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Fishlabs

Fishlabs , known professionally as Deep Silver Fishlabs, is a video game development studio headquartered in . Founded in 2004 by Michael Schade and Christian Lohr, the company initially specialized in premium 3D mobile games, employing around 23 developers at its headquarters by 2007. The studio gained prominence in the mobile gaming sector with its Galaxy on Fire series, starting with the first installment in 2009 and followed by critically acclaimed sequels like Galaxy on Fire 2 in 2011, which became one of the most successful mobile space combat simulations of its era. Following financial challenges and a brief bankruptcy proceeding in late 2013, Fishlabs was acquired by Koch Media (rebranded as , a subsidiary of ) and reorganized as a division under its publishing label , enabling a transition from mobile-focused development to AAA console and PC titles. Under Deep Silver, Fishlabs has contributed to high-profile projects through co-development, porting, and full production, including the space combat game Chorus (2021), co-development on Dead Island 2 (2023) and its Neighborhood Watch DLC (2024), Goat Simulator 3 (2022), and ports for titles like Teardown and Saints Row (2022). The studio faced significant challenges, including major layoffs in 2023 and the cancellation of a Red Faction: Guerrilla sequel in 2024 amid Embracer Group's restructuring, but as of 2025 continues to emphasize cross-platform expertise, multiplayer features, and adapting PC-centric games for consoles and handhelds as part of the Deep Silver family with over 20 years of industry presence.

Overview

Founding and early operations

Fishlabs was established in 2004 by Michael Schade and Christian Lohr in , , as an independent studio specializing in titles. The founders, both experienced in 3D animation and , aimed to capitalize on the growing demand for advanced graphics in portable gaming. Schade served as CEO, while Lohr contributed technical expertise as co-founder. The studio started with a small team focused on creating Java-based games for feature phones, positioning itself within Europe's nascent sector. As an independent developer and publisher, Fishlabs targeted premium content for platforms like J2ME, emphasizing high-quality visuals and suited to limited hardware. Early efforts included the release of titles such as Burning Tires in 2006 and Blades & Magic in 2007, which helped establish the company's reputation for innovative experiences. These projects reflected a centered on self-funded and through mobile carriers and digital stores. Headquartered in , the company operated from modest facilities in its startup phase, fostering a lean structure that supported and iteration on hardware constraints. This setup in the city's vibrant tech ecosystem enabled Fishlabs to build a foundation for more complex projects in the evolving landscape.

Current ownership and operations

Fishlabs is a wholly-owned of (formerly Koch Media), which acquired the studio in December 2013 following its . Since 2022, has operated as part of , integrating Fishlabs into its broader portfolio of game development studios. This structure positions Fishlabs within Embracer's operating group focused on premium and titles. As of 2025, Fishlabs employs approximately 65 staff members, down from around 120 prior to significant layoffs in late 2023 that affected 50 positions due to project cancellations and Embracer Group's restructuring efforts. The studio is headquartered in , , with operations centered at its Eppendorf office, though it supports capabilities for flexibility. Fishlabs has evolved from its early mobile-exclusive focus to multi-platform development across PC, consoles, and services, specializing in space and action genres. Current operations emphasize co-development roles for and , including ports, remasters, and support for titles such as the 2024 Goat Simulator: Remastered and ongoing assistance for Tuxedo Labs' Teardown since early 2025. The studio is also advancing unannounced projects while actively recruiting for creative positions like narrative designers to bolster its team. Financially, Fishlabs benefits from Embracer's resources but operates amid the group's cost-optimization strategies, prioritizing sustainable development within its action-oriented portfolio.

History

Formation and initial development (2004–2010)

Fishlabs was founded in 2004 in , , by Michael Schade and Christian Lohr, two serial entrepreneurs with extensive backgrounds in and 3D graphics. Prior to establishing the studio, Schade and Lohr had co-founded a 3D animation company in 1993, where they accumulated over a decade of experience in multimedia projects, including pioneering work with 3D CAD software on SGI workstations for international clients. Their expertise in optimizing complex visuals for constrained environments positioned them to tackle the emerging challenges of development on resource-limited devices. The studio's initial focus was on creating premium 3D titles for the Java ME platform, which dominated early mobile gaming. A key milestone came in 2006 with the release of V-Rally 3D, Fishlabs' debut title and the first game powered by their proprietary ABYSS engine, designed specifically to deliver console-like graphics on low-spec mobile phones. That same year, they developed Star Wars: Imperial Ace, a space simulator published by THQ Wireless exclusively for European markets, marking their entry into licensed IP adaptations. These releases established Fishlabs' technical foundation, emphasizing efficient rendering techniques to overcome the era's hardware constraints. Business growth accelerated through strategic partnerships, including a publishing deal with iFone for 3D distribution and collaborations with for broader portfolio access. By 2008, the studio had expanded its team to support multiple projects, while navigating the limitations of mobile hardware—such as limited processing power and memory—which necessitated a emphasis on simple 3D models and 2D hybrids to ensure smooth performance across diverse devices. This period laid the groundwork for Fishlabs' reputation in mobile innovation, despite the competitive pressures of the premium games segment.

Rise with mobile gaming and Galaxy on Fire (2010–2013)

In the early , the mobile gaming landscape underwent a transformative shift driven by the proliferation of smartphones with enhanced processing power and graphics capabilities on and platforms, enabling more sophisticated experiences previously confined to consoles or PCs. Fishlabs, recognizing this opportunity, pivoted its development efforts toward these emerging ecosystems, moving beyond earlier Java-based mobile titles to leverage the and for broader reach and higher production values. This transition aligned with the studio's expertise in space simulation games, allowing it to deliver console-like quality on portable devices. Central to Fishlabs' rise was the Galaxy on Fire series, which exemplified its adaptation to mobile hardware. The studio released in October 2010 for as a premium space combat simulator, featuring open-world exploration, trading mechanics, and intense dogfights across a vast galaxy with over 20 solar systems. An port followed in October 2011, optimized for the platform's growing user base, while the 2012 full HD version introduced elements and multiplayer capabilities through updates like the expansion, enhancing cooperative and competitive play. These iterations built on the original Galaxy on Fire (initially launched in 2009 for feature phones) by incorporating controls and narrative-driven missions centered on pilot Keith T. Maxwell's interstellar adventures. The series' commercial success was remarkable, amassing over 10 million downloads across and by 2013 and establishing Fishlabs as a leader in mobile sci-fi gaming. Critics praised its narrative depth, with a compelling blending , encounters, and moral dilemmas that stood out in a genre often dominated by arcade-style shooters, earning a 90% score for its immersive storytelling and polished execution on limited hardware. This acclaim, coupled with top-10 rankings in app stores across the , , and , validated the studio's premium pricing model initially sustained at $9.99 on for over 18 months. Buoyed by these achievements, Fishlabs expanded its Hamburg-based team from a smaller core in 2010 to over 90 employees by 2013, investing heavily in tools for , realistic physics simulations, and cross-platform optimization to push mobile boundaries. This growth supported ongoing enhancements, such as advanced particle effects and destructible environments in Galaxy on Fire 2, positioning the studio for further amid intensifying .

Bankruptcy, acquisition, and restructuring (2013–2015)

In October 2013, Fishlabs Entertainment GmbH entered self-administered proceedings under German law, equivalent to Chapter 11 protection, after depleting its funds amid declining mobile game revenues and overexpansion into new projects. The studio, which had peaked at over 90 employees, laid off 25 staff members to reduce costs and sustain operations during the proceedings. On December 2, 2013, Austrian media company Koch Media acquired Fishlabs and its assets for an undisclosed sum, integrating the studio under its publishing label. The acquisition preserved all 52 remaining employees, who transitioned to the new ownership structure. In early 2014, the studio was officially rebranded as , marking its shift from independent mobile-focused development to alignment with Koch Media's broader portfolio. Restructuring under involved significant leadership changes, with co-founders Michael Schade and Christian Lohr departing the company in late 2013 to establish their new studio, Rockfish Games, in . The former Fishlabs entity was dissolved, and the team focused on reorganization to support multi-platform development, including console and PC titles alongside mobile. This period saw initial announcements for continued work on the Galaxy on Fire series, with Galaxy on Fire 3: Manticore entering development as a title for mobile and PC platforms.

Expansion under Deep Silver and recent challenges (2016–present)

Following its acquisition by in 2013, Fishlabs expanded its scope beyond mobile gaming, leveraging the publisher's resources to target console and PC markets. This period marked a shift toward larger-scale projects, with the studio developing , a space combat RPG released in December 2021 that emphasized narrative-driven dogfighting and exploration in a vast open-world setting. The game received praise for its immersive mechanics but fell short of Embracer Group's sales expectations despite profitability. Fishlabs also contributed to through co-development efforts, including the creation of the "" cooperative horde mode released in October 2024 in collaboration with . In 2022, Fishlabs integrated into the following the acquisition of Koch Media (), enabling access to broader internal resources but exposing the studio to corporate restructuring. That year, the studio secured €5.5 million in funding from the German Federal Ministry for Economic Affairs and Climate Action for Project Black, a sci-fi project initiated in 2021. However, amid Embracer's "Project Phoenix" cost-cutting initiative announced in June 2023, Project Black was cancelled in September 2023, resulting in the of about 12 employees, or 10% of the team at the time. Similarly, a pitched reboot of the series—envisioned as a sequel to Red Faction: Guerrilla with destructible environments—was developed to a visual stage in 2023 but scrapped in November 2023 after failing internal approval, leading to further layoffs of approximately 50 staff members, halving the remaining workforce. Post-restructuring, Fishlabs adapted by emphasizing support roles, including remasters and multi-platform ports to ensure compatibility across consoles, PC, and cloud services. Notable contributions include work on , released in November 2024 with updated graphics and all prior integrated, alongside efforts for Saints Row: The Third Remastered. This pivot allowed the studio to sustain operations while collaborating on Embracer titles like . As of November 2025, Fishlabs continues to recruit for roles in game development and , maintaining a focus on creating immersive action experiences through its three pillars of cross-platform adaptation, co-development, and internal projects. In 2025, the studio began supporting Tuxedo Labs on the voxel-based game Teardown, including console ports and mod integrations. The studio, now operating as a specialized team within , emphasizes high-quality adaptations for diverse platforms to reach global audiences.

Products and contributions

Key video games developed

Fishlabs began its development career with mobile-focused titles in the mid-2000s, leveraging its proprietary Abyss 3D engine to create immersive 3D experiences for Java-enabled phones and early smartphones. One early notable release was Blades & Magic in 2007, a fantasy that earned the German Developer Award for its innovative mobile 3D implementation. The studio's breakthrough came with the Galaxy on Fire series, starting with Galaxy on Fire in 2009 for , followed by Android ports, establishing Fishlabs as a leader in mobile space simulation games featuring open-world exploration, combat, and trading mechanics. The sequel, , launched in 2011 for in November and Android in December, introducing deeper narrative elements, multiplayer features, and the expansion later in 2011, which added new story content and ship customizations; together, the first two entries amassed over 15 million downloads across platforms. Following its 2013 acquisition by , Fishlabs transitioned to multi-platform development, incorporating for console and PC titles while building on its space genre expertise. In 2021, the studio released Chorus for PC, , Xbox Series X/S, , and , a narrative-driven space combat game emphasizing psychic abilities, moral choices, and dogfighting in a vast universe, developed using . Fishlabs also contributed to co-development and porting efforts on major titles. For the 2022 Saints Row reboot, the studio co-developed the open-world action game alongside Volition for PC, , , , and Xbox Series X/S, focusing on enhanced gameplay systems and world-building. In 2024, Fishlabs supported the porting of Teardown, a voxel-based destruction simulator, to consoles including and Xbox Series X/S, optimizing its physics engine for new platforms. Additionally, Fishlabs contributed to Dead Island 2 expansions including the Haus story expansion in November 2023 and the Neighborhood Watch DLC in April 2024, along with the Ultimate Edition release in October 2024 featuring ports to MacOS; support was available from the game's launch in April 2023. Throughout its portfolio, Fishlabs evolved from proprietary mobile engines like Abyss 3D for titles such as the Galaxy on Fire series to adopting Unreal Engine for cross-platform releases like Chorus, enabling seamless transitions from touch-based controls to controller-optimized experiences.

Technological innovations and co-development roles

Fishlabs pioneered mobile game engine development with the ABYSS engine, initially crafted as a custom solution for Java ME platforms in the mid-2000s to enable advanced 3D graphics and gameplay on resource-constrained handsets. The engine emphasized not just visual rendering but integrated features like realistic physics simulation and AI behaviors, marking a significant advancement for mobile titles. Over time, ABYSS evolved through multiple iterations, culminating in version 4.0 by 2016, which optimized for modern mobile CPUs, GPUs, and APIs while maintaining cross-platform compatibility. This progression reflected Fishlabs' focus on in-house tools for efficient asset management and procedural elements in expansive environments, supporting seamless gameplay across devices. A key innovation from the ABYSS engine was its implementation of the world's first 3D rigid body physics and sophisticated AI systems tailored for Java-based mobile devices, enabling dynamic space combat mechanics that simulated realistic ship maneuvers, collisions, and tactical engagements. These advancements allowed for immersive 3D space simulations on early smartphones, setting benchmarks for physics-driven interactions in the genre. In later projects, Fishlabs shifted to integrating established engines like Unreal Engine 4 for the 2021 title Chorus, leveraging its robust tools for high-fidelity visuals, zero-gravity combat, and cross-platform rendering while incorporating custom optimizations for space-based procedural elements. Recent efforts have extended to cloud infrastructure, as seen in the 2013 multiplayer title Galaxy on Fire: Alliances, where Fishlabs utilized Google Compute Engine for scalable server architecture and real-time synchronization, optimizing latency and performance for online space exploration and battles. Beyond lead development, Fishlabs has taken on co-development roles in porting and optimization for third-party titles under . For Teardown (2022 PC full release), the studio provided support culminating in the 2024 console release for and Series X/S, focusing on voxel-based procedural destruction enhancements and cross-platform adaptations, with ongoing support as of 2025. Similarly, Fishlabs contributed to the multi-platform optimization of Goat Simulator 3 (2022), ensuring physics-based chaos simulations and control schemes worked fluidly across PC and ninth-generation consoles for multiplayer experiences. In the Dead Island 2 ecosystem (2023 onward), Fishlabs collaborated on expansions like the 2024 DLC, developing cooperative horde modes with zombie AI refinements, and the MacOS in the 2024 Ultimate Edition, incorporating optimizations for diverse including streaming .

Impact and legacy

Industry influence and awards

Fishlabs has significantly influenced the mobile gaming sector, particularly in the space simulation and combat genres, by pioneering high-production-value titles that bridged arcade-style action with depth on handheld devices. The studio's series, starting with the 2009 release of , introduced complex storytelling, open-world exploration, and ship customization to mobile platforms at a time when such features were rare outside console gaming. This helped establish -driven space as a viable and popular subgenre on and , setting benchmarks for graphical fidelity and gameplay ambition in portable sci-fi experiences. Following its acquisition by in 2013, Fishlabs contributed to the revival of the space combat genre on consoles and PC, blending mobile-honed with AAA-scale . Titles like (2021) emphasized dynamic dogfighting, psychic abilities, and environmental storytelling, drawing on the studio's expertise to modernize the genre's focus on fluid, high-speed aerial maneuvers in vast interstellar settings. This evolution influenced subsequent space shooters by prioritizing player agency in combat and exploration, encouraging a shift toward more immersive, lore-rich experiences beyond simplistic arcade formats. The studio's work has garnered notable industry recognition, including the German Computer Game Award for Best Mobile Game in 2011 for , highlighting its technical and artistic excellence in mobile space simulation. In 2009, Fishlabs received a Silver Award from Juniper Research for innovation in development and distribution. More recently, earned the Best German Game award at the 2022 German Computer Games Awards, as well as the European Game Award in 2022, underscoring Fishlabs' sustained impact under . Additionally, the game won Best Visual Art in the category at the 2021 Video Game Awards, recognizing its stunning interstellar aesthetics. Fishlabs' presentations at industry events, such as Michael Schade's talk on business models at GDC Europe 2010, have shared insights into transitioning premium mobile titles to broader platforms, influencing developer strategies for cross-media adaptations. Collaborations with have elevated the publisher's portfolio in action-adventure and sci-fi segments, integrating Fishlabs' mobile-optimized combat systems into console-grade narratives. The Galaxy on Fire series alone amassed over 15 million downloads on and by 2014, inspiring fan communities and similar titles that expanded the space sim market. Following the acquisition of Fishlabs by Koch Media in late 2013, co-founders Michael Schade and Christian Lohr departed the studio and established Rockfish Games GmbH in , , in 2014. The new venture focused on PC and console space simulation games, drawing on the founders' experience from Fishlabs' mobile titles. Rockfish Games developed the series, released between 2017 and 2023, which served as spiritual successors to the Galaxy on Fire franchise by emphasizing procedural space combat and exploration in a similar sci-fi setting. This shift allowed the team to pursue higher-fidelity experiences beyond mobile constraints, influencing the indie space sim genre with elements and narrative-driven gameplay. The Galaxy on Fire intellectual property remained under Fishlabs' ownership, which was restructured as following the acquisition and subsequent integration into the label. , part of the via its division, has retained control over the IP, with no transfers to external entities like Rockfish Games. Several key engineers and developers from Fishlabs transitioned to Rockfish Games, contributing to the studio's early projects and perpetuating expertise in 3D space graphics and simulation mechanics within the . This migration helped sustain in space-themed , though Fishlabs itself has not established direct subsidiaries. Fishlabs maintains indirect ties through the ecosystem, including shared resources under , but no formal spin-offs beyond the founders' independent venture exist. The Galaxy on Fire community has supported the through fan-created mods, such as enhancements for , fostering ongoing engagement despite limited official updates.

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