VicScreen
VicScreen is the Victorian Government's creative and economic screen development agency, responsible for supporting the growth of the state's screen industry through investments in production, content development, filming incentives, skills training, infrastructure, and festivals.[1][2] Formerly known as Film Victoria, the agency operates from Melbourne and administers key programs aimed at attracting screen projects, fostering local talent, and enhancing Victoria's competitiveness in the global market.[3][4] Under the VICSCREEN Strategy 2021–2025, a comprehensive government plan, VicScreen drives job creation and economic impact by integrating screen sector support across policy areas, including location-based incentives that have boosted inbound productions.[5][4]History
Establishment and Early Development
The Victorian Film Corporation was established in 1976 as a statutory body under the Victorian Film Corporation Act 1976 (No. 8864), aimed at promoting and developing the film industry within the state by providing financial assistance and investment in production.[6] This initiative followed the broader Australian government efforts to revive local filmmaking, including the creation of the Australian Film Commission in the same year, positioning Victoria to support independent productions amid a growing national interest in feature films.[7] Early activities included investing in notable projects such as In Search of Anna (1977) and The Getting of Wisdom (1977), marking the Corporation's role in fostering emerging Australian talent and infrastructure.[7] In 1982, the Victorian Film Corporation was restructured and succeeded by Film Victoria, established in February under the Film Victoria Act 1981 (No. 9716), which created a new statutory authority responsible for government activities related to film production, distribution, and related services.[8] This transition expanded the agency's mandate to encompass not only investment but also policy development and industry support, reflecting a shift toward a more comprehensive approach to sustaining Victoria's screen sector amid evolving market demands.[3] During its initial years, Film Victoria continued funding mechanisms and collaborated on key productions, building on the foundational investments of its predecessor to establish Melbourne as a hub for screen content creation.[3] The early development phase under Film Victoria emphasized skills development and location services, laying groundwork for long-term industry growth through targeted grants and partnerships, though constrained by fluctuating state budgets and competition from other Australian states.[9] By the mid-1980s, these efforts had contributed to an increase in locally produced content, demonstrating the agency's effectiveness in leveraging public funds to attract private investment and talent retention.Rebranding and Expansion
In May 2021, the Victorian Government launched Victoria's Screen Industry Strategy 2021–2025 (VICSCREEN), a comprehensive plan allocating A$120.7 million to expand the state's screen sector, which generated A$2.2 billion annually at the time, by enhancing production pipelines, skills development, and infrastructure to position Victoria as a global screen hub.[10][11] The strategy emphasized diversification beyond traditional film and television into digital games, virtual reality, and online content, while increasing incentives for local and international productions to boost economic impact and job creation.[12][5] Early in 2022, Film Victoria, the state's longstanding screen agency established in 1981, underwent a rebranding to VicScreen to more accurately encompass the broadened scope of screen activities supported under the new strategy, including emerging digital and interactive formats.[3][13] This rebranding, announced on March 7, 2022, aimed to signal organizational evolution and align with industry growth, reflecting Victoria's expanding capabilities in areas like animation and gaming production.[14] The expansion efforts have included targeted funding streams, such as enhancements to the Victorian Production Fund and new initiatives for genre-specific development, contributing to increased local content output and international collaborations by 2023.[15] These changes have supported measurable growth, with the strategy's focus on infrastructure like studio expansions and talent pipelines driving higher production volumes.[16]Key Milestones and Timeline
VicScreen traces its origins to the establishment of the Victorian Film Corporation in 1976, which aimed to foster film production and development in the state.[3] In 1982, it transitioned to Film Victoria under the Film Victoria Act 1981, expanding its mandate to support broader screen activities including distribution and exhibition.[3] Subsequent structural changes marked further evolution: in 1997, Film Victoria integrated with the State Film Centre of Victoria to create Cinemedia Corporation via the Cinemedia Corporation Act 1997, consolidating screen policy and operations.[3] The Cinemedia Corporation was dissolved in 2001, leading to Film Victoria and the Australian Centre for the Moving Image (ACMI) being re-established as independent statutory authorities under the Film Act 2001.[3] In 2015, Film Victoria was integrated into Creative Victoria, aligning it with other arts, culture, screen, and design entities to streamline government creative industry support.[3] The agency launched Victoria's Screen Industry Strategy 2021–2025 on May 10, 2021, committing $191.5 million over four years to boost content creation, jobs, and infrastructure across film, television, digital games, and emerging formats.[17] [3] A pivotal rebranding occurred on March 7, 2022, when Film Victoria became VicScreen to encompass the full spectrum of screen content, including online, virtual reality, and games, alongside announcing over $42 million in new funding programs.[18] [3] This shift positioned VicScreen as Victoria's dedicated creative and economic screen development agency.[3]Organizational Structure
Governance and Leadership
VicScreen operates as a statutory authority under the Film Act 2001 (Vic), with its board appointed by the Governor in Council on the recommendation of the Victorian Government to ensure alignment with state creative and economic objectives.[19] The board is responsible for corporate governance, setting strategic direction, overseeing risk management, and approving funding allocations based on recommendations from specialized committees and assessment panels.[20] These panels evaluate applications for grants, incentives, and development programs, incorporating industry expertise to maintain merit-based decision-making.[21] The board comprises eight members as of October 2025, led by President George Lekakis AO, whose term began on 28 October 2022 and concludes on 27 October 2025; Lekakis brings experience from not-for-profit leadership and prior roles including Chairperson of the Victorian Multicultural Commission.[22] Other members include Mitu Bhowmick Lange AM, a film director and founder of the Indian Film Festival of Melbourne; Andrea Denholm, an executive producer with credits on series such as Fires and The Survivors; Greg McLean, writer-director of Wolf Creek and co-founder of Huge Film; Tiriki Onus, an artist and academic heading the Wilin Centre at the University of Melbourne; Jenny Taing OAM, a lawyer and former Screen Australia board member; Lisy Kane, a videogame producer and co-founder of Girl Geek Academy; and Nick Forward, appointed in March 2024, with a background in digital media as General Manager at the AFL and producer on Nitram.[20] [23] Board appointments emphasize diverse industry representation, including film, television, games, and Indigenous perspectives, to guide VicScreen's support for Victorian screen content and infrastructure.[24] Executive leadership is headed by Chief Executive Officer Caroline Pitcher, appointed in October 2017, who oversees operations with over 19 years in the screen sector, including prior CEO role at Ausfilm.[25] The management team reports to the board and includes Director of Governance & Operations/Chief Operating Officer Liahn Nortjé, handling finance and operational oversight; Director of Marketing & Engagement Kirsten Badcock, focusing on promotion of Victoria as a production hub; and Director of Economic & Industry Development Michael Hudson, who led VicScreen's strategic framework post-rebranding.[20] The Director of Content & Talent position, previously held by Ross Hutchens until October 2025, supports talent pipelines and project funding; a recruitment process for the role was active as of late October 2025.[26] [27] This structure ensures executive implementation of board strategy while leveraging specialized expertise in content investment, as exemplified by the 2024 appointment of Sam Dinning as Head of Content Investment.[28]Operational Framework
VicScreen's operations are governed by the Film Act 2001, which mandates its role in providing financial and other assistance to the Victorian screen industry, including film, television, digital media, and related activities. The agency delivers its mandate through a structured executive management framework led by Chief Executive Officer Caroline Pitcher, who oversees the implementation of strategic priorities outlined in the VICSCREEN Strategy 2021–2025. This includes coordinating cross-functional teams to support content development, talent cultivation, infrastructure provision, and industry promotion, with a focus on economic returns such as the $1:12 return on investment achieved in the 2021/22 financial year.[20][29] The executive team comprises specialized directors who manage core operational domains: Director of Governance and Operations/Chief Operating Officer Liahn Nortjé handles finance, compliance, and administrative efficiency; Director of Content and Talent Ross Hutchens directs project funding, skills programs, and creator support; Director of Marketing and Engagement Kirsten Badcock leads attraction of international productions and stakeholder communications; and Director of Economic and Industry Development Michael Hudson drives policy advocacy, economic analysis, and sector growth initiatives.[20] These directors report to the CEO and collaborate to execute programs, with operational decisions informed by data-driven assessments of industry needs, such as workforce capability gaps identified in annual strategic roadmaps.[29] Day-to-day operations involve dedicated branches and teams, including Economic and Industry Development for policy and growth strategies, Grant Operations for processing funding applications, Legal for contract oversight, Marketing and Communications for promotional activities, Finance for budgeting and audits, and Strategy for long-term planning.[30] Funding and support processes emphasize transparency and expertise, utilizing external assessment panels composed of screen practitioners and specialists to evaluate applications against criteria like economic impact and creative merit, ensuring decisions are independent and aligned with government objectives.[21] Internal audits and risk management protocols, as detailed in annual reports, maintain operational integrity, with the agency employing around 47 staff as of 2023 to handle a portfolio that generated $331 million in industry injection during the 2023/24 period.[31][32]Core Functions and Programs
Funding Mechanisms and Incentives
VicScreen administers state government funding through targeted grant programs for screen content development and production, primarily drawn from Victoria's annual budget allocations for the screen sector. The Victorian Production Fund (VPF) supports Victorian-led projects in film, television, online content, and virtual reality, providing equity investment typically ranging from 3% to 10% of qualifying Victorian production expenditure, with a standard cap of $500,000 per project; higher contributions exceeding 10% or $500,000 are available for initiatives demonstrating exceptional economic, employment, skills development, intellectual property retention, or cultural value to the state.[33] A separate VPF stream for digital games offers up to $500,000 per project, often on a 1:1 co-contribution basis during production and post-production phases, prioritizing projects with market attachment such as distributors or broadcasters.[34] Development funding mechanisms focus on early-stage support for writers, producers, and teams, including the Development On Demand program, which backs narrative fiction, documentaries, and VR projects originating from Victorian perspectives and regions, with grants enabling script refinement and team consultations.[35] In the 2023/24 financial year, VicScreen allocated $2 million in such development funding across 57 projects and supported 22 individuals or teams via workshops and labs.[31] These programs require applicants to demonstrate Victorian ties, such as key creatives or production companies based in the state, and emphasize high-quality, marketable content. Incentives primarily consist of the Victorian Screen Rebate (VSR), a rolling grant program designed to attract "footloose" interstate and international productions by reimbursing a portion of qualifying Victorian expenditure on physical production, post-production, visual effects, animation, and digital games.[36] The VSR, which succeeded earlier initiatives like the Victorian Screen Incentive, provides up to 10% on eligible spend, with minimum thresholds such as $3.5 million in qualifying expenditure for regional filming projects, and is payable post-completion upon verification; it stacks with federal offsets like the 30% Location Offset or 40% Post, Digital, and Visual Effects (PDV) Offset to enhance competitiveness.[37][38] Eligibility excludes pre-application costs and prioritizes projects generating significant local economic activity, with applications requiring prior approval and alignment with state priorities outlined in Victoria's Screen Industry Strategy 2021–2025, which committed $191.5 million in total investments including expanded incentives to draw global productions.[5] These mechanisms operate on a competitive basis, assessed for economic multipliers like job creation and spend retention, though critics note potential inefficiencies in allocation favoring larger productions over grassroots efforts.[39]Infrastructure and Location Services
VicScreen supports Victoria's screen production infrastructure by promoting and facilitating access to key studio facilities, including Docklands Studios Melbourne, a major complex located minutes from central Melbourne featuring six purpose-built sound stages, production offices, costume and art departments, storage, and workshops.[40] One of its stages, Stage 6, spans 3,700 square meters and includes a 900,000-liter water tank, with the facility powered by 100% renewable energy.[40] Additional infrastructure encompasses Filmworx Studios, offering two large studio spaces, a multi-purpose area, production offices, and extensive parking for production vehicles and equipment.[40] Post-production and VFX facilities, such as Framestore and KOJO in Melbourne, provide specialized suites including Dolby Atmos mixing capabilities.[40] Docklands Studios also hosts advanced technologies like the world's largest LED Volume screen, measuring 39 feet high and 101 feet wide, operated by NantStudios, enhancing virtual production options.[41] These facilities contribute to Victoria's capacity to host large-scale international productions, with VicScreen's role extending to strategic development under the VICSCREEN Strategy 2021–2025, aimed at building world-class infrastructure.[5] For location services, VicScreen provides targeted assistance to eligible international productions, including support for location surveys that covers some on-ground costs and arranges location manager services to identify suitable sites.[41] Victoria's locations, accessible within an hour's drive from Melbourne, encompass urban settings, historic sites, beaches, deserts, mountains, forests, and coastal villages, enabling doubling for diverse global environments.[41] Through the Choose Victoria initiative, VicScreen offers resources such as a locations gallery to aid scouting and production planning.[42] This support aligns with incentives like the Location Incentive, which has attracted projects contributing to economic impacts exceeding $621 million in pipeline value as of 2022.[43]Skills Development and Talent Support
VicScreen's skills development programs target key creatives, crew, and emerging talent in Victoria's screen sector, providing practical training, placements, and resources to build industry expertise and address workforce gaps. These initiatives emphasize hands-on experience, with a focus on writers, directors, producers, and technical roles in film, television, and games.[44] The Key Talent Placements programs offer paid opportunities for practitioners to gain on-the-job skills. The On a Production stream supports writers and directors through attachments to active projects, enabling direct involvement in production processes.[45] The In a Company stream extends placements to film, television, and games companies, prioritizing roles like producers that influence project outcomes.[46] A dedicated Key Talent Placements Register facilitates matching, aiming to diversify the talent pool and promote inclusive access.[47] In partnership with Screen Australia, VicScreen co-launched the Screen Careers initiative on March 18, 2024, to deliver targeted, industry-driven training for below-the-line crew nationwide, responding to acute skills shortages in production roles.[48] Complementing this, the Victorian Screen Internships program, entering its fourth year in 2025, provides structured entry points for new creatives, helping to dismantle traditional barriers such as limited networks or experience.[49] Specialized efforts include the $2.06 million Specialist Skills Program, introduced alongside VicScreen's 2023 rebranding from Film Victoria, to rapidly upskill workers amid rising production demands.[50] In visual effects, the Game Changer Academy—announced October 1, 2024—establishes a dedicated studio for advanced training, mentoring by local and international experts, and project-based learning to produce graduates ready for high-demand technical positions.[51] These align with the VICSCREEN Strategy 2021–2025, which prioritizes workforce expansion through partnerships and tailored initiatives to sustain sector growth.[5] VicScreen also curates resources from Victorian training providers to support ongoing professional development.[52]Industry Promotion and Events
![Australia film clapperboard.svg.png][float-right] VicScreen promotes the Victorian screen industry through targeted support for events and festivals that enhance audience engagement and position Melbourne as a global screen destination. As outlined in the VICSCREEN Strategy 2021–2025, the agency backs flagship initiatives including the Australian International Documentary Conference, Series Mania Melbourne, and St Kilda Film Festival, while expanding Melbourne International Games Week and introducing a new international film prize at the revitalized Melbourne International Film Festival to attract industry professionals and audiences.[5] These efforts aim to create a comprehensive calendar of unmissable events, fostering local content production and integrating screen elements into broader cultural and sporting activities.[5] In September 2024, VicScreen introduced the Screen Culture Program, allocating grants ranging from $5,000 to $50,000 to eligible Victorian organizations for activities such as film festivals, digital games showcases featuring narrative-driven experiences, and one-off events blending traditional and emerging technologies.[53] Replacing the prior Audience Engagement Program, it emphasizes diversity, equity, and inclusion in creative teams and content, with the goal of strengthening community connections, promoting innovative storytelling, and elevating Victoria's reputation as a vibrant arts hub.[53] Support is provided to partners delivering world-class screen events, though funding opportunities are often by invitation to ensure alignment with strategic priorities.[54] VicScreen directly organizes promotional events like Play Now Melbourne, Australia's leading games market, which returned for its third year on October 9, 2025, during Melbourne International Games Week.[55] The event connected 78 Australian projects with 21 international and local publishers, platform holders, and investors, securing participation from entities such as Devolver Digital and Akupara Games to drive business development and global opportunities for Victorian developers.[56][55] Additionally, the agency facilitates industry promotion via the International Travel – Festivals program, funding Victorian creators' attendance at approved global events like the Annecy International Animation Film Festival to build networks and enhance project visibility.[57][58]Awards and Recognitions
Screen Leader Awards
The Screen Leader Awards were established in 2012 by Film Victoria, the predecessor agency to VicScreen, to recognize screen industry professionals who demonstrate leadership through achievements, contributions to industry development, and support for emerging talent.[59] The annual ceremony honors individuals and organizations across production, post-production, writing, directing, and related sectors, emphasizing their role in advancing Victoria's screen ecosystem.[60] Key categories include the Jill Robb Award for outstanding leadership, achievement, and service; the John Howie Award for contributions in production services or technical innovation; and, added in 2016 to broaden recognition, the Fred Schepisi Award for directing and the Jan Sardi Award for screenwriting.[61] These named honors pay tribute to influential Victorian figures: Jill Robb (producer and educator), John Howie (post-production pioneer), Fred Schepisi (director), and Jan Sardi (screenwriter).[60] Notable inaugural recipients in 2012 were producer Sue Maslin, awarded the Jill Robb for mentoring initiatives, multi-platform productions like Japanese Story, and founding Women in Film and Television (Victoria); and Lemac Film and Digital, receiving the John Howie for technical advancements such as stretch frame technology and support for independent filmmakers.[59] In 2016, the fifth ceremony on 13 October recognized producers Fiona Eagger and Deb Cox (Jill Robb) for series like Miss Fisher’s Murder Mysteries; post-production expert Ian Anderson (John Howie) for work on films including Muriel’s Wedding and The Castle; director Greg McLean (inaugural Fred Schepisi) for horror titles Wolf Creek and Rogue; and screenwriter Alison Nisselle (Jan Sardi) for credits like Phoenix and Healing.[60] By 2019, awards continued to highlight diverse contributions, with screenwriter Andrew Knight (Jan Sardi) honored for projects like SeaChange and Hacksaw Ridge; director Daina Reid (Fred Schepisi) for Emmy-winning The Handmaid’s Tale episodes and Miss Fisher’s Murder Mysteries; games sector leader Tony Reed (John Howie) for expanding Epic Games' Melbourne presence; and festival executive Claire Dobbin (Jill Robb) for initiatives like MIFF's Premiere Fund supporting 70 films.[62] No public announcements of ceremonies have appeared after 2019, though VicScreen maintains support for industry recognition through other programs.[63]Other Industry Honors
VicScreen-supported productions have garnered significant recognition at national and international awards, underscoring the agency's role in fostering high-caliber screen content. At the 2024 Australian Academy of Cinema and Television Arts (AACTA) Awards, Victorian projects backed by VicScreen secured wins in multiple categories, including films such as Of An Age, Run Rabbit Run, Shayda, Sweet As, and The Rooster.[64] Similarly, in 2025, the comedy series Fisk, supported by VicScreen, won five awards at the Logie Awards, including Best Scripted Comedy Program.[65] In the games sector, VicScreen-funded titles have excelled at specialized events. For instance, the debut game PROXIMATE by Cain Maddox claimed the Excellence in Debut award at the 2025 Australian Game Developer Awards (AGDAs).[66] At the Melbourne International Film Festival (MIFF) in 2025, VicScreen-backed films like A Poet by Simón Mesa Soto received the Bright Horizon Award, while First Light by James J. Robinson earned the Blackmagic Design Australian Innovation Award.[67] Additional honors include successes at the Screen Producers Australia (SPA) Awards, where VicScreen-supported productions and Victorian talent were recognized in 2025 for contributions across scripted and unscripted categories.[68] These achievements at prestigious ceremonies, beyond VicScreen's internal Screen Leader Awards, reflect the tangible impact of state-backed incentives on competitive output, with supported projects frequently nominated and awarded in areas like production design, scripting, and innovation.[64]Economic Impact and Effectiveness
Contributions to Screen Sector Growth
VicScreen has driven screen sector growth in Victoria through targeted investments under the VICSCREEN Strategy 2021–2025, which allocates $191.5 million over four years to expand production, talent development, and market engagement.[4] This initiative has leveraged public funding to attract private investment, resulting in an estimated return on investment (ROI) of 1:11, whereby each dollar invested generates $11 in economic activity.[31] By July 2025, the strategy is projected to deliver approximately $1.23 billion in direct expenditure within the state, though actual outcomes may reach $1.8 billion based on accelerated production activity.[5][69] The agency's funding mechanisms have stimulated job creation, with VicScreen-supported projects generating 11,071 local employment opportunities in the 2022/23 financial year, equivalent to 3,231 full-time equivalent (FTE) positions—a slight increase from 11,360 opportunities (3,092 FTE) in 2021/22.[70][29] Cumulatively, investments to date have supported an estimated 47,600 jobs alongside $1.7 billion in Victorian production expenditure.[71] These efforts have bolstered the sector's pre-existing economic footprint, which contributed $2.2 billion in gross value added and over 17,000 FTE jobs in 2018–19 prior to the strategy's implementation.[5] VicScreen's focus on emerging areas like digital games has amplified growth, with Victorian-led games generating a record $14 million in the 2022/23 period and achieving an ROI of 1:8—a 167% improvement from the prior year.[15] Individual projects exemplify this impact; for instance, one supported initiative created 543 jobs and injected over $31 million into the economy.[31] By fostering infrastructure, skills programs, and incentives such as the Victorian Production Fund, VicScreen has positioned Victoria as a competitive hub for film, television, and interactive content, attracting international productions and sustaining local IP development.[33][72]Measurable Outcomes and Case Studies
In the 2022/23 financial year, VicScreen-supported productions generated $420.9 million in direct Victorian expenditure, created 11,071 local job opportunities equivalent to 3,231 full-time equivalent (FTE) roles, and produced 279 hours of film, television, and online content, achieving a return on investment (ROI) of $13 for every $1 invested.[70] The following year, 2023/24, saw $331.3 million in direct expenditure across 93 projects, supporting 6,970 jobs (2,626 FTE) and yielding an ROI of $11 per $1 invested, with breakdowns including $137.6 million for feature films, $143.9 million for television and online series, and $49.8 million for digital games.[31] These figures reflect VicScreen's role in leveraging incentives like the Victorian Production Fund, which committed $174 million across 37 projects in 2023/24, though outcomes can vary due to project completion timelines and external market factors such as global production slowdowns.[31] Prior to the full implementation of the VICSCREEN strategy, the Victorian screen sector contributed $2.2 billion in gross value added and over 17,000 FTE jobs in 2018/19, underscoring baseline economic significance amplified by agency interventions.[5] Metrics like these are derived from production reporting requirements under funding agreements, providing verifiable expenditure and employment data, though estimates may include provisional figures for ongoing projects.[70] Case Study: Better Man (2023)The biopic Better Man, directed by Michael Gracey and starring Robbie Williams as a CGI monkey, represents VicScreen's impact on high-budget international features. Filmed primarily in Melbourne and regional Victoria, it injected $142 million directly into the local economy, created over 2,900 jobs (including more than 420 in regional areas), and engaged 840 Victorian businesses, marking it as the largest feature film production in state history.[73] Support through location incentives and infrastructure access facilitated 14 local heads of department and 220 visual effects roles, demonstrating how targeted rebates attract global projects while prioritizing local hiring.[74] Case Study: The Ice Road 2 (2023/24)
VicScreen-backed action sequel The Ice Road 2 generated $31.4 million in Victorian expenditure and 543 jobs, with filming in Docklands Studios and regional locations like the You Yangs. This project exemplifies incentives driving mid-scale international productions, contributing to post-production and VFX sectors while meeting location-specific criteria for rebates.[31] Case Study: Shayda (2022/23)
Iranian-Australian drama Shayda, supported via the Victorian Production Fund, incurred $2.9 million in local spend, created 526 jobs (21 FTE), and earned the Audience Award at Sundance Film Festival. Its success highlights VicScreen's role in fostering culturally diverse narratives with international acclaim, leveraging development funding to build from script to festival premiere.[70]