Akira Toriyama
Akira Toriyama (鳥山 明, Toriyama Akira; April 5, 1955 – March 1, 2024) was a Japanese manga artist, illustrator, and character designer best known for creating the Dragon Ball manga series, a cornerstone of the shōnen genre that sold over 260 million copies worldwide and inspired extensive anime adaptations, films, video games, and global pop culture phenomena.[1][2] Born in Kiyosu City, Aichi Prefecture, he studied design at an industrial high school and worked for three years at an advertising agency in Nagoya before transitioning to manga in his early 20s.[1][3] Toriyama debuted as a professional manga artist in 1978 with short stories in Weekly Shōnen Jump, but achieved breakthrough success with Dr. Slump (1980–1984), a comedic series about a robotic girl named Arale that sold 35 million copies and earned him the 1981 Shogakukan Manga Award for best shōnen or shōjo manga.[1][4] In 1983, he founded his production studio, Bird Studio, to maintain creative independence while collaborating on projects like character designs for the Dragon Quest video game series starting in 1986.[4][5] His 1984 serialization of Dragon Ball in Weekly Shōnen Jump, initially inspired by the Chinese novel Journey to the West and featuring the young warrior Son Goku, ran for 519 chapters across 42 volumes until 1995 and became a multimedia franchise that popularized battle shōnen tropes worldwide.[1][6] Toriyama's influence extended beyond Dragon Ball, shaping generations of manga artists including Eiichiro Oda (One Piece) and Masashi Kishimoto (Naruto), and contributing to the global rise of Japanese comics and animation.[6] He received further honors such as France's Knight of the Order of Arts and Letters in 2019, a Lifetime Achievement Award from the Tokyo Anime Award Festival in 2024, and a posthumous induction into the Harvey Awards Hall of Fame in 2024 for his lifetime contributions to comics.[7][8][9] Toriyama died from an acute subdural hematoma, with the news announced on March 8, 2024, by Bird Studio and Capsule Corp. Tokyo via the official Dragon Ball website.[1]Biography
Early life
Akira Toriyama was born on April 5, 1955, in Kiyosu, Aichi Prefecture, Japan, as the eldest child in a family that included one younger sister.[10][11] From a young age, Toriyama displayed a strong passion for drawing, beginning to sketch and copy manga characters around the age of five, largely self-taught without formal instruction.[12] His early fascination was inspired by popular manga in Weekly Shōnen Jump and the works of Osamu Tezuka, particularly Astro Boy, which ignited his interest in the medium.[12][11] Toriyama attended Aichi Prefectural Okoshi Technical High School, enrolling at age 15 in the design course despite his parents' preference for him to pursue further academic studies.[13] Although the school emphasized creative design, Toriyama received no specialized training in manga artistry and instead focused on business-related studies while continuing to draw cartoons and illustrations as a personal hobby during his school years.[10] He graduated in 1974, opting against university to enter the workforce directly.[10] Following graduation, Toriyama took his first job as a graphic designer at an advertising agency in Nagoya, where he worked from 1974 to 1977 creating illustrations for commercial advertisements, including designs for local clothing stores that helped refine his skills in visual communication.[10][14] His early interest in science fiction and fantasy genres, drawn from sources like Ultraman and kaiju films, would later shape the thematic elements of his creative output.[15]Personal life
Toriyama married Yoshimi Katō, a former manga artist who worked under the pen name Nachi Mikami and served as staff at his agency, on May 2, 1982. The couple had two children: a son born in 1987 and a daughter born in 1990.[10][16] He maintained a reclusive lifestyle in Aichi Prefecture, operating from a home studio in the city of Kiyosu and largely avoiding public appearances, interviews, and the spotlight of fame, preferring the tranquility of rural surroundings for personal inspiration—a sharp contrast to the worldwide acclaim of his creations like Dragon Ball.[10][17] Toriyama's hobbies reflected a passion for mechanics and nature, including collecting luxury cars such as Ferraris and Porsches, as well as motorcycles—a interest inherited from his father, who raced motorbikes and ran an auto repair shop. He also enjoyed birdwatching and raising exotic birds like parrots and cockatiels.[18][19] In his later years, Toriyama grappled with health challenges, including tendinitis that caused significant physical strain during drawing sessions, leading him to express frustration with the process despite his lifelong dedication to art; he remained intensely private about such personal matters. Additionally, he contributed to philanthropy discreetly, such as by providing original artwork for fundraising efforts aiding victims of the 2011 Tōhoku earthquake and tsunami, without public fanfare.[20][21][22]Death
Akira Toriyama died on March 1, 2024, at the age of 68 from an acute subdural hematoma, a form of brain bleeding.[23] His production company, Bird Studio, along with Shueisha, delayed the public announcement until March 8, 2024, to allow his family time for private grieving.[24] The official statement confirmed the cause was unrelated to any infectious disease.[23] Toriyama's long-term reclusive lifestyle, which kept him out of the public eye for much of his career, influenced the private nature of his passing.[25] A small funeral was held exclusively for family members and close associates, with the family requesting no flowers, condolence visits, or other public gestures.[23] Following the announcement, tributes flooded in from global fans on social media and official channels, emphasizing Toriyama's profound influence on manga and anime.[26] The news led to a brief pause in promotional activities for ongoing Dragon Ball projects as the industry mourned.[1] Toriyama's final major contribution, the story and character designs for Dragon Ball Daima, premiered in October 2024, with episodes featuring dedicated memorials to honor his legacy.[27]Career
Early career and Dr. Slump (1976–1983)
After graduating from high school, Toriyama worked at an advertising agency designing products and posters, but he left the position in 1978 at the age of 23 to freelance as an illustrator for magazines and advertisements.[5] During this period, he submitted numerous one-shot manga to Weekly Shōnen Jump, honing his craft through repeated rejections. His professional debut came with the one-shot "Wonder Island," published in Weekly Shōnen Jump issue #52 in 1978, followed by additional shorts such as "Tomato, Girl Detective" in 1979 and early "Penguin Village" stories that showcased his emerging whimsical style blending humor and sci-fi elements inspired by childhood favorites like Disney animations.[28][5] Toriyama achieved his first major breakthrough with Dr. Slump, a comedy manga serialized in Weekly Shōnen Jump from issue #5–6 of 1980 to issue #39 of 1984. The series is set in the eccentric Penguin Village, populated by odd characters including the bumbling inventor Senbei Norimaki and his super-strong but childlike robot creation, Arale Norimaki, whose adventures drive the absurd, gag-filled narrative. Dr. Slump proved immensely popular, selling over 35 million copies in Japan across its 18 tankōbon volumes. In 1981, the series earned Toriyama the prestigious Shogakukan Manga Award in the shōnen/shōjo category, recognizing its innovative humor and broad appeal.[28][5][11] The manga's success led to its adaptation into an anime television series produced by Toei Animation, which premiered on Fuji TV on April 8, 1981, and ran for 243 episodes until 1986, further amplifying its cultural reach and merchandising opportunities. This early financial stability enabled Toriyama to dedicate himself fully to manga creation without supplemental work. In 1983, amid the height of Dr. Slump's popularity, he established Bird Studio in Nagoya to manage his expanding projects and collaborations.[29][28][5]Dragon Ball and rise to fame (1984–1995)
Dragon Ball began serialization in Shueisha's Weekly Shōnen Jump on November 20, 1984, following the success of Toriyama's Dr. Slump, with its whimsical humor initially carrying over into the early tone.[30] The series was loosely inspired by the 16th-century Chinese novel Journey to the West, centering on a young boy named Son Goku with a monkey tail who embarks on adventures to collect mystical Dragon Balls capable of granting wishes, alongside characters like Bulma and Master Roshi.[30] Early arcs, such as the Emperor Pilaf Saga, emphasized comedy and exploration, while subsequent ones like the Red Ribbon Army Saga introduced more structured conflicts against a global criminal organization seeking the Dragon Balls for conquest. The narrative further evolved in the Piccolo Daimao Saga, where Goku confronts the demonic King Piccolo, marking a tonal shift toward intense martial arts battles influenced by Hong Kong films like Jackie Chan's Drunken Master.[30] By the late 1980s, with the start of the Dragon Ball Z arc in 1989, the story transitioned from adventure-comedy to epic action, focusing on Goku's growth as a warrior against interstellar threats, a change Toriyama attributed to reader feedback and his interest in sci-fi elements like those in Alien.[30] The manga concluded on May 23, 1995, after 519 chapters compiled into 42 tankōbon volumes, which has sold over 260 million copies worldwide, establishing it as one of the era's top-selling series.[31] Toei Animation adapted the work into the Dragon Ball anime, airing from February 26, 1986, to April 19, 1989, for 153 episodes, followed by Dragon Ball Z from April 26, 1989, to January 31, 1996, for 291 episodes; Toriyama contributed character designs, such as for the Fire-Eating Bird in episode 150 of the original series, and provided episode outlines and name changes for select installments.[32] The series gained international traction in the late 1980s, with dubs premiering in Europe—first in France on March 2, 1988, via Club Dorothée—and across Asia, broadening anime's global appeal beyond Japan.[33] Spin-offs proliferated during this period, including 15 theatrical films from 1986's Curse of the Blood Rubies to 1995's Fusion Reborn, where Toriyama supplied original character designs for antagonists like Lord Slug and Cooler to enhance the martial arts spectacle.[34] Video games also emerged, such as the 1988 Famicom RPG Dragon Ball: Daimaō Fukkatsu, which adapted the manga's revival of King Piccolo storyline and incorporated Toriyama's character designs for authenticity.Later manga, designs, and short works (1996–2011)
Following the conclusion of Dragon Ball in 1995, Toriyama took an extended hiatus from extended manga serializations, expressing exhaustion from over a decade of weekly production and a desire to pursue shorter, more leisurely projects.[35] This shift allowed him to experiment with concise narratives, often blending humor, adventure, and fantastical elements in one-shots and brief series published in Weekly Shōnen Jump. His output during this period emphasized creative freedom over commercial pressure, resulting in a series of self-contained stories that showcased his evolving artistic whimsy without the constraints of long arcs.[36] Toriyama's notable short manga from this era include Cowa! (1997–1998), a 14-chapter tale of a mischievous half-vampire, half-werekoala boy named Paifu who teams up with friends to combat a rampant "Monster Flu" in a monster-filled town, highlighting themes of friendship and absurdity.[37] This was swiftly followed by Kajika (1998), a 12-chapter action-adventure series centered on a young boy from the Kawa clan who, after accidentally killing a fox, becomes possessed by its spirit and embarks on a quest involving mythical creatures and moral dilemmas. In 2000, he released Sand Land, a 13-chapter one-shot depicting a demon prince, a grizzled sheriff, and a thief navigating a water-scarce desert world in search of a legendary oasis, incorporating Toriyama's signature mecha designs and satirical undertones. These works, collected in volumes like Akira Toriyama's Manga Theater, reflected his preference for compact storytelling that allowed quick resolution and playful experimentation.[38] From 1999 to 2005, Toriyama produced Neko Majin, a series of eight irregular one-shot chapters serialized in Weekly Shōnen Jump, parodying his own Dragon Ball universe through cat-like "Nekomajin" characters who wield absurdly overpowered abilities in comedic, self-referential scenarios.[39] Alongside these manga efforts, Toriyama contributed character and monster designs to video games, continuing his longstanding collaboration with the Dragon Quest series. He provided iconic, whimsical designs—including the beloved slime enemies—for Dragon Quest VII: Fragments of the Forgotten Past (2000), Dragon Quest VIII: Journey of the Cursed King (2004), and Dragon Quest IX: Sentinels of the Starry Skies (2010), emphasizing cute yet menacing creatures that became staples of the franchise's aesthetic.[36] In 2006, he created original character designs for the Blue Dragon anime and related media, featuring young protagonists bonded to dragon shadows in a fantasy adventure, further diversifying his influence into interactive entertainment. Throughout this decade, Toriyama also supplied illustrations for Weekly Shōnen Jump covers and sporadic one-offs, maintaining a lighter workload focused on enjoyable, illustrative contributions rather than intensive scripting.[40]Dragon Ball revival and final contributions (2012–2024)
In 2013, Akira Toriyama marked his return to the Dragon Ball franchise with the animated film Dragon Ball Z: Battle of Gods, where he wrote the original story and screenplay while also providing character designs, including the introduction of the Super Saiyan God transformation.[41] This project revitalized the series after a period of limited involvement from Toriyama, incorporating new elements that expanded the Saiyan lore and set the stage for future installments. The film's success prompted further engagement, leading Toriyama to oversee subsequent developments in the franchise. Toriyama's involvement deepened with Dragon Ball Super, which launched as an anime series in 2015 and ran until 2018, featuring story arcs such as the adaptation of Battle of Gods, Resurrection 'F', and the original Universe Survival Saga, all under his supervision and with outlines provided by him.[32] Concurrently, the Dragon Ball Super manga began serialization in 2015, went on hiatus following Toriyama's death, and resumed on February 20, 2025, illustrated by Toyotarō with Toriyama supplying the core story outlines, plot guidance, and character designs to ensure continuity with his vision.[42][43][44] This collaborative approach allowed Toriyama to shape the narrative while delegating artistic duties, maintaining the series' canonical integrity across media. Toriyama extended his creative input to additional films, providing the plot for Dragon Ball Z: Resurrection 'F' in 2015, which revisited the villain Frieza and explored Goku and Vegeta's training under Whis.[45] He followed with the 2018 film Dragon Ball Super: Broly, where he developed the original concept, script, and redesigned the character Broly to fit into the main continuity, emphasizing themes of Saiyan heritage and rivalry.[46] For the 2022 release Dragon Ball Super: Super Hero, Toriyama contributed the initial story concept and key character designs, including elements for Piccolo's evolutions and new antagonists like the Red Ribbon Army remnants.[47] Toriyama's final major project was the 2024 anime series Dragon Ball Daima, for which he originated the concept of the main characters being transformed into children, supervised the overall story, and designed characters, with the series premiering in October 2024 following his death in March of that year. The series concluded on February 28, 2025, after 20 episodes and won the Best Anime Series award at the 2025 Astra TV Awards.[48][49][50][51] Beyond animation, he provided character designs for the 2018 fighting game Dragon Ball FighterZ, notably creating the original android Android 21, and contributed designs to Dragon Ball: Sparking! Zero in 2024, enhancing its roster with authentic stylistic elements.[52] By 2024, the Dragon Ball franchise manga series have collectively sold over 280 million copies worldwide.)Art and style
Influences and techniques
Toriyama's artistic development drew heavily from the works of Osamu Tezuka, particularly Astro Boy, which inspired his approach to dynamic action sequences and character-driven narratives in manga.[30] He credited Tezuka's innovative storytelling and fluid animation style as foundational to his own emphasis on expressive movement.[53] Similarly, Walt Disney's animations, such as One Hundred and One Dalmatians, influenced his early fascination with high-quality illustrations and whimsical character designs, shaping his pursuit of clean, appealing visuals.[30] American science fiction, notably Star Wars, impacted Toriyama's incorporation of sci-fi elements, including space adventures and heroic archetypes, which he parodied in early works like Mysterious Rain Jack to explore epic scales within humorous contexts.[54] His affinity for the franchise extended to official contributions, such as illustrating Anakin Skywalker, reflecting a deep appreciation for its blend of action and mythology.[55] Toriyama employed clean linework with minimal shading to achieve a simple, versatile aesthetic that facilitated animation adaptation, using bold outlines to define forms without heavy reliance on tonal gradients.[56] He favored exaggerated facial expressions and speed lines to convey comedy and high-energy action, techniques that amplified emotional impact and motion in panels.[57] Iterative redesigns were central to his process, as seen in the evolution of characters like Goku from a childlike figure to a muscular adult, allowing for narrative growth while maintaining core visual simplicity.[58] For tools, Toriyama primarily worked with pen and ink, utilizing a Zebra G-pen for precise inking and Pilot documentary ink for durability in black-and-white manga production.[59] In later years, he incorporated digital tools for revisions and coloring, enhancing efficiency while preserving his hand-drawn line quality.[60] In storytelling, Toriyama blended episodic humor—rooted in standalone gags—with serialized plots, employing cliffhangers to sustain reader engagement and escalate power levels in the shōnen genre.[61] This structure mirrored his influences, creating accessible quests like the collection of spherical Dragon Balls, symbolizing pursuit and achievement.[62] Unique to his oeuvre were mecha designs in early works, featuring exaggerated, egg-shaped proportions that infused mechanical elements with playful, anthropomorphic charm.[63]Evolution of style
In the late 1970s and early 1980s, Toriyama's style in Dr. Slump emphasized playful whimsy through detailed, imaginative backgrounds and rounded, exaggerated character proportions that evoked a sense of chaotic fun and American comic influences.[64] As he transitioned to Dragon Ball in 1984, Toriyama streamlined his approach to accommodate the demands of weekly serialization, opting for simpler line work and less intricate details to maintain production speed while shifting toward action-oriented panels with dynamic poses.[65] He later reflected that these changes were not always deliberate but arose from practical circumstances, such as removing Goku's tail early on to avoid complicating clothing designs and inking efforts.[65] By the 1990s, during Dragon Ball Z, Toriyama further simplified character designs to manage the increasing complexity of battle sequences, favoring bold silhouettes and minimal shading to convey high-energy action without overwhelming detail.[65] This evolution aligned with a tonal shift toward dramatic intensity, where humor receded in favor of expressive, angular forms that heightened emotional stakes in confrontations, as seen in villains like Freeza whose transformations prioritized clean, evolving shapes over ornate features.[30] Toriyama noted that such adaptations often stemmed from adjusting the narrative to suit his drawing preferences rather than vice versa.[30] Entering the 2000s and 2010s, Toriyama's contributions to video games like Dragon Quest showcased a minimalist aesthetic, exemplified by the iconic slime—a deceptively simple, blob-like creature with basic curves and a cheerful expression that became a hallmark of approachable fantasy design.[66] In shorter manga works such as Sand Land (2000), he experimented with darker, more grounded tones through gritty, post-apocalyptic environments and sharper contrasts, blending humor with themes of survival while retaining his signature rounded character outlines.[67] These pieces highlighted a refined efficiency, influenced by his growing reliance on assistants amid reduced personal output, though his core playful essence endured.[65] In the 2020s, Toriyama incorporated digital tools for projects like the Dragon Ball Super films, resulting in softer, more fluid lines that some observers noted as less expressive than his traditional ink work, potentially due to the medium's constraints on natural variance.[68] This phase emphasized emotional nuance, as in his redesigns for Dragon Ball Super: Broly (2018), where character proportions and subtle facial details conveyed deeper psychological layers, such as Broly's tragic backstory, over pure spectacle.[69] Similarly, in Dragon Ball Daima (2024), his final major contribution, the style featured gentler contours and whimsical scaling to explore themes of vulnerability, reflecting a late-career focus on heartfelt storytelling. Throughout his career, Toriyama self-critiqued his methods as somewhat "lazy," admitting decisions like making Super Saiyan hair blonde to ease inking burdens on his team, prioritizing enjoyment and feasibility over exhaustive detail.[65]Legacy
Cultural impact
Dragon Ball significantly contributed to the worldwide popularization of the shōnen manga and anime genre by establishing key tropes such as escalating power levels, dramatic transformations, and epic battles that became foundational elements in later works.[70] These innovations helped define the Golden Age of Weekly Shōnen Jump, influencing the structure and appeal of battle-oriented storytelling in the medium.[71] Series like Naruto by Masashi Kishimoto and One Piece by Eiichiro Oda directly drew from Dragon Ball's narrative style and character dynamics, with Oda describing Toriyama's impact as "by far the greatest" on his creative process.[72] The franchise has cultivated a vast global fandom, manifesting in dedicated conventions, widespread cosplay, and viral internet memes that permeate pop culture.[73] Iconic moments, such as Vegeta's "It's over 9000!" line from the English dub of Dragon Ball Z, evolved into a enduring meme symbolizing exaggerated intensity, originating from a 2006 online video and spreading across platforms worldwide.[74] This enthusiasm drives economic activity, with the Dragon Ball franchise achieving a record 190.6 billion yen (approximately $1.2 billion USD) in revenue for Bandai Namco during fiscal year 2025, primarily through merchandise sales that underscore its commercial dominance.[75] Toriyama's character designs extended his influence into video gaming, particularly Japanese role-playing games (JRPGs), where his whimsical yet detailed artwork for the Dragon Quest series shaped visual aesthetics and world-building standards.[76] The Dragon Quest franchise, featuring Toriyama's contributions since its 1986 debut, has sold over 95 million units globally as of November 2025, establishing benchmarks for narrative-driven RPGs and inspiring countless titles in the genre.[77] Beyond anime and gaming, Dragon Ball's elements have permeated Western media through parodies and references, highlighting its cross-cultural resonance; for instance, The Simpsons has spoofed its high-energy fight scenes and character archetypes in multiple episodes.[78] Beginning in the 1980s with its manga serialization and international anime adaptations, Dragon Ball played a key role in exporting Japanese pop culture, introducing global audiences to manga tropes, martial arts motifs, and themes of perseverance that boosted Japan's soft power.[79] Following Toriyama's death on March 1, 2024, the 2024 release of Dragon Ball Daima—his final major project—intensified tributes, with its finale airing one day before the first anniversary of his passing and eliciting emotional responses from fans and industry figures worldwide.[80]Awards and honors
Toriyama's early career was marked by significant recognition within Japan's manga industry. In 1981, he received the Shogakukan Manga Award for Dr. Slump, honoring the series as the best shōnen manga of the year for its innovative humor and character design.[11] Throughout the 1980s, Dr. Slump and Dragon Ball consistently topped Weekly Shōnen Jump reader popularity polls, reflecting their massive appeal among young audiences and solidifying Toriyama's status as a leading mangaka.[81] During the Dragon Ball era, Toriyama's work gained international acclaim, including a Guinness World Record for the most video games based on a single Japanese superhero comic franchise, with 146 titles as of 2016.[82] This record underscores Dragon Ball's cultural milestone as one of the best-selling manga series globally, with over 260 million copies in circulation.[83] In his later years, Toriyama was honored for his broader contributions to the arts. In 2019, the French government awarded him the Knight of the Order of Arts and Letters for promoting manga worldwide through Dragon Ball.[83] Additionally, his character designs for Dragon Quest VII: Fragments of the Forgotten Past earned the Grand Prize in the Digital Art (Interactive Art) category at the 4th Japan Media Arts Festival in 2000, recognizing innovative contributions to interactive media.[84] Posthumously, Toriyama received several high-profile honors. Announced in December 2023 and awarded in March 2024 at the Tokyo Anime Award Festival, he received the Lifetime Achievement Award for his enduring impact on anime.[85] Following his death in 2024, he was inducted into the Harvey Awards Hall of Fame, celebrating his pioneering role in manga and global pop culture.[86]Works
Manga series
Toriyama's first major serialized manga was Dr. Slump, which ran from February 1980 to September 1984 in Shueisha's Weekly Shōnen Jump magazine, comprising 18 tankōbon volumes.[87] The series was later supplemented by specials published in the same magazine. His most renowned work, Dragon Ball, was serialized from November 1984 to May 1995 in Weekly Shōnen Jump, totaling 42 volumes and spanning 519 chapters.[88] The full serialization appeared in issues from #51 of 1984 to #25-26 of 1995.[89] Following a hiatus from long-form serialization, Toriyama returned with Cowa!, a fantasy adventure manga published from October 1997 to March 1998 in Weekly Shōnen Jump, collected into 4 volumes.[90] In 2000, Toriyama released the one-shot Sand Land as a post-apocalyptic story in Weekly Shōnen Jump from May to August, compiled into a single volume.[91] Neko Majin, a series of parody shorts poking fun at Dragon Ball, appeared irregularly from 1999 to 2005 across Weekly Shōnen Jump, Monthly Shōnen Jump, and Saikyō Jump, gathered into 2 volumes.[39] Toriyama produced over 20 one-shot manga throughout his career, often published in Shueisha's various magazines. Notable examples include:- Wonder Island (1978, Weekly Shōnen Jump)[92]
- Tomato Ketchup (1979, Weekly Shōnen Jump)
- Escape (1981, Fresh Jump)
- Pink (1982, Weekly Shōnen Jump)[11]
- Kajika (1998, Weekly Shōnen Jump)[87]
- Hot Ramen (1999, Weekly Shōnen Jump)
- Kintoki: Toki of the Kinme Clan (2010, Weekly Shōnen Jump)[93]