Cee-lo
Cee-lo is a gambling game of chance played with three six-sided dice, where players bet on the outcomes of rolls to achieve specific winning combinations.[1][2] The game's name derives from the Chinese term Sì-Wŭ-Liù, literally meaning "four-five-six," which refers to one of its most favorable rolls.[1] It is commonly played in informal street settings across the United States, particularly in urban neighborhoods like Harlem in New York City, where it has been a social ritual for decades despite periodic law enforcement efforts to curb it.[2]History
The origins of cee-lo are somewhat murky but are linked to the centuries-old French dice game passe-dix, which shares similar mechanics and was documented in early English gaming guides.[2][3] It evolved in the U.S. from influences including African American craps variants brought by enslaved people on Mississippi riverboats and was introduced to East Coast cities like New York by sailors and merchant marines in the early 20th century.[2] The game gained prominence in Harlem during the 1970s and 1980s, amid economic hardships, and remains a cultural staple in African American communities, often played outdoors on warm nights with lookouts to avoid police.[2]Rules and Gameplay
In cee-lo, players typically bet against a designated banker who holds the pot, though variations exist where participants compete directly against each other without a fixed banker.[1][2] The banker rolls first; a roll of 4-5-6 (cee-lo) or any triple (e.g., 1-1-1 or 6-6-6) results in an immediate win for the banker, while 1-2-3 or certain "craps out" combinations like a pair with a 1 lead to an automatic loss.[2][3] Other rolls, such as a pair (e.g., 4-4) plus a singleton (2-6), establish a "point" that other players must match or exceed on their turns to win the pot.[2][3] Stakes can range from small amounts like $5 to hundreds or thousands of dollars, with the role of banker often rotating to the player who achieves a strong roll like 4-5-6.[2] Rules vary regionally—such as differences in winning pairs or tie resolutions—but the core emphasis is on quick rolls and communal betting, making it accessible yet high-risk.[1][3] Dice are commonly sold in local stores, and the game requires no equipment beyond the dice and a flat surface like pavement or a stoop.[2]Origins and Etymology
Historical Origins
Cee-lo, known in Chinese as Sì-Wŭ-Liù (meaning "four-five-six"), originated as a dice game within Chinese gambling traditions, with roots in traditional Chinese gambling practices, though the specific game was documented in detail among Chinese immigrants in the late 19th century.[4] The game involved three six-sided dice and specific throw combinations, reflecting broader Asian influences from Western Asia or India via early dice forms like knuckle bones.[4] The precise origins within China remain unclear, with possible connections to earlier dice games like Sic Bo, though cee-lo's specific form is best documented in the 19th century.[5] The earliest Western reference to a similar three-dice mechanic appears in the 1674 English compendium The Compleat Gamester by Charles Cotton, which describes "Passage" or "Passe-dix," a game of chance using three dice with betting on pass or not pass outcomes, akin to later developments in Cee-lo.[6][2] This French-derived game, popular in 17th-century Europe, shared core elements like ranked throws and banker roles, suggesting a parallel evolution in Western gambling culture.[2] Cee-lo was introduced to the United States by Chinese immigrants in the 19th century. By 1893, ethnographer Stewart Culin documented it as the most favored dice game among Chinese-American workers in San Francisco, highlighting its role in immigrant social and gambling practices.[4] In the late 19th and early 20th centuries, the game evolved into a form of street gambling in American urban centers, spreading beyond Chinese enclaves to immigrant and African American communities in cities such as New York.[1] Its adoption in areas like Harlem by the early 1900s reflected broader patterns of cultural exchange in diverse neighborhoods, where it became a staple of informal wagering.[2]Names and Terminology
Cee-lo derives its name from the Chinese phrase "sì-wǔ-liù" (四五六), literally translating to "four-five-six," which denotes the game's premier winning combination of rolling a 4, 5, and 6. This etymological root reflects the game's origins in China, where it was known by this numerical descriptor, and the term was anglicized to "cee-lo" upon its adoption in American English during the late 19th and early 20th centuries.[1][7] In English-speaking regions, particularly the United States, the game has acquired several alternative names that emphasize its dice-rolling nature or key outcomes, such as "see-lo" (a phonetic variant), "four-five-six" (directly referencing the winning roll), "roll-off," and "the three dice game." These designations emerged as the game spread through urban street culture, often simplified to just "dice" in informal play. Regional adaptations include the Japanese term "chinchiro," an onomatopoeic reference to the sound of dice in a bowl, highlighting linguistic variations across cultures.[8][9] Central to cee-lo's lexicon are terms describing specific rolls and conditions: a "point" arises from a pair accompanied by a singleton die showing 2, 3, 4, 5, or 6, setting a target for subsequent rolls to match the singleton. Triples, or three identical numbers, are termed "trips," where higher values (e.g., 6-6-6) prevail over lower ones in resolution. Additionally, a "cocked die"—a die that lands on an edge or uneven surface—invalidates the roll, requiring a reroll to ensure fairness. These terms have persisted and evolved in English-speaking gambling contexts since the game's 19th-century introduction via Chinese immigrants, standardizing communication in informal settings.[3]Equipment and Setup
Required Materials
Cee-lo requires three standard six-sided dice as the primary equipment, with no special markings or modifications necessary for play.[10] These dice form the core of the three-dice mechanic, which traces back to the game's Chinese origins.[11] Optional items include betting chips or currency to facilitate wagering among players, though the game can be played without stakes for casual enjoyment.[12] A flat surface, such as a table in formal settings or a sidewalk in street variations, provides the necessary space for rolling the dice.[13] For legitimate play, fair dice are preferred to maintain integrity.[10] Contemporary dice are typically made of durable plastic for accessibility and consistency.[10] An optional dice cup or bowl may be used for rolling, particularly in formal or traditional settings, to contain the dice and ensure they land flat.[14][15]Game Preparation
Cee-lo is typically played with two or more participants, accommodating small groups or larger gatherings of up to ten players. In the banking variant, one designated banker competes against multiple opponents, while the non-banking format pits all players directly against each other in a competitive rotation.[16][15] The initial banker is determined by having each player roll a single six-sided die, with the highest result claiming the role; any ties are resolved through additional rolls among the tied participants.[17][16] The banker assumes responsibility for managing the betting pot, including collecting wagers from players and distributing payouts based on roll outcomes.[18][14] Prior to the first roll, players establish the betting pool by collectively agreeing on a wager amount and contributing an ante to a central pot, which the banker oversees. In casual or informal settings, such as street games, minimum bets are kept low to encourage broad participation without high stakes.[16][15][14] The game requires a flat, stable surface to ensure the three six-sided dice land flat and display unambiguous results. Players position themselves around the rolling area, often forming a loose circle in street play to observe rolls clearly; in urban settings, dice are commonly thrown against a wall or curb to contain them.[14][16]Core Rules and Combinations
Winning and Losing Rolls
In Cee-lo, a roll of three dice can result in an immediate win, loss, or other outcome that determines the game's resolution. The primary instant winning combinations are rolling three identical numbers, known as "triples," which can be 1-1-1 through 6-6-6, providing six possible outcomes. Another instant win is rolling 4-5-6 in any order, which accounts for six permutations due to the distinct numbers. These combinations immediately resolve the roll in favor of the shooter, whether the banker or a player.[18] Instant losing combinations mirror the simplicity of the wins but with low numbers. A roll of 1-2-3 in any order serves as an automatic loss, also yielding six permutations. This outcome ends the shooter's turn unfavorably, with the opposing side prevailing.[18] In the banking variant, where a designated banker faces multiple players, a pair combined with a 6—such as 2-2-6 or 4-4-6—constitutes an instant win for the roller, offering 15 possible combinations (five pairs from 1 through 5, each with the 6 in one of three positions). Conversely, a pair combined with a 1—such as 3-3-1 or 5-5-1—results in an instant loss for the roller, similarly producing 15 combinations. These provide symmetric pathways to victory or defeat on a single roll for either the banker or players.[18][17] If a roll does not match any of the above winning or losing combinations, it typically qualifies as a re-roll condition. This occurs with three distinct numbers excluding 1-2-3 or 4-5-6, such as 1-2-4 or 2-3-5, requiring the shooter to roll again until a valid outcome appears. Alternatively, such rolls may establish a point number (like a pair plus 2 through 5), leading to further rolls by opponents to match or exceed it.[18][17]Point Establishment
In Cee-lo, a point is established when a player rolls a pair of identical numbers paired with a singleton die showing 2, 3, 4, or 5; the value of the singleton die serves as the point.[18] For example, a roll of 3-3-4 designates a point of 4, while 2-2-5 establishes a point of 5.[17] This mechanic applies only to non-instant outcomes, as combinations like 4-5-6 or 1-2-3 bypass point establishment entirely by resolving the round immediately.[14] Valid points are strictly limited to singletons of 2 through 5, as a singleton of 1 or 6 with a pair constitutes an instant loss or win, respectively, rather than a point.[18] In comparisons between points, the higher singleton value prevails; for instance, a point of 5 beats a point of 3.[17] Rolls consisting of three distinct singletons—excluding the special cases of 1-2-3 (instant loss) or 4-5-6 (instant win)—are invalid for establishing a point and require an immediate re-roll.[14] Once a point is set by the initial roller (typically the banker in banking variants), the opponent or subsequent players roll in turn to establish their own point or achieve an instant resolution.[18] If the opponent's point matches the initial point exactly, the result is a tie, and the bet is returned with no gain or loss. This ensures resolution without ambiguity.Banking Variant
Role of the Banker
In the banking variant of Cee-lo, the banker occupies a central position as the house against which all other players wager, assuming the risk of covering all bets from their personal bankroll. The banker is typically selected at the start of the game through a preliminary roll, such as each player rolling a single die to determine the highest number, or by mutual agreement among participants.[17][19] Once established, the banker must maintain sufficient funds to pay out potential winnings, distinguishing their role from regular players who only risk their individual stakes.[18][14] The banker's primary responsibilities include booking all player bets, rolling the three dice first to initiate each round, and resolving outcomes by either paying winners or collecting losses. On instant winning rolls such as 4-5-6 or any triple, the banker collects even-money (1:1) payouts from all players without further rolls. Conversely, on instant losing rolls like 1-2-3, the banker pays out even money to all players. If the banker rolls a point—established by a pair plus a singleton numbered 2 through 5—players then roll individually against that point, with the banker paying or collecting based on whether the player's roll beats, ties, or loses to it.[18][19][17] The banker also ensures the integrity of the betting pot, overseeing the placement and settlement of wagers to prevent discrepancies or cheating during play.[14][19] This position confers distinct advantages to the banker, including the initiative to roll first, which allows them to potentially secure immediate wins or set a favorable point for players to challenge. Even-money payouts on the banker's instant wins provide a straightforward collection mechanism, while losses to players are similarly resolved at 1:1 odds. The role may rotate under specific conditions, such as when the banker's funds deplete to the point of being unable to cover bets (known as breaking the bank), after a predetermined number of rounds, or when a player rolls a superior instant win like 4-5-6 against the banker's point.[18][19][17] In some variations, the privilege passes to the first player to achieve a triple or 4-5-6 after settling bets, promoting turnover while maintaining the banker's accountability.[14][19]Betting Procedures
In the banking variant of Cee-lo, the banker initiates the wagering by placing an initial stake, which serves as the amount available for players to bet against.[14] Players then take turns placing bets to "fade" or match portions of the banker's stake, continuing until the full amount is covered or all players have had an opportunity to wager; the banker may accept or decline individual bets based on the house rules or informal agreements, and any unmatched portion of the stake is returned to the banker.[14][20] All player bets are collected into a central pot, which the banker does not contribute to beyond the initial stake; upon a player's win, the banker pays out from personal funds rather than the pot itself, while losses result in the banker claiming the entire pot.[14] The payout structure is even money for successful rolls, meaning winners receive their stake returned plus an equal amount from the banker, with no additional odds applied to point numbers established during play.[18] Instant wins, such as rolling 4-5-6, also pay at even money.[21] Betting limits in Cee-lo are typically informal, especially in street or non-casino settings, where players agree on maximum wagers to maintain fairness; a common practice is for a player to "call the bank," challenging the current banker by testing the depth of their funds to ensure they can cover potential payouts before assuming the role.[14][20]Resolution of Rolls
In the banking variant of Cee-lo, the resolution of rolls commences with the banker rolling three six-sided dice to determine the initial outcome. The banker continues re-rolling until achieving either an instant win (such as three of a kind, 4-5-6, or a pair with a singleton 6), an instant loss (1-2-3 or a pair with a singleton 1), or a point-establishing roll (a pair with a singleton 2-5, where the singleton becomes the banker's point). Instant wins result in the banker collecting all outstanding bets at even money, while instant losses pay out even money to each player. Only a point roll advances the round to player participation.[18] With the banker's point established, players roll sequentially, often in clockwise order, each attempting to beat the point independently. A player's roll follows identical categorization: an instant win secures the bet from the banker; an instant loss forfeits the bet to the banker; a point roll leads to a direct comparison of singletons, where the higher value prevails and claims the bet. Core combinations like triples function as instant wins for the rolling player in this context. If points tie, the player re-rolls until a decisive outcome occurs, ensuring no unresolved standoffs.[18][22] In games with multiple players, the banker confronts each one separately, resolving outcomes without interference between players—thus, one player's success or failure does not alter another's bet. All bets remain active until individually settled based on these pairwise resolutions. Once every player has rolled and all confrontations are concluded, the round ends, payouts are distributed, and a new round initiates with the banker rolling anew.[18]Non-Banking Variant
Player vs. Player Format
In the player versus player format of Cee-lo's non-banking variant, all participants contribute an equal stake to a central pot, establishing a collective wager without a dedicated banker or house edge. This setup ensures pure competition among players, where the pot serves as the shared prize determined solely by dice outcomes.[16] The game accommodates two or more players, though it functions most smoothly with smaller groups to allow timely rotations. To begin, players determine the initial shooter by each rolling one die; the highest result claims the role, with ties resolved through additional rolls. The shooter then rolls three six-sided dice, seeking core winning combinations like 4-5-6 for an instant victory, a triple (ranked highest to lowest: 6-6-6 > 5-5-5 > ... > 1-1-1), or a pair plus a singleton (2-6) to establish a point value equal to the singleton's number. A roll of 1-2-3 results in an instant loss for the shooter.[16] If the shooter achieves an instant win—such as 4-5-6 or the highest-ranking triple—they claim the entire pot immediately. A 1-2-3 loss means the shooter forfeits their stake, and the pot carries over to the next round with a new shooter selected. For a point-establishing roll, the other players roll in sequence, attempting to surpass the shooter's point with a higher pair-plus-singleton, a higher-ranking triple, or 4-5-6; all rolls are compared collectively, and the highest valid outcome wins the pot, with the winner assuming the shooter position for the next round. Should no challenger achieve a superior roll, the shooter takes the pot and retains the role or rotates it clockwise based on group agreement.[16] This winner-take-all dynamic eliminates any advantage for a fixed position, fostering equal opportunity as the shooter role circulates with each round's outcome. In larger groups exceeding optimal participation, players may engage in side bets alongside the main pot to sustain involvement without prolonging rolls, though this is an optional adaptation.[16]Resolution in Non-Banked Games
In the non-banked variant of Cee-lo, all participants contribute an equal ante to a central pot before play begins, establishing a player-versus-player format where the goal is to claim the entire pot through superior rolls.[16] The designated shooter, often determined by a preliminary single-die roll among players, initiates the round by rolling three six-sided dice.[16] If the shooter's roll results in an instant win—such as 4-5-6 (known as "cee-lo") or three-of-a-kind (ranked by the number, with 6-6-6 highest)—they immediately take the full pot, ending the round without further rolls.[16] Conversely, a roll of 1-2-3 constitutes an instant loss for the shooter; their ante remains in the pot, which carries over to the next round with a new shooter selected.[16] Should the shooter establish a point, defined as a pair of identical numbers accompanied by a singleton from 2 to 6 (e.g., 3-3-4 yields a point of 4), the other players then take sequential turns rolling the dice to challenge and attempt to surpass that point with a higher point, a triple, or 4-5-6.[16] Winner determination hinges on the highest valid point or an instant win combination among all rolls in the round (including the shooter's); the player achieving this claims the entire pot, with no partial payouts.[16] Only one winner emerges per round, even with multiple challengers, as rolls are compared collectively—the superior outcome prevails regardless of order. If all rolls tie or no superior roll occurs, practices vary, but commonly the pot carries over or is returned with re-anteing.[16]Variations
Common Rule Differences
Cee-lo's core rules allow for several common modifications that introduce flexibility in gameplay, particularly in informal settings. One frequent variation involves payout structures, where standard even-money wins for the banker or players can be adjusted in some games—for instance, wins with triples or the 4-5-6 combination may pay double the bet.[15][3] Re-roll rules also differ across playstyles, affecting how ties or inconclusive outcomes are handled. In many casual games, any tie in established points requires both parties to re-roll until a decisive result emerges, whereas stricter interpretations mandate re-rolls solely for point ties, allowing other ties to result in a push where bets are doubled for the next round.[16][3] Regarding die validity, cocked dice—those that do not land flat on a surface—are often re-rolled in strict play to ensure fairness, while casual sessions may ignore them to maintain game flow, following general dice game conventions. Triple handling presents another point of variation, with some rules treating all triples as equal automatic wins regardless of the number rolled, while others establish a hierarchy where higher triples like 6-6-6 outperform lower ones such as 1-1-1 for superior payouts or priority in resolution.[16][23]Regional Adaptations
In United States street culture, particularly in Harlem, Cee-lo adaptations emphasize a banking format that promotes quick resolution, where the banker rolls first to establish a point or determine an immediate win or loss, allowing players to then roll against it without extended rounds.[24] This style, akin to passe-dix, involves the banker setting a fade amount (e.g., $10), with players contributing portions, and resolutions occurring rapidly on triples, 4-5-6, 1-2-3, or pair-plus-high/low outcomes.[24] On the West Coast, variations alter combination rankings by prioritizing the highest pair over the singleton kicker—for instance, 5-5-3 beats 4-4-6—and treat all triples as instant losses while deeming 1-2-3 a non-decisive roll, often incorporating side bets on established points to heighten wagering options.[15] Online and digital adaptations of Cee-lo, featured in mobile apps, enforce standardized rules via random number generation to ensure fair outcomes, incorporate turn timers to accelerate gameplay in multiplayer modes, and eliminate physical issues like cocked dice that arise in street play.[25] In Japan, the related game Chinchirorin incorporates poker-like hand rankings for rolls, with varying payoffs such as 3:1 for triples and 2:1 for 4-5-6.[14]Probabilities
Outcome Probabilities
In Cee-lo, a roll consists of three standard six-sided dice, resulting in a total of $6^3 = 216 equally likely outcomes.[18] Each outcome can be classified into mutually exclusive categories based on the numbers shown, which determine the game's resolution. These categories include triples, specific straight combinations, and various pair-plus-singleton configurations, with the remainder falling into three distinct non-special numbers. The probability of rolling triples (three identical numbers) is calculated by considering one way for each of the six possible numbers (1 through 6), yielding 6 favorable outcomes out of 216, or \frac{6}{216} \approx 2.78\%.[18] Similarly, the straight combinations of 4-5-6 or 1-2-3 each have exactly 6 permutations (3! arrangements of the distinct numbers), giving each a probability of \frac{6}{216} \approx 2.78\%.[18] For rolls with exactly one pair and a distinct singleton, the total number of such outcomes is 90, derived from choosing the pair number (6 options), the singleton number (5 remaining options), and the position of the singleton (3 choices), or $6 \times 5 \times 3 = 90.[18] Within this, pair plus 6 (where the singleton is 6 and the pair is from 1-5) has 15 ways: 5 choices for the pair number times 3 positions for the 6, so \frac{3 \times 5}{216} = \frac{15}{216} \approx 6.94\%.[18] The pair plus 1 category follows analogously, with 15 ways and \frac{15}{216} \approx 6.94\%.[18] Pair plus a singleton from 2-5 (where the singleton is 2, 3, 4, or 5, and the pair is chosen from the other 5 numbers) accounts for the remaining 60 ways: 4 choices for the singleton times 15 combinations each (5 pair options times 3 positions), yielding \frac{60}{216} \approx 27.78\%.[18] The most common category comprises rolls of three distinct numbers excluding the special straights of 1-2-3 and 4-5-6. The total for any three distinct numbers is found by selecting 3 numbers out of 6 (\binom{6}{3} = 20 combinations) and arranging them ($3! = 6 permutations each), for $20 \times 6 = 120 ways.[18] Subtracting the 12 ways for the two special straights leaves 108 outcomes, or \frac{108}{216} = 50\%.[18]| Outcome Category | Ways | Probability |
|---|---|---|
| Triples | 6 | 2.78% |
| 4-5-6 | 6 | 2.78% |
| 1-2-3 | 6 | 2.78% |
| Pair + 6 | 15 | 6.94% |
| Pair + 1 | 15 | 6.94% |
| Pair + 2-5 singleton | 60 | 27.78% |
| Three distinct non-special | 108 | 50.00% |