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Graphinica

Graphinica Inc. (株式会社グラフィニカ, Kabushiki-gaisha Gurafinika) is a comprehensive studio specializing in and production, (VFX), (CGI), and services for , films, television, games, music videos, commercials, and web content. Founded on April 22, 2009, the company originated from the acquisition of Gonzo's digital department by Q-TEC, inheriting 62 staff members focused on and effects, and has since grown into a key player in the industry as a of Memory-tech Holdings Co., Ltd. Graphinica's history reflects its evolution from a specialized CGI unit to a full-service studio through strategic expansions and mergers. In 2010, it merged with Decoloco, Inc., enhancing its and VFX capabilities, and relocated its to the Asagaya Studio in , . By 2015, Memory-Tech Holdings became its majority shareholder, integrating it into a broader content production group, and the company opened its Shinjuku Studio as the new head office. Significant milestones include the 2017 acquisition of Animations, rebranded as , which bolstered its 2D expertise, and the 2020 merger with Bamboo Mountain Co., Ltd., leading to the establishment of the Fukuoka Bamboo Studio. As of 2023, Graphinica employs approximately 290 staff across studios in (Shinjuku and Asagaya), Sapporo, Kyoto, and Fukuoka, with a group total of 370 including affiliates. The studio's strengths lie in its in-house handling of nearly all production processes, from storyboarding and key to , 3DCG modeling, and editing, often utilizing advanced tools like and for real-time rendering. Graphinica has contributed to a wide array of projects, including original films such as Expelled from Paradise (2014) and (2019), as well as high-profile TV series like (2021) and (2024). Its work spans commissioned services for major productions and original content, emphasizing high-quality hybrid 2D/3D visuals that have earned recognition in both domestic and international markets.

History

Founding and Early Years

Graphinica was established on April 22, 2009, as a wholly owned subsidiary of Q-TEC, Inc., following the acquisition of Gonzo K.K.'s 3DCG and digital video division. Operations began on May 1, 2009, inheriting 62 employees from Gonzo and starting with an initial capital of ¥20,000,000. Q-TEC, Inc., in turn, is a subsidiary of Memory-Tech Holdings Inc., which provided the overarching corporate structure for the new entity. The company's initial headquarters were situated in , , where it concentrated on building a comprehensive digital production pipeline. This encompassed 3DCG animation, 2D animation services, (VFX), and workflows, positioning Graphinica as a versatile studio in the evolving and media landscape. In May 2010, the headquarters relocated to Asagaya Studio in Suginami-ku, , to support expanding operations. Graphinica's entry into the original video animation (OVA) market came swiftly, with key contributions to the Ultimate series. The studio handled animation production for episodes 8 through 10, released between December 2011 and December 2012, in collaboration with Kelmadick. Concurrently, Graphinica produced the OVA : The Dawn, comprising three short episodes aired from July 2011 to December 2012, which served as supplementary content to the main series. These projects highlighted the studio's early capabilities in high-stakes action animation and established its reputation in the industry.

Expansion and Acquisitions

In 2010, Graphinica merged with Decoloco Inc., an filming and company under the Q-TEC group, absorbing its resources to bolster in-house production capabilities for digital and VFX workflows. This integration allowed Graphinica to streamline operations and expand its technical expertise in processes essential for and related media. The following year, on April 1, 2011, Graphinica opened the Ogikubo Studio, establishing dedicated facilities for both (3DCG) and 2D production to meet growing demands in hybrid pipelines. This expansion marked a strategic shift toward diversified in-house capabilities, enabling the studio to handle more complex projects combining traditional and digital techniques. By the mid-2010s, Graphinica had significantly grown its operations, with a workforce emphasizing specialization in 3DCG for anime series and video game cinematics, supported by these infrastructural developments. The studio also formed key partnerships to enhance its collaborative output, such as co-productions with Telecom Animation Film on projects including the 2017 anime adaptation of Chain Chronicle. In late 2017, Graphinica acquired TYO Animations from AOI TYO Holdings, integrating its animation staff and renaming the entity back to Yumeta Company to revive its legacy branding from before a 2009 merger. This move expanded Graphinica's anime production pipeline by incorporating Yumeta's established talent pool, facilitating larger-scale joint ventures in television and film animation.

Recent Developments

In , Graphinica formed a with Avex Pictures Inc. to establish Flagship Line Co., Ltd., aimed at producing , games, and content. The company, capitalized at 100 million yen, leveraged Graphinica's expertise in development and production alongside Avex Pictures' planning and operational strengths, marking their first collaborative project on the anime Jūni Taisen: Zodiac War. Graphinica demonstrated resilience during the through strategic adaptations led by CEO Nao Hirasawa, including the implementation of remote production workflows and innovations in digital tools to maintain operations. These measures, informed by Hirasawa's prior experience with international co-productions, enabled the studio to sustain schedules despite industry-wide disruptions. As of October 2025, Graphinica employs approximately 290 staff, underscoring sustained growth amid ongoing challenges in the anime sector. The studio has expanded into international collaborations, notably co-producing Disney Twisted-Wonderland the Animation with , , and Walt Disney Animation Japan, which premiered on October 29, 2025, via Disney+ and for global audiences. In November 2025, a second season was announced and is currently in production. This project adapts the popular , highlighting Graphinica's role in bridging Japanese animation with Disney's international properties. In recent productions like Record of Ragnarok II (2023), Graphinica has emphasized hybrid 2D/3D animation techniques, handling 3DCG composition for dynamic battle sequences in collaboration with Yumeta Company's 2D work. This approach integrates Graphinica's CGI expertise with traditional anime styling to enhance visual impact in high-stakes action scenes.

Corporate Structure

Ownership and Leadership

Graphinica operates as a wholly owned of Memory-Tech Holdings Inc., which holds 100% of its shares as part of the Q-TEC group; this corporate structure traces back to the company's establishment in following the acquisition of Gonzo's by Q-TEC, with Memory-Tech assuming full in 2015. The company's paid-in stands at ¥20,000,000, and there have been no subsequent changes to its equity structure. Leadership at Graphinica is headed by and CEO Nao Hirasawa, who took on the in April 2020 after serving as a director in the company's general production department. Hirasawa brings extensive experience as an animation producer from prior roles at , , and , and he founded the planning and Arch Inc. in 2016; under his guidance, Graphinica has prioritized advancements in digital technologies, particularly in 3DCG and . The and management team emphasize expertise in 3DCG and , with key members including Managing Motoko Fujikuro, Board Norio Kato, Sadakazu Kikuchi, Tomokazu Iizumi, and Auditor Kazutoshi Watanabe. Notable personnel within the leadership and production staff have contributed to high-profile VFX work, such as direction and support for the series in collaboration with . Graphinica's headquarters are situated at 3-10-8 Kamiochiai, Shinjuku-ku, Tokyo 161-0034, Japan, with supplementary studios in Asagaya (Suginami-ku, Tokyo), Sapporo (Chuo-ku, Sapporo), Kyoto (Kamigyo-ku, Kyoto), and Fukuoka Bamboo Studio (Chuo-ku, Fukuoka) to facilitate expanded operations and global project collaborations.

Subsidiaries and Divisions

Graphinica acquired TYO Animations on November 30, 2017, renaming it Yumeta Company and integrating it as a subsidiary focused on 2D animation production and co-productions. This subsidiary has enabled staff integration for collaborative projects, such as the 2021 anime adaptation of Muv-Luv Alternative, where Yumeta handled key 2D elements alongside Graphinica's contributions. Similarly, Yumeta supported 2D animation in the 2022 reboot Tokyo Mew Mew New, facilitating a unified production pipeline with Graphinica. In July 2018, Graphinica formed Flagship Line as a with Avex Pictures, aimed at developing multi-media content including planning, game adaptations, and projects. This provides development support for original initiatives, emphasizing cross-platform storytelling and production coordination. Graphinica maintains several internal divisions to handle specialized aspects of its , unified following the April 2010 merger with Decoloco, an animation filming and VFX company that enhanced in-house capabilities. The 3DCG Division oversees modeling, rigging, and animation using tools like 3ds Max and , supporting full-spectrum production from character design to effects. The VFX Division focuses on and integration, ensuring seamless blending of digital elements into final outputs. Complementing these, the Division manages editing, , and sound synchronization, streamlining the end-to-end process under a cohesive internal structure. Additionally, Graphinica established the Ogikubo Studio in April 2011 to expand its production facilities, initially for 2D but evolving to support broader 3D workflows and high-volume game cinematics. Production activities shifted to the Asagaya Studio by December 2015.

Works

Television Series

Graphinica has contributed to several television series, primarily handling production, co-production, and specialized tasks such as 3DCG integration and key for dynamic sequences. The studio's involvement often emphasizes digital effects and collaborative efforts with other houses, enhancing visual elements in adaptations from games, novels, and manga. In 2013, Graphinica fully produced the 12-episode series Boku wa Ou-sama, an adaptation based on the 1996 OVA by and the children's book series by Shizuko Wakayama. Directed by Takashi Horiuchi, the series aired from April to June and follows whimsical stories of a young king who prefers fun over royal duties. Graphinica co-animated the 2017 series Chain Chronicle: The Light of Haecceitas (12 episodes) alongside , adapting Sega's of the same name. Directed by Masashi Kawamura, it aired from January to March and centers on a hero's quest to combat an encroaching evil in a . The studio contributed backgrounds and animation direction support. Also in 2017, Graphinica served as the lead animation studio for Juni Taisen: Zodiac War (12 episodes), adapting Nisio Isin's illustrated by . Directed by Naoto Hosoda, the series aired from October to December and depicts a brutal battle royale among 12 zodiac warriors representing the signs. In 2019, Graphinica co-produced Re:Stage! Dream Days♪ (12 episodes) with , part of Pony Canyon's multimedia franchise based on the . Directed by Shin Katagai, it aired from July to September and explores the lives and rivalries of groups. Graphinica handled co-animation duties with for Muv-Luv Alternative (2021, 12 episodes) and its second season (2022, 12 episodes), adapting âge's . Directed by Tomoki Nanba, the first season aired from October to December 2021, while the second ran from October to December 2022, focusing on battles and themes with Graphinica providing 3DCG animation and modeling. For the 2022 series Cue! (24 episodes), Graphinica co-produced with Yumeta Company, based on Liber Entertainment's idol-training game. Directed by Shin Katagai, it aired from January to June and follows aspiring voice actresses navigating training and personal growth. Graphinica contributed to Tokyo Mew Mew New (2022, 12 episodes) and its second season (2023, 12 episodes) through co-animation with Yumeta Company, rebooting the manga by Reiko Yoshida and Mia Ikumi. Directed by Takahiro Natori, the first season aired from July to September 2022, and the second from April to June 2023, featuring magical girl transformations and environmental themes with Graphinica assisting in art settings. In 2022, Graphinica co-animated : The Teardrop Crystal (12 episodes) with , adapting Square Enix's role-playing game. Directed by Shunsuke Tada, it aired from October to December and follows a boy's journey in a world of mana and ancient artifacts. Graphinica contributed to the 2024 TV series (24 episodes), adapting Ryoko Kui's manga. Directed by Yoshihiro Miyajima and produced by , the series aired from January to June 2024 and follows a party's adventures cooking monsters to survive in a dungeon. Graphinica handled composition, 2D works, and special effects. Throughout these projects, Graphinica typically integrates 3DCG elements for enhanced visuals and provides key for action-oriented sequences, leveraging its expertise in digital composition.

Theatrical Films

Graphinica has contributed to several theatrical films, leveraging its expertise in 3DCG to produce visually innovative works that blend digital effects with narrative depth. These projects highlight the studio's role in elevating sci-fi and fantasy genres through advanced , often in collaboration with other production entities. One of Graphinica's landmark theatrical releases is the original 3DCG film Expelled from Paradise (2014), directed by with a screenplay by . Produced in collaboration with , the film explores sci-fi themes of virtual existence and human identity in a post-apocalyptic world, where protagonist Angela Balzac investigates a hacker threatening the digital society . Graphinica handled the full animation using cel-shaded 3DCG techniques to emulate traditional aesthetics while enabling fluid, dynamic action sequences and immersive environments. Released on November 15, 2014, in , the film received acclaim for its innovation, winning the Japan Movie Critics Award for Best Animated Film in 2015. In 2016–2017, Graphinica co-animated the theatrical compilation trilogy , adapting elements from the mobile game into a fantasy epic about warriors battling a dark army invading the continent of Yuguto. Working alongside under director Masashi Kudō, Graphinica contributed to key animation and new exclusive scenes not present in the concurrent TV series, enhancing the cinematic scope with integrated effects for battle choreography and world-building. The films premiered sequentially in Japanese theaters from December 3, 2016, to February 11, 2017, providing a condensed narrative arc focused on themes of unity and resistance. Graphinica led on the original sci-fi feature (2019), directed by Tomohiko Itō, which delves into time-travel and alternate realities set in a futuristic . The story follows high school student Naomi Katagaki, who encounters his future self attempting to alter a tragic outcome involving his crush, Ruri Ichigyou, through a virtual simulation system. Graphinica's emphasized hybrid 2D/ visuals, particularly in depicting temporal shifts and overlays, creating seamless transitions between real and simulated worlds. Released on September 20, 2019, the film showcased the studio's advancements in effects for emotional and conceptual storytelling, earning strong box office performance including a number-one debut in in 2021 with over 687 million yen in earnings. Through these films, Graphinica has pioneered hybrid animation approaches in theatrical , combining 3DCG precision with 2D-inspired expressiveness to push visual boundaries and support intricate sci-fi narratives.

OVAs and ONAs

Graphinica has contributed to several original video animations (OVAs) and original net animations (ONAs), leveraging its expertise in 3DCG to enhance action sequences in and streaming releases. These projects include adaptations of webcomics, , and game tie-ins, often featuring mythological or fantastical elements with dynamic . The studio's first notable OVA entry was Wonder Momo in 2014, a five-episode adapting the ShiftyLook of the same name, written by Erik Ko and Jim Zub. Each episode runs approximately seven minutes and follows , an aspiring idol who gains superpowers from an alien suit to battle invaders in . Graphinica handled the full animation production, blending 2D character designs with light elements for comedic action scenes. In 2015, Graphinica produced the single-episode short JAE: Yamaeloid as part of the (JAE) collaborative project, a series of experimental ONAs spearheaded by Studio Khara and . Directed by Takashi Horiuchi, this roughly 10-minute piece explores surreal, idol-themed animation techniques, showcasing Graphinica's innovative use of digital effects in a non-narrative format. It was streamed exclusively online as the 10th installment of the expo. Graphinica expanded into spin-off ONAs with Another World in 2019, a three-episode series serving as a prequel to the theatrical film Hello World. Directed by Tomohiko Itō, the episodes—"Record 2027," "Record 2032," and "Record 2036"—each about 10 minutes long, delve into the backstory of key characters using time-travel motifs, with Graphinica employing 3DCG for futuristic interfaces and environments. Released weekly on Niconico from September 13 to October 4, it complements the film's sci-fi narrative without requiring prior viewing. One of Graphinica's most prominent ONA projects is , a Netflix-exclusive series based on the by Shinya Umemura, Takumi Fukui, and Ajichika. Season 1, directed by Masao Ōkubo and released on June 17, 2021, comprises 12 episodes depicting humanity's champions battling gods in a to avert . Graphinica led , utilizing extensive 3DCG for the mythological fight scenes, such as the dynamic clashes between figures like Thor and , to convey scale and intensity. Season 2, with 15 episodes streaming from January 26, 2023, was co-animated with Graphinica's subsidiary , continuing the 3DCG-heavy approach for battles involving characters like versus . Graphinica co-produced Disney Twisted-Wonderland the Animation with , an ONA adaptation of and Japan's mobile game. Premiered on Disney+ on October 29, 2025, the first season subtitled Episode of Heartslabyul features eight episodes, focusing on a protagonist transported to a magical inspired by Disney villains. Graphinica's involvement emphasizes for the game's visual style in key magical confrontations.

Video Game Cinematics and Other Contributions

Graphinica has been a key collaborator with and on the franchise, providing cinematic direction, cutscene storyboarding, and production of cutscenes since the series' inception. For the original released in 2010 for the , Graphinica contributed to the animation and cutscenes alongside other studios, integrating 3DCG elements to enhance the game's narrative sequences. This marked the beginning of a long-term partnership, with Graphinica handling similar roles for in 2015, where it produced cutscenes and storyboards for the title. The studio continued its involvement through subsequent entries, including in 2017 for , delivering high-quality 3DCG cutscenes that blend seamlessly with in-game assets to advance the epic storyline. In 2020, Graphinica supported the Xenoblade Chronicles: Definitive Edition for Switch, focusing on animation and s for the remastered original game and the Future Connected expansion, ensuring visual consistency with modern standards. For in 2022 and its Future Redeemed DLC in 2023, Graphinica provided direction and production, contributing to the series' climactic narrative arcs. This collaboration extended into 2025 with new content for Xenoblade Chronicles X: Definitive Edition on Switch, where Graphinica handled cinematic direction, storyboarding, and s for the enhanced release. Over more than a decade, Graphinica's work on the franchise has specialized in creating 3DCG s that incorporate assets, allowing for dynamic storytelling that complements interactive gameplay. Beyond the Xenoblade series, Graphinica produced the opening animation for in 2015, a crossover tactical RPG developed by Bandai Namco and . Under the direction of veteran animator Yasutoshi Iwasaki, the studio's digital animation team crafted a visually striking sequence featuring characters from various franchises, setting the tone for the game's multiverse adventure. Graphinica's expertise in video game cinematics stems from its origins as a VFX and 3DCG studio, formed in when Q-TEC acquired Gonzo's digital department, inheriting capabilities in post- and . This foundation has enabled contributions to non- media, including VFX and effects integration for projects like the 2024 action , where Graphinica provided cinematic direction, storyboarding, and cutscenes. The studio's approach emphasizes precise and effects to support immersive experiences across interactive formats.

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    Japanese, グラフィニカ. Established, April 22, 2009. Info, Graphinica is a photography, CG, VFX and animation studio based in Tokyo.
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    Q-TEC has a subsidiary company, GRAPHINICA, which is a VFX/3DCGI studio best known for the production of VFX and 3DCGI for digital animation works.