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Azure Striker Gunvolt 2

Azure Striker Gunvolt 2 is a side-scrolling action-platformer developed and published by . It serves as the direct sequel to (2014) and was first released for the on August 25, 2016, in , followed by a worldwide release on September 29, 2016. The game is set in a dystopian future where individuals known as "Adepts" possess supernatural abilities, and players control the protagonist Gunvolt, an with electrical powers, as he confronts a new antagonistic organization called following the defeat of the Sumeragi Group from the previous title. Gameplay centers on fast-paced, high-speed combat and platforming, with Gunvolt utilizing lightning-based attacks, a preemptive strike system called the "Flashfield," and a lock-on mechanic for rapid shots. A key addition is the playable character Copen, the anti-Adept from the first game, who employs gadgetry including homing lasers, a bullet-dodging dash, and the ability to copy and use boss special moves after defeating them. The story unfolds across multiple stages with branching paths depending on character selection, culminating in multiple endings, and features an anime-style mode unlocked post-completion for deeper character interactions. The , composed by Ippo Yamada and featuring vocals by virtual idol "The Muse," includes over 20 tracks that play during levels and integrate into the narrative. Development was led by director Yoshihisa Tsuda at , with serving as executive producer and action supervisor through his studio comcept. The game launched exclusively as a digital download on the eShop, later receiving ports to Microsoft Windows via on June 22, 2020, and inclusion in expanded collections such as the Azure Striker Gunvolt: Striker Pack for in 2017 and in 2020, as well as the Azure Striker Gunvolt Trilogy Enhanced Edition for and on July 24, 2025. It received generally positive reception, praised for its refined mechanics, challenging bosses, and nostalgic homage to classic 2D action games like , earning a score of 76/100 based on 12 critic reviews.

Gameplay

Core Mechanics

Azure Striker Gunvolt 2 is a side-scrolling action-platformer that emphasizes precise through levels using core movement mechanics such as running, jumping, wall-clinging, and dashing. These controls allow players to traverse vertical and horizontal environments, avoiding hazards like spikes and projectiles while positioning for . The game's levels incorporate dynamic elements, such as air vents for and rails for guided traversal, enhancing and strategic pathing. Gunvolt's combat revolves around his lock-on laser gun, which fires up to three homing darts to tag enemies before unleashing electric surges via the Flashfield ability for multi-target damage. The Prevasion system integrates defensive play by marking foes with Septima energy to trigger a slow-motion mode, enabling timed dodges of incoming attacks; unsuccessful evasions cause damage and clear the lock-on tags. Complementing this is the Overheat mechanic, where sustained electric attacks accumulate heat—reaching the limit stuns Gunvolt and leaves him vulnerable—mitigated by pausing movement to cool down or invoking , a supportive song from ally Joule that instantly resets the heat gauge. Copen introduces a contrasting aggressive style, tagging enemies through direct dashes before firing homing bullets or utilizing copied boss abilities, such as piercing beams and area-control weapons, for versatile offense. His Bullit Dash provides enhanced aerial mobility, allowing up to three consecutive uses that recharge via wall bounces or enemy contact, facilitating close-range lock-ons and rapid repositioning in multiple directions. Players interact with the by destroying breakable objects to collect materials for upgrades, while navigating interactive features like color-shifting platforms activated by Gunvolt's Flashfield or Copen's dashes. Boss battles unfold in multi-phase encounters, demanding , adaptive ability use, and precise timing to counter escalating attacks and weak points.

Playable Characters

Gunvolt, the primary from the first game, is an whose Azure Striker Septima grants him the to manipulate lightning, projecting an electric field for area-of-effect attacks against multiple enemies. He employs a to fire tagging darts that lock onto foes, allowing him to mark up to three targets simultaneously before activating his signature Flashfield , which channels to tagged enemies regardless of their while also serving as a contact-damaging barrier. This setup encourages a playstyle centered on precise marking and careful management of the heat gauge, which builds during sustained Flashfield use and can lead to overheat if not controlled. Gunvolt acquires additional skills through material drops obtained during stages, such as the restorative Galvanic Patch for recovery or the projectile-based Luxcalibur for offensive versatility, enhancing his capacity for controlled, multi-target engagements. Representative examples include full-screen shock attacks that clear groups of enemies, emphasizing tactical positioning over raw speed. His route prioritizes deliberate combat pacing, where over-reliance on the Flashfield risks vulnerability during cooldowns. Copen, a non-adept and Gunvolt's rival, relies on his upgraded EX Gear armor for exceptional mobility, including high-speed air dashes in multiple directions that enable aggressive traversal and close-range tagging by dashing directly into enemies. Unlike Gunvolt, Copen can only tag one enemy at a time but compensates with higher base damage output and homing shots that automatically target the nearest foe, promoting a fast-paced, offense-oriented style that rewards chaining dashes with bullet barrages and ability combinations. His companion, the Autonomous Combat Pod , assists in offense, defense, and mobility, further amplifying his dynamic movement. Copen copies Septima from defeated bosses using his technology, storing up to seven such abilities in slots that can be overwritten as needed for stage-specific advantages; for instance, he can adopt hydro blasters mimicking water manipulation or wind control inspired by aerial prowess to adapt to environmental challenges or enemy types. This system allows strategic customization, turning encounters into opportunities for toolkit expansion without mid-game switching between characters. Players select their at the start, which determines the order of unique early stages and lineups, with later levels shared but experienced differently due to each character's —no in-game path changes are possible without replaying the campaign. Copen's approach favors aggressive mobility and combo execution, contrasting Gunvolt's precision by enabling rapid stage clears through versatile, high-momentum assaults.

Progression Systems

Azure Striker Gunvolt 2 structures its progression around 17 main story missions, which branch based on the player's selection of protagonist—Gunvolt or Copen—creating distinct routes that diverge at key decision points and lead to unique level layouts, bosses, and challenges. The missions include 3 introductory missions, 7 selectable missions with character-specific variations, and 4 linear final missions, plus 5 secret missions unlocked after the true ending. Players progress linearly through these side-scrolling action-platformer levels, with each path featuring character-specific content that encourages replay to experience both narratives. This branching design ties directly into the dual-protagonist system, where abilities like Gunvolt's tagging and Flashfield or Copen's drone-based marking influence navigation and combat efficiency across routes, though detailed mechanics are covered elsewhere. Advancement relies heavily on resource management through material collection, obtained by defeating enemies, breaking environmental objects, and completing stage challenges, which serve as the primary for crafting plugs—passive upgrades that bolster attributes such as maximum health, kudos accumulation rates, or enhancements to special skills like . The plugs system streamlines customization compared to prior entries, allowing players to synthesize up to four slots of that level up over multiple stages via gained , focusing on strategic trade-offs like increased capacity for Gunvolt or drone power for Copen without overwhelming complexity. Complementing this, the system functions as a dynamic score multiplier and secondary , built through sustained , multi-kills, and no-damage segments, with modes like Cautious (tolerates three hits before reset) or (one-hit loss for higher rewards) enabling risk-reward gameplay; accumulated kudos can be banked at checkpoints or spent at in-game shops for cosmetic outfits, weapon variants, or further enhancements. Replayability is enhanced by dedicated modes that extend post-story engagement, including Score Attack for optimizing high scores and rankings per stage with no dialogue interruptions, Trial mode for focused boss rush sequences testing combat mastery, and New Game+ which retains all crafted plugs and equipment for streamlined runs with heightened challenges. integration adds a layer of bonus content, specifically supporting the to trigger an optional boss encounter against the character, whose defeat unlocks a crossover-themed costume for use in standard play. Full incentivizes exploration through multiple endings unlocked via path selections and critical choices—such as aligning outcomes between protagonists for the true finale—and a gallery mode that reveals , story visuals, and tracks as rewards for milestones like clears or secret mission s.

Plot

Setting and Main Characters

Following the collapse of the Sumeragi Group after the events of the first Azure Striker Gunvolt, the world enters a period of instability where Adepts—individuals possessing supernatural abilities known as Septima—face severe discrimination and persecution from non-Adepts fearful of their powers. This societal backlash stems from the Sumeragi's failed Diva Project, which sought to control Adepts through cybernetic enhancements and virtual idols, leading to heightened tensions and the rise of factions vying for dominance. In this near-future setting, organizations like QUILL, a resistance group dedicated to protecting Adept rights and opposing oppression, and Eden, a multinational utopian enclave for Adepts built in a remote Central Asian location, emerge as key players in the power struggle. Eden, formed by Adepts who endured non-Adept oppression, pursues an extreme vision of a paradise by seeking to eradicate non-Adepts, utilizing stolen Sumeragi technology to amplify their abilities through mystical Grimoires. The game's dual protagonists are Gunvolt, a 14-year-old rebel haunted by the loss of his previous ally and the moral weight of his actions against Sumeragi, and Copen, a technologically augmented vigilante driven by a deep-seated grudge against following personal tragedy. Gunvolt wields the Azure Striker Septima, enabling him to generate and control lightning via a specialized that fires locking darts for precise electrical strikes, while his bond with the cybernetic entity Joule enhances his synchronization and power output through the system. Copen, lacking Septima himself, combats Adept threats using his ARCHUS battlesuit, which deploys drones, armaments, and anti-Septima countermeasures, positioning him as a self-appointed guardian of humanity against perceived monstrous powers. Supporting the protagonists are key allies including Joule, a 13-year-old synthetic created by Sumeragi as part of their experiments, whose soul now resides digitally within Gunvolt, granting him emotional guidance and the ability to access the full potential of his Septima without the risks of overusing the ; , a resourceful operative from a wealthy family who provides Gunvolt with shelter, intelligence, and unwavering support after he distances himself from the organization; and Mytyl, an amnesiac young girl with enigmatic, latent powers who crosses paths with both Gunvolt and Copen, her poised demeanor and mysterious background hinting at deeper connections to the conflict. These characters underscore the game's exploration of and human-Adept coexistence, as Gunvolt grapples with his role as a amid , while Copen's blurs the line between justice and prejudice. Opposing them is Zonda, the charismatic and illusory leader of Eden, whose Butterfly Septima allows manipulation of perceptions, shape-shifting (including gender fluidity), and the creation of deceptive mirages to advance their vision of Adept supremacy. Commanding Eden's forces is The Seven, an elite cadre of seven powerful Adepts serving as the organization's knights and rooks, each enhanced by a Grimoire that draws on the data of the original Muse to amplify their unique Septima—such as Milas's hydrokinesis for fluid manipulation and tidal waves, or Ghauri's Prism Cataclysm for generating and gliding across crystalline structures. This antagonistic lineup ties directly to the first game's fallout, as Eden exploits Sumeragi's downfall to recruit oppressed Adepts globally, fueling themes of discrimination, radicalism, and the ethical dilemmas of power in a divided society.

Gunvolt's Path

Gunvolt's journey in Azure Striker Gunvolt 2 commences with his involvement in missions targeting the emerging threat of , a multinational organization of adepts intent on reshaping society in favor of those with septima abilities. During one such operation, Gunvolt rescues Xing from an assault by a rogue adept, forging an alliance as she offers him refuge and emotional support in the aftermath of his previous traumas. This partnership proves vital, with aiding Gunvolt in navigation and reconnaissance while he uncovers the significance of Mytyl, a young girl whose adept potential ties into broader conspiracies surrounding 's ambitions. As Gunvolt infiltrates various facilities, he confronts members of , the group's elite enforcers enhanced by ancient grimoires powered by stolen technology from Sumeragi. Notable encounters include battles against Teseo, whose septima traps Gunvolt in simulated realms, and Desna, whose siren-like abilities manipulate perceptions within Eden's lush gardens. These clashes highlight the Seven's role as guardians of Eden's ideology, each wielding powers that challenge Gunvolt's azure striker septima to its limits. Meanwhile, Joule, spiritually fused with Gunvolt since the prior events, manifests through the system to amplify his abilities, though her separation becomes a pivotal moment, forcing Gunvolt to rely on his own resolve amid the chaos. Gunvolt's alliances extend beyond Quinn, though brief tensions arise with Copen's forces due to overlapping objectives against Eden. A mid-path revelation exposes Zonda, Eden's charismatic leader, as the architect of a plan to impose mind control on non-adepts worldwide, aiming to forge an illusory free of against adepts. This discovery intensifies Gunvolt's conflicts, pitting him against Zonda's vision of harmony through domination. Throughout these events, Gunvolt grapples with his dual nature—wielding destructive power to safeguard innocents—evolving from a burdened survivor to a protector inspired by Quinn's optimism and Mytyl's innocence.

Copen's Path

Copen embarks on his journey by hunting down remnants of , the supremacist organization, employing his advanced technology to copy Septima abilities for use against them. His core objective is to eliminate Zonda, Eden's leader, whom he sees as the architect of Adept dominance that threatens human society. This pursuit stems from Copen's unwavering commitment to eradicating Adepts, honoring his late father's research on their dangers. Throughout his path, Copen conducts raids on outposts, leading to intense clashes with members of , Eden's elite enforcers, such as Desna and Ghauri. These confrontations escalate as he dismantles their operations, culminating in the acquisition of Mytyl Kamizono as a key ally; after rescuing her from 's grasp, she joins his team, providing emotional and logistical support alongside his AI companion . Copen's rivalries intensify, as he perceives Gunvolt as a reckless whose actions endanger humanity, resulting in indirect skirmishes with , the pro-Adept resistance group. represent shared antagonists across story routes, serving as formidable barriers to both heroes' goals. A pivotal mid-path twist reveals Zonda's deep manipulation of adepts worldwide and uncovers Copen's personal connections to the villain, particularly through Mytyl's hidden Adept heritage as the original host of the power. This disclosure forces Copen to confront the complexities of his vendetta. His emotional arc unfolds as encounters with sympathetic figures like Mytyl challenge his anti-Adept ideology, prompting introspection about the morality of his crusade and the between humans and Adepts. These developments build toward the paths' in the finale.

Finale and Endings

As the narratives of Gunvolt and Copen progress, their paths converge in a desperate against the leader of , Zonda, who assumes a final, empowered form and activates an ultimate weapon known as the Samsara Network, threatening global annihilation. This unification occurs during on 's fortified headquarters, The Garden, where the protagonists temporarily set aside their differences to combat the escalating threat posed by Zonda's plan to reshape humanity through adept assimilation. The climax unfolds as a joint assault on Eden's core, culminating in intense battles against Zonda's transformed state and the weapon's defenses. During these confrontations, key revelations emerge: Mytyl, the young girl rescued earlier, is disclosed as Copen's long-lost twin sister, abducted and brainwashed by Eden for their experiments; simultaneously, Joule—the butterfly-like entity bonded to Gunvolt—is revealed to have transferred her into Mytyl's body as a means of survival after previous traumas, allowing her essence to persist. These disclosures heighten the emotional stakes, intertwining personal losses with the larger conflict. The game's multiple endings diverge based on the player's chosen route, providing distinct resolutions while maintaining thematic consistency. In Gunvolt's route, the focus shifts to themes of and strengthened bonds, with Joule successfully returning to her original form through Mytyl's integration, enabling Gunvolt to reconcile his isolation and form a new family unit with Quinn and others, symbolizing hope amid adversity. Conversely, Copen's route emphasizes protection and ideological shift, where after the climax, Mytyl awakens with fragmented memories. Copen vows to care for her, beginning to question his hatred of all Adepts and forming a tentative understanding with Gunvolt in the true ending. Achieving the "true" endings requires completing both routes and specific conditions, such as collecting hidden items. Post-credits sequences offer subtle teases of future threats, including shadowy figures and unresolved tensions from the Sumeragi Group's remnants, directly linking to broader series lore and hinting at escalating conflicts in subsequent installments. This structure enhances replay value, as the alternate endings and path-specific outcomes incentivize second playthroughs to explore contrasting perspectives and unlock additional content like secret missions.

Development

Announcement and Concept

The development of Azure Striker Gunvolt 2 was first teased in February 2015 during Inti Creates' Fan Festa event in , where the studio confirmed a sequel to the original was in production for . This initial announcement highlighted the studio's intent to continue the series following the positive reception of the first game, though no detailed or story elements were revealed at the time. The full reveal came during the presentation on March 3, 2016, where a trailer showcased the game's dual protagonists—Gunvolt and his rival Copen—as playable characters, along with the branching path system that allows players to experience different story routes depending on the chosen character. This reveal emphasized the sequel's focus on replayability through narrative divergence, with Copen's path introducing mechanics inspired by boss ability copying, allowing him to mimic enemy skills acquired throughout the game. Conceptually, aimed to balance Gunvolt's return as the core with elevating Copen's to provide fresh perspectives and deeper character exploration, addressing pacing criticisms from the first title by expanding mechanics for varied playstyles and introducing a branching narrative to encourage multiple playthroughs. These design goals drew from director Yoshihisa Tsuda's experience on the series, incorporating retro 2D action influences to evolve the fast-paced platforming while maintaining accessibility. The project was directed by Tsuda at , with the studio's art team emphasizing anime-style visuals through dynamic sprite work and cutscenes to enhance the dramatic storytelling.

Production Details

Development of Azure Striker Gunvolt 2 began shortly after the positive reception to the original Azure Striker Gunvolt in 2014, with the sequel entering full production in 2015 and culminating in its 2016 launch. The project built directly on the first game's foundation, incorporating feedback from players while expanding the core mechanics, though the small development team at faced constraints that influenced feature implementation. served as executive producer and action supervisor through his studio comcept. A key challenge during production was integrating dual playable protagonists—Gunvolt and Copen—each with distinct story paths and gameplay styles, without creating redundant content or unbalanced difficulty. Early concepts considered making Copen the sole , with Gunvolt as a masked unlockable post-completion, but this was scrapped due to varying circumstances, opting instead for parallel campaigns to provide varied experiences. Balancing Copen's lock-on system, which copies enemy abilities, required extensive iteration to ensure it felt fair and distinct from Gunvolt's lightning-based attacks, avoiding overlap while maintaining the series' fast-paced action. Additionally, planned features like dynamic design changes for the character during EX Weapon switches were abandoned owing to excessive workload on the limited team. The game's , emphasizing a high-energy rock-orchestral style, was composed by Ippo Yamada, Ryo Kawakami, Aoi Takeda, Mina Hatazoe, and Kotaro Yamada, featuring vocal themes such as "Igniter" to underscore character moments and boss encounters. These tracks enhanced the dystopian sci-fi atmosphere, blending riffs with orchestral swells to match the lightning-fast combat. was provided exclusively in Japanese for the original release, with no English dub included. voiced the protagonist Gunvolt, while Megu Sakuragawa portrayed Joule, and Kosuke Masuo handled Copen. The title launched digitally on the Nintendo 3DS eShop in Japan on August 25, 2016, followed by a worldwide release on September 29, 2016.

Release and Ports

Initial Release

Azure Striker Gunvolt 2 was initially released exclusively as a digital download for the via the , with no standalone physical retail version available in most regions. A limited physical edition of the Azure Striker Gunvolt: Striker Pack, bundling the sequel with the original game, was offered in and to provide a option for collectors. The game launched digitally in on August 25, 2016, followed by a simultaneous worldwide release on the eShop in , , and other territories on September 29, 2016. Priced at $14.99 USD for the standalone digital version, it was also available in bundled promotions such as the Striker Pack for $39.99 USD in select markets, allowing players to access both titles on a single physical . At launch, the base game featured 12 stages structured across two distinct narrative paths—one following protagonist Gunvolt and the other his rival Copen—each offering unique gameplay mechanics and story perspectives. It also included support, enabling players to scan compatible figures like the to unlock special equipment and enhancements early in the game. Promotional efforts centered on trailers that showcased Copen's playable role and contrasting abilities, highlighting the game's dual-hero structure as a key innovation in the series. These materials positioned Azure Striker Gunvolt 2 as a to classic 2D action-platformers, drawing parallels to the developer's prior work on the series without direct tie-ins.

Subsequent Ports

Following its initial release on , Azure Striker Gunvolt 2 received ports to other platforms with enhancements for modern hardware. The version, released on August 31, 2017, as part of the Azure Striker Gunvolt: Striker Pack bundle, upgraded the to 60 from the original 30 , supported visuals, and included controller compatibility. The port arrived on April 23, 2020, also bundled in the Striker Pack, introducing controller remapping options and support to accommodate the console's display capabilities. A standalone PC version followed on on June 22, 2020, retaining these features alongside full controller remapping and native resolution adjustments. Many core features from the original, such as the dual-character paths and tag-team , were carried over intact across these adaptations. An and Xbox Series X/S release launched worldwide on July 14, 2022, integrating with Xbox features like Quick Resume for seamless session switching and upscaling on Series consoles to enhance visual fidelity. The Trilogy Enhanced Edition, released digitally on July 24, 2025, for , , and PC via at $39.99, bundled Gunvolt 1, 2, and 3 with all prior . This edition incorporated quality-of-life improvements, including new skills for Gunvolt 1 and skill shortcuts modeled after Gunvolt 3's Image Pulse system for Gunvolt 2, along with crash fixes addressed in the Ver. 1.1.2 patch and subsequent updates as of August 2025. It further added a rewind feature for retrying actions and an updated for better navigation, though no entirely new story content was introduced beyond the trilogy integration.

Downloadable Content

DLC Missions

Four downloadable content packs for Azure Striker Gunvolt 2 were released, each adding two special missions to Score Attack Mode and featuring challenging battles against upgraded versions of bosses from the first Azure Striker Gunvolt game. These packs focus on the Sumeragi Swordsmen and other antagonists, providing hardcore encounters without item pickups, material drops, or plug-in support, emphasizing raw skill and precision for experienced players. Checkpoints are present in these stages but do not allow respawning in Score Attack Mode, requiring completion without mid-stage recovery and increasing the difficulty, while hidden "kudos" elements encourage replayability through secret objectives and high-score pursuits. The first three packs pit players against pairs of Sumeragi adepts from the original game. "Missions – Merak & Carrera" introduces stages recreating battles with Merak (the apathetic strategist) and Carrera (the explosive artist), set in environments echoing their original encounters but with enhanced attacks and patterns. Similarly, "Missions – & Elise" features the militaristic and his psychic partner Elise in fortified, illusion-heavy arenas, while "Missions – Viper & Stratos" revives Viper's fiery wrath and Stratos's aerial dominance in intense, multi-phase fights. Each pack costs $1.99 USD / €1.89 and rewards completion with new equipment, such as outfits and accessories usable in the main story mode to customize Gunvolt or Copen's appearance and minor stats. The fourth pack, "Ultimate Challenge," offers two extremely difficult missions featuring battles against enhanced versions of Gunvolt and Copen in dedicated stages, targeted at "super-pro" players seeking the ultimate test. Like the others, it unlocks additional gear upon clearing, further expanding loadout options. These missions integrate seamlessly with the base game's Score Attack Mode, allowing players to select Gunvolt's or Copen's path for varied strategies. In , the packs launched on December 27, 2016, via the eShop, with worldwide availability following on March 9, 2017, for and . Later ports, such as the version in the : Striker Pack, include all four mission packs pre-loaded in the base game, eliminating the need for separate purchases and ensuring full compatibility across platforms.

Additional Modes and Features

Beyond the core focused on new stages, Azure Striker Gunvolt 2 includes supplementary modes and features that enhance replayability and customization, primarily through paid packs and port-specific updates. These additions emphasize audio expansions, competitive challenges, and quality-of-life improvements without altering the main campaign structure. Music packs form a key part of the DLC offerings, allowing players to access additional tracks via an in-game for listening between sessions. The GV1 Song Sets #1 through #4, each priced at $0.99, import soundtracks from the first , including Lumen's performances of "Beyond the Blue" and "Azure Door," enabling a nostalgic audio experience tied to the series' lore. A separate "New Song – Stratosphere" pack, also $0.99, adds a synth recipe that boosts credits and experience by 150% when achieving 1000+ with the Joule/ striker, while integrating seamlessly into the alongside base game tracks like the duet "Indigo Destiny" by Joule and , which serves as the true final boss theme. Runner Mode, unlocked after achieving the good ending in the base game, provides a streamlined speedrun experience by removing dialogue, equipment bonuses, and certain UI elements to focus on pure platforming and combat timing. The "Speedrun Mode" expansion, available for $1.99, builds on this by introducing stricter rules—no Prevasion usage, item synthesis, or mid-stage saving—while adding global timers for all stages to facilitate competitive leaderboards, a feature refined in later ports like the version for enhanced online play. Additional features appear in enhanced editions and ports, expanding accessibility and integration. The Nintendo 3DS-exclusive support for allows scanning the figure to unlock a bonus boss fight against the character, granting the "Shovel Ring" equipment upon victory for cost-free air hops and dashes; this integration carries over to Switch and other ports in the Striker Pack release. New Game+ mode, accessible post-clear, retains player progress for higher difficulties and skill testing, with the 2025 Trilogy Enhanced edition adding action revisions like improved controls and EP management for smoother replay. The Striker Pack bundle, combining Azure Striker Gunvolt 2 with the first game, introduces cross-game bonuses such as save data imports from Gunvolt 1 to unlock starter items and abilities in Gunvolt 2, alongside a shared that compiles illustrations and from both titles for unified collection viewing. These elements promote series continuity without requiring separate purchases.

Reception

Critical Reviews

Azure Striker Gunvolt 2 received generally favorable reviews upon its release, earning a aggregate score of 76/100 from 12 critics. Critics frequently praised the game's tight controls and fast-paced platforming, which built upon the series' foundation while introducing greater variety through the playable character Copen. awarded it an 8.5/10, commending the "lightning-quick action" and Copen's "zippy" jetpack mechanics that provided a distinct, more mobile playstyle compared to Gunvolt's abilities. This dual-protagonist structure created branching paths, enhancing replay value and encouraging multiple playthroughs to explore different abilities and story perspectives. The sequel was often lauded for its improved pacing over the first game, with levels designed for and optional skips to maintain momentum. GameSpot scored it 8/10, describing it as a "rock solid sequel" that refined combat and level design for smoother progression. Boss encounters drew particular acclaim for their challenging patterns and spectacle, as noted by , where they "really go HAM" with intricate attacks that tested player reflexes. The game's anime-inspired aesthetics and dynamic soundtrack, featuring vocal tracks by the in-universe group The Muse, were also highlighted as strengths, evoking comparisons to classic titles in structure and visual flair. However, some reviewers criticized the steep difficulty curve, particularly in boss fights that demanded precise timing and trial-and-error adaptation. Nintendo Life gave it a 7/10, pointing out uneven level designs and bosses that varied wildly in challenge, sometimes feeling overly punishing due to the heat gauge mechanic's constant management. The campaign's brevity—roughly 6-8 hours across both paths—was another common complaint, limiting depth despite the replay incentives. The port, released as part of the Striker Pack bundle in 2017, was well-received for its portability and enhancements like 60 FPS performance and visuals, earning an 8/10 from Nintendo Life for making the action feel fresh on the hybrid console. In 2025, the enhanced edition within the Trilogy collection introduced quality-of-life updates for the second game, including revised difficulty options and new abilities, with early reviews like Noisy Pixel's 8.5/10 praising these modern refinements for broadening accessibility without diluting the core challenge.

Commercial Success

Azure Striker Gunvolt 2 achieved notable commercial performance upon its initial digital release on the eShop in September 2016, with global downloads reaching 38,000 units by May 2017. This figure encompassed strong digital uptake in Western markets, contributing to the game's early success as an title. Subsequent ports expanded the game's accessibility and sales. The version, bundled in the Azure Striker Gunvolt: Striker Pack released in August 2017, boosted the series' visibility on the platform, helping drive overall franchise growth toward nearly 1 million units sold worldwide by 2021. The PC port on , launched in June 2020, added an estimated 16,950 units based on platform analytics. The and Xbox Series X|S release in July 2022 further broadened the audience. The July 2025 release of Azure Striker Gunvolt Trilogy Enhanced, which bundled enhanced versions of the first three games including Gunvolt 2, performed strongly, with 4,905 physical units sold for the Nintendo Switch version in Japan during its debut week (July 21–27, 2025). Affordable pricing, often under $20 for individual titles and discounted bundles like the Striker Pack, enhanced player accessibility and supported sustained interest. The game's longevity is evident in its continued availability on digital platforms such as the and , maintaining steady sales years after launch. , including mission packs and song sets, saw uptake from around 20% of base game purchasers, further extending revenue streams. Positive word-of-mouth among fans played a key role in fostering ongoing engagement and series-wide momentum.

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