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Jump Force

Jump Force is a 3-on-3 crossover fighting developed by and published by . Featuring over 50 playable characters from prominent manga series such as , , , , and , the game places players in team-based battles within a where the fictional Jump worlds collide with the real world, requiring heroes to unite against invading villains. Released on February 15, 2019, for , , and Microsoft Windows, it was later ported to as the Jump Force Deluxe Edition on August 28, 2020, incorporating additional . Celebrating the 50th anniversary of , the game introduces a unique story mode where players create customizable avatars to join the titular Jump Force alliance, engaging in both single-player campaigns and online multiplayer modes, including ranked battles and free-for-all arenas. The title emphasizes fast-paced, combo-heavy combat with signature abilities from each series, such as Goku's or Luffy's Gum-Gum attacks, rendered in 4 for dynamic, high-fidelity visuals blending aesthetics with photorealistic environments. Despite its ambitious roster and fan-service appeal, Jump Force received mixed reviews for its gameplay mechanics and online infrastructure, with critics praising the character variety but critiquing the simplistic fighting system and technical issues. In 2022, Bandai Namco announced the delisting of Jump Force from digital storefronts effective February 7, marking the end of new purchases for the base game, , and in-game currency across all platforms. Online services were subsequently shut down on August 24 and 25, 2022, limiting the game to offline play for existing owners, though physical copies remain available through secondary markets. leaving Jump Force as a notable but short-lived entry in the crossover genre.

Gameplay

Combat Mechanics

Jump Force features a 3D arena-style combat system that allows players to freely move in , enabling both ground-based and aerial attacks during battles. This setup draws from anime-inspired action, where fighters can dash, jump, and position themselves dynamically across expansive stages representing blended real-world and universes. The core mechanics revolve around a simplified two-button attack system consisting of light attacks, known as Rush attacks, and heavy attacks. Rush attacks, performed by mashing the light attack button (Square on or X on ), chain into of up to six hits, allowing for rapid, fluid sequences that can transition into aerial pursuits. Heavy attacks, triggered by the heavy button (Triangle on or Y on ), deliver slower but more powerful blows, often used to break guards or extend when timed properly. Players can also incorporate grabs and counters, creating a rock-paper-scissors dynamic where blocking counters light attacks, dodging evades heavies, and countering punishes aggressive openings. Special moves are powered by the Ability gauge, which fills over time or faster by holding the Focus button (right trigger) at the cost of immobility, leaving the player vulnerable. These moves, unique to each character's series origin, such as Goku's from , add variety and strategic depth. A separate Awakening gauge builds primarily by taking damage and enables more powerful options when charged: at 50% or above, players can unleash Ultimate attacks by holding the right trigger and pressing an attack button, delivering devastating, cinematic blows; a full gauge allows full Awakening, transforming the character into a powered-up state with enhanced stats and new moves for a limited duration. Battles are structured as 3v3 fights, with selecting three s—one active and two in roles. Switching to another team member is done by tapping the left , instantly replacing the active character while preserving combo momentum if timed during a launch. Holding the left trigger calls an assist from a support character, providing temporary aid like projectile barrages or buffs without fully swapping, which is crucial for maintaining pressure. Ultimates can be activated during Awakening by summoning supports for a coordinated super attack, emphasizing synergy in team composition. Character customization extends to created avatars (CACs), where players select one of four base fighting styles (Type A for power-focused like , Type B for agile like Luffy, and so on) and equip a mix of abilities and Ultimates from unlocked characters across different series, allowing hybrid movesets such as combining Naruto's Rasengan with Ichigo's Getsuga Tensho. Standard playable characters retain fixed movesets true to their origins, but CACs offer this cross-series flexibility to personalize playstyles. Combat pacing is fast and aggressive, mirroring shonen anime battles, with quick and gauge management encouraging constant pressure while defensive options like guards and warps prevent dominance. Hit confirmation relies on visual and audio cues during , where successful strings launch opponents for extensions or pursuits, but mistimed inputs lead to punishable recoveries. Environmental interactions include lightly destructible arenas, where powerful attacks can shatter structures or trigger stage transitions—shifting the fight to altered areas like a ruined skyline—using Ultimate energy for added spectacle and tactical repositioning.

Multiplayer and Modes

Jump Force offers a variety of single-player modes centered on narrative-driven progression and practice opportunities. The core single-player experience is the story , where players create a custom to join the Jump Force alliance and participate in structured chapters featuring 3 vs. 3 battles against threats in real-world settings like and . Beyond the main storyline, the world map enables exploration through free missions, which involve combat challenges to gather resources such as Umbras Cubes for upgrades and enhancements. provides a dedicated space for honing combat skills without opponents, while arena battles allow versus matches against AI-controlled teams for solo practice and testing team compositions. Online multiplayer features, including ranked matches, custom lobbies for up to eight participants, world tournaments, cooperative boss raids, and event modes like Online Link Mission, were available at launch but discontinued following the server shutdown on August 25, 2022. Local versus mode remains functional, enabling offline 3 vs. 3 battles between players on the same console. Progression systems integrate deeply with the hub world, a central base area resembling a high-tech where players manage their and roster. creation allows extensive of appearance, with ongoing unlocks for and accessories earned through completions and leveling. Characters level up via gained in battles, granting increased , attack power, and access to new J-Skills, support skills, and ability upgrades that enhance team synergy. , including outfits and emotes, are obtained in the hub's shops using in-game from missions, providing without affecting core stats. Post-launch updates introduced free-to-play-inspired elements, including seasonal events and the Character Pass system, which functioned like a by offering tiered rewards such as new characters, stages, and for a one-time purchase, alongside drops like additional missions and tournament expansions; however, these online-dependent features ceased with the 2022 shutdown.

Setting and Story

Premise

Jump Force is a crossover that unites characters from various series serialized in Shueisha's [Weekly Shōnen Jump](/page/Weekly_Shōnen Jump) anthology, blending their fictional universes with the real world in a celebration of the magazine's 50th anniversary. The core premise revolves around a cataclysmic event where these worlds collide with , forming a hybrid dimension known as Jump World, where iconic heroes and villains materialize in real-world locations. This merger allows for unprecedented interactions between anime-style characters and everyday human environments, emphasizing themes of alliance and interdimensional invasion. At the heart of the conflict is the emergence of the Venoms, an antagonistic force consisting of villains corrupted by a malevolent originating from mysterious Umbra cubes, which twist their hosts with evil intent. In response, heroes from across the Jump universes band together to form the Jump Force, a dedicated to protecting humanity from this threat and restoring balance to the fractured realities. The Venoms, led by original antagonists designed by creator , represent a pervasive corruption that endangers both the worlds and . The game's original story framework integrates these elements through the perspective of a customizable referred to as a "Jumper," an ordinary human empowered by the dimensional merge to fight alongside the heroes. This character serves as the player's , bridging the gap between the real world and the Jump universes while forging alliances. The central hub world is a reimagined , infused with aesthetics such as exaggerated architecture and vibrant energy signatures, functioning as a strategic base for the Jump Force to coordinate missions and interact with allies.

Plot Summary

The story of Jump Force begins in modern-day , where dimensional barriers between the real world and the universes of manga series suddenly collapse, allowing characters like and to spill into reality and engage in a destructive battle. An ordinary human protagonist witnesses the chaos and is mortally wounded by Frieza's attack, but is rescued by agents of the Jump Force, a multinational organization formed to combat the invasion. Revived at the hidden Umbras Base—a neutral ground between realities—through the use of a mysterious that grants superhuman abilities, the protagonist joins the Jump Force under the leadership of Director Glover and the AI companion Navigator. As the merger of worlds escalates, creating hybrid environments blending real cities with iconic Jump locales like the Hidden Leaf Village or Marineford, the Jump Force assembles a coalition of heroes from across series, including , , and , alongside the protagonist's customizable avatar. The team undertakes missions to recruit additional allies, such as searching for missing fighters like Sanji, while clashing with the Venoms—a shadowy group deploying cubes to mind-control villains like , , and into an army of aggressive "Venoms." Initial acts focus on defensive battles against invasions in real-world landmarks and alliance-building through crossover team-ups, highlighting fan-service interactions where heroes from disparate series collaborate, such as teaming with . Suspicions arise of a traitor within the organization, adding internal tension as the heroes uncover the Venoms' leaders, and the scientist , who are orchestrating the chaos to reshape existence. The narrative progresses into deeper confrontations, revealing the merger's true cause as the machinations of , an ancient, god-like entity seeking to fuse all realities into a singular, controlled , with the cubes serving as conduits for its influence. Major twists involve reality-warping distortions that force character redemptions and betrayals, including some controlled heroes breaking free through bonds of friendship and willpower, emphasizing themes of unity across the Jump multiverse. The Jump Force launches a final assault on 's , where the protagonist's unique status as a "real-world" entity proves pivotal in countering the entity's power, leading to a climactic battle that defeats with aid from the heroes' combined energy in a Spirit Bomb attack. Although the greater threat is vanquished, the worlds remain fused, with the heroes continuing their alliance in the merged reality. The resolution appoints the protagonist as the new director of the Jump Force, while takes possession of an Umbras Cube in the ending sequence, implying potential future threats.

Characters

Playable Roster

The playable roster of Jump Force comprises 40 characters from 16 Shōnen Jump franchises in the base game, released on February 15, 2019, with additional fighters added through the Character Pass 1 (9 characters, 2019), Character Pass 2 (5 characters, 2020–2021), and free updates, bringing the total to 57 playable characters. Each character features movesets drawn from their original series, voiced by their voice actors for authenticity, such as reprising and as . The game emphasizes crossover appeal by allowing players to create custom avatars that can equip up to three support cards from the roster, enabling hybrid movesets like combining Luffy's Gum-Gum Pistol with Sasuke's Chidori in battles. Post-launch updates included free additions like Nomu from in August 2019, enhancing roster depth without purchase. Characters are grouped below by their originating franchise, highlighting key moveset traits where distinctive.

Dragon Ball Z

This franchise contributes the most base characters, focusing on high-energy ki blasts and transformations.
CharacterStatusNotes
GokuBaseSignature moves include the energy wave and Super Saiyan transformations. Voiced by .
VegetaBaseFeatures Final Flash beam attack and Galick Gun. Voiced by .
PiccoloBaseUtilizes Special Beam Cannon and regenerative abilities. Voiced by .
FriezaBaseEmploys Death Beam and full-power form shifts. Voiced by .
CellBaseIncludes Solar and absorption mechanics in combos. Voiced by .
TrunksBaseWields sword strikes and Burning Attack. Voiced by .
Majin BuuDLC (Character Pass 1, August 27, 2019)Known for Chocolate Beam and rapid regeneration. Voiced by Kōzō Shioya.
Goku BlackDLC (Character Pass 1, July 30, 2019)Uses Black and divine ki infusions. Voiced by .

Naruto / Naruto Shippuden / Boruto

Ninja-themed combatants emphasize combinations and chakra-based summons.
CharacterStatusNotes
BaseIconic Rasengan and Nine-Tails chakra mode. Voiced by .
BaseFeatures Chidori and Sharingan genjutsu. Voiced by .
BaseIncorporates Rasengan variants and scientific ninja tools. Voiced by .
BaseStrength-enhanced punches and medical heals. Voiced by .
BaseUses Lightning Blade and Sharingan copy abilities. Voiced by .
BaseSand manipulation for defense and Sand Burial attacks. Voiced by .
Kaguya ŌtsutsukiBaseUtilizes All-Killing Ash Bones and dimension-shifting abilities. Voiced by .
(Character Pass 1, October 29, 2019)Deploys Perfect Susanoo and meteor summons. Voiced by .

One Piece

Pirate crew members highlight stretchy Devil Fruit powers and swordplay.
CharacterStatusNotes
BaseGear forms and Gum-Gum Pistol stretches. Voiced by .
BaseThree-sword style and Oni Giri slashes. Voiced by .
BaseWeather staff manipulations like Thunderbolt Tempo. Voiced by .
SanjiBaseDiable Jambe kicks and fiery combos. Voiced by .
BaseYami Yami no Mi darkness absorption. Voiced by Akio Ōtsuka.
BaseChop-Chop Fruit disassembly tricks. Voiced by .
Trafalgar LawDLC (Character Pass 1, December 17, 2019)Ope Ope no Mi spatial manipulation like and . Voiced by .

Bleach

Soul Reaper fighters incorporate Zanpakuto releases and spiritual pressure.
CharacterStatusNotes
BaseGetsuga Tensho energy slashes and Bankai form. Voiced by .
BaseSode no Shirayuki ice-based techniques. Voiced by .
BaseZabimaru whip-sword extensions. Voiced by .
Uryū IshidaBaseQuincy arrow volleys and Seele Schneider. Voiced by .
BaseSenbonzakura petal blades. Voiced by .
BaseKyōka Suigetsu illusions. Voiced by .
DLC (Character Pass 1, October 31, 2019)Hyōrinmaru ice dragon summons and Bankai maturity. Voiced by .
Grimmjow JaegerjaquezDLC (Character Pass 1, November 26, 2019) claw strikes and Desgarron energy claws. Voiced by .

Yu-Gi-Oh!

Duelists summon monsters and activate spell effects in combat.
CharacterStatusNotes
Yugi MutoBaseDark Magician summons and Millennium Puzzle powers. Voiced by .
Jaden YukiBaseElemental HERO fusions like Neos. Voiced by Kazuya Miyuki.
Yusei FudoBaseStardust Dragon synchro calls. Voiced by Yuya Miyashita.
Seto KaibaDLC (Character Pass 1, April 25, 2019)Blue-Eyes White Dragon blasts. Voiced by .

Hunter × Hunter

Nen users showcase aura-enhanced physical and strategic attacks.
CharacterStatusNotes
Hisoka MorowBaseBungee Gum elasticity and texture surprise. Voiced by (in-game).
Biscuit KruegerDLC (Character Pass 1, April 25, 2019)Cookie-chanter enhancements and magical beast cookie. Voiced by .
MeruemDLC (Character Pass 2, September 2020)Aura synthesis blasts. Voiced by .

My Hero Academia

Heroes and villains utilize Quirks for superpowered clashes (all DLC except free Nomu).
CharacterStatusNotes
All MightDLC (Character Pass 1, April 25, 2019)Detroit Smash punches and of Smash. Voiced by .
DLC (Character Pass 1, August 27, 2019)Explosion Quirk blasts. Voiced by .
DLC (Character Pass 2, May 26, 2020)Half-Cold Half-Hot temperature control. Voiced by .
NomuFree Update (August 2019)Multiple Quirks including super regeneration. Voiced by an uncredited ensemble.

JoJo's Bizarre Adventure

Stand users manifest psychic entities for precise, dramatic strikes.
CharacterStatusNotes
BaseStar Platinum's Ora Ora rush and time stop. Voiced by .
BaseThe World's time stop and Road Roller crush. Voiced by .
DLC (Character Pass 2, April 13, 2021) Requiem reality overwrites. Voiced by Kenshō Ono.

Other Franchises

These include standalone icons from additional series, each with signature weapons or powers.
  • Fist of the North Star: (Base) - Hokuto Hyakuretsu Ken pressure point strikes. Voiced by .
  • City Hunter: Ryo Saeba (Base) - Precision marksmanship and "Hallo, baby" flirt combos. Voiced by .
  • Saint Seiya: (Base) - Pegasus Meteor Fist cosmos blasts. Voiced by .
  • Rurouni Kenshin: (Base) - Reverse Blade Sword . Voiced by Mayo Suzukaze.
  • Shaman King: Asakura Yoh (Base) - Spirit of Sword guardian slashes. Voiced by Yūki Kaji.
  • Dragon Quest: The Hero (Base) - and pep powers. Voiced by an original cast.
  • Yu Yu Hakusho (DLC, Character Pass 2, 2020): Hiei - Dragon of the Darkness Flame. Voiced by .
  • Bleach (DLC, Character Pass 2, 2020): - Flash Step speed dashes. Voiced by .

Non-Playable Roles

In Jump Force, non-playable roles are filled by original characters and select cameos from series, providing narrative support, world-building, and gameplay facilitation outside of direct combat. These characters emphasize the story's themes of interdimensional conflict and alliance-building, appearing in cutscenes, interactions, and boss encounters as corrupted entities known as s. Key villains include original antagonists like Director Glover, who poses as the Jump Force organization's leader based at Umbras Base, assigning missions to counter the Venom threat before his as the god-like is revealed as the architect of the worlds' merger. Glover, voiced by in the Japanese version, guides players through tutorials and quests in the hub world, blending authoritative presence with subtle menace in his realistic model that incorporates manga-inspired sharp features and tactical attire. Other prominent original foes are and (also called ), sadistic leaders who deploy Umbras Cubes to corrupt heroes into Venoms, such as twisted versions of and that serve as non-playable bosses with enhanced dark auras and aggressive AI behaviors in story missions. , voiced by , and , voiced by an uncredited actress in Japanese dubs, feature designs that fuse photorealistic with exaggerated villainous traits like glowing eyes and shadowy tendrils, heightening their threat in real-world fused environments. These Venoms, including corrupted 's explosive blasts and 's time-manipulating , appear exclusively in narrative sequences and event modes, underscoring the mechanic without playable access. Supporting NPCs and cameos bolster the heroes' efforts, with the Navigator—a compact robot ally designed by —acting as a mobile scanner and informant, removing corruptions and relaying Director Glover's directives during missions. Voiced by , the 's sleek, metallic 3D design evokes sci-fi aesthetics while providing lore on the Jump World invasion. Additional cameos, such as and Ryuk from , offer advisory interactions in the Umbras Base hub, delivering strategic tips and backstory on the antagonists; Light analyzes threats intellectually, while Ryuk provides cryptic -inspired commentary, both rendered in detailed 3D models faithful to their source visuals. Original protagonist allies, created via the game's avatar system, interact passively in hub scenes but remain non-combat focused. Within the expansive Umbras Base hub world—a fusion of real and realms—non-playable characters enable progression through quests, shops, and lore dissemination. Director Glover's issues key missions that unlock chapters and new areas, while NPC vendors (including generic staff and cameo figures) handle equipment purchases and ability upgrades, fostering immersion via dialogue trees that reveal character backstories. Training facilities feature supportive cameos for tutorials, emphasizing non-combat utility. enhances these roles with original seiyū, such as Masako Nozawa's appearances as in advisory cutscenes, preserving the manga's vocal authenticity amid the realistic 3D blending of exaggerated expressions and lifelike animations. Distinctive features include the AI Director mechanic, integrated through Glover's oversight to adapt parameters based on performance, and limited-time event appearances of Venoms like corrupted during pre-shutdown online modes, which added dynamic without combat playability. These elements prioritize narrative and exploratory contributions, distinguishing non-playable roles from the fighter roster.

Development

Concept and Production

Jump Force was announced at the Electronic Entertainment Expo (E3) in June 2018 during Microsoft's press conference, positioned as a celebratory project marking the 50th anniversary of Shueisha's Weekly Shonen Jump magazine. The game aimed to unite iconic characters from over 15 popular manga series published in the magazine, such as Dragon Ball, Naruto, and One Piece, in a crossover fighting experience that bridged the fictional Jump world with a realistic depiction of Earth. This concept sought to honor the magazine's legacy by creating an accessible 3D arena fighter, allowing players to control heroes and villains in dynamic battles across blended environments. The game was developed by in collaboration with publisher , under the direction of Toyokazu Sakamoto. To integrate an original narrative amid the crossover, the team incorporated four new characters designed by creator : allies Director Glover and AI Navigator, alongside villains Kane and , who drive the story's conflict involving a dimensional invasion threatening both worlds. These additions helped unify the diverse franchises by providing a central framework, emphasizing themes of and protection against a common enemy, while respecting the stylistic essence of each series. Production involved navigating the creative challenge of adapting two-dimensional aesthetics into a three-dimensional format that maintained visual fidelity and action fluidity across dozens of characters from varied universes. The developers focused on securing licenses for the extensive roster and crafting a cohesive story that avoided overshadowing individual series' identities, resulting in pre-release materials like and trailers that showcased epic mashups of battles in real-world landmarks such as and . These trailers generated significant anticipation by highlighting the unprecedented scale of the crossover and the seamless integration of beloved icons.

Technical Development

Jump Force was developed using Unreal Engine 4, which enabled the creation of high-fidelity models, animations, and dynamic lighting systems designed to render characters with realistic human proportions, blending aesthetics with photorealistic elements. This engine choice supported the game's crossover concept by allowing seamless integration of diverse character designs into a unified environment, emphasizing fluid combat animations that captured the dynamic energy of Shonen Jump series fights. The art pipeline drew directly from original manga artwork provided by the series creators, ensuring character models and textures faithfully reproduced iconic poses and proportions while adapting them for . techniques were employed to animate fight sequences, enhancing the realism of melee interactions and special moves across the roster. Developers collaborated with manga artists to scan and digitize reference materials, facilitating accurate translations of designs into interactive 3D assets that highlighted character-specific abilities in action. Audio production featured a full voice cast, reprising roles from their respective series to maintain authenticity in and battle cries, with over 50 actors contributing lines recorded in professional studios. Optimization efforts prioritized cross-platform consistency across , , and PC, leveraging Unreal Engine 4's tools for smooth porting and platform-specific tuning to achieve comparable visual and performance targets. However, the final build experienced dips, particularly in densely populated hub areas with multiple characters and environmental effects, dropping below 30 on base consoles during exploration. Closed beta tests conducted in October 2018 focused on refining for online multiplayer, stress-testing servers with up to 15 playable characters and gathering feedback on lag compensation and stability to support the game's battles. These iterations addressed connectivity issues ahead of launch, ensuring more reliable sessions despite the challenges of synchronizing fast-paced, ability-heavy combat.

Release and Legacy

Launch Platforms and Dates

Jump Force launched on February 15, 2019, for , , and Windows worldwide, with the Japanese release occurring one day earlier on February 14, 2019, exclusively for and . A port titled Jump Force: Deluxe Edition arrived later for on August 28, 2020, internationally and August 27 in , incorporating all prior updates. The standard edition retailed for $59.99, while the Deluxe Edition was priced at $99.99 and provided three days of starting February 12, 2019, along with the first Character Pass featuring nine additional fighters. A Collector's Edition, available for $139.99, included physical merchandise such as a 10-inch statue depicting and in battle. Bandai Namco's marketing efforts emphasized the game's crossover appeal through global campaigns, including live-action trailers and a 15-second television commercial aired in to highlight the fusion of worlds with reality. Promotional events featured demonstrations at conventions and a pre-launch online tournament called Shonen Showdown, streamed live on February 11, 2019, pitting teams from partners like , , and against each other in exhibition matches. Tie-in merchandise extended to apparel and accessories branded with characters from , , and , distributed through retailers and event booths to build hype around the 50th anniversary of Weekly Shonen . At launch, a day-one addressed critical issues including crashes, problems, and initial balance adjustments for select characters to improve stability across platforms. A free open , available from January 18 to 20, 2019, allowed players to test core mechanics and the roster, serving as an preview ahead of the full release. Initial sales projections were optimistic, buoyed by the enduring popularity of Shonen series, though specific figures were not publicly detailed pre-launch; the game topped retail charts in its debut week with 76,894 units sold for the version alone. Launch events included in-store demonstrations and online streams to engage fans immediately upon availability.

Post-Launch Updates and Shutdown

Following its launch, Jump Force received a series of (DLC) packs that expanded the roster and added new features, structured around two Character Passes released between May 2019 and October 2020. The first Character Pass (9 characters) included: from Yu-Gi-Oh! (May 2019); from (May 2019); from (June 2019); from (July 2019); from (August 2019); from (September 2019); from (October 2019); from (November 2019); and from (December 2019). The second Character Pass (5 characters) comprised: from (April 2020); from (June 2020); from Yu Yu Hakusho (August 2020); from (September 2020); and from (October 2020). These DLC packs introduced 14 new playable characters in total, along with accompanying avatar items, stages, and J-Skills for customization. Free updates accompanied the roadmap, such as the April 2019 addition of clan features, vertex events, and new costumes. Throughout 2019 and into 2021, Bandai Namco issued multiple patches addressing gameplay balance, bug fixes, and content additions to enhance player experience. Early updates in 2019, such as version 1.11 in July, focused on stability improvements and minor balance tweaks for characters like and Luffy. By January 2021, patch 2.05 introduced significant balance adjustments, including changes to Piccolo's Evil Assault for better pursuit follow-ups and nerfs to overpowered moves for characters like All Might and . Later patches, like version 3.00 in July 2021, added new missions at the Mission Counter, fresh stages, and a Character Bonus Campaign event while fixing crashes and online connectivity issues. These updates also incorporated mode expansions, such as new tournament formats in 2020 and 2021, to support competitive play until the eventual service end. In November 2021, announced the sunsetting of Jump Force, with digital sales of the base game, , and ceasing on February 7, 2022, at 5:00 PM PST across , , PC, and platforms. The game's online services, including multiplayer lobbies and ranked matches, were discontinued on August 24, 2022, at 10:00 PM PDT, rendering features like clan interactions and online battles inaccessible. However, offline single-player modes, including the story campaign and local versus matches, remained fully playable for owners with installed copies or physical editions. The shutdown elicited a mixed community response, with fans launching petitions to preserve or revive the game's online elements; a Change.org campaign started in November 2021 urged Bandai Namco to maintain servers, citing the title's unique crossover appeal, while a September 2025 petition called for a full revival with enhancements for modern platforms. On PC, the community turned to modding tools post-shutdown, with sites like Video Game Mods hosting packs that added new characters, reskins (e.g., Ultra Instinct Goku variants), and offline multiplayer simulations as of 2025, allowing players to extend the game's life through custom content. As of 2025, legacy access to Jump Force is primarily through physical copies, which remain available via retro gaming retailers like Retro Game Rescue and secondhand markets such as and , ensuring new players can acquire and install the game without digital storefront restrictions. Previously purchased integrates seamlessly with these physical versions on compatible hardware, while PC owners continue to leverage mods for enhanced offline play; console communities have also emerged for preserving access on newer systems, though official support ended with the 2022 delisting.

Reception

Critical Reviews

Jump Force received mixed or average reviews from critics upon release, with an aggregate score of 56/100 for the version (based on 65 reviews), 59/100 for the version (based on 35 reviews), and 56/100 for the PC version (based on 24 reviews). compiled a similar average of 57/100 from 113 critics, categorizing it as "Weak." IGN's review scored it 6.3/10, lauding the game's stunning visuals and the thrill of its massive crossover roster while faulting the lackluster narrative and uninspired mission structure. Critics frequently praised the game's fan-service elements, highlighting the joy of pitting iconic Shonen Jump characters like , , and Luffy against each other in a celebrating the magazine's 50th anniversary. The fluid, combo-heavy combat system was another strong point, offering accessible yet satisfying arena battles with Awakening transformations that delivered spectacular, high-stakes clashes. High-fidelity character models were also commended for faithfully recreating aesthetics in a environment, making the roster of over 40 fighters a visual standout despite the game's other shortcomings. On the negative side, many reviews criticized the single-player as shallow and repetitive, with missions often boiling down to straightforward lacking meaningful progression or variety. prompts for additional characters and cosmetics were seen as intrusive, detracting from the core experience and giving the game a sense of incompleteness at launch. Online modes suffered from persistent lag and connectivity issues, further hampering multiplayer enjoyment. Japanese outlets tended to rate the game more favorably than critics, often emphasizing its nostalgic appeal and successful realization of long-dreamed crossover fantasies for local audiences. Following the shutdown of online services in August 2022, discussions have highlighted the game's untapped potential, suggesting that sustained updates could have elevated its and roster into a more enduring title.

Sales and Awards

Jump Force achieved notable commercial success at launch, ranking as the second best-selling game in the United States for 2019 and marking Bandai Namco Entertainment's third highest launch month sales for a title in that market. In , the version sold approximately 77,000 physical units during its debut week, securing the top position on the Media Create sales charts. The game also debuted strongly in Europe, entering at number four on the all-format retail charts. Regarding market performance, Jump Force demonstrated particular strength in and compared to , where physical were robust but digital uptake varied; overall, physical copies accounted for a significant portion of initial revenue in key territories like the , comprising 74% of launch there. Industry estimates place lifetime global at around 5 million units, reflecting sustained interest in its crossover appeal despite mixed long-term traction. On alone, the PC version generated approximately $18.8 million in gross revenue from 556,000 units sold. The title received recognition in several awards ceremonies. It earned a nomination for Best Fighting Game at , competing against titles like and . Additionally, Jump Force was honored in the Future Division of the for its innovative character design and crossover concept prior to release. Post-launch, the game's economic impact included substantial revenue from packs, which expanded the roster with characters from series like and One Piece, though exact figures remain undisclosed; estimates suggest DLC contributed meaningfully to Bandai Namco's digital entertainment segment during FY2019. The 2022 shutdown of online services and delisting incurred operational costs, contributing to the company's decision to end support amid declining engagement. Following the delisting, physical copies saw resale value increases, with Deluxe Editions reaching $45 for complete copies on secondary markets by 2025. Jump Force has since been featured in retrospective lists of notable crossovers, praised for its ambitious roster despite technical shortcomings.

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