Lavender Castle
Lavender Castle is a British animated science fiction television series that follows the adventures of Captain Thrice and the crew of the starship Paradox as they search for the legendary floating city of Lavender Castle, a place of peace and immense power, while evading the destructive schemes of the villainous Dr. Agon.[1][2] Produced by Carrington Productions International, Gerry Anderson Productions, and Cosgrove Hall Films between 1996 and 1998, the series consists of 26 ten-minute episodes, originally broadcast on CITV in the United Kingdom from 7 January 1999 to 9 March 2000.[1][2] Created by Gerry Anderson and artist Rodney Matthews, who also served as the designer, the show was directed by Chris Taylor with Anderson as producer and executive producers Craig Hemmings and Brian Cosgrove.[1][2] The central plot revolves around the Paradox crew's cosmic quest, guided by mysterious clues from Lavender Castle itself, as they encounter bizarre alien worlds, allies, and obstacles set by Dr. Agon and his henchmen in their bid to annihilate the fabled city.[1][2] Key characters include the wise and elf-like Captain Thrice (voiced by David Holt), his sentient walking stick Walking Stick (Kate Harbour), the bumbling mouse knight Sir Squeakalot (Jimmy Hibbert), the young alien girl Lyca (Kate Harbour), the inventive Sproggle (David Holt), and the engineer Roger (Rob Rackstraw), alongside the primary antagonist Dr. Cedric Agon (also Hibbert).[2][1] Blending elements of space opera and fantasy in a style reminiscent of Anderson's earlier works like Thunderbirds, Lavender Castle emphasizes themes of friendship, exploration, and the triumph of good over evil, appealing primarily to children while incorporating intricate world-building and stop-motion animation with CGI elements.[1]Overview
Premise
Lavender Castle is depicted as a legendary floating city of light, fabled throughout the universe as a place of peace, harmony, and the central source of cosmic power that sustains balance against darkness.[3][4] The malevolent Dr. Agon seeks to destroy it in order to exploit its power and engulf the cosmos in eternal night, prompting an urgent race against time.[5] At the heart of the series is Captain Thrice's quest to locate the elusive castle before Agon succeeds, undertaken aboard the starship Paradox with a misfit crew assembled for their unique skills in navigation and combat.[1] The crew's journey involves brief encounters with allies and foes, but the core drive remains the search for clues to the castle's hiding place amid interstellar perils. The overall narrative unfolds through episodic adventures across diverse space locales, blending standalone tales of discovery and conflict with progressive hints toward the castle's whereabouts, leading to a partial resolution by the conclusion of the 26-episode series.[6] A pivotal plot device is the castle's rare visibility during cosmic alignments, such as the millennium eclipse of Bharron's twin suns, when it materializes briefly in the planet's desert skies.[1]Themes and style
The central themes of Lavender Castle revolve around the classic conflict of good versus evil, embodied in the protagonists' quest to protect the harmonious Lavender Castle from the destructive ambitions of the villainous Dr. Agon. This moral dichotomy is woven throughout the series, emphasizing the triumph of benevolence and unity over megalomania and chaos. Additionally, the narrative highlights friendship and camaraderie among a diverse crew of misfits aboard the starship Paradox, who must overcome their differences to collaborate effectively during their interstellar journey. Exploration and discovery form another key motif, as the crew visits various planets, uncovering clues to Lavender Castle's location while encountering wondrous and perilous environments.[7][8][5] The series' visual style blends stop-motion animation with early CGI elements, resulting in a whimsical, handcrafted sci-fi aesthetic that evokes a sense of handmade wonder suitable for young viewers. Puppets crafted by Mackinnon and Saunders bring characters to life with tactile, expressive movements, while CGI handles dynamic sequences involving spaceships and cosmic vistas, creating a fantastical universe where organic, earthy designs—like the Paradox, a thatched cottage fused with propulsion engines—coexist with high-tech machinery. This hybrid approach imparts a cozy yet adventurous tone, distinguishing it from more polished contemporary animations.[7][8][9] Influences on Lavender Castle draw heavily from creator Rodney Matthews' intricate fantasy artwork, which infuses the series with detailed, imaginative character and vehicle designs reminiscent of his illustrations, and from producer Gerry Anderson's tradition of puppetry-driven sci-fi, echoing the elaborate, model-based vehicles seen in shows like Thunderbirds. Targeted at children aged 4-8, the program incorporates educational undertones promoting teamwork and perseverance, as the crew's persistent efforts and cooperative problem-solving drive the plot forward. Narratively, it employs an overarching quest structure punctuated by episodic side adventures on alien worlds, culminating in a clip-show finale titled "Birds of a Feather," where past events are recapped to resolve lingering tensions.[10][7][5][6]Production
Development
Lavender Castle originated from the fantasy illustrations of British artist Rodney Matthews, who conceived the concept in the early to mid-1990s as a means to bring his whimsical, cosmic imagery to life in an animated series.[10] Matthews envisioned a children's science fantasy adventure blending fantasy elements with space exploration.[11] Matthews collaborated closely with television producer Gerry Anderson, whom he met in the mid-1990s during the production of Anderson's live-action series Space Precinct; Anderson, renowned for his science fiction creations like Thunderbirds and Captain Scarlet, provided scripting expertise and elevated the project's scope with his action-driven narrative style.[10] Anderson wrote or co-wrote many of the episodes, while award-winning children's novelist Pauline Fisk contributed additional scripts, refining the story arcs for young audiences.[7] This partnership faced early challenges, including a temporary split from Anderson's business associate Christopher Burr over commissioning terms, which delayed progress by two years before resuming under independent arrangements.[11] Development formally began in 1995 when Carrington Productions International commissioned the project, leading to pre-production activities from 1996 to 1997 involving Gerry Anderson Productions and Cosgrove Hall Films as key partners responsible for animation and design oversight.[7] Initial funding hurdles and rejections from broadcasters like the BBC and ITV prolonged the process, taking several years from initial concept to greenlight due to concerns over budget and stop-motion technology feasibility at the time.[7] The series received a commission for 26 episodes targeted at CITV, with production wrapping in 1998 for a 1999 debut.[12] Plans for a second series advanced, with 26 scripts completed and initial commissioning from CITV, but these were abandoned in 2000 following Carrington Productions International's merger with SKD Media to form Entertainment Rights, which disrupted financing and momentum.[13][12]Animation and design
L Lavender Castle employed a hybrid animation technique, combining traditional stop-motion puppetry with computer-generated imagery (CGI) to achieve its distinctive visual style. The primary animation was handled through stop-motion, where articulated puppets were meticulously posed and photographed frame by frame to create fluid movement, a labor-intensive process overseen by Cosgrove Hall Films and puppet fabricators Mackinnon & Saunders.[9][8] CGI elements, crafted by animator Steve Weston, were integrated for complex sequences such as space travel, vehicle maneuvers, and explosive effects, enhancing the fantastical scope without overwhelming the tactile charm of the puppets. This blend allowed for dynamic interstellar scenes, like the flight of the Paradox spaceship or the activation of Dr. Agon's machinery, while maintaining a cohesive, handcrafted aesthetic.[9][8] The series' design drew directly from creator Rodney Matthews' signature colorful and fantastical art style, featuring organic, whimsical shapes for characters, planets, and vehicles that evoked a sense of wonder and playfulness. Characters like the elf-like Captain Thrice and the robotic Sproggle were translated from Matthews' two-dimensional pencil sketches into three-dimensional puppets, preserving their vibrant hues and exaggerated features, while planetary environments—such as the sandy dunes of Thestal—utilized detailed model sets to capture alien landscapes with intricate textures and lighting.[9][8] Production occurred at Cosgrove Hall studios between 1997 and 1998, with the stop-motion format demanding extensive time for each of the 26 ten-minute episodes due to the precision required in puppet manipulation and set construction. Key technical achievements included custom puppets from Mackinnon & Saunders, such as the one for Captain Thrice incorporating a functional third eye for expressive animation, and elaborate model sets that brought Matthews' visions to life in physical form.[1][9][8] Voice acting was recorded separately from the animation process, allowing for post-production synchronization with the puppets' movements. Actor David Holt provided multiple voices, including those of Captain Thrice and Sproggle, contributing to the series' lively ensemble dynamic alongside performers like Jimmy Hibbert and Kate Harbour.[1][1]Characters
Protagonists
The protagonists of Lavender Castle are the diverse crew of the starship Paradox, led by Captain Thrice on their quest to locate the legendary floating city before it falls into malevolent hands. This ensemble of misfits combines unique skills and personalities to navigate cosmic challenges, emphasizing teamwork and ingenuity in their pursuit of peace and harmony.[1] Captain Thrice serves as the wise, grandfatherly leader of the Paradox, an elf-like figure distinguished by a third eye on his nose that grants him enhanced perception. He assembles the crew with a sense of destiny, drawing on his deep knowledge of Lavender Castle's mystical properties to guide their journey, often providing calm counsel amid chaos. Voiced by David Holt, Thrice embodies determination and resourcefulness, using his banjo-playing talents symbolically to resolve tensions.[14][1] Walking Stick is Captain Thrice's loyal, sentient companion, an animated wooden staff brought to life through a prior encounter with Lavender Castle's energies. Acting as a source of wisdom and support, it emits a lavender ray to neutralize threats and offers pithy advice during critical moments, enhancing the crew's resilience. Voiced by Kate Harbour, the stick's understated presence underscores themes of enduring companionship.[14][3] Roger, the human pilot from Australia, brings enthusiasm and piloting expertise to the team, having previously served as a Starfighter and mercenary. Though talented, his reckless and clumsy tendencies often lead to humorous mishaps, particularly in maneuvering the Paradox through paradoxes, yet his bravery shines in high-stakes navigation. Voiced by Rob Rackstraw, Roger frequently attempts to impress his crewmates with bold maneuvers.[14][1] Isambard, the dwarfish engineer and first mate, is a brilliant but unorthodox Scottish inventor responsible for maintaining the Paradox's MD-646 engine. Known for percussive maintenance techniques and short-tempered pride in his mechanical creations—especially when mocked for his prominent nose—he contributes inventive solutions to propulsion and repair challenges. Voiced by Rob Rackstraw, Isambard's ingenuity keeps the ship operational during their interstellar travels.[14][1] Lyca, a feline-like doctor from the planet Flora, provides compassionate medical care as the crew's skilled healer and herbalist. Her gentle yet brave demeanor, coupled with cape-like wings for mobility, makes her protective of vulnerable members like Sproggle, using her expertise to treat injuries from cosmic encounters. Voiced by Kate Harbour, Lyca's catchphrase "Eureka!" highlights her resourceful problem-solving in healing and exploration.[14][1] Sir Squeakalot functions as the golden robot knight and housekeeper aboard the Paradox, originally a repurposed Queen Zarla 3 servant unit equipped with a jetpack and sword. Chivalrous and refined with an English accent, he is accident-prone and a neat freak—often comically failing at cooking—but loyally defends the crew in combat, occasionally overcoming his nervousness to wield his sword effectively. Voiced by Jimmy Hibbert, his catchphrase "Ooh, 'eck!" adds levity to tense situations.[14][1] Sproggle, a small, naïve alien serving as the navigator, offers comic relief through his poor sense of direction and orphaned background, having been rescued by Thrice while carrying a vital clue to Lavender Castle's location. Despite his incompetence, his eagerness and hidden potential contribute to the crew's dynamic, fostering growth amid the quest's perils. Voiced by David Holt, Sproggle's wide-eyed innocence contrasts with the team's more seasoned members.[14][1]Antagonists
Dr. Agon serves as the central antagonist in Lavender Castle, portrayed as an evil mad scientist driven by a desire to eradicate the titular castle and harness its unparalleled power to dominate the universe. From his fortress-like base, the Dark Station, Agon orchestrates elaborate schemes against Captain Thrice and the crew of the Paradox, such as deploying his massive warship, the Mammoth Machine, to set traps or sabotage their progress. His megalomania stems from a backstory of isolation and bitterness, fueling relentless pursuits that position him as the primary obstacle to the protagonists' quest for peace and discovery.[7][1][8] Accompanying Agon is his loyal pet and sidekick, Trump, a mischievous flying creature resembling a bat-lizard hybrid with a distinctive trumpet-shaped mouth. Trump aids in Agon's villainy through direct assaults, such as enlarging to swallow the Paradox whole after exposure to a black hole, and provides comic relief with sarcastic quips while advancing destructive plots. This dynamic duo exemplifies Agon's reliance on cunning subordinates to execute his galaxy-spanning ambitions.[1] Short Fred Ledd, a one-legged and dim-witted space pirate, acts as an opportunistic raider who frequently collaborates with Agon despite his bumbling nature. Commanding the galleon-shaped vessel Cutting Snark and accompanied by his mechanical parrot companion, Tin Lizzy, Ledd engages in schemes like capturing the Paradox crew or plundering artifacts such as the Icesester Diamond to bolster Agon's forces. His piratical exploits add a layer of chaotic interference to the protagonists' journey, often driven by promises of treasure rather than ideological alignment.[7][1][8] Colonel Clump functions as Agon's inept android enforcer, a rogue creation from the same factory that produced the heroic Sir Squeakalot, rendered villainous by a manufacturing defect in his master switch. As a self-appointed collector of exotic space beings, Clump attempts to paralyze and exhibit the Paradox crew in his gallery, serving as a comedic yet threatening extension of Agon's command structure during joint operations.[1] The Guardian emerges as an enigmatic thief safeguarding ancient cosmic secrets, occasionally forming opportunistic alliances with Agon to protect his hidden treasures. Donning a metal helmet to shield himself from his own hypnotic abilities, he lures intruders to sites like the Twilight Tower with promises of invaluable objects, such as the Lavender Compass, thereby complicating the protagonists' search and indirectly advancing Agon's goals of disruption.[1][9] Mr. Dank, a manipulative swamp-dwelling hermit native to the planet Quagmire, embodies a trader-like antagonist who hoards resources like the potent Wumbo plants and challenges outsiders through deceptive bargains or contests, such as banjo duels. As a representative of his amphibious species, the Danks, he joins Agon's villainous coalitions, using his territorial cunning to hinder the Paradox crew's explorations and resource-gathering efforts.[1][9]Other characters
The Twaddle Twins, Dim and Duff, are a pair of one-legged alien brothers who operate a junkyard on the desert planet Thestal, serving as eccentric interstellar traders that provide spare parts and dubious deals to the Paradox crew. Known for their haggling antics and teleportation abilities, they offer comic relief through their unscrupulous yet occasionally helpful nature, such as assisting in a rescue mission against an asteroid threat. Voiced by Jimmy Hibbert as Dim and Rob Rackstraw as Duff, the twins frequently interact with the protagonists by bartering rocket engines and information, though they can be easily swayed by bribes.[1] Doodlebug runs a space supermarket frequented by the Paradox crew for supplies, acting as a friendly outpost owner who dispenses intergalactic goods and local gossip across various planets. In one instance, he is placed in suspended animation by the villainous Colonel Clump during a raid, prompting a rescue by the main characters that highlights his role as a vulnerable yet resourceful ally. Voiced by Jimmy Hibbert, Doodlebug's establishment serves as a recurring hub for restocking and casual encounters, emphasizing the crew's reliance on peripheral support networks.[1] Wearizy is an invisible Terrian dog briefly owned by Sproggle, acquired from the Twaddle Twins on Thestal as a birthday gift despite Captain Thrice's initial refusal of pets aboard the Paradox. Capable of transforming into a ferocious Doberoid when threatened, Wearizy provides loyal companionship and protection, turning heroic against intruders like Dr. Agon during Sproggle's party. Voiced by Rob Rackstraw, the creature's invisibility adds humorous and adventurous elements to episodes, showcasing episodic bonds beyond the core crew.[1] The President of Flora leads Lyca's home planet, representing its political structure and coordinating defenses against cosmic threats like an impending asteroid collision. Appearing via a malfunctioning TransVision device, the president maintains a calm demeanor while rallying planetary efforts, underscoring homeworld ties to the protagonists' quest. Voiced by Jimmy Hibbert, this figure embodies diplomatic support from Flora's floral inhabitants without direct on-screen presence.[14] The Nice Old Lady appears as a recurring helpful elder, often in distress or offering cryptic aid, such as in a dilapidated house on the Dragon’s Planet where she is found dying amid a giant plant pod. Voiced by Kate Harbour, her persona sometimes serves as a deceptive disguise with identifiable purple clothing, blending benevolence with underlying trickery in interactions with the crew. This character provides episodic wisdom and vulnerability, contrasting the main antagonists' overt malice.[1] Various planet inhabitants populate the series' worlds, offering brief alliances or obstacles. On Thestal, desert nomads navigate the barren sands alongside the Twaddle Twins' operations, embodying nomadic resilience in a harsh environment. Icester's ice creatures, though sparsely detailed, inhabit the frozen expanse where thefts occur, representing adaptive life forms in extreme cold that indirectly aid the protagonists through environmental challenges. Other groups, like the possessive Danks on swampy worlds, guard resources fiercely but occasionally negotiate, highlighting diverse interstellar societies.[15]Setting
Planets
The Lavender Castle series features a variety of planets that serve as key settings for the crew's adventures in their quest to locate the legendary city, each presenting unique environmental challenges and narrative functions related to clues, traps, or respite. These worlds range from lush, vegetative landscapes to harsh deserts and icy tundras, often highlighting themes of exploration and peril in the vast universe.[1] Dragon’s Planet is a vegetation-dominated world characterized by enormous plant pods and overgrown, dilapidated structures, where carnivorous flora poses threats to visitors. In the narrative, it acts as the origin of an intergalactic distress call that lures the Paradox crew into a trap orchestrated by Dr. Agon, emphasizing the dangers of deceptive signals in space travel.[1] Flora serves as the lush homeworld of the character Lyca, depicted as a verdant paradise of floral expanses facing existential threats from cosmic events. Its role involves a critical rescue operation by the crew to deflect a massive asteroid on a collision course, underscoring political and protective elements within the planet's society.[1] Zark is a rugged planet featuring the foreboding Mountain of Morg, riddled with treacherous caves and traps that test the crew's ingenuity. It plays a pivotal part in the quest as the hidden location of the Lavender Compass, a vital artifact guiding the search for Lavender Castle, with its forested expanses and violent weather adding to the adventure's intensity.[1] Quagmire is a swampy world dominated by the expansive Great Swamp, filled with dense bogs, Wumbo plants, and navigational hazards that challenge even seasoned explorers. The planet's narrative significance includes providing a cure for Captain Thrice's ailment through interactions with its inhabitants, the Danks, and hosting a dueling banjo contest that resolves local conflicts.[1] Icester, an icy realm blanketed in frozen terrains, harbors valuable yet perilous resources like the Icesester Diamond amid subzero threats. It functions in the story as the site of a tense hostage scenario involving the pirate Short Fred Ledd, where the crew must navigate blizzards and icy perils to secure the gem.[1] Brightonia on Sea presents a tropical beach environment with sunny coasts and resort-like facades, offering illusory relaxation amid its deceptive paradise. Lighter episodes unfold here, where the crew's holiday turns into a capture plot by Short Fred Ledd, contrasting the series' usual high-stakes quests with moments of leisure turned awry.[1] Trimbo is an arid outpost marked by twin peaks and vast expanses ensnared in a gigantic spider's web, serving as a remote trading hub fraught with isolation. Its role involves misleading the crew with false coordinates to Lavender Castle, leading to a trap that highlights the unreliability of galactic networks like the Galacternet.[1] Bharron is a stark desert planet orbiting binary suns, where scorching sands and rare celestial events define its harsh, seemingly uninhabited surface. Central to the legend, it reveals a vision of Lavender Castle during a thousand-year eclipse of its suns, providing a crucial clue that propels the crew's overarching mission forward.[1] Themea features a jungle-like environment teeming with amusement structures, including a galactic theme park complete with rides like a ghost train, fostering themes of exploration and thrill-seeking. The crew visits for respite from space fatigue, only to encounter sabotage by Twaddle Duff, blending adventure with deceptive entertainment.[1] Barrenette is a barren wasteland of endless deserts punctuated by illusory painted cut-outs mimicking massacre victims, creating a landscape of survival challenges and optical tricks. It serves as the stage for one of Dr. Agon's elaborate traps involving sleeping gas, forcing the crew to discern reality from deception in a desolate setting.[1] Thestal, a desert planet dotted with ancient ruins and outpost structures, hosts the Twaddle twins' business amid its arid expanses, facilitating early quests for resources and gifts. The crew lands here to procure a birthday present for Sproggle, navigating the ruins' mysteries while evading potential threats from Dr. Agon.[1] Australand and Toma are referenced planets not directly visited in the series, hinted at as potential future destinations; Australand is implied as the origin world for crew member Roger, while Toma is noted in production materials as the source of the Laplon tree used in Captain Thrice's walking stick.[16]Machines and vehicles
The Paradox serves as the primary spacecraft for Captain Thrice and his crew, functioning as a versatile starship equipped with living quarters, advanced engines including the rare MD646 model, and capabilities for interstellar travel, time experimentation, and evasion maneuvers during pursuits.[1] Its design allows for rapid acceleration, though it risks engine overload under stress, and it features repair systems maintained by onboard engineer Isambard, who oversees the propulsion core to ensure operational integrity.[1] The Firefly is a compact starfighter originally belonging to crew member Roger, recovered adrift in space and restored for high-speed combat and reconnaissance roles.[17] Piloted by agile crew members, it excels in dogfights against larger threats, providing the Paradox with defensive support during assaults.[1] Dr. Agon's Dark Station operates as an orbiting fortress and command center, armed with destructive weaponry and serving as a hub for alliances among adversaries, enabling coordinated strikes against exploratory vessels like the Paradox.[1] Equipped with laboratories for weapon development, it represents a mobile base of immense firepower, often launching offensives from strategic positions in space.[4] The Mammoth Machine functions as Dr. Agon's multi-role assault craft, designed for planetary incursions and space chases, with capabilities to deploy disruptive clouds that affect enemy systems or personnel.[1] Its robust frame withstands heavy damage while delivering explosive attacks, making it a formidable pursuer in interstellar conflicts.[1] Agon's Giant Mechanical Spider is a remote-controlled walking war machine optimized for rugged terrain navigation, deployed as a ground-based trap with mechanical limbs for capturing or immobilizing targets on planetary surfaces.[1] It operates independently in hostile environments, using its size and agility to traverse obstacles inaccessible to wheeled or tracked vehicles.[1] The Cutting Snark is Short Fred Ledd's ramshackle pirate vessel, characterized by its swift maneuverability and fortified with automated defenses like the Black Swat guard for boarding and containment operations.[1] Despite its patchwork construction, it facilitates quick raids and captures, relying on speed to outpace more structured ships.[1] Among the crew's gadgets, Sir Squeakalot's sword provides a reliable melee weapon for close-quarters combat and rescues in zero-gravity or confined spaces.[1]Episodes
Series 1
Series 1 of Lavender Castle comprises 26 episodes, each running approximately 10 minutes, and was originally broadcast on CITV in the United Kingdom from 7 January 1999 to 9 March 2000.[18] The season's narrative arc begins with the assembly of Captain Thrice's crew aboard the Paradox and the collection of initial clues pointing toward the location of Lavender Castle, progresses through mid-season explorations of alien planets and confrontations with various adversaries, and culminates in late episodes that heighten Dr. Agon's relentless pursuit of the protagonists.[18] Notable installments include "The Twilight Tower," a meta episode featuring a show-within-a-show structure, and "Raiders of the Planet Zark," which involves a high-stakes raid through a forested alien world. The episodes are as follows:| No. | Title | Air Date | Synopsis |
|---|---|---|---|
| 1 | In the Beginning | 7 January 1999 | Captain Thrice assembles his crew for the Paradox and rescues prisoners from the pirate Short Fred Ledd as he begins his quest to locate Lavender Castle before Dr. Agon can destroy it.[19] |
| 2 | Flower Power | 14 January 1999 | The Paradox crew responds to a distress call from a dying old lady on Dragon's Planet, only to fall into a trap orchestrated by Dr. Agon in disguise. |
| 3 | The Twilight Tower | 21 January 1999 | The Paradox is lured to a mysterious dark tower, where Captain Thrice, Roger, and Isambard explore what may be a gateway to Lavender Castle. |
| 4 | High Moon | 28 January 1999 | Isambard strains the Paradox's engines during a high-speed chase, exposing the crew to Dr. Agon's scheme to vaporize their ship. |
| 5 | The Lost Starfighter | 4 February 1999 | The crew discovers Roger's abandoned Starfighter, but Sproggle gets trapped inside amid an assault by Dr. Agon's Mammoth Machine. |
| 6 | The Black Swat | 11 February 1999 | Short Fred Ledd destroys the Paradox and imprisons the crew, forcing Lyca, Sproggle, and Walking Stick to mount a rescue operation. |
| 7 | Double Cross | 18 February 1999 | The junk dealer Twaddle Duff trades information on Lavender Castle for the Paradox's engine, which is promptly stolen by his scheme. |
| 8 | A Stitch in Time | 25 February 1999 | Lyca activates a time machine to avert Dr. Agon's assassination of Captain Thrice and the subsequent loss of the Paradox. |
| 9 | Bird of Prey | 4 March 1999 | Dr. Agon's falcon Trump enlarges to gigantic proportions due to a black hole and engulfs the Paradox, ensnaring the crew within. |
| 10 | Collision Course | 11 March 1999 | Teaming with the Twaddle twins, the crew diverts an asteroid on a destructive path toward Lyca's home planet of Flora. |
| 11 | Swamp Fever | 18 March 1999 | Lyca and Sproggle venture into the treacherous swamps of Quagmire to find a remedy for Captain Thrice's debilitating galactic fever, evading the hostile Danks. |
| 12 | Raiders of the Planet Zark | 25 March 1999 | In pursuit of a Lavender Compass artifact, the crew navigates booby-trapped caves on the forested Planet Zark, confronting its ancient Guardian. |
| 13 | The Galacternet | 1 April 1999 | Isambard uncovers coordinates to Lavender Castle via the Galacternet, but the search leads the crew into a deadly spider web ambush. |
| 14 | Brightonia on Sea | 8 April 1999 | A seaside vacation on Brightonia turns perilous when Short Fred Ledd attacks, only thwarted by Isambard and Sir Squeakalot's ingenuity. |
| 15 | The Traitor | 15 April 1999 | Short Fred Ledd's parrot infiltrates and commandeers Sir Squeakalot, delivering the crew directly into Dr. Agon's trap. |
| 16 | The Collector | 22 April 1999 | The android Colonel Clump captures the crew for his trophy collection, but Sir Squeakalot engineers their escape and defeat. |
| 17 | Lost in Space | 29 April 1999 | Dr. Agon sabotages Roger's Starfighter during a test flight, marooning him light-years from the Paradox. |
| 18 | Duelling Banjos | 6 January 2000 | Stranded without fuel in a marsh, Captain Thrice enters a banjo duel against a Dank to secure the resources needed for escape. |
| 19 | The Legend | 13 January 2000 | On the desert planet Bharron, Captain Thrice and Walking Stick pursue a lead to Lavender Castle, but Thrice must face Dr. Agon solo after separation. |
| 20 | Cloud of Chaos | 20 January 2000 | Exposure to a bizarre blue cloud causes Sproggle and Dr. Agon to exchange personalities, leading to chaotic reversals in their behaviors. |
| 21 | Diamonds Aren’t Forever | 27 January 2000 | Short Fred Ledd kidnaps Sproggle to coerce the crew into surrendering the potent Icesester Diamond. |
| 22 | Galactic Park | 3 February 2000 | What begins as a relaxing visit to a theme park becomes a deadly setup when Dr. Agon impersonates Twaddle Duff to ensnare the crew. |
| 23 | Wearizy | 10 February 2000 | On Sproggle's birthday, an invisible alien dog joins the celebration, but Dr. Agon interrupts with his forces. |
| 24 | Supernova | 17 February 2000 | Dr. Agon aims to obliterate Lavender Castle by igniting a supernova, prompting a desperate race by the Paradox crew to intervene. |
| 25 | Interface | 2 March 2000 | With the crew incapacitated by knockout gas, Sir Squeakalot single-handedly battles Dr. Agon's colossal robot spider. |
| 26 | Birds of a Feather... | 9 March 2000 | In the season's clip-show finale, Dr. Agon rallies former foes at the Dark Station to overwhelm the Paradox crew in a final assault.[20] |