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Curve Games

Curve Games is a British independent specializing in titles, founded in 2005 as Curve Studios by Jason Perkins and headquartered in London, England. Originally operating as both a and publisher, the company shifted focus to publishing under the name Digital before rebranding to Curve Games in October 2021 to emphasize support and innovative "Triple I" (independent, innovative, inspiring) games. In May 2025, Curve Games was acquired by Indian gaming conglomerate for £21.7 million, expanding its global reach while maintaining its commitment to curating high-quality experiences. The publisher has built a reputation for amplifying creative talent worldwide, with a portfolio featuring critically acclaimed and commercially successful titles such as Human: Fall Flat (over 55 million copies sold as of January 2025), The Ascent, For The King, and Dungeons of Hinterberg. Early efforts included developing stealth-action games like Stealth Inc., while later publications encompassed diverse genres from co-op RPGs to cyberpunk shooters and survival adventures. Recognized as an award-winning entity, Curve Games earned the Publishing Star award at the 2022 Develop:Star Awards for its contributions to the indie sector. As of 2025, the company continues to seek partnerships with developers, fostering a pipeline of innovative projects amid the evolving indie gaming landscape.

History

Founding and early years (2005–2012)

Curve Studios was founded in 2005 by Jason Perkins in , , succeeding the prior venture, Blue52 Games Limited, established in 1997. The studio emerged during a challenging period for the game development industry, marked by economic pressures and a contracting market for independent creators. From its inception, Curve Studios concentrated on third-party contract work, delivering games for platforms such as the () and rather than pursuing original intellectual property publishing. Key early projects included contributions to Sony's Buzz! series, notably Buzz!: Master Quiz (2008, PSP), Buzz!: Brain Bender (2008, PSP), Buzz!: Brain of the World (2009, PSP), and Buzz!: Quiz World (2009, PSP). These quiz and puzzle titles leveraged the studio's expertise in portable gaming, providing stable revenue through established partnerships. The emphasized reliable to build technical proficiency and sustain operations amid the indie sector's volatility. As the studio matured, it ventured into more ambitious original projects while continuing contract obligations. Notable releases included Fluidity (2010, ), a innovative physics-puzzle game published by that highlighted water-manipulation mechanics, and Explodemon (2011, PS3, Windows), a fast-paced drawing from 16-bit classics with explosive combat elements. In 2011, Stealth Bastard launched across multiple platforms, including Windows, OS X, , PS3, and PS Vita, introducing tense stealth-platforming with deadly environmental hazards. This was followed by Fluidity: Spin Cycle (2012, ), which expanded the series by incorporating 360-degree device rotation for enhanced puzzle-solving. The mid-2000s indie landscape posed substantial hurdles for Curve Studios, including publisher rejections for pitches perceived as overly niche or "too Japanese"—such as early Explodemon concepts—and the loss of funding partners amid post-2008 financial instability. These setbacks, coupled with the broader contraction in development opportunities, underscored the limitations of pure contract reliance and spurred a strategic reevaluation. By late 2012, the studio began transitioning toward self-funding original titles and exploring publishing, setting the stage for its formal pivot in 2013.

Shift to publishing and growth (2013–2020)

In 2013, Curve Studios announced its expansion into game publishing, establishing the Curve Digital label to focus on indie titles and porting services for consoles like and . This strategic shift allowed the company to partner with independent developers, beginning with the release of Lone Survivor: The on PS3 and PS in 2013, a title originally developed by Games. Through these partnerships, Curve Digital grew its portfolio, supporting over 30 titles by 2020, including ports and new releases across PC, consoles, and later mobile platforms. Key successes during this period included Human: Fall Flat, a physics-based puzzle-platformer developed by No Brakes Games and published by Curve Digital in July 2016 for Windows, macOS, and , with subsequent ports to consoles. The game achieved rapid commercial success, driven by its multiplayer appeal and expansions. Another milestone was For The King, a turn-based developed by IronOak Games and released by Curve Digital in April 2018 for PC, blending elements with procedural adventures and supporting solo or co-op play across multiple platforms. In January 2016, Catalis Group acquired Curve Digital, integrating it with Kuju Entertainment (for development and ) and Testronic (for and localization services), which funded broader international reach and enhanced support for third-party indies. This bolstered operational capabilities, including dedicated teams for , multi-platform , and global distribution, enabling Curve Digital to handle increased volume without relying solely on internal development. The acquisition facilitated expansion into new markets, such as console ports for Asian and European audiences, and solidified Curve Digital's role as a key indie publisher by the end of the decade.

Rebranding and recent developments (2021–present)

In October 2021, Curve Digital rebranded to Curve Games to emphasize its evolving role in the gaming sector, adopting a new visual identity and brand strategy centered on "Triple I" games—independent, innovative, and impactful titles that prioritize developer support and global player engagement. This shift reflected the company's growth and commitment to fostering creative partnerships in a competitive market, building on its established portfolio of successful releases. The rebranding coincided with key releases that underscored Curve Games' focus on high-profile indie projects, including the launch of The Ascent on July 29, 2021, for Windows and Series X/S, with a port following in March 2022. This action-RPG, developed by Neon Giant, marked a commercial milestone and highlighted the publisher's ability to deliver ambitious titles. Additionally, ongoing franchises like Human: Fall Flat saw sustained success through expansions, such as the free "" update in April 2025, and the "Candyland" and "Hike" levels released for consoles in July 2025, maintaining player interest with fresh content updates. In January 2025, Human: Fall Flat reached a milestone of over 55 million copies sold worldwide. These developments occurred amid the lingering effects of the , which impacted operations in 2020–2021 by necessitating remote work adaptations; however, Curve Digital demonstrated resilience, continuing acquisitions and growth initiatives despite the challenges. A pivotal event came on May 20, 2025, when , an Indian gaming and conglomerate, announced the acquisition of Curve Games for £21.7 million (approximately ₹247 crore), integrating the UK-based publisher into its portfolio to expand beyond mobile gaming into the $100 billion PC and console market. The deal, completed on June 13, 2025, included Curve's headquarters, staff, and studios like Runner Duck and IronOak Games, enhancing Nazara's global reach in mobile and while leveraging Curve's publishing expertise. Post-acquisition, Curve Games has operated autonomously under Nazara, with strategies emphasizing increased investment in PC and console titles, support for new development, and expansion into mobile adaptations of existing games. Nazara allocated resources from a $100 million fund for to scale Curve's operations, including releases such as the port of Wobbly Life on May 29, 2025, and planned updates to Human: Fall Flat through 2026. This integration positions Curve to amplify its "Triple I" focus on a larger scale, fostering innovative projects for international audiences.

Corporate affairs

Leadership and ownership

Curve Games was founded in 2005 by Jason Perkins, who served as the company's CEO during its initial years focused on game development. The company remained independent until January 2016, when it was acquired by the UK-based Catalis Group, a private equity-backed entity that integrated Curve into its portfolio of gaming studios and publishers. In May 2025, Catalis sold full ownership of Curve Games to , an Indian publicly listed company specializing in and , for £21.7 million, positioning Curve as a to expand Nazara's presence in PC and console publishing. As of 2025, Curve Games is led by CEO , who joined in 2020 with prior experience at and , overseeing operations from the company's headquarters in . Stuart Dinsey serves as executive chairman, providing strategic guidance following the Nazara acquisition, with the existing leadership team retained to maintain operational independence. The board structure post-acquisition incorporates oversight from Nazara executives to align with global market strategies, though specific details on integrations remain limited in public disclosures. Curve Games employs approximately 50 to 100 staff members as of 2025, supporting its activities from its base.

Subsidiaries and acquisitions

Curve Games expanded its operations through strategic acquisitions and the formation of subsidiaries, primarily under the ownership of its parent company Catalis Group until 2025. In March 2019, Catalis acquired Brighton-based studio Runner Duck, known for developing strategy titles such as Bomber Crew, integrating it as a key development arm focused on innovative experiences across PC and console platforms. This move strengthened Curve's in-house capabilities for co-developing and supporting its publishing pipeline. In November 2020, Curve Digital directly acquired Vancouver-based IronOak Games, a studio specializing in game development and console porting services, which had previously collaborated on titles like For the King. IronOak's expertise in optimization and cross-platform adaptations contributed to enhancing the technical quality of Curve-published games, including support for console releases in the publisher's portfolio. Additionally, under Catalis ownership, Curve benefited from access to service-oriented studios like Testronic, which provided quality assurance (QA) and localization services to bolster global distribution efforts for Curve's titles. In 2016, following the acquisition of Curve Digital by Catalis Group (which had acquired Kuju Entertainment in 2007), Curve gained access to Kuju Ltd.'s engineering and production support for multi-platform projects as a sister entity under the same parent. These entities collectively enabled co-development on select initiatives, aligning with Curve's "Triple I" publishing model—emphasizing innovative, independent, and impactful games—by providing end-to-end support from concept to release. In May 2025, acquired Curve Games, including its subsidiaries Runner Duck, IronOak Games, and Kuju Ltd., along with three other minor entities, for £21.7 million, marking a significant integration into Nazara's ecosystem. This post-acquisition structure enhanced Curve's reach into the Indian market through Nazara's subsidiaries, such as NODWIN Gaming for esports and mobile-focused studios like Fusebox Games, while maintaining operational independence for its Triple I-focused publishing. The integration, completed in June 2025, facilitated synergies in mobile and emerging platform development, leveraging Nazara's expertise in regional content and live services.

Games

Developed games

Curve Games, originally known as Curve Studios, developed a series of games primarily during its early years as a developer, focusing on contract work for major platforms like and systems. These titles emphasized puzzle-solving, platforming, and quiz-based gameplay, often under license from publishers such as Sony Computer Entertainment and . The company's development output included approximately 10 titles between 2008 and 2014, many of which were portable or digital releases tailored for specific hardware features.
TitleRelease YearPlatformsDescription
Buzz!: Master Quiz2008PSPA portable quiz game in the Buzz! series, featuring general trivia questions and multiplayer competition using the PSP's ad-hoc wireless connectivity.
Buzz!: Brain Bender2008PSPA puzzle-oriented quiz title in the Buzz! franchise, incorporating mini-games focused on analysis, observation, memory, and calculation challenges across 16 varied activities.
Buzz!: Brain of the UK2009PSPA region-specific quiz game centered on United Kingdom trivia, part of the Buzz! series, designed for single-player or multiplayer sessions with buzzer-style input.
Buzz!: Quiz World2009PSPA multiplayer-focused quiz game in the Buzz! lineup, allowing players to create custom quizzes and compete in real-time, leveraging the PSP's portable format for on-the-go play.
Fluidity2010WiiA physics-based adventure puzzle game where players control a blob of water navigating a 2D world, manipulating form and environment through Wii Remote tilting mechanics.
Explodemon2011PS3, WindowsA 2.5D platformer featuring a shape-shifting alien hero who switches between solid, liquid, and gas forms to battle enemies and solve environmental puzzles in a run-and-gun style.
Stealth Bastard2011Windows, macOS, Linux, PS3, PS4A 2D stealth puzzle-platformer emphasizing light-based mechanics, enemy avoidance, and trap navigation, later re-released as Stealth Inc: A Double Agent's Adventure with expanded content.
Fluidity: Spin Cycle2012Nintendo 3DSA sequel to Fluidity, this physics puzzle adventure introduces 3D environments and gyroscope controls via the 3DS, where players guide water through spin-based challenges and levels.
Stealth Inc 2: A Game of Clones2014Wii U, PS3, PS4, PS Vita, Windows, Xbox OneThe follow-up to Stealth Bastard, this stealth-platformer expands on clone mechanics for co-op play, featuring over 60 levels with puzzle-solving, enemy evasion, and an overworld hub.
Curve Games' development efforts highlighted a specialization in puzzle and platform genres, with many projects serving as licensed extensions for Sony's Buzz! IP or original concepts optimized for hardware, such as motion controls in Fluidity titles. This phase of internal development largely concluded around as the company shifted toward third-party games.

Published games

Curve Games has published 56 indie titles since entering the publishing space in 2013, with a focus on PC, console, and multi-platform releases across genres such as RPGs, action, and simulation. The portfolio emphasizes innovative, high-quality independent games, often involving partnerships with emerging studios to bring unique experiences to global audiences. The company's publishing model centers on curating "Triple I" (innovative ) titles, where Curve provides , support, services through its subsidiaries, and worldwide . This approach allows developers to concentrate on creative aspects while Curve handles technical adaptations for platforms like , , , and . Notable published titles include:
TitleYearPlatformsDeveloperKey Notes
2013PS3, PS VitaSuperflat GamesPsychological ; edition.
Human: Fall Flat2016Multi-platformNo Brakes GamesPhysics-based co-op ; over 55 million units sold as of 2025.
2018Multi-platformIronOak GamesTurn-based blending tabletop elements.
The Ascent2021Windows, , PS5Neon Giant action-shooter with co-op support.
Dungeons of Hinterberg2024Multi-platformMicrobird GamesAction-adventure combining crawling and .
By 2025, the portfolio has achieved cumulative downloads exceeding 100 million units, driven primarily by digital platforms like and console stores.

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    May 20, 2025 · The deal will see Curve's ownership transfer from Catalis Group to Nazara, with the company to retain its London office and all its staff and ...<|control11|><|separator|>
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    Curve Games has been acquired by Nazara Technologies
    Curve Games has been acquired by Nazara Technologies. Arrowpoint Advisory's TMT sector team has advised the shareholders of Curve Digital Entertainment Ltd (" ...Missing: board structure<|control11|><|separator|>