Wight
A '''wight''' is an archaic English term for a living being, creature, or person, derived from Old English ''wiht'', meaning "thing" or "creature". From Proto-Germanic *wihtiz, the word originally referred to any entity, including humans, animals, and supernatural beings, and appears in compounds like ''eallwiht'' ("all creatures").[1][2] In medieval and later folklore, wights often denoted otherworldly or unearthly entities, such as spirits or demons. The term has cognates in other Germanic languages, like Old Norse ''vættr'' for supernatural beings. In modern contexts, particularly fantasy literature and games, "wight" commonly refers to an undead creature, such as a reanimated corpse or ghostly figure.[3]Etymology
Proto-Indo-European and Proto-Germanic Roots
The word "wight" originates from the Proto-Indo-European (PIE) root *wekti-, reconstructed to mean "thing," "object," or "creature," based on comparative evidence across Indo-European languages. This root likely derives from an earlier verbal form related to "saying" or "naming," evolving to signify any distinct entity.[1] In the transition to Proto-Germanic (PGmc), *wekti- underwent characteristic phonological shifts, yielding *wihtiz. The PIE consonant cluster *kt developed into PGmc *ht (as in /xt/), a change associated with the fricativization of stops under Grimm's Law and subsequent cluster simplifications influenced by Verner's Law.[4] Additionally, the stem vowel *e raised to *i, likely due to i-umlaut triggered by the following high vowel *i in the suffix, while the initial *w remained unchanged.[4] These developments reflect broader sound changes that distinguish PGmc from PIE, including the shift of PIE voiceless stops to fricatives and vowel alternations in unstressed positions. The PGmc *wihtiz preserved the PIE semantic breadth, encompassing "thing," "being," or "creature," applicable to both inanimate objects and living entities, including humans and supernatural figures in later usages.[1] As PGmc is unattested directly, *wihtiz is a reconstruction derived from comparative linguistics, corroborated by early forms in daughter languages such as Gothic waihts ("thing") and supported by the phonological patterns evident in the oldest runic inscriptions from the 2nd century CE, which reflect late PGmc or early North Germanic stages. Cognates outside Germanic branches include Proto-Slavic *veťь ("thing"), illustrating the root's wide distribution.[1]Early Germanic Cognates
In the early Germanic languages, the Proto-Germanic *wihtiz, denoting "thing" or "creature," evolved into cognates that preserved core meanings related to entities or beings, often with an emphasis on animacy or existence.[1] In Old Saxon, the form *wiht directly paralleled the Old English usage, signifying a "creature" or "person," as seen in compounds like *neowiht ("nothing").[1] The Old High German cognate *wihti (later wiht) similarly meant "being," "thing," or even "demon," highlighting a semantic range tied to living or supernatural entities.[1][5] In Old Norse, the form *vættr diverged somewhat, primarily referring to a "supernatural being" or "spirit," distinct from a mere "thing" and often implying otherworldly qualities.[1] Gothic attests *waihts in the compound *ni waihts ("nothing"), where the base form denotes "thing," underscoring an abstract yet animate essence in early East Germanic.[1][5]| Language | Form | Primary Meaning |
|---|---|---|
| Gothic | waihts | Thing (animate entity) |
| Old High German | wiht | Being, thing, demon |
| Old Saxon | wiht | Creature, person |
| Old Norse | vættr | Supernatural being, spirit |