Fact-checked by Grok 2 weeks ago

Bidirectional search

Bidirectional search is a that employs two simultaneous searches—one proceeding forward from the initial state and the other backward from the goal state—to efficiently find the shortest path between two points in a or . Introduced by T. A. J. Nicholson in 1966 as an enhancement to Dijkstra's single-direction shortest path algorithm from 1959, it aims to reduce the exponential growth of the search space by meeting in the middle, potentially expanding only about \sqrt{b^d} nodes instead of b^d in a uniform b and depth d. This approach is particularly advantageous in large state spaces, such as those in or route optimization, where it can achieve significant savings in time and memory compared to unidirectional methods like or A*. Early implementations, including Nicholson's bidirectional variant of , demonstrated practical benefits in networks but faced challenges with integration. Ira Pohl's 1969 work on bidirectional search (Bi-HS) extended the concept to informed searches, though initial empirical results showed it sometimes underperformed unidirectional search (Uni-HS) due to issues like unbalanced expansion and suboptimal meeting points. Subsequent research addressed these limitations, leading to modern variants such as the Meet-in-the-Middle (MM) algorithm by Holte et al. in 2016, which guarantees the searches meet at exactly half the optimal path cost in unweighted graphs, and its fractional generalization (fMM) by Shaham et al. in 2017 for adjustable meeting fractions. Recent advancements continue to refine bidirectional search for near-optimal performance, including the Near-Optimal Bidirectional Search (NBS) by Chen et al. in 2017, which bounds expansions to no more than twice the minimum required states using front-to-end heuristics, and more recent frameworks like anchor search for suboptimal variants (Uras et al., 2025). These developments have broadened its applications beyond classical to areas like in and game , where bidirectional strategies enhance efficiency in high-dimensional spaces. Despite its strengths, bidirectional search requires the ability to compute predecessor states for backward search and compatible heuristics in both directions; while feasible in asymmetric graphs, designing effective heuristics can be challenging due to differing forward and backward costs.

Fundamentals

Definition and Motivation

Bidirectional search is a search algorithm that finds a shortest path from an initial state to a goal state by simultaneously expanding frontiers from both the start and the goal until the two searches intersect, at which point a complete path can be reconstructed by combining the segments from each direction. This approach applies to both unweighted and weighted , assuming the backward search from the goal is feasible, such as when the is undirected or the reverse can be constructed. The motivation for bidirectional search stems from the need to mitigate the computational explosion in traditional unidirectional searches, where the frontier grows exponentially with depth in large state spaces. By dividing the search effort between two directions, the algorithm meets in the middle, effectively searching to depth d/2 in each direction rather than full depth d, yielding a potential reduction in nodes expanded from O(bd) to O(2 bd/2) for a branching factor b. This efficiency is particularly pronounced in symmetric or uniform-cost graphs, where it accelerates convergence without sacrificing optimality. Bidirectional search was first proposed by T. A. J. Nicholson in 1966. Pohl in 1969 extended it as part of his work on methods for path problems, initially applied to puzzle-solving applications like the fifteen puzzle—a sliding problem analogous to the 8-puzzle. Pohl's formulation introduced strategies for balancing the two searches, such as cardinality-based selection to prioritize the direction with fewer open nodes, laying the groundwork for its use in planning. Key benefits of bidirectional search include faster solution times in symmetric graphs, where the meeting point occurs roughly midway, and its illustration of space-time trade-offs in AI search algorithms, as the dual frontiers may double memory usage but drastically cut expansion costs. In practice, it has proven effective for discrete optimization tasks, though performance depends on graph structure and heuristic quality.

Unidirectional Search Basics

Unidirectional (BFS) is a fundamental uninformed that systematically explores the state space of a problem by expanding s level by level, starting from the initial state, until the goal state is encountered. It maintains a as the to enqueue child s generated from the current , ensuring that all s at depth k are expanded before any at depth k+1. This approach guarantees finding the shortest path in terms of the number of edges in unweighted graphs, as it exhaustively checks shallower solutions first. In contrast, unidirectional A* search extends BFS by incorporating heuristic information to guide the exploration more efficiently toward the goal. The algorithm selects the for expansion based on the minimum value of the f(n) = g(n) + h(n), where g(n) represents the exact path cost from the start to the current n, and h(n) is a estimate of the cost from n to the goal. By prioritizing nodes with promising total estimated costs, A* reduces the number of expansions compared to BFS in informed search scenarios, such as in graphs with varying edge weights. Despite their effectiveness, both unidirectional BFS and A* face significant limitations in large state spaces due to their time complexity of O(b^d), where b is the average (number of successors per node) and d is the depth of the shallowest solution. This arises because the algorithms must generate and store up to O(b^d) nodes in the worst case, leading to a rapid explosion in frontier size and memory requirements that renders them impractical for deep or highly branching search trees. To ensure optimality in A*, the heuristic h(n) must satisfy certain properties: it is admissible if h(n) \leq h^*(n) for every node n, where h^*(n) is the true optimal cost to the goal, preventing overestimation and guaranteeing that the first goal found is optimal. Additionally, a heuristic is consistent (or monotonic) if for every node n and its successor n' reached via action cost c(n, a, n'), h(n) \leq c(n, a, n') + h(n'), which implies admissibility and enables A* to avoid re-expanding nodes already visited, further improving efficiency.

Algorithm Mechanics

Bidirectional breadth-first search maintains two separate frontiers to explore the graph: a forward queue starting from the initial node S, which expands outward toward the goal, and a backward queue starting from the goal node G, which expands inward toward the start. These queues ensure level-by-level expansion, prioritizing nodes at increasing distances from their respective origins in an undirected, unweighted graph where all edges have unit cost. The process alternates between dequeuing a from the forward and generating its unvisited s, adding them to the forward with updated pointers, and similarly dequeuing from the backward to expand its s. This simultaneous or interleaved continues until a collision occurs, where a newly generated from one is already present in the visited set of the other , identifying the . To facilitate this, each tracks its own visited s, typically using a set or for efficient lookup. Upon detecting the meeting point M, the algorithm halts expansion. Path reconstruction then traces backward from M to S using the forward pointers to form the initial segment of the , and from M to G using the backward pointers to form the remaining segment; these segments are concatenated and reversed as needed to yield the complete shortest from S to G. This approach assumes the graph is undirected with unit-cost edges, ensuring that the first collision yields an optimal path without requiring additional cost evaluations.

Implementation Example

Bidirectional breadth-first search (BFS) can be implemented using two queues to manage expansions from the start node and goal node separately, along with visited sets to track explored nodes and prevent redundant processing. The algorithm alternates or interleaves expansions from both directions until a common node is found in both search frontiers, at which point the path is reconstructed by combining the forward and backward paths. This approach builds on the procedural basis of alternating forward and backward expansions described in the algorithm mechanics. The following pseudocode outlines a basic implementation for an unweighted, undirected graph represented as an adjacency list graph, with start and goal as the source and target nodes. It uses FIFO queues for level-order expansion and hash sets for O(1) visited checks. Since the graph is undirected, the same adjacency list is used for both forward and backward searches.
function bidirectionalBFS(graph, start, goal):
    if start == goal:
        return [start]  // Path of length 0
    
    forwardQueue = new Queue()
    backwardQueue = new Queue()
    forwardVisited = new Set()
    backwardVisited = new Set()
    forwardParent = new Map()  // To reconstruct path
    backwardParent = new Map()
    
    forwardQueue.enqueue(start)
    backwardQueue.enqueue(goal)
    forwardVisited.add(start)
    backwardVisited.add(goal)
    
    while (!forwardQueue.isEmpty() || !backwardQueue.isEmpty()):
        // Expand from forward direction if possible
        if (!forwardQueue.isEmpty()):
            let current = forwardQueue.dequeue()
            for neighbor in graph[current]:
                if (!forwardVisited.has(neighbor)):
                    forwardQueue.enqueue(neighbor)
                    forwardVisited.add(neighbor)
                    forwardParent.set(neighbor, current)
                    if (backwardVisited.has(neighbor)):
                        // Meeting point found
                        return reconstructPath(forwardParent, backwardParent, neighbor, start, goal)
        
        // Expand from backward direction if possible
        if (!backwardQueue.isEmpty()):
            let current = backwardQueue.dequeue()
            for neighbor in graph[current]:
                if (!backwardVisited.has(neighbor)):
                    backwardQueue.enqueue(neighbor)
                    backwardVisited.add(neighbor)
                    backwardParent.set(neighbor, current)
                    if (forwardVisited.has(neighbor)):
                        // Meeting point found
                        return reconstructPath(forwardParent, backwardParent, neighbor, start, goal)
    
    return null  // No path exists

function reconstructPath(fParent, bParent, meet, start, goal):
    let path = []
    let current = meet
    // Trace back from meet to start
    while (current != start):
        path.unshift(current)
        current = fParent.get(current)
    path.unshift(start)
    // Trace forward from meet to goal (reverse backward trace)
    current = bParent.get(meet)
    while (current != null):
        path.push(current)
        current = bParent.get(current)
    return path
This pseudocode initializes separate queues and parent maps for path reconstruction, expanding one node from each direction alternately to approximate balanced growth. The loop continues even if one queue empties, allowing the remaining search to check for intersections with the completed side's visited set. The meeting condition checks for overlap after each enqueue, ensuring early termination. A representative example illustrates the algorithm on a simple 3x3 grid graph with obstacles, where nodes are positions (0,0) to (2,2), edges connect adjacent cells (up, down, left, right), start at (0,0), and goal at (2,2), with an obstacle at (1,1). Forward search begins at (0,0) and expands level by level: depth 1 reaches (0,1) and (1,0); depth 2 reaches (0,2) from (0,1) and (2,0) from (1,0), skipping (1,1). Backward search from (2,2): depth 1 reaches (2,1) and (1,2); depth 2 reaches (2,0) from (2,1) and (0,2) from (1,2). Depending on expansion order, a meeting can occur when backward enqueues (2,0) at depth 2, detecting it in forward visited; meeting at (2,0) with forward path length 2 and backward path length 2, yielding total path (0,0) → (1,0) → (2,0) → (2,1) → (2,2) of length 4. This requires expanding approximately 3 nodes from each direction, compared to 7 in unidirectional BFS. Edge cases include when the start and goal are the same , handled by immediate return of a trivial , or adjacent, where expansion meets after one step from one direction. In graphs with cycles, the visited sets prevent infinite loops by marking upon enqueue, avoiding re-expansion even if revisited via alternative . Disconnected components are detected if queues empty without overlap. For practical programming, use hash-based sets (e.g., unordered_set in C++ or HashSet in /) for O(1) lookups in large graphs with millions of , as array-based checks would degrade to . Queues can be implemented with deques for efficiency, and maps with tables to store predecessors. In memory-constrained settings, delayed duplicate detection—checking visited only upon dequeue—can reduce overhead, though it risks minor extra expansions.

Core Principles

Heuristic bidirectional search extends the principles of unidirectional by simultaneously conducting guided expansions from both the start and the goal , leveraging to estimate path costs in each direction. In the forward search, the for a node n is defined as f_f(n) = g_f(n) + h_f(n), where g_f(n) is the exact path cost from the start to n, and h_f(n) is an admissible and estimate of the cost from n to the goal. Similarly, in the backward search, f_b(n) = g_b(n) + h_b(n), with g_b(n) representing the path cost from the goal to n, and h_b(n) estimating the cost from n to the start; this adaptation ensures that the same heuristic properties—admissibility (h \leq true cost) and (h(u) \leq c(u,v) + h(v))—apply symmetrically to maintain optimality guarantees when the graph permits. For effective operation, the search requires the to be reversible, meaning that backward expansions can traverse the reverse edges of the forward graph to simulate movement from the toward the start; in undirected graphs, this symmetry is inherent, but directed graphs necessitate constructing an explicit reverse graph to enable valid backward steps without violating cost non-negativity. If the lacks perfect reversibility due to asymmetries in edge costs or directions, adjustments such as using domain-specific reverse heuristics or restricting to symmetric subgraphs may be applied to approximate bidirectional benefits, though this can compromise in some cases. Frontier management in heuristic bidirectional search employs separate priority queues (open lists) for each direction, ordered by the respective f-values to prioritize nodes likely to lie on the optimal and converge toward a central . This dual-queue structure guides expansions efficiently by focusing computational effort on promising branches in both searches, reducing the overall explored space compared to unidirectional methods. The meeting criteria dictate that at each step, the with the lowest f-value is selected for expansion from across both frontiers—typically by choosing the direction whose minimum f on its is smallest—continuing until a connecting or is found in the of the two explored sets.

Front-to-Back Approach

In the front-to-back approach to bidirectional heuristic search, the forward is expanded using the standard f_f(n) = g_f(n) + h_f(n), where g_f(n) denotes the from the start node to n, and h_f(n) is the estimate of the from n to the . The backward employs f_b(n) = g_b(n) + h_b(n), with g_b(n) as the from the goal to n (equivalent to the reverse from n to the goal), and h_b(n) estimating the from the start to n; expansions proceed by selecting the direction with the smallest minimum f-value on its . This strategy ensures balanced progress in both directions. The searches meet when a m generated in the backward direction is already present in the forward frontier (or ), allowing reconstruction via the of forward and backward paths to m. The cost at this meeting is given by g_f(m) + g_b(m). To derive this, consider that the total optimal cost C^* satisfies C^* \geq g_f(m) + g_b(m) by the , as g_f(m) covers the prefix from start to m and g_b(m) the suffix from m to ; the algorithm minimizes over all candidate m by continuing expansions until no unexpanded has f < C^*, ensuring the global minimum. This formulation leverages heuristic consistency to bound and prune sub-optimal paths early. A key advantage of this approach lies in reducing redundant expansions, particularly in asymmetric search spaces where branching factors differ significantly between directions, such as directed graphs with sparse reverse expansions; empirical results show fewer total expanded compared to unidirectional A* in uneven domains. In route planning applications, the forward search from the source prioritizes expansions toward the using domain heuristics like or landmark distances, while the backward search from the destination confirms viable connections in the reversed , meeting at an intermediate m to yield the shortest path; this is especially efficient in large-scale networks with one-way streets, achieving query times under 1 ms for continental-scale maps. This strategy was popularized in AI systems to enhance efficiency in problems featuring uneven branching factors, as demonstrated in foundational implementations that outperformed unidirectional methods on benchmarks like the 15-puzzle.

Front-to-Front Approach

The front-to-front approach in bidirectional search operates by simultaneously expanding s from both the start and goal states, estimating distances between nodes on opposing frontiers to guide selections. This symmetric method alternates expansions by selecting the node with the lowest f-value from either frontier, where the f-value incorporates heuristic estimates to the opposing frontier; the search terminates when a common node is generated in both directions. To balance progress and avoid dominance by one frontier, the approach expands the frontier containing the node with the overall smallest f-value, ensuring equalized advancement toward a meeting point. Cost integration occurs by evaluating potential paths using the minimum of the forward and backward f-values, min(f_f(n), f_b(n)), for node selection, while the total path cost upon meeting is computed as g_f(m) + g_b(m), where g_f and g_b are the path costs from the start and goal frontiers to the meeting node m, respectively. This method offers advantages in symmetric problems, such as sliding puzzles, where it reduces bias toward one direction and expands significantly fewer nodes than unidirectional A*—for example, 5-10% on 11-puzzle instances using the Manhattan distance . In pathfinding, bidirectional A* variants employing front-to-front expansions demonstrate reduced node expansions compared to unidirectional searches, enabling faster real-time navigation in complex environments like grid-based maps.

Performance Analysis

Complexity Measures

Bidirectional breadth-first search (Bi-BFS) achieves a time complexity of O(b^{d/2}) in balanced cases, where b is the branching factor and d is the solution depth, compared to O(b^d) for unidirectional BFS. This improvement arises because the two frontiers meet roughly in the middle of the search space, effectively halving the depth each search must explore. For heuristic bidirectional search, such as bidirectional A* under consistent heuristics, the time complexity similarly reduces to O(b^{d/2}) in optimal scenarios, though practical performance depends on heuristic accuracy and meeting strategies. Space complexity for bidirectional search is also O(b^{d/2}) due to maintaining dual open frontiers, but it can be higher in practice from storing two visited sets to avoid redundant expansions. This contrasts with unidirectional search's O(b^d) space requirement, offering substantial savings when memory is a . However, the remains for both time and space, as pathological graphs can force exploration of nearly the full state space. Key factors influencing these complexities include the branching factor b, which amplifies growth in both directions; solution depth d, where deeper paths benefit more from the halving effect; and heuristic quality in informed variants, as stronger heuristics narrow the effective search radius. In uniform-cost graphs, empirical benchmarks show bidirectional approaches reducing node expansions by up to 40% compared to unidirectional methods, as observed in grid maze problems where bidirectional BFS expanded 25,469 nodes versus 41,953 for the minimum unidirectional heuristic search. Recent 2025 work, such as WBAE* for bounded-suboptimal search, has further improved performance, achieving up to 10x fewer node expansions than weighted A* in domains like the Towers of Hanoi with pattern databases.

Optimality Guarantees

Bidirectional search inherits from its underlying unidirectional algorithms. If the forward and backward searches employ complete methods such as (BFS) or A* with an , and the state space is finite, then bidirectional search is guaranteed to find a solution if one exists. In unweighted graphs, bidirectional BFS produces optimal paths by finding the shortest path in terms of the fewest edges. This optimality holds because both searches expand levels uniformly from the start and goal, meeting at a point where the combined depth represents the minimal number of edges. The algorithm is instance-optimal up to a factor related to the graph's maximum , meaning it examines a near-minimal number of edges compared to any other algorithm solving the same instance. For heuristic bidirectional search, such as bidirectional A*, optimality requires an admissible heuristic function h that never overestimates the cost to the goal. When the searches meet at a node n, the path cost is computed as g_f(n) + g_b(n), where g_f(n) is the cost from the start to n in the forward search and g_b(n) is the cost from the goal to n in the backward search; the algorithm guarantees the optimal path by continuing expansion until no unexpanded node has an f-value ( g + h ) suggesting a better solution. Algorithms like MM ensure this by meeting in the middle and terminating only after verifying the bound equals the optimal cost C^*. Suboptimality can arise in bidirectional search under asymmetric edge costs, where forward and backward paths have differing weights, potentially causing the searches to miss the true optimal path unless specialized variants like AIT* are used. Poorly chosen heuristics that violate admissibility also lead to suboptimal results, as do inadequate tie-breaking rules for nodes with equal f-values, which may prioritize inefficient expansions without affecting correctness if admissibility holds. A proof sketch for optimality in symmetric, unweighted cases relies on the fact that the first meeting point at minimal combined depth d_f + d_b must lie on a shortest path, as any shorter path would have been detected earlier by the level-wise expansion of both BFS frontiers. In heuristic cases with admissible h, expansion stops when the minimum f-value in either search exceeds the current best path cost, ensuring no better path exists. Post-1990s research has addressed challenges with inconsistent s in bidirectional contexts, where h may overestimate along some paths. Techniques like bidirectional pathmax (BPMX) propagate updated, non-overestimating values bidirectionally during search, restoring optimality without excessive re-expansions; this extends earlier unidirectional pathmax methods and improves performance on domains with pattern databases or abstract . In 2025, frameworks like Anchor Search have unified suboptimal bidirectional search, providing parameterized algorithms with bounded suboptimality guarantees while maintaining or improving empirical efficiency.

Applications and Limitations

Practical Uses

Bidirectional search has found significant application in pathfinding tasks within GPS systems and , where it efficiently computes routes in complex, large-scale environments. In urban routing, bidirectional A* variants enable faster of shortest paths on time-dependent networks by simultaneously expanding searches from the and destination, substantially reducing the explored state space compared to unidirectional methods. For instance, in robotic , improved bidirectional A* algorithms integrated with have demonstrated reduced path lengths and times in grid-based simulations, making them suitable for obstacle avoidance in robots. These approaches leverage guidance to prioritize promising directions, enhancing in dynamic settings like warehouse automation or tasks. In puzzle solving, bidirectional search accelerates solutions for state-space problems by meeting in the middle of the search tree, particularly effective for combinatorial puzzles with well-defined goals. For the 8-puzzle, bidirectional BFS and its extensions, such as bidirectional , expand fewer nodes than standard BFS, providing optimal solutions more quickly on average for randomly generated instances. Similarly, in solvers, bidirectional search combined with pattern databases explores the vast configuration space bidirectionally, enabling the discovery of optimal move sequences that would be infeasible with forward-only searches; seminal work has shown it reduces the effective , achieving solutions in fewer expansions for scrambled cubes. In game AI, bidirectional search supports non-player character (NPC) movement by computing efficient paths across game worlds, commonly used in game development with engines like and for realistic navigation. Bidirectional A* is commonly used for in open-world environments, where it handles dynamic obstacles and large maps by reducing search overhead, allowing real-time updates to routes during gameplay; parallel implementations further optimize it for multi-agent scenarios in strategy or titles. Recent advancements since 2015 have integrated bidirectional search into autonomous vehicle systems, often combining it with for handling dynamic and uncertain environments. Improved bidirectional RRT* algorithms generate collision-free paths for self-driving cars in urban settings, incorporating data to adapt to moving obstacles and reduce in simulations. These methods, enhanced with neural network-based heuristics, enable proactive routing in mixed traffic, as seen in hierarchical frameworks for non-holonomic vehicle control, updating traditional approaches with learning for in variable scenarios.

Challenges and Extensions

One significant challenge in bidirectional search is the high memory requirements associated with maintaining dual frontiers, as classical implementations like bidirectional A* demand exponential to store both the forward and backward open sets, limiting in large spaces. In highly asymmetric graphs, where path lengths from the start and goal differ substantially, the search frontiers expand at unequal rates, often causing one to dominate and reducing the efficiency of the strategy. Additionally, heuristic inconsistencies can lead to suboptimal paths in bidirectional settings, as mismatched estimates between forward and backward searches may cause premature termination or overlooked optimal connections without proper bound adjustments. To address memory constraints, memory-bounded bidirectional search variants, such as MBBS, extend best-first techniques to limit storage to a fixed capacity while iteratively refining solutions, achieving ε-admissible paths with significantly fewer expansions than unidirectional counterparts. Recent advancements incorporate learning-based heuristics, where neural networks train domain-specific h(n) functions for bidirectional search, improving estimate accuracy and solve rates in complex tasks from the 2020s onward. Hybrid methods further extend bidirectional search by integrating it with to prune expansive frontiers in very large spaces, maintaining bounded suboptimality while focusing on promising paths. Similarly, combinations with genetic algorithms apply evolutionary operators to guide bidirectional exploration, enhancing robustness in problems. Preprocessing techniques mitigate challenges in goal-directed graphs by precomputing landmarks or potentials to refine heuristics, enabling more balanced growth and faster convergence in bidirectional A* implementations. Emerging future directions include quantum-inspired bidirectional search algorithms, which leverage partial iterations for NP-hard problems, promising quadratic speedups in unstructured spaces as explored in post-2020 research.

References

  1. [1]
    [PDF] A Brief History and Recent Achievements in Bidirectional Search
    This paper is designed to provide an accessible overview of the recent research in bidi- rectional search in the context of the broader efforts over the last 50 ...Missing: original | Show results with:original
  2. [2]
    [PDF] slac-104 uc-32 (misc) bi-directional and heuristic search in path ...
    The first part of this dissertation presents a class of algorithms, denoted VGA, for solving the two point shortest path problem in directed graphs with non- ...<|control11|><|separator|>
  3. [3]
    [PDF] Bidirectional Search That Is Guaranteed to Meet in the Middle
    Bidirectional search algorithms interleave two separate searches, a normal search forward from the start state, and a search backward (i.e. using reverse ...Missing: original explanation
  4. [4]
    [PDF] Front-to-End Bidirectional Heuristic Search with Near-Optimal Node ...
    Bidirectional search has a long history, beginning with bidi- rectional brute force search [Nicholson, 1966], and proceed- ing to heuristic search ...
  5. [5]
    [PDF] A*-Connect: Bounded Suboptimal Bidirectional Heuristic Search
    It works by running bi-frontal searches both from the start and the goal configurations, as opposed to having single frontier searches.
  6. [6]
    [PDF] Bidirectional Heuristic Search Reconsidered - arXiv
    While the original algorithm BHPA proposed by Pohl (1971) may actually show such ine cient performance, the missile metaphor is wrong and misleading. We ...
  7. [7]
    [PDF] A Brief History and Recent Achievements in Bidirectional Search
    Nicholson (1966) suggested bidirectional search where the search proceeds ... The first paper looked at the states which must necessarily be ex- panded ...
  8. [8]
    [PDF] A Formal Basis for the Heuristic Determination of Minimum Cost Paths
    This paper describes how heuristic information from the problem domain can be incorporated into a formal mathematical theory of graph searching and demonstrates ...
  9. [9]
    [PDF] Uninformed search methods II.
    Why bidirectional search? Assume BFS. • It cuts the depth of the search tree by half. Caveat: Merge the solutions.
  10. [10]
    [PDF] Bi - Directional And Heuristic Search In Path Problems
    This theory shows how a bi-directional method using the proposed cardinality comparison strategy is a priori the best shortest path algorithm within the class ...
  11. [11]
    Search Methods - Duke Computer Science
    Bidirectional Search. Simultaneously search from the initial ... The general algorithm it used was a blind, breadth-first search with backward reasoning.
  12. [12]
    [PDF] Front-to-End Bidirectional Heuristic Search with Near-Optimal Node ...
    [Pohl, 1971] Ira Pohl. Bi-directional search. Machine Intel- ligence, 6:127–140, 1971. [Sharon et al., 2016] Guni Sharon, Robert C. Holte, Ariel. Felner, and ...
  13. [13]
    [PDF] Route Planning in Road Networks
    For such applications, the asymmetry in our search algorithm is again helpful. As before, the cheap backward search is done for all nodes t ∈ T. The ...
  14. [14]
    [PDF] Optimally Efficient Bidirectional Search - CS - Huji
    Front-to-front bidirectional search algorithms use heuristics between pairs of states on opposite frontiers coupled with their respective g-values. Let IAD ...
  15. [15]
    A* Search Algorithm: The Pathfinding Powerhouse in Computer ...
    5.3 Bidirectional A* ... This variation runs two simultaneous searches: one from the start to the goal, and another from the goal to the start. It can be faster ...
  16. [16]
    MM: A bidirectional search algorithm that is guaranteed to meet in ...
    Bidirectional search algorithms interleave two separate searches, a normal search forward from the start state, and a search backward from the goal.
  17. [17]
    [PDF] Bidirectional Dijkstra's Algorithm is Instance-Optimal - arXiv
    Oct 27, 2024 · In general, it is known that bidirectional search or algorithms based on it can have sublinear time complexity for certain specific classes of ...
  18. [18]
    [PDF] Optimally Efficient Bidirectional Search - IJCAI
    This paper studies algorithms that are optimally efficient for bidirectional search algorithms. We present the Fractional MM algo- rithm and its sibling ...Missing: seminal | Show results with:seminal
  19. [19]
    [PDF] AIT* and EIT*: Asymmetric bidirectional sampling-based path planning
    Nov 2, 2021 · Abstract. Optimal path planning is the problem of finding a valid sequence of states between a start and goal that optimizes an objective.
  20. [20]
    Inconsistent heuristics in theory and practice - ScienceDirect.com
    Pathmax is a way of propagating inconsistent heuristic values in the search from parent to children. This technique is generalized into bidirectional pathmax ( ...
  21. [21]
    [PDF] A* Search with Inconsistent Heuristics - IJCAI
    This paper presents new worst-case complexity analysis of A*'s behavior with inconsistent heuristics, discusses how BPMX can be used with A*, and gives.
  22. [22]
    [PDF] 1994-Memory-Bounded Bidirectional Search
    This bidirectional algorithm can be run for difficult prob- lems with bounded memory. In addition, it is much more efficient than the corresponding.
  23. [23]
    [PDF] Predicting the Effectiveness of Bidirectional Heuristic Search
    We similarly discuss and show the impact that asymmetry in the underlying problem graph has on the per- formance of bidirectional algorithms. Experimental ...Missing: challenges | Show results with:challenges
  24. [24]
    Learning Policies and Heuristics for Bidirectional Search - ERA
    Consistently, during training, bidirectional searches achieved greater or equal solve rates after seeing fewer problems and using fewer cumulative expansions.
  25. [25]
    Variants of graph search - Stanford CS Theory
    Sep 23, 2025 · A* is a single-source single-destination graph search that uses heuristics to find the path quicker.Missing: video | Show results with:video
  26. [26]
    [PDF] A Hybrid Genetic Algorithm With Bidirectional Mutation for ...
    This paper proposes a hybrid genetic algorithm which adopts greedy initialization and bidirectional mutation operations, termed BMHGA, to find a number of ...<|separator|>
  27. [27]
    [PDF] Bidirectional A* Search with Additive Approximation Bounds
    Within the context of this seminal work, the objective of the presented search algorithm is to find the shortest path, P∗, from some starting node, s, to some ...
  28. [28]
    [2404.15616] A Bi-directional Quantum Search Algorithm - arXiv
    Apr 24, 2024 · This paper combines Partial Grover's search algorithm and Bi-directional Search to create a fast Grover's quantum search algorithm, referred ...Missing: seminal | Show results with:seminal