Fact-checked by Grok 2 weeks ago

Ubisoft Toronto


Ubisoft Toronto Inc. is a video game development studio and subsidiary of the French multinational Ubisoft Entertainment SA, based in Toronto, Ontario, Canada. Established in 2010 in Toronto's Junction Triangle, the studio has focused on creating high-quality AAA gaming experiences, growing to over 900 employees representing diverse backgrounds with more than 35 languages spoken.
Its inaugural major release, Splinter Cell: Blacklist in 2013, earned critical acclaim for its stealth-action gameplay and established the studio's reputation in Ubisoft's portfolio. The team has since contributed to numerous titles, including Far Cry Primal, Far Cry 5, Watch Dogs: Legion—noted for its innovative play-as-anyone mechanic—and Far Cry 6, alongside support for Assassin's Creed Unity, For Honor, and Starlink: Battle for Atlas. In response to 2020 workplace misconduct allegations affecting Ubisoft broadly, the studio initiated the Respect and Safety project to enhance internal culture and accountability. More recently, in June 2024, it underwent a targeted realignment, laying off 33 staff amid industry-wide restructuring. Currently, Ubisoft Toronto supports ongoing projects such as the Splinter Cell remake, Rainbow Six Siege X, Assassin's Creed Shadows, and Star Wars Outlaws.

History

Founding and Establishment

Ubisoft Toronto, a of Entertainment SA, was publicly announced on July 6, 2009, as the company's first major development studio in , , aimed at expanding its North American presence and leveraging local talent for AAA game production. The announcement highlighted a strategic partnership with the , which committed CAD$263 million in funding over ten years to support infrastructure, training, and operations, conditional on Ubisoft's reciprocal investment exceeding CAD$500 million to generate up to 800 jobs by 2019. The studio's location in Toronto's Junction Triangle neighborhood was confirmed on December 4, 2009, with initial operations commencing in late 2009 to facilitate rapid team assembly from regional hires and transfers. Formal establishment occurred in , marking the beginning of full-scale development activities under Ubisoft's global network. This setup positioned the studio to contribute to high-profile franchises, drawing on Ontario's growing ecosystem while benefiting from incentives designed to attract foreign in industries.

Early Projects and Growth

Ubisoft Toronto's inaugural major project was Tom Clancy's Splinter Cell: Blacklist, serving as the studio's lead development effort from its early years. Announced as the studio's debut title, the game focused on stealth-action gameplay featuring protagonist Sam Fisher, with Toronto handling core design, levels, and performance capture starting from a modest stage established in 2012. Released on August 20, 2013, for platforms including , , , and PC, Blacklist emphasized player-driven mission approaches, integrating co-op modes and a global counter-terrorism narrative. The project's success marked a pivotal validation for the studio, achieving critical acclaim for its refined mechanics and narrative depth, with reviewers highlighting Toronto's ability to deliver a high-quality AAA title as newcomers. This debut positioned Ubisoft Toronto as capable of independent leadership on franchise reboots, diverging from support roles common for new studios. Post-release, the team transitioned to collaborative contributions on titles like (2016), where Toronto provided level design and technical support, broadening its expertise in open-world environments. Growth during this period was rapid, supported by Ontario government incentives totaling C$263 million over a decade to foster 800 high-skilled jobs. From empty offices in Toronto's Junction Triangle in 2010, the studio expanded to approximately 200 employees by March 2012, reaching over 300 by mid-decade through targeted hiring in , , and roles. This scaling enabled parallel work on smaller tasks while maintaining focus, with early hires like producers integral to operational buildup. By 2013, the studio had solidified as one of 's pioneering AAA developers, leveraging diverse talent to enhance Ubisoft's Canadian footprint.

Expansion and Key Milestones

Ubisoft announced plans to establish a new development studio in in 2009, aiming to create up to 800 jobs in collaboration with the local film and sectors. The studio formally opened in September 2010 under the leadership of , marking Ubisoft's fourth Canadian development site and leveraging Ontario's incentives, including an enhanced interactive digital media tax credit. In September 2012, Ubisoft Toronto expanded its facilities by opening a dedicated performance capture studio in the Junction Triangle neighborhood, enhancing capabilities for motion and facial animation in triple-A titles. This infrastructure investment supported the studio's growth, which reached approximately 500 employees by the early 2020s, positioning it as one of Ubisoft's larger North American teams focused on co-development and original projects. Key milestones include the 2013 release of Tom Clancy's Splinter Cell: Blacklist, the studio's debut title, which received critical acclaim for its gameplay innovations and established Toronto's reputation within . Subsequent contributions to major franchises, such as Far Cry 6 (2021) and involvement in remakes like Splinter Cell, underscored ongoing expansion in technical expertise. The studio marked its 10th anniversary in 2021 with reflections on collaborative growth and reached its 15th year in 2025, hosting public events to showcase facilities and community impact.

Recent Challenges and Restructuring

In June 2024, Ubisoft Toronto laid off 33 employees in a "targeted realignment" designed to streamline operations and support the studio's ongoing projects, including work on the Prince of Persia: The Sands of Time remake and a next-generation Far Cry title. The cuts came amid Ubisoft's company-wide efforts to address rising development costs and underperforming releases, though the Toronto studio framed the move as necessary to maintain focus on high-priority initiatives. These layoffs affected staff across various roles, occurring less than a month after some hires had joined the Sands of Time remake team, highlighting the rapid shifts in resource allocation within the studio. Ubisoft Toronto, which employs animation, art, and technical teams supporting multiple franchises, did not disclose detailed breakdowns of the impacted positions, but the action was positioned as a proactive step to align with long-term goals rather than a response to immediate project failures. The restructuring at Ubisoft Toronto reflects broader industry trends in 2024, where game developers faced layoffs totaling over 10,000 globally due to post-pandemic market corrections, escalating budgets for AAA titles, and investor pressure for profitability. While as a whole reduced its workforce by approximately 676 employees between late 2023 and early 2025 across various studios, the Toronto cuts were relatively contained compared to closures elsewhere, such as the shutdown of tied to XDefiant's cancellation in December 2024. No further significant layoffs or restructuring specific to the Toronto studio were reported through October 2025.

Organization and Operations

Facilities and Infrastructure

Ubisoft Toronto is headquartered at 224 Wallace Avenue in Toronto, Ontario, M6H 1V7, a location established following the studio's founding in 2010. The facility supports one of Ubisoft's larger development operations, accommodating a workforce estimated between 500 and 1,000 employees as of recent assessments. A key component of the infrastructure is a purpose-built performance capture studio covering 12,000 square feet, equipped with 30-foot ceilings, 20-foot scaffold towers, and multiple stunt pits to facilitate advanced motion and facial capture for game development. This setup, expanded from an initial 8,000-square-foot space opened in 2012, enables the capture of complex performances using over 80 synchronized cameras and LED lighting systems. In June 2022, the studio underwent a redesign to optimize for hybrid work models, introducing flexible workspaces, acoustically treated hybrid meeting rooms with plug-and-play audiovisual systems, communal lounge areas, individual focus pods, and dedicated quiet rooms to enhance collaboration and productivity. These adaptations prioritize employee flexibility, with options for remote, hybrid, or in-office arrangements, supported by wellness initiatives and team-building events. The overall infrastructure reflects Ubisoft's initial $500 million investment commitment over a decade from 2009, aimed at building out the Toronto site's capabilities to rival major studios like Montreal.

Leadership and Team Structure

Ubisoft Toronto is led by Managing Director Darryl Long, who assumed the role on June 1, 2023, bringing over 20 years of experience in game development, including prior leadership at Ubisoft Winnipeg and . Long reports to Ubisoft's broader executive structure while directing studio operations, project allocations, and strategic initiatives tailored to Toronto's focus on co-development support for franchises such as Rainbow Six Siege and . Supporting the managing director are key functional leaders, including Production & Planning Director Gordana Vrbanc Duquet, who oversees production workflows, co-op development coordination, and planning for titles like Far Cry 5, Far Cry 6, and Avatar: Frontiers of Pandora. HR Director Travis McGill manages people and culture strategies, emphasizing hybrid work models, professional development through Ubisoft's U.Learn platform, and employee resource groups (ERGs) to foster inclusion and mentorship. These directors collaborate under Long to align studio efforts with Ubisoft's global priorities, with historical transitions—such as Istvan Tajnay's tenure from February 2021 to July 2023—reflecting periodic leadership adjustments amid project demands and organizational shifts. The studio's team structure prioritizes cross-functional teams over rigid hierarchies, enabling flexibility in hiring and project assignment for both support roles and original development. Core teams emphasize collaboration, mutual learning, and risk-taking in creative processes, with departments spanning production, art, technical art, engineering, and to handle co-development tasks like multiplayer systems and level design. This setup supports a estimated at 501 to 1,000 employees, operating in a with flexible options and six weeks of paid vacation to sustain productivity. Employee resource groups and wellness initiatives, coordinated via the Livewell Team, further integrate into the structure to address diversity and professional growth, though the studio's emphasis on idea-driven leadership can introduce challenges in scaling during high-demand periods.

Technological Focus and Tools

Ubisoft Toronto's technological emphasis centers on the Snowdrop game engine, a proprietary system developed by Ubisoft that prioritizes rapid iteration, interconnected dynamic simulations, and high-fidelity visuals to support immersive open-world environments. This engine powers key projects at the studio, including the remake of Splinter Cell, rebuilt from the ground up to leverage Snowdrop's capabilities for tense gameplay, detailed level design, and procedural elements like destructible environments. Snowdrop's architecture enables efficient handling of complex systems such as crowd AI and physics-based interactions, aligning with the studio's contributions to titles featuring large-scale urban simulations. The studio maintains an in-house Performance Capture Studio, equipped for motion capture to integrate realistic animations into game development, facilitating lifelike character behaviors and environmental interactions. This tool supports the creation of non-playable characters (NPCs) with advanced AI-driven autonomy, a focus area for Ubisoft's broader technology pipeline but adapted at Toronto for narrative-driven stealth and action genres. In technical artistry and programming, teams employ a stack including C++, C#, for scripting and tooling, alongside shading languages like HLSL and CGfx for graphics optimization, and profilers for performance debugging. Tech artists bridge art and engineering pipelines, developing custom tools for VFX, , lighting, and to streamline asset creation across projects. The studio also integrates version control systems like for managing code and assets, ensuring scalability in collaborative production. Through initiatives like La Forge, Ubisoft Toronto collaborates on R&D blending academic expertise with production tools, focusing on advancements for digital avatars and simulation technologies to enhance future engine evolutions. These efforts underscore a commitment to proprietary over third-party dependencies, prioritizing internal for competitive edge in game development.

Games and Contributions

Role in Ubisoft's Portfolio

Ubisoft Toronto serves as a significant contributor to Ubisoft's core portfolio of AAA titles, focusing on both lead development and support roles across established franchises such as , , , and . Established in 2010, the studio has grown into one of Ubisoft's largest facilities, enabling it to partner with flagship sites like on high-profile projects, including co-development of released in 2018. This collaborative model positions Toronto as a key extension of Ubisoft's multi-studio production pipeline, providing expertise in areas like level design, performance capture, and FPS mechanics to enhance open-world action, stealth, and multiplayer elements in the company's blockbuster releases. The studio led the development of Tom Clancy's Splinter Cell: Blacklist, released on August 20, 2013, marking its debut major title and demonstrating Toronto's capacity for handling stealth-action gameplay central to Ubisoft's Tom Clancy lineup. It also took a leading role in Watch Dogs: Legion, launched October 29, 2020, where Toronto handled substantial portions of the open-world hacking narrative set in a dystopian London, contributing to the franchise's emphasis on player agency and procedural recruitment systems. For the Far Cry series, Toronto supported Far Cry 4 (2014) and Far Cry 6 (October 7, 2021), bolstering expansive co-op shooters with contributions to world-building and antagonist design, while fully co-developing Far Cry 5 alongside Montreal to deliver its critically acclaimed Montana-based resistance theme. Beyond lead efforts, Ubisoft Toronto provides specialized support to broaden Ubisoft's portfolio diversity, such as map and level design for multiplayer titles like and Rainbow Six Siege X, leveraging knowledge to aid competitive modes. The studio's original IP, Starlink: Battle for Atlas (October 16, 2018), introduced modular spaceship customization tied to physical toys, experimenting with hybrid digital-physical play that aligned with Ubisoft's push into accessible adventure games. Ubisoft's 2017 commitment of $505 million CAD to expand Toronto's staff from around 800 to over 3,000 by 2020 underscored its strategic role in scaling production for ongoing franchises, including assistance on remakes like Splinter Cell and Prince of Persia: The Sands of Time. This investment reflects Toronto's evolution from a support hub to a pivotal asset in maintaining Ubisoft's annual output of multi-platform hits.

Notable Developments and Support

Ubisoft Toronto led the development of Watch Dogs: Legion, released on October 29, 2020, which featured the "Play as Anyone" system enabling players to recruit and control virtually any NPC in a dystopian setting, supported by advanced for emergent behaviors and procedural dialogues. The studio also developed Tom Clancy's Splinter Cell: Blacklist in 2013, integrating stealth, action, and multiplayer modes like Spies vs. Mercs to expand the series' tactical gameplay. In 2018, the studio released Starlink: Battle for Atlas, its first original IP, combining space combat with modular ship customization linked to physical toys for an interactive experience across platforms. Ubisoft Toronto contributed procedural world generation tools and gameplay programming to Far Cry 5 (2018) and Far Cry 6 (2021), enhancing open-world exploration and enemy AI behaviors in collaboration with lead studios like Ubisoft Montreal. The studio is leading the remake of Tom Clancy's Splinter Cell, announced on December 14, 2021, with a focus on updating core stealth mechanics, level design, and puzzles while retaining Sam Fisher's operative identity for modern hardware. In June 2024, Ubisoft Toronto joined the development of Prince of Persia: The Sands of Time remake to provide additional resources for completing time-manipulation mechanics and narrative fidelity originally led by Ubisoft Montreal and Pune. Support roles extend to FPS expertise, including map and level design for (launched 2024) and Rainbow Six Siege expansions, as well as world-building for Avatar: Frontiers of Pandora (2023) and contributions to Assassin's Creed Shadows (2024). These efforts leverage the studio's performance capture facilities, established in 2012, for realistic animations across franchises like and Rainbow Six Siege.

Technical Innovations

Ubisoft Toronto employs the Snowdrop engine, a proprietary technology originally developed by Ubisoft's studio, to power select projects including the remake of , which the studio leads and is rebuilding from the ground up as of December 2021. This engine facilitates fast iteration and flexible workflows, enabling developers to create dynamic, interconnected systems suited for ambitious titles through tools optimized for procedural content and rendering. The studio maintains a dedicated 12,000-square-foot performance capture facility equipped with 80 Vicon T-160 cameras, 20-foot scaffold towers, and a professional , which supports high-fidelity motion and audio capture to minimize audio needs. This infrastructure enhances character realism and immersion in games like , where Toronto contributed to advancements in mechanics and environmental interactions. In Watch Dogs: Legion, Ubisoft Toronto advanced the "Play As Anyone" feature, leveraging the Census procedural system to generate and simulate over 9 million unique NPC characters with consistent demographics, behaviors, and life simulations integrated into gameplay. This innovation enables dynamic recruitment and control of any pedestrian, supported by AI-driven narrative branching and procedural storytelling tools that rethink traditional Ubisoft open-world design. For Far Cry 6, Toronto's team introduced audio innovations such as the Soundscapes of system, which uses advanced spatial audio techniques and cultural research to create representative environmental , as detailed in GDC 2022 presentations. The studio also integrated La Forge R&D prototypes like Choreograph for enhanced animal behaviors and SmartNav for realistic character navigation, bridging academic research with production to yield over 30 integrated technologies across projects.

Educational and Community Initiatives

Ubisoft NEXT Competition

The Ubisoft Toronto NEXT competition is an annual event organized by Toronto to identify and nurture emerging talent among video game development students in , , by challenging participants with real-world industry tasks and offering winners paid apprenticeships at the studio. Launched in the early , the program has engaged over 220 participants per year from more than 30 universities and colleges across the province, resulting in 86 winners as of 2024 who have often transitioned into full-time roles at Toronto. Participants, limited to Ontario residents legally entitled to work in Canada with less than two years of professional experience, compete individually in categories such as 3D art, animation, level design, programming, technical animation, visual effects (VFX), and game design. Challenges are tailored to simulate professional workflows, for instance requiring C++ programming submissions using specific APIs or creating 3D environment dioramas with emphasis on technical proficiency and creativity. Submissions typically open in the fall, with deadlines in early spring; the 2025 cycle, for example, accepted entries until January 19, 2026, for most categories. Winners receive paid internships providing hands-on experience under mentorship from Ubisoft Toronto's senior staff, serving as a direct pipeline for recruitment into the studio's teams. Notable successes include Ramy Zhang, a graduate, who won the programming category in 2025 for tackling real-world optimization challenges. In 2024, students and alumni secured 12 awards, including sweeps in level design and first place in , highlighting the competition's role in regional talent development. Earlier victors, such as Kolodko (animation, 2017) and Jessica Le (technical art, 2021), advanced to gameplay animator and other permanent positions, demonstrating the program's efficacy in bridging education and industry employment.

Talent Recruitment and Partnerships

Ubisoft Toronto emphasizes from local pools, particularly Ontario-based students and recent graduates, through structured and programs designed to build a pipeline of skilled developers. The studio offers paid providing hands-on experience in game development alongside industry experts, with timelines aligned to academic calendars to facilitate participation from university students. These opportunities include the Develop at Ubisoft program, which targets emerging including those with less than two years of professional experience, focusing on skill development in game programming and design through competitive selection and guided projects. The studio maintains a dedicated acquisition team to source candidates via job postings and direct outreach, prioritizing diverse roles in areas like programming and user research to support its large-scale production needs. In partnerships with educational institutions, Ubisoft Toronto has established initiatives to foster talent development and research collaboration. A five-year scholarship program launched in April 2024 with supports fourth-year students in and programming, awarding funds to those demonstrating academic excellence to encourage retention in the local . Similarly, a May 2022 partnership with the User Experience Research (UXR) Lab at initiated a to train students in applied methodologies, addressing gaps in practical training for and feedback analysis. These efforts complement broader research ties, such as the October 2024 collaboration with the and on AI-driven 4D digital human capture, involving faculty to advance technical expertise that indirectly bolsters recruitment by showcasing cutting-edge opportunities. Such programs reflect a strategic focus on integrating academic partnerships into recruitment, enabling the studio to access pre-vetted talent while contributing to Toronto's game development ecosystem, though outcomes depend on industry demand and economic conditions affecting hiring volumes.

Controversies and Criticisms

Layoffs and Workforce Reductions

In June 2024, Ubisoft Toronto laid off 33 employees as part of a "targeted realignment" aimed at streamlining operations to support the studio's ongoing projects, including work on the Prince of Persia: The Sands of Time remake. The cuts affected staff across various roles, with some recent hires—joined less than a month prior for the remake—among those impacted, prompting criticism from industry observers about the timing and stability of project staffing. These reductions occurred amid Ubisoft's broader cost-control measures, which included over 600 company-wide layoffs from late 2023 through early 2025, driven by underperforming titles such as and a need to refocus resources on high-priority franchises like . While Ubisoft Toronto's cuts were relatively modest compared to larger restructurings at other studios, they contributed to employee morale concerns in the Canadian development hub, where the studio employs several hundred in support of multiplayer and open-world features. The layoffs aligned with a wave of industry-wide job losses exceeding 10,000 positions since , attributed to post-pandemic overexpansion, rising costs, and for profitability in a maturing market. Ubisoft cited no specific financial triggers for the Toronto action beyond internal efficiency goals, but external reports linked it to the company's stagnant revenue growth and delays in key releases. No further Toronto-specific reductions were publicly detailed through October 2025, though ongoing Ubisoft-wide voluntary severance programs suggested potential for additional adjustments.

Ties to Ubisoft-Wide Issues

In July 2020, amid a company-wide reckoning with sexual misconduct allegations under the #MeToo movement, over 100 Ubisoft Toronto employees signed an open letter decrying the studio's leadership and culture, which they described as fostering a permissive environment conducive to harassment. Employees specifically criticized the "rampant use of alcohol and parties as a retention technique," arguing it created or amplified tolerance for sexual misconduct at the Toronto studio. This mirrored broader Ubisoft practices, where excessive socializing and inadequate oversight by executives enabled toxic behaviors across studios, as detailed in multiple public accusations against senior leaders in Montreal, Paris, and elsewhere. A top at Ubisoft Toronto resigned in early 2020 following allegations of and other workplace misconduct, contributing to a wave of high-level departures that included Ubisoft Canada's CEO and several vice presidents accused of enabling or participating in . These local incidents tied directly to 's systemic failures, where centralized decisions from headquarters overlooked or downplayed reports of , , and , as later affirmed in French court findings against former creative officers for psychological and complicity. Toronto staff concerns highlighted how studio-specific retention tactics amplified company-wide cultural deficiencies, with no evidence of isolated resolution independent of global investigations. The 2020 scandals underscored Ubisoft Toronto's integration into Ubisoft's hierarchical structure, where policies and oversight from executives perpetuated issues like inadequate complaint mechanisms and favoritism toward accused perpetrators, affecting morale and retention across Canadian operations. Subsequent internal probes and external scrutiny revealed persistent gaps in accountability, with Toronto employees reporting similar patterns of ignored grievances as those in other studios, though specific litigation focused more on European leadership. This alignment with Ubisoft-wide problems delayed cultural reforms, as evidenced by ongoing employee and union pushes for better protections post-2020.

Responses to Industry and Internal Pressures

In June 2024, Ubisoft implemented layoffs affecting 33 employees as part of a "targeted realignment" aimed at streamlining operations and ensuring the studio could "deliver on its ambitious roadmap" amid broader industry challenges, including rising development costs and shifting market demands for high-quality titles. This move followed Ubisoft's global workforce reductions, with the Toronto studio citing the need to focus resources on core projects like support for major franchises such as and . Facing internal pressures from Ubisoft's company-wide financial strains—evidenced by Q1 2025-2026 results falling below expectations—the studio participated in broader efforts announced in July 2025, reorganizing into specialized "Creative Houses" to enhance efficiency and adapt to competitive pressures from rivals like and independent developers. These changes involved reallocating talent toward high-conviction initiatives, with Toronto's leadership changes on projects like the Splinter Cell remake linked to efforts to mitigate delays and align with fiscal recovery goals. In response to earlier internal cultural issues, including reports of a permissive environment involving excessive alcohol use and parties at the Toronto studio highlighted in 2020 employee concerns, Ubisoft conducted investigations leading to sanctions against implicated individuals, though studio-specific reforms emphasized retention through project focus rather than explicit cultural overhauls. By 2025, amid ongoing Ubisoft-wide cost controls, the studio adopted voluntary "career transition programs" as a softer approach to further reductions, offering packages with financial and career support to select employees, though this drew criticism for masking involuntary separations.

Reception and Impact

Industry Recognition

In 2022, Ubisoft Toronto received the Studio of the Year award at the Canadian Game Awards, recognizing its efforts in fostering talent development and community growth through initiatives such as the NEXT competition and support for emerging developers. The studio's contributions to earned 10 nominations at the 2022 Global Industry Game Awards, hosted by the , spanning categories including 3D Environment Art, Accessibility Innovation, Audio Technology, Marketing, Production/Management, Representation, and . Ubisoft Toronto has also been repeatedly honored as an employer, named one of for the third consecutive year in by Mediacorp Canada Inc. in partnership with , and similarly recognized among for three years running as of recent announcements. Contributions from the studio to resulted in three nominations at the 2025 BAFTA Game Awards, including acknowledgment of performer Humberly González's work.

Economic and Cultural Influence in Toronto

Ubisoft Toronto's founding in 2010, backed by a CA$263 million investment from the government spanning ten years, generated up to 800 specialized positions in , , and related fields within the province. This public funding, matched by Ubisoft's planned outlay exceeding CA$500 million, targeted expansion of the local sector amid competition from established hubs like . The initiative not only elevated direct employment but also spurred indirect economic activity through demands for services in , testing, and , contributing to Toronto's emergence as a North American game development center. The studio's operations have sustained high-wage roles, with estimates placing annual revenue around $136 million and per-employee output at approximately $252,500, reflecting skilled labor in programming and asset creation. By anchoring a cluster of studios—including contributions to titles like Rainbow Six Siege and Splinter Cell—Ubisoft Toronto has amplified the regional creative economy, where the broader Canadian sector added $3.9 billion to GDP in 2023–2024 through direct and induced effects. These dynamics have drawn international talent, reduced brain drain from Canadian tech graduates, and supported multiplier effects estimated at 1.5–2 times direct payroll in local spending on housing, education, and consumer goods. Culturally, the studio has shaped Toronto's gaming ecosystem by hosting talent pipelines and events that integrate into urban identity, positioning the city as a "global powerhouse" since 2010. Initiatives like community outreach for diversity in hiring and partnerships with local developers promote skill-sharing workshops, though these efforts prioritize internal studio growth over broad societal metrics. Participation in provincial programs, such as Doors Open Toronto, exposes residents to interactive media production, fostering public appreciation for and narrative design as accessible arts. This influence extends to elevating 's profile in international and conventions, where titles drive fan engagement and local vendor economies, albeit amid critiques of industry volatility affecting sustained cultural embedding.

Future Outlook

Ubisoft Toronto continues to lead development on the remake of Tom Clancy's Splinter Cell, originally announced in December 2021 and rebuilt using the Snowdrop engine to modernize visuals and gameplay while preserving core stealth mechanics. As of October 2025, the studio is actively recruiting a new game director for the project, following the departure of the previous lead, which signals ongoing refinements amid Ubisoft's broader development challenges. The studio has also contributed expertise in first-person shooter mechanics, map design, and level creation to Rainbow Six Siege X, positioning it for sustained involvement in Ubisoft's multiplayer franchises. Despite these efforts, Ubisoft Toronto's trajectory remains intertwined with the parent company's financial pressures, including multiple rounds of industry-wide layoffs since 2023 that affected the studio in June 2024 with 33 positions cut. No further reductions have been reported at the Toronto site in 2025, unlike recent voluntary severance offers at other Ubisoft studios such as . 's underwhelming sales on recent titles like have prompted cost-cutting measures, potentially delaying or reshaping unannounced projects tied to Toronto's historical strengths in open-world titles like and . The studio's emphasis on talent pipelines offers a counterbalance, with initiatives like the Ubisoft Toronto NEXT competition—crowning winners from over 300 Ontario participants in March 2025—and partnerships for AI research with the and signaling investment in long-term innovation. Events such as Hack the ROM 2025, engaging over 150 students in game development, underscore a commitment to fostering local expertise amid competitive global recruitment. Overall, while project milestones like the Splinter Cell remake could bolster its role in Ubisoft's portfolio, sustained success hinges on the company's recovery from operational inefficiencies and market shifts.

References

  1. [1]
    Ubisoft Toronto: Home
    Ubisoft Toronto is a growing and diverse game development studio committed to enriching peoples' lives with the most memorable gaming experiences.Toronto, CanadaJob OpeningsOur GamesStudents & Early CareerOur Tech
  2. [2]
    From Splinter Cell Blacklist to Far Cry 6 – 10 Years ... - Ubisoft Toronto
    Jan 19, 2021 · We distinguished ourselves with our first game, the critically acclaimed Splinter Cell Blacklist – then we moved to learn and grow with collaborative projects.Missing: key | Show results with:key
  3. [3]
    Ubisoft Toronto affected by layoffs - GamesIndustry.biz
    Jul 1, 2024 · Published on July 1, 2024. Follow Ubisoft. Ubisoft has announced layoffs at its Toronto studio following a restructure, with 33 staff affected.
  4. [4]
    Ubisoft Toronto | GamesIndustry.biz
    Jul 7, 2009 · Ontario government to invest CA$263 million over ten years into the new development studio. GamesIndustry.biz avatar. News by ...
  5. [5]
    Ubisoft Expands Global Reach, Opening New Studio in Toronto - IGN
    Jul 6, 2009 · The government of Ontario is investing CAD$263 million (approximately $226 million USD) over ten years in the company and Ubisoft's net ...
  6. [6]
    It's Game Time - Ontario Newsroom
    Ubisoft is a worldwide leader in producing, publishing and distributing interactive entertainment products. The company has been in Québec since 1997 and today ...
  7. [7]
    Ubisoft gets $263M from province for Toronto studio | CBC News
    Jul 6, 2009 · The province is chipping in $263 million over 10 years to help set up the studio, while Ubisoft is investing more than $500 million. "Our world ...Missing: government | Show results with:government
  8. [8]
    Ubisoft Toronto | Splinter Cell Wiki - Fandom
    Founded in 2009, Ubisoft Toronto was officially announced on 6 July 2009 with the studio location being officially confirmed on 4 December 2009.
  9. [9]
    Studio Profile – Inside Ubisoft Toronto
    May 29, 2018 · Established in 2010, the Ubisoft Toronto team was in charge of developing Tom Clancy's Splinter Cell Blacklist, which launched to critical ...
  10. [10]
    Ubisoft Toronto - MobyGames
    The studio was opened by May 2010 and was assigned work on Ubisoft's high-profile titles. It was be headed by Yannis Mallat, chief executive officer at Ubisoft ...Missing: key | Show results with:key
  11. [11]
    How Ubisoft Toronto Embraces The Future of Performance Capture
    Dec 18, 2019 · We've come a long way since we opened our original stage in 2012, where we shot our studio's first game, Splinter Cell: Blacklist. There have ...
  12. [12]
    The Rise of Ubisoft Toronto: How a New Team Nailed its AAA Debut
    Sep 4, 2013 · Learn about the people who, seemingly out of nowhere, made Splinter Cell: Blacklist a smashing success, and how they did it.
  13. [13]
    Blacklist the test for Ubisoft Toronto game developers | CBC News
    Aug 20, 2013 · Blacklist is the first game from Ubisoft Entertainment's Toronto shop, founded in late 2009 with a promise to created 800 highly skilled jobs over 10 years.
  14. [14]
    Developed games - Ubisoft Toronto Studios - Giant Bomb
    Developed Games · Far Cry 6. October 7, 2021. PC · Watch Dogs: Legion. October 29, 2020. PC · Starlink: Battle for Atlas. October 16, 2018. PC · Far Cry: Primal.
  15. [15]
    Women of Ubisoft – Lesley Phord-Toy
    Jun 1, 2018 · As the fifth employee of a studio of more than 700 people today, Phord-Toy was hired as a producer when the studio opened in 2010.<|control11|><|separator|>
  16. [16]
    New Ubisoft Toronto studio expected to create 800 jobs
    Jul 7, 2009 · New Ubisoft Toronto studio expected to create 800 jobs. Studio will work with local film industry to create triple-A Ubisoft titles. News by ...Missing: office | Show results with:office
  17. [17]
    Ubisoft planning Toronto studio - The Hollywood Reporter
    Jul 6, 2009 · As part of its agreement with the Ontario government, Ubisoft will invest another $500 million in the new Toronto studio over the next decade, ...
  18. [18]
    Ubisoft opens new performance capture studio in Toronto
    Sep 13, 2012 · Ubisoft's Toronto expansion came shortly after Ontario announced it was boosting its interactive digital media tax credit to 40% from 25% of ...<|separator|>
  19. [19]
    Performance Capture at Ubisoft Toronto
    Nov 25, 2019 · In 2012, Ubisoft Toronto built a dedicated performance capture studio in the Junction Triangle neighbourhood to boost its commitment to ...
  20. [20]
    Ubisoft Toronto - LinkedIn
    View all 486 employees. About us. Established in 2010, Ubisoft Toronto looks for people excited about the future of games in one of the most diverse cities in ...
  21. [21]
    Ubisoft Toronto: Revenue, Competitors, Alternatives - Growjo
    Employee Data. Ubisoft Toronto has 540 Employees.(i); Ubisoft Toronto grew their employee count by -5% last year.
  22. [22]
    Ubisoft Toronto Turns 15: A Celebration Worth Sharing with the City
    This year, Ubisoft Toronto is celebrating its 15th anniversary—a milestone that represents not just the passage of time, but a journey filled with creativity, ...Missing: key | Show results with:key
  23. [23]
    Less than a month after joining work on the Sands of Time remake ...
    Jun 28, 2024 · ... Ubisoft confirmed that 33 employees at its Toronto studio have been let go. ... The layoffs at Ubisoft Toronto seem especially surprising ...
  24. [24]
    Ubisoft Layoffs: Toronto Studio Faces Major Cuts - Whitten & Lublin
    Ubisoft has announced significant layoffs at its Toronto studio, terminating 33 employees as part of a broader “targeted realignment.”
  25. [25]
    Ubisoft Toronto Layoffs: 33 employees fired in 'targeted realignment'
    Jun 29, 2024 · Ubisoft is terminating 33 employees at its Toronto studio, as the video game maker continues to experience the industry-wide wave of layoffs.
  26. [26]
    Prince of Persia remake developer Ubisoft Toronto hit with layoffs
    Rating 5.0 · Review by GoogleJul 1, 2024 · Ubisoft has announced that it is laying off 33 developers at its Toronto studio just weeks after joining the Prince of Persia: Sands of Time ...
  27. [27]
    Ubisoft Toronto Cuts 33 People to "Deliver on Its Ambitious Roadmap"
    Jul 1, 2024 · Ubisoft Toronto has announced layoffs, stating that more than 30 members of its team will be let go in a targeted realignment.<|separator|>
  28. [28]
    Ubisoft Toronto has been hit with layoffs (the studio developing a ...
    Jun 29, 2024 · ... Ubisoft confirmed that 33 employees at its Toronto studio have been let go. "Ubisoft Toronto has decided to conduct a targeted realignment ...
  29. [29]
    Ubisoft Layoffs: More than 600 Jobs Lost So Far - Udonis Blog
    Jul 30, 2025 · If we add up all recent Ubisoft layoffs, the company has reduced its workforce by approximately 676 employees from November 2023 to January 2025.
  30. [30]
    Ubisoft Toronto
    Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world.
  31. [31]
    How Toronto Became a Global Video Game Powerhouse
    May 20, 2025 · Backed by a $263 million investment from the Ontario government over 10 years, Ubisoft's arrival amounted to more than job creation (though ...
  32. [32]
    Our Tech - Ubisoft Toronto
    Our team of experts bring your story to life. The purpose-built 12,000 square foot facility features an expanded capture room with 30 ft ceilings, 20 ft ...
  33. [33]
    How Ubisoft Toronto Embraces The Future of Performance Capture
    Dec 18, 2019 · In 2012, Ubisoft Toronto opened an 8,000-square-foot performance-capture studio to help in the development of the studio's first game, ...Missing: office facilities
  34. [34]
    Ubisoft unveils cutting-edge Toronto performance capture studio for ...
    Sep 13, 2012 · TORONTO – Ubisoft Toronto celebrated its latest expansion Thursday, showing off a performance capture studio for its video games.Missing: office | Show results with:office
  35. [35]
    Ubisoft Toronto Is Dead Serious About Having Fun | BrainStation®
    Sep 6, 2016 · This impressive space includes a stage surrounded by 80 cameras equipped with high powered LED ring lights working in sync to create into a ...
  36. [36]
    Ubisoft Toronto's New Studio Experience: Hybrid Work Launch
    Jun 16, 2022 · On June 13, our studio welcomed back our team with a new in-studio experience and the official rollout of hybrid and flexible work for employees.Missing: facilities infrastructure
  37. [37]
    Ubisoft investing $505M to build up Toronto studio - Game Developer
    Ubisoft wants to replicate the success of its Montreal branch with its Toronto studio, and it plans to invest $500 million CAD ($505 million) and quadruple ...Missing: announcement | Show results with:announcement
  38. [38]
    Ubisoft Appoints Darryl Long as Managing Director of Ubisoft Toronto
    Jun 1, 2023 · Ubisoft announced that Darryl Long, a leader with more than 20 years of experience in the video game industry, has been appointed as Managing Director of ...Missing: head CEO
  39. [39]
    Darryl Long - Ubisoft Toronto - LinkedIn
    Darryl Long is a 20-year veteran of the game development industry, who began his career… · Experience: Ubisoft Toronto · Location: Toronto · 500+ ...
  40. [40]
    Life at Ubisoft - Ubisoft Toronto
    Our leadership team · Darryl Long · Darryl Long · Gordana Vrbanc Duquet · Travis McGill · Gordana Vrbanc Duquet · Travis McGill.Missing: executives | Show results with:executives
  41. [41]
    Gordana Vrbanc-Duquet - MobyGames
    Credited on 15 games ; XDefiant (2024, Windows), Production & Planning Director ; Avatar: Frontiers of Pandora (2023, Windows), Production & Planning Director.
  42. [42]
    Travis McGill, CHRL - Ubisoft - LinkedIn
    A passionate HR executive with a proven record of crafting impactful people strategies… · Experience: Ubisoft · Location: Toronto · 500+ connections on ...
  43. [43]
    Ubisoft Appoints Istvan Tajnay as Managing Director of Ubisoft Toronto
    Feb 3, 2021 · TORONTO, CANADA – February 3, 2021 – Today, Ubisoft announced that Istvan Tajnay is replacing Alexandre Parizeau as Managing Director of Ubisoft ...
  44. [44]
    Building On Conviction: Inside Ubisoft Toronto - Game Developer
    Announced last year but quiet since then, Ubisoft's Toronto studio finally lifts its veil, revealing its next project (Splinter Cell) and its role within ...
  45. [45]
    Splinter Cell's focus on going back to its roots could be a huge win ...
    Mar 17, 2025 · As announced in 2022, Ubisoft Toronto is leading development on a Splinter Cell remake, built from the ground up using Ubisoft's Snowdrop engine ...
  46. [46]
    Technology & Innovation | How We Make Games - Ubisoft
    Over 35 years of technological excellence, we have developed innovative gameplay AI that breathes life into our non-playable characters.Roles · Production Technologies · Ubisoft Anvil
  47. [47]
    Bridging the gap between tech and art at Ubisoft - Ubisoft Toronto
    Nov 17, 2020 · “On the tech side with programming languages like python, C#, C++, shading languages like HLSL or CGSL, on the software side with profilers, ...
  48. [48]
    From Ubisoft Toronto's NEXT to Working as a Tech Artist - 80 Level
    Nov 24, 2023 · At Ubisoft Toronto, our tech art team supports all parts of the art pipeline for our games. This includes VFX, 3D modeling, lighting, ...
  49. [49]
    Ubisoft, Developers of "Assassins Creed," Incorporate P4 in Their ...
    P4 is used as a main source control tool for storing code and digital assets, and is central to Ubisoft's work, with its speed and scalability being crucial.<|separator|>
  50. [50]
    Driving Innovation in Video Games with “La Forge” - Ubisoft Toronto
    Feb 23, 2022 · Acting as a bridge between academic research and video games production, La Forge combines Ubisoft's assets and data with the expertise of ...
  51. [51]
    Ubisoft Toronto becoming key partner for other Ubi studios
    Nov 26, 2014 · Having contributed to games like Assassin's Creed: Unity and Far Cry 4, Toronto is now a studio that many other Ubi studios are seeking out for help.
  52. [52]
    Our Games - Ubisoft Toronto
    At Ubisoft Toronto, we create worlds and tell stories that inspire. Explore Ubisoft's biggest brands: Far Cry, Splinter Cell, Watch Dogs, Assassin's Creed ...
  53. [53]
    Ubisoft Toronto - Sheridan College Scholarships
    In 2018, the team at Ubisoft Toronto developed its first new IP, Starlink: Battle for Atlas, and is currently leading development of Watch Dogs: Legion and Far ...
  54. [54]
    Ubisoft Toronto is helping out with the troubled Prince of Persia
    Jun 3, 2024 · Meanwhile, Toronto developed Far Cry 5 and 6 and Watch Dogs: Legion. It's also currently working on the Splinter Cell remake that's being ...
  55. [55]
    Play-As-Anyone: The AI of Watch Dogs Legion - Ubisoft Toronto
    Learn about the Play-As-Anyone system that gives life to the characters in Watch Dogs: Legion from the development team.
  56. [56]
    Let's hear it for Ubisoft Toronto, the incredible lead Studio ... - LinkedIn
    Oct 30, 2020 · Let's hear it for Ubisoft Toronto, the incredible lead Studio behind Watch Dogs: Legion! | 87 comments on LinkedIn.
  57. [57]
    People of Ubisoft Toronto — Meet Gary Goemans, Gameplay ...
    Dec 19, 2022 · Throughout his 11 years with Ubisoft Toronto, Gary has worked on multiple AAA titles like Splinter Cell Blacklist, Far Cry 5, and Far Cry 6.
  58. [58]
    How Ubisoft Toronto Is Gearing Up To Remake Splinter Cell
    Dec 15, 2021 · multiple projects in parallel. So up until 2013, Ubisoft Toronto was a one-project studio. Everybody was fully focused on Splinter Cell ...
  59. [59]
    Ubisoft Toronto Joins Development of Prince of Persia: The Sands of ...
    Jun 3, 2024 · Recent projects include Avatar: Frontiers of Pandora, XDefiant and the upcoming Star Wars Outlaws, which releases on August 31.
  60. [60]
    Ubisoft Toronto Begins Development on Splinter Cell Remake
    Dec 15, 2021 · Ubisoft Toronto will be leading development on a Splinter Cell remake, rebuilt from the ground up using Ubisoft's own Snowdrop engine.
  61. [61]
    Splinter Cell Remake Begins Development at Ubisoft Toronto
    Dec 15, 2021 · Led by Ubisoft Toronto, the game will be rebuilt from the ground up using Ubisoft's own Snowdrop engine – the same engine being used to develop ...<|control11|><|separator|>
  62. [62]
    Discover the technology and innovations that transformed stealth ...
    Mar 14, 2022 · Search "ubisoft games". @UbisoftToronto. Subscribe. Discover the technology and innovations that transformed stealth gameplay in Far Cry 6!
  63. [63]
    Watch Dogs: Legion - Ubisoft Toronto
    In a first for the series, Watch Dogs: Legion introduces “Play As Anyone” technology. A gameplay system that allows the player to recruit and play any character ...
  64. [64]
    How Watch Dogs: Legion's 'Play as Anyone' Simulation Works
    Dec 9, 2020 · In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation ...
  65. [65]
    How Watch Dogs: Legion changed Ubisoft's narrative design
    Mar 31, 2023 · Ubisoft Toronto's Brandon Hennessy spoke at GDC 2023 about the narrative work that went into Watch Dogs: Legion, and how the game's Play as ...
  66. [66]
    GDC 2022: Ubisoft Toronto Experts Share Insights and Technical ...
    Mar 23, 2022 · Our speakers will be showcasing their teams' achievements and sharing knowledge on a variety of topics from cutting-edge raytracing, to elevating unique ...Missing: milestones | Show results with:milestones
  67. [67]
    Audio Innovation and Representation in 'Far Cry 6' - GDC Vault
    In "Audio innovation and representation in Far Cry 6" lecture, Eduardo Vaisman will present to the audience the insight about how technical ... Ubisoft Toronto ...
  68. [68]
    Ubisoft Toronto NEXT - Ubisoft Toronto
    Ubisoft NEXT is an annual competition designed to showcase the talent of video game development students in Ontario and to help kickstart their careers in the ...Announcing the Winners of ...Ubisoft NEXTCelebrating Ontario’s Student ...2022 Winners’ Innovation ...Celebrating 10 Years of ...
  69. [69]
    Ubisoft Toronto NEXT 2024 Winners — Celebrating Ontario's ...
    Mar 28, 2024 · Since the launch of the competition, there have been 86 winners and over 220 participants annually from more than 30 different universities and ...
  70. [70]
    Students - Ubisoft Toronto
    At Ubisoft Toronto, interns and new graduates gain practical experience and learn from industry experts. Explore Ubisoft internships today!Get Great Benefits · Programs For Students And... · Recruitment Timeline For...
  71. [71]
    Announcing the Winners of Ubisoft Toronto NEXT 2025
    Mar 27, 2025 · Winner: Ramy Zhang (she/her) from University of Toronto · Second place: Thomas Plagakis (he/him) from McMaster University · Third place: ...Missing: history | Show results with:history
  72. [72]
    Record success for Sheridan students, alumni at Ubisoft Toronto ...
    Apr 10, 2024 · Sheridan students and alumni won 12 awards, including six first-place finishes, with a podium sweep in Level Design and a first in Game Design. ...
  73. [73]
    Develop at Ubisoft
    Develop at Ubisoft is a mentorship program for students and recent graduates (with less than two years of experience) looking to grow their skills in Game ...
  74. [74]
    How We Hire - Ubisoft Toronto
    Meet your Ubisoft Toronto Talent Acquisition Team. Feel free to reach out for questions about starting your career at our studio.
  75. [75]
    New scholarship shaping future of game design in Canada
    Apr 18, 2024 · Building on an existing partnership with the University's Department of Digital Humanities (DDH), Ubisoft Toronto has established a five-year ...
  76. [76]
    UXR Lab at Ontario Tech University and Ubisoft Toronto launch ...
    May 14, 2022 · A new partnership between Ubisoft Toronto and UXR Lab at Ontario Tech University is looking to fill this gap, starting with the launch of a new user research ...
  77. [77]
    Ubisoft Partners with the University of Toronto and York University to ...
    The project will aim to transform the field of 4D digital human capture and rendering using an emerging artificial intelligence (AI) technique.
  78. [78]
    Ubisoft Employees Have 'Grave Concerns' Over Toronto Studio's ...
    Jul 6, 2020 · “The rampant use of alcohol and parties as a retention technique certainly added to—if not created—the permissive culture at Ubisoft Toronto ...
  79. [79]
    Ubisoft Family Accused of Mishandling Sexual Misconduct Claims
    Jul 21, 2020 · More than a dozen people made public claims of sexual harassment and abuse against employees of Ubisoft over the past few weeks.
  80. [80]
    Ubisoft Faces New Allegations of Sexual Harassment and 'Toxic ...
    Jul 24, 2020 · Ubisoft, the video game giant, has been rocked through June and July by allegations of sexual harassment and assault made against senior staff.
  81. [81]
    Top exec facing assault allegations resigns | HRD America
    Jul 8, 2020 · “Ubisoft will not tolerate workplace misconduct and will continue taking disciplinary actions against anyone who engages in harassment, ...<|control11|><|separator|>
  82. [82]
    Ubisoft sets up reporting platform after sexual harassment allegations
    Jul 9, 2020 · Ubisoft Toronto executive resigns following sexual misconduct allegations. July 9, 2020 Richard Trapunski. A photo of Ubisoft Toronto's office.
  83. [83]
    Three Ubisoft chiefs found guilty of enabling culture of sexual ...
    Jul 2, 2025 · Thomas François, 52, a former Ubisoft editorial vice-president, was found guilty of sexual harassment, psychological harassment and an attempted ...
  84. [84]
    Inside the 'highly sexualized culture' at Ubisoft - Toronto Star
    Jul 16, 2020 · Bullying. Sexual harassment. A “highly sexualized culture” rife with drinking and partying. The allegations began swirling on social media in ...Missing: permissive | Show results with:permissive
  85. [85]
    Pushback against sexual harassment in the gaming industry grows ...
    Jul 22, 2020 · Video gaming has its 'MeToo' moment as sexual harassment accusations at Ubisoft force executives, including one Canadian, out of their jobs.
  86. [86]
    Ubisoft developers are leaving the company in droves - report - VG247
    Dec 21, 2021 · People from lower on the ladder are leaving as well, with LinkedIn showing that Ubisoft Toronto and Ubisoft Montreal each down 60 total people.<|separator|>
  87. [87]
    Less than a month after joining work on the Sands of Time remake ...
    Jun 29, 2024 · Less than a month after joining work on the Sands of Time remake, Ubisoft Toronto lays off 33 employees 'to ensure it can deliver on its ambitious roadmap'.Ubisoft workers urged to strike in October over return to office - RedditUbisoft Employees Worried About Layoffs After Tencent Deal - RedditMore results from www.reddit.com
  88. [88]
    Ubisoft to restructure as "Creative Houses" as Q1 25-26 financials ...
    Jul 22, 2025 · Ubisoft to restructure as "Creative Houses" as Q1 25-26 financials come in "lower-than-expected". "These units will reflect our diverse ...
  89. [89]
  90. [90]
  91. [91]
  92. [92]
  93. [93]
    Ubisoft Toronto Named Studio of the Year at the Canadian Game ...
    Apr 8, 2022 · Since then, our studio has gone on to ship innovative game projects on: Assassin's Creed, Far Cry, For Honor, and Watch Dogs, most recently ...<|control11|><|separator|>
  94. [94]
    Canadian Game Awards on X: "In recognition of the truly ... - Twitter
    Apr 9, 2022 · In recognition of the truly amazing games they create, the winner of Studio of the Year at the #CanadianGameAwards is Ubisoft Toronto.
  95. [95]
    Far Cry 6 Nominated for 10 Global Industry Game Awards
    GDC 2022: Ubisoft Toronto Experts Share Insights and Technical Innovation Behind Far Cry 6.
  96. [96]
    We're One of Canada's Top 100 Employers for a 3rd Year!
    Ubisoft Toronto today announced that for the third year in a row, it has been recognized as one of Canada's Top 100 Employers for 2018 by Globe and Mail's ...
  97. [97]
    Ubisoft Toronto Named One of Canada's Top Employers for Young ...
    For the third year in a row, Ubisoft Toronto has been named one of Canada's Top 100 Employers for Young People!Missing: size | Show results with:size
  98. [98]
    Ubisoft Toronto | We're thrilled to share that @starwarsoutlaws has ...
    Mar 6, 2025 · @starwarsoutlaws has been nominated in three categories at the BAFTA Game Awards! A huge shoutout to the incredibly talented @humberly on her nomination.
  99. [99]
    Ubisoft Toronto Brings 800 Jobs To Ontario - Kotaku
    After three years of relentless pursuit, the government of Ontario has pledged $260 million in order to help Ubisoft create a new studio in Toronto,
  100. [100]
    [PDF] Canada's Video Game Industry - Powering the Future of Play
    Nordicity estimates that the video games industry directly contributed an estimated $3.9 billion to GDP in Canada in 2023-24, a 29% increase from 2020-21. The ...
  101. [101]
    Community & Social Impact - Ubisoft Toronto
    Ubisoft Toronto focuses on diversity, inclusion, community programs, supporting local studios, and aims to be a positive influence in communities.
  102. [102]
    Splinter Cell Remake - Ubisoft Toronto
    Ubisoft Toronto will be leading development on a Splinter Cell remake, rebuilt from the ground up using Ubisoft's own Snowdrop engine.
  103. [103]
  104. [104]
  105. [105]
  106. [106]
    Meet the Talented Mentees of Develop at Ubisoft 2025
    Mar 27, 2025 · “This year, our Ubisoft Toronto team members focused on mentorship, providing our mentees with guidance, inspiration, and unwavering support as ...Missing: notable roles
  107. [107]
  108. [108]
    Splinter Cell remake - everything we know so far - TechRadar
    Aug 26, 2025 · Ubisoft Toronto is the main studio working on the Splinter Cell Remake. It previously worked on Watch Dogs Legion, Far Cry 6, and Splinter Cell: ...Trailer · Story and setting · Gameplay - what we know