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Alternate ending

An alternate ending, also known as an alternative ending, is a variant conclusion to a in , , , or other that diverges from the final version presented to s, often created during the development process but ultimately discarded or revised in favor of another resolution. These endings serve to explore different thematic outcomes, character arcs, or emotional impacts, providing creators with flexibility to refine the story based on test reactions, studio input, or artistic intent. In film production, alternate endings are commonly filmed alongside the primary conclusion to allow for adjustments post-shooting, particularly in response to preview screenings or concerns over market reception. For instance, Ridley Scott's (1982) features multiple endings across its various cuts, including a more optimistic "" in the original theatrical release that was later replaced by an ambiguous to better align with the film's noir themes. Similarly, Jordan Peele's (2017) originally concluded with the protagonist's arrest in a darker twist, but this was altered to a heroic escape following test audience feedback, emphasizing empowerment over despair. Such variations highlight tensions between directors' visions and commercial demands, often resurfacing in releases or special editions to offer viewers expanded narrative possibilities. In , alternate endings extend beyond discarded drafts to deliberate structural choices that challenge conventional closure and engage readers with multiple interpretive paths. John Fowles's (1969) exemplifies this by presenting two distinct conclusions, allowing the audience to select between a tragic or redemptive resolution, thereby redefining expectations and sustaining engagement through informational gaps and suspense. This approach draws from postmodern influences, where endings manipulate reader curiosity and surprise rather than providing singular resolution, as seen in adaptations like the 1981 film version that incorporates similar dualities. Overall, alternate endings underscore the iterative nature of , fostering deeper thematic and while reflecting broader cultural shifts in how narratives are constructed and consumed. They appear in various forms, from fan edits and sequels to , demonstrating their enduring role in enhancing a work's complexity and .

Conceptual Foundations

Definition

An alternate ending is a variant conclusion to a in , , or other that diverges from the or officially released version, typically developed during the creation process or afterward to offer an resolution to the . This divergence fundamentally alters the story's closure by changing key elements such as character fates, thematic outcomes, or emotional impacts, thereby redefining the 's overall resonance without extending the story into new events. Unlike a standard ending that provides definitive resolution, an alternate ending introduces variability, often arising from production decisions, audience feedback, or creative revisions, and it maintains the core while shifting its interpretive possibilities. Key characteristics of alternate endings include their capacity to destabilize expected and engage audiences with counterfactual scenarios, such as "" resolutions that highlight suppressed paths inherent in the story's structure. These endings can range from substantial rewrites that transform the 's tone to subtler adjustments, like reshot scenes, but they must resolve the in a meaningfully different manner to qualify as alternatives rather than mere extensions. In theoretical terms, alternate endings create informational gaps that prolong reader or viewer curiosity, distinguishing them from conclusions that fully resolve interest. Alternate endings differ from sequels, which continue the narrative into additional installments, and from fan fiction, which represents unofficial, reader-generated reinterpretations; instead, they consist of sanctioned variations produced by the original authors or creators within the bounds of the primary work. This authorial endorsement ensures that alternate endings remain integral to the official narrative ecosystem, often serving as supplementary material that enriches but does not supplant the established canon. Common types of alternate endings encompass fully scripted alternatives published alongside the main text in literary editions, repurposed deleted scenes in releases, and supplementary variants included as extras on home media formats like DVDs, which may involve minor edits or entirely reconceived conclusions. These forms allow creators to explore rejected possibilities without disrupting the primary storyline, often reflecting the iterative nature of production.

Purposes and Motivations

Alternate endings serve several production motivations, primarily to gauge and respond to preferences during the process. Filmmakers often shoot multiple versions to test reactions in focus groups, enabling adjustments that align with viewer expectations without compromising core narrative elements. This practice also accommodates studio demands for commercially viable conclusions or hedges against regulatory constraints, such as creating variant cuts for international markets with differing standards. From an artistic standpoint, alternate endings allow creators to probe thematic ambiguities and offer diverse closure options, enriching the interpretive depth of a work. In , they facilitate exploration of complex character arcs by illustrating how varied decisions yield contrasting consequences, thereby underscoring themes like and moral ambiguity. Within , such as , multiple endings boost by tying outcomes to player agency, encouraging repeated engagement to uncover all narrative paths and enhancing the overall experiential complexity. Commercially, alternate endings provide incentives for home media consumption, as studios package them as exclusive extras on DVDs and digital releases to drive sales. These features satisfy audience curiosity about unrealized possibilities, adding perceived value and differentiating products in a competitive market. On a psychological level, alternate endings empower audiences to engage with preferred resolutions, promoting active and emotional investment in the story's implications. By presenting "what if" scenarios, they stimulate post-consumption discussions, for creative choices, and a sense of personal connection to the .

Historical Context

Early Instances in Literature

The concept of alternate endings in literature traces its roots to , where textual transmission through manuscripts often resulted in variant readings for works like those of . In tragedies, such as Euripides' plays, differences in surviving manuscripts arose due to the processes of copying and editing over centuries, leading to discrepancies in wording or emphasis that scholars must reconstruct. For instance, the textual tradition of Euripides' dramas shows variations influenced by ancient performances, scholarly annotations, and medieval copying practices. These variants were not intentional authorial alternatives but products of an evolving that preserved multiple readings. During the medieval and periods, similar variability appeared in major literary collections, exemplified by Geoffrey Chaucer's (late ). Chaucer's unfinished work survives in over 80 s, many of which feature incomplete tales or differing arrangements of the concluding sections, such as the Retraction or , due to scribes' interventions and the lack of a finalized authorial order. This manuscript diversity created de facto alternate conclusions, as readers encountered variable paths to the pilgrimage's end, reflecting the fluid nature of pre-print literary dissemination. Such practices highlighted how incomplete authorship and scribal traditions could yield multiple interpretive closures. Additionally, medieval romances like those in the Arthurian cycle often featured multiple codas or variant resolutions in different manuscripts, providing early examples of deliberate narrative flexibility. By the 19th century, alternate endings emerged more deliberately through and reader feedback, as seen in ' Great Expectations (1861). Originally published in weekly installments in Dickens' magazine , the novel's ending was revised after input from Dickens' friend , who suggested a happier resolution; the published version thus unites Pip and Estella ambiguously, contrasting the original draft's bleaker separation. This adjustment, made post-serialization but before book form, illustrates how Victorian responded to audience expectations, producing two distinct endings now preserved in scholarly editions. Similarly, ' (1859–1860), serialized concurrently in and , underwent revisions from serial to book edition, including streamlined recaps and restructured chapters to suit single-volume reading, though without multiple published endings. These practices underscore serialization's role in fostering authorial flexibility and variant conclusions in response to commercial and reader-driven demands.

Emergence in Film and Broadcast Media

The emergence of alternate endings in film began during the silent era, where innovative narrative structures allowed for interpretive conclusions rather than linear resolutions. D.W. Griffith's Intolerance (1916) exemplified this approach through its four parallel storylines spanning different historical periods— in 539 BCE, in 27 AD, during the in 1572, and —which interweave to illustrate themes of intolerance and , enabling audiences to derive multiple interpretive endings based on the thematic connections rather than a singular closure. Some versions of also include alternate sequences, such as a different resolution to the Fall of Babylon segment. This multi-threaded format marked an early shift from straightforward plots to more complex, viewer-driven interpretations, influenced by literary precedents but adapted to cinema's visual potential. During the Hollywood Golden Age of the and , alternate endings became more common due to audience testing and market adaptations, with studios frequently reshooting conclusions based on preview feedback to align with commercial expectations. Test screenings, a practice solidified in this period, often prompted such changes; films were screened to select audiences, and negative responses to endings led to reshoots that softened or altered outcomes to ensure box-office success, as seen in various productions where moral or romantic resolutions were adjusted post-preview. The introduction of alternate endings extended to broadcast media in the 1940s and 1950s, particularly through radio dramas and early television anthology series that experimented with narrative variations to suit episodic formats. Earlier 1940s-1950s radio anthologies like Suspense and Lights Out featured twist endings and adaptations to sponsor or censorship demands. Rod Serling's The Twilight Zone, debuting in 1959, built on this tradition by featuring self-contained stories with innovative twist endings that provided unexpected resolutions, elevating narrative experimentation in visual television. Technological advancements in editing and distribution enabled these developments, with montage techniques pioneered by Griffith allowing seamless integration of multiple threads, and the production of duplicate prints facilitating region-specific versions without reshooting entire films. In The Third Man (1949), for example, the UK release retained the full 104-minute cut with its poignant, ambiguous ending where Anna ignores Holly, while the US version was shortened by 11 minutes after previews, incorporating minor adjustments to narration and pacing for American audiences, though the core conclusion remained intact. Multiple prints and post-production editing thus became key enablers, permitting studios to customize endings for international markets or test feedback by the mid-20th century, a practice absent in earlier literary forms.

Literary Examples

Classic Novels and Stories

In Jane Austen's Pride and Prejudice (1813), the novel underwent significant revisions from its original draft titled First Impressions, completed around 1796-1797, though the manuscript is lost, making precise comparisons challenging. Austen "lopt & cropt" the text extensively in 1811-1812 to prepare it for publication, shortening it compared to Sense and Sensibility and refining the narrative structure. Due to the lost manuscript, specific changes to plot or character development are unknown. Edgar Allan Poe's short story "The Fall of the House of Usher" (1839) exhibits minor textual variants across its early editions, such as in Burton's Gentleman's Magazine and later collections like Tales of the Grotesque and Arabesque (1840), primarily involving word choices and punctuation rather than major plot alterations. For instance, phrases like "head of the dragon" appeared with potential misprints in some printings, but the core horror resolution—Madeline's return from the tomb, Roderick's death, and the house's collapse—remains consistent, preserving the story's atmospheric terror without substantive changes to the climax. These variants reflect Poe's habit of revising for different publications to enhance rhythm and tone, subtly intensifying the gothic dread in the conclusion. Victor Hugo's (1862) was composed over nearly two decades, starting in 1845, and published as a complete five-volume work by multiple publishers in . While drafts underwent revisions to emphasize thematic depth, such as redemption and social critique, there were no serialized versions in newspapers; the novel was released in sequential volumes over two months in 1862, with minor adjustments possible between drafts but no documented changes to major resolutions for periodical formats. These pre-20th-century works illustrate the iterative revision process in classic literature, where discarded drafts often contributed to final resolutions, though specific alternate endings are rarely documented due to lost manuscripts. They influenced Victorian-era interpretations of morality, psychology, and society through their final forms.

Modern and Experimental Works

In the realm of postmodern literature, alternate endings manifest through experimental structures that disrupt linear narratives and engage readers directly in the storytelling process. Italo Calvino's 1979 novel If on a Winter's Night a Traveler exemplifies this approach, consisting of ten distinct story beginnings that are repeatedly interrupted, leaving endings unresolved and inviting the reader to imagine or construct conclusions amid the meta-narrative of pursuit and frustration. This technique underscores the postmodern emphasis on fragmentation and reader agency, where the absence of closure becomes a deliberate narrative device to challenge traditional resolution. The marked a surge in interactive literature with the popularization of , which formalized branching paths leading to multiple conclusions based on reader choices. Edward Packard's Choose Your Own Adventure series, launched in 1979 and peaking in the , pioneered this format by presenting second-person narratives where decisions alter outcomes, often resulting in dozens of possible endings per volume, some triumphant and others fatal. This innovation not only democratized storytelling but also reflected broader cultural shifts toward and consumer-driven experiences in American youth literature. Contemporary works continue this evolution by employing nested or interconnected narratives that permit reader-inferred alternate resolutions. David Mitchell's 2004 novel weaves six stories across genres and eras, structured in a symmetrical where the central tale reverses the outer ones, allowing interpretations of cyclical connections and potential divergences in fate among recurring characters. This layered design fosters ambiguity, enabling readers to envision alternate trajectories for the souls' reincarnations beyond the text's explicit closure. Digital since the 2010s has further expanded alternate endings through e-books and apps featuring unlockable content and hyperlinked paths. Ryan North's 2013 interactive To Be or Not to Be: A Chooseable-Path Adventure, a retelling of Shakespeare's , offers over 100 illustrated endings unlocked via reader selections, blending humor, puzzles, and canonical fidelity in a digital-friendly format. Such works signal a trend toward hybrid literary experiences, where technology enables replayability and personalized conclusions, revitalizing print traditions in .

Cinematic Examples

Studio-Produced Films

In studio-produced films, alternate endings often arise from test audience feedback, studio mandates for commercial appeal, or post-release revisions to align with a director's vision, particularly in major productions where performance influences creative decisions. These changes can significantly alter conclusions, arcs, and thematic resolutions, with alternate versions frequently preserved for special editions to enhance a film's longevity. For instance, Ridley Scott's (1982), distributed by Warner Bros., exemplifies studio interference in its initial theatrical release. The original ending featured a optimistic where protagonist () and Rachael drive off into a lush, mountainous landscape, accompanied by Ford's narration emphasizing hope and Rachael's uncertain future, elements added by the studio using reshot footage and stock shots from The Shining to make the film more accessible. This version obscured Deckard's potential nature, avoiding the ambiguity of his humanity. In contrast, the 1992 removed the narration and escape scene, ending ambiguously with Deckard discovering a left by his superior, tying back to an earlier that implies his memories are implanted, thus revealing him as a and shifting the film's exploration of identity and . The 2007 Final Cut, supervised by Scott, further refined this by restoring violent scenes and enhancing visual effects while retaining the implication, solidifying the film's cult status despite its initial underperformance of approximately $33 million against a $28-30 million budget. Another prominent case is (2007), produced by and , where the alternate ending provided a more nuanced resolution to the virus outbreak central to the plot. In the theatrical release, Dr. Robert Neville () sacrifices himself by detonating a to destroy the infected "Darkseekers" while entrusting a cure to survivors and , framing him as humanity's heroic savior and conclusively resolving the viral threat through his death. The DVD special edition's alternate conclusion, however, depicted Neville capturing a female Darkseeker for experimentation, only to witness the alpha male's grief-stricken plea, prompting him to release her and recognize the infected as possessing familial bonds rather than mindless monsters; he then escapes with , , and the preserved cure, leaving the virus's eradication open-ended and emphasizing themes of empathy over isolation. This CGI-intensive sequence, featuring enhanced Darkseeker interactions, was the filmmakers' original intent but altered due to test screenings favoring a definitive heroic close, though it has since been widely regarded as superior for deepening Neville's moral complexity. The version's inclusion on contributed to the film's enduring legacy, boosting DVD sales and influencing the announced sequel, which canonizes this outcome. Studio is also evident in (1990), a () production directed by , where test audience reactions prompted a complete overhaul of the conclusion. The original script, titled $3,000, ended bleakly with Vivian Ward () and her friend Kit returning to after their week with Edward Lewis (), boarding a bus to in a moment of hollow optimism that underscored the story's gritty commentary on class and exploitation. However, previews revealed audiences' aversion to this downbeat resolution, leading executives, including , to demand reshoots for a fairy-tale romance; the revised ending has Edward pursuing Vivian, culminating in their joyful reunion on a with the line "She rescues him right back," transforming the film into an uplifting rom-com. This studio-driven pivot, influenced by the stars' chemistry and 's preference for feel-good narratives, propelled the movie to massive commercial success, grossing $463 million worldwide on a $14 million budget and establishing it as a cultural touchstone for romantic tropes. Release strategies for alternate endings in studio films often involve bundling them into special editions or director's cuts on , which can revitalize interest and extend a project's financial and cultural lifespan. For Blade Runner, the Director's Cut's 1992 theatrical re-release and subsequent VHS/DVD availability shifted public perception from a flop to a sci-fi masterpiece, inspiring sequels like (2017) and enhancing its influence on aesthetics. Similarly, 's alternate ending on the 2008 two-disc DVD edition fueled fan discussions and debates, contributing to sustained home media sales and paving the way for expansion. In Pretty Woman, while no alternate footage was publicly released, the reshot ending's role in the film's performance—ranking it among the top-grossing rom-coms—demonstrates how such decisions directly impact initial trajectories and long-term marketability, often prioritizing broad appeal over artistic intent.

Independent and International Productions

In independent cinema, alternate endings often serve as a tool for directors to explore thematic depth and audience interpretation without the constraints of major studio interference. A prominent example is Richard Kelly's (2001), an American indie production that features distinct endings in its theatrical release and . The theatrical version concludes with greater surrounding the protagonist's time-travel sacrifice, leaving viewers to ponder the psychological and elements, while the director's cut incorporates additional footage—adding nearly 20 minutes—to clarify the time-loop mechanics and Donnie's motivations, thus shifting the narrative toward a more explicit resolution of his fate. This variation expanded the film's status, allowing fans to engage with multiple layers of the story's about destiny and . International productions have long utilized structural innovations akin to alternate endings to challenge linear storytelling, most notably in Akira Kurosawa's (1950), a Japanese film that presents the same crime through four contradictory perspectives, effectively offering multiple "endings" to the events of a and . Each account— from the bandit, wife, , and a woodcutter—alters the perceived truth and moral outcome, emphasizing subjective reality over objective fact and influencing global cinema's approach to unreliable narration. This technique not only heightened the film's philosophical impact but also contributed to its breakthrough success, winning the at the and introducing Kurosawa to Western audiences. European independent films frequently adapt endings for cultural or market sensitivities, as seen in Neil Marshall's British horror (2005), where the release ends bleakly with the protagonist trapped and delusional after a cannibalistic ordeal, underscoring themes of and survival's futility. In contrast, the U.S. version appends a hopeful revealing her escape, softening the despair to appeal to broader audiences. This tweak in romantic—or rather, relational—closure between survivors highlights how filmmakers balance artistic intent with commercial viability across borders. Such experimentation with alternate endings in independent and international works often elevates their reception at film festivals, where innovative structures foster critical discourse and awards recognition. For instance, 's multi-perspective framework was praised for its bold deconstruction of truth, aiding its festival acclaim and paving the way for similar art-house submissions at events like , where narrative ambiguity can distinguish auteur-driven entries from conventional storytelling. These variations not only enhance thematic resonance but also encourage repeated viewings, bolstering a film's longevity in arthouse circuits.

Television Examples

Single-Episode Formats

In single-episode television formats, alternate endings often arise from creative experimentation, revisions, or format-specific constraints, allowing writers and directors to test tonal shifts or moral ambiguities within self-contained narratives. exemplify this flexibility, where episodes function as standalone stories unbound by ongoing arcs, enabling multiple conclusions to explore thematic depths. Similarly, pilot episodes frequently undergo reshoots or edits to refine series tone before commitment, while holiday specials may incorporate variants for timing or audience sensitivity during broadcast. Streaming platforms have amplified this practice by releasing extras or interactive variants unavailable in traditional network airings. Anthology series like frequently employ alternate endings to heighten moral introspection. In the 2013 episode "White Bear," creator originally scripted a straightforward narrative concluding with the protagonist's public after her crimes are revealed. However, during at a former U.S. Air Force base, Brooker reconceived the twist, rewriting the script in two days to introduce the White Bear Justice Park—a facility subjecting the amnesiac Victoria Skillane to daily for public entertainment. This change, inspired by a fence evoking containment, shifted the episode from simple retribution to a of voyeuristic justice and desensitization, better aligning with the series' provocative style. Brooker described the revision as a "Darwinian" evolution, noting the original ending's twist was solid but the new version more ambitiously unsettling. Pilot episodes often feature unaired or alternate versions to gauge network viability and establish tone. For Freaks and Geeks (1999), the pilot includes a director's cut on DVD extras with additional scenes compared to the broadcast version, allowing examination of early creative choices in establishing the series' tone of teen angst and humor. Such pilots highlight how alternate versions allow creators to experiment without long-term continuity risks. Holiday specials, particularly in long-running series like , incorporate variants for broadcast adjustments, such as runtime or tonal balance during festive slots. The 2005 Christmas special "The Christmas Invasion" featured deleted scenes on DVD releases that extend the resolution, including additional post-regeneration dialogue. Later specials, like the 2014 "," omitted a dream-sequence in final edits, with the scene available in extras. Streaming revivals often restore such variants as extras. Network television typically limits alternate endings to physical media extras due to linear broadcast demands, whereas streaming services like Netflix enable direct release of variants. In the anthology-style interactive episode Black Mirror: Bandersnatch (2018), viewers select choices leading to over a trillion possible paths and five primary endings, ranging from Stefan's execution to metafictional loops. Netflix marketed this as an experiment in viewer agency, allowing replays of alternate conclusions unavailable in traditional formats, thus expanding single-episode storytelling. This contrasts with network constraints, where similar experiments remain confined to unaired cuts.

Multi-Season Series

In multi-season television series, alternate endings often emerge through unaired script variants, production decisions influenced by creative shifts, or revivals that retcon prior conclusions to address fan dissatisfaction or evolution. These approaches allow showrunners to experiment with conclusive arcs across extended , balancing serialized with audience expectations. Unlike single-episode formats, which resolve within isolated stories, multi-season alternates build on cumulative character developments and plot threads, sometimes incorporating meta-elements or fan feedback to reshape finales. A seminal example is the 1988 series finale of , which concluded its six-season run with a meta-ending revealing the entire hospital drama as the imaginary world inside a held by , the autistic son of Dr. Donald Westphall. This twist, conceived by writer , posited the events as a figment of Tommy's imagination, emphasizing the show's artificiality and linking it to interconnected TV universes through crossovers. During development, alternate drafts considered more dramatic closures, such as Dr. Westphall as a second gunman in a historical event or a destroying the hospital, but these were discarded in favor of the snow globe for its poetic ambiguity. The unaired ideas stemmed from early fears of cancellation, with writers brainstorming since season one to ensure a cohesive wrap-up. Showrunner changes and leak prevention tactics also produced notable alternate endings, as seen in Game of Thrones season 8 (2019). To safeguard the finale against spoilers, HBO filmed approximately 15 hours of unused footage, including multiple versions of key scenes with fake deaths, plot reversals, and altered fates for major characters like Daenerys Targaryen and Jon Snow. Leaked scripts from 2017 and 2019 further revealed variants that diverged from the aired conclusion, such as different assassinations—e.g., Arya Stark killing Cersei Lannister instead of the rubble collapse—and shifts in character survivals, like Sansa Stark's potential death by Nymeria or Qyburn. These alternates, designed to mislead pirates, highlighted the production's emphasis on narrative flexibility amid creative transitions following George R.R. Martin's source material divergence. Revival series like (seasons 4 and 5, 2013–2019) incorporated structural innovations resembling branching possibilities, particularly through non-linear storytelling and formats. Season 4's initial release featured 15 interconnected episodes with overlapping timelines, allowing viewers to piece together the Bluth family's arcs in varied orders for different emphases on character motivations. A 2018 , Fateful Consequences, recut the season into 22 linear episodes, altering narrative flow and resolutions—such as recontextualizing Lucille Bluth's schemes—to create alternate interpretive paths without fully interactive choices. This approach extended into 5's serialized plots, where multiple endings for subplots (e.g., varying outcomes for Buster's legal troubles) emerged from the show's callback-heavy style, fostering fan-driven reconstructions. Fan-influenced adjustments are exemplified by the 2018 revival of Roseanne (season 10), which directly reconsidered the original 1997 finale's controversial elements, including Dan Conner's death from a heart attack, revealed as Roseanne's fictional writing to cope with real-life loss. Widespread fan backlash against the finale's dream-like retcon—petitions and discussions highlighted its dissatisfaction with killing off John Goodman's character—prompted ABC to resurrect Dan in the revival, framing the prior ending as an in-universe story draft. This adjustment not only honored audience loyalty but also addressed serialized continuity, transforming the multi-season narrative into a meta-commentary on grief and creativity.

Examples in Interactive and Other Media

Video Games

In video games, alternate endings often emerge from branching narratives where player decisions shape the story's conclusion, creating personalized outcomes that enhance replayability and emotional investment. This interactivity distinguishes games from linear media, allowing players to influence character fates, alliances, and world states in real-time. A seminal example is ' The Walking Dead (2012), where choices throughout the episodic adventure determine survivor outcomes, such as whether key characters like or live or die, leading to varied epilogues that reflect the player's moral alignments without altering the core plot's linearity. Another prominent case is 's (2012), the finale of a renowned for its choice-driven universe, where endings diverge based on accumulated "war assets"—a metric derived from prior decisions across games, alliances forged, and resources gathered. These assets influence the three primary conclusions (Destroy, Control, or ), affecting the galaxy's post-war fate, Shepard's survival, and the Reapers' role, though initial ambiguity sparked significant fan backlash for perceived narrative disconnects. In response, BioWare released the free Extended Cut in June 2012, expanding epilogues with clearer explanations, additional scenes, and a fourth "" ending to address criticisms and provide more closure tied to player history. Achievement systems further incentivize exploration of alternate conclusions, rewarding players for uncovering diverse paths through replays or selective chapter reloading. In Quantic Dream's Detroit: Become Human (2018), over 40 unique endings arise from interconnected choices across three protagonists' stories, with outcomes like revolution success or failure hinging on , relationships, and quick-time events; achievements such as "Survivors" (all main characters live) or "" (Connor dies and revives multiple times) encourage multiple playthroughs to achieve "perfect" or rare variants, turning narrative experimentation into a core mechanic. Advancements in virtual reality (VR) technology since 2015 have amplified this evolution, enabling more immersive alternate ending variations through embodied decision-making in 360-degree environments. Titles like ALTDEUS: Beyond Chronos (2020), a mecha action-adventure, feature one of VR's most expansive branching narratives, with 15-20 hours of gameplay yielding multiple endings based on combat choices and dialogue that alter alliances against alien threats, fostering deeper player agency in a fully realized sci-fi world. Similarly, puzzle games such as Please, Don't Touch Anything 3D (VR edition, 2018) offer around 30 distinct endings from experimental interactions with a mysterious console, while Quantum Void (2025) provides suspenseful metroidvania-style exploration with variable conclusions tied to anomaly encounters, highlighting VR's capacity for tactile, consequence-driven storytelling.

Music and Comics

In music, alternate endings often manifest in concept albums and their live or reissued variants, where creators intentionally vary conclusions to enhance thematic cycles or adapt to performance contexts. Pink Floyd's 1979 album The Wall, a rock opera exploring isolation and breakdown, exemplifies this through its finale track "Outside the Wall." The studio recording ends quietly with a clarinet and children's choir, cyclically echoing the opening line "Isn't this where... we came in?" to imply an endless loop of emotional barriers, as described by Roger Waters in a 1982 interview. In contrast, live performances during the 1980-1981 tour extended the song to over four minutes, featuring an acoustic ensemble—Waters on clarinet, David Gilmour on mandolin—performed after the symbolic wall's demolition, providing a more redemptive, communal resolution amid the audience. The 1982 film adaptation further alters it with orchestral swells from the National Philharmonic and a male choir, incorporating a snippet of "It's Never Too Late" for a bittersweet orchestral close, diverging from the album's intimacy to suit visual storytelling. Official reissues of albums frequently introduce alternate endings via bonus tracks or remixed finales, extending or recontextualizing narratives while respecting the original vision. For instance, deluxe editions of Fleetwood Mac's 1977 album Rumours include alternate mixes and outtakes that reshape the closing track "," adding layers of vocal harmonies and instrumentation to emphasize themes of introspection and recovery, as curated in the 2013 expanded release. These official variants, distinct from unauthorized bootlegs, prioritize artistic intent in , allowing reinterpretations that deepen conceptual arcs without fan-driven alterations. In comics, alternate endings appear in serialized works where format shifts or sequels modify conclusions, affecting character arcs and thematic closure. and ' Watchmen (1986-1987), originally a 12-issue DC Comics series, saw its ending refined in the collected edition through minor textual clarifications and artwork adjustments for narrative flow, such as tightening the final panels' dialogue to heighten the irony of ' plan's fallout. This version's conclusion—revealing a psychic squid attack as a fabricated —establishes a fragile peace, but Moore later expressed dismay at DC's 2017-2019 sequel by and Gary Frank, which integrates Watchmen's characters into the broader , retroactively undermining the original's isolated finality by having alter timelines and resurrect elements like Rorschach's journal. Moore criticized these changes as violating his intent for a self-contained story, arguing they commodify the ending's ambiguity for franchise expansion. Sequential art like manga often diverges in endings across adaptations, prioritizing character resolutions over unified plots. Yoshiyuki Sadamoto's Neon Genesis Evangelion manga (1994-2013) concludes more optimistically than the 1995 anime series and its 1997 film The End of Evangelion, where Instrumentality—a mass psychological merger—leaves protagonists in existential despair. In the manga, Shinji Ikari rejects total Instrumentality earlier, using an A.T. Field to escape and reunite with Asuka Langley Soryu, who survives her anime dismemberment; their mutual acceptance on a beach symbolizes tentative healing, contrasting the film's ambiguous strangling scene. Gendo Ikari, Shinji's father, aids the resolution by deploying his own A.T. Field to protect Shinji, fostering redemption absent in the anime's antagonistic portrayal. Rei Ayanami achieves greater agency, choosing self-sacrifice to restore humanity individually rather than en masse, providing closure to her cloned identity crisis that the anime leaves fragmented. These divergences emphasize interpersonal growth, offering readers a hopeful reinterpretation of the series' trauma themes.

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