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AC3

AC3 (or AC-3) is an abbreviation with multiple meanings in various fields. == Science and technology == == Transportation == == Video games == == Other uses ==

Science and Technology

Dolby AC-3

Dolby AC-3, also known as Audio Coding 3 or , is a perceptual audio compression format developed by Laboratories for efficient encoding of multichannel digital audio signals. It employs a lossy compression algorithm that discards inaudible audio data based on human , enabling high-quality transmission at reduced bitrates compared to uncompressed PCM audio. The format was commercially released in 1991 as the first MDCT-based standard, initially targeting applications to replace analog optical soundtracks on prints. Its development stemmed from Dolby's efforts in the late to create a digital alternative to existing surround systems like , culminating in the first theatrical release of an AC-3 soundtrack with VI: The Undiscovered Country in December 1991. Although initially competing with Digital Theater Systems (DTS) for adoption, AC-3 became the dominant standard following its selection by the Advanced Television Systems Committee (ATSC) in 1994. Technically, AC-3 utilizes the (MDCT) as its core method, dividing audio into 512-sample blocks for frequency-domain analysis and applying bit allocation to prioritize audible components. It supports up to 5.1 channels—comprising five full-bandwidth channels (left, center, right, left surround, right surround) plus a (LFE) channel—while ensuring through matrixed stereo downmixing and rematrixing for legacy Surround decoders. Bitrates range from 32 kbit/s to 640 kbit/s, with common settings at 384 kbit/s for 5.1-channel content, and sample rates of 32 kHz, 44.1 kHz, or 48 kHz. is managed via normalization (dialnorm), a 5-bit parameter that adjusts playback relative to full-scale digital levels (providing 1–31 dB of headroom), alongside dynamic range control (dynrng) for scene-specific up to ±24 dB per audio block. These features maintain consistent volume across programs and prevent overload in consumer equipment. AC-3 played a pivotal role in consumer media, serving as the primary for upon its 1995 launch, where every DVD worldwide included 5.1 tracks encoded at 384 or 448 kbit/s. It was also mandated for ATSC HDTV broadcasts in the and starting in 1996, as well as and TV standards, enabling efficient delivery of over limited . In Blu-ray Disc, AC-3 supports up to 640 kbit/s for 5.1 channels, though higher-capacity formats like have supplemented it. Dolby's licensing model required manufacturers of decoders, players, and broadcasters to pay royalties under patents covering AC-3 technology, generating revenue while ensuring widespread adoption; notable disputes included a 2005 U.S. court ruling that AC-3 did not infringe Technologies' patents, affirming Dolby's position. The format evolved into (E-AC-3) in 2004, which extends AC-3's core while supporting higher channel counts and bitrates up to 6.144 Mbit/s for advanced applications.

AC-3 Algorithm

The , short for Algorithm #3, is a method for enforcing arc consistency in problems (CSPs), which are formal problems involving variables with finite domains and constraints defining compatible value assignments. It improves upon earlier algorithms AC-1 and AC-2 by using a queue to process only potentially inconsistent arcs, avoiding redundant domain revisions and enhancing efficiency in practice for problems like scheduling or puzzle-solving. AC-3 operates by iteratively revising variable domains to remove values lacking support from neighboring variables under the given binary constraints. For an arc (i, j) from variable X_i to X_j, a value x in domain D_i is supported if there exists a y in D_j such that the constraint P_{ij}(x, y) holds; unsupported values are deleted. This process reduces the worst-case time complexity per arc revision to O(d^2), where d is the maximum domain size, compared to O(d^3) in naive implementations, though the overall complexity is O(e d^3) with e constraints due to potential queue expansions. The algorithm begins by ensuring node consistency for all variables, then initializes a queue with all directed arcs in the constraint graph (excluding self-loops). While the queue is non-empty, it selects an arc (k, m), applies a revision step to D_k based on D_m, and if any deletions occur, adds all incoming arcs to k (except from m) back to the queue to propagate changes. The core revision procedure, REVISE((i,j)), scans each value in D_i and deletes those without support in D_j, returning true if modifications were made:
procedure REVISE((i,j)):
  DELETE := false;
  for each x ∈ D_i do
    if there is no y ∈ D_j such that P_{ij}(x, y) then
      delete x from D_i;
      DELETE := true;
    end;
  return DELETE;
end
Developed by Alan Mackworth in , AC-3 has been foundational in for tackling CSPs in areas such as , problems, and optimization tasks like . It is integrated into modern solvers, for example, as variants like GAC3rm in the Choco library, where it supports efficient propagation for binary and generalized constraints.

Adenylate Cyclase 3

Adenylyl cyclase 3 (AC3), also known as ADCY3, is a membrane-bound isoform of that catalyzes the conversion of (ATP) to (cAMP) and (PPi), serving as a critical in G-protein-coupled receptor (GPCR) signaling pathways where cAMP functions as a second messenger to modulate intracellular processes such as activity and . Structurally, AC3 features 12 transmembrane helices organized into two bundles that anchor it to the plasma membrane, along with two cytoplasmic catalytic domains (C1 and C2) that form a heterodimer essential for ATP binding and catalysis; the reaction is represented as: \text{ATP} \rightarrow \text{cAMP} + \text{PP}_\text{i} This enzyme is selectively activated by the stimulatory G protein alpha subunit (Gαs) upon GPCR stimulation, enhancing cAMP production in a calcium-independent manner, which distinguishes it from calcium-sensitive isoforms such as AC1 and AC8. AC3 is predominantly expressed in olfactory sensory neurons, primary cilia of various cell types, and hypothalamic regions, playing pivotal roles in sensory transduction, energy homeostasis, and ciliary function. In olfaction, AC3 localizes to the cilia of olfactory receptor neurons, where it generates cAMP in response to odorant-induced GPCR activation, facilitating signal amplification for smell detection. In the hypothalamus and brown adipose tissue, AC3 contributes to thermogenesis and body weight regulation by coupling β-adrenergic receptor signaling to cAMP-mediated lipolysis and heat production, thereby influencing metabolic rate and appetite control. Additionally, its presence in primary cilia positions AC3 as a key regulator of ciliogenesis and ciliary signaling, impacting cellular polarity and sensory functions beyond olfaction. Genetic studies, particularly in models, have revealed AC3's essentiality, with Adcy3-null mice displaying profound due to disrupted olfactory cilia morphology and impaired odorant , alongside characterized by increased fat mass, hyperphagia, reduced locomotor activity, and resistance. In humans, homozygous loss-of-function mutations in ADCY3 have been identified as a cause of monogenic severe early-onset . These phenotypes extend to ciliary dysfunction; AC3 deficiency produces phenotypes reminiscent of those in ciliopathies like Bardet-Biedl syndrome, involving disrupted ciliary signaling and defective trafficking in hypothalamic cilia. A 2021 study highlighted AC3's involvement in neural crest-derived development, particularly in the (ENS), where its absence leads to atrophy of the colonic mucosal , underscoring its role in ENS maturation and gastrointestinal . Furthermore, a truncated isoform, AC3-AT, emerges as a cold-induced regulator that limits excessive signaling in brown fat, acting as a rheostat to prevent metabolic imbalances; genetic depletion of AC3-AT in mice enhances energy expenditure, confers resistance to diet-induced , and improves glucose , positioning AC3-AT inhibition as a promising therapeutic strategy for obesity treatment.

Transportation

Comte AC-3

The Comte AC-3 was a high-wing semicantilever designed and built by the manufacturer Flugzeugbau A. Comte as a multi-role capable of serving in both and capacities during the late . It employed mixed construction, with a rectangular steel-tube that was fabric-covered and featured a plywood-lined for structural integrity and ease of maintenance. The aircraft was powered by two 600 hp 12Lb inline engines arranged in tandem—one tractor and one pusher—mounted above the fuselage on eight , enabling a maximum load of 2,000 kg or accommodation for up to 15 passengers via a dedicated cargo hatch and bomb rack positioned at the center of gravity. Defensive armament options included machine guns operated from three open cockpits: one in the nose for a gunner or observer, one forward of the wing for the pilot, and one on the upper rear fuselage for a rear gunner. Developed amid interwar military interests, the AC-3 prototype was constructed with an eye toward export, particularly to the in anticipation of conflicts like the (1932–1935). The prototype first flew on 22 February 1930 at airfield. Although an order for three was placed by , it was cancelled due to financial issues, and only one was built. Only one example was built due to funding limitations and performance shortfalls identified during testing, preventing any operational deployment or further production. The aircraft's large size and twin-engine setup, while innovative for Swiss engineering at the time, contributed to its marginal speed and climb rates, ultimately leading to its dismantlement without entering service.
SpecificationValue
Wingspan26 (85.3 )
Length18 (59.1 )
Height5.8 (19.0 )
Wing area94 (1,012 sq )
Empty weight3,400 kg (7,496 lb)
Maximum takeoff weight6,000 kg (13,228 lb)
Maximum speed195 km/h (121 mph) at
Service ceiling7,300 (23,950 ) at 4,500 kg
The AC-3 exemplified early efforts in to produce versatile transports, highlighting advancements in mixed-construction techniques and multi-engine layouts despite economic challenges that curtailed its development. Its brief existence underscored the difficulties faced by small national industries in competing with larger European powers during the interwar era, though it laid groundwork for later Comte designs like the AC-4.

HALO AC³

The HALO-(AC)³ campaign, denoting High Altitude and Long Range Aircraft cubed, was an international airborne research mission conducted from 12 March to 15 April 2022, aimed at studying air mass transformations in the Arctic, particularly warm air intrusions (WAIs) and marine cold air outbreaks (CAOs). Organized by the German HALO-SPP (High Altitude and Long Range Research Aircraft) and the EU-funded Transregional Collaborative Research Centre (AC)³ on Arctic Amplification, the campaign sought to address the rapid warming of the Arctic region, which has seen near-surface air temperatures rise at nearly four times the global average rate. By employing quasi-Lagrangian observation strategies—tracking air masses along their trajectories—the mission provided unprecedented insights into meridional transports between mid-latitudes and the Arctic, enhancing understanding of feedback mechanisms driving climate change. The primary objectives centered on investigating cloud formation processes, aerosol-cloud interactions, and their broader implications, including heat and moisture fluxes that amplify warming. The core platform was the Gulfstream G-550 aircraft, a high-altitude capable of flights up to 15 km and ranges exceeding 10,000 km per sortie, equipped with advanced instruments such as and lidars, a Ka-band Doppler , a , and a for profiling atmospheric structure, aerosols, and . These tools enabled detailed measurements of thermodynamic profiles, cloud microphysics, and radiative properties during air mass evolution. Complementary observations came from dropsondes (347 deployed) and coordination with other aircraft like Polar 5 and Polar 6 for surface and data. Operations involved 18 scientific flights by , totaling 138 flight hours and covering approximately 113,000 km, primarily departing from , , and targeting the Fram Strait region between and . These missions captured dynamic events, including a major in late March that brought unusually warm, moist air over , leading to heavy precipitation and towering clouds. The campaign fostered international collaboration, involving over 80 scientists from 12 countries, with contributions from EU programs like (AC)³ and data integration from satellite observations to contextualize airborne measurements. Across all participating German aircraft (, ATR-42, and BAE-146), more than 40 measurement flights were completed, spanning nearly 150,000 km in total. Initial key findings, published through 2024 and 2025, highlighted enhanced during CAOs, with stronger events showing higher cloud-top heights (increasing ~4 m per km fetch), greater liquid water paths (median 50 g m⁻² versus 10 g m⁻² in weaker cases), and more frequent liquid-topped (86% coverage). Observations revealed intense surface fluxes up to 450 W m⁻² and diabatic heating rates of 1–3 K h⁻¹ in the lower 1 km during CAOs, alongside moistening at 0.05–0.3 g kg⁻¹ h⁻¹, which facilitate poleward transport and contribute to amplification by promoting low-level warming and -radiative . measurements indicated median concentrations of 303 cm⁻³ total particles and 155 cm⁻³ , with biogenic influences emerging in early spring, underscoring their role in cloud droplet activation and formation. These results, detailed in seminal works such as the campaign overview in Atmospheric Chemistry and Physics (2024), have informed model improvements for predicting -midlatitude linkages and intensities. Ongoing publications in 2025 continue to refine these insights.

Video Games

Assassin's Creed III

is a 2012 action-adventure developed by and published by , marking the fifth major installment in the series. Set primarily during the from 1754 to 1783, the game explores themes of freedom, betrayal, and the eternal conflict between the Assassins and Templars through a dual narrative structure. It was released on October 30, 2012, for and , with the PC version following on November 20, 2012, and a port in November 2012. The plot weaves between the modern-day storyline involving protagonist , who relives ancestral memories via the Animus device, and the 18th-century experiences of , a half-Mohawk, half-British assassin known as Connor Kenway. In the colonial era, Connor emerges as a key figure in the Assassin-Templar struggle, allying with historical icons like amid pivotal events such as the and the . The narrative delves into the American Revolution's complexities, highlighting how both factions manipulate the fight for independence to advance their ideologies, while Desmond's arc in the present day builds toward a climactic confrontation with ancient forces threatening humanity. Gameplay emphasizes open-world exploration across a vast Frontier wilderness, bustling cities like Boston and New York, and newly introduced naval sequences where players command Connor's ship, the Aquila, in dynamic sea battles. Innovations include a refined parkour system for fluid traversal of natural and urban environments, a hunting mechanic allowing players to track and skin wildlife for resources, and customizable homestead building in the Davenport settlement to foster alliances and craft gear. Combat blends stealth assassinations with melee and ranged weapons, including tomahawks and bow-and-arrows, while side activities like delivering almanacs or gathering eavesdroppers enrich the historical immersion. A remastered version released in 2019 for PlayStation 4, Xbox One, and PC features 4K resolution, HDR support, enhanced textures, and includes all original DLC plus Assassin's Creed III: Liberation. Development spanned two and a half years, utilizing Ubisoft's new AnvilNext engine to support larger crowds, dynamic weather, and seamless transitions between land and sea. provided voice and for Connor, drawing on his Crow Nation heritage to authentically portray the character's cultural nuances. The game received mixed reviews, earning praise for its expansive historical recreation and innovative mechanics like naval combat ( score of 84/100 for PS3), but criticism for uneven story pacing and a slow early . Sales surpassed 12 million units by 2013, with the franchise continuing to sell well into 2025. The portrayal of Native American elements sparked controversies, with some critics appreciating the focus on Connor's heritage while others debated its historical accuracy and avoidance of stereotypes. The original release utilized AC-3 audio encoding for immersive on consoles.

Armored Core 3

is a video game developed by and published by for the PlayStation 2. Released in on April 4, 2002, followed by on September 5, 2002, and on May 30, 2003, it serves as the sixth main entry in the series, rebooting the timeline to a post-apocalyptic setting. In this dystopian future, humanity has retreated to an underground metropolis called Layered after a global nuclear war devastated the surface world. Players assume the role of an independent mercenary, known as a , hired by rival corporations locked in perpetual conflict for dominance over scarce resources and territory. The core gameplay revolves around piloting customizable mecha units called Armored Cores (ACs), assembled from modular components such as frames, boosters, weapons, and armor. With over 230 parts available through mission rewards, shop purchases, or specific achievements, players can fine-tune their ACs for diverse playstyles, balancing factors like weight, energy output, and . The campaign consists of 49 missions involving objectives like escorting convoys, destroying facilities, or engaging enemy forces in varied environments, from industrial zones to cavernous depths. Complementing the story mode are arena battles against a roster of 72 AI-controlled Ravens ranked by Global Cortex, providing opportunities for combat practice and additional earnings. A key innovation is the full system, allowing free movement in , paired with energy (EN)-based weapons that draw from the AC's power supply, introducing strategic depth to engagements. The narrative unfolds amid escalating tensions between corporate alliances and a rebel faction called the , formed by those opposing the authoritarian Administrators who govern Layered. As a , the player navigates branching story paths, allying with or betraying factions while uncovering conspiracies involving advanced systems and the looming threat of humanity's . Themes of corporate , , and technological overreach drive the plot, culminating in multiple endings based on choices that influence the balance of power underground. FromSoftware's development marked a significant , transitioning from the series' first-person to a third-person perspective for improved spatial awareness and cinematic flair. The expanded parts system emphasized replayability, with over 100 core components enabling intricate loadouts tailored to mission demands. This entry's soundtrack, composed mainly by and Tsukasa Saitoh, features industrial electronic tracks that underscore the oppressive atmosphere. Renowned for its steep difficulty curve, which demands precise control and build optimization, garnered a dedicated among simulation fans. As of 2025, the game is accessible on modern hardware through PS2 emulation on platforms like via the Classics catalog and community-developed enhancements, including HD texture mods and dual-analog control improvements, though it is not officially part of PS . Sequels such as Silent Line: Armored Core further developed the lore and mechanics introduced here.

Ace Combat 3: Electrosphere

Ace Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation console. It was first released in Japan on May 27, 1999, followed by the international version on March 2, 2000, marking the third installment in the Ace Combat series. Set in a futuristic world during the 2040s, the game features orbital conflicts and advanced technology, distinguishing it from the more contemporary settings of its predecessors. The narrative centers on the player as a test pilot for the Universal Peace Enforcement Organization (UPEO), involved in a conflict on the Usean continent amid escalating tensions between corporate entities and involving artificial intelligence elements. Gameplay emphasizes realistic flight simulation with arcade-style combat, allowing players to pilot 22 aircraft, including both real-world models and fictional designs such as the X-49 Night Raven, which can achieve speeds up to Mach 3. Missions span diverse environments, from aerial dogfights and canyon runs to high-altitude engagements and even outer space sequences with altered physics, totaling 36 missions in the international release across multiple branching paths determined by player performance and allegiance choices. Key features include radio chatter for immersion, an autopilot system for navigation, and mission ratings (A-D) that unlock new aircraft and weapons like heat-seeking missiles, prioritizing tactical decisions over exhaustive customization. The international version streamlines the experience into a more linear campaign with multiple endings based on pilot decisions, while retaining core elements like cockpit views and spectacular visual effects such as smoke trails and explosions. The version offers a deeper with over 60 missions divided into distinct story arcs, full , anime-style cutscenes, and themes of corporate involving and space infrastructure like elevators, which were significantly censored and reduced in the export edition to fit on a single disc and tone down violence. Development leveraged the PlayStation's hardware to implement branching paths despite technical constraints, resulting in a techno-electronica that enhances the sci-fi atmosphere. This entry influenced subsequent titles by introducing choice mechanics and futuristic elements, seen in later games like , though no official remakes or ports have been released as of 2025. projects for the version have emerged, and the game is playable via on modern platforms.

Other Uses

Air Traffic Controller Third Class

The Air Traffic Controller Third Class (AC3) is an enlisted rating in the United States Navy at the E-4 , serving as an entry-level position within the (AC) community responsible for and operations aboard ships, at airfields, and on naval bases. AC3 personnel ensure the safe and efficient movement of by directing operations using , radio communications, and visual signals. Duties of an AC3 include operating and approach systems to monitor positions, communicating with pilots via radio and light signals to issue takeoff, landing, and routing instructions, and managing flight schedules and plans to prevent conflicts. They also perform visual signaling for guidance, maintain aeronautical charts and records, plot tracks, and monitor conditions to provide pilots with essential updates during operations such as carrier landings. These responsibilities are critical for high-stakes environments like flight decks, where AC3s contribute to coordinating the arrival and departure of fixed-wing and rotary-wing . Training for AC3 begins after recruit training with attendance at the AC "A" School at Naval Air Technical Training Center in , lasting approximately 20 weeks to develop foundational skills in procedures, radar operation, and communication protocols. Prerequisites include achieving qualifying (ASVAB) scores—such as VE + AR + MK + MC = 220 or PC + AR + MK = 166—obtaining a (requiring and a background investigation), and passing a Class III flight physical with normal color perception, hearing, and correctable 20/20 vision. The rating, including the AC3 level, was established in as part of the post-World War II expansion of , merging prior specialties such as control tower operators, radarmen, and air station operations personnel to streamline roles. In , the rating was redesignated from Air Controlman to without altering duties, reflecting evolving terminology in . By , AC duties have incorporated elements of unmanned aerial system (UAS) control, adapting to the integration of drones in operations. The AC3 insignia features an eagle perched above a lightning bolt, symbolizing vigilance and rapid response in air control, worn on the left sleeve of dress uniforms. Advancement to Air Traffic Controller Second Class (AC2) requires at least 12 months of time-in-rate, successful performance evaluations, and passing advancement exams. This rating represents one of several non-technical applications of the AC3 designation outside scientific or entertainment contexts.

Advanced Cluster Computing Consortium

The Advanced Cluster Computing Consortium (AC3) was a collaborative entity formed in 1999 by to advance cluster computing technologies, uniting academic institutions, industry partners such as , , and , and government agencies. It focused on developing (HPC) systems using industry-standard components, including the AC3 Velocity cluster—a 256-processor Windows-based system ranked on the list in 2000. The consortium received the /Smithsonian Award for its role in fostering HPC innovations. AC3 hosted annual meetings, such as its first in 2000 on "Roadmaps to the Future of ," to share and standards. As of 2025, the consortium is historical, integrated into the Cornell Center for Advanced Computing's legacy of cluster computing advancements.

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