Enad Global 7
Enad Global 7 AB (publ), known as EG7, is a Swedish holding company headquartered in Stockholm that operates in the video game sector by acquiring studios, developing titles, and publishing games for PC, console, and mobile platforms.[1] Founded in 2013, the company pursues a franchise-driven strategy emphasizing live service games and co-development partnerships, with subsidiaries including Daybreak Games, Piranha Games, and Big Blue Bubble.[2][1] EG7 manages 11 live service titles, such as EverQuest, DC Universe Online, and MechWarrior Online, which generate recurring revenue through ongoing updates and player engagement, alongside marketing support for over 2,000 external releases including Call of Duty and Elden Ring.[3][1] Its portfolio spans multiplayer MMOs, mobile hits like My Singing Monsters, and single-player experiences, reflecting a focus on the mid-market segment rather than blockbuster AAA pursuits.[3] The company has navigated industry headwinds, including a 2025 wind-down of its Toadman Interactive operations due to difficulties securing work-for-hire contracts, alongside staff reductions at Piranha Games amid broader market contraction.[4][5] These restructurings highlight persistent challenges in game development profitability, though EG7 maintains operations centered on established franchises.[4]History
Founding and early operations as Toadman Interactive (2013–2016)
Toadman Interactive AB was founded in 2013 in Stockholm, Sweden, by Robin Flodin and Rasmus Davidsson as a work-for-hire consultancy firm focused on game development services.[6][7] The founders established the company to offer specialized expertise in areas such as programming, art, and design for external clients in the video game sector.[8] In its initial operations, Toadman operated primarily as a co-development studio, undertaking consulting assignments rather than producing original titles under its own brand.[6] The firm assembled a small team of experienced developers, emphasizing technical proficiency in PC and console game production to support client projects.[9] Contributions during this period included work on titles like Escape from Dead Island (released in 2014) and elements of Killing Floor 2 (released in 2016), where Toadman provided outsourced development support.[8] By 2016, Toadman had solidified its position as a reliable partner for work-for-hire tasks, though it remained a modest operation without significant independent releases or public financial disclosures from that era.[6] This foundational phase prioritized building internal capabilities and client relationships, setting the stage for later expansion into proprietary development.[10]Initial expansion and co-development focus (2017)
In 2017, Toadman Interactive transitioned from its primary role as a work-for-hire consultancy studio to establishing an in-house capability for independent game development and co-development projects, broadening its operational scope beyond external client contracts. This shift enabled the company to pursue original intellectual properties while maintaining consultancy services, with a focus on leveraging its existing expertise in game engines like Stingray for both proprietary titles and collaborative efforts with publishers.[11][12] A key milestone was the initiation of its first independent title, Immortal: Unchained, signaling the company's ambition to enter the competitive market for original PC and console games. Concurrently, Toadman expanded geographically by registering Toadman Interactive GmbH in Germany in December 2017, establishing a Berlin-based game studio to support development activities and tap into European talent pools. This move complemented its Stockholm headquarters and laid groundwork for scaling production capacity.[13][8] Financially, the year culminated in Toadman Interactive's public listing on the NGM Nordic MTF exchange in December 2017, providing capital for further growth initiatives. Trading commenced following regulatory approval, though the share price experienced an initial 25% decline on the debut day, reflecting market volatility for newly listed gaming firms. These developments positioned Toadman to balance co-development contracts—valued for steady revenue—with higher-risk, higher-reward original projects, setting the stage for subsequent acquisitions.[6][14]Rebranding to Enad Global 7 and key acquisitions (2018–2020)
In January 2020, Toadman Interactive's board of directors proposed changing the parent company's name to Enad Global 7 AB (EG7) to clarify the group's structure as a holding company focused on game development, publishing, and related services, following a series of acquisitions that diversified its operations beyond co-development work.[15] The name change, approved by shareholders, took effect on March 19, 2020, with shares beginning to trade under the new ticker EG7 on Nasdaq First North Growth Market.[16] This rebranding coincided with Toadman reorganizing its subsidiaries, including Petrol Advertising (acquired in June 2019), Sold Out (acquired in November 2019), and the renamed Toadman Studios, under the EG7 umbrella to support a strategy of vertical integration in game production and distribution.[17] The shift emphasized EG7's ambition to build a portfolio of owned intellectual properties and live-service games, moving away from its origins as a service provider.[18] Key acquisitions preceding and immediately following the rebranding accelerated this expansion. In June 2019, Toadman entered an agreement to acquire Petrol Advertising, a U.S.-based marketing agency specializing in game launches, in a merger that aligned with its strategy to strengthen industry positioning through complementary assets.[11] Earlier that year, around June 9, Toadman acquired Antimatter Games, a UK-based studio known for titles like Killing Floor 2 and Rising Storm 2: Vietnam, for approximately 1.58 million SEK plus cash reserves, adding expertise in multiplayer shooters to its development capabilities.[19] In November 2019, Toadman acquired UK publisher Sold Out Sales & Marketing for £16 million upfront (with potential earn-outs up to £5.2 million), gaining a distribution network for PC and console titles and enhancing its publishing arm.[20][21] Post-rebranding, EG7 continued its acquisition drive in 2020. On August 27, it acquired Big Blue Bubble, a Canadian mobile game developer behind My Singing Monsters, to bolster its free-to-play and casual gaming portfolio.[22] In November, EG7 agreed to purchase Piranha Games, creators of MechWarrior 5: Mercenaries, for up to CAD 95 million, integrating a studio focused on simulation and mech-based titles into its lineup.[23] These moves, funded partly through share issues and bonds, increased EG7's employee count significantly and positioned it for further growth in MMOs and live-service games by year-end 2020.[17]Post-rebranding growth and major integrations (2021–2023)
In 2021, Enad Global 7 acquired Piranha Games Inc., a Canadian developer specializing in PC and console titles including MechWarrior Online, on March 1 for a total consideration of SEK 483.9 million, comprising SEK 138.2 million in cash, SEK 34.5 million in shares, and SEK 276.6 million in contingent payments.[24] Later that month, on March 31, the company completed the acquisition of Innova Intellectual Properties S.à r.l., a digital distributor focused on free-to-play MMORPGs such as Lineage II in Russia and CIS markets, for SEK 1,104.6 million primarily in shares.[25][24] These moves built on prior integrations of Daybreak Game Company and Big Blue Bubble, with ongoing efforts to consolidate operations across subsidiaries, including earn-out payments of USD 40 million to Daybreak sellers in the second quarter.[24] The acquisitions drove substantial revenue expansion, with net sales reaching SEK 1,670.5 million for the full year 2021, a 193% increase from SEK 569.8 million in 2020, supported by contributions from the new entities—Piranha generated SEK 91.1 million in revenue over 10 months, while Innova added SEK 202.6 million over 9 months—and organic growth of 28% in Q4 2021 compared to the prior year.[24] Daybreak further bolstered the portfolio by acquiring the digital rights to Magic: The Gathering Online in Q4 2021, expected to contribute SEK 90–100 million in net sales annually starting in 2022.[24] Employee headcount expanded to approximately 880 across 16 global offices, reflecting scaled development and publishing capacities.[24] From 2022 onward, emphasis shifted toward operational synergies and live-service optimization amid fewer large acquisitions, yielding net revenue of SEK 1,865.9 million in 2022 (an approximate 11.6% year-over-year increase) and SEK 2,045.0 million in 2023 (9.6% growth), with adjusted EBITDA of SEK 542.0 million in the latter year.[26] Innova's Russian operations, representing 9.7% of 2021 net sales, faced disruptions from the 2022 Ukraine conflict, prompting a letter of intent for a management buy-out valued at EUR 32 million.[24] In 2023, Enad Global 7 launched initiatives targeting SEK 3 billion in net revenue by 2026, implying a 16% compound annual growth rate from 2023 levels, through content updates and efficiency gains across 11 live titles.[27]Recent challenges and restructuring (2024–present)
In 2024, Enad Global 7 experienced a 16.2% decline in net revenue to SEK 1,713.0 million from SEK 2,045.0 million the previous year, attributed to reduced performance in certain live-service titles and higher operational costs amid a competitive market.[28] This downturn prompted renewed cost-cutting initiatives, including the closure of offices in Stockholm, Visby, and Oslo in August 2024, alongside layoffs in Berlin as part of broader efforts to streamline operations following prior acquisitions.[12] Early 2025 saw intensified restructuring, with EG7 announcing the wind-down of Toadman Interactive's operations on January 9, 2025, after previous cost-saving measures proved insufficient to achieve profitability.[4] The closure was expected to incur a non-recurring restructuring reserve of approximately SEK 16.5 million.[4] Concurrently, EG7 implemented staff reductions at subsidiary Piranha Games, affecting 38 employees, in response to underperforming sales of MechWarrior 5: Clans.[5][29] These actions were framed by the company as "business optimization" to refocus resources on core MMOs and higher-margin activities.[29] Despite these measures, Q2 2025 financials indicated ongoing pressures, with net revenue of SEK 378.8 million reflecting only modest FX-adjusted organic growth of 6.7% year-over-year, while subsidiary Daybreak Games reported margin challenges amid investments in new initiatives.[30] EG7's strategy emphasized stabilizing legacy titles like EverQuest and PlanetSide 2, though potential impacts on ongoing support for games such as PlanetSide 2 were noted in industry commentary following the Piranha Games cuts.[31]Corporate Structure and Leadership
Executive team and governance
Ji Ham serves as Chief Executive Officer of Enad Global 7 AB (EG7), having been appointed in August 2021 initially as acting CEO before assuming the full role.[32] Ham, who holds 2,018,472 shares representing 2.28% of the company's shares and votes, brings extensive experience in gaming and finance, including serving as CEO of Daybreak Game Company since 2015.[32] Prior to EG7, Ham held leadership positions in game development and operations at major studios.[2] Fredrik Rüdén acts as Group Deputy CEO and Chief Financial Officer, appointed on August 31, 2021.[33] Rüdén possesses over 25 years of finance experience and more than 10 years in entertainment industry leadership, focusing on financial strategy and operations in gaming holdings.[33] Huyen Huynh is Vice President of Group Operations, with 25 years in software development across industries and 14 years specifically in gaming.[32] David Youssefi serves as Vice President and General Counsel, appointed January 29, 2024, drawing on 25 years of in-house and law firm legal expertise in global corporate matters.[32] [34] EG7's board of directors comprises seven members as re-elected at the June 11, 2025, annual general meeting: Jason Epstein (Chairman), Ben Braun, Gunnar Lind, Ji Ham, Marie-Louise Gefwert, Ronald Moravek, and Ebba Ljungerud.[35] Epstein, Chairman since 2021, holds 8,582,320 shares equating to 9.69% of shares and votes.[36] Ham serves dually as a director alongside his CEO role.[35] Governance follows the Swedish Corporate Governance Code, Nasdaq Stockholm Rulebook for Issuers, and EG7's Articles of Association, emphasizing accountability through board oversight, internal controls, and annual general meetings.[37] The board maintains committees including Audit, Compensation, and Contract Oversight, the latter comprising independent directors Braun, Lind, Gefwert, Moravek, and Ljungerud to review major contracts.[38] External auditing ensures financial reporting integrity, with shareholder influence exercised via the nomination committee ahead of general meetings.[39]Owned studios and subsidiaries
Enad Global 7 structures its operations through wholly-owned subsidiaries focused on game development, publishing, and ancillary services such as marketing.[1] These entities form the core of its portfolio, emphasizing live-service MMOs, indie game support, and promotional activities, with a total of approximately 560 employees across 12 offices worldwide as of mid-2025.[30] The company has divested non-core assets like Innova Intellectual Properties in September 2022 for €21 million amid geopolitical risks associated with its Russian operations.[40] Daybreak Games, headquartered in San Diego, California, serves as EG7's largest unit with 307 employees and revenue of 766 MSEK in recent reporting periods; it develops and publishes PC and console titles, including flagship MMOs such as EverQuest, PlanetSide 2, and DC Universe Online.[41] Acquired in December 2020 for approximately $300 million, it represents the cornerstone of EG7's live-service strategy.[42] Big Blue Bubble, based in Canada, is a game studio with over 15 years of experience in creating accessible mobile and cross-platform titles, most notably the My Singing Monsters franchise, which drives significant recurring revenue through in-app purchases.[1] Piranha Games, founded in 2000 and located in Vancouver, Canada, specializes in mech-based simulation games like MechWarrior Online and MechWarrior 5: Mercenaries; it faced staff reductions of 38 employees in January 2025 as part of broader restructuring.[1][29] Fireshine Games, the rebranded evolution of Sold Out (acquired in December 2019 for £16 million and renamed in March 2022), operates as a UK-based publisher handling physical and digital distribution for indie developers, partnering with studios like Team17.[1][43][44] Petrol, a Burbank, California-based marketing agency acquired in June 2019, provides creative services for over 2,000 game releases, including major titles like Call of Duty and Elden Ring, supporting EG7's promotional needs across gaming and entertainment.[1][11] Toadman Interactive, previously a work-for-hire studio subsidiary, initiated wind-down operations in January 2025 due to contract shortages and industry headwinds, resulting in a SEK 16.5 million restructuring reserve; it no longer contributes active development.[4]Business Model and Operations
Acquisition and roll-up strategy
Enad Global 7 (EG7) adopted an acquisition-driven roll-up strategy following its 2019 initial public offering on Nasdaq First North, transforming from a single studio into a holding company overseeing multiple business units in game development, publishing, and operations. This approach emphasizes consolidating fragmented gaming assets, particularly those centered on massively multiplayer online (MMO) and live-service titles, to achieve scale, synergies, and diversified revenue streams through integrated operations.[2][45] The strategy involves targeted purchases of studios, intellectual properties, and service providers to build vertical integration, including development talent, publishing capabilities, and player acquisition expertise. For instance, EG7 acquired Daybreak Game Company on December 22, 2020, for approximately SEK 837 million, gaining control of enduring MMOs such as EverQuest, PlanetSide 2, and DC Universe Online, which collectively serve millions of active users and provide stable recurring revenue.[46][47] Earlier, the November 25, 2020, acquisition of Big Blue Bubble Inc. for up to CAD 75 million added casual and family-oriented titles like My Singing Monsters, enhancing portfolio diversity beyond core MMOs.[48] Subsequent deals, such as the February 25, 2021, purchase of Innova Intellectual Properties S.A.R.L. for SEK 150 million plus performance-based earn-outs, secured publishing rights for MMOs like Lineage II and Perfect World in emerging markets, bolstering EG7's global distribution and localization strengths.[49] Additional acquisitions, including Piranha Games in early 2021 and Sold Out in December 2019, further expanded mech-based titles and PC/console distribution networks, respectively.[50][51] This roll-up model prioritizes long-term cash-flow generation from established IPs while mitigating risks through a mix of organic development and inorganic growth, though integration challenges have occasionally pressured short-term margins.[42][2] EG7's leadership has articulated this as an "aggressive M&A roll-up" to counter industry fragmentation, with post-acquisition focuses on operational efficiencies, shared services, and cross-studio collaborations to optimize live-service management and player retention.[2] By 2024, subsidiaries like Daybreak continued the pattern by acquiring Singularity 6 on July 2, developers of Palia, to incorporate social simulation elements into EG7's ecosystem.[52] Despite ambitions for sustained expansion, the strategy has drawn scrutiny for execution risks, including dependency on acquisition financing and varying post-deal performance amid volatile gaming markets.[53]Publishing, development, and live-service management
Enad Global 7 operates a decentralized structure with six business units responsible for publishing, development, and live-service management, emphasizing franchise-based titles across PC, console, and mobile platforms.[1] This model integrates first-party development and publishing with third-party collaborations, prioritizing repeatable processes and risk-adjusted returns, such as targeting 25% internal rate of return on projects with $10-30 million investments.[2] Publishing is primarily managed through Fireshine Games, which handles both physical and digital distribution for mid-market titles.[54] The unit has facilitated the release of over 2,000 games globally, including franchises like Call of Duty, Doom, Diablo, and Elden Ring, often under an institutional model where publisher shares range from 30-70% based on risk and involvement.[1] Fireshine focuses on selective, hands-on support for indie and established developers, combining physical logistics with digital storefront expertise to enable worldwide reach.[2] Game development occurs via owned studios tailored to specific genres and platforms, employing an 80-10-10 content allocation: 80% on proven assets, 10% improving existing titles, and 10% pursuing new innovations.[2] Daybreak Games develops massively multiplayer online games (MMOGs), Piranha Games specializes in first-person shooters like the MechWarrior series, Big Blue Bubble focuses on mobile innovations, and Toadman Interactive provides co-development services—though the latter faced wind-down in early 2025 due to contract shortages.[1] This studio network supports both proprietary IPs and third-party work, with emphasis on scalability for live-service integration.[3] Live-service management centers on sustaining 11 ongoing titles, which generated 29% of last-twelve-months revenue as of Q2 2023 through free-to-play models, microtransactions, subscriptions, and DLC expansions.[2] Daybreak oversees MMOGs such as DC Universe Online, EverQuest, PlanetSide 2, The Lord of the Rings Online, and Dungeons & Dragons Online, delivering regular content updates to maintain communities.[3] Piranha manages MechWarrior Online, while Big Blue Bubble handles My Singing Monsters, which saw 371% year-over-year revenue growth in the same period.[2] Operations prioritize stability with minimal new investment in mature titles, using proceeds to fund expansions like H1Z1 reboots, fostering predictable cash flows amid industry volatility.[1]Games and Intellectual Properties
Core MMOs and live-service titles
Enad Global 7's core massively multiplayer online (MMO) titles form the backbone of its live-service revenue, largely inherited through the 2020 acquisition of Daybreak Game Company for $300 million, which included established franchises with persistent player bases and free-to-play models emphasizing ongoing content updates and microtransactions. These titles, such as EverQuest and PlanetSide 2, have demonstrated long-term viability, with EG7 identifying them as key value drivers capable of generating steady cash flow through expansions and seasonal events.[55] EverQuest, launched in 1999 by Verant Interactive (later Sony Online Entertainment), and its sequel EverQuest II from 2004, represent pioneering MMORPGs with deep lore, raid-focused gameplay, and subscription-optional models transitioned to free-to-play.[3] Developed by Darkpaw Games (a Daybreak subsidiary), both titles continue to receive expansions, such as EverQuest's 30th anniversary content in 2029, underscoring their role in EG7's portfolio for nostalgic retention and incremental monetization.[56] PlanetSide 2, released in 2012, stands as a cornerstone free-to-play massively multiplayer online first-person shooter (MMOFPS) emphasizing large-scale, persistent battles across continents with thousands of concurrent players.[3] Maintained by Daybreak's Rogue Planet subsidiary, it has sustained operations via battle passes and cosmetic sales, with EG7 highlighting its potential for tech sharing across titles despite fluctuating player counts.[55] DC Universe Online (DCUO), developed by Dimensional Ink Games under Daybreak and launched in 2011, integrates superhero IP from DC Comics into a free-to-play action-combat MMO with episodic storylines and cross-platform support, including a 2020 PlayStation 5 update that boosted accessibility.[3] It remains a top earner in EG7's Daybreak segment, benefiting from licensed content tie-ins like Justice League events.[57] Through its ownership of Standing Stone Games (acquired via Daybreak), EG7 operates The Lord of the Rings Online (LOTRO, 2007) and Dungeons & Dragons Online (DDO, 2006), both free-to-play MMORPGs rooted in licensed fantasy IPs with expansion packs expanding endgame raids and class systems.[58] LOTRO, in particular, leverages J.R.R. Tolkien's Middle-earth for immersive quests, while DDO focuses on tactical dungeon crawling; EG7 has invested in content roadmaps for both to maintain subscriber and VIP revenue streams.[57] Among live-service titles beyond traditional MMOs, H1Z1 (2015, battle royale origins) persists under Daybreak with survival and extraction modes, though secondary to core MMOs in EG7's emphasis.[55] More recently, the 2024 acquisition of Singularity 6 added Palia, a cozy life-simulation MMO with crafting and social features, which quickly scaled to become Daybreak's largest revenue generator among live games by mid-2025 through console expansions and cross-play.[59] Mobile-oriented live-service like My Singing Monsters from Big Blue Bubble (acquired 2021) complements the portfolio with casual monster-collection mechanics and frequent events, diversifying beyond PC/console MMOs.[3] Collectively, these 10+ live-service titles underpin EG7's strategy of predictable recurring revenue, though growth relies on selective updates amid market saturation.[53]Other developed and published games
Enad Global 7 maintains a diverse array of titles outside its primary MMOs, spanning battle royale shooters, mobile simulations, online combat arenas, tactical action games, and third-party publications across PC, console, and mobile platforms. These games contribute to the company's revenue through live operations, in-game purchases, and one-time sales, often leveraging subsidiaries like Daybreak Games, Big Blue Bubble, Piranha Games, and Fireshine Games.[3] H1Z1, developed and published by Daybreak Games, launched in 2015 as a competitive battle royale shooter emphasizing survival mechanics, weapons, vehicles, and multiplayer matches on procedurally generated maps.[3] The title shifted from early access on Steam to a free-to-play model, focusing on battle royale modes after initial survival elements were spun off into a separate project.[3] My Singing Monsters, developed by Big Blue Bubble and released in 2012, is a free-to-play mobile world-building game where players collect, breed, and manage musical monsters that generate tunes through island-based habitats.[3] The franchise has expanded with spin-offs like My Singing Monsters Playground in 2021, featuring competitive mini-games, and has driven significant revenue for EG7, including viral TikTok engagement exceeding one billion hashtags by late 2022.[60][3] Piranha Games contributes mech-focused titles, including MechWarrior Online, a free-to-play online combat game released in 2013 set in the BattleTech universe, where players pilot customizable BattleMechs in team-based battles.[3] Single-player entries encompass MechWarrior 5: Mercenaries (2019), a mercenary simulation with open-world contracts and co-op support, and its standalone expansion MechWarrior 5: Clans (2024), emphasizing tactical squad-based combat and narrative-driven campaigns.[3] Fireshine Games, EG7's publishing arm, handles third-party developments such as Core Keeper (2022, Pugstorm), a 1-8 player mining sandbox adventure involving base-building and exploration in underground biomes; Shadows of Doubt (2023, ColePowered Games), a procedurally generated detective stealth game in a dystopian noir city; and Little Friends: Puppy Island (2023, Big Blue Bubble), a simulation title centered on puppy care, exploration, and resort management.[3] Daybreak also operates Magic: The Gathering Online, a digital adaptation of the collectible card game originally released in 2002, supporting virtual economy trading, tournaments, and format-specific play under EG7's management following studio integrations.[3] These non-core titles reflect EG7's strategy to balance live-service longevity with broader genre diversification, though some, like MechWarrior projects, have faced sales challenges prompting studio restructurings in 2025.[5]Financial Performance
Revenue trends and growth targets
Enad Global 7's net revenue grew substantially from SEK 78.9 million in 2020 to SEK 1,670.5 million in 2021, driven primarily by the December 2020 acquisition of Daybreak Game Company and integration of its MMO portfolio.[61][24] Growth moderated but remained positive in subsequent years, with net revenue reaching SEK 1,865.9 million in 2022 (an 11.7% increase) and SEK 2,045.0 million in 2023 (a 9.6% rise), reflecting contributions from live-service titles like EverQuest and Lord of the Rings Online, alongside publishing efforts.[26] Revenue declined in 2024 to SEK 1,713.0 million, a 16.2% year-over-year drop, amid a broader gaming industry downturn and weaker-than-expected performance from releases such as MechWarrior 5: Clans.[28][62] Quarterly results in early 2025 indicated stabilization, including Q4 2024 net revenue of SEK 512.9 million (up 8.4% year-over-year) and Q2 2025 net revenue of SEK 378.8 million (up 7.4% reported, 17.2% FX-adjusted).[63][30]| Year | Net Revenue (SEK million) | Year-over-Year Growth |
|---|---|---|
| 2020 | 78.9 | - |
| 2021 | 1,670.5 | +2,018% |
| 2022 | 1,865.9 | +11.7% |
| 2023 | 2,045.0 | +9.6% |
| 2024 | 1,713.0 | -16.2% |