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Throne and Liberty

Throne and Liberty is a (MMORPG) developed by and published by . It was released worldwide on October 1, 2024, following an period that began on September 26, 2024, and is available on Microsoft Windows via , , and Series X/S. Set in the expansive fantasy continent of Solisium, the game centers on guild-focused featuring massive-scale player-versus-player (PvP) and player-versus-environment (PvE) encounters within a seamless shaped by dynamic weather and day-night cycles. Core to its mechanics is a classless combat system where players select two weapons—such as greatswords, longbows, or wands—to define their skills, abilities, and playstyle, allowing for flexible customization and tactical depth. Originally announced in 2011 as Project TL, Throne and Liberty underwent significant evolution during its development by , transitioning from an , PC-only title tied to the Lineage franchise to a third-person, cross-platform original . The project, which involved collaboration with FirstSpark Games, launched first in on December 7, 2023, with a release in and on July 24, 2024, published by , before Amazon Games handled publishing in , , , , and select other regions outside of that region. Development emphasized immersive world-building and community feedback, resulting in features like environmental interactions and large-scale sieges that distinguish it from traditional MMORPGs. The game's world of Solisium comprises diverse regions including the undead-haunted Laslan, the guild-contested Stonegard, and the ritual-disrupted Talandre, each populated by factions like the militaristic Arkeum Legion and the mystical Sylavean Order, alongside mythical threats such as lycans and blood spiders. Players progress through weapon mastery trees unlocked by combat, engage in PvE activities ranging from solo dungeons to guild raids against archbosses, and participate in PvP events like 24v24 battlegrounds or conquests for territorial control. Unique elements include transformation skills for mobility and adaptation—such as morphing into a for flight—along with a system for personalization and guild-based rewards from sieges and dynamic events.

Gameplay

Combat and progression

Throne and Liberty employs a classless system where player roles are defined by equipped weapon combinations rather than fixed classes, allowing for flexible builds tailored to various playstyles. Players select two weapons from nine available types—Greatsword, Sword and Shield, Daggers, , Crossbow, , and , , and —resulting in unique combinations that determine abilities, stats, and roles such as , , or healer. For instance, pairing a Greatsword with a creates a tank-DPS hybrid focused on and area damage, while a and and setup emphasizes ranged support and . This weapon-based approach enables seamless role-switching by simply changing , promoting experimentation without permanent commitments. Combat in the game is action-oriented and , emphasizing rotations, precise dodging, and positional awareness over traditional tab-targeting. Players execute combos through active skills drawn from their equipped weapons, incorporating mechanics like blocking, parrying, and environmental synergies to outmaneuver foes. conditions play a key role in battles, providing buffs such as the Wet debuff during that amplifies lightning-based attacks' damage and area of effect, or enhancing skills' spread and duration. These dynamic elements encourage adaptive strategies, where lightning storms might empower users' chain lightning for greater . Additionally, abilities allow temporary transformations into animal forms tied to skills and weather, such as gliding as a during rain for aerial mobility or dashing as a for enhanced speed on land, integrating traversal with combat utility. Character progression revolves around a multi-layered system centered on weapon mastery, gear enhancement, and specialization traits. Players level from 1 to 55 primarily through quests, dungeons, and open-world activities, unlocking skill trees via that allow customization of active and passive abilities for each weapon pair. Skill books, obtained from rare drops or crafting, further expand options by adding new skills or upgrades, while gear progression involves tiered equipment enhancements that boost combat power through lithographs and abyssal contracts. Trait systems enable deeper specialization, where players allocate points to refine builds—such as increasing rates for DPS-focused hybrids or resilience for —ensuring long-term depth beyond the level cap. This structure rewards consistent engagement, with higher-tier gear providing meaningful stat leaps to support endgame viability.

Exploration and activities

The continent of Solisium serves as the central setting for exploration in Throne and Liberty, featuring a seamless, zone-less design that enables continuous traversal across vast landscapes without loading screens. This open-world structure supports fluid movement between regions, from lush forests and towering cliffs to expansive oceans, encouraging players to discover hidden areas and environmental landmarks organically. Dynamic weather and day-night cycles integrate directly into , altering , , and environmental interactions; for instance, can obscure sightlines during , while activates specific morph abilities for enhanced traversal, such as temporary flight forms. Players utilize systems, including ground-based horses and aerial griffins, to accelerate overland travel, with ships facilitating ocean voyages and access to remote islands. Hidden collectibles, such as ancient relics and scattered nodes, reward thorough with unique items that contribute to character advancement and lore discovery. PvE activities emphasize cooperative and solo challenges beyond core , including world bosses that spawn periodically in open areas for small groups to tackle, yielding high-value loot like growthstones and upgrades. Dungeons offer varied experiences, such as co-op trials that scale in difficulty based on party size and gear level, involving puzzles, , and encounters for rewards including rare materials and tokens usable in further progression. Crafting systems rely on materials gathered from nodes, enabling players to enhance gear through refinement and assembly processes that tie into broader resource management. Solo progression is supported by daily quests that provide consistent experience and currency gains, alongside mini-games like and for acquiring specialized resources and relaxation-focused rewards. The housing system, introduced in the Solisium's Awakening , allows personalization through 24 locations in key villages, where players craft and place furniture to boost house ratings and unlock achievements. Guild base building extends this by enabling collective customization of shared spaces for storage and social activities, fostering in non-competitive settings.

Multiplayer and PvP

Throne and Liberty emphasizes cooperative and competitive multiplayer experiences, particularly through its guild-centric framework that fosters social alliances and large-scale confrontations. The game's multiplayer systems integrate seamless , allowing players on different devices to collaborate or compete without barriers. At the core of these interactions is the system, which enables players to band together for shared objectives, from territorial management to epic battles, enhancing the social dynamics of the MMORPG. The guild system serves as the foundation for multiplayer alliances, where players at level 7 or higher can create or join guilds to coordinate activities and build collective strength. Guilds manage territories through strategic endeavors like Tax Delivery, involving protected transport of resources while defending against rival incursions, and participation in Battles over Boonstones and Riftstones, which grant control points and access to exclusive content. These alliances culminate in Castle Sieges, real-time PvP events where multiple guilds vie for dominance over Stoneguard in 45-minute matches, extendable by a 3-minute if the remains contested. Attackers must breach fortified gates using tactics such as golems and levers, while defenders leverage arrows, spells, and ambushes to hold key objectives like Siege Ruins, Resurrection Stones, and Pillage Stones. These sieges support large-scale engagements involving hundreds of players from allied guilds, promoting coordination and betrayal mechanics for opportunistic victories. Successful guilds earn rewards including wealth in and Sollent currencies, as well as the prestigious Legion Guild title conferring control over Solisium regions. Open-world PvP zones provide arenas for spontaneous and event-driven conflicts, transforming standard areas into high-stakes battlegrounds. Designated Conflict Zones, such as nighttime open-world dungeons and war regions like those in the , enable unrestricted player-versus-player where protection is lifted, allowing free engagement between individuals or groups. These zones often host faction-based conflicts, though primarily driven by affiliations, where players from opposing sides clash over resources. Event-driven battles, including Archboss Conflict Events marked by red icons, combine PvE boss fights with PvP interference, escalating into territory control wars as s compete for rare loot drops and dominance in dynamic hotspots. Such encounters encourage strategic positioning and rapid alliances, with PvP risks heightening the tension around control points and boss spawns. Cross-platform multiplayer is fully supported across PC, , and , ensuring a unified player base for all activities. This enables seamless partying with friends regardless of , including queues for structured PvP arenas—such as 3v3 or larger formats—and co-op raids like Bosses or Dimensional Trials, where teams tackle challenging content together. The integration promotes inclusive participation, with cross-play always active upon selection. To facilitate fair play in unbalanced scenarios, Throne and Liberty employs scaling mechanics, including power adjustments in lower-level zones to level the field during dynamic events and PvP encounters. In large-scale fights, group size influences ability efficacy through -based coordination, with no strict caps but implicit balancing via event structures like Conquest Battles, where smaller alliances can opportunistically target objectives. Victorious participants receive tailored rewards, such as exclusive emblems and banners for visual identity, alongside territory buffs from Boonstone control that provide stat enhancements like EXP bonuses and defensive boosts to members. These incentives reinforce the competitive loop, motivating sustained engagement in multiplayer PvP.

Setting and plot

World of Solisium

Solisium is a vast, seamless serving as the primary setting for Throne and Liberty, characterized by diverse biomes that support unique ecosystems, non-player characters (NPCs), and environmental interactions. The is divided into three main regions: Laslan in the , featuring coastal forests and wastelands like the Carmine Forest, which host resilient fortresses such as Kastleton and perilous dungeons including Syleus’s Abyss; Stonegard in the north, encompassing mountainous terrains, lush areas like Grayclaw Forest, and desolate zones such as the Raging Wilds, with towering structures like Stonegard Castle; and Talandre in the central area, marked by harsh deserts, ancient ruins, rugged peaks, and eerie swamps like the Swamp of Silence, including refugee settlements such as Herba Village. At the heart of Solisium's magical framework lies the Star of Sylaveth, a shattered Sealstone artifact that once imprisoned Sylaveth, the of destruction, and now scatters fragments across the land to grant extraordinary powers to those known as the Star-born, including enhanced combat abilities, magic wielding, and animal morphing, though this unleashes chaotic forces tied to the goddess's destructive nature. Elemental forces, particularly as a pervasive magical energy, permeate the world, influencing dynamic weather patterns, magical phenomena, and environmental stability, such as mana surges that can alter local ecosystems temporarily. These create a backdrop where magic intertwines with the natural world, powering both benevolent and catastrophic occurrences. Solisium's society is shaped by competing factions, including the militaristic Arkeum Legions, an invading empire led by General Kazar seeking to conquer the continent through dominance and control of fragments, opposed by resistance groups centered in strongholds like Kastleton and Stonegard Castle. Other factions include the mysterious Sylavean Order, guardians of immortality secrets linked to the ; the Fonos Orcs, who perform rituals like the Festival of Fire in the Fonos Basin to harness divine power; the Lycans, protectors of sacred sites such as the Moon Monument in Grayclaw Forest; and the cursed Spineflower Knights in Bercant Estate. Neutral zones, such as trade hubs in major settlements, facilitate diplomacy and commerce amid these tensions. The world features dynamic events that introduce instability, such as monster invasions exemplified by the Dark Destroyers in Laslan's Ruins of Turayne, where hordes threaten settlements and require collective defense, and environmental disasters like the Mana Frenzy in Stonegard's Akidu Valley, which disrupts landscapes through uncontrolled magical outflows and temporarily reshapes terrain or resources. These occurrences, including cooperative rituals like the Festival of Fire, foster emergent conflicts and alliances, altering Solisium's geography on a short-term basis and emphasizing the continent's living, reactive nature.

Narrative and lore

In Throne and Liberty, the central narrative follows the player character as a Star-born, an individual awakened with latent powers derived from fragments of the shattered Sealstone of Sylaveth, the Goddess of Destruction, who was sealed away in ancient times to prevent her cataclysmic influence on the world. The story unfolds in the continent of Solisium, where the tyrannical Revil Lupius has usurped the throne, backed by the invading Arkeum Legions led by the demonic warlord General Kazar, whose conquest threatens to engulf the land in eternal darkness. As a hero emerging from obscurity, the player allies with the Allied Resistance Forces, commanded by Captain Davinci Aron, to combat these forces and reclaim fragments of the Star of Sylaveth—a legendary celestial artifact that once guided Solisium and now holds the key to repelling Kazar's armies. The plot builds toward epic confrontations, including battles against Kazar's lieutenants like the witch Calanthia, who leads invasions to seize the star fragments, culminating in a struggle to restore balance and prevent the total subjugation of Solisium. The deeper draws from mythological conflicts between gods and mortals, rooted in the cataclysmic wars of antiquity where divine entities like Sylaveth clashed with mortal realms, leading to her imprisonment and the scattering of her power across the world. This ancient betrayal fractured Solisium's empires, birthing resistance movements tied to historical grievances, such as the Arkeum Legions' brutal campaigns that echo earlier divine incursions and force uneasy alliances among diverse races including humans, elves (mitrans), dwarves, and others. Key elements include the Sylavean Order's forbidden pursuits of through demonic pacts, as seen in the doomed quest of Elder Junobote who sought knowledge from otherworldly entities, and the lingering threats of undead legions controlled by figures like Syleus, a disciple of the greed-driven Greedal. These backstories reveal a world scarred by cycles of conquest and rebellion, where the birth of Star-born—mortals infused with divine remnants—represents a spark of hope against recurring tyrannies, including sagas of vampire-like hunters tied to blood rituals in crimson wastelands. The quest structure is organized into chronological chapters that escalate from personal awakenings to global conflicts, beginning with "Star Children – The Book of Beginnings," where the player discovers their origins amid the Sealstone's legacy, and progressing through events like the 1186 N.D. formation of against 's coup, the 1192 N.D. by Calanthia on the protected by Yan Junion, and the 1194 N.D. destruction leading to evacuation by Clay Carter. Branching side quests delve into lore-rich tales, such as the fall of ancient empires due to godly betrayals or the rise of lycan guardians in shadowed forests, gradually unveiling the interconnected histories of factions like the Spineflower Knights and their sacrificial rites to deities like Norn. These narratives emphasize themes of throne versus liberty, illustrating how unchecked power corrupts leaders like and Kazar, while fostering alliances across racial divides to combat demonic incursions and reclaim the of Sylaveth's unifying light. Since its launch, the story has expanded through updates, including the "Wilds of Talandre" content in March 2025, which introduces the next chapter in the narrative.

Development

Origins and early production

Throne and Liberty originated as Lineage Eternal, a planned sequel to NCsoft's long-running Lineage series, first announced at the G-Star 2011 gaming convention in South Korea on November 8, 2011. Developed internally by NCsoft as an innovative action-oriented MMORPG, the project aimed to evolve the series' traditional massively multiplayer gameplay with dynamic combat mechanics, including gesture-based skill activation and large-scale PvP battles, while building on the established fantasy world of Lineage. Following a closed in from November 30 to December 4, 2016, which received mixed feedback particularly regarding its isometric perspective and combat pacing, effectively canceled Eternal as originally conceived due to expansive scope challenges and development hurdles. In response, the project was rebooted in late 2016 and early 2017 as an independent under the codename Project TL, shifting away from the franchise to broaden its global appeal. This revival, led by 's subsidiary FirstSpark Games, involved a complete engine overhaul from the proprietary engine to Unreal Engine 4, allowing for more ambitious open-world design and cross-platform potential, with early development emphasizing guild-based warfare and territorial conflicts as core features. Project TL received its first public tease in November 2017 during NCsoft's , positioning it as the company's flagship next-generation MMORPG with trailers highlighting massive PvP engagements involving thousands of players. A pivotal creative decision during this phase was the creation of an original setting in the world of Solisium, departing from Lineage's lore to craft a fresh narrative centered on political intrigue, environmental cataclysms, and factional struggles, which developers stated was essential for attracting international audiences beyond the series' Asian roots. Early prototypes under Project TL further prioritized guild warfare mechanics, including battles and dynamic world events, to foster cooperative and competitive multiplayer experiences that defined the game's foundational identity.

Refinement and testing

In the mid-to-late stages of development, the Throne and Liberty team prioritized technical refinements to improve visual fidelity and performance scalability, particularly for handling massive multiplayer battles involving hundreds of players. The game utilizes , which was selected to overcome limitations in earlier proprietary engines like the one derived from , enabling better support for dynamic environments and large-scale PvP encounters without compromising frame rates. Development faced several postponements to allow for these optimizations and incorporate testing feedback. The Korean launch, originally slated for 2022, was delayed to December 7, 2023, while the global release shifted multiple times, ultimately occurring on October 1, 2024. phases played a crucial role in this process, including a closed in in late May 2023, followed by a global closed from to 17, 2024, and an open from July 18 to 23, 2024. These tests gathered extensive player input on , progression pacing, and , leading to adjustments such as revised skill specializations and event timings to reduce grind and enhance fairness. Refinements drawn from the closed and global tests emphasized player-driven enhancements to core mechanics. For instance, the animal system—allowing players to transform into for swift traversal across land, air, and water—was iterated based on feedback for more fluid exploration, providing bonuses like increased acceleration and speed as players leveled the feature. Dynamic weather systems, which influence and environmental interactions (such as affecting visibility or aiding glides), were also fine-tuned to add and in response to calls for a more reactive world. These changes aimed to balance accessibility with depth, ensuring the game's seamless felt alive and responsive. Starting in early 2023, collaborated closely with on preparations for the Western release, focusing on localization efforts to adapt content for diverse regions, implementing full cross-play across PC, , and Series X|S, and optimizing controls and performance for console hardware. This partnership extended to iterative testing for cross-platform stability, ensuring synchronized global servers and equitable matchmaking during large-scale events.

Release

Platforms and launch

Throne and Liberty is available on Microsoft Windows via for PC, , and Series X/S. The game features cross-play functionality across these platforms, enabling players on different devices to participate in the same multiplayer sessions and servers. Cross-progression is not supported, so character progress and purchases remain tied to the originating platform. Native support for macOS was not available at launch. The game initially launched in on December 7, 2023, at 8:00 PM KST, published by through their PURPLE launcher. For the global release, began on September 26, 2024, exclusively for buyers of Early Access Packs, providing a five-day headstart period. The full global launch occurred on October 1, 2024, at 10:00 AM PDT (5:00 PM UTC), marking the official opening of servers worldwide. Originally, publishing responsibilities varied by region, with NCSoft handling Asia, including the Korean service, while Amazon Games oversaw the Western markets of North America and Europe. As of September 2025, Amazon's global Steam service expanded to include access for players in Korea and Taiwan, followed by console availability in those regions starting October 2025. Post-launch, server merges were implemented to manage player populations, such as consolidating Korean servers from 18 to 7 in January 2024 and global servers from 107 to 25 across regions in February 2025. Launch events included promotional Twitch Drops from September 26 to October 15, 2024, where viewers could earn in-game rewards such as 100 Ornate Coins after two hours of watching participating streams and a Rare Imperial Bracelet after one hour. Pre-order Early Access Packs offered bonuses like cosmetic items, mounts, and titles to incentivize early adoption, with higher-tier packs granting additional currencies and exclusive outfits. The headstart period allowed pre-order players to explore Solisium and establish guilds ahead of the general audience.

Monetization model

Throne and Liberty operates on a model, allowing players to access all core content without any mandatory subscription or upfront purchase, while offering optional in-game purchases for convenience and customization. These purchases are facilitated through the in-game store, where players can buy , the premium currency, using real-world money; Lucent can also be earned in limited amounts through gameplay activities such as PvP rewards or the Auction House. The model emphasizes that no real-money transactions are required for progression, with developers stating that "purchasing items from our in-game shop must feel rewarding, but never necessary." The in-game shop features a variety of optional items, including convenience enhancements like the Leveling Pass, a one-time per-character purchase that provides materials and items to accelerate early progression without granting direct power advantages. Cosmetics form a significant portion of offerings, such as outfits, skins, emotes, and Amitoi companions, all of which are purely aesthetic and do not impact combat performance. The shop structure includes rotating bundles for themed packages, a shop accessible via castle taxes for collective purchases, and event-limited items tied to seasonal activities, ensuring a dynamic selection without overwhelming players. expansions beyond base limits are available as options using after initial Sollant-based upgrades, helping manage storage for gathered materials and gear. The in-game economy revolves around two primary currencies: Sollant, earned through quests, dungeons, and trading, which serves as the standard gold equivalent for buying equipment, upgrades, and everyday transactions; and , used for premium shop items and Auction House fees. Players can trade items and currencies via the Auction House, but restrictions prevent the sale of upgraded gear to maintain balance, with only base items tradable. While the model avoids direct pay-to-win elements by not selling top-tier gear or combat power boosts, progression accelerators like experience boosts from the Leveling Pass have drawn some criticism for potentially easing advancement for paying players, though all enhancements for crafting materials and skill books remain tied to in-game activities. A key component is the monthly , available per character and purchasable with , featuring a track with basic rewards and a track unlocking additional , materials, and lore-themed items through challenge completion. Both tracks contribute to a shared points shop for further rewards, ensuring players can access meaningful progression without investment. Policies on cash shop fairness explicitly prohibit direct sales of power-enhancing gear, focusing instead on supportive elements like crafting enhancements, with developers affirming that "combat and power upgrades must be accessible to all players."

Reception

Critical reviews

Throne and Liberty received mixed or average reviews from critics upon release, earning a Metascore of 72/100 on based on 18 reviews for the PC version. On , the game holds an average score of 70/100 across 30 critic reviews, with 52% recommending it. Steam user reviews are similarly mixed, with approximately 67% positive ratings from over 66,000 submissions, often praising the game's visuals, large-scale battles, and seamless cross-play support across platforms. Critics frequently highlighted the game's strengths in world-building and combat mechanics. The expansive, visually stunning world of Solisium was commended for its immersion and dynamic environmental interactions, such as into creatures for traversal. Combat was described as fluid and engaging, blending action-oriented skill rotations with strategic positioning, particularly in large-scale PvP and PvE encounters. Social and guild features also drew praise for fostering community-driven gameplay, including castle sieges and cooperative events that emphasize teamwork and territory control; TheGamer noted these elements as a redeeming quality for , positioning the title as a modern evolution of classic MMORPGs like Lineage 2. Hardcore Gamer awarded it 8/10, lauding the smooth combat progression and captivating narrative delivery in early quests. However, common criticisms focused on repetitive endgame grinding, underdeveloped storytelling, and technical shortcomings. Many reviewers found the core loop reliant on tedious resource farming and daily quests, which diminished long-term engagement despite the free-to-play model. The narrative, while conceptually ambitious, was often delivered through generic quests and skippable cutscenes, failing to integrate meaningfully with gameplay. Optimization issues, including performance stutters and bugs on lower-end PCs and consoles, were highlighted as barriers to accessibility. GamingBolt scored it 6/10, labeling it an "underbaked grindfest" for its limited endgame variety and material acquisition tedium. Push Square gave it 5/10, citing persistent technical problems and a lack of mechanical depth. The review embargo lifted on October 1, 2024, aligning with the game's full launch, allowing immediate coverage of the early access period. Subsequent critiques acknowledged post-launch patches that addressed key launch bugs, such as server stability and combat responsiveness, though core design flaws like grind intensity persisted.

Player base and sales

Throne and Liberty garnered substantial initial interest following its global launch on October 1, 2024, with over 3 million players joining worldwide in the first week across PC, , and Series X/S platforms. The title reached a peak of 336,300 concurrent players on on October 6, 2024, ranking it among the platform's top concurrent games at the time. , starting September 26, 2024, contributed to this momentum by attracting paid participants eager for head-start progression, though aggregate totals for that period were encompassed within the broader launch figures. Post-launch retention showed a marked decline, with Steam's average monthly players falling to 84,039 in November 2024 from 155,026 in October 2024. By late November 2024, daily concurrent counts had stabilized around 50,000, prompting community calls for adjustments to sustain engagement. Server consolidations followed in February 2025 to consolidate populations and improve , merging select realms in and . The free expansion Wilds of Talandre, released on March 6, 2025, reversed some trends by drawing a significant influx of new and returning players, expanding the explorable world and introducing fresh content like new zones and dungeons. However, player numbers continued to decline after the expansion, with Steam average monthly players dropping to approximately 29,000 in January 2025 and further to around 14,000 by October 2025. As of November 2025, daily concurrent peaks on Steam hover around 17,000, with live player counts near 10,000, reflecting ongoing retention challenges despite subsequent updates. Later content releases, such as the Solisium's Awakening update in September 2025 introducing new progression systems and activities, and Update 3.7.0 on November 5, 2025, with PvP balance changes and ranked mode improvements, aimed to boost engagement but have not fully reversed the downward trend.; The model facilitated widespread accessibility and downloads, while pre-launch sales of packs—priced from $40 to $100—propelled the game to top-seller status on , peaking in the top 5 global charts during 2024. In-game microtransactions, focused on , mounts, and convenience items like expansions, became the primary post-launch, though specific earnings remain undisclosed by publishers and . By the end of its first month, the game had accumulated 4.5 million total players and over 133 million hours of playtime. Community engagement emphasized guild-based activities, with thousands of guilds forming for large-scale PvP and PvE events shortly after launch. viewership surged during the debut week, amassing more than 11 million hours watched as streamers showcased battles and exploration. Forums and discussions frequently addressed retention challenges linked to progression intensity, contributing to ongoing developer responses via updates. A mobile version entered development in May 2025 by FirstSpark Games, with a target completion within two years to broaden access beyond consoles and PC.

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