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Greenwitch

is a by British-American author , first published in 1974 by as the third volume in her five-book *. The story follows the Drew siblings—, , and Barney—along with the young Old One Will Stanton, as they return to the coastal village of Trewissick to recover a priceless golden grail stolen by the forces of the , under the guidance of their great-uncle Merry. Central to the narrative is the titular , a massive constructed annually from local greenery as part of a village to ensure a good fishing season; in this tale, it unexpectedly awakens with ancient, vengeful power drawn from the ocean depths and the unpredictable Wild Magic of the earth, becoming a pivotal force in the ongoing cosmic struggle between the and the . Set against a backdrop steeped in folklore, mythology, and Arthurian , Greenwitch explores themes of between opposing forces, the intersection of everyday childhood with destiny, and the redemptive potential of and understanding—even toward misunderstood entities. The novel's atmospheric builds through its evocative depiction of Cornwall's rugged landscape and the eerie rituals of its inhabitants, blending contemporary realism with elements of . Jane Drew emerges as a key protagonist in this installment, tasked with forging an unlikely alliance that underscores the series' motif of ordinary individuals contributing to the defense of the Light. Upon release, Greenwitch was well-received for its lyrical prose and intricate world-building, earning recognition as a School Library Journal Best Book of the Year and an International Literacy Association/Children's Book Council Children's Choice. It contributes to the broader acclaim of Cooper's sequence, which has influenced generations of through its masterful portrayal of mythic battles in a modern setting.

Introduction

Overview

Greenwitch is a contemporary fantasy novel for young adults written by Susan Cooper and published in 1974 by Atheneum Books as the third installment in her five-book The Dark Is Rising Sequence. The book blends elements of myth and adventure in a modern setting, contributing to the series' overarching conflict between the forces of Light and Dark. Susan Cooper, born in 1935 in , , is a British-American author renowned for her works that intertwine Arthurian legends with contemporary narratives. After emigrating to the in 1963 to marry Nicholas J. Grant, a professor of at the , Cooper settled in and continued her writing career, which was influenced by her transatlantic experiences and a deep interest in . At its core, Greenwitch follows the Drew children—Simon, Jane, and Barney—alongside the young Will Stanton as they travel to , , where they encounter ancient powers tied to a traditional local featuring a known as the Greenwitch. Spanning 147 pages in its original edition, the targets middle-grade to readers, ages 8-12, emphasizing themes of , , and personal .

Publication details

Greenwitch was first published in the United States on April 17, 1974, by . The edition appeared later that year from Chatto & Windus. Subsequent editions include a Puffin released in 1977. Later reissues encompass a 2000 reprint from K. McElderry Books and a 2019 from Puffin featuring an introduction by . Digital e-book and formats became available in the 2000s, with the , narrated by , issued by Listening Library in 2007. While Greenwitch itself received no individual literary awards, it forms part of , which earned a for in 1974 and a for in 1976. The series achieved significant commercial success, selling millions of copies worldwide by the late , with no major controversies or bans associated with the books.

The Dark Is Rising Sequence

Series overview

The Dark Is Rising Sequence is a five-volume fantasy series by British-American author , spanning the years 1965 to 1977. The novels in publication order are (1965), (1973), Greenwitch (1974), (1975), and Silver on the Tree (1977). At its core, the series depicts an eternal mythological conflict between the Light—embodied by ageless guardians called Old Ones, including the mentor figure Merriman Lyon and the young Will Stanton—and the encroaching forces of the Dark, which seek to overwhelm the world in chaos. This central mythology draws deeply from Arthurian legends, folklore, and Welsh traditions, weaving in motifs such as enchanted artifacts and prophetic figures to frame the cosmic struggle. The story progresses across the volumes in a largely chronological manner, with occasional overlapping timelines that connect events; the initial books center on the ordinary Drew siblings—Simon, Jane, and Barney—who stumble into the during a holiday, while subsequent installments increasingly emphasize Will Stanton's awakening as the final and his pivotal quests. Recurring themes highlight the potency of ancient magical signs, such as the and the , which hold the key to tipping the balance; the essential role of unassuming children thrust into otherworldly battles; and the seamless fusion of mid-20th-century British daily life with timeless elements.

Greenwitch's role in the series

Greenwitch occupies the third position in Susan Cooper's five-book The Dark Is Rising sequence, published in 1974, following Over Sea, Under Stone (1965) and The Dark Is Rising (1973), and preceding The Grey King (1975) and Silver on the Tree (1977). It serves as a narrative bridge between the initial recovery of the Grail in the first book—where the artifact is ultimately stolen by agents of the Dark—and the escalating cosmic conflict introduced in the second, by reuniting the Drew siblings (Simon, Jane, and Barney) with the Old One Will Stanton and the wizard Merriman Lyon in Cornwall. This reunion advances the overarching quest for the Things of Power, as the children seek a lost manuscript from the Greenwitch, a seasonal sea spirit, to decipher the Grail's inscription and reclaim its full significance for the Light. In terms of character development, Greenwitch links the human protagonists from the series' opening to its mystical core, shifting emphasis to Jane Drew as a central figure whose enables the group's partial success, contrasting the male-dominated perspectives of the prior volumes. Jane's interactions highlight her intuitive role among the Drews, fostering connections that recur in later books like Silver on the Tree, while Will's involvement integrates the Old Ones' ancient struggle with the children's contemporary adventures. This development underscores the sequence's progression from localized mysteries to a unified against the Dark. Plot-wise, the novel resolves the incomplete victory of by addressing the Grail's compromised state and sets up the in through hints of broader alliances and powers. It features Wild Magic as a , embodied by the Greenwitch, operating outside the Light-Dark binary and complicating the moral framework established earlier, which influences the series' climax in Silver on the Tree. Among the sequence's innovations, Greenwitch marks the first substantial focus on a female lead in Jane, emphasizing themes of and the unintended repercussions of wielding , elements that shape the emotional depth of subsequent installments. This approach enriches the narrative's exploration of human agency within an epic fantasy, distinguishing it from the more quest-driven structure of the preceding books.

Narrative elements

Plot summary

The Drew children—Simon, Jane, and Barney—return to the coastal village of Trewissick in during their Easter holiday, ostensibly for a family vacation but soon drawn into a quest by their great-uncle to recover a priceless golden grail stolen by agents of the , along with its accompanying manuscript needed to decipher its secrets. Reuniting with Will Stanton, the young who aided them in previous encounters with the forces of evil, the children become entangled in an ancient struggle between and , where local and supernatural powers converge. Upon arrival, the group settles into a rented house, where Merriman reveals the urgency of retrieving the , which holds critical for the Light's against encroaching darkness. Will, possessing innate powers as an , senses the manuscript's location tied to the sea, while the children adjust to the familiar yet eerie landscape. Jane, the middle sibling, is unexpectedly invited by local women to observe a secretive nighttime on the cliffs, where they construct the Greenwitch—a towering woven from branches, twigs, and wild greenery, traditionally cast into the ocean as an offering for good fortune and a bountiful season. Overcome by the ritual's primal energy, Jane whispers a compassionate wish to the lonely, sentient figure, forging an unwitting empathetic bond that later proves pivotal. As the Greenwitch is hurled into the waves, it unexpectedly seizes the lost manuscript from its underwater hiding place, drawing the attention of both and forces. The effigy, animated by unpredictable Wild Magic—a , elemental power unbound to either side—retreats to the ocean depths, guarding the document with fierce protectiveness. Merriman dispatches Will and the boys on a perilous underwater quest using magical aids, where they confront ancient sea entities, including the benevolent goddess Tethys, who reveals glimpses of the manuscript's encoded but warns of the Wild Magic's volatility. Meanwhile, Jane's connection allows her visions of the Greenwitch's pain and isolation, stemming from eons of ritual sacrifice without true freedom. Complicating the pursuit is an of the disguised as a mild-mannered landscape painter, who lodges nearby and subtly manipulates events through enchanted paintings that summon illusions and control minds, briefly ensnaring Barney in a . Merriman provides cryptic guidance, drawing on his vast knowledge as an ancient ally of the , while Will employs his growing abilities to counter the painter's spells and navigate the mystical undercurrents. Jane's deepens into a direct confrontation, as she appeals to the Greenwitch's desire for , leading to a tense underwater alliance amid swirling sea powers and ghostly guardians evoked by the effigy's petulant whims. The resolution unfolds with Jane's selfless sacrifice of a personal , convincing the Greenwitch to relinquish the in for a moment of genuine joy, averting a catastrophic unleashing of Wild Magic that could tip the balance toward the . Though the secures a partial victory by obtaining the document's secrets, the encounter leaves emotional scars—highlighting the toll of magic on ordinary lives—and foreshadows greater threats in the ongoing war, with the grail's power still contested.

Characters

The protagonists of Greenwitch include the Drew siblings—Simon, Jane, and Barney—who return from their earlier adventures as ordinary children thrust into the conflict between the and the . , the eldest, serves as the rational leader among the three, often relying on logic and initiative to navigate challenges, while demonstrating a degree of in his actions alongside his siblings. , the empathetic middle child, takes a central in this novel through her intuitive sensitivity to the mystical elements around her, sensing the otherworldly nature of key figures early on. Barney, the youngest, brings an intuitive perspective to the group, contributing to their collective efforts in uncovering hidden truths. These siblings, introduced in the first book of as relatively underdeveloped characters, receive more nuanced portrayal here, allowing their personalities to emerge more distinctly. Will Stanton, an 11-year-old boy revealed as the last of the s, plays a pivotal role with his emerging powers, including abilities suggestive of , under the guidance of his mentors. His dual nature as both a and an ancient being creates internal tension as he grapples with his responsibilities in the cosmic struggle. The mentors include Merriman , an ancient and Old One who acts as the strategic guide for the protagonists, posing as the Drew children's great-uncle Merry to maintain his human alias. Merriman employs ritualistic knowledge and spells to direct the quest, serving as a bridge between the human and immortal realms. Antagonists are represented by agents of the , including an unnamed painter who operates with sneaky , using his artistic talents to advance malevolent aims, alongside broader implied forces of that oppose the Light's objectives. Other figures encompass local human elements, such as , Merriman's sister and the Drew children's great-aunt, who integrates them into the community under her alias. Mythical beings include Tethys, a sea embodying elemental forces, who holds connections to oceanic secrets and influences the narrative's dynamics. The Greenwitch itself is a non-human entity, a seasonal with tragic marked by profound , which elicits a compassionate response from human observers. Character developments in Greenwitch highlight Jane's evolution from a passive observer to an active participant, driven by her that fosters a unique bond with the Greenwitch and deepens her engagement with the mystical world. Will's arc emphasizes his growing mastery over his powers amid the strain of his hybrid identity, underscoring the personal costs of his predestined role.

Themes and analysis

Mythological influences

The novel Greenwitch incorporates and Arthurian mythology by portraying the Old Ones as timeless guardians akin to Arthurian knights defending against encroaching darkness, with their quests mirroring the chivalric ideals and magical interventions found in medieval romances. Merriman Lyon explicitly embodies the archetype, a wise enchanter guiding young protagonists, a realization that described as emerging spontaneously during the writing of the sequence. This framework draws from traditional sources like The Mabinogion and Malory's , blending historical Arthur as a Dark Age war leader with mythic elements of prophecy and enchantment to underscore themes of legacy and resistance. Cornish folklore shapes the novel's ritualistic elements, with the fictional village of Trewissick modeled after Mevagissey, a coastal community Cooper visited in her youth, evoking local legends of maritime mysticism and seasonal customs. The Greenwitch effigy ritual parallels broader British pagan traditions of the Green Man, a foliate figure symbolizing rebirth and fertility, often featured in May Day pageants where garlanded figures or effigies are paraded and symbolically offered to earth or water for bountiful harvests. These practices, rooted in pre-Christian agrarian rites, infuse the story's annual ceremony with authentic regional flavor, grounding the supernatural in Cornwall's cultural heritage. Classical mythology influences the portrayal of primordial forces, particularly through Tethys, invoked as the Titaness of the sea and consort of , embodying inexorable natural powers that predate organized conflict. This figure, tied to the Greenwitch's awakening in the novel, represents a neutral, life-giving yet destructive essence beyond human or mythic binaries. Similarly, the Wild Magic unleashed by the Greenwitch evokes the unpredictable, amoral spirits of nature in Hesiod's and Ovid's , where elemental deities like nymphs and disrupt order with chaotic vitality. Broader mythological currents inform the sequence's cosmology, including the Light-Dark , which draws from traditions of opposition such as the Children of versus the Children of Llyr, adapted to frame an ongoing, inconclusive struggle rather than absolute victory. Female archetypes further reflect fertility goddesses across traditions, such as Demeter's cycles of and or figures like Danu, paralleled in piskies as mischievous nature sprites guarding wild places. These influences enrich the novel's exploration of , power, and the untamed aspects of existence.

Symbolism of the Greenwitch

The Greenwitch serves as a life-sized constructed annually by the women of the fictional village of Trewissick from twigs, leaves, vines, and other natural materials, embodying a springtime where it is cast into the to invoke good fortune, abundant harvests, and prosperous yields. In Susan Cooper's novel, this traditional figure is animated by Wild Magic—a , neutral force independent of the opposing powers of and —transforming it into a sentient entity driven by the intense pain inflicted during its hasty assembly, which instills a vengeful reflective of nature's raw, uncontrollable essence. Symbolically, the Greenwitch embodies the untamed aspects of and the potency of female power, manifesting as an active of the earth's and sea's collective forces, often tied to the . It personifies repressed emotions and ecological dynamics, serving as a vessel for Wild Magic that contrasts the structured, purposeful magic of the with chaotic, impartial natural energies unbound by moral binaries. This duality highlights themes of harmony with the environment, where the Greenwitch's infusion of Wild Magic underscores nature's indifference to human conflicts while amplifying the disruptive potential of exploited natural resources. In the narrative's cosmic struggle, the Greenwitch functions as a guardian of hidden knowledge, its actions propelled by the torment of creation, which critiques humanity's domineering relationship with the natural world and advocates for empathetic engagement as a means to unlock deeper truths. Drew's intuitive to the figure illustrates how understanding and compassion, rather than , can bridge the gap between human intent and natural , revealing the Greenwitch's secrets and reinforcing the novel's emphasis on relational over conquest. The Greenwitch draws cultural parallels to pagan traditions, including rituals akin to the archetype in , which symbolizes seasonal rebirth and the cyclical vitality of , as well as figures associated with earth-centered and the dual-edged of sacrificial rites that sustain yet harm. These elements critique the ambivalence of such customs—vital for communal renewal but inherently cruel in their objectification of natural forms—echoing broader motifs in where female deities like Tethys represent ancient sea powers intertwined with terrestrial fertility.

Reception

Initial critical response

Upon its release in 1974, Greenwitch garnered praise for its atmospheric tension and the pivotal role played by Jane Drew in bridging the ordinary world and the supernatural conflict. commended the supernatural elements, describing them as "sharply drawn and breathtakingly impressive," with particular emphasis on the eerie Greenwitch figure and its association with ghostly . Critics also appreciated the novel's strong sense of place in , evoking the moral depth of ancient intertwined with modern settings, which enhanced the series' immersive quality without recapping prior events. The book advanced the overarching Light-Dark struggle effectively for returning readers, maintaining momentum in . It was recognized as a School Library Journal Best Book of the Year and an International Literacy Association/Children's Book Council Children's Choice. However, some reviews pointed to shortcomings in the abstract framing of the Light-Dark conflict, deeming it vague and distancing, with Will Stanton's powers occasionally functioning as a that reduced stakes despite the "earth-shaking fireworks." The New York Times published a contemporary assessment by , reflecting on the story's integration of myth and character dynamics amid these cosmic forces. In libraries across the UK and US, Greenwitch was well-received as an accessible entry for young readers, bolstered by the series' rising profile after The Dark Is Rising earned a Newbery Honor in 1974, contributing to sustained circulation and the sequence's expanding popularity through the 1970s.

Legacy and modern views

The Dark Is Rising sequence, including Greenwitch, has left a lasting mark through its adaptations into other media, which have helped sustain interest in Cooper's mythological world-building. The 2007 film The Seeker: The Dark Is Rising, directed by David L. Cunningham, loosely adapts elements from multiple books in the series, incorporating aspects of the quest narrative and magical artifacts seen in Greenwitch alongside the core plot from The Dark Is Rising. BBC radio dramatizations of the series have brought elements of Cooper's themes of ancient magic and moral conflict to audio audiences. These adaptations, while not always faithful to the source material, have introduced Cooper's themes of ancient magic and moral conflict to new generations. Scholarly analysis in the 2010s and beyond has highlighted Greenwitch's feminist undertones, particularly in Drew's character arc, where her empathetic connection to the titular figure represents a bridge to the , empowering her amid a predominantly male quest narrative. Studies on and in the sequence have examined Jane's role in Greenwitch, noting its position within the series' patriarchal structures of the and . Environmental readings have linked the Greenwitch's wild magic—tied to the sea, earth, and natural cycles—to broader ecological concerns, interpreting her as a symbol of untamed nature's power and vulnerability in the face of human and disruption. In modern reception, Greenwitch maintains strong appeal among readers, evidenced by its 4.0 out of 5 average rating on Goodreads from over 32,000 reviews, where fans often commend its atmospheric blend of folklore and personal growth. The book received renewed attention through reissues, including the 2023 editions by Margaret K. McElderry Books commemorating the 50th anniversary of The Dark Is Rising, which feature updated introductions emphasizing the series' timeless environmental and mythical resonance. Fan discussions frequently explore the ambiguity of the Wild Magic unleashed by the Greenwitch, debating its neutrality between Light and Dark as a metaphor for uncontrollable natural forces. The cultural legacy of Greenwitch extends to its influence on young adult fantasy, where Cooper's integration of myths and moral paved the way for later works like Rick Riordan's series, which similarly revitalizes ancient lore for contemporary quests. Susan Cooper's receipt of the 2012 Margaret A. Edwards Award from the for the entire sequence retroactively elevated Greenwitch's visibility, recognizing its enduring contribution to teen literature through themes of and cosmic balance.

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