oda or —for customizable abilities activated via a "Ritual of Purification," while the "Demon Hand" tool enables , aerial maneuvers, and enhanced attacks. A day-night cycle influences enemy behavior and difficulty across the semi-open world, supported by , side quests, and a companion machina for automated gathering; multiplayer supports up to four players for shared missions, emphasizing teamwork in boss encounters.

Gameplay

Combat Mechanics

Toukiden 2 features real-time action combat where players control Slayers battling massive Oni demons in dynamic encounters. The system emphasizes tactical positioning and targeting, with players selecting from a variety of weapons each offering distinct playstyles and attack patterns. Available weapons include the kusarigama (chain and sickle for agile, multi-hit combos), longbow (ranged precision shots with elemental infusions), spear (long-reach pokes and sweeps), power hammer (heavy, area-of-effect smashes), sword and shield (balanced blocking and quick strikes), and trick whip (versatile lashing attacks with explosive tips). Central to combat is the Demon Hand, a grappling hook-like prosthetic that manifests a giant ethereal hand for versatile utility. Players activate it to pull and sever body parts, traverse elevated terrain by latching onto surfaces, or execute special maneuvers such as binding enemies to restrict movement, retrieving distant items, or launching powered slams. Advanced Demon Hand techniques include Grapple for reeling in targets, Demon Smash for pulverizing limbs, Demon Eater to absorb environmental elements like Geopulse for buffs, and Throw to hurl detached parts back at foes. Defeating Oni requires purifying their forms by targeting and severing specific vulnerable body parts, such as horns, tails, or limbs, to expose and deplete their core life force while preventing regeneration. Weak points glow to indicate exploitable areas, and successful dismemberment triggers phase transitions where the Oni may alter its attack patterns or gain new abilities, demanding adaptive strategies. The process culminates, when the Unity Gauge is full, in using the Demon Hand on a fully exposed, glowing part to perform an Oni Burial, permanently destroying it and advancing toward victory. Mitama, ethereal souls of legendary heroes, enhance combat by equipping up to three to weapons, armor, or the Demon Hand for specialized boosts. These provide effects like increased attack speed, damage infusion, or defensive shielding, categorized into types such as offensive (ATK for raw power), defensive (DEF for guarding and countering), and support (SUP for healing or ally buffs). Equipping matching sets activates combination boosts, amplifying stats like recovery or recharge rates during battles. The Unity Gauge builds progressively during combat through damage dealt, ally coordination, and purifying shared body parts, enabling powerful cooperative maneuvers. When full, it powers Unity attacks, such as the team-wide Burial via Demon Hand, which can simultaneously sever multiple limbs in multiplayer sessions supporting up to four . This rewards synchronized play, with the gauge filling faster in co-op to facilitate devastating joint assaults.

Exploration and Open World

Toukiden 2 features an expansive open world set across multiple interconnected regions known as "Ages," each representing distinct historical and mythological eras inspired by Japanese history, such as the Age of Grace, Age of War, Age of Chaos, and Age of Honor. These areas allow for seamless exploration without loading screens between sub-regions, enabling players to traverse vast landscapes filled with diverse environments ranging from lush forests and snowy tundras to ancient ruins and volcanic terrains. The starting area, often centered around introductory plains and villages, transitions fluidly into more complex zones as the story progresses, promoting a sense of continuous discovery in the Otherworld—a parallel dimension plagued by demonic Oni. At the heart of the game lies Mahoroba Village, the central hub serving as a safe haven for , where can rest, select missions, and engage in social interactions with NPCs and other via multiplayer portals. This village functions as a dynamic base, featuring facilities like the Armory for and armor crafting using gathered materials, and labs where collaborate with the to upgrade Machina technology. Bonding opportunities, such as conversations at communal areas or hot springs, deepen relationships with companions, unlocking story insights and support in hunts. Mahoroba's design emphasizes community and preparation, contrasting the perilous outside its protective barriers. Exploration is facilitated by mechanics like Portal Stones, which enable between discovered shrines and key locations across the Ages, reducing backtracking in the expansive maps. Tenko, adorable companions that players can rescue and befriend, assist in by providing guidance and occasional buffs during traversal, enhancing the sense of in solo or co-op play. Additionally, players can deploy customizable automatons, such as the Machina companion Tokitsugu, to automatically scavenge resources from designated field areas; these robotic aides return with materials after a set time, though they risk damage from environmental threats or encounters. The incorporates dynamic environmental hazards, including pervasive miasma—a poisonous that fills a player gauge over time, reducing visibility, impairing movement, and potentially leading to death if not countered by defeating to purify affected zones. Miasma storms intensify these effects, altering enemy spawn patterns and encouraging strategic timing for hunts, while a day-night cycle further influences appearances, with nocturnal periods often spawning rarer or more aggressive variants. These elements promote adaptive exploration, as players must monitor the miasma level and time their outings to maximize efficiency and safety. The Demon Hand tool, briefly, aids traversal by grappling distant ledges or pulling resources. Side activities enrich the exploration loop, including gathering rare materials from flora, minerals, and defeated lesser scattered throughout the wilds, which are essential for progression. Optional missions, dispatched from Mahoroba, task players with scouting remote areas or aiding NPCs, often revealing hidden Oni nests that serve as mini-boss encounters with unique rewards. Discovering these nests and purifying miasma pockets not only yields loot but also increases the safety level of entire Ages, gradually unveiling more of the and fostering a rewarding cycle of incremental world-building. enhancements, in passing, can provide exploration buffs like increased stamina for longer treks.

Progression Systems

In Toukiden 2, player progression revolves around advancing the character through experience gains, resource collection, and systemic enhancements that prepare for increasingly challenging encounters in a semi-open world. Core loops involve completing missions to earn experience points (XP) and materials, which fund leveling, crafting, and integration, creating long-term incentives for exploration and combat efficiency. Slayer progression occurs primarily through earning XP from defeating Oni, fulfilling mission objectives, and undertaking quests, which collectively level up the character to improve base stats such as health and stamina while unlocking new abilities tied to story advancement. For example, higher levels enhance overall combat viability, allowing access to tougher missions and better equipment slots, with optional items like experience-boosting accessories accelerating the process. Mitama equipped to the Slayer also gain parallel XP from these activities, further amplifying passive benefits like increased resistance to status effects or stamina recovery. Equipment crafting and upgrading form a key pillar, utilizing —obtained via the Ritual of Purification on remains—and materials gathered from or rewards at the village's facility. Players can synthesize new weapons across eleven types (e.g., swords for slashing or guns for ranged attacks), armor sets emphasizing defense or elemental resistances, and accessories, with upgrades reforging items to boost attributes like attack power or affinity to elements such as or . These systems encourage strategic material farming, as purified parts provide rare components essential for high-tier gear tailored to specific playstyles. Mitama collection involves freeing the souls of historical and mythological heroes embedded within during missions, yielding over 200 unique spirits that players equip to weapons, armor, or the Demon Hand for offensive, defensive, or support roles. Each provides active skills (e.g., area-of-effect attacks or healing bursts), passive buffs (e.g., elevated attack speed), and like on defeat, with effectiveness enhanced by leveling them through and or combining lore-related pairs for bonus multipliers. deepens these ties via shrine prayers for growth or kindred affinity, or by spending Haku at Hot Springs facilities to unlock advanced abilities and cosmetic visual customizations, such as altered equipment appearances. Character creation begins with selecting gender, physical features (hair, face, physique), accessories, voice type, and starting weapon, allowing for personalized without impacting stats, and up to three profiles can be managed across save slots. Post-creation expands to adjusting appearance freely in , dyeing armor for aesthetic variety, setting emotes for social interactions, and saving multiple loadouts of equipment and configurations optimized for mission types like solo hunts or co-op. These options integrate with progression by enabling adaptive setups, such as defensive loadouts for high-risk challenges. Missions structure advancement through a mix of main story quests that advance the narrative and unlock regions, free hunts in expansive areas across historical eras (e.g., Age of Yore or ) for open-ended slaying and resource gathering, and challenge missions like survival towers testing endurance against escalating foes. Difficulty and rewards, including XP, Haku, materials, and rare , scale with level, mission rank, and completion metrics such as time or purity efficiency, fostering replayability via multiplayer co-op for up to four players.

Story

Setting and Lore

Toukiden 2 is set in the land of Nakatsu Kuni, a post-apocalyptic world two years after the events of Toukiden: Kiwami and ten years following the cataclysmic Awakening, an event that merged the human realm with the demon-infested , unleashing hordes of upon humanity. This fusion warped the landscape into a hazardous domain filled with noxious miasma, a poisonous gas emitted by the Oni that corrupts the environment and is fatal to all but the , an ancient order of warriors dedicated to protecting mankind. The , referred to historically as Mononofu, have existed for over a as a secretive organization combating demonic threats since antiquity. Drawing from , the are portrayed as colossal, soul-devouring demons originating from another dimension, embodying destructive forces that regenerate severed limbs and grow stronger by consuming human life force. In the Toukiden universe, these yōkai-like entities are responsible for the Awakening's devastation, rampaging from the north and erasing swaths of history by devouring souls, which forces survivors into isolated villages amid the encroaching chaos. The Mononofu of old, whose heroic souls were captured and twisted by the , can be purified and reborn as —ethereal spirits retaining their warriors' memories, abilities, and essences to empower contemporary in the eternal struggle. The Otherworld, the primary battleground, is segmented into distinct Ages representing warped echoes of Japan's historical periods, such as the Age of Grace, which draws inspiration from the and Heian eras but is twisted into labyrinthine ruins and shadowed forests permeated by miasma. These regions include fallen imperial capitals reduced to crumbling fortresses overrun by demons and eternal winter zones like frozen tundras and crystalline seas locked in perpetual ice, symbolizing the Oni's corrupting influence on time and nature itself. Slayer villages, such as Mahoroba in the western Midlands, stand as vital strongholds that safeguard remnants of human culture and history against the oblivion imposed by repeated demonic incursions. Central to the lore is the Demon Hand, a specialized device engineered by the in-game Professor that manifests the user's thoughts as a massive ethereal limb, enabling to perform purification rites on body parts and interact with the corrupted world. This technology underscores the precarious equilibrium between humanity's resilience and the demonic forces, as it allows to sever the 's regenerative hold on devoured souls, perpetuating the cycle of awakenings where portals to the periodically threaten to engulf the remnants of civilization. Through these elements, Toukiden 2 deepens the series' mythology by emphasizing the Mononofu's enduring legacy in preserving balance amid an unending war against existential erasure.

Plot Summary

The story of Toukiden 2 centers on the , a who fought during the catastrophic event known as the Awakening, when hordes of demons invaded and ravaged human civilization. Transported through a dimensional portal amid the chaos of defending and afflicted with amnesia, the awakens in the remote village of Mahoroba ten years later, a for survivors in the demon-infested land of Nakatsu Kuni. Upon awakening, they join the local , elite warriors dedicated to purging the Oni threat, as a mysterious miasma spreads across the world, intensifying the demons' assaults and threatening the remnants of humanity. The narrative unfolds through several key arcs, beginning with initial missions to reclaim overrun territories and protect Mahoroba from encroaching Oni incursions. As the Slayer ventures into warped landscapes and ancient ruins, they uncover a deepening conspiracy tied to forgotten rituals from a lost civilization, which risk awakening an even greater demonic force capable of total annihilation. These discoveries lead to climactic confrontations against colossal Oni bosses, including the shadowy Cimmerian King, testing the protagonist's resolve in battles that blend visceral combat with revelations about the demons' origins. Throughout, the story explores themes of humanity's resilience amid apocalypse, the heavy toll of purification rituals that sever Oni souls, and the blurring boundaries between saviors and the monsters they hunt, amplified by internal village conflicts over resources and ideology. Branching player choices, particularly in forging bonds with spirits and navigating faction loyalties within Mahoroba, shape alliances and influence plot branches, emphasizing the consequences of decisions in a fractured world. The game's timeline builds on events depicted in the prequel anime short produced by in 2016, directed by Takahiro Tanaka, which portrays Slayer struggles preceding the protagonist's awakening and sets the stage for the escalating Oni crisis.

Characters and Factions

The playable companions in Toukiden 2 serve as key allies to the , each bringing distinct personalities and backstories that deepen through interactions. Tokitsugu, a machina construct created by the containing the soul of a deceased , acts as a mentor figure with a brave and reliable demeanor despite its diminutive, childlike appearance. Homura, a rogue thief turned reluctant ally, wields a chained axe and embodies a cunning, independent streak after being defeated and recruited by Benizuki. Returning characters from Toukiden: Kiwami, such as Sōma and Hatsuho, appear as recruitable allies, bridging the series' lore through their established backstories. The antagonists primarily consist of the , supernatural demons born from distorted human souls and flaws, lending them tragic origins rather than pure malevolence; notable examples include the returning , a spider-like hunter preying on humans, and the Despot, a tyrannical large Oni embodying oppressive human vices. There are no overt human villains, but tensions arise from rival Slayer groups within the Mahoroba Village, where factions like the and compete for influence and resources in protecting the shrine maiden , creating inter-faction rivalries that influence recruitment and alliances. Central to the game's structure is the Mahoroba Slayers, the protagonist's primary group based in the western Midlands village of Mahoroba, which serves as a hub contrasting with more isolated rural villages scattered across the . This organization traces its roots to the ancient Mononofu order, a thousand-year-old warrior tradition dedicated to combating incursions, with recruitment involving scouting talented individuals from various backgrounds amid ongoing inter-faction tensions over leadership and strategy. Guest characters from Toukiden: Kiwami, such as Sōma and Hatsuho, appear in cameos or as recruitable allies, bridging the series' lore through their established backstories. Relationship dynamics among companions are fostered through mission participation and relaxation activities like Hot Springs visits, which build affinity levels and unlock personal stories revealing backstories, motivations, and emotional depths, thereby influencing plot branches and group cohesion without direct combat alterations. These bonds highlight themes of camaraderie and redemption, as from rival factions gradually unite against the greater threat.

Development

Announcement and Pre-Production

Toukiden 2 was announced by on September 15, 2015, during the SCEJA 2015 Summer Press Conference, marking it as the sequel to Toukiden: Kiwami. The reveal emphasized an evolution of the series' demon-hunting action, shifting from the mission-based structure of the original to incorporate seamless open-world exploration for greater immersion in the hunting genre. The concept for Toukiden 2 originated from Omega Force's goal to address player feedback on the first game's hub-focused design by integrating deeper narrative elements and expansive, interconnected environments, allowing to traverse a vast world without loading screens between missions. This approach aimed to blend the tactical combat of dismemberment with broader storytelling inspired by , where players battle massive demons threatening humanity's remnants. Initial platform targets included , (Japan-only), and , with a Windows port planned for later release; cross-save functionality was confirmed between the PS4 and Vita versions to facilitate seamless progression across handheld and home console play. A debut accompanied the announcement, showcasing mythological adversaries and enhanced graphics powered by an iterated engine for more fluid visuals and larger-scale battles. The reveal generated early hype around these innovations, positioning the game as a significant step forward in the series' formula.

Design and Production

Development of Toukiden 2 took place primarily between 2015 and 2016 under , with the project building on the foundation of the previous entry, Toukiden: Kiwami. The game faced a one-month delay in , shifting the release from June 30 to July 28, 2016, to allow additional time for quality enhancements. A key technical innovation was the transition to a seamless open-world structure, presenting the game's map as a continuous landscape spanning multiple eras and environments without loading screens between areas. This design aimed to immerse players in a vast, explorable world while integrating dynamic elements like the Demon Hand—a grappling tool for traversal and combat that manifests the user's thoughts for enhanced mobility and attacks. Character animations were enhanced through , employing professional actors to capture realistic movements for and supporting cast. Content creation emphasized diverse demon foes, known as , with over 40 variants featuring unique anatomical parts, behaviors, and weaknesses that players must target and purify during battles. The core story exceeds 30 hours, focusing on narrative depth with character-driven arcs set against Japanese historical and spiritual motifs, voiced entirely in Japanese by notable seiyū including as the Professor (Hakase) and Kōichi Yamadera as Tokitsugu. Full English text localization was implemented for Western releases, supporting subtitles alongside the original audio. Challenges during production included optimizing performance across platforms, particularly ensuring PS Vita portability matched PS4-level visuals and seamless co-op integration without compromising single-player pacing. Developers balanced the open-world freedom with structured mission flow, drawing from feedback on prior titles to refine online features like cross-play between PS4 and Vita. Additionally, a collaboration with produced a promotional anime short consisting of three parts released in July 2016, expanding the lore by depicting events leading into the game's timeline without altering the main plot.

Release and Marketing

Toukiden 2 was first released in on July 28, 2016, for PlayStation 4, PlayStation Vita, and PlayStation 3. The game launched in on March 21, 2017, for PlayStation 4, PlayStation Vita, and Windows via , with the release following on March 24, 2017. A free demo for the PlayStation 4 version became available in on March 15, 2017, allowing players to experience early missions and carry over progress to the full game. The game was offered in a standard edition across all platforms, alongside a Digital Deluxe edition that included early access to such as additional spirits. In Japan, a limited Treasure Box edition was also available, bundling the game with an art book, CD, drama CD, nine character illustration clear files, 17 slayer charms, and an exclusive costume code. Marketing efforts included trailers showcased at the in 2015 and 2016, which emphasized the title's open-world hunting mechanics and dynamic combat against massive demons. collaborated with on a anime short released in three parts in July 2016 to expand the series' lore and attract anime enthusiasts, with a promotional video uploaded in December 2016. Social media campaigns encouraged fans to participate in art contests, with submissions shared via official channels to build community engagement ahead of the Western launch. The version was exclusive to , limited by the platform's hardware capabilities for the game's expansive open-world features. Cross-play functionality enabled multiplayer sessions between and users, but the PC version operated independently without cross-platform support due to differences in frame rates and performance. Post-launch, initial packs introducing new weapons, , and missions were released on a quarterly basis starting in 2017. Koei Tecmo provided ongoing post-launch support through patches addressing bugs and stability issues, including an update to version 1.03 for the PC edition on March 31, 2017, which added options for region-locked multiplayer searches. Free updates also introduced additional content, such as new battlefields and challenge modes to enhance replayability for .

Reception

Critical Reviews

Toukiden 2 received generally favorable reviews from critics, earning aggregate scores of 77/100 on for the version based on 46 reviews, 73/100 for the PC version based on 4 reviews, and a similar but lower-rated on due to performance concerns. The game was praised for its open-world freedom, which allowed for greater and integration of elements compared to linear predecessors in the hunting genre. In , magazine awarded it a score of 36 out of 40, appreciating the cultural ties and immersive world scale. Critics highlighted several strengths in the game's design. gave it a 7/10, commending the imaginative creature designs and the semi-open world's emphasis on exploration-driven gameplay. awarded a 9/10, noting the refined hunting mechanics that evolved beyond typical clones through diverse weapon options and soul enhancements. RPG Site scored it 8/10, praising the narrative depth, robust character creation system, and strong that enhanced emotional moments. The Demon Hand ability was frequently lauded as an innovative feature, enabling vertical aerial and quick traversal to add dynamism to battles against larger . Common criticisms focused on gameplay repetition and technical shortcomings. Reviewers pointed to repetitive side quests and enemy variety in the , which could make navigation feel monotonous despite the expansive map. The multiplayer mode was seen as shallow, sticking to traditional mission-based co-op without incorporating the , limiting its appeal against competitors. On the port, drops and pop-in effects were noted as detracting from the experience, though the core remained solid. Compared to its predecessor Toukiden: Kiwami, reviewers observed significant evolution in scale and cohesion, with the shift to an and added story focus making Toukiden 2 more accessible to newcomers while retaining series depth. outlets emphasized this , positioning it as a strong entry for those new to demon-hunting action RPGs, whereas Japanese reviews like underscored its strengthened cultural resonance and humorous-sad narrative balance. Overall, the title was viewed as a solid advancement in the genre, though held back by familiar tropes in quest design and online features.

Commercial Performance and Legacy

Toukiden 2 achieved moderate commercial success upon its launch, with Media Create reporting 108,588 units sold across , , and platforms in during its first week of availability in late 2016. highlighted the game's strong initial performance in regional markets, particularly on the Vita, where it sold 59,032 copies in that debut week, reflecting robust portable gaming demand in . Globally, the title contributed to the Toukiden series surpassing 1 million units shipped by 2025, though specific breakdowns for Toukiden 2 remain limited in official disclosures. Player engagement was notable at launch, especially in multiplayer modes, with the PC version on reaching a peak of 1,938 concurrent players shortly after its March 2017 release. The Vita community sustained interest through portable co-op play, bolstered by ongoing releases that included new armor sets and characters through 2017, extending support for online sessions. Post-launch, engagement tapered but persisted via community-driven multiplayer peaks during promotional events and sales. As of 2025, multiplayer servers remain operational, with reports of active online play on platforms. As the final major entry in the Toukiden series, the game influenced Omega Force's subsequent projects, paving the way for open-world hunting mechanics in titles like Wild Hearts (2023), which built on Toukiden 2's expansive map design and real-time combat systems. No direct has been announced, but elements such as targeted carried over to other hunting experiences. Culturally, Toukiden 2 expanded the franchise's reach through merchandise like the Japanese Treasure Box edition and PC fan mods introducing new variants, while its story-driven hunts positioned it as a precursor to Monster Hunter: World (2018) in emphasizing narrative alongside action. Support for Toukiden 2 continued with minor patches addressing multiplayer stability and bug fixes through 2017. The game remains playable on modern platforms via and , though no has been revealed as of 2025.

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