Fact-checked by Grok 2 weeks ago

Hello Games

Hello Games is a studio and publisher founded in 2008 by Sean Murray, Grant Duncan, Ryan Doyle, and David Ream, headquartered in , , with additional operations in . The company began as a small team of four programmers and has grown modestly while maintaining its status, emphasizing innovative and artistic games that blend advanced technology with creative . Hello Games first gained recognition with the series, a side-scrolling stunt game that sold millions of copies across platforms starting in 2010, establishing the studio's reputation for accessible yet technically impressive titles. Its most prominent project, No Man's Sky, launched in 2016 as a procedurally generated open-world game and became one of the biggest-selling new intellectual properties in gaming history, despite initial controversy over unmet expectations; the studio has since redeemed its reputation through over a dozen major free updates, including the Relics Update in June 2025 and a Switch 2 Edition released in September 2025. Other notable releases include (2019), an award-winning puzzle-adventure game focused on themes of hope and discovery, and the studio is currently developing Light No Fire, a multiplayer set on a single fantasy . Throughout its history, Hello Games has prioritized small, talented teams to achieve ambitious goals, fostering a that combines the stability of production with the freedom of indie development, and it continues to support its titles with ongoing content as of late 2025.

Company overview

Founding and early operations

Hello Games was founded in August 2008 by Sean Murray, Grant Duncan, Ryan Doyle, and David Ream in , , , following their departure from larger studios such as Criterion Studios and Kuju Entertainment. The studio was formally incorporated as Hello Games Ltd on 4 August 2008, allowing the team to operate as an independent entity focused on creative autonomy without the oversight of traditional publishers. This structure enabled the founders to prioritize innovative, small-scale projects driven by their shared vision rather than external commercial pressures. In its early operations, Hello Games maintained a lean structure with just the four founders, working from a modest single-room office in to develop indie games on a small-team basis. Initial funding came primarily from self-financing, including Sean Murray selling his house to support the completion of their debut project. As the studio grew slightly, it relocated to a converted workshop in the same area, preserving a collaborative, low-overhead environment conducive to experimentation.

Leadership and workforce

Hello Games was co-founded in 2008 by Sean Murray, who serves as the and , acting as the studio's primary public representative in media and industry events. Alongside Murray, the other co-founders include Grant Duncan, responsible for art direction and visual design; Ryan Doyle, who leads programming efforts; and David Ream, focused on and level creation. These core leaders have maintained oversight of the studio's creative and technical direction since its inception, drawing on their prior experience at studios like and . The studio has expanded from its original four-person team to approximately 50 employees as of 2025, with development teams distributed across offices in and , . This growth supports ongoing projects in and world-building technologies central to Hello Games' portfolio. The company remains fully independent, self-funded through game sales without reliance on external investors or , allowing flexibility in project scope and creative decisions. Hello Games emphasizes a collaborative work environment that prioritizes grit, humility, and among its staff, with ongoing for roles such as programmers specializing in procedural systems to bolster expertise. The team reflects a diverse range of backgrounds, and the studio actively seeks high-potential talent, including recent graduates, to contribute to innovative game development. This leadership structure has enabled ambitious undertakings like expansive procedural universes, fostering a tight-knit dynamic that influences the studio's output.

History

Joe Danger series era (2008–2013)

Hello Games' debut project, , was developed as a side-scrolling stunt-racing game drawing inspiration from classic motocross titles like and arcade-style challenges reminiscent of Trials. The studio utilized the engine to facilitate cross-platform development and release, launching the title first on in Europe on June 9, 2010, followed by and PC versions. Sony supported the PSN version by offsetting some development and publishing costs, helping the small team bring the game to market. The sequel, Joe Danger 2: The Movie, released in 2012 on and and in 2013 on PC, expanded the formula with local co-op multiplayer for up to four players and new mechanics including special abilities such as jetpacks and minecarts for navigating movie-set themed levels. These additions emphasized collaborative stunts and diverse vehicles, shifting the focus toward cinematic action sequences while retaining the core stunt-based gameplay. Both games received positive critical reception for their engaging, accessible gameplay and polished presentation, with Joe Danger earning a Metacritic score of 86 and Joe Danger 2: The Movie scoring 82. The series sold over one million units combined, demonstrating strong commercial viability for an indie title. This success provided Hello Games with financial stability and funding to pursue more ambitious projects, establishing the studio's reputation for delivering high-quality indie experiences and paving the way for the .

No Man's Sky development and launch (2013–2016)

Hello Games announced on December 7, 2013, during the VGX awards show, revealing it as a procedurally generated game developed by the studio behind the series. The debut trailer showcased an infinite procedurally generated universe, where every atom, planet, and ecosystem is created using the studio's custom engine, enabling seamless transitions between space and planetary surfaces without loading screens. Development began in earnest around 2011, building on the studio's earlier experiments with procedural techniques, but faced significant hurdles due to the ambitious scope. Hello Games, a small independent team, averaged just six developers over the five-year period, expanding to 15 by the end of production to tackle complex challenges like rendering diverse planetary biomes and hinting at future multiplayer elements. The custom engine's algorithms used a cube-to-sphere to generate spherical planets, avoiding distortions in procedural , though this required extensive to balance visual variety with performance on target hardware. Marketing efforts intensified following the announcement, with trailers emphasizing themes of discovery, survival, and an interstellar economy involving trading resources across procedurally generated worlds. Hello Games partnered with for a timed exclusive launch, receiving substantial promotional support including high-profile showcases at and 2015, where the game was positioned as a title with promises of endless exploration and emergent interactions. Interviews with founder Sean Murray further built hype by describing multiplayer possibilities and economic systems, though the studio later acknowledged over-sharing details contributed to inflated expectations. No Man's Sky launched on August 9, 2016, simultaneously on PlayStation 4 and PC, with the Xbox One version following in 2018. The release drew immediate backlash for failing to deliver on certain marketed features, such as robust multiplayer, leading to accusations of misleading promotion and a sharp drop in player sentiment. Metacritic user scores plummeted to as low as 2.1/10 in the days following launch, reflecting widespread frustration over repetitive gameplay loops and absent elements like cross-player discovery, amid severe online harassment directed at the developers.

Post-launch developments (2016–present)

Following the launch of in August 2016, Hello Games faced significant criticism for unmet promises, including the absence of features like multiplayer and a cohesive , leading to a backlash that prompted the studio to go silent temporarily. In response, the studio committed to a series of free updates to address these shortcomings and expand the game, marking the beginning of a sustained redemption effort that transformed into a critically acclaimed title. This post-launch phase saw Hello Games prioritize community feedback, releasing over 30 major updates by 2025, which collectively added depth to exploration, social features, and . The Foundation update, released on November 27, 2016, introduced base building, freighters, and new gameplay modes such as creative and survival, laying the groundwork for player-driven persistence in the game's universe. Building on this, the Atlas Rises update in August 2017 added a revamped central storyline, portals for , and a procedural mission system, enhancing narrative cohesion and economic systems. These early updates helped rebuild trust by delivering on initially promised elements like structured and player agency. Subsequent milestones further evolved the game. The Next update in July 2018 implemented full multiplayer support, allowing up to four players to explore, build bases, and undertake joint missions, fulfilling a key launch omission. In August 2019, the Beyond update integrated virtual reality compatibility for and SteamVR, alongside social hub improvements via the , making the experience more immersive and communal. The Origins update, launched in September 2020 amid the global , dramatically expanded planetary diversity with new biomes, weather phenomena, and flora/fauna, coinciding with a period of heightened player engagement during lockdowns. By 2025, Hello Games continued this trajectory with the Relics update (version 5.6) in June, introducing mechanics such as unearthing and assembling fossils. This was followed by the Voyagers update (version 6.0), released on August 27, which enhanced exploration through new biomes, expedition modes, and customizable multi-crew starships, including detailed ship-building from modular components. In September, an enhanced 2 Edition was released, bringing the game to the new platform with improved visuals and performance. Most recently, the Holiday Expeditions update on November 7 introduced themed community expeditions and additional fixes, maintaining momentum into late 2025. This update emphasized cooperative voyages and richer environmental variety, solidifying No Man's Sky's reputation as a living, evolving universe. Parallel to these developments, Hello Games grew as a studio, expanding from its headquarters to include a office to support increased workforce and project diversity. The studio diversified beyond procedural adventures into narrative-driven titles, such as , while maintaining independent operations. This evolution culminated in a redemption arc, with earning multiple BAFTA Games Awards nominations and a win for Evolving Game in 2022, including a nomination in 2025, recognizing the studio's ongoing commitment to free content updates.

Games

Joe Danger series

The Joe Danger series, developed by Hello Games, is a collection of platform racing games centered on performing stunts as the titular daredevil character, blending arcade racing with physics-based trick mechanics. The core titles emphasize level traversal through jumps, flips, and boosts, with unlockable characters, vehicles, and challenges that encourage replayability and high-score chasing. Joe Danger, released in 2010 for and , features a loop where players navigate over 50 obstacle-filled levels, collecting items like cakes and stars to unlock content while competing against rivals or ghosts in time trials. The game incorporates physics-based controls for realistic bike handling, allowing stunts such as wheelies, backflips, and combos that build boost for faster progression. A level editor enables custom track creation, with community sharing via Steam Workshop on the 2013 PC port. Ports to in 2013 and in 2015 adapted touch controls while retaining the core mechanics, expanding accessibility to mobile platforms. Joe Danger 2: The Movie, launched in 2012 for and with subsequent PC and ports in 2013, expands the formula into movie-themed worlds inspired by action films, featuring over 100 levels across environments like avalanche chases, robot battles, and dinosaur eras. Players switch between vehicles such as police bikes, jetpacks, minecarts, and quads, performing enhanced stunts with added combat elements like swiping at enemies. Local four-player co-op mode allows simultaneous play, while the "Movie Maker" level editor lets users build and share custom scenarios, fostering creative stunt sequences. The physics engine refines momentum and collision responses for more dynamic interactions, such as time-travel mechanics or water-skiing escapes. A , Infinity, released in 2014 for and later ported to and browser platforms, shifts to an format in a toy-like world, where players guide and unlockable characters through procedurally generated hazards and challenges. It emphasizes quick sessions with daily challenges and collectibles, maintaining the series' stunt combos but focusing on infinite progression over structured levels. The series achieved notable commercial success in the indie racing genre, with the original Joe Danger selling over 100,000 units on PlayStation Network in its first three months. Its legacy lies in pioneering accessible, stunt-driven racing mechanics that influenced subsequent indie titles by prioritizing joyful physics simulation and user-generated content over realistic simulation.

No Man's Sky

No Man's Sky is an action-adventure survival developed and published by Hello Games, featuring a procedurally generated that encompasses approximately 18 quintillion planets. This vast scale is achieved through deterministic algorithms, including variants of functions to create terrain, flora, fauna, and atmospheric conditions, ensuring each planet's —ranging from lush forests to toxic deserts—is uniquely derived from a seed value without storing individual worlds. The game's is divided into galaxies, each with distinct star systems, allowing for seamless exploration via . At its core, revolves around four primary gameplay pillars: , , trading, and base building. Players pilot customizable starships to scan and discover procedurally generated teeming with , resources, and ancient , often requiring to environmental hazards like extreme weather or hostile creatures. mechanics involve managing , , and hazard protection through crafting and resource gathering, while trading enables economic interactions across space stations and freighters. Base building allows players to construct outposts, farms, or even massive freighter colonies, with post-launch updates introducing multiplayer hubs like the Space Anomaly, where up to 32 players can collaborate on joint ventures or competitive activities. The game has evolved through free expansions that integrate cross-save functionality across platforms, enabling seamless progression, alongside time-limited expeditions that serve as community-driven events with unique rewards. The 2025 Voyagers update, for instance, expanded ship customization options, allowing players to assemble bespoke Corvette-class vessels with modular interiors, sleeping quarters, and multi-crew capabilities for shared adventures. These additions have fostered ongoing , with events encouraging collective exploration and base-sharing in galactic hubs. Initially mired in launch controversy over unmet expectations, has since transformed into an enduring success, selling over 10 million copies by 2025 and earning acclaim for its redemption through consistent updates that delivered promised features like multiplayer and deeper narrative elements. This shift underscores its cultural impact as a for post-launch in procedural gaming, inspiring discussions on developer accountability and long-term content evolution.

The Last Campfire

The Last Campfire is a narrative-driven adventure game developed and published by , released on August 27, 2020, for , , , PC via the , and iOS through . Unlike the studio's previous procedural generation focus in , the game emphasized hand-crafted worlds to create intimate, story-focused environments. This shift represented Hello Games' diversification into smaller-scale projects post-No Man's Sky. The game's story follows a lost ember on a through forlorn, otherworldly realms, where the aids peculiar characters and solves environmental puzzles to uncover meaning and find a way home. Themes of hope, loss, and perseverance are woven throughout, emphasizing emotional connections amid desolate landscapes and moral dilemmas. The visuals feature hand-drawn aesthetics crafted under art director Grant Duncan, contributing to its whimsical yet melancholic atmosphere. The soundtrack, composed by Paul Weir—who previously worked on —enhances the emotional narrative with ambient, evocative music. Upon release, the game received positive reception for its heartfelt storytelling and puzzle design, earning a score of 82/100 across platforms. It was nominated for the BAFTA Games Award for Best British Game in 2021.

Upcoming projects

Hello Games announced its primary upcoming project, Light No Fire, at in December 2023. The game is described as a multiplayer fantasy survival title set on a single procedural planet the size of , emphasizing adventure, building, survival, and cooperative exploration. Unlike the studio's previous work , which features an infinite universe of procedurally generated planets, Light No Fire focuses on one vast, shared world where players can engage in activities such as taming dragons, constructing bases, and sailing ships across expansive oceans. As of November 2025, Light No Fire remains in active development with no confirmed release date, though industry estimates suggest a launch no earlier than 2026. Hello Games has continued to tease features through integrations in updates, such as the addition of ships with multi-person crews in the August 2025 Voyagers update, which shares underlying technology with the upcoming title. The studio, which has expanded its team to around 40-70 developers since the project's announcement, maintains a focus on ambitious while prioritizing community feedback during production. Drawing lessons from the initial launch challenges of , Hello Games has emphasized greater transparency in communications for Light No Fire, including self-deprecating acknowledgments of past overpromises and a commitment to delivering core features at release. This approach aims to build trust with players, supported by ongoing wishlist promotions on platforms like and periodic updates that demonstrate progress without setting firm timelines. The project represents the studio's continued pursuit of innovative, community-driven experiences in the survival genre.

References

  1. [1]
    Hello Games company profile | New Game Network
    The company was founded by Sean Murray, Grant Duncan, Ryan Doyle and David Ream in February 2008 and has developed games such as Joe Danger series, No Man's Sky ...
  2. [2]
    Hello Games - Crunchbase Company Profile & Funding
    Hello Games is a British video game development and publishing company based in Guildford, England. The company is known for its Joe Danger series.
  3. [3]
    About Us - Hello Games
    We're a video game development studio and publisher based in Guildford and Cambridge in the UK, and are proudly independent.
  4. [4]
    Hello Games - CB Insights
    Sep 24, 2025 · Hello Games is an independent video game development studio and publisher focused on creating innovative and artistic games.
  5. [5]
    News - Hello Games
    08/09/2025. No Man's Sky: Switch 2 Edition Out Now. 04/06/2025. Can You Dig It? Announcing the Relics Update for No Man's Sky. 26/03/2025. Introducing No Man's ...
  6. [6]
    Hello Games: Homepage
    Hello Games is a small studio creating creative, innovative, ambitious and artistic games, including No Man's Sky and The Last Campfire.Games · About Us · Join Us · News
  7. [7]
    HELLO GAMES LTD overview - Find and update company information
    Registered office address: Dolphin House, 3 North Street, Guildford, Surrey, England, GU1 4AA. Company status: Active. Company type: Private limited Company.
  8. [8]
    No Man's Sky creator: 'We wanted to build a universe' - The Guardian
    Oct 28, 2014 · Hello Games has a larger office now, a converted workshop with rough wooden floors and its own meeting room. Last year, the building was ...
  9. [9]
    Sean Murray - MobyGames
    Sean Murray is the Managing Director of the independent development studio Hello Games. Previously he worked as a programmer at Criterion Studios.
  10. [10]
    Ryan Doyle - MobyGames
    Credited on 7 games ; Joe Danger (2010, PlayStation 3), Hello Games ; Burn, Zombie Burn! (2009, PlayStation 3), Special Thanks ; Geometry Wars: Galaxies (2007, ...
  11. [11]
    David Ream - MobyGames
    David Ream worked for Climax London and Kuju Surrey before co-founding Hello Games.
  12. [12]
    Cork man's 'Dangerous Joe' gamble pays off - Irish Examiner
    Mar 12, 2013 · It was a bit of madness but we really believed in it,” says Cork-born founder of Hello Games, Sean Murray, 32, who sold his house in order to ...
  13. [13]
    World Without End - The New Yorker
    May 11, 2015 · ... Ryan Doyle and David Ream and an artist named Grant Duncan—to consider their childhoods as source material for games. “I said, 'Think back ...<|control11|><|separator|>
  14. [14]
    Hello Games - 2025 Company Profile, Team, Competitors & Financials
    Jul 31, 2025 · Hello Games is an unfunded company based in Guildford (United Kingdom), founded in 2009 by Ryan Doyle, David Ream and Grant Duncan.
  15. [15]
    Hello Games Ltd - Company Profile - Endole
    Hello Games Ltd is an active company located in Guildford, Surrey. View company profile, shareholders, contacts, financials, industry and description.Missing: count | Show results with:count
  16. [16]
    Join Us - Hello Games
    Come join Hello Games, we're a video game development studio based in Guildford, UK. We make innovative and artistic games.Junior Artist · QA Tester · Graduate / Junior Programmer · Gameplay Programmer
  17. [17]
    Gelugon_baat's Review of Joe Danger 2: The Movie - GameSpot
    30-day returnsSep 19, 2019 · However, each obstacle course is guaranteed to have a finish line; the line even has checkerboard patterns, just so the player can recognize it.<|separator|>
  18. [18]
    Hello Games relaunches Joe Danger titles as free browser games
    Jan 9, 2023 · They handle in the vein of the Trials motocross arcade games, players navigate levels, trying to get through them as quickly as possible while ...
  19. [19]
  20. [20]
    No Man's Sky: From Humble Beginnings - IGN
    Jul 13, 2015 · Hello Games was founded in July 2009 by Sean Murray, Grant Duncan, Ryan Doyle, and David Ream – all of whom had previously worked at a variety ...
  21. [21]
    Joe Danger to Defy Death on PSN - IGN
    Mar 5, 2010 · To aide in Joe Danger's journey to PSN, Sony is offsetting some of Hello Games' developing and publishing costs.
  22. [22]
    Joe Danger 2: The Movie on Steam
    In stock Rating 4.5 (88) Jun 24, 2013 · Joe Danger, the world's most determined stuntman, returns to embark on a death-defying thrill-ride across the set of the greatest blockbuster movie ever made.
  23. [23]
    Joe Danger 2: The Movie - Wikipedia
    Joe Danger 2: The Movie is a racing and platform video game developed by Hello Games for the PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Linux and ...
  24. [24]
    Buy Joe Danger 2: The Movie | Xbox
    In stock 6–7 day deliveryBeat your friends in fun 4 player multiplayer! Download endless new scenes from around the world, or create your own in the Movie Maker! Published by. Microsoft ...
  25. [25]
    Joe Danger Reviews - Metacritic
    Rating 86% (48) Joe Danger has a Metascore of 86 (generally favorable) and a user score of 7.0 (mixed). Critics praise its old-school experience, while some users find it fun, ...Missing: sales figures
  26. [26]
    Joe Danger 2: The Movie Reviews - Metacritic
    Rating 82% (46) Sep 14, 2012 · Joe Danger 2 has a Metascore of 82 (Generally Favorable) from critics, but a mixed user score of 6.9. Critics praise it as fun, while some ...Missing: figures | Show results with:figures
  27. [27]
    No Man's Sky Dev Brings Back Older Games To Brighten One Kid's ...
    Jan 27, 2022 · “We sold over a million copies of Joe Danger, and every week we still get emails from fans. Sadly since iOS culled older games, it no longer ...Missing: sales | Show results with:sales
  28. [28]
    No Man's Sky Studio's Lost Early Games Return - IGN
    Jan 26, 2022 · Having originally sold over a million copies, Joe Danger unfortunately became a casualty of the Apple App store, as iOS looked to cull older ...Missing: sales 1
  29. [29]
    Introducing No Man's Sky
    Dec 7, 2013 · On December 7, 2013 during VGX we showed off No Man's Sky for the first time. We had no idea how people would receive it, and we even tried ...
  30. [30]
    Exploration sim No Man's Sky coming from Hello Games - Polygon
    Dec 8, 2013 · Joe Danger developer Hello Games announced its next game at the Spike VGX awards, a massive, procedurally generated, sci-fi exploration sim ...
  31. [31]
    First Look: No Man's Sky | Rock Paper Shotgun
    Dec 9, 2013 · No Man's Sky's trailer, first broadcast on December 7th as part of the Spike VGX awards, opens by stating that the game's "every atom" is ...<|separator|>
  32. [32]
    No Man's Sky developer Sean Murray: 'It was as bad as things can get'
    Jul 20, 2018 · Murray and Hello Games coded a near-infinite universe and survived a harassment ordeal. For two years, they've stuck by the game that put them on the map – and ...
  33. [33]
    We Spent an Hour Talking to Hello Games About Everything 'No ...
    Jul 20, 2018 · The next update, Path Finder, came in early 2017, adding vehicles and the ability to share bases with other players. Later in 2017 came Atlas ...
  34. [34]
    A Message to the Community - No Man's Sky
    Jul 23, 2018 · Over the years of development the average team size was 6, the final team was just 15 people at launch. No Man's Sky has grown to be a very ...
  35. [35]
    No Man's Sky VGX 2013 Announcement Trailer (HD 1080P)
    Dec 9, 2013 · No Man's Sky VGX 2013 Announcement Trailer (HD 1080P) Like me on Facebook and gain access to exclusive content!
  36. [36]
    Sony Treating PS4 No Man's Sky Like a First-Party Game - GameSpot
    May 14, 2015 · No Man's Sky is a timed-exclusive for PS4, launching first on Sony's new console before coming to PC later down the road. The game is due ...
  37. [37]
    No Mans Sky Getting Sony's Full Support - Wccftech
    May 16, 2015 · Instead, Sony is going to put the full force of their PlayStation division behind the unique timed exclusive, No Mans Sky.
  38. [38]
    No Man's Sky Reviews - Metacritic
    Rating 71% (100) No man's sky is an infamous game, often known for its questionable release back in 2016. Much like the more recent Cyberpunk 2077, the game was buggy and had ...5.5 · Critic Reviews · Full Credits & DetailsMissing: reception backlash
  39. [39]
    Inside the Nasty Backlash Against 'No Man's Sky' - VICE
    Aug 18, 2016 · Where there is hype, there is inevitably a backlash. This has proven especially true for Hello Games, the developers behind one of 2016's ...
  40. [40]
    No Man's Sky devs end months of silence, release Foundation ...
    No Man's Sky Foundation Update details. Update, November 27: A promised update to No Man's Sky has arrived—and perhaps earlier than expected.
  41. [41]
    No Man's Sky: Foundation update – a solid base to build on
    Dec 2, 2016 · Many of the Foundation Update patch notes are dedicated to visual improvements: better lighting and anti-aliasing, improved colour selections ...
  42. [42]
    Release Log - No Man's Sky
    Update 5.50, WORLDS PART II, transforms the universe with new stars, new story, and new planets. Explore ancient ruins, gas giants and water worlds.
  43. [43]
    Atlas Rises Update - No Man's Sky
    Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies ...Missing: 2017 | Show results with:2017
  44. [44]
    Introducing No Man's Sky: Atlas Rises - PlayStation.Blog
    Aug 11, 2017 · This massive new update adds a 30-hour story, overhauled systems, portals enabling quick-travel and lots, lots more.
  45. [45]
    No Man's Sky NEXT – Multiplayer and Release Date
    Today we are letting people know that you'll be able to play No Man's Sky as a full multiplayer experience with your friends in NEXT. We wanted to share our ...
  46. [46]
    No Man's Sky Beyond – Virtual Reality
    No Man's Sky Virtual Reality will bring the experience to PlayStation VR and Steam VR, and will be released simultaneously on both platforms.
  47. [47]
    No Man's Sky Origins Release
    We're calling it the ORIGINS update and it's out now on PlayStation 4, Xbox One and PC (including VR).
  48. [48]
    No Man's Sky: Voyagers
    Aug 27, 2025 · No Man's Sky VOYAGERS is what we're super busy with right now and is one of our most ambitious updates. It launches today. Full patch notes are ...
  49. [49]
    Voyagers Update - No Man's Sky
    Introducing habitable, multi-crew starships assembled from hundreds of ship modules, new multiplayer missions, a stunningly detailed new player suit, a ship- ...
  50. [50]
    No Man's Sky Picks Up Another BAFTA Games Award Nomination
    Mar 13, 2024 · No Man's Sky Picks Up Another BAFTA Games Award Nomination ... We're thrilled to receive yet another nomination for “Evolving Game” in the BAFTA ...
  51. [51]
    Campfire and No Man's Sky recognised at the BAFTA Game Awards ...
    Mar 2, 2021 · We are extremely proud to learn today that both The Last Campfire and No Man's Sky have been nominated for the BAFTA Game Awards 2021. The Last ...
  52. [52]
    No Man's Sky Wins 'Evolving Game' Award at BAFTA
    Apr 8, 2022 · No Man's Sky would be taking home the award for Evolving Game, going against such other notable titles as Among Us, Disco Elysium, and Fortnite.
  53. [53]
    Joe Danger - Hello Games
    With 80 levels to master, 29 characters to collect and play with, and Daily Challenge mode, Joe Danger is a huge, huge game for your little, little screen!
  54. [54]
    Joe Danger on Steam
    In stock Rating 4.6 (141) Jun 24, 2013 · Combo, boost and pull ludicrous stunts as Joe attempts to race his way back into the record books in over 100 eye-popping levels.
  55. [55]
    Joe Danger - IGN
    Rating 9.5/10 · Review by IGNYou are Joe Danger, the world's most determined stuntman. You live to thrill the crowd and break World Records. Take on your friends or race against your ...
  56. [56]
    Joe Danger review | GamesRadar+
    Rating 4.0 · Review by Owen_HillJun 22, 2010 · Description, The debut game from UK indie Hello Games, Joe Danger has a cracking pedigree taking in the likes of Burnout, Black, Virtua ...
  57. [57]
    Joe Danger - App Store
    Free delivery Free 14-day returnsJan 26, 2022 · In Hello Games' side-scrolling racer, you control the eponymous stunt devil as he jumps, wheelies, and backflips through a huge assortment of ...
  58. [58]
    Joe Danger 2: The Movie Review | Eurogamer.net
    Rating 8/10 · Review by Dan WhiteheadSep 13, 2012 · Hello Games' hapless fall guy returns for more punishment, but will a brace of new features give him the send off he deserves?Missing: co- op
  59. [59]
    Joe Danger 2 The Movie
    “Joe Danger 2 The Movie” is the game that allows you to out run an avalanche as a skiing secret agent, take on laser spewing robots whilst ... Hello Games.Missing: co- op abilities
  60. [60]
    Joe Danger Infinity - App Store - Apple
    Free delivery Free 14-day returnsUnleash your inner daredevil with Hello Games' electrifying new racing game, a fast-paced side-scroller bursting with fun challenges. As miniature stuntman Joe ...
  61. [61]
    Joe Danger Infinity review | Eurogamer.net
    Rating 8/10 · Review by Chris SchillingFeb 9, 2015 · Infinity is a giddy, colourful joy of a game, a collection of brilliantly designed, hazard-strewn gauntlets which the eponymous stuntman - along with a ...
  62. [62]
    Joe Danger 2 sold 90% fewer copies than the original during ...
    Joe Danger 2: The Movie sold just 6,055 copies during September, a Gamasutra report has claimed. The figures suggest that Hello Games' sequel sold over 90 ...Missing: 1 | Show results with:1
  63. [63]
    Hello Games resurrects Joe Danger as a free browser game
    Jan 9, 2023 · Hello Games has now relaunched Joe Danger Touch and the sequel Infinity as free browser games, basically preserving the best of the title that launched the ...
  64. [64]
    No Man's Sky: the game where you can explore 18 quintillion planets
    Jul 12, 2015 · It's a game where you're unlikely to meet other players, no one will win and it will take over four billion years to explore it all.
  65. [65]
    No Man's Sky - No Man's Sky
    ### Summary of No Man’s Sky Features and Updates
  66. [66]
    How many copies did No Man's Sky sell? — 2025 statistics | LEVVVEL
    May 17, 2024 · No Man's Sky has sold over 10 million units since launch. · On the first day of the Windows release, the game had more than 212,000 concurrent ...
  67. [67]
    No Man's Sky's biggest problem in 2025 is being too good, and now ...
    Oct 15, 2025 · The NEXT update brought No Man's Sky closer to what it should've always been, beginning a Cyberpunk-like redemption story for Hello Games and ...Missing: notable | Show results with:notable
  68. [68]
    The Last Campfire Release Date Announced by Hello Games - IGN
    Aug 26, 2020 · The Last Campfire releases on August 27, and will be available on five platforms: Nintendo Switch, Xbox One, PS4, PC (via Epic Games Store) and iOS through ...Missing: reception awards
  69. [69]
    The Last Campfire Release Date Announced - Hello Games
    Aug 26, 2020 · Coming to Apple Arcade, Epic Games Store, Nintendo Switch, PlayStation 4 and Xbox One on August 27th. « Back to News · Hello Games.Missing: platforms development reception awards
  70. [70]
    Hello Games' 'The Last Campfire' arrives this summer
    Mar 18, 2020 · As we saw during a Switch preview of the game, it's a much more intimate title than No Man's Sky, with handcrafted artwork, a cute main ...
  71. [71]
    Chasing the dream of four people in a room | Eurogamer.net
    Aug 28, 2020 · After that, it was more or less solely Burgess that headed up the work on porting Hello Game's own small-team game Joe Danger to iOS ("We worked ...
  72. [72]
    The Last Campfire on Steam
    Rating 5.0 (4,722) · 14-day returnsTitle: The Last Campfire ; Genre: Adventure, Indie. Developer: Hello Games. Publisher: Hello Games ; Release Date: Oct 7, 2021.
  73. [73]
    The Last Campfire Review - IGN
    Rating 9/10 · Review by Simon CardyJan 29, 2021 · The Last Campfire is a beautifully told tale whose fantastic blend of smart puzzles and eye-catching art direction help it burn bright.
  74. [74]
    Grant Duncan - MobyGames
    Credited on 7 games ; Joe Danger 2: The Movie (2012, Xbox 360), Art Director ; Joe Danger (2010, PlayStation 3), Hello Games ; DiRT 2 (2009, PSP), Environment ...Missing: job | Show results with:job
  75. [75]
    The Last Campfire Soundtrack | Paul Weir | HelloGames
    Free deliveryThe music for The Last Campfire is written by Paul Weir Paul is a composer & sound designer known for his work on No Man's Sky and over forty other games.
  76. [76]
    The Last Campfire Reviews - Metacritic
    Rating 83% (12) The Last Campfire is a beautifully told tale with a fantastic blend of smart puzzles and eye-catching art direction. Read More. Jan 29, 2021. Nintendo Switch.
  77. [77]
    British Game - Bafta
    Nominee. The Last Campfire. Development Team. British Game. Nominee. Röki. Development Team. British Game. Nominee. Fall Guys. Development Team. British Game.
  78. [78]
    The Last Campfire – Steam Stats – Video Game Insights
    90-day returns109. active players (78 min ago) ; 314. active players (24h peak) ; 97.6%. positive reviews ; $3.9m. gross revenue ; 497k. units sold ...
  79. [79]
    Light No Fire Announcement Trailer - YouTube
    Dec 7, 2023 · Light No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth, ...Missing: 2024 | Show results with:2024
  80. [80]
    Light No Fire – a fantasy game from the makers of No Man's Sky
    Light No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth.<|control11|><|separator|>
  81. [81]
    Light No Fire: Everything we know so far - Games Radar
    Oct 28, 2025 · Hello Games is yet to set a firm Light No Fire release date, although there is a chance that it could launch sooner than expected. The title has ...
  82. [82]
  83. [83]
    No Man's Sky Voyagers Update Adds Corvette Ship Class ... - IGN
    Aug 27, 2025 · No Man's Sky Voyagers Update Adds Corvette Ship Class, Multiplayer Crew, and Tech That Will Be Shared With Hello Games' Light No Fire · On deck.
  84. [84]
    Hello Games | LinkedIn
    We're a video game development studio and publisher based in Guildford and Cambridge in the UK, and are proudly independent.
  85. [85]
    Light No Fire will not repeat the mistakes of No Man's Sky, heres why
    Dec 9, 2023 · Hello Games learned the bitter lesson of overpromising the hard way, to the extent that they are now comfortable poking fun at themselves ...
  86. [86]
    Light No Fire on Steam
    14-day returnsLight No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth, it brings the depth of a role ...