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Death end re;Quest

Death end re;Quest is a horror-themed that blends turn-based combat with storytelling, developed by and published by . Released initially for in on April 12, 2018, and worldwide on February 19, 2019, it later received ports to Windows on May 16, 2019, and on April 27, 2021. The game's narrative centers on lead programmer Arata Mizunashi, who receives a desperate from his missing colleague Shina Ninomiya and dives into the buggy MMORPG World's Odyssey to rescue her, only to confront a nightmarish world infested with glitches and lethal "death ends." In Death end re;Quest, players alternate between real-world segments for investigation and puzzle-solving, and intense battles within the virtual realm, where party members can "shift genres" to exploit enemy weaknesses using over 100 commands inspired by various game tropes. This mechanic allows for dynamic strategy, including fourth-wall-breaking abilities that reference classic elements, while the story branches into multiple gruesome bad endings featuring and . The game emphasizes themes of isolation, madness, and the blurred line between reality and simulation. Critically, Death end re;Quest garnered mixed upon launch, lauded for its ambitious fusion and atmospheric dread but critiqued for uneven pacing, repetitive , and dated graphics, resulting in a Metascore of 71 based on 29 reviews. It has since cultivated a among fans of niche JRPGs and titles, spawning sequels such as Death end re;Quest 2 in 2020 and Death end re;Quest: Code Z in 2025, expanding the series' lore of virtual entrapment and existential terror.

Synopsis

Plot

Death end re;Quest centers on Arata Mizunashi, a video game programmer at Enigma Games, who receives a cryptic distress message from his missing colleague, Shina Ninomiya, the project's director. One year prior, Shina had vanished amid the shutdown of their VR MMORPG, World's Odyssey, due to severe bugs. Arata's investigation reveals that Shina is trapped within the game's virtual world, prompting him to guide her remotely from the real world. Inside World's Odyssey, Shina awakens with amnesia, believing herself to be a character in the game, and must progress through its quests to find a way out. The virtual realm, originally designed as a fantasy , has become a nightmarish domain filled with elements. External has corrupted the , introducing deadly glitches, monstrous entities, and numerous "bad ends" that threaten permanent or worse. The narrative unfolds through dual perspectives: Shina's perilous in-game adventures, where she navigates shifting genres from adventure to , and Arata's real-world efforts to debug the system and uncover the truth behind the corruption. This structure blurs the lines between and virtuality, exploring themes of , technology's dangers, and the fragility of .

Characters

Arata Mizunashi serves as the primary protagonist operating from the real world, functioning as the lead programmer at Enigma Games with an analytical and methodical personality that drives his efforts to debug the virtual reality MMORPG World's Odyssey. He investigates Shina's disappearance and manipulates the game's code remotely to assist her survival and escape, reflecting his background in software development and problem-solving. Shina Ninomiya acts as the co-protagonist and in-game leader, a former game director at Games who becomes trapped within , the VRMMORPG project she oversaw before its cancellation. Suffering from upon awakening inside , she must navigate its dangers while relying on Arata's external guidance, her role emphasizing leadership and determination in assembling and directing a party of adventurers. The core party members in World's Odyssey provide diverse support to Shina's quest, each with distinct personalities and backgrounds that enrich the narrative. Lily Hopes, the princess of the kingdom of Heartis, is an NPC character with a supportive role, displaying hidden emotional depth as she enlists Shina's aid to rescue her father, the king, and contributes a sense of royal duty and vulnerability to the group. Al Astra is a bubbly and enthusiastic beastkin adventurer from Sturfil, encountered in a weakened state but quickly proving her worth as a frontline driven by her aspiration for heroism and exploration. Clea Glaive, known as the Red Peddler, is a quirky fixated on rare antiques, offering reliable logistical and magical support with her dubious yet resourceful demeanor. Lucil Filarete, a demure scholar prone to daydreaming, brings a pensive and mysterious air to the party, her intellectual pursuits aiding in unraveling in-game enigmas. Celica Clayton, the fearless Monarch Adventurer, is a skilled with a charming and humorous personality, motivated by her ambition to reach the legendary city of Odysseia and providing combat prowess alongside levity. Opposing the protagonists are antagonistic forces in the form of mysterious third-party cyber terrorists who infiltrate and alter the game's code, introducing and threats that destabilize World's Odyssey and complicate Shina's efforts to escape. Character designs for Death end re;Quest were created by Kei Nanameda, featuring detailed visual novel-style portraits that highlight each character's unique traits and buggy aesthetic elements tied to the game's theme. The game features full voice acting, with notable performances including Hisako Tojo as Shina Ninomiya, Yuki Kuwahara as Lily Hopes, as Al Astra, Marika Kono as Clea Glaive, and as Lucil Filarete.

Gameplay

Visual novel elements

Death end re;Quest structures its narrative as a hybrid of and elements, alternating between the in-game fantasy world experienced by protagonist Shina Ninomiya and the real-world perspective of programmer Arata Mizunashi. In Arata's segments, players engage in visual novel-style interactions, including static scenes of locations, branching dialogue trees during conversations, and investigation mechanics where they examine points on a to uncover clues about glitches and conspiracies affecting the . These segments emphasize psychological tension through text-based descriptions of events and occurrences, creating a sense of dread that contrasts with the RPG exploration. Player choices in dialogue and decisions significantly influence the story's progression, leading to branching paths that can diverge the narrative dramatically and result in numerous "bad ends" featuring gory visuals or vivid textual depictions of gruesome deaths, such as decapitations or extractions. These bad ends, which number over two dozen, serve as punitive yet replayable outcomes that encourage experimentation, often rewarding players with new equipment viewable in an event log upon reloading. The integration of real-world and in-game perspectives is facilitated through Arata's efforts, where resolving code issues in the visual novel format directly aids Shina's survival in battles, blurring the lines between reality and simulation. This mechanic introduces sudden genre shifts, transitioning from turn-based combat to -infused narrative delivery without warning. To support exploration of these branches, the game includes multiple manual save points accessible via a quick menu, mitigating the risk of progress loss from unexpected bad ends while promoting multiple playthroughs to uncover all paths. Overall, these components heighten the game's tropes, building suspense through investigative puzzles and choice-driven tension that complements the RPG framework.

Battle system

The battle system in Death end re;Quest is a turn-based mechanic set within the of World's Odyssey, where players control Shina Ninomiya and her allies against enemies known as Martyrs. Battles unfold in a circular arena, with a command menu allowing up to three actions per turn via the Triact system, including basic attacks, skills, item usage, guarding, or switching party members. Characters can move freely across during their turn to for optimal attacks, emphasizing strategic placement to exploit enemy weaknesses tied to elemental affinities such as , Sun, and . The Pinball mode is a chain attack mechanic where knocked-back foes bounce between party members, walls, or field hazards like Field Bugs, dealing bonus damage based on the enemy's weight stat and collision outcomes. For example, a lightweight enemy might multiple times for amplified harm, while heavier ones cause more impact on single collisions but are harder to launch. The genre shift mechanic adds variety by allowing mid-battle transitions to alternative playstyles through Genre Install, activated by protagonist Arata Mizunashi to "install" genres like , , puzzle, or billiards for temporary bonuses. In mode, for instance, characters expend to fire continuous projectiles in segments, granting extra Action Count Points (ACP) upon success and altering attack angles to target enemy blind spots. These shifts disrupt the turn-based flow, providing high-risk, high-reward opportunities but consuming resources like . Parties consist of up to six characters, with three active in at a time and the ability to swap from the backline mid-turn; each has predefined job classes influencing their roles, such as Shina's versatile adventurer build focusing on magical attacks or Clea's physical-oriented Swordmaster class. Equipment like weapons and accessories, customizable via loot from battles or "Death Ends," further tailors stats and unlocks class-specific skills, promoting experimentation with elemental synergies. Incorporating and themes, battles feature Field Bugs—corrupting tiles that build a contamination gauge when stepped on, applying debuffs or enabling at high levels for stat boosts and free powerful attacks, though reaching 100% risks instant or enemy mutation into stronger forms. effects like can afflict glitched characters or party members, causing uncontrolled actions and reflecting the game's narrative of digital instability, where enemies may deform or summon additional horrors during fights.

Development and release

Development

Death end re;Quest was announced on June 27, 2017, in that week's issue of Weekly Famitsu as the fourth title in Compile Heart's Galapagos RPG series, a project established in 2013 to create innovative RPGs tailored specifically for Japanese audiences through isolated, experimental development approaches. The game was directed by Yohei Sato, with the scenario written by Shin Kijoin, who incorporated twisty, suspenseful narratives centered on the theme of "bugs" manifesting as both glitches and insect-like entities within a . Development faced challenges in integrating the visual novel-style investigative segments set in the real world with the turn-based battles occurring inside the game's MMORPG, requiring players to switch perspectives fluidly to progress the story and resolve anomalies. Character designs were created by Kei Nanameda, who incorporated insect motifs into the protagonists to align with the bug theme, such as elements for lead character Shina Ninomiya. The soundtrack was composed by Gesshoku Kaigi, Yuki Sugiura, and Kiyoshi Tanaka, blending atmospheric horror tones with dynamic battle tracks to enhance the dual-world structure. Initially targeted as a exclusive for the Japanese market, the game utilized Silicon Studio's OROCHI 4 engine in collaboration with for improved visuals, with Idea Factory International managing the English localization and Western release preparations.

Release

Death end re;Quest was initially released for in on April 12, 2018, by . The game launched in on February 19, 2019, and in on February 22, 2019, published by International. A Windows was released worldwide via on May 16, 2019. This version supported PC-specific optimizations, though it was initially locked to a resolution. The game received a port in on December 24, 2020, exclusively via the eShop. It launched worldwide on April 27, 2021, with quality-of-life enhancements for portable play. Regional variations included toned-down costumes in both and versions to comply with platform guidelines, affecting segments. The limited edition featured a special package, drama , and setting materials booklet serving as an art book. Marketing efforts highlighted the game's unique genre-shifting mechanics, with trailers showcasing transitions between battles and storytelling. Promotions tied into Compile Heart's ecosystem, including pre-order bonuses like the bonus game End Quest, a mini- distributed with physical copies.

Reception and legacy

Critical reception

Death end re;Quest received mixed or average reviews upon release, with critics appreciating its unique blend of visual novel storytelling and JRPG elements while noting some execution flaws. On , the version holds a score of 71/100 based on 29 critic reviews, reflecting 34% positive, 62% mixed, and 3% negative assessments. The PC port earned a 7/10 from RPG Site, which praised the game's control remapping options and stable performance at /60FPS for most users, though it critiqued persistent gamepad prompts and unchangeable mouse settings. The Nintendo Switch version averaged 7.7/10 across six reviews, with outlets like RPGamer highlighting its compelling narrative despite technical shortcomings. Reviewers frequently lauded the game's engaging horror-tinged plot and strong writing, which weaves sci-fi conspiracy themes with dread-inducing atmosphere. Digitally Downloaded commended the "smart core" and innovative JRPG/ hybrid for its compelling story that avoids typical tropes. The genre-shifting system, allowing seamless transitions between and in-game modes, was another highlight, with RPGFan calling it a "fresh" take on turn-based battles that adds strategic freedom. GameGrin echoed this, describing the story and ideas as "compelling" enough to sustain interest. Criticisms centered on repetitive battles and disjointed pacing between visual novel segments and RPG exploration, which some felt disrupted narrative flow. RPGFan described the combat as "monotonous" after extended play, contributing to pacing issues. The PC version faced additional backlash for dated graphics, locked 1080p resolution without easy workarounds, and limited graphical options, making it feel unoptimized compared to the console releases. A few reviews, including those for the Switch port, pointed to technical problems like frame rate drops and mediocre audio, though the core experience remained intact. Commercially, the game sold 15,303 physical units in during its first week, a modest debut that aligned with its niche appeal and paved the way for despite limited global sales figures.

Sequels and spin-offs

Death end re;Quest 2, developed by and published by , serves as a direct to the original game, released in on February 13, 2020, for , with worldwide releases following on August 25, 2020, for PS4 in , August 28, 2020, in , August 18, 2020, for PC, and February 8, 2022, for in (February 11, 2022, in ). The title shifts focus to a centered on Mai Toyama investigating occurrences in a lakeside , blending visual novel-style during the day with combat at night, while connecting to the events and characters of the first entry through themes of reality and digital worlds. A spin-off titled Death end re;Quest: Code Z was released in Japan on September 19, 2024, for PlayStation 4, PlayStation 5, and Nintendo Switch, with a worldwide launch on May 13, 2025, for PS4 and PS5 (physical release in on June 27, 2025), and PC via on August 27, 2025; the western Nintendo Switch release was cancelled on December 13, 2024, due to non-compliance with guidelines. This entry introduces mechanics with in dungeon crawling, set in a known as World DE-1.5, following new Sayaka Hiwatari and her team as they navigate bug-infested areas and confront mysteries tied to the series' lore. The sequels and maintain the franchise's core emphasis on horror themes, including graphic depictions of death and psychological tension, under Compile Heart's development, but diverge in mechanics—Death end re;Quest 2 incorporates more puzzle-solving and action-oriented survival elements, while Code Z experiments with procedural dungeons and risks. Reception for Death end re;Quest 2 was generally positive, earning a score of 74/100, with praise for its compelling story and character development but criticism for uneven difficulty spikes and pacing issues in combat. In contrast, Death end re;Quest: Code Z received mixed reviews, scoring around 58/100 on , lauded for its narrative ties to parallel universes but faulted for frustrating repetition and underdeveloped experimental features. The franchise has carved a niche in JRPGs by blending storytelling with disturbing themes of death and digital entrapment, influencing experimental titles in the genre through its unique "bad end" mechanics and visual style, with announcements of a third mainline entry in 2023 signaling ongoing potential for expansion as of late 2025.

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