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Asmik Ace

Asmik Ace, Inc. is a entertainment company engaged in the production, investment, distribution, and promotion of motion pictures, as well as the planning and production of animations, , multimedia content, and dramas. It also handles video-on-demand services, DVD distribution, and international licensing and co-production of films. Founded in March as Asmik Corporation by the group, the company initially focused on and . In 1995, Ace Pictures, Inc.—a film production entity established in 1981 that had produced acclaimed works such as (1983) and Ran (1985)—joined and was renamed. Asmik Corporation and Ace Pictures merged in 1998 to form Asmik Ace Entertainment, Inc., expanding into comprehensive entertainment operations financed by and . The company achieved notable success in , such as the 40-week theatrical run of (1989) and the international hit (1999). In 2012, Asmik Ace Entertainment was acquired by Jupiter Telecommunications Co., Ltd. (J:COM), Japan's largest cable TV operator, and renamed Asmik Ace, Inc., becoming part of the J:COM Group. Headquartered in with 111 employees as of 2021, the company reported proceeds of JPY 16.4 billion for fiscal year 2021. Under representative director Shinichiro Mutaguchi, Asmik Ace continues to deliver global entertainment, including innovative projects like the co-developed interactive novel app StoryMe in 2019.

History

Founding and early development

Herald Ace, Inc. was established in 1981 as a film production and distribution company in . The entity initially focused on participating in the creation and release of cinematic works, laying the groundwork for its involvement in the domestic . In 1985, Asmik Corporation was jointly founded as a subsidiary of in partnership with other entities, including elements of the and , with an initial emphasis on video game publishing for the (NES), known in Japan as the Famicom. This venture marked an entry into the burgeoning home video game market, targeting arcade-style titles adapted for console play. Early film distribution efforts by Herald Ace included participation in the production of Antarctica (1983), directed by , which became Japan's highest-grossing domestic film at the time, earning over ¥11 billion in box office receipts and holding the record until 1997. Additionally, the company produced Akira Kurosawa's Ran (1985), which received the Academy Award for Best Costume Design at the . By the late 1980s, Asmik Corporation expanded its operations into video game development and publishing, building on its Famicom-focused origins. A representative early title was Gambler Jiko Chūshinha (1988), a mahjong simulation game developed by Game Arts and published for the Famicom, reflecting the company's initial foray into licensed manga-based entertainment software. This period solidified Asmik's dual presence in interactive media, setting the stage for a 1995 partnership with Kadokawa Shoten to broaden its media scope.

Key mergers and name changes

In 1995, Herald Ace, Inc. became a of Publishing Co., Ltd. and was renamed Ace Pictures, Inc. This affiliation integrated the film production company under Kadokawa's publishing umbrella, enhancing its operations in the motion picture sector. The company's structure underwent a significant transformation in 1998 with the merger of Asmik Corporation and Ace Pictures, Inc., forming Asmik Ace Entertainment, Inc. This consolidation was financed jointly by and , creating a unified entity capable of handling both film and entertainment content production. The merger strengthened Asmik Ace's position in the Japanese media landscape by combining Asmik's distribution expertise with Ace Pictures' production capabilities. Following the merger, Asmik Ace Entertainment achieved notable success in foreign film distribution, including the Italian classic (1989), which enjoyed a remarkable 40-week theatrical run in Japan—one of the longest in the industry's history—and Academy Award winners (two Oscars in 1996) and (one Oscar in 1996). These releases highlighted the company's growing influence in arthouse and international cinema. Additionally, Asmik Ace began venturing into anime production, with early involvement in projects like the TV series (2008), adapting the popular into a slice-of-life .

Acquisition and recent milestones

In 2012, Asmik Ace Entertainment was fully acquired by Jupiter Telecommunications Co., Ltd. (J:COM), Japan's largest operator, leading to its renaming as Asmik Ace, Inc. and integration into the J:COM Group. This move strengthened the company's position in content production and distribution by leveraging J:COM's extensive infrastructure for video services. Building on this acquisition, Asmik Ace expanded into digital content delivery with the 2013 launch of "milplus," an IP-based video-on-demand service designed to provide accessible streaming of films and other media to subscribers. In 2019, the company co-developed "StoryMe," an interactive novel app that allows users to engage in by influencing narrative outcomes through choices, marking a shift toward innovative mobile entertainment formats. The period also saw significant recognition for Asmik Ace's film productions. The 2013 film , produced and distributed by the company, won six awards at the 37th in 2014, including Best Picture, Best Director, , Best Screenplay, Best Editing, and Best Sound. Similarly, the 2021 earned the Outstanding Achievement in Art Direction at the 45th , highlighting the company's excellence in period visuals and craftsmanship. In 2025, Asmik Ace co-established the anime studio Ame Pippin in collaboration with director , , and . The company also distributed the fourth installment of the anime film series, released on October 31, and announced a live-action adaptation of Thus Spoke Kishibe Rohan: At a . As of 2025, Asmik Ace maintains a comprehensive role in the entertainment industry, emphasizing international licensing and sales rights for its live-action and animated works while actively participating in every stage from production and investment to global distribution and . This focus enables the company to acquire foreign content for domestic markets and partner with international entities for broader reach.

Business activities

Film production and distribution

Asmik Ace plays a central role in the production of live-action films in , investing in and co-producing domestic projects while handling their theatrical release and . The company also distributes a wide range of titles from other producers, focusing on and to ensure broad audience reach within the domestic market. In addition to domestic content, Asmik Ace acquires and distributes foreign films, importing titles for theatrical, , DVD, video-on-demand (VOD), and screenings in . This includes securing sales rights for select properties, allowing the company to facilitate global commercialization of works. For instance, the company handles sales rights for live-action films produced in . Asmik Ace is actively involved in the planning and production of projects, often serving as a key distributor for both animated and live-action content. A notable example is its role as distributor for the live-action Air Doll. The company's efforts emphasize collaborative production with third-party creators, integrating into its broader portfolio. In February 2025, Asmik Ace collaborated with and to establish Ame Pippin, a new led by , focusing on original projects including A New Dawn (2025). On the front, Asmik Ace manages licensing for foreign and archives, acquiring to distribute overseas while promoting productions globally through and partnerships. This includes handling worldwide licensing deals that extend to theatrical releases, streaming platforms, and other . As a wholly owned of J:COM Group since 2012, Asmik Ace benefits from integration with Japan's largest , which expands its distribution capabilities across cable TV networks and VOD services. This affiliation enables seamless delivery of to millions of subscribers, enhancing accessibility and revenue streams through diversified platforms.

Video game publishing

Asmik Corporation was established in 1985 as a subsidiary of Sumitomo Corporation, initially concentrating on the development and publishing of video games for home consoles, with a particular emphasis on the NES/Famicom platform. The company's early efforts centered on creating ports of popular arcade titles and original games tailored for the Japanese market, capitalizing on the booming console industry during the late 1980s. As part of its publishing strategy, Asmik licensed and localized international titles for domestic release, including arcade adaptations like the 1990 Famicom port of Altered Beast, developed by Interlink Software. This approach allowed the company to build a portfolio of accessible action and simulation games, often featuring innovative mechanics for the era's hardware limitations. The 1990s marked Asmik's peak in video game publishing, as it diversified across multiple platforms including the SNES, Game Boy, and Sega Genesis. Representative releases included the flight simulator Air Diver for Sega Genesis in 1990, developed by Copya System, and the RPG Lennus: Tree of Memories (known internationally as Paladin's Quest) for SNES in 1992. These titles showcased Asmik's role in bridging arcade-style action with console RPG elements, contributing to its reputation in Japan's gaming scene. Post-2000, Asmik Ace Entertainment—formed by the 1998 merger of Asmik Corporation and Ace Pictures—gradually reduced its video game activities in favor of film production and distribution. The final significant contributions included the Game Boy Advance title Dokapon in 2001 and its sequels like Dokapon DX for GameCube in 2003, alongside publishing the Japanese version of the Nintendo 64 wrestling game WWF No Mercy, developed by AKI Corporation. The company continued minor publishing efforts, including Sunset Hills for Windows and macOS in 2024. By the mid-2000s, gaming had become a minor aspect of the company's operations.

Digital media and international licensing

Asmik Ace expanded its digital offerings with the launch of Milplus, an IP-based video-on-demand (VOD) service in 2013, designed primarily for streaming films and through cable TV operators and affiliated platforms. This service integrates with J:COM's infrastructure to provide on-demand access to a curated library of and content, enabling subscribers to view titles at their convenience without traditional broadcast schedules. Milplus has played a key role in Asmik Ace's strategy to diversify revenue streams beyond theatrical releases by facilitating targeted content distribution to digital audiences. In , Asmik Ace co-developed the StoryMe , an interactive novel platform that allows users to create, share, and experience branching narratives in genres such as romance and drama. The emphasizes and licensed adaptations of existing properties, including anime-inspired stories, to foster through choice-driven . By combining digital interactivity with Asmik Ace's content expertise, StoryMe extends the company's reach into mobile entertainment, encouraging community-driven distribution and monetization via in-app features. Asmik Ace's international licensing operations involve acquiring rights to foreign films, series, and archives for domestic distribution, as well as selling distribution rights for its own productions to global markets, bolstered by its integration into the J:COM group since 2012. For instance, the company produced (2017), which was released theatrically in , becoming the first live-action to achieve a Chinese theatrical release that year. These activities include negotiating co-production deals and handling archival content sales, which help mitigate regional risks while expanding value. Through these digital media initiatives and licensing efforts, Asmik Ace enhances content longevity and global accessibility, leveraging partnerships with platforms like TELASA and international distributors to optimize revenue from both new releases and legacy catalogs. This approach not only supports ancillary income from VOD and apps but also strengthens the company's position in the evolving ecosystem by bridging domestic production with worldwide demand.

Notable works

Films

Asmik Ace's early involvement in film production included the 1983 drama , directed by , which became a major success in , grossing over ¥6.1 billion and setting a record for the highest-earning Japanese film at the time. The film's poignant depiction of a real-life expedition and the survival of sled dogs resonated deeply with audiences, highlighting themes of human-animal bonds and endurance in extreme conditions. In 1985, Herald Ace co-produced Akira Kurosawa's epic Ran, an adaptation of Shakespeare's set in feudal , which earned the Academy Award for Best Costume Design for Emi Wada's intricate historical attire. This visually stunning masterpiece, known for its grand battle sequences and exploration of power and madness, solidified Asmik Ace's reputation for supporting high-caliber international collaborations and culturally significant cinema. The company's distribution efforts brought notable foreign films to Japanese theaters, including Giuseppe Tornatore's in 1989, a nostalgic tribute to cinema that achieved an extraordinary 40-week theatrical run, one of the longest in Japanese film history. In 1996, Asmik Ace distributed Bryan Singer's , which won two Academy Awards for Best Supporting Actor (Kevin Spacey) and Best Original Screenplay, and Tim Robbins' , which secured one for Best Actress (Susan Sarandon), introducing thriller and socially conscious dramas to wide audiences and boosting the company's profile in importing award-winning titles. Among modern successes, the 2013 adaptation The Great Passage, directed by Yuya Ishii, won six awards at the 37th Japan Academy Prize, including Best Film, Best Director, Best Screenplay, Best Actor, Best Sound, and Best Cinematography, celebrated for its heartfelt portrayal of lexicographers compiling a dictionary amid personal growth. Similarly, the 2021 historical drama Baragaki: Unbroken Samurai, directed by Masato Harada, received the Outstanding Achievement in Art Direction award at the 45th Japan Academy Film Prize, praised for its vivid recreation of the Shinsengumi's turbulent era and themes of loyalty and resistance. In anime-related projects, Asmik Ace provided production assistance for Hirokazu Kore-eda's 2009 film , a poignant live-action exploration of loneliness and humanity through a sentient inflatable doll, which premiered at the and garnered attention for its blend of fantastical elements with social commentary. More recently, as of 2024, Asmik Ace has been involved in distributing acclaimed films such as Ryusuke Hamaguchi's (2021), which won an Academy Award for Best International Feature Film, and producing titles like Last Mile (2024), continuing its tradition of supporting innovative Japanese cinema.

Video games

Asmik Ace Entertainment entered the in the late 1980s, primarily as a publisher focusing on ports, original titles, and localizations for and international markets. The company's gaming portfolio spanned multiple platforms, including the (NES), (SNES), , and later systems like and , with a emphasis on , , and genres. Asmik Ace is credited with publishing more than 50 titles from 1988 onward, contributing to the home console market through collaborations with developers like Arsys Software and AKI Corporation. During the NES and Famicom era, Asmik Ace released several accessible titles aimed at family audiences. Top Players' Tennis (1989, NES), a sports simulation featuring real-life champions and , allowed players to compete in singles and doubles matches across various courts, emphasizing realistic gameplay mechanics like serve variety and net play. Asmik-kun Land (1991, NES), a puzzle-action game starring the company mascot Asmik-kun, involved navigating maze-like levels to collect items and avoid enemies, blending platforming with logic-based challenges in a whimsical, cartoonish style. These early releases established Asmik Ace's reputation for straightforward, entertaining ports and originals suited to the 8-bit hardware. Transitioning to 16-bit consoles, Asmik Ace expanded into more ambitious genres with SNES and publications. Air Diver (1990, ), a flight simulation-action hybrid, put players in the cockpit of advanced jets for aerial combat missions, featuring detailed graphics for its time and a focus on strategic dogfighting. Xardion (1992, SNES), a side-scrolling , followed a robotic across three transformable forms—tank, , and UFO—delivering fast-paced bullet-hell action with systems and branching level paths. Battle Zeque Den (1994, SNES), an action , centered on an all-female team battling invaders in , incorporating combo attacks and environmental interactions for dynamic brawling sequences. These titles showcased Asmik Ace's growing involvement in genre-defining simulations and shooters, often localizing Western-developed games for Japanese audiences. In the late and early , Asmik Ace shifted toward experimental and hybrid experiences on newer platforms. The series (2001–2008), a board game-RPG hybrid starting with (2001, ), combined turn-based strategy, random events, and cooperative multiplayer, where players explored grids to battle monsters and steal items from rivals. (1999, ; Japanese release 2000), a wrestling title published in , featured a roster of with fluid , cage matches, and create-a-wrestler modes, leveraging AKI's engine for arcade-style authenticity. (1998, ), an experimental exploration game, immersed players in surreal, procedurally generated dream worlds inspired by a real dream journal, encouraging passive wandering through bizarre landscapes without traditional objectives, resulting in a for its psychological and artistic depth. These later works highlighted Asmik Ace's willingness to publish innovative, niche titles amid a diversifying market.

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