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MusE

MusE is a free and open-source and audio sequencer software designed as a full-featured (DAW) for , enabling users to record, edit, and playback multitrack audio and MIDI compositions in a virtual studio environment. Originally developed by Werner Schweer in the early , MusE has evolved into a robust tool maintained by the MusE development team, licensed under the GNU General Public License (GPL) to promote collaborative improvement and accessibility for Linux musicians and producers. At its core, MusE supports unlimited tracks and parts for organizing songs, with dedicated MIDI sequencing via , drum, and score editors, alongside audio handling through wave and group tracks featuring volume, pan, and mute controls. It integrates seamlessly with professional audio backends like JACK for low-latency real-time performance and ALSA for , while hosting a wide array of plugins including VST, , DSSI, and LADSPA formats for synthesis, effects, and automation. The software excels in non-destructive editing, standard file import/export, and real-time effects processing such as and flanger, making it suitable for both hobbyists and professional workflows in -based music production. Built using the Qt5 toolkit for its graphical interface, MusE is distributed through major package managers and available as source code on , with the latest stable release, version 4.2.1, issued on September 24, 2023, incorporating enhancements in stability, plugin support, and user interface refinements.

Overview

Description

MusE is a free and open-source (DAW) that serves as a MIDI and audio sequencer, primarily designed for users. It enables musicians and producers to handle , editing, mixing, and playback of both MIDI sequences and audio tracks within a unified environment. The core purpose of MusE is to offer a complete virtual studio for music production, supporting the full workflow from composition and through to mixing and mastering. This comprehensive approach allows users to create professional-quality projects without relying on multiple disparate tools. MusE features a Qt-based that provides intuitive controls for navigation and manipulation of musical elements. Originally focused on MIDI sequencing, it has evolved into a versatile platform with integrated audio support.

Licensing and platforms

MusE is distributed under the GNU General Public License version 2.0 or later (GPL-2.0-or-later), which grants users the freedom to run, study, share, and modify the software, with the source code freely available for inspection and adaptation. This open-source licensing model promotes contributions and ensures long-term accessibility without proprietary restrictions. The software is primarily designed for operating systems, leveraging native audio and MIDI technologies to provide robust performance within that ecosystem. Installation is facilitated through various distribution-specific package managers, such as those in , , and others, allowing users to install MusE directly from official repositories with minimal configuration. For broader compatibility across Linux distributions, MusE is also available as a package via Flathub, which simplifies deployment by bundling dependencies and enabling sandboxed execution on diverse systems. Additionally, users can compile MusE from , with stable releases hosted on , offering customization for advanced setups. Key dependencies include the framework for its graphical user interface, the for low-latency audio and routing, and the (ALSA) for direct hardware integration. These components ensure seamless interaction with the audio stack, including support for JACK-based workflows as outlined in the software's features. There are no official ports for Windows or macOS, limiting native deployment to environments.

History

Origins and initial development

MusE was founded in 2000 by German developer Werner Schweer, who sought to address the scarcity of robust, open-source sequencers available for the operating system during the late 1990s and early 2000s. At the time, the Linux audio ecosystem was emerging but lacked dedicated tools that could rival commercial software like Cubase in functionality and ease of use, prompting Schweer to create a alternative tailored for musicians and composers working in this environment. The project's initial release, packaged as muse-0.0.1.tar.gz, arrived in early 2000 and targeted the development of a full-featured sequencer specifically for . This version marked a significant rewrite in C++ using the framework, building on Schweer's earlier prototypes from the mid-1990s that had used Xlib and Tcl/Tk interfaces for basic playback via the (). The core aim was to provide a standalone application independent of larger desktop environments, distinguishing it from contemporaries like , which was more tightly integrated with . Early development emphasized MIDI-centric capabilities, including event editing in a pianoroll view, multi-track management for unlimited parts, and real-time playback with low-latency timing supported by custom kernel modules. Without audio support in these initial iterations, MusE focused on seamless integration with MIDI hardware and software synthesizers, reflecting its roots in the burgeoning audio movement where community-driven tools were essential for professional-grade music production. The original score editor was removed in 2002 by Schweer to develop as a standalone notation tool. Over the subsequent years, MusE's foundation would expand to incorporate audio features, evolving into a more comprehensive .

Expansion to audio support

In the mid-2000s, MusE transitioned from a -focused sequencer to a comprehensive , responding to user demands for an all-in-one production environment by introducing audio track support, recording, and basic mixing in version 0.6.0 around 2003. This foundational addition incorporated the JACK audio server for low-latency , enabling seamless of audio devices and essential for multitrack workflows. Initial audio features emphasized efficient memory allocation for sound file operations and separate handling of recorded versus playback events, laying the groundwork for stable audio handling. Key milestones in audio integration followed swiftly, with LADSPA effects support added during the same period, allowing plugin GUIs and basic routing for effects like reverb and delay by version 0.6.0. By 2007, version 0.9 implemented full LADSPA plugin automation and fixed audio track automation issues, improving precision in dynamic mixing scenarios. Late 2000s enhancements included LASH support for session management in 2008 and optimizations to prevent FIFO overflows during recording with small JACK buffers, ensuring reliability in low-latency environments. The 2010s marked accelerated growth in audio capabilities, transforming MusE into a robust hybrid platform; 1.0 in added DSSI and Windows VST support alongside denormal protection and limiters to reduce CPU load during intensive audio sessions. Audio editing advanced with bounce-to-file/track features in 2008, wave editor improvements like and resizing by , and controller graph responsiveness for LADSPA/DSSI in 2011. effects expanded through variable processing periods and custom GUIs, while 2018's 3.0 introduced native VST FX, multi-channel routing, and undo-enabled audio graphs for more sophisticated . This evolution was propelled by community-driven efforts, shifting from solo development by Werner Schweer to a collaborative team by the late , which enabled broader feature implementation including the reintroduction of score editing in (2012). Recent versions continue to refine audio integration, with details in the release history section.

Features

MIDI sequencing capabilities

MusE provides robust multitrack support for sequencing, allowing users to create an unlimited number of tracks dedicated to notes, controller events, and System Exclusive (Sysex) messages. Each track can be configured for specific channels and ports, enabling complex arrangements with external hardware synthesizers or software instruments. The piano roll editor serves as the primary graphical interface for input and manipulation, where users can draw, drag, resize, copy, or delete notes with grid snapping for precise alignment, and optionally disable snapping for freehand adjustments. This editor also includes a dedicated controller view for visualizing and editing continuous controllers () as curves, supporting operations like cut, copy, paste, and drag-and-drop for seamless workflow integration. Editing capabilities extend beyond the piano roll to specialized tools tailored for different composition styles. The drum editor facilitates pattern-based programming for percussion tracks, displaying multiple drum sounds in a single view with velocity levels adjustable via keyboard modifiers (e.g., Ctrl+ for high velocity), and supports the same note manipulation functions as the piano roll while allowing efficient reordering of drum maps. For granular control, the list editor (also known as the event list editor) enables event-level tweaks, listing all MIDI events in a tabular format for direct modification of parameters like position, , and duration. Additionally, the score editor offers notation-based , converting MIDI data into traditional with selectable clefs and adjustable layouts, ideal for users preferring symbolic representation over grid-based editing. These tools collectively support MIDI file in standard formats, ensuring with other sequencing software. Playback and routing in MusE leverage Linux-native audio infrastructure for real-time output, primarily through ALSA for direct hardware communication and JACK for with other applications. MIDI data is routed via configurable ports and devices in the route manager, allowing flexible assignment to multiple outputs while maintaining low-latency performance. Tempo mapping is handled via the master track editor, which accommodates variable tempos and time signatures across the project timeline for dynamic pacing. Quantization functions snap events to rhythmic grids (e.g., 1/16th notes) during recording or editing, with scripting support for advanced variants like swing quantization. To achieve realistic performances, humanize tools—available as built-in scripts or manual adjustments—introduce subtle variations in timing, velocity, and duration to counteract rigid quantization. CC is deeply integrated, permitting curve-based envelopes for parameters such as , , and , which can be recorded in real-time or drawn precisely in the editor for expressive control.

Audio recording and editing

MusE provides robust multitrack audio recording capabilities, enabling users to capture multiple audio channels simultaneously through integration with the for low-latency input routing. It supports standard formats for recorded files, stored within the project directory, allowing for by arming additional wave tracks and new takes over existing ones without altering prior recordings. Punch-in and recording is facilitated via the transport controls, where users can start and stop recording at precise points in the timeline to replace specific sections non-destructively. All editing occurs in a non-destructive manner by default, manipulating "parts"—coherent chunks of wave data—rather than modifying the original source files. The viewer in the arranger displays audio parts as yellow blocks with embedded previews, allowing and selection for . Users can cut audio by selecting and deleting parts or portions using the arrow tool and delete key, while fading is achieved through automation curves applied to volume envelopes. Time-stretching is supported via integration with the Rubber Band Library, enabling pitch-preserving tempo adjustments for wave files to align with the song's tempo map automatically. Pitch-shifting is available indirectly through LADSPA plugins, though native -level shifting is not built-in; destructive , such as permanent alterations to audio data, requires external tools or plugin processing rather than in-app operations. MusE's built-in mixer offers comprehensive audio processing, featuring per-track effect racks that accommodate up to eight LADSPA, , DSSI, or VST plugins for tasks like equalization, dynamic compression, and reverb application. Common LADSPA plugins, such as those from the Steve Harris collection, provide these effects, routed through the mixer's input, output, group, and wave tracks. is fully supported for fader levels, panning, and plugin parameters, with curves editable in read, touch, or write modes to enable dynamic changes over time, enhancing mix precision without manual intervention during playback. For final output, MusE allows rendering of the entire mix or selected tracks to stereo or mono WAV files via the Audio > Render downmix to a file menu option, bounding the export with left and right markers in the timeline. Sample rate conversion is handled according to the JACK server's configuration during rendering, ensuring compatibility with project settings, while normalization options can be applied post-render using integrated or external tools for peak level adjustment.

User interface and editing tools

MusE employs a Qt-based (GUI) that provides an intuitive environment for music production tasks. The central component is the main arranger window, which facilitates timeline navigation through a zoomable , displays track views in a dedicated pane listing all visible tracks, and includes transport controls for playback, recording, and stopping sessions. This window supports customizable layouts, allowing users to adjust the arrangement of panels, toolbars, and views to suit their workflow, including options for tabbed interfaces introduced in version 4.0 for organizing utility editors. As of August 2025, a to Qt6 is in development to improve compatibility and performance. The software offers dedicated editing environments accessible via separate windows, each tailored for specific tasks. The piano roll editor enables graphical MIDI note manipulation with features like vector-format piano keys and tooltips displaying note information, while the score editor supports viewing and editing for MIDI tracks. The drum editor provides a matrix-style interface for drum pattern creation, and the list editor allows detailed event listing and modification. These editors incorporate zoomable timelines adjustable via keyboard shortcuts such as Ctrl + mouse wheel, along with snap-to-grid options that can be configured for precise alignment during part creation, movement, or resizing. Workflow efficiency is enhanced by several aids integrated into the interface. A marker system, accessible through a dedicated Marker List in the tabbed , allows users to define and navigate sections within projects for quick referencing. Loop regions can be set using transport controls, activating a cycle indicator for repeated playback of selected areas, which supports iterative editing and recording. MusE maintains an unlimited undo/redo history to facilitate experimentation without . Keyboard shortcuts, such as Ctrl + E to open the piano roll, D for the pencil tool, and Ctrl + Z for , streamline operations across windows. For accessibility, MusE includes theme support with light and dark options, including a full dark theme and customizable colors introduced in version 4.0, alongside a "Dark Flat" theme in earlier releases. The UI features scalable elements, with HiDPI support ensuring adaptability to various screen resolutions and improved vector icons for clarity at different scales.

Plugin and integration support

MusE provides extensibility through support for multiple third-party plugin formats, enabling users to incorporate virtual instruments and effects into their workflows. It hosts VST plugins via the Vestige bridge, allowing compatibility with a wide range of Windows and VST2 instruments and effects. Additionally, MusE natively supports plugins for both synthesizers and effects, including MIDI-output capable LV2 instruments that can generate MIDI events for further sequencing. LADSPA plugins are supported primarily for effects processing, while DSSI plugins extend to both synths and effects, facilitating of open-source audio modules. For system-level integrations, MusE offers full compatibility with the JACK audio server, enabling low-latency routing of audio and signals to and from other applications such as Ardour or . This allows seamless incorporation of external processing tools or hardware within a unified session, with support for JACK transport synchronization to maintain timing across programs. MusE also integrates with LASH for session management, supporting collaborative workflows by saving and restoring project states, including plugin configurations and connections, across LASH-enabled applications. MusE includes a built-in sampler under the (MusE Embedded Soft Synth) framework, which supports 2 (SF2) files through integration with , allowing users to load sample-based instruments directly without external plugins. External synthesizers, both hardware and software, are routed via devices or JACK MIDI ports, with synth tracks dedicated to channeling data to these outputs for playback. Advanced signal in MusE is handled through its route manager and , functioning as a virtual patchbay for creating complex audio flows. Users can configure multi-output setups for plugins, such as individual channels from a multi-timbral synth to separate tracks, and implement sidechain processing by directing auxiliary signals to inputs for techniques like in electronic music production. These features support intricate configurations, including sends, returns, and group processing, all within the JACK ecosystem for flexible interconnections.

Development

Key contributors

MusE was founded by Werner Schweer, who served as the sole initial developer starting in 2000 and established the core architecture, including foundational sequencing features. In the mid-2010s, development transitioned from Schweer's individual efforts to a collaborative MusE development team, with key contributors such as Tim E. Real (known as terminator356) playing prominent roles in enhancing audio capabilities and refining the user interface. The project benefits from ongoing community involvement, with volunteers submitting patches via for bug fixes and feature requests; these efforts are documented in the AUTHORS file, which credits active developers like Robert Jonsson (spamatica) and Kybos alongside former contributors including Nil Geisweiller and Frank Neumann. Notable contributions include Schweer's influence on related projects through his development of as a notation-focused from MusE's , while the current team has emphasized stability improvements following the 4.0 release series.

Release history and current status

MusE's development has progressed through several major stable releases since its initial versions in the early 2000s, with the first official stable version, 1.0, released on December 20, 2009, providing a robust foundation for sequencing capabilities including management and basic editing tools. Version 2.0 arrived on June 30, 2012, marking the introduction of support alongside enhanced features such as super-glue functionality for parts and improved handling. Subsequent updates in the 2.x series, notably version 2.2 released on January 6, 2015, integrated plugin hosting, expanding compatibility with audio plugins while maintaining stability for multitrack workflows. The 3.x series advanced MIDI reliability, with version 3.0 launched on January 6, 2018, incorporating significant timing fixes, RtAudio backend support for better audio handling, and refinements to plugin scanning. Version 4.0, released on April 24, 2021, overhauled the user interface with tabbed docks, dark theme options, and distribution for broader accessibility, alongside numerous bug fixes accumulated over prior years. The series culminated in version 4.2.1 on September 24, 2023, the current latest stable release, which added redesigned remote control with learning capabilities, improved export options, and MIDI-out enhancements for better integration in live setups. Since 2023, development has focused on minor patches addressing Qt5 and Qt6 compatibility, compilation issues, and targeted bug fixes, with no major version released by November 2025; ongoing GitHub issues highlight community interest in enhancements such as improved VST3 support and further automation refinements. The project continues to be actively maintained on GitHub, boasting 78 forks and contributions from 34 developers, though recent activity centers on sustaining compatibility within the Linux audio ecosystem amid a smaller core team compared to earlier eras. Looking ahead, priorities emphasize long-term stability and bug resolution over ambitious new features, with community-driven experiments potentially exploring cross-platform portability beyond Linux via formats like AppImage.

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