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VicScreen

VicScreen is the 's creative and economic screen development agency, responsible for supporting the growth of the state's screen industry through investments in production, content development, filming incentives, skills training, infrastructure, and festivals. Formerly known as Film Victoria, the agency operates from and administers key programs aimed at attracting screen projects, fostering local talent, and enhancing Victoria's competitiveness in the global market. Under the VICSCREEN Strategy 2021–2025, a comprehensive , VicScreen drives job creation and economic impact by integrating screen sector support across policy areas, including location-based incentives that have boosted inbound productions.

History

Establishment and Early Development

The Victorian Film Corporation was established in 1976 as a statutory body under the Victorian Film Corporation Act 1976 (No. 8864), aimed at promoting and developing the film industry within the state by providing financial assistance and investment in production. This initiative followed the broader Australian government efforts to revive local filmmaking, including the creation of the Australian Film Commission in the same year, positioning Victoria to support independent productions amid a growing national interest in feature films. Early activities included investing in notable projects such as In Search of Anna (1977) and The Getting of Wisdom (1977), marking the Corporation's role in fostering emerging Australian talent and infrastructure. In 1982, the Victorian Film Corporation was restructured and succeeded by Film Victoria, established in February under the Film Victoria Act 1981 (No. 9716), which created a new statutory authority responsible for government activities related to , distribution, and related services. This transition expanded the agency's mandate to encompass not only investment but also policy development and industry support, reflecting a shift toward a more comprehensive approach to sustaining Victoria's screen sector amid evolving market demands. During its initial years, Film Victoria continued funding mechanisms and collaborated on key productions, building on the foundational investments of its predecessor to establish as a hub for screen content creation. The early development phase under Film Victoria emphasized skills development and location services, laying groundwork for long-term industry growth through targeted grants and partnerships, though constrained by fluctuating state budgets and competition from other Australian states. By the mid-1980s, these efforts had contributed to an increase in locally produced content, demonstrating the agency's effectiveness in leveraging funds to attract and talent retention.

Rebranding and Expansion

In May 2021, the Victorian Government launched Victoria's Screen Industry Strategy 2021–2025 (VICSCREEN), a comprehensive plan allocating A$120.7 million to expand the state's screen sector, which generated A$2.2 billion annually at the time, by enhancing production pipelines, skills development, and to position as a global screen hub. The strategy emphasized diversification beyond traditional film and television into digital games, , and online content, while increasing incentives for local and international productions to boost economic impact and job creation. Early in 2022, Film Victoria, the state's longstanding screen agency established in 1981, underwent a rebranding to VicScreen to more accurately encompass the broadened scope of screen activities supported under the new strategy, including emerging digital and interactive formats. This rebranding, announced on March 7, 2022, aimed to signal organizational evolution and align with industry growth, reflecting 's expanding capabilities in areas like and production. The expansion efforts have included targeted funding streams, such as enhancements to the Victorian Production Fund and new initiatives for genre-specific development, contributing to increased local content output and international collaborations by 2023. These changes have supported measurable growth, with the strategy's focus on like studio expansions and talent pipelines driving higher production volumes.

Key Milestones and Timeline

VicScreen traces its origins to the establishment of the Corporation in 1976, which aimed to foster production and development in the . In 1982, it transitioned to Film Victoria under the Film Victoria Act 1981, expanding its mandate to support broader screen activities including distribution and exhibition. Subsequent structural changes marked further evolution: in 1997, Film Victoria integrated with the State Film Centre of Victoria to create Cinemedia Corporation via the Cinemedia Corporation Act 1997, consolidating screen policy and operations. The Cinemedia Corporation was dissolved in 2001, leading to Film Victoria and the Australian Centre for the Moving Image (ACMI) being re-established as independent statutory authorities under the Film Act 2001. In 2015, Film Victoria was integrated into Creative Victoria, aligning it with other arts, culture, screen, and design entities to streamline government creative industry support. The agency launched Victoria's Screen Industry Strategy 2021–2025 on May 10, 2021, committing $191.5 million over four years to boost content creation, jobs, and infrastructure across film, television, digital games, and emerging formats. A pivotal rebranding occurred on March 7, 2022, when Film Victoria became VicScreen to encompass the full spectrum of screen content, including online, virtual reality, and games, alongside announcing over $42 million in new funding programs. This shift positioned VicScreen as Victoria's dedicated creative and economic screen development agency.

Organizational Structure

Governance and Leadership

VicScreen operates as a statutory authority under the Film Act 2001 (Vic), with its board appointed by the Governor in Council on the recommendation of the Victorian Government to ensure alignment with state creative and economic objectives. The board is responsible for , setting strategic direction, overseeing , and approving allocations based on recommendations from specialized committees and assessment panels. These panels evaluate applications for grants, incentives, and development programs, incorporating industry expertise to maintain merit-based . The board comprises eight members as of October 2025, led by President George Lekakis AO, whose term began on 28 October 2022 and concludes on 27 October 2025; Lekakis brings experience from not-for-profit leadership and prior roles including Chairperson of the Victorian Multicultural Commission. Other members include Mitu Bhowmick Lange AM, a and founder of the ; Andrea Denholm, an executive producer with credits on series such as Fires and The Survivors; Greg McLean, writer-director of Wolf Creek and co-founder of Huge Film; Tiriki Onus, an artist and academic heading the Wilin Centre at the ; Jenny Taing OAM, a lawyer and former board member; Lisy Kane, a videogame producer and co-founder of Girl Geek Academy; and Nick Forward, appointed in March 2024, with a background in digital media as General Manager at the and producer on . Board appointments emphasize diverse industry representation, including , , games, and Indigenous perspectives, to guide VicScreen's support for Victorian screen content and infrastructure. Executive leadership is headed by Caroline Pitcher, appointed in October 2017, who oversees operations with over 19 years in the screen sector, including prior CEO role at Ausfilm. The management team reports to the board and includes Director of Governance & Operations/Chief Operating Officer Liahn Nortjé, handling finance and operational oversight; Director of Marketing & Engagement Kirsten Badcock, focusing on promotion of as a production hub; and Director of Economic & Industry Development Michael Hudson, who led VicScreen's strategic framework post-rebranding. The Director of Content & Talent position, previously held by Ross Hutchens until October 2025, supports talent pipelines and project funding; a recruitment process for the role was active as of late October 2025. This structure ensures executive implementation of board strategy while leveraging specialized expertise in content investment, as exemplified by the 2024 appointment of Sam Dinning as Head of Content Investment.

Operational Framework

VicScreen's operations are governed by the Film Act 2001, which mandates its role in providing financial and other assistance to the Victorian screen industry, including film, television, , and related activities. The agency delivers its mandate through a structured executive management framework led by Caroline Pitcher, who oversees the implementation of strategic priorities outlined in the VICSCREEN Strategy 2021–2025. This includes coordinating cross-functional teams to support content development, talent cultivation, infrastructure provision, and industry promotion, with a focus on economic returns such as the $1:12 achieved in the 2021/22 financial year. The executive team comprises specialized directors who manage core operational domains: Director of Governance and Operations/Chief Operating Officer Liahn Nortjé handles , , and administrative efficiency; of Content and Talent Ross Hutchens directs project funding, skills programs, and creator support; of Marketing and Engagement Kirsten Badcock leads attraction of productions and communications; and of Economic and Development Michael Hudson drives policy advocacy, economic analysis, and sector growth initiatives. These directors report to the CEO and collaborate to execute programs, with operational decisions informed by data-driven assessments of industry needs, such as workforce capability gaps identified in annual strategic roadmaps. Day-to-day operations involve dedicated branches and teams, including Economic and Industry Development for and growth strategies, Grant Operations for processing applications, Legal for contract oversight, Marketing and Communications for promotional activities, Finance for budgeting and audits, and Strategy for long-term planning. and processes emphasize and expertise, utilizing external panels composed of screen practitioners and specialists to evaluate applications against criteria like economic impact and creative merit, ensuring decisions are independent and aligned with objectives. Internal audits and protocols, as detailed in annual reports, maintain operational integrity, with the agency employing around 47 staff as of 2023 to handle a portfolio that generated $331 million in injection during the 2023/24 period.

Core Functions and Programs

Funding Mechanisms and Incentives

VicScreen administers funding through targeted programs for screen and , primarily drawn from Victoria's annual budget allocations for the screen sector. The Victorian Production Fund (VPF) supports Victorian-led projects in , television, online , and , providing equity typically ranging from 3% to 10% of qualifying Victorian expenditure, with a standard cap of $500,000 per project; higher contributions exceeding 10% or $500,000 are available for initiatives demonstrating exceptional economic, , skills , retention, or cultural value to the state. A separate VPF stream for digital games offers up to $500,000 per project, often on a 1:1 co-contribution basis during and phases, prioritizing projects with attachment such as distributors or broadcasters. Development funding mechanisms focus on early-stage support for writers, producers, and teams, including the Development On Demand program, which backs narrative fiction, documentaries, and projects originating from Victorian perspectives and regions, with grants enabling script refinement and team consultations. In the 2023/24 financial year, VicScreen allocated $2 million in such development funding across 57 projects and supported 22 individuals or teams via workshops and labs. These programs require applicants to demonstrate Victorian ties, such as key creatives or production companies based in the state, and emphasize high-quality, marketable content. Incentives primarily consist of the Victorian Screen Rebate (VSR), a rolling program designed to attract "" interstate and international productions by reimbursing a portion of qualifying Victorian expenditure on physical production, , , , and digital games. The VSR, which succeeded earlier initiatives like the Victorian Screen Incentive, provides up to 10% on eligible spend, with minimum thresholds such as $3.5 million in qualifying expenditure for regional filming projects, and is payable post-completion upon verification; it stacks with federal offsets like the 30% Location Offset or 40% Post, Digital, and Visual Effects (PDV) Offset to enhance competitiveness. Eligibility excludes pre-application costs and prioritizes projects generating significant local economic activity, with applications requiring prior approval and alignment with state priorities outlined in Victoria's Screen Industry Strategy 2021–2025, which committed $191.5 million in total investments including expanded incentives to draw global productions. These mechanisms operate on a competitive basis, assessed for economic multipliers like job creation and spend retention, though critics note potential inefficiencies in allocation favoring larger productions over efforts.

Infrastructure and Location Services

VicScreen supports Victoria's screen infrastructure by promoting and facilitating access to key studio facilities, including , a major complex located minutes from central featuring six purpose-built sound stages, offices, costume and art departments, storage, and workshops. One of its stages, Stage 6, spans 3,700 square meters and includes a 900,000-liter , with the facility powered by . Additional infrastructure encompasses , offering two large studio spaces, a multi-purpose area, offices, and extensive parking for production vehicles and equipment. Post- and VFX facilities, such as and KOJO in , provide specialized suites including mixing capabilities. Docklands Studios also hosts advanced technologies like the world's largest LED Volume screen, measuring 39 feet high and 101 feet wide, operated by NantStudios, enhancing virtual production options. These facilities contribute to Victoria's capacity to host large-scale international productions, with VicScreen's role extending to strategic development under the VICSCREEN Strategy 2021–2025, aimed at building world-class infrastructure. For location services, VicScreen provides targeted assistance to eligible international productions, including support for location surveys that covers some on-ground costs and arranges services to identify suitable sites. 's , accessible within an hour's drive from , encompass urban settings, historic sites, beaches, deserts, mountains, forests, and coastal villages, enabling doubling for diverse global environments. Through the Choose Victoria initiative, VicScreen offers resources such as a to aid and . This support aligns with incentives like the Location Incentive, which has attracted projects contributing to economic impacts exceeding $621 million in pipeline value as of 2022.

Skills Development and Talent Support

VicScreen's skills development programs target key creatives, crew, and emerging talent in Victoria's screen sector, providing practical , placements, and resources to build expertise and address gaps. These initiatives emphasize hands-on , with a focus on writers, directors, producers, and technical roles in , television, and games. The Key Talent Placements programs offer paid opportunities for practitioners to gain on-the-job skills. The On a Production stream supports writers and directors through attachments to active projects, enabling direct involvement in production processes. The In a Company stream extends placements to , television, and games companies, prioritizing roles like producers that influence project outcomes. A dedicated Key Talent Placements Register facilitates matching, aiming to diversify the talent pool and promote inclusive access. In partnership with , VicScreen co-launched the Screen Careers initiative on March 18, 2024, to deliver targeted, industry-driven training for below-the-line crew nationwide, responding to acute skills shortages in production roles. Complementing this, the Victorian Screen Internships program, entering its fourth year in 2025, provides structured entry points for new creatives, helping to dismantle traditional barriers such as limited networks or experience. Specialized efforts include the $2.06 million Specialist Skills Program, introduced alongside VicScreen's 2023 rebranding from , to rapidly upskill workers amid rising production demands. In , the Game Changer Academy—announced October 1, 2024—establishes a dedicated studio for advanced , mentoring by local and international experts, and to produce graduates ready for high-demand technical positions. These align with the VICSCREEN Strategy 2021–2025, which prioritizes workforce expansion through partnerships and tailored initiatives to sustain sector growth. VicScreen also curates resources from Victorian providers to support ongoing professional development.

Industry Promotion and Events

![Australia film clapperboard.svg.png][float-right] VicScreen promotes the Victorian screen industry through targeted support for events and festivals that enhance audience engagement and position as a global screen destination. As outlined in the VICSCREEN Strategy 2021–2025, the agency backs flagship initiatives including the Australian International Documentary Conference, Series Mania , and St Kilda Film Festival, while expanding Melbourne International Games Week and introducing a new international prize at the revitalized to attract industry professionals and audiences. These efforts aim to create a comprehensive calendar of unmissable events, fostering local content production and integrating screen elements into broader cultural and sporting activities. In September 2024, VicScreen introduced the Screen Culture Program, allocating grants ranging from $5,000 to $50,000 to eligible Victorian organizations for activities such as film festivals, digital games showcases featuring narrative-driven experiences, and one-off events blending traditional and emerging technologies. Replacing the prior Audience Engagement Program, it emphasizes diversity, equity, and inclusion in creative teams and content, with the goal of strengthening community connections, promoting innovative storytelling, and elevating Victoria's reputation as a vibrant arts hub. Support is provided to partners delivering world-class screen events, though funding opportunities are often by invitation to ensure alignment with strategic priorities. VicScreen directly organizes promotional events like Play Now , Australia's leading games market, which returned for its third year on October 9, 2025, during Melbourne International Games Week. The event connected 78 Australian projects with 21 international and local publishers, platform holders, and investors, securing participation from entities such as and to drive business development and global opportunities for Victorian developers. Additionally, the agency facilitates industry promotion via the International Travel – Festivals program, funding Victorian creators' attendance at approved global events like the to build networks and enhance project visibility.

Awards and Recognitions

Screen Leader Awards

The Screen Leader Awards were established in 2012 by Film Victoria, the predecessor agency to , to recognize screen industry professionals who demonstrate leadership through achievements, contributions to industry development, and support for emerging talent. The annual ceremony honors individuals and organizations across production, , writing, directing, and related sectors, emphasizing their role in advancing Victoria's screen ecosystem. Key categories include the Jill Robb Award for outstanding leadership, achievement, and service; the John Howie Award for contributions in production services or technical innovation; and, added in 2016 to broaden recognition, the Award for directing and the Award for screenwriting. These named honors pay tribute to influential Victorian figures: Jill Robb (producer and educator), John Howie (post-production pioneer), (director), and (screenwriter). Notable inaugural recipients in 2012 were producer Sue Maslin, awarded the Jill Robb for mentoring initiatives, multi-platform productions like , and founding and Television (Victoria); and Lemac Film and Digital, receiving the John Howie for technical advancements such as stretch frame technology and support for independent filmmakers. In 2016, the fifth ceremony on 13 October recognized producers Fiona Eagger and Deb Cox (Jill Robb) for series like Miss Fisher’s Murder Mysteries; post-production expert (John Howie) for work on films including Muriel’s Wedding and The Castle; director Greg McLean (inaugural ) for horror titles Wolf Creek and ; and screenwriter Alison Nisselle () for credits like and . By 2019, awards continued to highlight diverse contributions, with screenwriter Andrew Knight (Jan Sardi) honored for projects like and ; director Daina Reid (Fred Schepisi) for Emmy-winning The Handmaid’s Tale episodes and Miss Fisher’s Murder Mysteries; games sector leader Tony Reed (John Howie) for expanding ' Melbourne presence; and festival executive Claire Dobbin (Jill Robb) for initiatives like MIFF's Premiere Fund supporting 70 films. No public announcements of ceremonies have appeared after 2019, though VicScreen maintains support for industry recognition through other programs.

Other Industry Honors

VicScreen-supported productions have garnered significant recognition at national and international awards, underscoring the agency's role in fostering high-caliber screen content. At the 2024 , Victorian projects backed by VicScreen secured wins in multiple categories, including films such as , Run Rabbit Run, Shayda, , and The Rooster. Similarly, in 2025, the comedy series Fisk, supported by VicScreen, won five awards at the , including Best Scripted Comedy Program. In the games sector, VicScreen-funded titles have excelled at specialized events. For instance, the debut game PROXIMATE by Cain Maddox claimed the Excellence in Debut award at the 2025 Australian Game Developer Awards (AGDAs). At the (MIFF) in 2025, VicScreen-backed films like A Poet by Simón Mesa Soto received the Bright Horizon Award, while First Light by James J. Robinson earned the Australian Innovation Award. Additional honors include successes at the Screen Producers Australia (SPA) Awards, where VicScreen-supported productions and Victorian talent were recognized in 2025 for contributions across scripted and categories. These achievements at prestigious ceremonies, beyond VicScreen's internal Screen Leader Awards, reflect the tangible impact of state-backed incentives on competitive output, with supported projects frequently nominated and awarded in areas like production design, scripting, and .

Economic Impact and Effectiveness

Contributions to Screen Sector Growth

VicScreen has driven screen sector growth in through targeted investments under the VICSCREEN 2021–2025, which allocates $191.5 million over four years to expand , , and market engagement. This initiative has leveraged public funding to attract private investment, resulting in an estimated (ROI) of 1:11, whereby each dollar invested generates $11 in economic activity. By July 2025, the strategy is projected to deliver approximately $1.23 billion in direct expenditure within the state, though actual outcomes may reach $1.8 billion based on accelerated activity. The agency's funding mechanisms have stimulated job creation, with VicScreen-supported projects generating 11,071 local employment opportunities in the 2022/23 financial year, equivalent to 3,231 (FTE) positions—a slight increase from 11,360 opportunities (3,092 FTE) in 2021/22. Cumulatively, investments to date have supported an estimated 47,600 jobs alongside $1.7 billion in Victorian production expenditure. These efforts have bolstered the sector's pre-existing economic footprint, which contributed $2.2 billion in and over 17,000 FTE jobs in 2018–19 prior to the strategy's implementation. VicScreen's focus on emerging areas like digital games has amplified growth, with Victorian-led games generating a record $14 million in the 2022/23 period and achieving an ROI of 1:8—a 167% improvement from the prior year. Individual projects exemplify this impact; for instance, one supported initiative created 543 jobs and injected over $31 million into the economy. By fostering infrastructure, skills programs, and incentives such as the Victorian Production Fund, VicScreen has positioned as a competitive hub for , television, and interactive content, attracting international productions and sustaining local IP development.

Measurable Outcomes and Case Studies

In the 2022/23 financial year, VicScreen-supported productions generated $420.9 million in direct Victorian expenditure, created 11,071 local job opportunities equivalent to 3,231 (FTE) roles, and produced 279 hours of film, television, and online content, achieving a (ROI) of $13 for every $1 invested. The following year, 2023/24, saw $331.3 million in direct expenditure across 93 projects, supporting 6,970 jobs (2,626 FTE) and yielding an ROI of $11 per $1 invested, with breakdowns including $137.6 million for feature films, $143.9 million for television and online series, and $49.8 million for digital games. These figures reflect VicScreen's role in leveraging incentives like the Victorian Production Fund, which committed $174 million across 37 projects in 2023/24, though outcomes can vary due to project completion timelines and external market factors such as global production slowdowns. Prior to the full implementation of the VICSCREEN strategy, the Victorian screen sector contributed $2.2 billion in and over 17,000 FTE jobs in 2018/19, underscoring baseline economic significance amplified by agency interventions. Metrics like these are derived from production reporting requirements under agreements, providing verifiable expenditure and , though estimates may include provisional figures for ongoing projects. Case Study: Better Man (2023)
The biopic Better Man, directed by and starring as a CGI monkey, represents VicScreen's impact on high-budget international features. Filmed primarily in and regional , it injected $142 million directly into the local economy, created over 2,900 jobs (including more than 420 in regional areas), and engaged 840 Victorian businesses, marking it as the largest production in state history. Support through location incentives and infrastructure access facilitated 14 local heads of department and 220 roles, demonstrating how targeted rebates attract global projects while prioritizing local hiring.
Case Study: The Ice Road 2 (2023/24)
VicScreen-backed action sequel 2 generated $31.4 million in Victorian expenditure and 543 jobs, with filming in Docklands Studios and regional locations like the You Yangs. This project exemplifies incentives driving mid-scale international productions, contributing to and VFX sectors while meeting location-specific criteria for rebates.
Case Study: Shayda (2022/23)
Iranian-Australian drama Shayda, supported via the Victorian Production Fund, incurred $2.9 million in local spend, created 526 jobs (21 FTE), and earned the Audience Award at . Its success highlights VicScreen's role in fostering culturally diverse narratives with international acclaim, leveraging development funding to build from to festival premiere.

Criticisms and Efficiency Debates

In 2011, Film Victoria, the predecessor agency to VicScreen, hosted a farewell event for its outgoing chief executive Sandra Sdraulig that cost $45,000, including expenses for catering, entertainment, and venue hire funded by taxpayer money. This expenditure was labeled a "ridiculous" waste by the Victorian Taxpayers' Alliance (now the Institute of Public Affairs' ratepayer program), which argued it exemplified poor stewardship of public funds at a time when the agency supported cash-strapped independent filmmakers. Media commentary, including from Crikey, highlighted the disconnect, portraying the event as emblematic of bureaucratic perks far removed from the financial realities faced by the artists and producers the agency purported to assist. Efficiency debates surrounding VicScreen center on the return on investment (ROI) from its funding mechanisms, such as production rebates and grants, which totaled $331 million in leveraged activity for the financial year according to the agency's self-reported metrics. VicScreen maintains that these investments yield substantial economic multipliers, with external evaluations like the Olsberg SPI study on screen incentives estimating that state-level supports, including Victoria's, contribute to job creation and GDP growth by attracting international productions and bolstering local supply chains. However, critics in broader industry discourse question the net value for money, arguing that subsidies distort market signals, favor high-risk projects with uncertain commercial viability, and may crowd out private investment without guaranteed long-term sector sustainability. Parliamentary scrutiny, including through the Economy and Infrastructure Committee's 2025 inquiry into Victoria's cultural industries, has probed funding efficacy without uncovering systemic inefficiencies, though witnesses emphasized the need for rigorous project evaluation to maximize taxpayer returns amid competition from other jurisdictions offering similar incentives. Independent appraisals, such as VicScreen's 2024 internal review, calculate ROI based on direct economic injections per dollar spent, reporting figures exceeding 3:1 in some cases, but these rely on assumptions about indirect spillovers like and skills retention that external economists debate as overstated due to leakage to non-local crews and short-term production booms. No major audits have flagged ongoing mismanagement since the 2011 incident, yet ongoing policy discussions highlight tensions between fostering cultural output and ensuring fiscal prudence in an prone to boom-bust cycles influenced by global streaming shifts.

Recent Developments

VICSCREEN Strategy Implementation

The VICSCREEN Strategy, launched in May 2021, is implemented through a coordinated effort led by VicScreen in partnership with Creative Victoria, Docklands Studios , and the Australian Centre for the Moving Image (ACMI), backed by a $191.5 million four-year investment from the , including $120.7 million in new funding allocated directly to VicScreen. The strategy outlines 11 specific actions across four priorities: generating compelling Victorian content and intellectual property, driving industry growth and jobs, building skills and capability, and enhancing market and consumer engagement. Implementation emphasizes expanding the production pipeline via the Victorian Production Fund, which supports high-value film, television, and digital games projects, alongside enhancements to the Victorian Screen Incentive to attract international productions. Key programs under the strategy include the Victorian Creators Lab for content development, Key Talent Placements to grow the workforce, and initiatives like Originate Genre—a two-phase program launched in March 2025 to advance live-action film screenplays from concept to market readiness—and Originate Games, which in August 2025 supported new digital games projects through development . VicScreen also administers Screen Culture , with guidelines updated for 2024-25 to support festivals, audience engagement, and cultural initiatives, requiring recipients to demonstrate , budgeting, and alignment with strategy goals. Progress is tracked via quarterly and annual announcements, such as those for development and factual programs in Q1 and Q2 2025, ensuring targeted investments in Victorian and talent. In the 2023-24 financial year, VicScreen-supported projects generated an average of 2,983 full-time equivalent (FTE) jobs annually since the strategy's inception in 2021-22, marking a 65% increase in employment impact compared to prior levels, as detailed in the agency's annual report. Complementary efforts include the March 2024 release of a 10-year Diversity, Equity, and Inclusion (DEI) Roadmap to 2033, operationalized through annual action plans to foster equitable industry participation, integrated as a cross-cutting element of strategy delivery. These mechanisms position Victoria to leverage post-COVID recovery, with ongoing evaluations informing adjustments toward the strategy's 2025 endpoint, including sustained infrastructure upgrades and international promotion.

Adaptations to Industry Challenges

In response to the , VicScreen facilitated the resumption of productions through consultations with producers and adherence to WorkSafe guidelines and national COVID-Safe protocols, as demonstrated by support for Season 2, which completed filming in mid-June 2020 after implementing strict health measures. The agency also promoted virtual events, hybrid delivery models, and capabilities in sectors like and to sustain industry operations amid lockdowns and restrictions. To address persistent skills shortages exacerbated by post-pandemic recovery and global demand, VicScreen co-launched the Screen Careers initiative in March 2024 with , allocating $1.4 million over four years for tailored training programs targeting below-the-line crew, foundational skills for new entrants, and lifelong professional development through workshops and e-learning. This built on broader investments, including $4.8 million in 2023/24 for attachments, internships, and targeted programs like SHE DIRECTS, supporting 73 placements to bolster workforce resilience. Facing economic pressures from international strikes (e.g., and in 2023) and production slowdowns, VicScreen adapted by prioritizing resilient sub-sectors such as and digital games, generating $331.3 million in direct Victorian expenditure in 2023/24 despite missing the $350 million target, with a 1:11 . To counter global competition from streaming platforms and rival locations, the agency piloted a $10 million Victorian Digital Screen Rebate, funding 26 games projects worth $49.8 million (an 85% increase), while expanding incentives and infrastructure like additional sound stages at Docklands Studios to attract international titles such as Furiosa and , creating 995 VFX jobs. These measures align with the VICSCREEN Strategy 2021–2025, which channels $191.5 million toward job growth (targeting 2,600 full-time equivalents by 2024–25) and a 40% national share of drama production expenditure.

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