Fact-checked by Grok 2 weeks ago

Bomb Rush Cyberfunk

Bomb Rush Cyberfunk is a action-adventure developed and published by the studio Team Reptile. The game was initially released on August 18, , for Windows and , followed by versions for , , , and Xbox Series X/S on September 1, . Serving as a to Sega's series, it draws inspiration from late 1990s and early 2000s skate culture, emphasizing stylish movement and . Set in the futuristic metropolis of , players join the Bomb Rush Crew as customizable graffiti artists equipped with boostpacks, traversing five distinct boroughs via skateboards, bikes, or to perform trick combos, paint for reputation (REP), collect beats, and engage in turf battles against rival crews and militarized . The protagonist, —a graffiti writer with a cybernetic head—embarks on a journey to uncover his origins while leading the crew to "go All City" by dominating the city's territories. Featuring a dynamic soundtrack blending hip-hop, funk, and electronic beats from composers such as (of fame), 2 Mello, and Reso, the game's audio enhances its rhythmic, combo-driven gameplay. Bomb Rush Cyberfunk features a single-player story mode, with community mods enabling online multiplayer for crew hangouts and competitions, along with customization options for characters, gear, and graffiti styles. In October 2025, Team Reptile announced Hyperfunk, a follow-up game that incorporates official multiplayer features. Critically acclaimed for its fluid traversal mechanics, vibrant cel-shaded art style, and infectious music, the game received generally favorable reviews, with scores ranging from 75 to 82 across platforms, and has been lauded as a worthy modern homage to its influences.

Gameplay

Movement and traversal

In Bomb Rush Cyberfunk, players traverse the open-world city of —spanning five distinct boroughs with varied urban landscapes like neon-lit streets, industrial pyramids, and sprawling malls—using fluid, momentum-driven mechanics that emphasize stylish . Central to this is the superpowered boostpack, which equips characters for double jumps, rapid acceleration, and recovery from falls, enabling access to elevated rails, rooftops, and hidden ledges while preserving speed across environments. Movement options include for precise surface gliding, for balanced jumps and manuals, and biking for weighted stability on ramps and panels, each style adapting to borough-specific like grinding patterned glass with skates or activating bike-symbol doors with the BMX. These modes interact seamlessly with the environment, allowing transitions between ground-level dashes and aerial paths via physics-based momentum, where speed builds through sustained contact with rails, walls, and half-pipes. Grinding forms the core of navigation, with players latching onto twisting rails, overhead wires, or curved walls to chain into wall-running sequences that hug building facades and billboards, often requiring leans into corners to amplify and avoid stalls. Aerial maneuvers, such as flips, , and boost-enhanced tricks, extend these paths, turning plazas into launch points for improbable loops over or between , all governed by a responsive physics system that rewards flow over rigid precision. Exploration rewards inventive traversal, as players uncover shortcuts like storm drains or rooftop networks, alongside collectibles such as pieces and outfit colors hidden behind trick-requiring barriers, fostering a sense of discovery tied directly to mastering layouts. Combo chaining amplifies this through linked grinds, manuals, and tricks, generating points that refill the boostpack meter for prolonged, high-velocity runs, with successful sequences briefly contributing to the player's .

Graffiti, combat, and progression

In Bomb Rush Cyberfunk, graffiti tagging serves as the core mechanic for claiming territory and building crew influence across the five boroughs of . Players approach designated graffiti spots and initiate tagging by holding their spray can to the surface, entering a brief drawing-based where they trace a predefined pattern using the controller's or mouse to apply the design. Successful tags contribute to area control without limitations on spray can usage, allowing continuous as players explore vertical and horizontal spaces enabled by boostpacks and traversal tools. Style variations emerge through customizable patterns influenced by unlocked crew dances and motifs, enabling expressive tags that reflect the Bomb Rush Crew's evolving identity after defeating rival groups. Combat emphasizes stylish confrontations over direct aggression, integrating seamlessly with traversal for dynamic encounters. Against rival crews, battles unfold as crew showdowns where players compete in combo chains and dance-offs, outscoring opponents by chaining tricks, manuals, and boosts to claim victory and absorb their styles. Encounters with militarized escalate based on tagging activity, prompting non-lethal beatdowns executed through aerial launches, ground pounds, and trick-based takedowns that dispatch foes while maintaining combo momentum; these moves avoid permanent harm, focusing instead on evasion and style to reduce heat levels. Basic movement elements like grinding rails and wall-riding facilitate positioning for both offensive strikes and defensive dodges during these clashes. The REP (reputation) system drives advancement, quantifying the crew's dominance through points accrued from graffiti tags, crew battle wins, and extended combos that multiply scores via uninterrupted trick sequences. Accumulated REP unlocks new recruitable members scattered across boroughs, each bringing specialized abilities such as enhanced speed on skateboards, superior aerial control on , or durable grinds on bikes, allowing strategic switches mid-session to optimize for specific terrains or objectives. It also grants access to alternate outfits for and progressively secures borough control, with maxing REP in an area enabling territorial dominance and progression to the next district. Overall progression structures the campaign around sequentially conquering the five boroughs, requiring players to max REP thresholds—typically through comprehensive tagging and battle completions—to unlock paths forward and culminate in endgame challenges like surreal dream sequences that demand perfected combos and multi-phase rival confrontations. This layered system encourages replayability, as higher REP facilitates backtracking for missed recruits or spots, ultimately aiming for "All City" status by fully integrating all crew abilities and styles into a unified funkstyle mastery.

Plot

Setting

Bomb Rush Cyberfunk is set in the fictional metropolis of , a sprawling landscape illuminated by vibrant lights and characterized by a aesthetic that fuses high-tech with gritty street life. The city is divided into five distinct boroughs, each offering unique environments and landmarks that reflect diverse facets of existence, such as the elevated terrains of Versum Hill, the bustling commercial spaces of Millennium Mall, and the dense, high-rise districts of Mataan. These areas form a cohesive yet varied for exploration, emphasizing verticality and interconnected pathways. At the heart of New Amsterdam's culture are graffiti writers, revered as icons of and rebellion who use advanced body-modification , including cybernetic head-swapping, to customize their identities and enhance their abilities in . This allows individuals to adopt different personas, blending personal expression with mechanical augmentation in a society where is both a form of defiance and a path to prestige. Achieving "All City" status represents the pinnacle of this , attained by comprehensively tagging influential spots across the boroughs and dominating the urban canvas. Societal tensions permeate the city, pitting rival graffiti crews against one another in battles for territorial control and reputation, while the militarized New Amsterdam Police Force (NPF) enforces order through aggressive patrols and escalatory responses to vandalism. Corporate entities exert subtle influence over the urban fabric, exacerbating a power vacuum that fuels ongoing conflicts amid the remnants of past disruptions. These dynamics create a volatile environment where creativity clashes with authority. Thematically, New Amsterdam embodies "cyberfunk," a stylistic fusion of 1990s hip-hop influences—like breakdancing cyphers and boombox beats—with futuristic elements such as personal boostpacks for traversal and cybernetic enhancements, all set against a backdrop of urban decay featuring crumbling infrastructure and abandoned industrial zones. Rendered in bold cel-shaded visuals with Y2K-era flair, the setting evokes a sense of nostalgic futurism, where players navigate boroughs via skating, grinding, and boosting to uncover hidden spots.

Synopsis

In Bomb Rush Cyberfunk, the narrative follows , a skilled artist whose head is severed by the antagonistic DJ Cyber during a chaotic escape from . Tryce rescues his body and outfits it with a cybernetic replacement that initially erases his memories. Red awakens in the Bomb Rush Crew's hideout, grappling with amnesia and a drive to reclaim his head while helping the crew achieve "All City" dominance by conquering the city's boroughs. Red integrates into the Bomb Rush Crew, bonding with core members Tryce and Bel, whose loyalty anchors him. As the group expands through recruitments like Vinyl, Solace, and allies such as Rave, they form collaborations with rival crews to unravel conspiracies, including Project Algo behind the cybernetic enhancements and the Big 3 dynamics involving Faux, Felix, and DJ Cyber. These relationships highlight themes of loyalty and rebellion as the crew faces betrayals, power struggles, and the NPF. Red later uncovers that he is actually , whose identity and body were stolen by Faux—a legendary but villainous Big 3 member. The plot escalates through confrontations with rivals like Type-X, leading to revelations about technologies. Culminating in a showdown with DJ Cyber, Red's journey (as Red ) affirms self-discovery, creativity, and defiance in the urban world.

Development

Concept and influences

Bomb Rush Cyberfunk originated from Team Reptile's vision to create a to , capturing the essence of street culture through cel-shaded aesthetics and dynamic urban traversal in a futuristic setting. Developer Dion Koster, inspired by his personal experiences with and , sought to project these elements into a world, emphasizing rebellion and creative expression through and movement. This core identity draws directly from the 2000 classic , which blended , tagging, and rhythmic gameplay, but Team Reptile aimed to expand on it with deeper customization and combo systems. The game's influences span and video games, real-world street scenes, and broader cultural media. Key gaming inspirations include for its stylistic graffiti mechanics, which informed the fluid movement across diverse terrains. Real-world culture and , particularly (b-boying), shaped the social dynamics of crew rivalries and rhythmic combos, reflecting Koster's youth in the . media contributed to the futuristic rebellion theme, infusing the narrative with high-tech dystopian elements like cybernetic enhancements and urban decay. Early concepts centered on "cyberfunk," a fusion of funk music's groove, skating's freedom, and cyberpunk's rebellious , designed to evoke a vibrant, high-energy world of artistic defiance. This led to the inclusion of multiple vehicles—such as skateboards and —for varied traversal styles, alongside backpack technology like boostpacks for aerial boosts and rapid dashes, enhancing the sense of empowerment in navigating the sprawling city of . These ideas evolved into a cohesive prototype that prioritized stylish, score-based progression over linear storytelling. The project marked a significant evolution for Team Reptile, transitioning from their 2D fighting game series —known for its intense ball-bouncing combat in titles like (2014) and (2018)—to a action-adventure format. This shift allowed the studio to fully realize Koster's long-held passion for street culture in a three-dimensional space, building on the rhythmic timing mechanics from their prior works while introducing open-world exploration and graffiti-based progression. The move was enabled by the success of , providing the resources to pursue this more ambitious endeavor.

Production process

Development of Bomb Rush Cyberfunk commenced shortly after the release of Team Reptile's Lethal League Blaze in October 2018, with the core concept evolving from earlier ideas dating back over a decade, though the primary production phase lasted approximately 3.5 years leading up to its 2023 launch. The studio, founded in 2012 as a small indie team, expanded for this project to around 12 consistent full-time members under the direction of Koster, supplemented by freelancers specializing in design, animation, dance , music composition, and artistry to authentically capture street culture elements. This remote-working team, spread across time zones, represented Team Reptile's largest undertaking to date, shifting from their 2D roots to a action-adventure format. Key technical challenges included transitioning to fluid 3D movement systems inspired by skating and graffiti mechanics, which required building responsive traversal from the studio's prior 2D expertise in titles like Lethal League. Implementing cel-shading for the game's vibrant, comic-book aesthetic demanded careful optimization within Unity, particularly addressing performance bottlenecks in dense urban environments using tools like ProBuilder, which initially caused issues with city-scale rendering and frame rates. Cross-platform optimization for PC, Nintendo Switch, and later consoles added complexity, as the team balanced high-fidelity animations and combo chains without compromising accessibility on varied hardware. Remote collaboration further complicated iteration, with the larger team size introducing coordination hurdles not present in smaller projects. Milestones included an early prototype by developer Niels Schaap that demonstrated multiple trick styles like , , and over a single weekend, validating the core movement loop and influencing subsequent design. Alpha demos were showcased at events, gathering player feedback on traversal and integration. Beta testing phases focused on balancing progression and combo systems, refining REP earning through graffiti and battles to ensure satisfying escalation without overwhelming new . Final polish emphasized seamless chaining of tricks and environmental interactions, culminating in a cohesive funkstyle experience after iterative refinements.

Release

Platforms and distribution

Bomb Rush Cyberfunk was initially released digitally on August 18, 2023, for and Windows via . The game became available digitally for , , , and Xbox Series X/S on September 1, 2023. Physical editions for , , , , and Xbox Series X/S followed on December 5, 2023, published by Skybound Games in partnership with Team Reptile. These editions include a standard region-free cartridge or disc, along with six die-cut vinyl graffiti stickers and reversible . Exclusive physical variants, distributed by , feature additional items such as a graffiti art booklet and a collectible O-Sleeve, while a separate triple vinyl soundtrack edition was also offered. The game is distributed digitally through official platforms including , the , the , and the for . Physical copies are available via major retailers such as and . As of November 2025, no mobile ports or additional console releases have been announced. The standard digital edition is priced at $39.99 across platforms. Physical standard editions retail for approximately $39.99, while exclusive variants with bonus items range up to around $60.

Post-launch updates

Following its launch on August 18, 2023, Bomb Rush Cyberfunk received several patches addressing technical issues and player feedback. The first post-launch update, released on August 30, 2023, focused primarily on bug fixes and minor additions, including the integration of a new mini-game called Micro Boy into the in-game flip phone apps, as well as a new spot in the Hideout and restored voice lines for the Benni. This patch also resolved various localization errors and added credits for additional translation teams. A subsequent update on November 5, 2023, introduced an enhanced pause menu map that displays key locations such as taxi signs, cypher spots, and public toilets, improving navigation for players across platforms including Nintendo Switch. This version also included fixes for performance-related glitches reported on Switch, though some users noted persistent crashes in later play sessions. Patch 3, deployed on January 15, 2024, targeted gameplay reliability by correcting an auto-save bug, stabilizing quarterpipe multipliers (particularly in the Hideout), and repairing a broken rail grind in Millennium Square, based on community-reported issues. No official updates or paid expansions have been released as of November 2025, with the only —the Base & Jay character pack—launching concurrently with the base game. However, the PC version supports modding through Workshop, enabling community-created cosmetics, outfits, and gameplay tweaks, though some mods require third-party managers like r2modman for stability. features, such as color-blind mode, were available from launch and have not seen post-release enhancements. Team Reptile has responded to player feedback in these patches but has not announced further content for the original title. In April 2024, the developer expressed interest in expanding the franchise with additional games rather than sequels or ports. This culminated in the September 2025 reveal of Hyperfunk, a described as an "evolved funkstyle" experience, though no release date or platform details were provided.

Soundtrack

Composers and contributors

The soundtrack of Bomb Rush Cyberfunk features contributions from a diverse array of musicians, led by Japanese composer , renowned for his work on the series. Naganuma, who had been less active in video game composition following his departure from in 2008, returned to create original tracks tailored for the game, including "JACK DA FUNK," "GET ENUF," and "DA PEOPLE." These compositions were developed in collaboration with Team Reptile, the game's developer, to integrate seamlessly with the title's rhythm-driven gameplay mechanics. Additional key contributors include electronic producer Reso, who provided tracks like "Spectres"; hip-hop artist 2 Mello with "I Wanna Kno"; and funk specialist Proux featuring "Funk Express." Other notable artists encompass Klaus Veen ("Anime Break"), , Olli ("Precious Thing"), SKALP, Ethan Goldhammer, and the duo Leopard Davinci & Louis 707 ("Next to Me"), among various others across the 32-track soundtrack. The production process involved a mix of custom original compositions and licensed existing works from artists, emphasizing a fusion of , , and electronic elements inspired by influences. Team Reptile's audio team coordinated these efforts, curating the selections to enhance the game's aesthetic and movement-based action.

Style and notable tracks

The "cyberfunk" style of the Bomb Rush Cyberfunk soundtrack blends high-energy breakbeats, funk basslines, , , and electronic dance elements, often incorporating J-pop-inspired synths and lo-fi hip-hop textures to create a futuristic yet groovy atmosphere. This fusion is tailored to complement the game's movement mechanics, with rhythmic pulses that align seamlessly with combos, grinds, and aerial tricks, encouraging players to time their actions to the for maximum points. In gameplay, the soundtrack plays a pivotal role by dynamically shifting tracks during exploration and battles, transitioning from upbeat exploration themes to intense, bass-heavy drops that amplify crew confrontations and police chases. These changes help induce a "flow state," where synchronized movements to the music build boost and extend combos, making high-score runs feel rhythmic and immersive. The 32-track compilation, drawn from various artists, cycles through mixtapes tied to specific boroughs and hideouts, ensuring varied pacing without disrupting momentum. Standout tracks include "GET ENUF" by , a funky opener with sampled vocals and driving percussion ideal for initial borough dives and theme-setting energy; and "Anime Break" by Klaus Veen, featuring rapid breakbeats and synth stabs that heighten tension during boss-like rival encounters. Other highlights span the roster, such as 2 Mello's lo-fi "I Wanna Kno" for chill cruising and Reso's glitchy "Spectres" for neon-lit pursuits, providing a broad overview of the cyberfunk spectrum without revealing narrative specifics. Within the game, the soundtrack evokes nostalgia for early-2000s urban rhythm titles through Naganuma's contributions while innovating via diverse indie voices, blending retro samples with modern production for a fresh take on "funky fresh" vibes. This balance contributed to its dedicated release in 2024, pressed as a 3xLP set on 180g black with a digital download, celebrating its enduring appeal.

Reception

Critical response

Bomb Rush Cyberfunk received generally favorable reviews from critics, with aggregate scores reflecting praise for its stylistic elements and gameplay mechanics alongside some reservations about its structure and narrative. On , the PC version holds a score of 75/100 based on 16 critic reviews, while the version scores 78/100 from 12 reviews. aggregates an average of 78/100 from 44 critics across platforms, classifying it as "Strong" and ranking it in the top 25% of reviewed games. Critics widely praised the game's fluid movement system, which emphasizes seamless combos and exploration through skating, grinding, and wall-running in a vibrant, cel-shaded cyberpunk world. Reviewers highlighted how the traversal evokes the joy of classic platformers, allowing players to chain tricks for high scores and territorial conquests. The art style was lauded for its Y2K-inspired aesthetics, including bold colors and graffiti-heavy environments that capture a futuristic hip-hop culture. The soundtrack, featuring electro-funk and hip-hop tracks including contributions from Hideki Naganuma, was frequently cited as a standout, enhancing the rhythmic flow of gameplay and evoking nostalgia. Many outlets positioned the game as a worthy spiritual successor to Jet Set Radio, advancing its influences with deeper customization and borough-based progression while honoring the original's rebellious spirit. For instance, PC Gamer awarded it 85/100, commending its "primordial video game joy" in combos and visual flair. However, some reviews noted criticisms regarding repetitive mission design, where objectives often boil down to tagging areas, battling , or evading , leading to a sense of monotony despite the strong core loop. The story was described as underdeveloped and secondary, with a boring that fails to engage beyond basic crew rivalries. Controls for tricks and drew mixed feedback, with the trick system feeling limited in variety and police encounters disrupting the momentum through clunky fights. , scoring it 6/10 on Switch, emphasized how the lack of challenge and repetitive tasks trap the fun elements in an unpolished structure. called it "stylish, funky and flawed," appreciating the admiration for its inspirations but critiquing the shallow score-attack battles and poor integration.

Commercial performance and legacy

Bomb Rush Cyberfunk achieved strong commercial success as an title, generating an estimated $13 million in gross revenue primarily from sales, with approximately 430,000 units sold on that platform as of late 2025. In its first ten days after launch in 2023, the game sold over 100,000 copies on alone, earning nearly $4 million, which underscored its rapid appeal among players seeking stylish action-adventure experiences. Across all platforms including , , and , total sales likely exceeded 500,000 units by 2024, bolstered by and periodic discounts that sustained momentum. Player engagement metrics highlighted the game's robust launch and enduring popularity on PC. It reached a peak of 8,174 concurrent players on Steam shortly after release, reflecting high initial interest driven by its homage to classic titles like . Sustained activity, with average playtimes around 11.7 hours and ongoing community support through updates, contributed to a loyal player base, though concurrent numbers stabilized at lower levels by 2025. The game's legacy lies in revitalizing interest in graffiti-and-movement-based gameplay reminiscent of , positioning it as a key revival that influenced subsequent titles in the genre. By raising the bar for action-adventures with its fluid traversal mechanics and vibrant art style, Bomb Rush Cyberfunk inspired developers to explore similar themes in movement-focused games. A thriving community has emerged around mods and fan creations, with over 20 mods available on platforms like for custom skins and gameplay tweaks, alongside extensive on sites such as and Steam's community hub. Culturally, the game earned praise for its diverse crew representations, particularly sincere depictions of Black characters and women, which stood out in street culture-inspired media for avoiding stereotypes. In 2025, developer Team Reptile announced Hyperfunk, an evolved follow-up emphasizing extreme tricks and in a similar style, hinting at expanded franchise potential without a direct remaster.

References

  1. [1]
    Bomb Rush Cyberfunk on Steam
    In stock Rating 5.0 (9,944) Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New ...
  2. [2]
    Team Reptile
    Sep 19, 2025 · As you know 18 Augustus is when Bomb Rush Cyberfunk comes out on Steam and on Nintendo Switch. We are hereby also announcing the game will ...Bomb Rush Cyberfunk
  3. [3]
  4. [4]
    Bomb Rush Cyberfunk Is a Spiritual Successor To Jet Set Radio - IGN
    Jul 22, 2020 · Bomb Rush Cyberfunk, a spiritual successor to Jet Set Radio has been officially revealed. Cyberfunk will even feature music composed by Jet Set Radio maestro ...
  5. [5]
    Bomb Rush Cyberfunk, The Jet Set Radio Successor, Is Out Now ...
    Aug 18, 2023 · Bomb Rush Cyberfunk, a spiritual successor to Sega's stylish rollerblading game, Jet Set Radio, is finally out on PC and Nintendo Switch today.
  6. [6]
    Bomb Rush Cyberfunk (PlayStation Exclusive Edition) - iam8bit
    In stock $16.55 deliveryBomb Rush Cyberfunk is Team Reptile's tribute to late '90s/early 2000s skater culture – a time of sick grinds, sick rides, and sick beats. It's a stylish vision ...
  7. [7]
    Bomb Rush Cyberfunk - GOG.com
    In stock Rating 4.6 (57) Bomb Rush Cyberfunk is a 3rd person platformer crossed with light Tony Hawk-style trick combo mechanics in a stylized cel-shaded future with a killer hip-hop ...
  8. [8]
    Bomb Rush Cyberfunk 3xLP - iam8bit
    Bomb Rush Cyberfunk 3xLP Vinyl Soundtrack. Music byKnxwledge, Hideki Naganuma, Reso, Klaus Veen and more. from Team Reptile's release, Bomb Rush Cyberfunk.
  9. [9]
    Bomb Rush Cyberfunk Soundtrack (2023) MP3 - Video Game Music
    Feb 21, 2024 · We are proud to have Hideki Naganuma, Ethan Goldhammer, Leopard Davinci & Louis 707, Proux, Olli and SKALP bring severely pumping funk to the ...
  10. [10]
    Bomb Rush Cyberfunk Official Soundtrack - SoundCloud
    Popular tracks ; Hideki Naganuma - GET ENUF · 206K ; 2 Mello - I Wanna Kno · 197.2K ; CYBERMILK - Condensed Milk · 147.7K ; SkyBlew - Light Switch (Prod. Navo The ...
  11. [11]
    Bomb Rush Cyberfunk Reviews - Metacritic
    Aug 18, 2023 · Bomb Rush Cyberfunk is an excellent movement-based exploration game with a deep admiration for the games that inspired it.Critic Reviews8.5Full Credits & DetailsBomb Rush Cyberfunk user ...
  12. [12]
    Bomb Rush Cyberfunk Reviews - OpenCritic
    Bomb Rush Cyberfunk is rated 'Strong' after being reviewed by 44 critics, with an overall average score of 78. It's ranked in the top 25% of...
  13. [13]
    Bomb Rush Cyberfunk review - PC Gamer
    Rating 85% · Review by Funké JosephSep 7, 2023 · Release date: August 18, 2023. Publisher: Team Reptile Developer: Team Reptile Steam Deck: Verified Multiplayer: Singleplayer (with a ...
  14. [14]
    Bomb Rush Cyberfunk review - one of gaming's purest joys returns ...
    Rating 4.0 Sep 5, 2023 · Eerie and loving by turn, Bomb Rush Cyberpunk is a gloriously haunted video game. Early on in A Burglar's Guide to the City, Geoff Manaugh's ...
  15. [15]
    Bomb Rush Cyberfunk Review - PCMag
    Rating 4.0 Sep 1, 2023 · Bomb Rush Cyberfunk is a delightful skating and hip-hop mash-up that builds its foundation on Sega's classic Jet Set Radio series.
  16. [16]
    Bomb Rush Cyberfunk review: stylish, funky and flawed
    Sep 15, 2023 · At its core, Bomb Rush Cyberfunk is an excellent movement-based exploration game with a deep admiration for the games that inspired it. Up there ...
  17. [17]
    Bomb Rush Cyberfunk Review - TheGamer
    Rating 8/10 · Review by Santi LeguizaSep 1, 2023 · The skating gameplay feels satisfying and fun to learn as you reach longer combos and unlock new stunts which in turn unlock new areas of the ...<|separator|>
  18. [18]
  19. [19]
    Bomb Rush Cyberfunk - Team Reptile
    Jul 22, 2020 · Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster.
  20. [20]
    Bomb Rush Cyberfunk: streetwise graffiti gangs paint the city wild
    Jul 13, 2023 · The latest release from Dutch studio Team Reptile sets adventurers loose in the futuristic metropolis of New Amsterdam.Missing: interview | Show results with:interview
  21. [21]
    Bomb Rush Cyberfunk is a Street Culture Symphony | Digital Trends
    Jul 24, 2021 · I spoke with the game and team director, Dion Koster, who told me about his beginnings, what inspired Bomb Rush, and his goals for the “street ...
  22. [22]
    Bomb Rush Cyberfunk: How to Get All Characters - Game Rant
    Sep 21, 2023 · This guide will show players how to unlock all characters in the game through gameplay both during the main story and after beating it.
  23. [23]
    Team Reptile: From Megabyte Punch to Bomb Rush Cyberfunk
    Sep 5, 2023 · Founders Dion Koster and Tim Remmers discuss how betting on themselves led to a decade of creative freedom.
  24. [24]
    Shacknews Most Anticipated Indie Games of 2023
    Jan 14, 2023 · The spiritual successor to the Jet Set Radio series, Bomb Rush Cyberfunk ... We were able to demo the game at PAX East last year and ...
  25. [25]
    Bomb Rush Cyberfunk PS4 & PS5 - PlayStation
    Rating 4.3 (4,100) · Free deliveryIn Bomb Rush Cyberfunk, you dance, paint graffiti, collect beats, and face off with cops. Red, with a cyberhead, joins the Bomb Rush Crew to discover his roots.
  26. [26]
    Bomb Rush Cyberfunk physical edition announced - Gematsu
    Sep 13, 2023 · The retail edition will launch on December 5 and include a standard region-free disc or cartridge, six die-cut vinyl graffiti stickers, and cover art.
  27. [27]
    Bomb Rush Cyberfunk Physical Release Coming on December 5
    Oct 12, 2023 · iam8bit, Skybound Games, and Team Reptile have announced the physical release of Bomb Rush Cyberfunk on December 5. Pre-order now!
  28. [28]
    Bomb Rush Cyberfunk (Nintendo Switch Exclusive Edition) - iam8bit
    In stock $16.55 deliveryiam8bit Exclusive Edition; Includes a graffiti art booklet including art from the game; Collectible O-Sleeve; The first collaboration between iam8bit & Team ...
  29. [29]
    Bomb Rush Cyberfunk - Nintendo Switch Physical Edition and Vinyl ...
    Oct 21, 2024 · ... Cyberfunk Exclusive Edition for Nintendo Switch and triple vinyl soundtrack in the mail from iam8bit. This was one of the top indie games of ...Missing: Limited Run
  30. [30]
    Buy Bomb Rush Cyberfunk - Xbox
    In stock 6–7 day deliverySign in to your account. Bomb Rush Cyberfunk. Team Reptile•Action & adventure•Platformer•Role playing. 531. $39.99+.
  31. [31]
    Amazon.com: Bomb Rush Cyberfunk - Nintendo Switch : Skybound
    Language: English · Product Dimensions: 0.41 x 6.7 x 4.4 inches; 2.08 ounces · Our Recommended age: 12 - 20 years · Date First Available: November 6, 2023 ...
  32. [32]
    Bomb Rush Cyberfunk - GameStop
    Free delivery over $79 Free 30-day returnsStart your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis ...<|control11|><|separator|>
  33. [33]
    Bomb Rush Cyberfunk - PCGamingWiki PCGW
    Bomb Rush Cyberfunk is a singleplayer real-time action tricks cyberpunk game developed and published by Team Reptile.
  34. [34]
    Bomb Rush Cyberfunk - Patch 1 - Micro Boy - Steam News
    ... of the game. In this first patch we focused on fixing mostly technical issues. Still, we managed to sneak a new app onto your flip phone: Micro Boy.
  35. [35]
    Bomb Rush Cyberfunk Launches First Major Patch; Adds Micro Boy ...
    Aug 30, 2023 · You can view the full quoted patch notes for Bomb Rush Cyberfunk below: Additions. Added Micro Boy mobile game to the flip phone apps; Added a ...<|separator|>
  36. [36]
    Bomb Rush Cyberfunk update out now, patch notes
    Nov 5, 2023 · Bomb Rush Cyberfunk received a new update this week, and the full patch notes are available. The main attraction here is an improved pause menu map.
  37. [37]
    Have the crash issues for the Nintendo Switch version been resolved?
    Mar 17, 2024 · Having recently purchased this game on Switch and played it for nearly 70 hours, I can say with confidence that no, the crashes have not been fixed.
  38. [38]
    Bomb Rush Cyberfunk - Patch 3 - Steam News
    Patch 3 changelog: - Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no ...Missing: 2 | Show results with:2
  39. [39]
    Workshop? :: Bomb Rush Cyberfunk General Discussions
    Sep 3, 2023 · It has workshop support, but mods downloaded from there tend to not work properly. The fix? Find the mod that's causing trouble (which is a ...Bomb Rush Modding? :) :: Bomb Rush Cyberfunk General DiscussionsWhere is the Steam Workshop for BRC?More results from steamcommunity.com
  40. [40]
    Bomb Rush Cyberfunk Dev Comments on Franchise's Future
    Apr 7, 2024 · A developer from Team Reptile, the indie studio behind Bomb Rush Cyberfunk, commented on the franchise's future, hoping to work on more games set in the same ...<|control11|><|separator|>
  41. [41]
    Team Reptile announces Hyperfunk, a Bomb Rush Cyberfunk follow ...
    Sep 19, 2025 · Team Reptile announces Hyperfunk, a Bomb Rush Cyberfunk follow-up ... developer has achieved a 100% funkstyle increase since Bomb Rush Cyberfunk.
  42. [42]
    Hideki Naganuma: The Funky Uncle of Video Game Music
    Oct 8, 2025 · While Naganuma left Sega in 2008, he never stopped making game music. He continued contributing to Sega titles like Super Monkey Ball 3D, and ...
  43. [43]
    Hideki Naganuma - JACK DA FUNK - Bomb Rush Cyberfunk OST
    Mar 15, 2022 · JACK DA FUNK by Hideki Naganuma A brand new track composed for Team Reptile's upcoming game Bomb Rush Cyberfunk.
  44. [44]
    Bomb Rush Cyberfunk Soundtrack on Steam
    Rating 4.5 (87) · 14-day returnsAug 18, 2023 · We are proud to have Hideki Naganuma, Ethan Goldhammer, Leopard Davinci & Louis 707, Proux, Olli and SKALP bring severely pumping funk to the ...
  45. [45]
  46. [46]
    Bomb Rush Cyberfunk Soundtrack - VGMdb
    Aug 18, 2023 · We are proud to have Hideki Naganuma, Ethan Goldhammer, Leopard Davinci & Louis 707, Proux, Olli and SKALP bring severely pumping funk to the ...Missing: contributors composers
  47. [47]
    Bomb Rush Cyberfunk OST - playlist by Freddy - Spotify
    Bomb Rush Cyberfunk OST ; JACK DA FUNK. Hideki Naganuma ; I Wanna Kno. 2 Mello ; Spectres. Reso ; Agua. Bx'treme ; You Can Say Hi. Soia.
  48. [48]
  49. [49]
  50. [50]
    Bomb Rush Cyberfunk – Steam Stats – Video Game Insights
    90-day returns65. active players (65 min ago) ; 110. active players (24h peak) ; 98%. positive reviews ; $13m. gross revenue ; 430k. units sold ...
  51. [51]
    Bomb Rush Cyberfunk's Revenue, Sales, and Copies Sold in First ...
    Aug 30, 2023 · With sales soaring to nearly $4 million and over 100,000 copies sold during this brief period on Steam, the game showcased its undeniable appeal ...
  52. [52]
    Bomb Rush Cyberfunk - Steam Revenue Calculator
    We estimate that Bomb Rush Cyberfunk made $23,210,395.95in gross revenue since its release. Out of this, the developer had an estimated net revenue of ...
  53. [53]
    Bomb Rush Cyberfunk Steam Charts - SteamDB
    Rating 95% (14,361) Steam player count for Bomb Rush Cyberfunk is currently 92 players live. Bomb Rush Cyberfunk had an all-time peak of 8174 concurrent players on 19 August ...Missing: figures | Show results with:figures
  54. [54]
    Bomb Rush Cyberfunk is an indie ode to Jet Set Radio ... - PC Gamer
    Jul 22, 2020 · One look at Bomb Rush Cyberfunk ought to tell you what game it's inspired by—it's clearly a spiritual successor to Jet Set Radio, the 2000 ...
  55. [55]
    Bomb Rush Cyberfunk Review (PS5) - Jet-Set Greatness In The ...
    Sep 12, 2023 · Players freely roamed the streets performing stunts and laying graffiti to express their style and avoid the powers that stood in their way. The ...
  56. [56]
    HYPERFUNK Announced by Bomb Rush Cyberfunk Developer for ...
    Sep 19, 2025 · Bomb Rush Cyberfunk developer Team Reptile has announced what looks to be a sequel titled HYPERFUNK. As an “extreme trick and graffiti game ...