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E3 2011

The Electronic Entertainment Expo 2011 (E3 2011) was the 17th annual trade show for the , organized by the and held from June 7 to 9 at the in , . The event drew 46,800 attendees, including industry professionals, retailers, analysts, and media from over 90 countries, marking a slight increase from the previous year's 45,600 participants. It served as a premier platform for unveiling new hardware, software, and technologies, with press conferences from console giants , , and dominating the spotlight. Nintendo's June 7 press briefing highlighted the reveal of the , a next-generation home console featuring a unique tablet-style controller with a 6.2-inch for enhanced options like off-TV play and augmented reality experiences. Sony followed on June 6 with the official naming and demonstration of the , a handheld successor to the priced at $249 for the model, boasting a 5-inch display, dual analog sticks, and connectivity to for social gaming features. Microsoft's June 6 keynote emphasized motion control advancements, announcing as the start of a new trilogy, alongside integrations for live TV, , and titles like and Forza Motorsport 4. Third-party publishers showcased major upcoming releases, including ' with its 2 engine demo, BioWare's , and Ubisoft's : Revelations, while revealed with extensive gameplay footage. The event underscored a shift toward motion and social gaming, with over 200 exhibitors covering 557,000 square feet of exhibit space, generating significant buzz for the industry's transition into the mid-2010s console cycle.

Event Background

Historical Context

The Electronic Entertainment Expo (E3) originated in 1995 as a trade-only event organized by the Interactive Digital Software Association (IDSA, later renamed the or ESA) and Infotainment World, aimed at providing a dedicated venue for publishers, developers, and retailers to conduct business away from the larger (CES). Initially held at the , it served as a professional showcase for emerging hardware like the and , emphasizing B2B interactions without public admission to maintain focus and efficiency. By the early 2000s, E3's strict trade-only policy began eroding as public interest surged, leading to unauthorized access, ticket scalping, and severe overcrowding that strained logistics and security at the . These issues culminated in escalating costs for exhibitors and the ESA, prompting a major overhaul; in July , the ESA announced the end of the traditional large-scale format after that year's event, which drew over 60,000 attendees and highlighted the event's unsustainability. From to 2009, E3 entered a : featured an invite-only E3 Media & Business Summit for industry executives, 2007 saw the ESA withdraw support from the public-facing E for All expo (which it had briefly backed as a replacement), and no centralized E3 occurred in 2008 or 2009. During this period, smaller events like the gained prominence as alternatives for game reveals and awards, filling the void left by the absence of a unified industry gathering. The lead-up to 2011 involved the ESA's response to feedback from a scaled-back E3, which limited attendance to about 45,600 professionals and received criticism for lacking broader engagement and visibility. Following the event, the ESA decided to reinstate a full E3 in 2011 with a hybrid model blending professional trade elements and controlled consumer access to better serve diverse stakeholders while addressing past overcrowding. This revival was influenced by key industry shifts, including the growing reliance on online streaming for global announcements—enabled by platforms like —which reduced the need for physical floor space, and the accelerating decline in physical media sales, with capturing 24% of U.S. game in amid falling disc-based purchases. Press conferences emerged as a prominent alternative during the hiatus, allowing publishers to generate hype independently via live broadcasts.

Format Changes

For E3 2011, the (ESA) transitioned to an open online registration process for qualified media and industry professionals, a departure from the more restrictive invitation-based model used in earlier iterations like 2007 and 2008. Launched on January 10, 2011, this system allowed eligible attendees—such as journalists and exhibitors meeting specific criteria—to register via the official website until April 25, 2011, aiming to expand access while prioritizing professional relevance. This adjustment reflected ongoing efforts to balance trade-focused participation with broader industry involvement following the event's return to a multi-day format in . The show floor layout underwent refinements to promote diversity among exhibitors, reducing the dominance of large publisher booths in favor of dedicated spaces for independent developers and accessory makers. A key element was the fifth annual IndieCade showcase, integrated into the expo, which provided a curated platform for global indie games and allowed smaller creators to exhibit alongside majors without competing for oversized footprints. This design shift emphasized hands-on playable demos over cinematic trailers, enabling attendees to interact directly with upcoming titles and fostering a more experiential atmosphere across the halls. E3 2011 also advanced digital accessibility through expanded live streaming initiatives, partnering with outlets like and to broadcast press conferences, booth tours, and developer sessions in . 's dedicated E3 Live Show, running throughout the event, featured high-definition coverage of key announcements, while delivered on-site live commentary and highlights via their network. Major publishers complemented this by streaming their own briefings— via the PlayStation Blog and through official channels—signaling a strategic pivot toward online engagement to reach audiences unable to attend in person.

Event Details

Dates and Location

The Electronic Entertainment Expo 2011 (E3 2011) took place from June 7 to June 9, 2011, at the in , California. The event utilized the South Hall as the primary exhibition space, with over 200 exhibitors covering 200,000 square feet within the convention center's total capacity of over 720,000 square feet of contiguous exhibit area. Pre-show activities included Konami's live press event on June 2, 2011, streamed online to preview upcoming titles. Additional pre-show press events occurred on June 6 and 7, featuring conferences from major publishers such as , , , , and . Business meetings and roundtables, including 's sessions, were scheduled for June 6 to facilitate industry discussions ahead of the main expo. The schedule emphasized targeted access: June 7 focused on media invitations and game previews, with the show floor opening at noon for initial demonstrations; June 8 and 9 extended access to a wider of retailers, developers, and fans, closing at 5:00 p.m. on the final day. This format allowed for intensive early coverage while broadening participation later in the week.

Attendance and Access

The Electronic Entertainment Expo 2011 (E3 2011) drew a total of 46,800 attendees to the , representing a modest increase from the 45,600 participants at the 2010 event and reflecting the show's growing stability following its 2010 revival in a more focused format. This figure encompassed a diverse group primarily composed of industry professionals, retailers, analysts, and media representatives from numerous countries, underscoring E3's role as a key B2B gathering for the sector. Access to E3 2011 was strictly limited to credentialed individuals with verified ties to the , marking the first full year of the event's post-revival structure aimed at prioritizing networking over broad participation. Free badges were issued to approved press and business attendees after rigorous online registration and vetting processes, which included requirements such as minimum website traffic metrics for media outlets (e.g., 8,000 unique monthly visitors per badge). No general public day passes were available, distinguishing E3 2011 from later iterations that introduced lottery-based tickets starting in 2017; instead, the event emphasized controlled entry to maintain an optimal atmosphere for deal-making and announcements. Logistics for the three-day event, held from to 9, featured enhanced security screening at entry points, aligned with standards for major conventions, which helped manage the influx. Over 200 exhibitors occupied the show floor, contributing to peak crowd densities early in , though the capped attendance prevented the overwhelming scale seen in pre-2007 E3 iterations. These measures ensured a professional environment, generating an estimated $25 million in economic impact for through visitor spending on hotels and local services.

Press Conferences

Konami

Konami held its pre-E3 on June 2, 2011, a week before the main event, adopting a more intimate format compared to the larger publisher showcases. The event featured a pre-recorded streamed live online starting at 5 p.m. Pacific Time, accompanied by in-person viewing parties for press and invitees in locations like . This approach emphasized 's core franchises, particularly and , with a low-key tone that prioritized detailed developer insights over high-production spectacle. A major highlight was the debut trailer for Metal Gear Solid: The HD Collection, which compiled Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and Metal Gear Solid: Peace Walker with enhanced HD visuals, updated audio, and features like trophies/achievements and Transfarring for cross-platform save transfers between PS3 and . Hideo Kojima, the series creator, personally demonstrated segments of the collection during the conference, including gameplay from Peace Walker, underscoring its appeal to both longtime fans and newcomers. The collection was slated for release in November 2011 on and Xbox 360. The conference also provided updates on the Silent Hill franchise, including new details for Silent Hill: Downpour, a new mainline entry developed by and set for a winter 2011 release on and , focusing on elements in a setting. Additionally, Silent Hill: Book of Memories was revealed as a dungeon-crawler exclusive to the (then known as NGP), emphasizing multiplayer co-op and character customization without a firm release date. further announced the , remastering and for PS3 and with similar HD upgrades. Rounding out the key reveals was the Zone of the Enders HD Collection, compiling the original Zone of the Enders and its sequel The 2nd Runner with HD enhancements, trophies, and Transfarring support, targeted for a 2012 launch on PS3 and Xbox 360. Kojima again took center stage to discuss the collection's mecha combat gameplay and tease potential future entries in the series. This conference exemplified the growing trend of pre-E3 streaming to build early hype for niche titles.

Microsoft

Microsoft's press conference for E3 2011 took place on June 6, 2011, at the in , , and was streamed live online and broadcast on networks like Spike TV. The event, following Konami's pre-E3 showcase as a curtain-raiser, opened with a high-energy demo of Call of Duty: Modern Warfare 3 and emphasized 's commitment to enhancing the ecosystem through software updates and integration. , senior vice president of the Interactive Entertainment Business at , highlighted social gaming features, positioning Xbox Live as a central hub for entertainment beyond traditional play. A major highlight was the announcement of Halo 4, marking the debut title from 343 Industries, which had taken over the Halo franchise from Bungie; the teaser trailer depicted Master Chief awakening in a new sci-fi setting, with a planned release in holiday 2012. Launch details for Gears of War 3 were showcased through a co-op campaign demo featuring Delta Squad battling a sea monster and utilizing the new Silverback mech suit, confirming a September 20, 2011, release for Xbox 360. Demos for Kinect-integrated titles included Kinect Star Wars, a motion-controlled adventure blending lightsaber duels and podracing, and Forza Motorsport 4, which demonstrated head-tracking via Kinect for dynamic camera views in races. A surprise trailer for the Tomb Raider reboot introduced Lara Croft's gritty origin story, emphasizing survival horror elements in a cave collapse sequence. Xbox Live enhancements were a focal point, with announcements of cloud saves for seamless progress syncing across consoles, integration of for video streaming, Bing search functionality, and live TV capabilities through partnerships with providers, all rolling out in fall 2011 to bolster social and multimedia experiences. Additional Kinect support was revealed for third-party games like (voice commands for dialogue and squad orders) and Fable: The Journey (gesture-based exploration), underscoring Microsoft's push toward motion gaming as a core platform feature. The conference closed on a high note with the reveal of Halo: Combat Evolved Anniversary, a remastered edition celebrating the series' tenth anniversary, set for November 15, 2011.

Electronic Arts

Electronic Arts held its press conference on June 6, 2011, in the afternoon slot at the Orpheum Theatre in , hosted by then-CEO . The event emphasized EA's diverse portfolio across action, sports, and genres, showcasing upcoming titles with a focus on technological advancements and multiplayer features. Riccitiello opened by highlighting the company's commitment to through the newly launched platform, teasing exclusive content and seamless integration for players across devices. A major highlight was the reveal of additional details for , including an open multiplayer beta set to launch in September 2011 on PC, , and , ahead of the game's full release on October 25, 2011. The conference featured an extended live demo powered by the Frostbite 2 engine, demonstrating destructible environments, dynamic lighting, and large-scale vehicular combat in the single-player campaign set in . This demo underscored the engine's capabilities in rendering realistic destruction and audio effects, positioning as a direct competitor to upcoming shooters like Call of Duty: Modern Warfare 3. BioWare's Mass Effect 3 received attention for its revamped combat system, which introduced third-person mechanics, melee attacks with the Omniblade, and enhanced squad AI for more fluid tactical engagements. The presentation included footage emphasizing the overhaul's focus on larger-scale battles and player agency in a galaxy-spanning against the Reapers, building on the series' narrative depth. In the sports lineup, was spotlighted for innovations like the Player Impact Engine, which simulated realistic collisions and physics for up to 22 players on the pitch, alongside Precision Dribbling for finer control over ball handling. introduced a new hit detection system that accounted for tackling momentum and body positioning, improving authenticity in defensive plays, complemented by enhanced broadcast-style presentation and customizable playbooks. These updates aimed to elevate accuracy and visual fidelity across consoles. The conference style leaned heavily on live gameplay footage and on-stage demos rather than cinematic trailers, allowing attendees to see real-time performance of titles like and Overstrike, while briefly referencing synergies with Microsoft's ecosystem for . was positioned as a central hub for these experiences, promising early access betas and social features to foster community engagement.

Ubisoft

Ubisoft's press conference took place on June 6, 2011, at 2:30 p.m. PDT in the in . The event, hosted by CEO and co-founder , adopted a narrative-driven approach, opening with reflections on the company's 25th anniversary and its history of shipping over 500 million games since 1986. Guillemot emphasized 's commitment to innovative entertainment, setting a storytelling tone that wove through announcements of franchise expansions. A major highlight was the reveal of , presented as the final chapter in Ezio Auditore's story arc, where the assassin travels to to uncover secrets left by Altaïr Ibn-La'Ahad. Developers showcased new gameplay mechanics, including hookblade ziplines, gas bombs, and an enhanced system, in a demo, with a release slated for November 2011 across multiple platforms. The presentation underscored the narrative closure for the beloved character, blending with open-world exploration. Ubisoft also unveiled Rayman Origins, a return to 2D platforming roots directed by , featuring hand-drawn visuals, co-operative gameplay, and whimsical levels like a Tetris-inspired sequence with falling blocks. A teaser for followed, introducing a tropical island setting with intense first-person action, including takedowns and , positioning it as a bold evolution of the series for a 2012 release. Complementing these, was announced with over 40 tracks spanning genres like pop and hip-hop, alongside full compatibility with for and , building on the franchise's 30 million players. Throughout the conference, highlighted motion controls as a core innovation, integrating support not only in for intuitive dancing but also in titles like , which enabled up to four-player experiences, and even experimental features in shooters like Ghost Recon: Future Soldier. This focus on accessible, body-based interaction aimed to broaden Ubisoft's appeal across casual and core gaming audiences.

Sony

Sony's press conference took place on June 6, 2011, at the , occurring amid the company's recovery from a major (PSN) outage caused by a security breach earlier that year. The outage, which lasted over a month and affected tens of millions of users worldwide, had disrupted online services, prompting widespread criticism. Opening the event, Computer Entertainment America president and CEO issued a personal apology for the inconvenience, expressing gratitude to loyal customers and noting that PSN activity had rebounded to over 90% of pre-outage levels. To address affected users, Tretton highlighted Sony's "Welcome Back" compensation program, which provided free downloads of full games such as Dead Nation and Super Stardust HD, plus 30 days of PlayStation Plus premium service and 1,000 virtual items for LittleBigPlanet. The conference then shifted to an optimistic tone, emphasizing advancements in 3D stereoscopic gaming and social connectivity features integrated across PlayStation hardware. A significant portion focused on portable gaming, with a full reveal of the PlayStation Vita (formerly known as the Next Generation Portable), priced at $249 for the Wi-Fi model and set for a North American launch during the 2011 holiday season. Key game announcements underscored Sony's first-party lineup. A gameplay demo of 3: Drake's Deception showcased navigating a sinking , featuring intense stealth sequences, melee combat, grenade usage, and dynamic environmental destruction, all enhanced for . was highlighted with details on its PSN-exclusive co-op , allowing players to team up online against hordes in objective-based scenarios. The reveal included demonstrations of launch titles, such as : Golden Abyss, a utilizing the device's rear touchpad for puzzle-solving and dual-stick controls for immersive exploration. Additionally, was announced, expanding the creative series into a kart-racing format with user-generated tracks and social sharing via PSN.

Nintendo

Nintendo held its E3 2011 on , 2011, at 9:00 a.m. PDT, broadcast from the Nokia Theatre in , with elements of pre-recorded video integrated into the live presentation. The event was led by president , whose high-energy and charismatic delivery emphasized the company's commitment to accessible, family-oriented gaming experiences through innovative motion controls and social play. Unlike Sony's preceding conference, which highlighted portable hardware like the , Nintendo's briefing pivoted toward next-generation home entertainment without delving into pricing or release timelines for major reveals. The centerpiece of the conference was the unveiling of the , Nintendo's successor to the console, featuring a distinctive tablet-style controller with a 6.2-inch , built-in microphone, camera, and analog sticks for enhanced interaction. Fils-Aimé introduced the hardware through a cinematic trailer showcasing its potential for second-screen functionality, where the tablet displays maps, inventories, or unique perspectives separate from the TV, enabling asymmetric multiplayer and off-screen play. Demos highlighted the controller's versatility, including a tech demo of a bustling city environment, a high-definition port of The Legend of Zelda: Twilight Princess running on the tablet, and third-party integrations like Batman: Arkham City and . joined onstage for a hands-on , playfully interacting with the device to illustrate its intuitive design for both casual and core gamers, underscoring Nintendo's focus on broadening appeal through seamless motion-based controls. The briefing also provided updates on Wii software, including a new trailer for The Legend of Zelda: Skyward Sword, slated for a holiday 2011 release, which emphasized refined controls for immersive swordplay and exploration in a vibrant, bird-themed Hyrule adventure. , the game's producer, detailed how the title aimed to evolve the series' formula with one-to-one motion mapping for more precise actions. Additionally, was confirmed for an October 24, 2011, launch, featuring co-operative multiplayer and the pink puffball's classic copy abilities in a new adventure. Nintendo president closed the event by addressing the lineup, spotlighting strong performers like Star Fox 64 3D, which had launched earlier in March 2011 to critical acclaim for its updated stereoscopic visuals and motion controls. The presentation teased an expanding 3DS library with upcoming titles such as , , and , reinforcing the handheld's role in delivering portable family gaming experiences alongside Wii U's home innovations.

Show Floor and Exhibitors

Notable Exhibitors

Among the more than 200 exhibitors at E3 2011, several major publishers maintained prominent presences on the show floor, showcasing their upcoming titles through elaborate booth designs. Activision's booth served as a central hub for its franchise, featuring immersive displays centered on Modern Warfare 3 that drew significant crowds. Bethesda Softworks highlighted its portfolio with a themed setup including a massive stone mural and dragon replica for , alongside bandit climbers for , creating an atmospheric draw for RPG and enthusiasts. Capcom emphasized its series with dedicated sections for Operation Raccoon City, integrating horror elements into the booth layout to engage visitors. Square Enix's space featured large-scale screens and interactive areas teasing , underscoring the company's focus on JRPG sequels. Beyond these publishers, the event saw contributions from accessory manufacturers like Razer and , who presented licensed gaming peripherals tailored to major franchises. Razer unveiled Star Wars: The Old Republic-themed keyboards, mice, mats, and headsets, targeting PC gamers with customizable hardware. introduced Diablo-branded accessories, including headsets and mice, appealing to action-RPG fans seeking enhanced audio and precision controls. A notable was the expansion of representation through a dedicated Indie Games Pavilion, supported by organizations like IndieGames.com to connect smaller developers with publishers and media. This area hosted dozens of independent studios, fostering visibility for emerging titles and marking an early step in E3's growing emphasis on diverse voices. also exhibited prominently, demonstrating its streaming service with hands-on trials for high-end titles on various devices, highlighting innovative distribution models. Microsoft's booth, positioned at the heart of the South Hall, stood out as one of the largest installations, integrating demos with expansive green-themed architecture to complement its reveals.

Booth Highlights

Visitors to the E3 2011 show floor encountered a variety of interactive demos that highlighted upcoming titles. At ' booth, attendees could experience playable sections of , allowing hands-on exploration of the floating city of through sky-line rail traversal and the use of vigors for and environmental interaction. Blizzard Entertainment offered playable multiplayer demos of , where players teamed up to battle hordes of demons in the game's action-RPG framework, emphasizing loot collection and class-based abilities like the barbarian's fury generation. Microsoft's expansive booth featured numerous playable titles, including Kinect Sports: Season Two with golf and simulations that utilized full-body motion controls for intuitive gameplay, as well as Star Wars Kinect for lightsaber duels and powers in immersive Star Wars environments. Special events added vibrancy to the exhibit halls, with dedicated areas where fans displayed elaborate costumes inspired by popular franchises, contributing to the convention's festive atmosphere. Esports enthusiasts gathered for tournaments organized within Blizzard's booth, featuring competitive matches that showcased professional-level strategy and in the game's sci-fi universe. Smaller booths from innovative developers presented early VR prototypes, such as Replicating Reality's 3D system powered by pixel optics, offering attendees immersive headset experiences with head tracking for simulated environments. Logistics on the show floor involved significant wait times, with queues for popular titles often averaging 1-2 hours due to high demand. Hands-on sessions with the allowed testing of its dual analog sticks, rear touchpad, and screen through games like Uncharted: Golden Abyss, highlighting its advanced portable capabilities. Similarly, Nintendo's stations provided playable demos of titles such as The Legend of Zelda: Ocarina of Time 3D, demonstrating the system's stereoscopic 3D effects without glasses.

Game Announcements

Major Reveals

Nintendo's reveal of the console marked a pivotal moment at E3 2011, introducing a hybrid home gaming system with a controller that supported both traditional TV play and off-screen portable interaction. The hardware debut showcased early demos of titles like Batman: Arkham City and Assassin's Creed: Revelations, drawing long lines and signaling Nintendo's push toward HD gaming while retaining motion controls from the era. Sony's press conference unveiled the full specifications and pricing for the , formerly known as the Next Generation Portable (NGP), featuring a 5-inch multi-touch display, rear touchpad, dual analog sticks, front and rear cameras, and a quad-core processor paired with a PowerVR SGX543MP4+ GPU. Priced at $249.99 for the model and $299.99 for the variant, the Vita was positioned as a direct competitor to the , with launch plans targeting late 2011 in Japan and early 2012 elsewhere, alongside playable demos of games like Uncharted: Golden Abyss. Microsoft surprised attendees with the announcement of , continuing the flagship franchise under new developer following Bungie's departure after Halo: Reach. The teaser trailer depicted Master Chief awakening from cryo-sleep, promising a new trilogy set after the events of and emphasizing epic storytelling with enhanced visuals on , slated for a 2012 release. Similarly, Electronic Arts highlighted as its premier multiplayer shooter, revealing an October 25, 2011, launch date, Frostbite 2 engine demos including urban combat in "Operation Metro," and an open beta to build community hype. Held in the wake of the smartphone revolution sparked by devices like the , E3 2011 featured emerging mobile integrations, such as touting Infinity Blade's $10 million in sales as proof of high-quality gaming potential, alongside ports like to . The event showcased dozens of titles across conferences and the show floor, reflecting an industry trend toward sequels and established franchises—such as , Modern Warfare 3, and —over bold new intellectual properties, underscoring a conservative close to the seventh console generation. The Electronic Entertainment Expo 2011 (E3 2011) featured a diverse array of over 100 games across major platforms, with many presented via trailers, cinematic reveals, or playable demos on the show floor. Publishers confirmed their lineups in advance, encompassing sequels, new IPs, and cross-platform titles, though the exact number of showcases exceeded 150 when including smaller and offerings. The following categorized list organizes the featured games alphabetically by title, noting primary platforms, publishers, and reveal or showcase status where applicable (e.g., world premiere trailer or hands-on demo); exclusives are highlighted. This inventory draws from publisher announcements and focuses on key titles without exhaustive minor add-ons like previews (e.g., expansions were noted but not full features).

Console Games

These titles targeted home consoles like PlayStation 3, Xbox 360, and Wii, often with multiplatform support; many received extended trailers or booth demos.
  • Ace Combat: Assault Horizon (PS3, Xbox 360) - Namco Bandai (trailer showcase)
  • Aliens: Colonial Marines (PS3, Xbox 360) - Sega (playable demo)
  • Assassin's Creed: Revelations (PS3, Xbox 360, PC) - Ubisoft (cinematic trailer; PS3 exclusive co-op mode preview)
  • Batman: Arkham City (PS3, Xbox 360, PC) - Warner Bros. (playable demo)
  • Battlefield 3 (PS3, Xbox 360, PC) - Electronic Arts (multiplayer demo)
  • Binary Domain (PS3, Xbox 360) - Sega (trailer)
  • BioShock Infinite (PS3, Xbox 360, PC) - 2K Games (world premiere trailer)
  • Bodycount (PS3, Xbox 360) - Codemasters (trailer)
  • Call of Duty: Modern Warfare 3 (PS3, Xbox 360, PC, Wii) - Activision (multiplayer demo)
  • Captain America: Super Soldier (PS3, Xbox 360, Wii) - Sega (trailer)
  • Dark Souls (PS3, Xbox 360) - Namco Bandai (playable demo)
  • The Darkness II (PS3, Xbox 360, PC) - 2K Games (trailer)
  • Dead Island (PS3, Xbox 360, PC) - Deep Silver (playable demo)
  • Devil May Cry (PS3, Xbox 360, PC) - Capcom (trailer)
  • Driver: San Francisco (PS3, Xbox 360, PC, Wii) - Ubisoft (playable demo)
  • Duke Nukem Forever (PS3, Xbox 360, PC) - 2K Games (playable demo)
  • Deus Ex: Human Revolution (PS3, Xbox 360, PC) - Square Enix (trailer and demo)
  • F1 2011 (PS3, Xbox 360, PC) - Codemasters (demo)
  • Final Fantasy XIII-2 (PS3, Xbox 360) - Square Enix (surprise reveal trailer)
  • Forza Motorsport 4 (Xbox 360 exclusive) - Microsoft (demo)
  • From Dust (PS3, Xbox 360, PC) - Ubisoft (trailer)
  • Gears of War 3 (Xbox 360 exclusive) - Microsoft (playable demo)
  • Ghost Recon: Future Soldier (PS3, Xbox 360, PC) - Ubisoft (trailer)
  • Gotham City Impostors (PS3, Xbox 360, PC) - Warner Bros. (playable)
  • Halo 4 (Xbox 360 exclusive) - Microsoft (surprise reveal trailer)
  • Hitman: Absolution (PS3, Xbox 360, PC) - Square Enix (reveal trailer)
  • inFamous 2 (PS3 exclusive) - Sony (playable demo)
  • Inversion (PS3, Xbox 360) - Namco Bandai (trailer)
  • Kingdoms of Amalur: Reckoning (PS3, Xbox 360, PC) - Electronic Arts (demo)
  • The Legend of Zelda: Skyward Sword (Wii exclusive) - Nintendo (playable demo)
  • The Lord of the Rings: War in the North (PS3, Xbox 360, PC) - Warner Bros. (trailer)
  • Madden NFL 12 (PS3, Xbox 360, Wii) - Electronic Arts (demo)
  • Mass Effect 3 (PS3, Xbox 360, PC) - Electronic Arts (trailer)
  • Metal Gear Solid HD Collection (PS3, Xbox 360) - Sony/Konami (announcement trailer)
  • Metro 2033: Last Light (PS3, Xbox 360, PC) - THQ (reveal)
  • NCAA Football 12 (PS3, Xbox 360) - Electronic Arts (demo)
  • Need for Speed: The Run (PS3, Xbox 360, PC) - Electronic Arts (trailer)
  • NBA 2K12 (PS3, Xbox 360, Wii, PC) - 2K Sports (demo)
  • Phineas and Ferb: Across the 2nd Dimension (Wii) - Disney (trailer)
  • Portal 2 (PS3, Xbox 360, PC) - Valve (co-op expansions and demos)
  • Prototype 2 (PS3, Xbox 360, PC) - Activision (trailer)
  • Rage (PS3, Xbox 360, PC) - Bethesda (playable demo)
  • Ratchet & Clank: All 4 One (PS3 exclusive) - Sony (trailer)
  • Red Faction: Armageddon (PS3, Xbox 360, PC) - THQ (demo)
  • Resistance 3 (PS3 exclusive) - Sony (playable demo)
  • Ridge Racer Unbounded (PS3, Xbox 360, PC) - Namco Bandai (trailer)
  • Risen 2: Dark Waters (PS3, Xbox 360, PC) - Deep Silver (trailer)
  • Rocksmith (PS3, Xbox 360, PC) - Ubisoft (demo)
  • Saints Row: The Third (PS3, Xbox 360, PC) - THQ (trailer)
  • Serious Sam 3: BFE (PS3, Xbox 360, PC) - Devolver Digital (trailer)
  • Silent Hill: Downpour (PS3, Xbox 360) - Konami (trailer)
  • Silent Hill HD Collection (PS3, Xbox 360) - Konami (announcement)
  • Skylanders: Spyro's Adventure (PS3, Xbox 360, Wii, PC, 3DS) - Activision (demo)
  • Sonic Generations (PS3, Xbox 360, PC, 3DS) - Sega (trailer)
  • Soul Calibur V (PS3, Xbox 360) - Namco Bandai (trailer)
  • Spider-Man: Edge of Time (PS3, Xbox 360, Wii, DS, 3DS) - Activision (trailer)
  • SSX (PS3, Xbox 360) - Electronic Arts (reveal trailer)
  • Starhawk (PS3 exclusive) - Sony (trailer)
  • The Elder Scrolls V: Skyrim (PS3, Xbox 360, PC) - Bethesda (extended demo)
  • Tomb Raider (PS3, Xbox 360, PC) - Square Enix (reboot reveal trailer)
  • Twisted Metal (PS3 exclusive) - Sony (trailer)
  • UFC Undisputed 3 (PS3, Xbox 360) - THQ (demo)
  • Uncharted 3: Drake's Deception (PS3 exclusive) - Sony (playable demo)
  • Warhammer 40,000: Space Marine (PS3, Xbox 360, PC) - THQ (trailer)
  • WWE '12 (PS3, Xbox 360, Wii) - THQ (demo)
  • X-Men: Destiny (PS3, Xbox 360, Wii, DS) - Activision (trailer)
  • Zone of the Enders HD Collection (PS3, Xbox 360) - Sony (announcement)

Portable Games

Focus on handheld systems like Nintendo 3DS and PlayStation Vita (then NGP), with many 3DS titles receiving motion-controlled demos; fewer Wii or PSP features.
  • Ben 10: Galactic Racing (DS, 3DS) - D3 Publisher (trailer)
  • Cars 2 (DS, 3DS, PSP) - Disney (demo)
  • Cooking Mama 4: Kitchen Magic (3DS exclusive) - Majesco (playable)
  • Crush 3D (3DS exclusive) - Sega (demo)
  • Doctor Lautrec and the Forgotten Knights (3DS exclusive) - Konami (rumored reveal; trailer shown)
  • Face Racers: Photo Finish (3DS exclusive) - Majesco (trailer)
  • Green Lantern: Rise of the Manhunters (DS, 3DS, PSP) - Warner Bros. (trailer)
  • Phineas and Ferb: Across the 2nd Dimension (DS) - Disney (trailer)
  • Heroes of Ruin (3DS exclusive) - Square Enix (reveal trailer)
  • Kid Icarus: Uprising (3DS exclusive) - Nintendo (playable demo)
  • Kingdom Hearts 3D: Dream Drop Distance (3DS exclusive) - Square Enix (trailer)
  • Little Deviants (PS Vita exclusive) - Sony (demo)
  • Mario Kart 7 (3DS exclusive) - Nintendo (rumored; demo confirmed)
  • Metal Gear Solid 3: Snake Eater 3D (3DS exclusive) - Konami (reveal trailer)
  • Nano Assault (3DS exclusive) - Majesco (trailer)
  • Shinobi (3DS exclusive) - Sega (reveal)
  • Sound Shapes (PS Vita exclusive) - Sony (demo)
  • Super Mario 3D (3DS exclusive) - Nintendo (trailer)
  • Super Monkey Ball 3D (3DS exclusive) - Sega (playable)
  • Uncharted: Golden Abyss (PS Vita exclusive) - Sony (playable demo)

PC/Other Games

Encompassing PC exclusives, online titles, and digital distributions; many shared console ports but featured PC-specific optimizations or MMOs like (trailer-only prototype).

Reception and Legacy

Critical Reception

E3 2011 garnered positive media feedback for the surprise unveiling of Nintendo's console and the impressive array of gameplay demonstrations, which revitalized interest following a lackluster 2010 event. The live reveal at Nintendo's conference elicited a rapturous response from the on-site audience, positioning the hybrid home-portable system as a major talking point that injected excitement into the proceedings. IGN's post-show analysis praised the overall quality of playable titles as "ludicrously high," potentially the strongest lineup in E3 history, crediting strong hands-on sessions for building anticipation around upcoming releases like Uncharted 3 and . Critics, however, pointed to an overreliance on sequels and familiar franchises, with noting that the show floor was dominated by iterative entries lacking bold innovation. Sony's press conference drew mixed reactions, opening with an apology from CEO for the recent PlayStation Network outage and ; while some appreciated the accountability, others, including attendees, deemed it insufficient amid ongoing frustrations over compromised personal information. Crowd management issues also marred the experience, as high attendance led to congested pathways and long waits, with reports describing navigation as a grueling ordeal even for basic amenities. In terms of standout moments, Battlefield 3's multiplayer demo emerged as a clear favorite among reviewers, earning enthusiastic hands-on praise from for its destructible environments and intense tank warfare, while Joystiq editors singled out its cinematic trailer as one of the event's highlights.

Industry Impact

The announcement of Nintendo's console at E3 2011 triggered an immediate negative market reaction, with the company's stock price falling nearly 10% in the days following the reveal, as investors expressed skepticism about its positioning between the successful and future generations. This drop, reaching levels not seen since before the 's 2006 launch, underscored broader concerns over Nintendo's hardware strategy amid a competitive console landscape. Sony's , formally unveiled at the event as the successor to the , generated strong initial buzz that translated to solid launch performance; it sold over 325,000 units in within its first two days of release in December 2011, with worldwide sales reaching 1.2 million units by February 2012. However, the device underperformed long-term, with lifetime sales estimated at 10 to 15 million units globally, hampered by high pricing, limited game support, and competition from smartphones. The Vita's reveal nonetheless accelerated industry interest in advanced portable gaming, influencing the rise of hybrid systems like the in 2017, which blended handheld and home console functionality to achieve far greater commercial success. E3 2011 contributed to the gaming industry's accelerating shift toward and online reveals, exemplified by ' launch of the platform during the event, which enabled direct-to-consumer game purchases and foreshadowed the decline of dependency. This momentum influenced subsequent years, where publishers increasingly opted for streamed announcements over in-person expos, paving the way for digital-only formats that became standard by the late 2010s. As of 2025, E3 2011 is retrospectively regarded as a transitional "bridge" event, marking one of the last major physical gatherings before the expo's pivot to hybrid and then fully digital models, culminating in its permanent cancellation in 2023 amid publisher pullouts and the pandemic's lasting effects. The show's demos, particularly for titles like , previewed expansive open-world designs that dominated gaming, predicting the genre's evolution into a staple for releases with vast, explorable environments.

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