Fact-checked by Grok 2 weeks ago

Initial D Extreme Stage

Initial D Extreme Stage is a developed by and Sega's New Entertainment R&D Department and published by for the , released on July 3, 2008, in and other Asian markets. It serves as a console port of the 2007 arcade title Initial D Arcade Stage 4, adapting its core mechanics for home play while adding features tailored to the platform. Based on Shuichi Shigeno's series, which chronicles street racing on mountain passes (touge) in Japan's , the game emphasizes drift-based with authentic car models and licensed vehicles from manufacturers like and Subaru. The gameplay centers on arcade-style touge duels, where players control characters from the storyline, such as in his , to challenge rivals in one-on-one races down narrow, winding roads. Key modes include Kōdō Saisoku Densetsu (Legend of the Streets), a story-driven campaign that recreates battles from the manga's Project D arc up to the and Tochigi stages, featuring fully 3D CG-animated cutscenes for dramatic intros to each confrontation. Additional options encompass Time Attack for solo lap challenges against the clock, VS Battle for local multiplayer splitscreen races supporting up to two players, and an online mode inspired by the arcade's national tournament system, allowing competitive ranked matches—though this feature is absent in the Asian version. Extreme Stage enhances the arcade original with updated visuals, expanded car tuning options for performance adjustments like suspension and tires, and packs that added new courses, vehicles, and BGM tracks post-launch, extending replayability for fans. received a CERO A rating in for its all-ages appeal, though its niche focus on Initial D lore and Japanese import status limited broader accessibility, with English support confined to the Asian edition's manual. A re-release under Sega's "the Best" label followed in 2010, reflecting sustained interest among enthusiasts of the franchise's high-speed, technique-driven racing simulation.

Development and release

Development

Initial D Extreme Stage was developed by Sega's New Entertainment R&D Department in collaboration with , with handling publication for the platform. The project drew inspiration from the series created by , adapting its themes into a home console experience. The game was first previewed in magazine in late February 2008 and publicly revealed by at the SIS Tokyo Special Import Car Show 2008, held at in Chiba, , on May 16, 2008, during a presentation at the Speedworks Japan booth. This reveal highlighted the title's focus on bringing arcade-style to consoles, building anticipation among fans of the franchise. As a direct port of the arcade title Initial D Arcade Stage 4, Extreme Stage retained core gameplay elements like drift-based racing mechanics while incorporating adaptations suited for home use. Key changes included the removal of IC card requirements for progress saving, which were essential in the arcade version for data persistence across sessions, allowing seamless local save functionality on the PS3. Technical adjustments were made to optimize for the 's hardware, featuring enhanced graphics resolution and refined control schemes tailored to the controller rather than arcade peripherals. These modifications aimed to improve visual fidelity and accessibility, enabling online multiplayer via instead of the arcade's ALL.Net system, thus broadening the game's reach beyond arcades.

Release

Initial D Extreme Stage was released for the in on July 3, 2008. The game launched simultaneously in , , , and on the same date. The title was issued in two variants to accommodate different markets: the Japanese version, which supported full online multiplayer features, and the Asian version, which included an English-language manual but omitted online play and featured no region locking. Both versions used standard packaging, consisting of a with a single-layer Blu-ray disc, full-color artwork sleeve, and region-specific manual. In , the initial retail price was set at ¥7,600 (excluding tax). A budget re-release under Sega's "the Best" label followed on March 11, 2010, at ¥3,800 (excluding tax), with a reprint on June 30, 2011, at ¥2,800 (excluding tax). Promotional efforts included a live campaign starring fashion model and racing driver Mika , who acted as the game's official ambassador to highlight its drifting mechanics and tie-ins to the .

Overview and relation to series

Game concept

Initial D Extreme Stage is a racing video game centered on downhill touge racing, where players engage in high-stakes drift battles on narrow mountain passes, directly inspired by the street racing culture depicted in the Initial D manga and anime series. The core premise revolves around simulating intense, illegal street races that emphasize skillful driving over raw speed, with players controlling vehicles in one-on-one duels against AI opponents or, in adapted modes, other players. This setup captures the thrill of touge competitions, where racers navigate twisting, elevation-changing roads at night, prioritizing precise control to maintain momentum through corners. The game's objectives focus on outperforming rivals by reaching the finish line first within tight time limits, typically around per , while mastering drift techniques to avoid crashes and optimize lines. It emphasizes realistic handling , including gear shifting and , which simulate the physics of rear-wheel-drive vehicles sliding through turns without losing excessive speed. These elements create a of authentic drift battles, where improper inputs can lead to spins or collisions with guardrails, heightening the risk-reward dynamic of . In single-player progression, structures play around story-based battles that follow arcs, allowing players to advance by defeating successive challengers and unlocking new content. Complementing this is an arcade-style mode for honing skills and setting personal records on courses. Visually, the title employs fully models for cars and environments, rendered with real-time watercolor shading to evoke the stylized aesthetic of the source material, while recreating iconic locations from the as immersive, fog-shrouded night-time passes.

Connection to Initial D franchise

Initial D Extreme Stage functions as a direct home console port of the 2007 arcade title , adapting its core racing framework for the to broaden access to the franchise's signature drifting mechanics beyond cabinets. Developed by Sega's New Entertainment R&D Department in collaboration with , the game maintains the arcade version's emphasis on touge (mountain pass) battles while optimizing controls and visuals for console hardware, eliminating the need for coin-operated machines or specialized peripherals. The title integrates key narrative and thematic elements from the Initial D manga by Shuichi Shigeno, featuring protagonist Takumi Fujiwara as a central figure alongside his signature Toyota Sprinter Trueno GT-APEX (AE86), a vehicle emblematic of the series' underdog racing ethos. Other franchise staples, such as rival drivers from teams like the Red Suns and SpeedStars, appear to recreate the interpersonal dynamics and vehicle customizations drawn directly from the source material. At its heart, the "Legend of the Streets" mode recreates the serialized progression of the storyline through the Project D arc, including battles up to the Sixth Stage, structuring player progression around authentic rivalries and races on courses like Akina's downhill and Happogahara's twists, complete with post-race dialogues that echo the manga's dramatic confrontations. This adaptation allows users to "conquer" regions by defeating series antagonists in sequence, earning upgrades that mirror the protagonists' mechanical evolutions in the original work. Distinguishing it from prior arcade iterations, Extreme Stage enhances home console playthroughs with features like persistent save files for character customization, replay sharing, and online battles via , supplanting the arcade's location-based ALL.Net connectivity to foster a more solitary or networked experience without hardware dependencies. The Initial D franchise traces its origins to Shigeno's , first serialized in 1995 by .

Gameplay

Core mechanics

Initial D Extreme Stage centers on drift-based racing mechanics designed for touge battles, where players manually gear shifting, braking, and to maintain speed through sharp corners during downhill and uphill runs. The PS3 controller scheme utilizes the left for , R2 for , L2 for braking, and L1/R1 buttons for manual gear shifts, enabling precise modulation to initiate and sustain drifts without losing . This setup supports as an alternative, but manual shifting is emphasized for optimal performance in high-stakes duels. The game's physics simulate realistic behaviors tailored to touge conditions, with slippery handling that encourages drifting—front-wheel-drive prone to understeer, rear-wheel-drive to oversteer, and all-wheel-drive offering balanced . effects, including dry and wet road surfaces, alter traction and require adjusted braking and inputs, while time-of-day variations such as day and night impact visibility and shadow rendering, adding layers to strategic racing. Customization options extend to in-race music selection via L1/R1 during opponent choice screens and volume adjustments in the pause menu, allowing players to sync audio with personal preferences. Basic is available through a garage system, where points earned from races unlock performance enhancements for transmission, electronics, handling, and engine, alongside aero parts for visual modifications, though upgrades provide subtle rather than transformative effects on physics. These underpin structured modes like story and time attack, prioritizing skill in drift execution over raw speed.

Modes

Initial D Extreme Stage features three primary game modes designed to emphasize competitive racing and progression within the Initial D universe, with no support for local multiplayer such as split-screen. The Legend of the Streets serves as the core story-driven mode, where players progress through a series of rival battles inspired by the manga's Project D arc, beginning with the Happogahara track and advancing to conquer subsequent courses by defeating opponents. In this mode, participants select specific rivals and engage in head-to-head races, earning points upon victory to upgrade vehicles and unlock story sequences, including rain-affected races after initial conquests; the narrative elements, such as cutscenes, are presented in Japanese. This structure promotes a linear yet replayable experience focused on mastering drifting techniques against increasingly challenging AI drivers. Time Attack mode offers a competitive format, allowing players to race against the clock on selected courses, directions, weather conditions, and times of day to establish personal bests or compete in online rankings via . Users can choose from available vehicles and utilize ghost data replays for practice, with records uploadable to global leaderboards across seven tracks and 28 variation combinations, fostering ongoing skill improvement without direct opponents. Network Battle provides online multiplayer functionality exclusive to the version, enabling ranked matches, free races, and lobby-based sessions with chat rooms for up to eight players. Players matchmake automatically based on rank, select courses and conditions, and compete to climb leaderboards, with unranked lobbies allowing custom room creation for casual play; the Asian version lacks this online component, limiting it to offline modes. Overall, these modes underscore a emphasis on individual and remote competitive progression, integrating core drifting mechanics seamlessly across all formats.

Content

Tracks

Initial D Extreme Stage features seven racing courses inspired by real Japanese mountain passes (touge), each recreated with detailed layouts emphasizing sharp hairpins, elevation changes, and narrow roads to capture the essence of touge racing from the and anime. These tracks support both uphill and downhill directions, with visual enhancements like dense foliage along forested sections and dynamic lighting to simulate day and night conditions, enhancing immersion during races. In story mode, the courses tie directly into narrative battles against rival teams, progressing through the franchise's events such as the Akina SpeedStars' defense of their home turf and confrontations with the team. Tracks are primarily utilized in story mode for scripted rivalries and in versus or time attack modes for practice and competition. Akina Lake, introduced as the beginner-level course, represents a gentler variant around the lake area of the fictional Mount Akina, inspired by the lower slopes of in . The layout spans approximately 3.2 km as a circuit course with minimal elevation changes, featuring sweeping curves and fewer tight hairpins compared to the full Akina downhill, allowing new players to build drifting skills. Runs emphasize smooth acceleration out of corners lined with lakeside foliage under varying light conditions; in story mode, it serves as an introductory battleground for early Akina SpeedStars encounters. Myogi, the normal-difficulty track, draws from Mount Myogi in , known for its rugged rock formations and narrow paths. The course layout covers about 5 km across significant elevation changes of over 400 meters, divided into four distinct sections with signature tight hairpins and off-camber turns that demand precise throttle control. Environmental details include rocky outcrops interspersed with evergreen foliage, creating shadowed areas with dramatic lighting contrasts during downhill descents; the uphill direction reverses the flow through steeper gradients. It ties into story mode as the home course of the Myogi NightKids, hosting intense battles against leader Takeshi Nakazato. Akagi, classified as an advance-level course, is modeled after in , one of the "Three Mountains of Jomo." Spanning roughly 5.8 km with elevation variations exceeding 600 meters, the layout features long straights leading into rhythmic hairpins and a notable compression corner near the summit, inspired by the real pass's panoramic views. Downhill versions highlight forested bends with autumnal foliage accents, while uphill runs involve climbing through wider initial sections narrowing into technical turns under brighter daylight lighting; in story mode, it represents the RedSuns' territory, central to rivalries involving the Takahashi brothers. Akina, the advance variant of the home course, recreates the full downhill from Mount Akina, based on Mount Haruna's iconic route via Prefectural Route 33. The 7.5 km path includes steep 500-meter drops through the famous five consecutive s, with additional esses and a final straight for overtaking opportunities. Signature turns like the "Akina Five" demand late apex drifting, surrounded by dense coniferous foliage and misty lake-adjacent lighting effects; uphill direction flips to a challenging climb with hairpin reversals. Story mode positions it as the pivotal battle site for Takumi Fujiwara's tofu delivery-inspired defenses against invaders like the NightKids and RedSuns. Irohazaka, an expert-level track, faithfully adapts the Irohazaka Winding Road in Nikko, , renowned for its 48 numbered curves. The layout extends 5.1 km (downhill portion) with over 400 meters of elevation loss, structured in a rhythmic straight-hairpin pattern in the first half transitioning to complex esses and switchbacks in the latter, each turn named after Japanese syllabary characters. Environmental elements feature vibrant seasonal foliage, especially autumn maples, with dappled sunlight filtering through trees; uphill reverses the one-way real-road flow for balanced racing. In story mode, it hosts high-stakes confrontations with the Emperor team, emphasizing technical precision. , rated expert, is inspired by the Fruits Line on in , a shorter but demanding through orchards. Covering 2.8 km with about 300 meters of elevation change, the layout includes continuous medium-speed corners and elevation undulations, with fruit trees lining the straights for a unique roadside aesthetic. Downhill emphasizes momentum through flowing turns under open-sky lighting, while uphill adds traction challenges on inclines; foliage details reflect the real area's agricultural surroundings. Story mode integrates it as the Purple Shadow's domain, featuring endurance battles like Takumi's eight-lap duel. Happogahara, the other expert course exclusive to console versions, models Happogahara Pass in , a remote route. The 5.8 km track features a balanced 6 km loop (half uphill, half downhill) with 500-meter elevation shifts, starting narrow through blind hairpins and widening into faster sweepers amid high-altitude grasslands. Signature elements include fog-prone sections with sparse foliage and ethereal lighting evoking isolation; directions alternate for versatile play. In story mode, it underscores Todo Shrine's professional-level challenges, including Takumi's race against driver Tomiguchi.

Vehicles

Initial D Extreme Stage features a selection of playable vehicles drawn directly from the series, emphasizing realistic portrayals of their designs, liveries, and modifications as depicted in the and anime. The base roster centers on key models such as the GT-APEX (AE86), V-Spec II (BNR32), and ɛ̃fini RX-7 Type R (FD3S), which capture the essence of touge racing protagonists like , Takeshi Nakazato, and Keisuke Takahashi, respectively. These cars include series-accurate details, including the distinctive black-and-white panda livery on the AE86, carbon fiber hoods on the RX-7, and sponsor decals on the GT-R, with limited options for engine swaps, suspension adjustments, and aero parts to reflect canon upgrades without altering core handling traits. Performance in the game is determined by a tuning system across five categories—engine, intake/exhaust, suspension/brakes, body, and electronics—allowing incremental improvements up to level 7 per category, which influence top speed, acceleration, and drift grip relative to each model's inherent characteristics. The Toyota AE86 Trueno prioritizes agile handling and exceptional drift grip for maintaining speed through downhill corners like those on Akina, with moderate acceleration (enhanced via supercharger or turbo kits) and a top speed suited to twisty mountain passes rather than straights; community benchmarks rank it highly for time attacks on drift-heavy tracks due to its lightweight rear-wheel-drive setup. In contrast, the Nissan Skyline GT-R leverages all-wheel-drive for superior acceleration out of corners and higher top speeds on uphill sections, though its heavier weight reduces drift responsiveness compared to lighter rivals, making it effective for balanced grip racing after full suspension tuning. The Mazda RX-7 FD3S strikes a versatile balance, with strong rotary-engine acceleration and solid drift grip aided by sequential twin-turbo upgrades, positioning it as a competitive all-rounder in series-inspired battles.
Vehicle ModelAcceleration (Relative)Top Speed (Relative)Drift Grip (Relative)Key Tuning Impact
Toyota Sprinter Trueno GT-APEX (AE86)Moderate (improves with turbo)ModerateExcellentSuspension for cornering agility
V-Spec II (BNR32)Excellent (AWD boost)HighGoodElectronics for traction control
ɛ̃fini RX-7 Type R (FD3S)Strong (rotary power)HighVery Good for mid-range
These relative metrics derive from in-game progression and time results, where fully tuned versions (up to 990,000 points) significantly outperform base setups without fixed numerical values displayed. Vehicles are primarily unlocked through progression in the "Legend of the Streets" story mode, which recreates the series' narrative arcs; players start with the AE86 and unlock others by defeating rival drivers in canon races, such as the GT-R after NightKids confrontations or the RX-7 FD3S following Suns events. This mechanic encourages sequential acquisition tied to plot milestones, with all base models available by completing core campaigns before accessing advanced battles like Project D.

Features

Online functionality

Initial D Extreme Stage utilizes (PSN) integration to enable online features such as Time Attack rankings and leaderboards, accessible via the Network Ranking menu where players can view driver rankings based on ranked battle points and upload or download replays from the top 10 performers. The game's Network Battle mode supports multiplayer racing over PSN, including ranked matches in Ranking Battle—where one player selects the car, course, direction, and conditions, and ranks adjust according to match outcomes—and unranked free battles through Lobby Select, allowing players to create or join rooms after choosing a course. This mode also incorporates text chat rooms for pre-race player communication. Online functionality is exclusive to the version of the game, as the Asian release lacks features; however, any PSN , including those from the and , can access these modes without requiring a , though all play occurs on servers with no dedicated cross-region . As of 2023, the official PSN servers for online play remained operational, with no announced shutdowns reported through 2025.

Soundtrack

The soundtrack of Initial D Extreme Stage prominently features high-energy tracks, a hallmark of the franchise, to enhance the adrenaline-fueled racing experience. These songs, licensed from releases associated with the series, play during races and are often tied to specific mountain passes or story battles, immersing players in the manga's touge racing culture. The opening theme is "Dive Into Stream" by the Japanese group m.o.v.e., which accompanies the and sets an intense, tone right from the start. Similarly, the ending theme is "Keep On Movin'" by m.o.v.e., playing over the credits to provide a reflective close to gameplay sessions. In-race music draws from classic selections, with track-specific songs such as "Let's Go, Come On" by for daytime Akina Lake battles, "Go Beat Crazy" by Fastway for high-speed pursuits, and "Speed Car" by D-Team for intense downhill runs. Other notable examples include "Fly Me to the Moon & Back" by and "" by Fastway, which dynamically shift based on race progression to match the escalating tension of drifts and corners. Beyond music, the game's emphasizes realism through authentic engine roars sampled from real vehicles, such as the high-revving wail of the AE86's 4A-GE or the turbo spool of the FD3S, audible during car selection and acceleration. Tire screeches provide sharp feedback on grip limits during drifts, while ambient audio like echoing mountain winds and distant traffic adds to the nocturnal touge atmosphere, heightening immersion without overpowering the tracks.

Downloadable content

A free patch titled "Tsuika Shashu Data" (Additional Vehicle Data) was released on July 24, 2008, adding three new vehicles to the roster: the Toyota Altezza RS200 Z Edition (SXE10), Mazda RX-8 Type S (SE3P), and Eunos Roadster (NA6CE). This update, available exclusively through the Japanese PlayStation Store at no cost, allowed players to incorporate these cars into core modes like story and versus racing, thereby extending the base vehicle selection and enhancing replayability. On August 1, 2008, two paid downloadable add-ons for avatar customization were introduced: "Tsuika My Character Parts (Otoko)" for male characters and "Tsuika My Character Parts (On'na)" for female characters, each priced at ¥329. These packs provided additional cosmetic options, including 27 new parts for the male version and 26 for the female, enabling more personalized racer appearances in online and offline play. Additionally, chapters from the were made available for purchase on the Japanese at 300 yen each, offering supplementary reading material tied to the franchise's narrative. These elements collectively broadened the game's customization and content scope without altering core mechanics.

References

  1. [1]
    Initial D: Extreme Stage Release Information for PlayStation 3
    Platform: PlayStation 3 ; Developer/Publisher: Sega ; Release: July 3, 2008 ; Franchises: Initial D ...
  2. [2]
    Initial D Extreme Stage (2008) - IGDB.com
    Initial D Extreme Stage is a racing game released on PlayStation 3 in 2008, a console port of Initial D Arcade Stage 4, with Asian and Japanese versions.
  3. [3]
    Initial D | Kodansha Licensing | EN
    Initial D is a Japanese street racing manga/anime series written and drawn by Shuichi Shigeno, boasting 55 million copies sold (as of 2023).
  4. [4]
    Initial D: Extreme Stage - Sega Retro
    Extreme Stage (頭文字D EXTREME STAGE) is a PlayStation 3 racing game released as part of Sega's set of Initial D video game adaptions, mainly porting Initial D ...<|control11|><|separator|>
  5. [5]
    Initial D Extreme Stage for PS3 Review - racketboy.com
    Oct 18, 2010 · Game: Initial D Extreme Stage Developer: Sega/Cavia Publisher: Sega Release Date: July 3rd, 2008. Genre: Racing System: Playstation 3
  6. [6]
    Initial D Extreme Stage | Initial D Wiki
    A 2008 racing video game and a home console port of Initial D Arcade Stage 4. It was developed by New Entertainment R&D Dept. and Cavia and published by Sega ...Legend of the Streets · Soundtrack · Downloadable Content · Gallery
  7. [7]
    Initial D: Extreme Stage (PS3) - GTPlanet
    Feb 28, 2008 · In addition to a visual update, the big new feature for the home is an online racing mode. Similar to the arcade version's "National Tournament" ...<|control11|><|separator|>
  8. [8]
    Initial D: Extreme Stage/Downloadable content - Sega Retro
    Initial D: Extreme Stage/Downloadable content. From Sega Retro. Back to: Initial D: Extreme Stage. Title and description, Links, Releases. Tsuika Shashu Data ...
  9. [9]
    Initial D: Extreme Stage - Translation Guide - PlayStation 3 - By yyr
    Jan 5, 2009 · It combines classic gameplay with modern features, like five distinct difficulties, handicaps for younger players, 300 unique levels, co-op ...
  10. [10]
    Initial D Extreme Stage - RPCS3 Wiki
    Sep 26, 2024 · Initial D Extreme Stage ; Developer(s) · Sega ; Publisher(s) · Sega ; Release date(s) · July 3, 2008 ; Release type · PlayStation 3 exclusive.
  11. [11]
    what is the main difference between ASIA and JAPANESE versions?
    Jul 11, 2008 · The Japanese version has online play, while the Asian version does not. The Asian version includes an English manual, but the Japanese version ...how can tell diff between asian vs japanese edition? - Initial DAsia and Japan Version - Initial D: Extreme Stage - GameFAQsMore results from gamefaqs.gamespot.com
  12. [12]
    PS3 Initial D: Extreme Stage (Asian Japanese Version) - eBay
    The product is a Japanese version of the video game "Initial D: Extreme Stage" for the Sony PlayStation 3 console. This version is specific for Asian and ...
  13. [13]
    Initial D Arcade Stage 4 (2007) - MobyGames
    Feb 5, 2024 · The game introduces a character creation and customization system, allowing players to design avatars that appear both in-game and in online ...<|control11|><|separator|>
  14. [14]
  15. [15]
    Mountain Passes (Touge/Tōge/峠) of Kantō, Japan | List - AllTrails
    Length: 5.6 km. User User. Maze Pass. Maze Pass. Chichibu District, Japan. Length ... Mount Haruna, Downhill. Shibukawa Shi, Japan. Length: 7.8 km. User User.
  16. [16]
    Akina | Initial D Wiki - Fandom
    Akina is a mountain in Takasaki, Gunma, known for five hairpins, and is the home course of Akina SpeedStars, and based on Mount Haruna.Missing: layout | Show results with:layout
  17. [17]
    Myogi | Initial D Wiki | Fandom
    It is well known for its rocks weathered into fantastic forms. This famous peak is ranked among Japan's three most noted places of rugged beauty. There are many ...Missing: elevation | Show results with:elevation
  18. [18]
    Initial D Arcade Stage | Wiki | Sega Amino
    Beginning with 4 courses such as Myogi (Night Kids' home course), Usui (Impact Blue's home course), Akina (Takumi's home course) and Happogahara (Todo School's ...
  19. [19]
    Mount Akagi - Wikipedia
    Elevation, 1,828 ... The portions of Gunma Route 4 [GPS Coordinates 36°32'31.6"N 139°09'59.5"E] on Mount Akagi are featured in numerous Initial D episodes.Missing: touge length
  20. [20]
    Mount Akagi 1 - BeamNG.drive - ModLand
    It is well-known from Initial D as one of the main racing locations. Dimensions:Elevation: ~1,828 m (5,997 ft)Road Length (Touge Route): ~10–15 km (varies ...
  21. [21]
    Drive the Legendary Initial D Mountain Passes in Japan
    Apr 11, 2025 · While Akina is a fictional name, it's widely known that it was inspired by the real-life Mount Haruna in Gunma Prefecture. The mountain pass ...
  22. [22]
  23. [23]
    Irohazaka | Initial D Wiki - Fandom
    It is located in Nikko, Tochigi, east of Lake Chuzenji. The first half course (the downhill) has a rhythm of straight-hairpin-straight-hairpin-straight, while ...Missing: length elevation
  24. [24]
    Irohazaka • Nikko, Japan • Climb - MyCols
    The Irohazaka is a climb with a length of 7.1 kilometer. This is a category 2 climb. It is located in Nikko, Tochigi, Japan.Missing: pass Initial D
  25. [25]
    Tsukuba - Initial D Wiki - Fandom
    It is located at the center of Tsukuba, Ibaraki. Purple Shadow's race is held at Mount Tsukuba's Fruits Line, which spans Oshito, Tsuchiura and Shibauchi, ...Missing: length elevation
  26. [26]
  27. [27]
    Released - Tsukuba Fruits Line + SNOW (Touge) v2.0 | BeamNG
    Feb 2, 2024 · Tsukuba Fruits Line, located in the Ibaraki Prefecture of Japan, derives its name from the orchards lining its western entrance.
  28. [28]
    Happogahara | Initial D Wiki - Fandom
    Happogahara (八方ヶ原) is the home course of the Todo School. It is located in Nasushiobara, Tochigi. This is where Takumi Fujiwara battles professional driver ...
  29. [29]
  30. [30]
    Happogahara (Full Course and Initial D Layout) | Track Mod
    Happogahara (Full Course and Initial D Layout). Track Features. Track ... Length (mi):, 35.4 mi. City: Yaita City, Width: 615 metres. Pit Boxes: 16, Rating ...Missing: pass elevation
  31. [31]
  32. [32]
    Did Version 4 Ever Have a Tier List of Cars? - Initial D: Extreme Stage
    Jul 7, 2008 · http://initial-d.info/perf/v4/ That list is ranking from time attacks.....I THINK The cars do have differences but not big ones.what kind of cars do you guys have...? - Initial D: Extreme StageCar n Driver (Initial D Edition) - Initial D: Extreme Stage - GameFAQsMore results from gamefaqs.gamespot.com
  33. [33]
    이니셜D/차량/튜닝
    ### Vehicle Performance Summary for Initial D Arcade Stage (Ver. 4 & Extreme Stage)
  34. [34]
    Initial D Extreme Stage - [AEU86] EU AE86 community
    Mar 30, 2010 · ... chat room (pre-race) so if anyone is interested I can create a english speaking room for us Wink. [Image: AEU86 AE86 - Initial D Extreme Stage].
  35. [35]
    Discussion Board / Forums -> [PS3] Initial D: Extreme Stage F.A.Q
    Jul 10, 2008 · What are the options on the menu? -Legend of the Streets (LotS): the main "feature of the game, race against characters from the manga/anime
  36. [36]
    Initial D: Extreme Stage (PS3) - Online Multiplayer 2023 - YouTube
    Jun 28, 2023 · 0:00 - Race 1 6:19 - Race 2 12:13 - Race 3 17:26 - Race 4 22:40 - Race 5 27:31 - Race 6 32:30 - Race 7 37:07 - Race 8 41:47 - Race 9 46:35 ...Missing: features integration
  37. [37]
    Initial D Exteme Stage soundtrack - RacingSoundtracks.com
    Track Attack · AcceleRacers · Battle Force 5 · Ultimate Racing · Beat That! Stunt Track Challenge · World Race · Williams F1 Team Racer · Extreme RacingMissing: starting | Show results with:starting
  38. [38]
    Initial D - Extreme Stage Opening (60FPS) - YouTube
    Sep 10, 2019 · to look it back again. Song: m.o.v.e - Dive Into Stream. ... Initial D - Extreme Stage Opening (60FPS). 15K views · 6 years agoMissing: theme | Show results with:theme
  39. [39]
    Initial D Extreme Stage Credits - YouTube
    Feb 9, 2013 · Ending credits and winding down the game. Credits song is Keep On Movin' by M.O.V.E. Check out their music ... Initial D Extreme Stage Credits. 2K ...Missing: theme | Show results with:theme
  40. [40]
    Initial D Extreme Stage (PS3) (gamerip) (2008) MP3
    Sep 20, 2019 · Initial D Extreme Stage ; 1. Dive into Stream ; 2. Let's Go, Come On ; 3. Go Beat Crazy ; 4. Speed Car ...
  41. [41]
    Song list? - Initial D: Extreme Stage - GameFAQs
    Jul 3, 2008 · Here's what is listed in the manual: let's go, come on go beat crazy speed car fly me to the moon and back revolution we'll see heavenTrack names?DLC(caps)More results from gamefaqs.gamespot.com
  42. [42]
    Initial D Extreme Stage ALL SONGS OST Full Soundtrack (PS3 ...
    Feb 13, 2025 · 0:00 Lets go, come on ; 3:55 Go Beat Crazy ; 9:53 Speed Car ; 15:35 Fly Me to the Moon and Back ; 19:50 Revolution ...Missing: list | Show results with:list<|control11|><|separator|>
  43. [43]
    Initial D: Extreme Stage (PS3) | Page 2 - GTPlanet
    Feb 28, 2008 · Most of the tracks are really fun to drive and you'll most likely spend most of your time at Akagi, Akina, Irohzaka and Tsukuba. Physics: Car ...