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Amazon Games

Amazon Games is the , publishing, and distribution arm of Amazon.com, Inc., specializing in multiplayer titles for PC, consoles, and cloud platforms. Founded in 2012 as Amazon Game Studios, the division has evolved to encompass both in-house development and partnerships with external studios, while also managing the service launched in 2020. The company's entry into gaming began modestly in 2008 with mobile and social games, but gained momentum through acquisitions like in 2014 and the $970 million purchase of in the same year, positioning Amazon as a key player in streaming and interactive entertainment. Under leadership including Christoph Hartmann as vice president since 2021, Amazon Games has released notable titles such as the MMO in 2021, which peaked at over 900,000 concurrent players on Steam, and the action RPG Lost Ark in 2022, which became one of the platform's most-played launches. The division also publishes third-party games, including a new title from and Courtroom Chaos featuring , released on in October 2025. Despite early challenges, including the cancellation of games like Crucible in 2020 and Breakaway in 2018, Amazon Games has expanded its footprint with studios in locations such as Seattle, Montreal, and San Diego. However, as of October 2025, the division faced significant layoffs affecting hundreds of employees as part of Amazon's broader corporate cuts of over 14,000 roles, leading to a strategic pivot away from ambitious first-party AAA MMOs toward party games, cloud services, and select publishing deals. This shift includes halting development on projects like the Lord of the Rings MMO and ending active development on New World (with servers maintained through 2026), while continuing Luna's library expansions, such as the addition of Rise of the Tomb Raider in November 2025.

History

Founding and Early Development

Amazon Game Studios was established on August 7, 2012, as a division within 's digital services unit, tasked with developing games to bolster the company's ecosystem, including the and emerging devices like the and Fire TV. Led by Mike Frazzini, who had no prior experience in , the studio aimed to leverage 's cloud infrastructure and Prime membership perks to create engaging titles that integrated seamlessly with the retailer's platforms. The initial emphasis was on mobile and social games, reflecting the booming market for experiences on platforms like and devices, with the goal of driving user engagement and device sales. In its early years, the studio released several mobile-focused titles, including the social puzzle game Living Classics in 2012, which debuted on Facebook as a offering, and Air Patriots in 2013, a game optimized for Fire tablets. By 2014, expanded through the acquisition of , a studio known for console ports like Killer Instinct, to bolster expertise in broader game development. That year saw the launch of additional mobile projects, such as the physics-based platformer To-Fu Fury, the hybrid shooter- title Sev Zero exclusive to Fire TV, and the action-strategy game The Unmaking, which utilized 's cloud technology for enhanced graphics on tablets. These efforts prioritized quick-to-develop, accessible games to populate 's hardware ecosystem, though they often received mixed reviews for lacking innovation compared to competitors like or . Despite these releases, Amazon Game Studios faced significant challenges in the saturated mobile market, where titles struggled to achieve widespread adoption or revenue, hampered by internal issues like understaffing, a rigid corporate culture, and reliance on an underdeveloped in-house engine called Lumberyard. By the mid-2010s, the studio pivoted toward PC and console games, recognizing the potential for larger-scale projects that could better showcase 's technological strengths, such as capabilities acquired through the 2014 purchase of . This shift marked a departure from short-cycle mobile development to more ambitious endeavors, setting the stage for later AAA titles like . In 2020, the division rebranded to Amazon Games to reflect its evolving role in both developing and publishing titles from third-party studios.

Major Releases and Expansion

Amazon Games marked a significant milestone with the release of in September 2021, its first major AAA title after an initial announcement in 2016 at . Developed internally by the studio, the open-world launched on September 28 and quickly achieved a peak of over 913,000 concurrent players on shortly after release, demonstrating substantial initial player interest despite later retention challenges. Building on this momentum, Amazon Games expanded into publishing external titles, starting with a partnership with for Lost Ark. The agreement, announced in August 2020, brought the free-to-play MMORPG to Western markets on February 11, 2022, where it recorded a launch-day peak of 1.325 million concurrent players on , ranking as the second-highest concurrent player count in platform history at the time. Subsequent publishing deals further diversified the portfolio, including an agreement with in February 2023 to publish the Throne and Liberty in the West and . The title, featuring large-scale PvP and PvE elements, launched on October 1, 2024, on PC, , and Series X|S with cross-platform support. Similarly, in December 2022, Amazon Games secured a publishing deal with Bandai Online for Blue Protocol, an anime-style RPG planned for a 2024 release on PC, , and Series X|S, though the project faced delays before its ultimate cancellation in August 2024. To support these growing initiatives, Amazon Games pursued studio expansions and acquisitions. The company opened a new development studio in , , in March 2021, led by veteran developers from Ubisoft's Rainbow Six Siege team, focusing on online entertainment experiences. This was followed by the establishment of a studio in , , in May 2024, marking Amazon's first European development hub and aimed at bolstering both internal development and publishing operations. Earlier efforts included the internal rebranding and expansion of in , originally founded in 2012 as Amazon's core game development arm, which contributed to early projects before evolving into broader studio operations. These moves reflected a strategic shift toward a hybrid model emphasizing publishing partnerships over solely in-house development, enabling faster portfolio growth. A key example was the December 2022 agreement with to co-develop and publish the next major single-player entry, continuing Lara Croft's narrative in a narrative-driven adventure. This approach, combined with international studio openings, positioned Amazon Games for broader global reach by 2024, leveraging external expertise to complement its internal capabilities.

Challenges, Layoffs, and Strategic Shifts

Amazon Games encountered significant hurdles beginning in 2020, most notably with the troubled launch of its first major title, . The multiplayer entered open in May 2020 but faced immediate criticism for gameplay imbalances and technical issues, leading to low player retention. By late June 2020, Amazon returned the game to closed amid declining interest, and in September 2020, development was effectively halted with the full release withdrawn due to poor reception. The project's failure underscored early challenges in Amazon's in-house game development, contributing to broader strategic reevaluations. Project cancellations further strained resources during 2021-2024. In April 2021, Amazon terminated its ambitious Lord of the Rings , which had been in development since 2019 through a partnership with Technologies; the decision stemmed from contract disputes after acquired Leyou, prompting Amazon to return the rights. In May 2023, Amazon announced a new partnership with Embracer Group's to develop an open-world set in . However, this project was cancelled in October 2025 as part of the layoffs. This high-profile setback highlighted risks in licensed IP deals and delayed Amazon's entry into the massively multiplayer online () genre, despite earlier successes like New World. Workforce reductions intensified in 2023 as part of company-wide cost-cutting. In April, Amazon laid off approximately 100 employees—about 6% of its games division—primarily affecting teams in Prime Gaming, Game Growth, and content operations, amid a broader push to streamline underperforming areas. Later that year, in November, an additional 180 positions were eliminated, including cuts tied to Twitch integration efforts and the full closure of the Crown Channel, Amazon's in-house Twitch programming hub for gaming content. These layoffs, announced by VP Christoph Hartmann, refocused resources on core offerings like Prime Gaming while discontinuing experimental initiatives. The most substantial disruptions occurred in October 2025, when announced layoffs affecting around 14,000 roles company-wide, with a disproportionate impact on the games division that halted significant portions of first-party development. This included scaling back projects, such as ending active support for , with servers scheduled to remain operational through 2026 but no further content updates planned beyond the October 2025 releases. In response, pivoted strategically toward its platform, emphasizing casual, AI-assisted titles over resource-intensive in-house s, as outlined in an internal memo from leadership. This shift aims to leverage 's cloud infrastructure for broader accessibility, reducing reliance on traditional development pipelines.

Organizational Structure

Studios and Divisions

Amazon Games is headquartered in Seattle, Washington, which serves as the primary hub for core game development activities. This location oversees key aspects of original creation and supports the company's broader portfolio of live-service titles. The company operates several specialized studios across North America and Europe. The San Diego, California studio emphasizes advanced technology integration, including a state-of-the-art 24-camera motion-capture facility and audio labs tailored for immersive game production. In (based in Irvine and formerly , acquired in 2014), the focus lies on art, design, and development of major titles such as . The Montreal, Canada studio, established in 2021, concentrates on original game development and supports live operations for published titles like Lost Ark. Additionally, the Bucharest, Romania studio, opened in May 2024, represents Amazon Games' first European expansion and provides support for both development and publishing operations in . Amazon Games maintains a distinct publishing division that manages third-party deals and partnerships, including agreements with studios like for Lost Ark and for , enabling global distribution and optimization using AWS infrastructure. This arm integrates with Amazon's wider entertainment ecosystem, particularly through Prime Gaming, which delivers and in-game content to Prime Video subscribers as part of the broader Prime membership benefits. As of early 2025, Amazon Games employed around 1,500 people across its studios and teams before undergoing significant layoffs in October 2025, which impacted development and publishing roles in locations like , , and central operations, resulting in significant role reductions at the and studios while operations continue in a reduced capacity. These cuts, part of a company-wide reduction of approximately 14,000 positions, led to a consolidated focus on fewer sites and a shift away from large-scale AAA MMOs toward casual and AI-enhanced projects.

Leadership and Key Executives

Christoph Hartmann has served as Vice President of Amazon Games since August 2018, leading the division's internal development studios and its expansion into third-party publishing. With over three decades in the industry, Hartmann co-founded 2K Games in 2005, where he oversaw major titles including the Bioshock and Borderlands series, and earlier contributed to the launch of Grand Theft Auto at BMG Interactive in the 1990s. Under his leadership, Amazon Games transitioned from a focus on proprietary titles to a hybrid model, publishing external games such as Lost Ark and Throne and Liberty to diversify its portfolio. Key executives within Amazon Games have included studio-specific leaders contributing to major projects. Scot Lane served as Game Director for New World from its early development through 2024, guiding the MMO's launch and subsequent updates before departing the role in May 2025. For the cancelled shooter Crucible, developed by Relentless Studios, franchise lead Colin Johanson oversaw its brief 2020 release and pivot to closed beta. These roles highlight the division's emphasis on experienced directors for high-profile MMOs and multiplayer titles. In 2025, Amazon Games underwent significant executive and strategic adjustments amid company-wide layoffs announced on , affecting approximately 14,000 corporate roles, including substantial cuts in the unit. The changes included halting a significant portion of first-party development and shifting resources toward via , with increased integration oversight from Amazon's broader technology leadership to leverage AWS infrastructure. remained in his VP role during this period, directing the pivot away from large-scale MMOs. Amazon Games reports to Amazon's Devices and Services organization, which previously fell under Senior Dave Limp until his departure from the company in 2023. Limp's division encompassed hardware and services like , providing strategic alignment for gaming initiatives during his tenure. Following his exit, oversight transitioned to successors within Amazon's senior leadership team, maintaining ties to devices and cloud services for ongoing enhancements.

Products and Services

Amazon Games Application

The Amazon Games Application is a Windows-based desktop client designed for accessing, downloading, and managing distributed through Amazon's gaming ecosystem, particularly those tied to Prime Gaming. Launched in late 2020 as a replacement for the Twitch app's free game claiming functionality, it provides a centralized hub for users to claim monthly free titles, install them directly, and launch games without needing additional storefronts. Key features include intuitive library management with tabs for home, , and owned titles; automatic updates to ensure games run smoothly; and support for models, as seen with titles like Lost Ark, which users can download and play indefinitely. Social integration with enables account linking for Prime benefits, such as exclusive in-game rewards and content drops. The app ties into accounts, granting Prime members access to curated , DLC, and cosmetics each month. Technical specifications require or later, a , 8 GB of , integrated HD graphics, and at least 20 GB of storage. It supports 11 and 12 for enhanced graphics performance in compatible games. Following launch issues with in 2021, including widespread cheating problems, Amazon rolled out app updates in 2021 to improve compatibility with game-specific anti-cheat systems like Easy Anti-Cheat, bolstering security for multiplayer experiences. Compatibility with cross-play was also added for select titles, enabling seamless multiplayer across platforms. The application briefly interfaces with for claiming streamed games, though core cloud functionality is handled separately.

Integration with

, Amazon's cloud gaming service, entered in October 2020 and officially launched in the United States on March 1, 2022. In the context of Amazon Games, Luna serves as a key distribution platform, with the division contributing published titles and exclusive content channels to enhance the service's library. For instance, Luna features dedicated channels such as , which provides access to over 45 games including and series, integrated directly into the cloud streaming ecosystem. Key integrations between Amazon Games and began gaining prominence in 2022, coinciding with the service's full rollout, though specific first-party titles like and Lost Ark have primarily been supported through traditional publishing rather than direct streaming availability on Luna as of that period. By 2025, Amazon Games announced a strategic pivot toward Luna, emphasizing cloud-native development to align with the platform's architecture. This shift includes ongoing support for externally developed MMOs published by Amazon Games, such as Lost Ark, with potential for enhanced cloud delivery features. Luna's features facilitate seamless integration with Amazon Games titles where applicable, including cloud-based save syncing that automatically stores progress and enables continuity across sessions. Cross-device play supports streaming on PCs, Fire TV devices, mobile phones, and tablets, allowing users to switch platforms without interrupting . Prime members benefit from perks such as unlimited access to a rotating library of over 50 games via the Standard tier, included at no extra cost, alongside monthly game claims merged into the service following its 2025 relaunch. In October 2025, following significant layoffs affecting over 14,000 roles across Amazon, including the games division, Amazon Games repositioned as its core platform, reducing emphasis on large-scale development in favor of cloud-native titles like and AI-assisted experiences under the new GameNight collection. This overhaul merged with Prime Gaming, expanding access to more than 25 local multiplayer games designed for social play, with Amazon Games contributing to content curation and development.

Game Portfolio

Released Games

Amazon Games has published and developed several titles since entering the gaming industry, with a primary emphasis on massively multiplayer online () games and action-oriented experiences. Key releases include internally developed projects like the 2012 mobile title Air Patriots and the 2021 New World, alongside Western publishing deals for third-party MMOs such as Lost Ark in 2022 and Throne and Liberty in 2024. These games have collectively generated substantial revenue, with metrics highlighting strong initial launches but varying long-term player retention. For instance, Amazon's publishing portfolio has amassed $794.5 million in lifetime revenue across its major titles. New World, an open-world developed by Amazon Games , launched on September 28, 2021, for Windows PC. The game features colonial-era exploration, crafting, and PvP combat in the fictional island of Aeternum. It achieved rapid commercial success, selling approximately 4.5 million units and generating $150 million in its first month. Peak concurrent players exceeded 900,000 on shortly after release. However, the player base declined significantly over time, dropping to around 3,000-5,000 concurrent players on as of November 2025. In October 2025, Amazon announced the cessation of new content following layoffs, with servers committed to remain operational through 2026 but no guarantees beyond that date. A console version, New World: Aeternum, launched in October 2024 for and Series X/S, contributing to total gross revenue estimates of over $210 million. Lost Ark, an isometric action developed by RPG, was published in the West by Amazon Games starting February 11, 2022, following its initial Korean launch in 2018. The game emphasizes fast-paced combat, raids, and a vast world with class-based progression. It has been a cornerstone of Amazon's publishing success, reaching 20 million registered accounts by March 2022 and generating an estimated $440 million in lifetime revenue on alone. Post-release support remains active, with 2025 updates including the Kazeros Raid Prelude in October, new Guardian Raids like Kratios, and progression systems such as the Paradise activity hub introduced in July. These expansions, part of a multi-part roadmap, focus on endgame content and balance adjustments to sustain player engagement. The November 19, 2025 "Day of Prophecy" update introduces the Kazeros Act 4 raid. Amazon's publishing deals have centered on high-profile MMOs and action games from partners like and , leveraging for distribution. Throne and Liberty, a co-developed by NCSoft's Shift Up and published by Amazon Games in the West on October 1, 2024, exemplifies this strategy. The game offers large-scale PvP battles, guild warfare, and shape-shifting mechanics in a fantasy setting. It attracted over 3 million players in its first week, with a peak of 336,300 concurrent users and an estimated $150.7 million in revenue. Players logged 133 million hours in the initial month, underscoring its launch impact. Earlier mobile efforts include Air Patriots, a 2012 tower defense game where players control flying anti-aircraft units, marking Amazon Game Studios' first mobile release and available on iOS, Android, and Kindle Fire.
TitleRelease YearDeveloperPublisher RoleKey Metrics
Air Patriots2012Amazon Game StudiosDeveloped & PublishedMobile tower defense; first Amazon mobile title
New World2021Amazon GamesDeveloped & Published4.5M units sold in first month; >900K peak concurrent
Lost Ark2022 (West)Smilegate RPGPublished$440M lifetime revenue; 20M registered accounts
Throne and Liberty2024Published3M players in week 1; $150.7M revenue

Upcoming Titles

In December 2022, Amazon Games announced a partnership with to publish the next major entry in the franchise, marking Amazon's expansion into third-party publishing for high-profile action-adventure titles. The project, developed by , aims to deliver a new chapter in Lara Croft's story, building on the rebooted series' narrative-driven exploration and survival elements. As of October 2025, the project continues in active development, unaffected by Amazon Games' recent layoffs that impacted other initiatives. On November 13, 2025, announced layoffs affecting nearly 30 staff to "optimise the continued development" of current projects, including the next game. No specific release date has been confirmed, though industry expectations point to a launch in 2026 or later, aligning with the game's positioning as a next-generation title. Amazon Games is also publishing Courtroom Chaos, a starring as Judge Snoop, set for release on in late 2025. The game features multiplayer courtroom trials using and mobile devices as controllers for comedic . The October 2025 layoffs, which eliminated thousands of positions across Amazon's corporate divisions including games, have led to delays in several unannounced projects and a broader strategic shift away from first-party development toward third-party and integration. This pivot emphasizes Luna-exclusive cloud titles and cross-platform support within the Amazon ecosystem, potentially influencing future releases like to include seamless streaming capabilities. With no firm timelines post-layoffs, Amazon Games has highlighted a focus on 2026 and beyond for its pipeline.

Cancelled Projects

Amazon Game Studios announced Breakaway in 2016 as a competitive sports game blending MOBA elements with real-time streaming integration via , aiming to create an interactive spectator experience. The project underwent a significant pivot in late 2017 to emphasize live-streaming features, but after an open alpha test revealed insufficient player engagement and challenges in achieving the streaming vision, development ceased in April 2018. This cancellation highlighted early struggles in aligning with Amazon's broader ecosystem ambitions, particularly Twitch's growth. In 2020, Amazon launched , a third-person developed by , following closed betas that generated initial buzz. Despite its release on May 20, the game suffered from low player retention and issues, leading Amazon to delist it from storefronts in July and revert to closed beta status. By October 2020, Amazon announced the full shutdown, with servers going offline on November 9, citing a need to reallocate resources amid underwhelming engagement metrics. The rapid failure underscored challenges in competing within the saturated genre without distinctive hooks. Amazon entered a partnership with Leyou Technologies in 2019 to develop an untitled massively multiplayer online (MMO) game set in J.R.R. Tolkien's The Lord of the Rings universe, led by Athlon Games. Development progressed until April 2021, when Amazon canceled the project due to contractual disputes arising from Tencent's acquisition of Leyou, which complicated licensing agreements with Middle-earth Enterprises over rights and project scope. The termination reflected broader risks in MMO development, including high costs and dependency on third-party partnerships for intellectual property. In October 2025, amid company-wide layoffs affecting over 14,000 positions, Amazon Games halted multiple unannounced projects, particularly those focused on s, to redirect resources toward via and casual, AI-integrated titles. This included shelving an internal revival effort for a Lord of the Rings announced in collaboration with in 2023, as part of a strategic pivot away from resource-intensive first-party developments. These cancellations contributed to significant financial strain on Amazon's gaming division, with prior failures like Crucible and the initial Lord of the Rings illustrating patterns of overambition in pursuing large-scale online worlds without sustained player or revenue success. The shifts emphasized lessons in prioritizing scalable services over high-risk, narrative-driven s.

Technology and Innovation

Development Tools and Engines

Amazon Games developed the , a free cross-platform tool forked from and released in 2016, to support the creation of high-fidelity games with seamless integration to (AWS). Lumberyard included specialized "Gems" for AWS connectivity, enabling features such as multiplayer scaling via Amazon GameLift, cloud storage with , and analytics through Amazon CloudWatch, which facilitated the building of cloud-connected experiences without additional licensing fees. The engine also provided robust world-building tools, including an asset pipeline for managing models, textures, and animations, along with visual scripting for AI behaviors and environmental effects like dynamic weather and flocking simulations. In its studio, Amazon Games established an in-house development centered on Lumberyard, incorporating custom tools for and production workflows tailored to large-scale open-world projects. This pipeline supported iterative asset creation and optimization, leveraging the studio's dedicated facilities to streamline collaboration among artists, engineers, and designers on first-party titles. Following initial reliance on Lumberyard for internal development, Amazon Games adapted to third-party engines for its deals after 2020, incorporating and in partnerships to accelerate production on external titles. For instance, the published Lost Ark utilized 3 for its isometric action gameplay, supplemented by Easy Anti-Cheat to detect and prevent cheating in multiplayer sessions through kernel-level monitoring and behavioral analysis. Lumberyard's procedural generation capabilities were notably applied in New World, where tools enabled the dynamic creation of Aeternum's expansive island environments and, in later updates like Season 10's mode, supported procedurally generated dungeons with unique layouts for replayable three-player expeditions.

Cloud Gaming and Infrastructure

Amazon Games leverages (AWS) for scalable server infrastructure, particularly evident in the deployment of New World, which handled a peak of over 900,000 concurrent players during its 2021 launch. This scalability was achieved through AWS's elastic compute capabilities, allowing dynamic resource allocation to manage fluctuating player demand without downtime from overcapacity. A core component of this infrastructure is Amazon GameLift, a managed service designed for multiplayer game and session . GameLift automates the provisioning of dedicated game servers across AWS Regions, ensuring low-latency connections and efficient player pairing for live services like . By integrating GameLift, Amazon Games can scale to support millions of sessions globally, reducing operational overhead while maintaining . Amazon Luna, the cloud gaming platform, relies on AWS data centers for low-latency video streaming, utilizing global edge locations to minimize input lag and deliver responsive . Currently, Luna supports streaming at resolution and 60 frames per second, powered by AWS's high-bandwidth network and compute instances optimized for real-time encoding and decoding. Higher resolutions such as have been discussed for future enhancements but remain unimplemented as of November 2025. In October 2025, relaunched with a major redesign, integrating Prime Gaming and introducing GameNight, a collection of over 50 party and family-friendly games available at no extra cost to Prime members. This update expanded the library with titles such as added in November 2025, enhancing accessibility and social features on the platform. In terms of innovations, Amazon Games employs AI-driven moderation tools integrated with AWS services to manage in live multiplayer environments. , an AI-powered image and video analysis service, automates the detection of inappropriate visuals in streams and chats, while tools like ToxMod extend this to voice moderation using models trained on AWS. These solutions enable filtering for safer player interactions, scaling to handle high-volume live services without manual intervention. Looking ahead, developments emphasize serverless architectures on AWS to improve cost efficiency in game operations. Services like and Serverless v2 allow event-driven processing and auto-scaling databases, eliminating idle server costs and enabling pay-per-use models for backend tasks such as analytics and updates. This shift supports more agile development for Amazon Games titles. During the launch in 2021, server crashes and connection issues arose from overwhelming player influx, leading to exploits that disrupted sessions. These were resolved through rapid AWS scaling, including auto-provisioning additional EC2 instances and optimizing GameLift fleets to distribute load across regions, restoring stability within days. In , amid significant layoffs as part of Amazon's broader corporate cuts, Amazon Games pivoted toward deeper AWS , adopting cloud-native practices across its portfolio to streamline workflows from prototyping to deployment. This includes using AWS tools for remote and AI-enhanced pipelines, ensuring all output from the division is built on scalable, serverless foundations for faster iteration and global reach.

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