Fact-checked by Grok 2 weeks ago

Trading card

A trading card is a small, collectible card typically made from or thick , featuring images, statistics, or artwork related to athletes, celebrities, fictional characters, historical events, or other themes, designed for trading, , and sometimes among enthusiasts. These cards originated in the late as promotional inserts in products, evolving from earlier cards used for goods and services since the . By the early , they became staples in and , particularly for sports figures, marking the birth of modern sports trading cards with the first notable set issued by in 1888 featuring player Jim H. Fogarty. The history of trading cards reflects broader cultural and economic shifts, beginning with Victorian-era trade cards that promoted diverse products through colorful lithography and were actively collected in scrapbooks for their aesthetic appeal. In the United States, Philadelphia-based companies like American Caramel (starting in 1908) and Fleer (1923) expanded production, issuing sets of over 120 baseball cards by 1909 and introducing innovations like cloth-backed designs. Post-World War II, the industry boomed with Topps acquiring Bowman in 1956 and dominating the market, producing billions of cards annually by the 1980s, while rookie cards of icons like Jackie Robinson (1948) and Mickey Mantle (1951) became prized items. The 1990s introduced trading card games (TCGs), with Magic: The Gathering in 1993 pioneering collectible card games that blend strategy, rarity, and artwork, spawning hits like Pokémon and influencing a surge in non-sports cards tied to pop culture. Trading cards encompass several types, including sports cards—the most prominent category, covering , , , , and emerging sports like soccer and Formula 1—with subsets like cards, autographed items, and memorabilia-embedded variants that command premium values due to and fame. Non-sports cards feature entertainment figures, historical scenes, or themed series, such as early 20th-century sets on topics like "’s Trophies" (1910), while TCGs emphasize gameplay mechanics with randomized booster packs containing rare cards for deck-building. Collecting has endured economic cycles, from a 1990s crash due to overproduction to a resurgence, driven by , investment potential, and online platforms like . Today, the trading cards market thrives as a multibillion-dollar industry, valued at approximately $33 billion in 2025 for memorabilia and cards combined, fueled by digital auctions, grading services, and global demand for rare items like a rookie card fetching $125,000 in 2023. This growth underscores trading cards' role beyond hobbyist pastime, positioning them as cultural artifacts and alternative investments in an era of serialized rarities and celebrity endorsements.

History

Origins in the 19th Century

The earliest precursors to modern trading cards emerged in Europe during the 17th century as promotional business cards used by tradesmen to advertise their services and goods, often featuring simple engravings or text on cardstock. These rudimentary cards served practical advertising purposes in markets across Paris, Lyon, and London, predating the more illustrated formats of the 19th century. By the mid-19th century, similar trade cards appeared in the United States around the 1840s, evolving into decorative inserts for products like tobacco and other consumer goods, primarily as direct-to-consumer advertising tools rather than collectibles. In both Europe and the US, these cards were distributed freely to potential customers to promote brands, with early examples focusing on product endorsements or simple illustrations. The development of lithographic printing in the early revolutionized the production of trade cards, allowing for the mass creation of colorful, detailed images on a commercial scale. Originating in around 1796 and refined through the 1840s, enabled printers to transfer designs from stone plates to paper, facilitating multi-color by the 1850s and 1860s. This technological advancement, particularly accelerated in the 1870s and 1880s by innovators like Louis Prang in the , made it feasible to produce affordable, visually appealing cards in large quantities, transforming them from plain business notices into illustrated promotional items. The process involved layering colors through separate stones, resulting in vibrant depictions that appealed to a broad audience and boosted efficacy. Specific examples from the 1870s highlight the educational and thematic potential of these cards. The Liebig Extract of Meat Company, founded in 1865, began issuing chromolithographic trade cards in 1872 as promotional inserts with their product, often in sets of six featuring educational themes such as historical scenes, , or moral stories to engage families and build . Similarly, in the 1880s, the American tobacco firm pioneered the inclusion of illustrated cards in packages, starting around 1876 with series depicting actresses, Native American chiefs, and other cultural figures, initially to stiffen fragile paper packs while serving as advertisements. These cards were not originally intended for collection but as disposable promotional giveaways; however, their artistic quality and serialized nature gradually led consumers to exchange and preserve them, fostering an emergent culture of trading among enthusiasts. This shift marked the transition from purely utilitarian inserts to valued exchangeable items, laying the foundation for more specialized themes in subsequent decades.

Emergence of Sports Cards

The emergence of sports-themed trading cards marked a significant evolution from earlier advertising inserts, with the 1887 Old Judge Tobacco series (N172) by Goodwin & Company introducing the first dedicated athlete-focused collection. Issued continuously from 1887 to 1890, this set featured photographic images of over 500 ballplayers from more than 40 league teams, distributed as promotional inserts in cigarette packages to appeal to enthusiasts. These cards emphasized individual player portraits in action poses, establishing a format that prioritized sports celebrity and collectibility over general product promotion. A pivotal moment came with the 1909-1911 White Border series produced by the , which included the iconic card that became synonymous with rarity and value in the hobby. Wagner, a Hall of Fame for the , reportedly objected to his image being used to promote , leading to the card's production being halted early, resulting in only about 50 to 60 known examples today. This scarcity transformed the card into a , highlighting ethical concerns around endorsements and foreshadowing the premium placed on limited-run sports memorabilia. The 1910s and 1930s saw explosive growth in sports cards, driven by a shift from to youth-oriented products like , which broadened accessibility and tied collecting to children's culture. The 1933 Goudey Gum set, with 240 colorful cards featuring stars like , was a landmark for its high-quality and inclusion of player biographies, making it one of the most influential pre-World War II issues. Building on this, the 1939-1941 Play Ball sets by Gum, Inc. offered innovative designs with full-color photos and innovative layouts, bridging the gap to modern card production while capturing the era's icons amid rising interest in the . Regionally, sports cards adapted to local passions, with early football series emerging in the late 1900s through Cope Brothers' tobacco inserts. The 1908 Solace Noted Footballers and 1909-1911 Clips series depicted prominent players, marking some of the first dedicated soccer card collections in and reflecting the sport's growing national fervor. In , cricket cards appeared concurrently, with issues like the early 20th-century Morris's High Grade Australian Cricketers set of 25 cards promoting local and international players, aligning with the sport's dominance in the region.

Expansion into Non-Sports Themes

The expansion of trading cards into non-sports themes began in , as manufacturers diversified beyond athletic subjects to capitalize on and historical narratives. Early examples included series featuring movie stars, which emerged alongside the of Hollywood, with sets like the 1933 R133 Movie Star Strip Cards depicting actors such as and to appeal to film enthusiasts. Similarly, the 1933 Goudey Indian Gum series (R73) portrayed historical figures and Native American leaders, including General George Custer and chiefs like , blending education with entertainment through colorful illustrations of Western history. By the , comic book characters entered the market, marking a shift toward fictional heroes; the 1940 Gum Inc. set, the first dedicated trading cards, featured 72 panels from the Man of Steel's adventures, riding the wave of popularity during . Following , the 1950s and early 1960s saw a surge in fantasy and themes, reflecting postwar cultural fascination with and the macabre. Chewing Gum, Inc., a dominant producer, launched non-sports lines in 1950 with TV and movie star cards, but quickly pivoted to imaginative genres, exemplified by the 1962 Mars Attacks! series, a 55-card set blending horror and sci-fi with graphic depictions of Martian invasions, artwork by and Norman Saunders, and narrative progression across the cards. This boom paralleled broader trends, as companies like issued over a dozen non-sports sets annually by the mid-1950s, including early space-themed cards that fueled public interest in astronomy amid the . In the 1960s, trading cards increasingly incorporated educational elements, combining fun with factual content to attract younger audiences. ' 1967 series introduced parody stickers mocking consumer products, such as "Chock Full o' Nuts" as "Chock Full o' Bolts," which sold millions and inspired subsequent humor-based lines. Complementing this, produced astronomy-focused sets like the 1963 Astronauts with 3D backs, highlighting figures such as and space missions to educate on NASA's achievements. Animal-themed cards also appeared, with series depicting habitats and behaviors, though often integrated into broader educational narratives rather than standalone sets. Globally, non-sports trading cards adapted local cultural motifs, extending the theme's reach beyond . In , anime-inspired cards proliferated in the 1990s, building on earlier series from the 1980s for properties like ; prototypes for Pokémon cards emerged around 1995, leading to the official 1996 Base Set release that integrated game mechanics with characters, revolutionizing the format. In , fairy tale inserts drew from traditions, with Belgian Liebig Company's chromolithographed cards—such as the 1896 Märchen-Sagen-Fabeln series illustrating tales like Hänsel und Gretel—continuing into the mid-20th century as promotional inserts in products, fostering through collectible art.

Rise of Digital Formats

The transition to digital formats for trading cards began in the 1990s, as technological advancements enabled the digitization of collectibles beyond physical media. Early experiments included CD-ROM-based products that simulated card collecting with interactive features. In 1995, Topps released the Cybr Card, a CD-ROM for NFL cards featuring video highlights, statistics, and printable virtual cards, marking one of the first attempts to bring trading card interactivity to personal computers. By 1997, Donruss introduced the VXP 1.0 collection, the first fully collectible CD-ROM trading cards, which included holographic inserts and multimedia content for baseball players, allowing users to view and "collect" digital versions on their devices. These innovations were limited by the era's hardware but laid groundwork for virtual ownership. Concurrently, the rise of the internet facilitated online scans of physical cards; platforms like early collector forums and databases began hosting high-resolution images by the late 1990s, enabling remote viewing and basic digital trading discussions. The 2010s ushered in blockchain technology, transforming digital trading cards through non-fungible tokens (NFTs) that ensured verifiable scarcity and ownership. A key precursor was CryptoKitties, launched in November 2017 on the Ethereum blockchain by Axiom Zen, which allowed users to buy, breed, and trade unique digital cats as NFTs, mirroring the mechanics of traditional card-based games and introducing gamified blockchain collecting to a broad audience. This project popularized NFTs by demonstrating their potential for unique digital assets, though it strained Ethereum's network due to high transaction volumes. The NFT boom accelerated in 2021 with the launch of NBA Top Shot by Dapper Labs on the Flow blockchain, which tokenized short video clips of NBA highlights as collectible "Moments," blending sports card tradition with digital provenance. By the end of 2022, NBA Top Shot had generated over $1 billion in sales, with a peak monthly volume of approximately $230 million in February 2021, attracting millions of users and validating NFTs as a viable format for sports memorabilia. Advancements in the 2020s focused on physical-digital models and integrations, enhancing accessibility and immersion. Topps pioneered cards in sets like 2023 Series 1, where physical cards included QR codes linking to redeemable NFTs on the , allowing collectors to own both tangible and versions of the same asset. This approach bridged traditional and virtual collecting, with twins enabling easier trading and augmented features like animations. platforms further expanded opportunities; , with its user-generated 3D worlds, integrated virtual trading mechanics for items, including card-like collectibles, where players exchange assets in immersive environments akin to a persistent . Despite these innovations, the digital trading card market faced significant challenges from 2022 to 2025, exacerbated by the crypto winter. NFT trading volumes collapsed by 97% between January and September 2022, dropping from $17 billion to $466 million, as broader market downturns eroded investor confidence and led to widespread sell-offs. This volatility persisted into 2025, with fluctuating prices tied to and cycles, prompting collectors to question the long-term value of digital . Regulatory scrutiny intensified, with U.S. agencies like the examining NFTs for potential securities violations and emphasizing compliance in blockchain-based assets, which slowed innovation and increased operational costs for platforms.

Production

Manufacturing Processes

The manufacturing of trading cards begins with the design phase, where artwork is created using digital tools such as for vector-based graphics or for raster images, ensuring high-resolution outputs at a minimum of 300 DPI to maintain clarity during printing. Designers develop card fronts featuring thematic images, characters, or objects derived from initial sketches, while backs include consistent branding elements like logos and text details, all formatted in CMYK color mode with a 3 mm bleed for edge-to-edge printing. Following creation, proofing involves reviewing digital files for alignment, color accuracy, and errors, often using printer-provided templates before final approval to prevent production issues. Printing techniques primarily employ offset for high-volume runs, a where ink is transferred from metal plates to rubber blankets and then onto large sheets of cardstock via CMYK separations, allowing for precise color reproduction and efficiency in producing millions of cards. This method, utilizing advanced presses like the Lithrone G40, applies inks in layers to bonded two-ply cardstock, with halftoning techniques to blend colors and avoid patterns. For added protection and gloss, has been applied since the , forming a thin, durable over the printed surface to enhance shine and resist wear, particularly on premium or holographic variants. After printing, sheets undergo cutting via mechanical or die-cutting machines to separate individual cards to standard sizes like 2.5 by 3.5 inches, followed by inspections to detect defects such as misprints or alignment errors before proceeding. Packaging involves collating cards into booster packs or boxes, often with automated heat-sealing of wrappers, and additional checks for completeness and condition to ensure consumer satisfaction. Materials for trading cards evolved significantly in the late , shifting from basic cardstock to advanced composites for enhanced durability and visual appeal. In the 1990s, manufacturers introduced chrome finishes and refractor foils, with launching the first Refractor series in its 1993 Baseball’s Finest set using prismatic technology on chromium paper to create light-refracting effects that captivated collectors. This innovation, building on glossy cardstock trends, extended to other producers like Upper Deck by the mid-1990s, establishing premium lines with foil overlays for rarity and shine.

Major Manufacturers and Brands

The trading card industry is dominated by a handful of major manufacturers, primarily focused on sports and entertainment themes, with , Upper Deck, , and Fanatics Collectibles holding a collective market share of approximately 70-80% of global revenue in the sector as of 2025. These companies leverage exclusive licensing agreements with major leagues and integrate innovative production techniques to maintain their positions, contributing to an overall sports trading card market valued at over $12 billion in 2024 and projected to grow significantly into the decade. Topps Company, founded in 1938 by the Shorin brothers in , , initially as a manufacturer, entered the trading card market in the early 1950s with its iconic series bundled with gum. held an exclusive monopoly on (MLB) licensing for over 70 years, producing official cards until a pivotal shift in 2021 when Fanatics secured exclusive MLB and MLB Players' Association rights starting in 2022, effectively ending Topps' dominance. In 2022, Fanatics acquired Topps' sports and entertainment trading card division for $500 million, integrating it into its broader collectibles portfolio while retaining the Topps brand for MLB, soccer, and other lines. As of 2024, Fanatics Collectibles—which encompasses Topps—generated $1.6 billion in revenue, driven by sports cards and entertainment products sold in over 100 countries. Upper Deck entered the market in 1989, revolutionizing trading cards with the introduction of holographic technology to combat counterfeiting and enhance visual appeal, starting with its debut NHL card set featuring full-bleed images and premium card stock. The company quickly secured exclusive rights to National Hockey League (NHL) trading cards in 1991, a that has been renewed multiple times and remains in place as of 2025, positioning Upper Deck as the primary producer for hockey collectibles. Headquartered in , Upper Deck has expanded into other sports like and , emphasizing authenticity through patented holograms and autographed memorabilia, contributing to its status as a key player in the high-end segment of the $12 billion-plus sports card market. Panini Group, originating in Modena, Italy, in 1961 as a sticker and trading card producer founded by brothers Giuseppe and Benito , rose to prominence with its official Italian soccer collections and later global expansions into albums. The company has established itself as the global leader in soccer trading cards through exclusive and licenses, producing sets for major international tournaments and leagues that dominate the non-U.S. sports card segment. To bolster its U.S. presence, Panini acquired the assets of —a historic American card brand—in 2009, gaining entry into and NBA licensing while retaining Donruss imprints for and products. As of 2025, Panini holds significant market influence in and , though it faces transitions with expiring NBA rights at the end of 2025 and rights in 2026, amid reports of exploring strategic options including a potential sale. Fanatics, which began as an platform in 1998 and formally entered the trading card space in 2021 through aggressive licensing pursuits, has rapidly ascended via of manufacturing, distribution, and online sales channels. The company secured exclusive MLB licensing in 2022 (initially set for 2026 but accelerated via the acquisition) and MLB Players' Association rights starting in 2023, followed by a multiyear NBA and NBPA deal announced in 2025 for -branded cards beginning in 2026. Fanatics' strategy emphasizes end-to-end control, from product design to , enabling seamless integration of physical cards with digital platforms and boosting overall group revenue to $8.1 billion in 2024, with collectibles as a high-growth pillar.

Types

Sports Cards

Sports trading cards focus on athletes and their achievements in professional and competitions across various disciplines, including , , , , soccer, and emerging . These cards typically feature player statistics, highlights, and photographic images, serving as tangible connections to real-world athletic performances and team rivalries. The category's appeal lies in its ability to capture the excitement of culture, fostering a dedicated of collectors who value cards as mementos of historic moments and personal . Core formats in sports trading cards include rookie cards, which mark a player's debut in professional leagues and often command premium value due to their scarcity and potential for future stardom; autographed inserts, where athletes sign cards either on-card or via labels for added authenticity and personalization; and relic patches, such as swatches from game-worn jerseys embedded in cards, a innovation introduced in the late 1990s by manufacturers like to blend memorabilia with traditional card design. The cards segment dominates the broader trading card industry, representing about 80% of its USD 15.8 billion global value in 2024, with the subcategory alone valued at USD 12.62 billion, largely propelled by intense and the emotional investment in narratives. Cross-sport trends emphasize parallel editions, where base cards receive treatments like gold foil stamping for enhanced visual appeal and rarity, encouraging collectors to pursue complete rainbows of versions across sets; these mechanics integrate with set-building practices, where enthusiasts assemble full rosters or themed subsets to achieve comprehensive team or league representations. In the , the category has seen growth in inclusivity, particularly with , exemplified by ’s WNBA series that surged following the league's popularity boom post-2020, including rookie cards and autographs of stars like , driving a 650% increase in trading card sales from 2020 to 2024.

Non-Sports Cards

Non-sports trading cards encompass a diverse array of themes beyond athletics, focusing on , pop , , and imaginative narratives that appeal to collectors seeking cultural artifacts and elements. These cards often feature licensed properties from films, , and , blending visual art with episodic content to create immersive collections. Unlike sports cards, which emphasize statistics and performance, non-sports cards prioritize thematic depth and artistic expression, fostering communities around shared interests in and . Major themes in non-sports cards include entertainment, exemplified by the 1977 Star Wars set, which captured the film's iconic characters, action scenes, and production details across five series totaling 330 cards and 55 stickers. This set introduced movie facts, actor profiles, and story summaries, revolutionizing non-sports collecting by tying cards to blockbuster cinema and achieving enduring popularity among fans. Pop culture themes surged in the 2020s with photocards, particularly those from albums like "BE" (2020), featuring polaroid-style images that fans trade for their rarity and personal connection to idols, driving a valued in thousands for premium variants. Historical themes draw from pivotal events, such as generals series from the late 19th century, like the 1889 Duke Tobacco cards depicting Union and Confederate leaders, which provided educational vignettes on battles and biographies to commemorate the era's legacy. Later iterations, including 1962 News cards, expanded this with illustrated narratives of key figures, appealing to history enthusiasts for their documentary-style appeal. Iconic series have blended collectibility with interactivity, such as the 1993 Magic: The Gathering starter decks from , which launched the first widely successful trading card game with 295 unique cards in the Alpha edition, combining fantasy artwork, strategic gameplay, and rarity mechanics like the to create a hybrid collectible-game format. This innovation shifted non-sports cards toward playable systems, influencing global gaming culture. Satirical series like , introduced by in 1985, parodied the wholesome dolls through grotesque, humorous illustrations across 15 original series, using sticker-card formats to critique consumerism and appeal to collectors with their edgy, parody-driven humor. Niche markets within non-sports cards explore specialized interests, including political figures through parody sets tied to events like the , such as Decision Trading Cards' series featuring caricatured candidates and key issues in limited-edition formats to satirize campaigns while commemorating electoral moments. Art-focused niches feature limited-edition prints from manufacturers like Upper Deck, which produce premium gallery prints and sketch cards showcasing original artwork from entertainment licenses, such as or properties, in numbered runs for high-end collectors valuing artistic exclusivity. Global variations highlight regional storytelling preferences, with Japan's manga-inspired cards like the 1999 Yu-Gi-Oh! Duel Monsters Vol. 1 booster packs from , featuring 40 cards drawn from the series, emphasizing dueling mechanics and character lore to bootstrap the game's phenomenon status. In contrast, European comic strip cards often adapt traditions, as seen in Weetabix promotional cards from the 1970s, which integrate adventure panels into collectible formats celebrating national humor and historical satire. These differences reflect cultural emphases, from Japan's game-oriented ties to Europe's narrative comic heritage. Valuation in non-sports cards shares factors like rarity and condition with broader trading card markets, but thematic licensing often amplifies demand.

Collecting Practices

Methods of Acquisition

Trading cards are commonly acquired through retail packs, which are sold as blind boxes containing a fixed number of cards with randomized contents. These packs are available at hobby shops specializing in collectibles and larger big-box retailers such as and , making them accessible to a broad audience of casual and dedicated collectors alike. Retail products typically offer lower for pulling or high-value cards compared to hobby-exclusive versions; for instance, in baseball sets, the odds of obtaining certain premium inserts or autographs can be as low as 1:100 packs or worse, emphasizing the element of chance in these purchases. The secondary market provides another primary avenue for acquisition, where collectors buy and sell individual cards or sealed products through auctions and conventions. Platforms like , founded in 1995, dominate online auctions and facilitate approximately $1.5 billion in annual sales of sports cards, with the global sports trading card market alone valued at approximately $1.47 billion in 2023. In-person events, such as the National Sports Collectors Convention—established in 1980 and now drawing over 100,000 attendees annually—serve as major hubs for auctions, dealer booths, and direct negotiations, fostering a vibrant marketplace for vintage and modern cards. Direct sales channels have expanded acquisition options, particularly through live box breaks that emerged in the mid-2000s and proliferated in the via online streaming. In these events, breakers purchase sealed boxes of cards and divide them into team- or player-specific "spots" sold to participants, who receive the corresponding pulls in real-time unboxings broadcast on platforms like , , or ; this model gained widespread popularity around 2011, allowing remote collectors to access premium products without buying entire boxes. Subscription services from manufacturers like further enable direct acquisition, such as monthly boxes delivering curated packs and exclusives, exemplified by their 2023 offerings that provided ongoing access to new series releases. Community exchanges round out methods of acquisition, emphasizing trades that build social connections among collectors. At conventions like the National Sports Collectors Convention, attendees swap cards in designated areas to complete sets or acquire desired pieces, often prioritizing personal collections over monetary value. Online forums, such as , facilitate similar trades through dedicated sections where users post wants lists and negotiate exchanges, highlighting the hobby's communal aspect and enabling global participation without financial transactions.

Storage and Preservation Techniques

Proper storage and preservation of trading cards are essential to maintain their and prevent from environmental factors, handling, or material interactions. Basic protection methods include using thin sleeves, often referred to as penny sleeves, which fit snugly around individual cards to shield them from dust, fingerprints, and minor abrasions during handling or storage. These sleeves, along with rigid top-loaders—semi-rigid holders that sleeved cards—provide additional defense against bending, pressure, and impacts. Together, these inexpensive holders form the foundation of everyday protection for most collectors, allowing cards to be organized in boxes or albums without direct exposure to external elements. For more valuable or long-term holdings, advanced techniques offer superior safeguarding. Slab encapsulation, pioneered by Professional Sports Authenticator (PSA)—founded in 1991—involves sealing cards in tamper-evident, sonically welded plastic cases that prevent tampering and isolate the card from air, moisture, and contaminants. Complementing this, climate-controlled storage is recommended to minimize chemical breakdown in the card's paper and inks, with ideal conditions around 70°F (21°C) and 50% relative humidity to avoid warping, brittleness, or mold growth. Such environments, often achieved using dehumidifiers, air-conditioned rooms, or specialized vaults, help preserve structural integrity over decades. Maintaining high condition through these methods directly influences a card's market value, as detailed in grading standards. Display options balance visibility with preservation for cherished pieces. Binders with acid-free, PVC-free pages suit common cards, enabling easy viewing and sorting while protecting against dust accumulation in a stable, upright position. For high-value items, shadow boxes or wall-mounted frames provide aesthetic presentation, often incorporating UV-blocking acrylic to filter harmful ultraviolet rays that can fade colors over time. UV-protected cases, such as magnetic holders or enclosed displays, further ensure light-sensitive cards remain vibrant without compromising accessibility. A key pitfall to avoid is the use of (PVC) plastics in sleeves, binders, or holders, as PVC degrades over time through off-gassing of and plasticizers, leading to yellowing, embrittlement, or chemical migration that stains and deteriorates card surfaces after years or decades. Opt instead for inert alternatives like or , which remain stable and non-reactive under normal conditions.

Valuation

Condition and Grading Standards

The condition and grading of trading cards refer to the systematic of a card's physical state, which significantly influences its authenticity, preservation, and market value. Professional grading services emerged to standardize assessments that were previously subjective, relying on individual collector or dealer opinions. Before the , card evaluations were informal and inconsistent, often based on visual inspections without uniform criteria or protective measures. The introduction of in the early 1990s, followed by a surge in professional encapsulation during the , transformed the hobby by providing tamper-evident slabs that protect cards while assigning objective numeric scores. The (PSA), established in 1991, pioneered the dominant 1-10 numeric for trading cards, where higher numbers indicate superior condition. A PSA 10, designated as Gem Mint, demands near-perfect attributes, including centering of approximately 50/50 on both front and back (with minimal tolerance for deviation, typically under 5% for qualifying grades), sharp corners free of any wear, smooth edges without chipping, and a flawless surface absent of scratches or print defects. Lower grades account for increasing imperfections; for instance, a PSA 7 (Near Mint-Mint) allows slight wear on corners and edges, minor surface scratches, and centering up to 65/35. PSA's has become the , with the company processing over 15 million cards in 2024 alone, reflecting its massive scale by 2025. Other major services include Beckett Grading Services (BGS), which also employs a 1-10 but incorporates subgrades for four key attributes—centering, corners, edges, and surface—to derive an overall score, allowing for more granular evaluation of specific flaws. BGS, launched in 1999, emphasizes these subgrades to highlight strengths and weaknesses, such as assigning a 9.5 for corners while noting a lower score for surface quality. Sportscard Guaranty Corporation (SGC), founded in 1998, uses a 1-10 that includes half-grades and qualifiers such as Pristine for exceptional centering and surface quality, renowned for its conservative scoring that avoids inflating grades and prioritizes consistency, particularly for cards. In 2024, SGC was acquired by Collectors Holdings, the parent company of , consolidating two leading grading services. Grading focuses on four primary defects that determine a card's score across services. Centering assesses the of the image within borders, where off-center (e.g., exceeding 60/40 ratios) can drastically lower grades due to uneven margins. Corners are examined for dents, dings, or fuzziness from handling or factory cuts, with even minor wear disqualifying higher scores. Edges evaluate chipping, whitening, or roughness along the borders, often resulting from storage or shuffling. Surface quality checks for scratches, print defects, stains, or loss of gloss, as these visible imperfections directly impact eye appeal. These criteria ensure that graded cards maintain verifiable condition, enhancing collector confidence in authenticity and value.

Factors Influencing Rarity and Demand

Rarity in trading cards is primarily determined by scarcity mechanics, such as controlled print runs and serial numbering, which limit the total number of copies produced. Manufacturers like and deliberately restrict production for certain inserts and parallels to create exclusivity; for instance, serial-numbered cards are often capped at low quantities, such as /500 or /250, where the numbering (e.g., 1/500) indicates the card's position within the total print run. This approach ensures that only a finite supply exists, differentiating high-end cards from mass-produced base sets that may have print runs in the millions. Demand for trading cards is heavily influenced by popularity drivers, including athlete performance and cultural . Player achievements can cause immediate value spikes; for example, Shohei Ohtani's cards saw significant increases following his 2023 American League award, with interest and prices surging due to his dual-threat dominance in . Similarly, nostalgia fuels enduring appeal for 1980s-era cards, as evidenced by Michael Jordan's 1986 Fleer rookie, which has fetched over $1 million at , driven by collectors' sentimental attachment to his iconic career. Market trends further shape rarity and demand through broader economic and cultural shifts. The triggered a massive surge in trading card sales from 2020 to 2022, with reporting a 142% year-over-year increase in 2020 alone, as collectors turned to the hobby amid lockdowns. This boom was followed by stabilization in 2023-2025, with prices correcting after the initial hype and returning to more sustainable levels. Emerging celebrity crossovers, such as Fanatics' 2024 efforts to produce official trading cards, highlight how non-sports icons can expand demand into music and entertainment markets. At its core, trading card valuation follows a basic supply-demand model, where value is driven by the interplay of , , and available supply—often conceptualized as value proportional to ( × ) / supply. This dynamic is illustrated by the 1909-1911 card, whose extreme rarity (fewer than 60 known copies) and historical led to a $7.25 million private sale in 2022. Condition acts as a multiplier in this equation but is secondary to these foundational factors.

Terminology and Resources

Key Terms and Definitions

In the trading card hobby, a refers to a player's first issued after their professional debut, often marked with a specific designation such as an "RC" logo to indicate its status as the initial representation in a set. A chase card is a rare and valuable insert that collectors specifically seek when opening packs, often prioritizing it over common base cards due to its scarcity and appeal. Parallel cards are variant versions of base cards featuring alternative designs, such as different color schemes or finishes like , that run alongside the standard set while maintaining a similar layout. The base set forms the core of a trading card product, consisting of the most commonly produced cards that provide the foundational collection for enthusiasts. In contrast, an insert is a specialized subset of cards within a product, distinct from base and parallel cards, often themed around elements like player relics or milestones and printed in limited quantities. Regarding value, blue chip cards denote high-end, reliable investment pieces in the collecting community, akin to premium stocks, exemplified by iconic items like certain Mickey Mantle rookies that hold steady long-term appreciation. In trading card games, cards follow a rarity hierarchy: commons are the most abundant and basic (marked by black symbols), uncommons offer moderate scarcity and utility (silver symbols), and rares provide greater power or collectibility (gold symbols), with mythic rares as the pinnacle. In the digital realm, an NFT drop describes the limited release of a new collection on a , where trading cards or assets are minted and distributed to buyers in a controlled manner. Soulbound tokens represent non-transferable digital assets tied to a user's address, introduced via EIP-4973 in 2022 to enable identity-linked credentials without resale capability.

Catalogs and Reference Materials

Print catalogs have long served as foundational references for trading card collectors, providing detailed checklists, historical context, and pricing information. One prominent example is the Standard Catalog of Baseball Cards, first published in 1979 by and issued annually thereafter until its final print edition in 2016. This comprehensive guide covers approximately 5,000 sets from 1863 to 1980, encompassing more than 250,000 listings with values for cards in various conditions, aiding collectors in identification and valuation. No official print or digital continuation has been produced since 2016. Digital resources have increasingly supplemented and sometimes surpassed print materials in accessibility and timeliness. The Beckett Online Price Guide, launched in the early as a subscription-based service, offers real-time pricing data drawn from recent sales for and non-sports cards across multiple categories, including , , and . It includes features for organizing personal collections and tracking market values, making it a go-to tool for contemporary collectors. Complementing this is the Trading Card Database (TCDB), a free, user-generated platform at tcdb.com that, as of , lists over 28 million cards with nearly 7 million images submitted by users, along with complete checklists for thousands of sets. Specialized guides extend coverage to non-sports trading cards, adapting formats from established references. The Overstreet Comic Book Price Guide, published annually by Robert M. Overstreet since 1970, primarily focuses on but earlier editions, such as the 1993 Overstreet Comics and Cards Price Guide (433 pages), integrated pricing for comic-related and non-sports trading cards featuring movies, TV shows, or historical figures. Current editions (around 1,000 pages as of the 2025-2026 issue) emphasize without dedicated trading card sections. This resource remains valuable for collectors of thematic non-sports sets overlapping with . These catalogs and references are essential for practical applications in collecting, such as compiling checklists to complete sets or analyzing historical pricing trends. For instance, they document the "junk wax era" of the late 1980s to early 1990s, when overproduction by manufacturers like and Upper Deck flooded the market, leading to widespread of common cards—often reducing values to fractions of their original retail price due to supply exceeding demand. By tracking such shifts, collectors can better assess long-term investment potential and avoid overpaying for saturated issues.

Challenges and Innovations

Counterfeits and Authentication

Counterfeits in the trading card hobby pose significant risks to collectors, ranging from subtle alterations to sophisticated reproductions that mimic high-value items. Common types include altered commons, where low-value cards have their edges trimmed to enhance centering and overall appearance, often evading casual inspection but detectable through uneven borders or irregular wear patterns. Another prevalent fake involves printed replicas, where counterfeiters use advanced to replicate autographed cards, creating convincing forgeries of signatures on base cards to pass them as rare autos. High-profile cases highlight the scale of these issues. In a multi-year scam uncovered in 2024, two individuals in Washington state used forged PSA labels to authenticate and sell over $2 million in fake trading cards, leading to federal charges and underscoring vulnerabilities in third-party grading slabs. Similarly, in 2024, phishing scams targeting NFT trading cards proliferated, with fraudsters creating fake websites to steal digital assets and wallet credentials from collectors, resulting in widespread losses across blockchain-based platforms. Authentication technologies have evolved to combat these threats. Upper Deck introduced holographic seals in 1989 on the backs of its trading cards to deter counterfeiting, later expanding to a multi-step process including tamper-evident holograms and certificates for autographed memorabilia in the 2000s. For emerging hybrid physical-digital cards, verification gained traction by 2025, enabling immutable ownership tracking and detection. Legal actions reinforce efforts against counterfeits. In 2001, federal authorities charged six individuals in a multimillion-dollar manufacturing and distributing fake sports trading cards, marking one of the earliest major crackdowns on printed replicas. More recently, in 2025, the FBI assisted police in raiding a tied to a decades-long counterfeit memorabilia scheme potentially worth hundreds of millions, including forged autographed items, leading to ongoing investigations. Major manufacturers like have pursued protections through litigation to curb unauthorized reproductions, though specific cases often involve broader antitrust disputes with competitors.

Digital and Emerging Technologies

(AR) technologies have transformed trading card interactions by overlaying digital elements onto physical cards, creating immersive experiences. In 2023, continued its legacy of AR integration, building on earlier innovations like the 2009 webcam-based 3D animations, through mobile apps that allow users to scan cards for interactive 3D player models and animations. Similarly, Pokémon trading card features have incorporated AR elements, such as fan-developed AR photography that enables users to capture and recreate cards in real-world environments for enhanced visualization. These developments echo Pokémon GO-style augmented hunts, where conceptual and fan-developed AR apps simulate card-based scavenger activities by projecting Pokémon onto physical locations via device cameras. Artificial intelligence (AI) applications have advanced card assessment and valuation, streamlining processes traditionally reliant on manual inspection. By 2024, machine learning-powered apps like CollX utilized visual recognition technology to scan trading cards and provide instant market valuations, processing images against databases of millions of cards in seconds. This AI-driven approach extends to auto-grading, with tools such as Card Boss and Binder AI evaluating condition factors like centering, corners, edges, and surface quality to assign preliminary grades, aiding collectors in before professional submission. These innovations, including PSA's 2025 AI for and grading readiness, reduce subjectivity and accelerate workflows in the trading card ecosystem. Blockchain technology extends beyond non-fungible tokens (NFTs) to facilitate of physical trading cards, democratizing access to high-value assets. Platforms like enable users to purchase shares in rare cards, such as iconic sports memorabilia, through tokenized equity interests secured on for transparent and trading as of 2025. Similarly, CardShares leverages for fractional shares in premium cards, allowing and without full asset control, thereby lowering entry barriers for investors. Emerging trends point toward biometric-linked cards for enhanced ownership verification, integrating digital identity features to link collectors' biometrics with card authenticity in secure ecosystems. Additionally, sustainable digital twins—virtual replicas of physical cards stored on —offer eco-friendly alternatives by minimizing production and shipping waste while preserving collectible value through immutable digital records. These advancements, including / expansions and refinements, signal a convergence of physical and digital realms in trading cards by late 2025.

References

  1. [1]
    Sports Cards - Encyclopedia of Greater Philadelphia
    Sports cards developed from the cardboard originally used by tobacco companies as pack stiffeners to protect cigarettes from bending and breaking.Missing: definition | Show results with:definition
  2. [2]
    Trade Cards: A Short History - Rare and Manuscript Collections
    Trade cards were small, colorful cards with company info and images, used from the 1870s to 1900, and were popular with the public.Missing: credible | Show results with:credible
  3. [3]
    Trade Cards | History Detectives - PBS
    Trade cards were used primarily during the late 19th century to advertise everything from breath freshener to Coca-Cola.Missing: definition types
  4. [4]
    Baseball Cards: Historic Highs and Lows - Strong Museum
    Nov 17, 2023 · The mid-20th century marked the first high point of classic baseball card production and collecting. At the same time, the values of certain cards began to ...Missing: types | Show results with:types
  5. [5]
    Researching Collectible Card Game History at The Strong
    Aug 13, 2025 · The general idea behind CCGs is that cards that are used to play the game can also be treated as collectible objects. This is achieved ...Missing: types | Show results with:types
  6. [6]
    The Economics of Sports Cards
    Mar 8, 2023 · Collecting cards itself has been a hobby since the 19th century, and really picked up speed in the 1980s with basketball (think Michael Jordan).Missing: definition | Show results with:definition
  7. [7]
    2025 - Sports Memorabilia & Trading Cards Market size estimated at ...
    Dec 16, 2024 · The industry, including trading cards, is projected to reach $271.2 billion by 2034, with a robust CAGR of 22.1% during the forecast period of 2024–2034.Missing: credible | Show results with:credible
  8. [8]
    Smoke Signals: Cigarette Cards from the 19th and 20th Centuries
    One of the earliest forms of direct-to-consumer advertising was trade cards (or tradesman cards), probably first issued in the US in the 1840s.
  9. [9]
    Victorian-Era Card Collection: Advertising Cards - Spurlock Museum
    Oct 18, 2024 · During the 1880s, trade cards became “the most ubiquitous form of advertising in America,” outperforming the then-novel art of periodical advertising.<|separator|>
  10. [10]
    Innovative Advertising and the Metamorphic Trade Card | Lemelson
    Feb 13, 2017 · Mechanization of color lithographs allowed for trade cards to be created quickly, cheaply, and in large quantities for wide circulation. Trade ...Missing: development 19th
  11. [11]
    Trade Cards and Making an Impression | Inside Adams
    Jan 13, 2023 · A firm owned by Louis Prang would also play a major role in the development of the trade cards in the 19th century. The waning years of the 19th ...<|control11|><|separator|>
  12. [12]
    [PDF] A HISTORY OF TOBACCO TRADING CARDS
    Tobacco cards started in the 1880s with bathing women, then sports heroes. The heyday ended after WWII, but the hobby continues today.
  13. [13]
    CardFacts Baseball Cards 1887 Old Judge (N172) - PSA
    Issued continuously from 1887 to 1890, the Goodwin Company's Old Judge baseball series depicts hundreds of ballplayers from more than 40 major and minor league ...
  14. [14]
    Roger Connor, 1st Base, New York, from the Old Judge series ...
    The "Old Judge" series of baseball cards (N172) was issued by Goodwin & Company from 1887 to 1890 to promote Old Judge Cigarettes. ... Mission and History ...
  15. [15]
    Baseball Cards, 1887-1914, Card Sets in Chronological Order
    This set is generally acknowledged as the first significant tobacco set issued. Ten baseball players are included in the set, which also depicts six other ...
  16. [16]
    #Shortstops: A Rarer Honus Wagner Card | Baseball Hall of Fame
    Produced by the American Tobacco Company in 1909, the Honus Wagner T206 card is arguably the most celebrated baseball collectible.
  17. [17]
    Rare T-206 Honus Wagner baseball card sold for record ... - ESPN
    Aug 4, 2022 · The folklore of the card hinges on its uber-rarity (somewhere between 50 and 60 copies exist) and multiple theories on why so few Wagners exist ...
  18. [18]
    The 1900 Cope Golfers Set is the Most Famous of Early Issues from ...
    Mar 12, 2023 · The 1900 Cope's Golfers set is considered as the sport's landmark pre-war issue but the cards can be tough to locate.
  19. [19]
    1933 Goudey Baseball Card Set - Just Collect
    The 1933 Goudey set, with 240 cards, was important, featuring many top players, including Babe Ruth, and a missing card #106. It also included many Hall of ...
  20. [20]
    1934 Goudey Baseball Checklist, Details, History and More - Beckett
    Feb 28, 2025 · Goudey's massive 1933 set is known as the original. The 1935 set is known as the 4-in-1 set for its quad-style layout featuring four players on one card.
  21. [21]
    1939 Play Ball Baseball: Cards on the Cusp of War - Beckett News
    Apr 12, 2024 · The 1939-41 Play Ball sets served as a bridge between Goudey's popular pre-war baseball sets and the start of what is considered the 'Modern Era' with the 1948 ...
  22. [22]
    Top Ten Play Ball Baseball Cards - Pre-War Cards
    May 1, 2019 · Play Ball printed baseball cards from 1939 through 1941. While some other sets were printed during that time, Gum, Inc. (the set's producer) ...Missing: 1930s | Show results with:1930s
  23. [23]
    COPE - Football Soccer Cards
    The blue CLIPS cards came in 3 series, first issued in autumn 1909, then two more series during the 1909-10 and 1910-11 season. NOTE: THIS PAGE, below there is ...Missing: 1890s | Show results with:1890s
  24. [24]
    Cigarette cards - NYPL Digital Collections
    American editors : First series (Allen & Ginter). 50. American scenes with a policeman ("Finest" or "Bravest" Chewing and Smoking Tobacco).
  25. [25]
    Movie Card History
    Chile, surprisingly, was a particularly prolific issuer of movie star cards in the 1930s, producing some fine and interesting sets.
  26. [26]
    Non-Sports Cards - 1933 Goudey Indian Gum (R73) | PSA CardFacts®
    The 1933 Goudey Indian Gum set has 216 cards with Native American depictions, but the backs have politically incorrect text. The set has variations and a ...
  27. [27]
    1940 Gum Inc. Superman Trading Cards | Antiques Roadshow - PBS
    These are the 1940 Superman trading cards, released by Gum, Inc., which later ended up turning into the Bowman Company, which went on to produce tons of ...
  28. [28]
    1962 Topps Mars Attacks Trading Cards - The Cardboard Connection
    Jan 17, 2025 · 1962 Topps Mars Attacks has a total of 55 cards. As with most sets from the era, the first and last cards carry a premium as they were often the ones to get ...
  29. [29]
    The Weird, Endless World of Non-Sports Trading Cards
    Nov 5, 2015 · In 1886 a cigarette company began including cards featuring baseball players in their packs of smokes. The rigid cards helped to keep the ...
  30. [30]
    Topps Wacky Packages
    Created by Art Spiegelman to parody and spoof well-known brands and brand packaging, the first Wacky Packages set was released in 1967.
  31. [31]
    Animals and Wildlife - Trade Cards - Cofton Collections
    Trading Cards. 20 Odds · Aircraft · Animals and Wildlife · Beauties · Birds, Butterflies and Moths · Brooke Bond · Cricket · Cats, Dogs and ...
  32. [32]
    Pre-99 Vintage Japanese Pokémon Sets, a Summary Guide - Articles
    Oct 27, 2020 · 96 Japanese Base (or “Basic”) cards introduced us to the iconic card art and TCG gameplay which would sweep the US and the world in 1999.
  33. [33]
    A 1896 Liebig trade card from the Märchen-Sagen-Fabeln ... - Alamy
    1–3 day delivery 30-day returnsA 1896 Liebig trade card from the Märchen-Sagen-Fabeln series, illustrating the fairy tale Hänsel und Gretel. These collectible cards were issued with ...<|separator|>
  34. [34]
    1996 Topps Football Brought Fun, But Missed Key Rookies
    Nov 29, 2021 · The Cyber card offered a CD-ROM full of highlights, interactive stats and more. Aside from the iconic and classic flagship Topps set, one of the ...
  35. [35]
    Interactive Infancy: 1997 Donruss VXP 1.0 CD-ROM
    Nov 11, 2015 · The dawn of interactive trading cards took place nearly 20 years ago, when Donruss introduced its VXP 1.0 CD ROM collection in 1997.
  36. [36]
    The Evolutionary Journey of Sports Cards - Card Capsule
    Sports cards, originating as simple marketing inserts in tobacco products in the late 19th century, have evolved into a dynamic aspect of sports culture.Missing: themes mid-
  37. [37]
    CryptoKitties: Ethereum ERC-721 Non-Fungible Tokens | Gemini
    CryptoKitties was designed to introduce new users to blockchain technology in an accessible and gamified way akin to card-based trading games like baseball ...
  38. [38]
    The Impressive Rise and Untimely Fall of NBA Top Shot - NFT Now
    May 31, 2022 · In February 2021, Top Shot did over $224 million in sales volume with over 80,000 unique buyers, generating over $45 million in a single day.
  39. [39]
    NBA Top Shot sales volume data, graphs & charts - CryptoSlam
    NBA Top Shot sales volume data, graphs & charts ; January, 2022, $70,030,394.81, 0.00 ; December, 2021, $62,849,214.22, 0.00 ; November, 2021, $66,568,987.00, 0.00 ...Missing: launch | Show results with:launch
  40. [40]
    Official Topps Series 1 MLB Baseball Cards on the WAX Blockchain!
    The Topps MLB NFT Collection celebrates 70 years of Topps Baseball, showcasing modern-day stars in new and classic Topps card designs.Missing: 2023 hybrid physical- QR codes
  41. [41]
    Roblox Metaverse - Blockchain Council
    The Roblox Metaverse is a shared virtual space where users create and play games, with over 24 million experiences and 47 million daily users.
  42. [42]
    2022, the year NFTs fell to earth - Yahoo Finance UK
    Dec 27, 2022 · Between January and September 2022, NFT trading volume collapsed by 97%, from $17bn in value to just $466m, according to Bloomberg.
  43. [43]
    US Crypto Policy Tracker Regulatory Developments
    Follow below for the latest regulatory developments related to blockchain, cryptocurrencies, and digital assets from agencies and other regulatory bodies.
  44. [44]
    How to Design and Print Custom Trading Cards - QinPrinting
    Nov 16, 2023 · In this no-frills guide, we'll walk you through the basics you need to get started with the process of how to design and print custom trading cards.
  45. [45]
    How to Make Trading Cards That Look Professional
    ### Design and Artwork Creation Process for Professional Trading Cards
  46. [46]
    How Pokémon cards are made? - RubenMisprints.com
    Pokémon cards are made through design, printing, cutting, and packaging. The main printing process is offset lithographic, using four colors.
  47. [47]
    Card Game Production - How Cards Are Printed - PrintNinja.com
    Learn about card game production: the journey of a playing card after printing. Watch how your cards get trimmed, rounded corners, and assembled.
  48. [48]
    Office Hours | The Evolution of Baseball Card Technology
    Aug 8, 2025 · By the late 1990s, foil wrappers became the standard, and a fully sealed package, as opposed to folded packs, is now the norm. Card stock refers ...
  49. [49]
    Ultimate Sports Card Refractor Guide - The Cardboard Connection
    Comprehensive Refractor sports card guide. Includes a full history behind the phenomenon, top options and real-time Refractor hot list.
  50. [50]
    Sports Trading Card Analysis 2025 and Forecasts 2033
    In stock Rating 4.8 (1,980) Jun 5, 2025 · Panini, Topps, and Upper Deck are the dominant forces, collectively accounting for an estimated 70-80% of global revenue, exceeding $1 billion ...
  51. [51]
    Sports Trading Card Market Size, Statistics, Trends & Value 2034
    The global sports trading card market is anticipated to grow at a CAGR of 7.45% from 2025 to 2034. The market was valued at around USD 11.52 billion in 2024 and ...
  52. [52]
    Topps Company, Inc. - Encyclopedia.com
    The company was founded in 1938 by four brothers experienced in marketing tobacco, fuel, and other products. Abram, Ira, Philip, and Joseph Shorin named their ...
  53. [53]
    Fanatics acquires Topps trading cards for $500 million - CNBC
    Jan 3, 2022 · MLB renewed its deal with Topps in 2018, and the existing deal ends in 2025. But with this agreement, Fanatics will obtain MLB's trading card ...
  54. [54]
    Fanatics buys Topps trading card business for $500 million - Reuters
    Jan 4, 2022 · The trading card business at Topps reported $560 million in revenue last year. Its physical and digital cards sell in more than 100 countries, ...
  55. [55]
    Notes: Fanatics Collectibles Revenue=$1.6 Billion; Skenes Debut ...
    Jan 23, 2025 · Revenue at Fanatics Collectibles, which includes Topps trading cards and other company initiatives, grew to $1.6 billion last year.
  56. [56]
    How Upper Deck Continues To Innovate In Trading Cards - Forbes
    Jun 29, 2021 · The founders came up with several innovations to address this. They had the anti- counterfeit hologram that's still on our cards today. They ...
  57. [57]
    NHL, NHLPA agree to extend partnership with Upper Deck
    Oct 25, 2021 · Upper Deck has maintained NHL and NHLPA trading card licenses since the 1990-91 season and is credited with numerous innovations that have ...Missing: history | Show results with:history
  58. [58]
  59. [59]
    Panini Stickers: The Brand in Next-Generation Ephemera
    Jan 20, 2024 · Panini made its entry into the U.S. in 2009 by purchasing the assets of Donruss Corporation, a popular sports trading card company from ...
  60. [60]
    Panini to explore strategic options, including possible sale - cllct
    Oct 30, 2025 · Trading card and sticker manufacturer Panini is exploring strategic options for the company, including a possible sale, according to reports ...
  61. [61]
  62. [62]
    Fanatics Collectibles, NBA and NBPA launch multiyear partnership ...
    Oct 15, 2025 · Fanatics Collectibles, the NBA and the NBPA today announced Topps' return as the NBA and NBPA's official exclusive trading card licensee.Missing: 2017 2023 vertical integration e-
  63. [63]
    Fanatics revenue, valuation & growth rate - Sacra
    Aug 31, 2025 · Sacra estimates Fanatics hit $8.1 billion in revenue in 2024, up 15% year-over-year. This represents significant growth from $3.5 billion in 2021.
  64. [64]
    A Guide to Sports Card Investing - SoFi
    Jan 30, 2025 · Sports card investments are seeing a resurgence in recent years, and as of 2023, the sports trading card market generated $14.8 billion in ...What Is Sports Card... · The Sports Card Market · Key Factors That Influence...<|control11|><|separator|>
  65. [65]
    What Is A Relic Card? - Topps Ripped
    A card that contains a piece of memorabilia embedded in the card itself – from a swatch of fabric from a player's jersey to a piece of game-used baseball.
  66. [66]
    Upper Deck Baseball 1997 jersey relic origin - Facebook
    Apr 29, 2022 · Heard the topic come up on the podcast this week about where patch/relic cards originated: The first product to feature game used jersey relics ...relic card features baseball articlePanini Relic Cards Authenticity and TerminologyMore results from www.facebook.com
  67. [67]
    10 Types of Baseball Cards You Need to Know About
    Sep 2, 2024 · Base Cards · Rookie Cards · Insert Cards · Parallel Cards · Variation Cards · Relic Cards · Autographed Cards · Refractor Cards.Missing: formats | Show results with:formats
  68. [68]
    Trading Cards Market Size ($23.5 Billion) 2030
    The Global Trading Cards Market is expected to experience substantial growth between 2024 and 2030. With a projected compound annual growth rate (CAGR) of ...
  69. [69]
    In-Depth Industry Outlook: Sports Trading Card Market Size & Forecast
    Rating 4.7 (45) Sports Trading Card Market was valued at USD 12.62 Billion in 2024 and is projected to reach USD 23.08 Billion by 2031, growing at a CAGR of 7.80%
  70. [70]
    2022 Topps Baseball Parallels Guide, Gallery and Details - Beckett
    Feb 23, 2022 · 2022 Topps Baseball parallels guide. Includes details on all parallels, full image references, hobby and retail odds and more.2022 Topps Baseball... · Royal Blue · Printing Plates -- 1/1
  71. [71]
    Sports Card Parallels Explained: A Guide for Collectors - QPMN
    Learn to spot sports card parallels like a pro. Our guide covers Prizm, Refractors, numbered cards, and inserts.
  72. [72]
    eBay Spotlights the Past, Present, and Future of Women's Basketball
    The number of WNBA jerseys sold increased more than 170% year-over-year (2024 vs. 2023). The number of WNBA trading cards sold grew 650% from 2020 to 2024.
  73. [73]
    Caitlin Clark leads WNBA trading card and collectibles boom that's ...
    May 17, 2025 · Panini, which has the exclusive license to produce WNBA trading cards, will bank on the popularity of Caitlin Clark to continue to drive interest.Missing: 2020s | Show results with:2020s
  74. [74]
    1977 Topps Star Wars Checklist, History, Comprehensive Details
    Themes like Movie Facts, Story Summary (Series 1), Actor's Profile (Series 2) and Official Description (Series 3) flesh things out with production info and ...
  75. [75]
  76. [76]
    Why K-pop fans are going wild over stars' photocards
    Feb 10, 2021 · The latest trend in trading cards are pint-sized photos of K-pop stars that are usually found in albums or come as bonuses in merchandise ...Missing: 2020s | Show results with:2020s<|separator|>
  77. [77]
    1880s to 1890s Nonsport "Civil War" SGC-Graded Collection (7) - REA
    Non-Sports Cards/Sheets/Card Artwork. Collection of seven cards from four different nineteenth-century nonsport sets, each relating to the Civil War.
  78. [78]
    Civil War News History Non-Sport Trading Card Singles for sale - eBay
    4.6 3K · Free deliveryThe largest online global marketplace for Civil War News History Non-Sport Trading Card Singles. Authenticity Guarantee on trading cards over $250.
  79. [79]
    The 33 Best 1993 Cards in Magic Ranked - Draftsim
    Cards from 1993 in MTG were the very first cards ever released to the public and made the game the first trading card game available to play worldwide. Three ...
  80. [80]
    History of Garbage Pail Kids - GEEPEEKAY
    Topps attempted to argue that Garbage Pail Kids were a parody or satire of Cabbage Patch Kids, and therefore protected by the “fair use” defense to copyright ...
  81. [81]
    Decision Trading Cards: Decision 2024 Political Trading Cards
    Nov 5, 2024 · Decision 2024 Political Trading Cards are high quality trading cards commemorating the candidates and key points surrounding the 2024 Presidential Election.Decision 2024 · Decision 2020 Political... · Decision 2024 Checklist · About
  82. [82]
    Limited-Edition Gallery Prints | Neopets Battledome Trading Card ...
    We are so excited to showcase these limited-edition gallery prints for the Neopets Battledome Trading Card Game! Collect the stunning original art from ...
  83. [83]
    How Yu-Gi-Oh!'s 1999 starter decks turned the card game from a ...
    Mar 27, 2024 · 1999 starter decks turned the card game from a flop into a phenomenon. Revisiting the Duel Monsters EX set as it's reprinted for the series' 25th anniversary.
  84. [84]
    Astérix - The World of Playing Cards
    Jul 24, 2025 · How strange to find a quintessentially British brand name – Waddingtons – on a pack for the French market featuring Astérix the Gaul!
  85. [85]
    Unveiling the Rarest and Most Expensive Magic Cards | CGC
    Sep 12, 2024 · Here's a look at the rarest and most expensive Magic: The Gathering cards, why collectors covet them and how much they're selling for.
  86. [86]
    Hobby or Retail? Which One to Choose When It Comes to Sports ...
    Tips on choosing between hobby and retail sports card boxes and packs. Includes pros and cons for each as well as other things to consider before buying.
  87. [87]
    Topps Odds
    Topps offers various sports cards including baseball, basketball, football, and series like Chrome, Finest, and Star Wars, with 2025 and 2024 series.
  88. [88]
  89. [89]
    eBay Inc. Reports Fourth Quarter and Full Year 2023 Results
    Revenue was $10.1 billion, up 3% on an as-reported basis and up 4% on an FX-Neutral basis. GMV was $73.2 billion, down 1% on an as-reported and FX-Neutral basis ...
  90. [90]
    Sports Trading Card Market Size, Share, and Growth Analysis
    The Sports Trading Card Market size is $1.63 billion in 2024, projected to hit $3.7 billion by 2032, growing at a CAGR of 10.8% (2025–2032).
  91. [91]
    NSCC History — The National Sports Collectors Convention
    After months of planning and promotion, the inaugural National Sports Collectors Convention was held in 1980 at the Los Angeles Marriott Airport Hotel. The ...
  92. [92]
    Dealers, collectors celebrate historic show at National Sports ...
    Aug 6, 2025 · The National Sports Collectors Convention in Chicago was another epic event, setting an attendance record and generating big sales.
  93. [93]
    The controversial rise and uncertain future of box breaks - ESPN
    Jun 27, 2023 · Breakers would buy boxes from card shops, then post a video one day that they were going to rip open a box a week later.
  94. [94]
    Boxes & Packs - Topps
    6–7 day delivery 14-day returnsBe among the first to receive exclusive updates and earn early access to product releases. You can unsubscribe at any time. Read our Privacy Notice for more ...Missing: pass | Show results with:pass
  95. [95]
    Sports Card Forum - A Sports Card Community
    Sports Card Forum provides sports and non-sports card collectors a safe place to discuss, buy, sell and trade. SCF maintains tools that will allow collectors to ...TTM Manager · Hockey Card Forum · Baseball Card Trading · Football Card ForumMissing: conventions aspects
  96. [96]
    Shop Card Sleeves and Toploaders from BCW Supplies
    4.2 14 · Free delivery over $99Protect your trading cards with plastic card sleeves. These trading card sleeves are designed to fit baseball cards and other kinds of trading cards.Tall Trading Card Sleeves · Standard Card Sleeves · Thick Card Sleeves · 500 PackMissing: techniques | Show results with:techniques
  97. [97]
  98. [98]
    When were penny sleeves invented? When did they become ...
    Jan 18, 2022 · Sleeves, top loaders, binders/pages? Anyone have some lore to drop ... Ultra Pro released the first card sleeves in 1995 designed specifically for ...
  99. [99]
  100. [100]
    Safe Storage Tips for Trading Card Games - Zinc Insurance
    Apr 13, 2024 · so that you know the precise humidity and temperature in your storage space–45% to 55% relative humidity and between 68 and 72 degrees ...
  101. [101]
    A Comprehensive Guide to Sports Card Care and Maintenance
    Jan 17, 2024 · Cards should be stored in a cool, dry place to prevent warping or mold growth. Ideally, the temperature should be consistent, and humidity ...Understanding Card Condition · Storage Solutions · Cleaning And Maintenance
  102. [102]
    How to Store Your Card Collection | Apartment Therapy
    Jul 19, 2022 · Use archival-safe materials like sleeves and binders, avoid PVC, and store cards away from sunlight, heat, and humidity in cool, dry areas.
  103. [103]
  104. [104]
    Tips for Safe Display and Storage of Vintage Sports Cards
    Jun 14, 2024 · In this quick guide, we delve into the some of preservation basics for safe display and storage of sports cards to prevent damage.
  105. [105]
    Selecting Materials for Storage and Display
    Avoid using PVC (polyvinyl chloride) plastic because as it deteriorates, it gives off hydrochloric acid. The plasticizers used in PVC can affect photographic ...
  106. [106]
    History of baseball card grading shows rise of PSA, BGS and SGC
    Jul 9, 2020 · PSA, which was launched in 1991 as a business dedicated to grading trading cards, wasn't getting enough collectors and dealers interested in ...Missing: encapsulation | Show results with:encapsulation
  107. [107]
    Grading Standards - PSA
    A 5% leeway is given to the front centering minimum standards for cards which grade PSA 7 or better. For example, a card that meets all of the other ...
  108. [108]
    20 Million Cards Were Graded In 2024 - Sports Illustrated
    Jan 3, 2025 · Sports cards saw a significant 25% growth compared to 2023, while the TCG and non-sports category experienced 0% growth. PSA made some big moves ...<|control11|><|separator|>
  109. [109]
    BGS, Card Grading, Grading Scale - Beckett Sports Card Standards
    3.8 53 Each card will be thoroughly analyzed in several key areas and assigned an overall grade based upon the accumulation of the individual characteristics.
  110. [110]
    SGC Grading Scale
    With a brand new, interactive online submission form, submitting cards for grading and autographs for authentication has never been easier.
  111. [111]
    Card Grading: Inside the Process with PSA, SGC
    Jan 21, 2015 · SGC uses a slightly different grading approach going from 10-100. A 100 rating by SGC is considered a pristine card. Say a card rates a Gem Mint ...
  112. [112]
    CGC Cards Grading Scale
    For a grade of 6, no more than one “dinged” corner is allowed or no more than two of the following flaws: two or three fuzzy corners; slightly rough edges; ...
  113. [113]
    Guide to Trading Card Print Runs, Rare Cards & Maximizing Value
    Aug 31, 2024 · Analyzing Serial Numbers: For cards that are serial-numbered, the print run is typically clear (e.g., 1/250). By comparing the serial numbers ...
  114. [114]
    Methods to Calculate Print Runs - Sports Card Investor
    (# of serial-numbered cards) * (base set) / (case frequency) = total number ... For example, we could add together the three most common numbered Prizm cards ...
  115. [115]
    The Scarcity Index: How Scarce Are Your Sports Cards?
    Jan 17, 2025 · Rarity can be manufactured by card companies through serial numbering or grading companies, but scarcity cannot. So, how scarce are my cards?
  116. [116]
    Shohei Ohtani Rookie Cards - Complete Guide & Checklist
    Following a terrific rookie season in 2018, interest in Shohei Ohtani rookie cards again surged in 2021 and 2023 when Ohtani took home the AL MVP. Shohei Ohtani ...
  117. [117]
    Record-breaking Michael Jordan rookie card sells with Christie's for ...
    Jun 14, 2022 · A rare Michael Jordan rookie card sold with auction house Christie's for $1.008 million, including fees and premiums -- a record for the 1986-87 Fleer Jordan.
  118. [118]
    eBay report showcases growth of sports card industry during ...
    Feb 13, 2021 · According to eBay's recent “State of Trading Cards” report, the trading cards category grew by 142 percent in 2020, with more than four million ...
  119. [119]
    The 2025 Sports Card Landscape: Trends, Titans, and the Evolving ...
    Mar 15, 2025 · In 2025, the total market value of sports cards, while still significant, is experiencing a period of measured growth, reflecting a more mature ...
  120. [120]
    Michael Rubin Says He'd 'Love to' Get Taylor Swift Fanatics Trading ...
    Sep 25, 2024 · Fanatics founder and CEO Michael Rubin revealed to PEOPLE exclusively a collaboration he has his sights set on with the pop superstar.
  121. [121]
    Rare Honus Wagner Card Hits Auction, Early Bids Pass $3.2 Million
    Jun 22, 2025 · The last T206 Wagner sold fetched $7.25 million in a private sale brokered by Goldin in 2022, making it one of the world's most valuable sports ...Missing: supply | Show results with:supply
  122. [122]
    Rookie Card - Topps Ripped
    Rookie cards refer to players' first cards once they make their Major League debut. In most cases, rookie cards are stamped with some kind of designation.
  123. [123]
    Chase Card - Topps Ripped
    Unlike common base cards, chase cards are more rare and valuable. When opening packs, some collectors will completely ignore the base card set and focus ...
  124. [124]
    What Is A Parallel Card? - Topps Ripped
    These cards essentially “run parallel” to the base set – they have a similar look and design, but are distinguished by a unique physical quality.
  125. [125]
    Base Card - Topps Ripped
    Base cards make up the base set, which is the most common set of cards in a sports or non-sport product. Base cards are considered common cards and make up the ...
  126. [126]
    What Is An Insert Card? - Topps Ripped
    Insert cards refer to any non-base and non-parallel cards in a trading card set. These cards typically have their own themes, names, designs, and numberings.
  127. [127]
    Most Popular Mickey Mantle Baseball Cards for Investment
    Dec 30, 2012 · Mickey Mantle baseball cards certainly fall in the blue chip category. Mickey Mantle cards are perhaps the most solid investment in the hobby.Missing: definition | Show results with:definition
  128. [128]
    [PDF] Basic Rulebook - Wizards of the Coast
    The color of the symbol tells you the card's rarity: black for common cards, silver for uncommons, gold for rares, and red-orange for mythic rares. Collector ...Missing: hierarchy | Show results with:hierarchy
  129. [129]
    NFT Drops Explained: Complete Guide to New Collection Releases
    Nov 10, 2022 · An NFT drop happens when a new NFT collection is released. NFT drops can vary in both how the NFTs are sold (listed for sale or auction), ...Missing: definition | Show results with:definition
  130. [130]
    ERC-4973: Account-bound Tokens
    Apr 1, 2022 · The Ethereum community has expressed a need for non-transferrable, non-fungible, and socially-priced tokens similar to WoW's soulbound items.
  131. [131]
    The hobby needs a standard catalog! - Love of the Game Auctions
    The last printed Standard Catalog was published in 2016. It is nearly 2024. Krause Publications was a division of F&W Media in 2017, when the editor of the ...
  132. [132]
    Online Price Guide : Trading Card Values - Beckett
    Access Beckett's online price guide for accurate trading card price and card values. Find real-time pricing for sports, gaming, and collectible cards.Grading · Baseball · Football · BasketballMissing: scale | Show results with:scale
  133. [133]
    Trading Card Database
    The archive of trading cards and all things trading card related. Checklists, galleries, forums, track your collection, trade, and more.Baseball · Football · Hockey · Basketball
  134. [134]
    The OVERSTREET COMICS and CARDS Price Guide~by Robert M ...
    With 433 pages of information, it covers everything from vintage comics to contemporary graphic novels. The guide is a great resource for determining the value ...Missing: adaptations | Show results with:adaptations
  135. [135]
    When Was The Junk Wax Era? - Topps Ripped
    Most cards and boxes from the Junk Wax Era are worth significantly less than similar cards released earlier in the 1980s, simply because the print quantities ...Missing: catalogs | Show results with:catalogs
  136. [136]
    Sports Card Trimming: How to Spot It and Avoid It - Beckett
    The only way to determine if a card has been trimmed is to examine the cards edge. That's not to say that there is no benefit in measuring cards.<|separator|>
  137. [137]
  138. [138]
    How Forged PSA Labels Fueled a $2M Trading Card Scam
    Aug 17, 2025 · Collectors were stunned when prosecutors charged two Washington men with a multi-year scam built on forged PSA labels.
  139. [139]
    Upper Deck Holograms — That's a Trademark
    Oct 29, 2025 · In 1995, Upper Deck began adding hologram stickers to its trading cards to distinguish its products and to discourage counterfeiters.Missing: NHL | Show results with:NHL
  140. [140]
  141. [141]
    6 Plead Guilty to Counterfeiting Sports Cards - Los Angeles Times
    Feb 15, 2001 · Six people have pleaded guilty in a multimillion-dollar scheme to manufacture counterfeit sports trading cards, federal officials announced Wednesday.
  142. [142]
    Billion Dollar Counterfeit Scheme Rocks Autographed Sports ...
    Jul 18, 2025 · It all began to unravel on Tuesday, July 15th when the FBI along with Westfield, Indiana police raided a a location on South Park Drive that ...
  143. [143]
    Death and Taxes and Baseball Card Litigation [Part IV, 1996-Present]
    Dec 14, 2022 · Elsewhere, lawsuits roll on dealing with Topps redemption cards, Upper Deck logos on counterfeit cards, and a man in New York who has sued his ...Missing: copycats | Show results with:copycats
  144. [144]
    Topps Adds a 3-D Angle to Baseball Cards - The New York Times
    Mar 8, 2009 · Rotate the card, and the figure rotates in full perspective. It's called “augmented reality,” a combination of a real image with a virtual one.
  145. [145]
    Pokémon TCG Pocket Player Adds AR Photography To Cards ...
    Feb 4, 2025 · A Pokémon TCG Pocket player has made a series of customized virtual cards using AR photography, which led to some jaw-dropping results.
  146. [146]
    I brought Pokémon cards to life using Augmented Reality - YouTube
    Jan 30, 2021 · I create Pokémon in AR using the Unity 3D game engine with Vuforia! Thanks for watching! With the resurgence of Pokémon card collecting ...
  147. [147]
    CollX: Scan sports cards to find out what they're worth
    CollX is the fastest way to figure out what your cards are worth. Snap photos of them and instantly get the current market price.Download App · CollX · CollX Card Trivia Giveaways... · ProMissing: auto- 2024
  148. [148]
    Card Boss: AI Card Grading | Instant AI Card Grading App
    Grade your trading cards in seconds with CardBoss - the AI card grading app that's fast, affordable, and always accurate. Grade smarter. No waiting.AI Card Grading FAQ · AI Card Grading App · How It Works · Contact
  149. [149]
    BinderAI - AI Card Scanner & Grading App | Sports Card Scanner
    BinderAI is the #1 AI card scanner and grading app for sports cards. Use our AI grading technology to scan, grade, and organize your trading card collection ...
  150. [150]
    PSA releases new AI feature - Sports Business Journal
    Feb 27, 2025 · PSA's AI-powered card scanner will help collectors identify trading cards and decide whether to have them graded.Missing: auto- 2024<|separator|>
  151. [151]
    Collectable - The most trusted platform to buy, sell, and trade rare ...
    The most trusted platform to buy, sell, and trade equity interests in rare, culturally and historically significant collectible assets.Missing: blockchain | Show results with:blockchain
  152. [152]
    The State of the Sports Card Hobby Heading into 2025
    Jan 29, 2025 · No digital tracking or ownership verification existed. 2025: Blockchain & NFTs. Lorcana, NBA Top Shot, and Panini NFT cards provide digital ...
  153. [153]
    SmartLedger, CardShares launch fractional ownership platform
    Aug 19, 2024 · CardShares democratizes access to high-value trading cards via fractional ownership, allowing collectors to own shares of valuable cards ...
  154. [154]
    Collectible Trading Cards in the Real World: 5 Uses You'll Actually ...
    Oct 3, 2025 · Explore the 2025 Collectible Trading Cards ... Digital versions leverage blockchain technology to authenticate ownership, facilitate trading, and ...Quick Primer · 1. Digital Loyalty And... · Buyer's ChecklistMissing: Collectable fractional
  155. [155]