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Meta

Meta Platforms, Inc. is an American multinational technology conglomerate headquartered in Menlo Park, California, that develops social media, communication, and immersive technology products. Founded on February 4, 2004, by Mark Zuckerberg and Harvard classmates Eduardo Saverin, Dustin Moskovitz, Andrew McCollum, and Chris Hughes as TheFacebook, Inc., the company initially served as a campus directory before expanding globally and rebranding to Facebook, Inc. in 2005. In October 2021, it adopted the name Meta Platforms, Inc. to emphasize ambitions in building the metaverse, an interconnected ecosystem of virtual experiences powered by augmented and virtual reality. Meta's Family of Apps—including , , , , and Threads—collectively serve approximately 3.98 billion monthly active people as of 2025, enabling global social networking, messaging, content sharing, and . The company derives nearly all its revenue, exceeding $130 billion annually in recent years, from targeted digital across these platforms, leveraging user for personalized ad delivery. Through its division, Meta invests heavily in hardware like the Quest virtual reality headsets and software for applications, though this segment has incurred substantial operating losses amid efforts to pioneer immersive computing. Under CEO Mark Zuckerberg's leadership, Meta has revolutionized digital connectivity, fostering communities and economic opportunities for billions while achieving market dominance in social technology. Nonetheless, the company has faced intense regulatory and public scrutiny, including U.S. antitrust lawsuits alleging monopolistic acquisitions of and that stifled competition, with trials ongoing into 2025 potentially threatening structural divestitures. Data privacy lapses have drawn enforcement actions, while evolved from reliance on third-party fact-checkers—criticized for ideological bias—to a system in 2025, aiming to prioritize free expression over perceived favoring left-leaning narratives, as evidenced by internal policy shifts and whistleblower revelations.

Meta Platforms, Inc.

Overview and Founding

Meta Platforms, Inc. is an American multinational technology conglomerate headquartered in Menlo Park, California, that develops and operates social networking services, digital advertising platforms, and hardware for virtual and augmented reality. The company's core products include the Facebook social network, Instagram photo- and video-sharing service, WhatsApp messaging application, and Messenger instant messaging platform, which together connect over 3.98 billion monthly active users as of 2023. Meta generates the vast majority of its revenue—approximately 97% in recent years—through targeted advertising based on user data and interactions across its ecosystem. Under the leadership of founder and CEO Mark Zuckerberg, the firm has pursued expansions into consumer hardware like the Quest virtual reality headsets and investments in artificial intelligence models such as Llama. The company originated from the creation of "TheFacebook.com," launched on February 4, 2004, by in his dormitory room, with initial coding assistance from fellow students , , and ; contributed to early design work. Intended initially as an exclusive directory for Harvard undergraduates to connect and share profiles, the site drew from prior campus tools like HarvardConnection but prioritized simplicity and exclusivity, restricting access via .edu email verification. Within months, it expanded to other schools and universities, reaching one million users by December 2004, prompting relocation to , and formal incorporation as Facebook, Inc. in that July. Early funding included seed investments from and others, fueling rapid scaling amid legal disputes over origins. By 2012, , Inc. went public on the with the "FB," achieving a exceeding $100 billion at debut, reflecting its dominance in social connectivity. The rebranding to , Inc., announced on October 28, signaled a strategic pivot toward building an interconnected "" of virtual experiences, though core social products remained the financial backbone. This evolution has positioned Meta as a key player in debates over data , content dissemination, and technological frontiers, with ongoing scrutiny from regulators worldwide.

Rebranding and Strategic Shift

On October 28, 2021, during the company's annual Connect conference, CEO announced the rebranding of Inc. to , Inc., emphasizing a transition from traditional social networking to developing the ""—a vision of interconnected () and () environments for social, work, and entertainment interactions. The change took effect immediately for the parent company, with its stock ticker shifting from FB to META on June 9, 2022, while subsidiary brands including , , and retained their names but operated under the Meta umbrella. Zuckerberg articulated the rebrand as a reflection of the company's evolving identity, stating in his founder's letter that "over time, you will be able to do more in the than just hang out with friends and family," positioning it as an expansive platform blending physical and digital worlds, inspired by concepts from like Neal Stephenson's . He argued that social platforms were maturing beyond flat screens toward immersive 3D experiences, with Meta aiming to build foundational technologies such as VR headsets (rebranded from Oculus to Meta Quest) and AR glasses to enable this shift. The strategic pivot involved reallocating resources to the division, which reported $10 billion in operating losses for 2021 alone on metaverse-related R&D, signaling a long-term bet on hardware and software ecosystems over growth in legacy apps. This reorientation occurred amid intensifying scrutiny, including whistleblower revelations from former employee earlier that month about internal research on social media harms, though Meta maintained the timing aligned with prior planning for expansion dating back to 2019 acquisitions like . Critics, including some financial analysts, viewed the rebrand as an attempt to broaden public perception beyond scandals, but Zuckerberg countered that the represented untapped opportunities in a market projected to exceed social media's scale, with early initiatives like virtual social spaces launched to test user engagement. Initial market response included a 2% dip in shares post-announcement, reflecting investor skepticism over the high costs of unproven adoption, yet the move underscored Meta's commitment to in emerging tech rather than incremental social features.

Products and Services

Meta Platforms, Inc. primarily offers social networking and communication applications that connect users globally. Its core apps include , a platform for sharing updates, photos, and videos launched in 2004; , a photo- and video-sharing service acquired in 2012; , an encrypted messaging app acquired in 2014; and , a standalone messaging service spun off from in 2011. These applications enable features such as direct messaging, group chats, video calls, and content posting, with cross-app introduced in recent years to enhance user connectivity. The company also provides Threads, a text-based public conversation app launched in July 2023 and integrated with Instagram for seamless account linking and content sharing. Meta Horizon encompasses virtual reality social experiences, including Horizon Worlds, a user-generated metaverse environment accessible via compatible hardware. Hardware products focus on immersive technologies, including the Meta Quest series of virtual and mixed reality headsets, such as the Quest 3 and the more affordable Quest 3S released in 2024 and updated in 2025, which support standalone gaming, social VR, and productivity applications without requiring external PCs. Smart glasses, developed in partnership with EssilorLuxottica, include Ray-Ban Meta AI glasses for hands-free photo capture, AI-assisted queries, and audio playback, with advanced models like the Ray-Ban Meta with display and Oakley Meta Vanguard announced at Meta Connect 2025 featuring built-in screens and neural band accessories for enhanced augmented reality. Key services include targeted digital advertising across its apps, which accounts for over 95% of the company's revenue through auction-based ad placements leveraging user data for . Meta provides generative AI tools for image creation, chat assistance, and content summarization integrated into apps like and ; AI Studio allows users to build custom AI characters; and represents open-source large language models released periodically, with Llama 3 in 2024 emphasizing efficiency and reduced compared to proprietary alternatives. Meta Pay facilitates payments and transactions within apps, while Meta Verified offers subscription-based account authentication and support. These services prioritize and AI integration, as evidenced by Meta's 2025 AI-optimized expansions.

Leadership and Corporate Structure

Mark Zuckerberg has served as founder, chairman, and of , Inc. since its establishment as in 2004, directing the company's overall strategy and vision. Zuckerberg exercises predominant control via a dual-class share structure, in which his Class B shares confer 10 votes each—versus one vote per —yielding him roughly 61% of total voting rights while representing about 14% of economic ownership as of October 2025. The executive team comprises as chief operating officer, responsible for business operations; as chief financial officer, overseeing financial strategy; as chief technology officer, leading technical development; and Chris Cox as chief product officer, focusing on product innovation. Additional senior roles include as chief global affairs officer, handling policy and regulatory matters. Meta's , chaired by Zuckerberg, consists of independent and affiliated members selected for expertise in technology, finance, and governance. Recent appointments include , John Elkann, and Charlie Songhurst in January 2025, followed by Patrick Collison and Dina Powell McCormick in April 2025, expanding the board's composition to support strategic oversight. The board endorses Zuckerberg's combined chairman-CEO role as optimal for aligned leadership and decision-making, per guidelines emphasizing accountability and monitoring. This structure has drawn scrutiny from investors advocating for reforms to dilute founder voting power, though proposals have not altered the status quo.

Financial Performance and Market Impact

In the second quarter of 2025, reported revenue of $47.52 billion, a 22% increase from the prior year, driven primarily by sales. Net income for the period reached $18.337 billion, with of $7.14, surpassing analyst expectations of $5.92 per share. The company's family of daily active users grew to 3.48 billion, up 6% year-over-year, supporting average revenue per person metrics amid robust ad demand. For the full year 2025, Meta anticipates capital expenditures in the range of $66 billion to $72 billion, largely allocated to infrastructure and data centers, following an upward revision from prior guidance. affirmed Meta's 'AA-' in October 2025, projecting approximately 20% growth for the year, though costs are expected to rise faster due to investments in and long-term strategic initiatives. Third-quarter guidance was set at $47.5 billion to $50.5 billion, reflecting continued strength tempered by headwinds. Meta's stock price has appreciated about 22% year-to-date through early October 2025, contributing to a of roughly $1.85 trillion as of October 24, 2025, positioning it as the sixth-most valuable publicly traded company globally. This performance underscores investor confidence in Meta's core business, which accounts for over 95% of revenue, despite elevated capital spending on and metaverse-related projects that have pressured short-term margins. The company's influence extends to broader sector valuations, where its beats and investment narrative have bolstered indices like the , though projections indicate potential revenue growth deceleration to 9% annually amid macroeconomic uncertainties.

Innovations in AI and Metaverse

Meta Platforms has pursued innovations in through its Fundamental AI Research (FAIR) lab and open-source model family, alongside metaverse advancements via the Reality Labs division, emphasizing virtual and mixed hardware and ecosystems. These efforts, initiated post-2021 rebranding, integrate AI to enhance immersive experiences, though metaverse initiatives have incurred substantial operating losses exceeding $15 billion annually in recent years due to high R&D costs and slower-than-expected adoption. In AI, Meta released the initial Llama large language models in February 2023 as open-weight foundation models to democratize access and spur ecosystem development. Subsequent iterations included in April 2024, featuring 8 billion and 70 billion parameter variants pretrained on over 15 trillion tokens for improved reasoning and multilingual capabilities. , announced in September 2024, introduced Meta's first models with understanding for image and . By April 2025, launched with Scout and variants—each 17 billion parameters using mixture-of-experts —offering native , up to 128,000 token lengths, and efficiency gains for deployment. A larger, more advanced model remains forthcoming, with Meta investing $60–65 billion in AI infrastructure including data centers and custom chips by end-2025 to support training at this scale. These models power , a integrated across , , and , reaching over 700 million monthly active users by early 2025 and projected to hit 1 billion by year-end, though critics note performance gaps versus closed models like in certain benchmarks. AI innovations extend to practical applications, such as V-JEPA 2 for video and embodied AI, and enhancements in recommendation systems using generative models to personalize feeds on Meta's apps, incorporating interactions with AI assistants starting October 2025. In , AI automates creative generation, targeting, and , boosting efficiency amid competitive pressures. Meta's approach prioritizes open-source release to foster third-party , contrasting proprietary strategies, but faces scrutiny over data usage and potential biases in training datasets drawn from public web sources. For the metaverse, Meta advanced hardware with the Quest 3 headset in October 2023, featuring pancake lenses, improved passthrough , and Snapdragon XR2 Gen 2 processor for higher resolution and lower latency. The Quest 3S, a budget variant, launched in 2024, followed by software updates like v78 in 2025 enhancing productivity, , and AI-driven features such as virtual portals and NPC interactions. Meta Connect 2025 showcased prototypes for glasses and AI-integrated tools, with CEO deeming 2025 pivotal for scaling immersive social and work environments via and Orion prototypes. Despite these, engagement remains niche, with daily active users in Horizon platforms under 500,000 as of late 2024, prompting strategic pivots toward AI-augmented reality over pure virtual worlds; reported $4.5 billion in quarterly losses in Q3 2025 tied to these investments. AI-metaverse synergies include Llama-powered avatars and procedural content generation, aiming to address scalability challenges through efficient, device-edge .

Content Moderation and Policy Changes

Meta Platforms' content moderation practices originated with basic community standards established in the platform's early years, primarily targeting , nudity, and direct threats, enforced through user reports and limited automated tools. By 2016, following concerns over the role of in the U.S. , the company introduced tools to combat false news in the News Feed, marking the beginning of a more proactive approach. In 2017, Meta expanded efforts with educational tools against , updates to demote low-quality content, and participation in initiatives like the Global Internet Forum to Counter Terrorism to address and extremist material. These changes reflected a shift toward scaling moderation amid growing user base and regulatory scrutiny, with investments in human reviewers and detection. Subsequent years saw policy tightening on specific issues: in 2018, Meta implemented political ad authorization and expanded detection of coordinated inauthentic behavior, such as operations linked to the . By 2019, bans extended to white nationalist content, under hate speech rules, and proactive measures against vaccine . The 2020 U.S. prompted partnerships like with Council for integrity monitoring and expansions to the Dangerous Individuals and Organizations policy. In response to the , 2021, , Meta indefinitely suspended former President Donald Trump's accounts for inciting violence, a decision upheld by its Oversight Board in May 2021 while recommending time-limited penalties. This period also included actions against repeated sharers and reduced visibility for political content overall starting in 2021. Reinstatement of Trump's accounts occurred on , 2023, with new guardrails to deter violations, allowing return "in the coming weeks" after a two-year , amid arguments that indefinite violated expression principles. By 2023, policies emphasized protecting public debate during events like the war, while reports highlighted inconsistencies, such as alleged suppression of pro-Palestine content amid the Israel-Hamas conflict. documented over 1,000 instances of content removal or throttling related to Palestinian advocacy between October 2023 and November 2023, attributing it to algorithmic and errors favoring perspectives. On January 7, 2025, CEO announced a major overhaul to prioritize "more speech and fewer mistakes," citing error rates of 1-2 in 10 enforcement actions and biases in prior systems. Key shifts included ending U.S. third-party partnerships—initiated in 2016—and adopting a model where users propose and rate contextual notes requiring cross-ideological consensus for visibility. Enforcement narrowed to high-severity violations like and , relying more on user reports for lesser issues, while lifting broad restrictions on mainstream discourse topics such as and . Political content visibility became personalized based on user preferences, reversing 2021 blanket reductions, with AI enhancements for higher-confidence removals and reduced automated demotions. These changes, implemented amid post-2024 election reflections, aimed to minimize over-censorship but drew criticism from groups for potentially amplifying harm to marginalized communities by easing thresholds. Meta's Oversight Board later faulted the rollout as hasty, lacking impact assessments. By Q1 2025, enforcement error rates dropped 50%, per company reports. Meta Platforms has faced numerous antitrust challenges, including a high-profile lawsuit filed by the U.S. () in December 2020, alleging monopolistic practices through acquisitions of in 2012 and in 2014. The case proceeded to trial starting April 14, 2025, in the U.S. District Court for the District of Columbia, with Meta CEO testifying; the trial concluded on May 27, 2025, but a final ruling remains pending as of October 2025. In September 2025, Meta secured victories in related antitrust actions, defeating a lawsuit from users over data practices and winning by demonstrating plaintiffs' failure to provide admissible evidence of harm. A separate September 2025 lawsuit accuses Meta of monopolizing Shopping by allegedly stealing a startup's , highlighting ongoing scrutiny of its integrations. Data privacy violations have resulted in substantial fines under the General Data Protection Regulation (GDPR). In May 2023, the Irish Data Protection Commission imposed a record €1.2 billion penalty on Meta for unlawfully transferring user data from the to the U.S. without adequate safeguards, following a 2020 inquiry. Additional fines include €251 million in December 2024 for inadequate breach notifications under GDPR Article 33(3), stemming from failures to fully disclose affected users and data categories in incident reports. In August 2025, the levied fines under the (DMA) for DMA violations, which critics argue overlap with GDPR enforcement to impose stricter data controls on gatekeeper firms like Meta. Lawsuits concerning harms to minors from Instagram and Facebook have proliferated, with over 1,700 cases consolidated in a multidistrict litigation (MDL) by May 2025, alleging , exposure to explicit content, and risks like and eating disorders. A 2025 class-action suit claims Meta's advertising tools discriminate against Black users in opportunities by limiting targeted ads. In October 2025, a D.C. ruled that Meta improperly invoked attorney-client to withhold internal on teen , ordering the release of documents showing company counsel directed researchers to block or remove harmful findings. Content moderation practices have sparked debates over bias and efficacy, with accusations of systemic suppression of certain viewpoints, including conservative content and pro-Palestine posts, as documented in a 2023 Human Rights Watch report relying on user submissions. In January 2025, Meta discontinued its third-party fact-checking program—criticized for ideological leanings favoring left-leaning narratives—and shifted to a user-driven "Community Notes" model akin to X's, aiming to reduce errors and enhance free expression. This change drew criticism from advocacy groups like Amnesty International for potentially increasing risks of violence against vulnerable communities by loosening safeguards, though supporters argue it counters prior over-moderation biases. An October 2025 EU ruling found Meta in breach of laws requiring effective user flagging mechanisms for illegal content, including child exploitation material. Additionally, an August 2025 investigation by U.S. states probes Meta's AI chatbots for engaging minors in inappropriate interactions and spreading biased or false information.

Recent Developments (2023–2025)

In 2023, launched Threads, a text-based integrated with , which achieved 10 million sign-ups within seven hours of its July debut, marking the fastest growth for any consumer app at the time. By November 2024, Threads reached 275 million monthly active users, and by September 2025, it surpassed X (formerly ) in daily active users, with projections estimating $8 billion in revenue for 2025 driven by advertising integration. Concurrently, Meta advanced its open-source efforts with the release of Llama 3 in April 2024, featuring 8 billion and 70 billion parameter models for diverse applications, followed by multimodal Llama 3.2 models later that year and Llama 4 in April 2025, which introduced enhanced efficiency and vision-language capabilities. These developments positioned Meta as a leader in accessible large language models, with CEO prioritizing AI infrastructure investments exceeding prior years' capital expenditures. Financially, Meta reported robust performance amid these initiatives, with 2023 revenue growing 23.21% year-over-year and surging 163.55%, supported by recovery and efficiency measures. In the second quarter of 2025, the company announced strong results, including an of $24.61 for fiscal 2024 (a 62% increase from 2023) and operating margins nearing 40%, though sustained significant losses of $4.53 billion in that quarter alone, contributing to cumulative operating deficits exceeding $60 billion since 2020. Meta's metaverse ambitions persisted through , with CTO describing 2025 as a "pivotal year" for augmented and , highlighted by advancements in AI-integrated smart glasses and mixed-reality headsets like Quest iterations. Regulatory pressures intensified, as the U.S. commenced an antitrust trial in April 2025 alleging Meta maintained monopoly power through acquisitions like and , potentially requiring divestitures. In September 2025, Meta faced an additional lawsuit claiming it monopolized Shopping by appropriating a startup's . In , Meta introduced an ad-free subscription model in November 2023 to comply with rules, but drew EU scrutiny over its "pay-or-consent" approach, leading to warnings of daily fines for violations persisting into 2024. These challenges coincided with updated effective January 2025, expanding Meta's usage rights for training and content moderation.

Meta as a Prefix and Concept

Etymology and Philosophical Origins

The prefix meta- derives from the ancient Greek preposition μετά (metá), which carried meanings such as "after," "beyond," "with," "among," or "between," often implying sequence, change, transcendence, or adjacency in compound words. This usage appears in classical Greek texts, where it denoted spatial or temporal relations rather than inherent self-reference, as in metábasis ("change of place") or metamorphosis ("change of form"). In , the term gained prominence through Aristotle's works, compiled posthumously around 350 BCE, where editors titled a collection of treatises Tà metà tà physiká ("the [books] after the physics"), referring to their position following his Physics in the corpus rather than any transcendent content. This "Metaphysics" explored first principles, being qua being, substance, causality, and the , establishing it as "first philosophy" concerned with foundational realities beyond empirical physics. Aristotle's framework emphasized and without the later connotation of abstraction "beyond" the subject itself. By the 20th century, philosophical applications of meta- evolved to denote higher-order reflection or , as in meta-ethics (analyzing ethical concepts themselves) or Alfred Tarski's meta-language (1933), which distinguishes object-language from discourse about it to avoid paradoxes like the . This shift, while rooted in the Greek sense of "beyond" or "about," arose from logical and linguistic needs rather than Aristotle's sequential titling, reflecting a modern emphasis on reflexivity in fields like and semantics.

Usage in Computing and Technology

In computing, the prefix "meta-" denotes concepts that operate at a higher level of , , or description beyond the primary or process, often implying "beyond" or "about" in a structural sense. This usage stems from its Greek origins meaning "after" or "beyond," adapted to describe layers of information or operations that facilitate management, analysis, or generation of underlying elements. For instance, refers to that provides context about other , such as file creation dates, authors, formats, or sizes, enabling efficient retrieval, organization, and in systems like and file storage. The National Institute of Standards and Technology (NIST) defines as information describing characteristics, including structural elements like formats and syntax, which supports security, governance, and usability in information systems. Metaprogramming extends this prefix to programming paradigms where code manipulates or generates other code, allowing programs to introspect, modify, or automate aspects of themselves or peers at compile-time or . Languages like , , , and C++ incorporate metaprogramming facilities, such as macros in for code transformation or templates in C++ for compile-time computation, which enhance expressiveness, reduce boilerplate, and enable domain-specific optimizations. In , metaclasses serve as classes of classes, defining how classes themselves are instantiated and behave, as seen in 's type metaclass for customizing class creation. This self-referential capability, while powerful for libraries and frameworks, introduces complexity and potential for errors due to reduced visibility. In and , —often termed "learning to learn"—involves algorithms that optimize the learning process itself by drawing on experience from multiple tasks, enabling rapid adaptation to new problems with few examples. Approaches include optimization-based methods like Model-Agnostic Meta-Learning (MAML), which trains models to converge quickly via gradient updates, and metric-based techniques that learn similarity measures for task . A 2025 study demonstrated AI-discovered algorithms outperforming human-designed ones in benchmarks, highlighting potential for automating algorithm design. These applications underscore meta-'s role in advancing adaptive systems, though challenges persist in across diverse domains and computational overhead.

Applications in Science and Analysis

In statistics and evidence-based research, applies the "meta" prefix to denote a higher-level of from multiple studies addressing a shared question, enabling greater statistical power and precision than individual analyses alone. This method quantitatively integrates effect sizes, such as odds ratios or mean differences, often using techniques like to account for , and has become standard in fields like and since its formalization in the 1970s. For instance, meta-analyses have quantified the efficacy of interventions like antidepressants, revealing modest overall benefits while highlighting risks where null results are underreported. Metascience employs the "meta" concept to examine the processes, incentives, and outputs of scientific inquiry itself, aiming to identify systemic inefficiencies such as crises or funding distortions through empirical study of publication patterns and citation networks. Emerging prominently post-2010 amid replication failures in —where only about 36% of studies replicated successfully in large-scale efforts—metascience has driven reforms like preregistration and mandates to enhance reliability. It privileges causal analysis of biases, including those from institutional pressures favoring novel over incremental findings, without assuming institutional outputs are inherently neutral. Metadata, as data describing other data, facilitates analytical rigor in scientific workflows by providing , structure, and essential for validation, reuse, and discovery in large-scale datasets. In fields like and modeling, descriptive metadata (e.g., variables on collection methods or units) and structural metadata (e.g., file formats) enable automated pipelines for , as seen in initiatives standardizing data to mitigate errors from incomplete documentation. Without robust metadata, analytical chains falter, underscoring its role in where untracked variables can confound results. Metacognition, the monitoring and regulation of one's own cognitive processes, informs scientific analysis by enhancing error detection and hypothesis refinement in experimental design and . Neuroscientific studies link it to activity, correlating higher metacognitive accuracy with better decision-making under uncertainty, as measured in perceptual tasks where subjects calibrate confidence judgments. In research practice, fostering reduces overconfidence biases documented in studies, where experts' predictions often fail due to unexamined assumptions. Metaheuristics extend the prefix to optimization sciences, offering approximate solutions for NP-hard problems intractable by exact methods, via high-level strategies like genetic algorithms or that iteratively explore solution spaces. Applied in engineering design and since the 1980s, they balance exploration and exploitation—e.g., mimicking social behavior to converge on global minima—yielding practical efficiencies in scenarios like routing where exhaustive search is infeasible. Their effectiveness stems from problem-agnostic adaptability, though performance varies with tuning, emphasizing empirical validation over theoretical guarantees.

Other Businesses and Organizations

Software and Tech Firms Named Meta

METAx LLC, founded in 2010 by John Bolognino, specializes in creating multi-sensory immersive experiences for brands, incorporating (AR), (VR), visuals, sound, and storytelling elements. The company provides services such as brand strategy, audience analysis, and production of interactive installations and activations, operating primarily in the experiential marketing and technology sectors. In 2022, METAx filed a lawsuit against in the U.S. District Court for the Southern District of , asserting prior rights to the "Meta" mark since 2011 and claiming that Meta Platforms' rebranding caused confusion and diminished its visibility in search results. The suit sought an to halt Meta Platforms' use of the name for related products and services; as of 2023, METAx continued to oppose Meta Platforms' applications. MetaCreations Corporation emerged in 1997 from the consolidation of several graphics software firms, including MetaTools (creators of ), Fractal Design (developers of Painter), Ray Dream (), Specular, and RTG. It produced influential and tools, such as Bryce for terrain generation and rendering, Ray Dream Studio for design, and Painter for natural-media , which gained popularity among artists and designers in the late 1990s. By 1999, under leadership including , the company shifted focus to MetaStream, a technology for streaming content over the , and rebranded as Viewpoint Corporation before its assets were acquired by IPIX in 2000. Other smaller entities, such as Metasoft Systems Inc. (established 1988 as an IT consulting and firm focused on financial reporting and ), have operated under variations of the "Meta" prefix in technology services, though they predate widespread awareness of the term in consumer tech branding. These firms highlight occasional naming overlaps in the software sector, often resolved through mergers, rebranding, or litigation rather than direct competition with larger players.

Other Commercial Entities

META PCs, headquartered in , specializes in assembling high-performance custom gaming computers and pre-built systems, with operations including retail stores in and and nationwide shipping. Established by technology industry veterans, the company emphasizes quality components and expert builds, earning recognition as one of the top 25 fastest-growing private companies in on the 2025 Inc. 5000 list, reflecting three-year revenue growth exceeding 1,000%. In July 2022, META PCs filed a lawsuit against , Inc., asserting that the social media company's rebranding to "Meta" in October 2021 created consumer and harmed its in the PC , where both entities operate in technology-related . MetaX LLC, founded in 2010 and doing business as Meta, develops multi-sensory immersive experiences blending , , visuals, sound, and storytelling for activations and events. The company, which predates Meta Platforms' name change, sued the latter in July 2022 for , alleging the rebrand "obliterated" its presence by dominating search results and causing dilution in the experiential technology sector. MetaDesign, an international agency focused on branding, digital experiences, and , has operated under its name since the , serving clients in redefining corporate identities through creative and . Unlike software-centric firms, it emphasizes holistic rather than product . Additional smaller entities bearing the "Meta" name include Metabyte, a provider of services involved in ongoing disputes with , and Metacapital, an investment firm that settled a related infringement claim in May 2024. These cases underscore challenges for pre-existing businesses navigating conflicts post-Meta Platforms' rebrand, often citing lost visibility and revenue due to dominance by the larger entity.

People

Notable Individuals Named Meta

Ilir Meta (born March 24, 1969) is an who served as the 33rd from July 2017 to July 2022. He previously held the position of from October 1999 to February 2002, leading a before stepping down amid disputes with coalition partners. In September 2024, Meta was arrested on charges related to money laundering and abuse of office, prompting protests by his supporters who blocked roads in . Meta Vaux Warrick Fuller (September 9, 1877 – February 18, 1968) was an American sculptor recognized for her pioneering works exploring African and African-American themes during the Harlem Renaissance. Born in Philadelphia to middle-class parents, she studied at the Pennsylvania Museum School of Industrial Art and later in Paris, where her expressive sculptures drew praise from Auguste Rodin. Notable commissions include "Ethiopia" (1921), a bronze statue symbolizing African contributions to music and industry for the 1921 Music in Industry exhibit at the Madison Square Garden. Her career advanced racial representation in art, with pieces addressing suffering, resilience, and black folklore, exhibited at venues like the Danforth Art Museum. Meta Ramsay, Baroness Ramsay of Cartvale (1936–2019), was a British politician, physician, and life peer in the , created Baroness Ramsay of Cartvale on August 21, 1996. She contributed to national security discussions, serving on the and addressing issues like blood contamination scandals in parliamentary debates. As a member of the and , she focused on foreign policy and intelligence matters during her tenure. Meta Golding (born November 2, 1971) is a Haitian-American actress known for roles in film and television, including Enobaria in The Hunger Games: Catching Fire (2013) and The Hunger Games: Mockingjay – Part 2 (2015). Raised across multiple countries including Haiti, India, and France, she has appeared in series such as Criminal Minds, Empire, and Rabbit Hole (2023), and portrayed Rosa Parks in the 2018 TV movie Behind the Movement.

Fictional Characters

Meta Knight is a key character in Nintendo's Kirby series, depicted as a masked swordsman who functions as both rival and occasional ally to the protagonist Kirby. Introduced as a complex and enigmatic figure clad in a and wielding Galaxia, a legendary , Meta Knight possesses exceptional aerial mobility and combat prowess, often testing Kirby's abilities while pursuing his own enigmatic goals. He commands the massive airship Battleship Halberd and leads the Meta-Knights, a cadre of loyal soldiers, in efforts that sometimes align with or oppose Dream Land's defense. Meta Knight's design emphasizes speed, mastery, and a code of honor, with his mask concealing his face except in rare defeats, after which he retreats to preserve his dignity. In the machinima series produced by , The Meta serves as a formidable , embodying a Freelancer soldier augmented by multiple stolen artificial intelligences that enhance his strength, speed, and weaponry. This character, originating from the Project Freelancer initiative, hunts other agents to assimilate their AIs, driven by a quest for power and perfection under the influence of the Alpha AI fragment . The Meta's brutal, voice-distorted persona and hulking white-armored form make it a recurring threat across seasons, culminating in confrontations that highlight themes of enhancement and loss of humanity in the series' Halo-based narrative. Other instances include enhanced forms like Meta-Ridley in Nintendo's series, a cybernetically rebuilt version of the villain with amplified durability and energy projection capabilities, first encountered in (2002). Similarly, Meta-Cooler appears in the Dragon Ball Z films as an upgraded iteration of Cooler, featuring self-repairing and increased firepower beyond the original's capabilities. These "Meta" designations often signify transformative or superior iterations in science fiction and contexts, though they derive from specific franchise lore rather than standalone naming conventions.

Places

Meta, Colombia

Meta is a department in the Orinoquía region of eastern , with its capital at . Covering an area of 85,635 square kilometers, it ranks as the fourth-largest department by land area, featuring vast plains of the Orientales, transitional forests, and the Meta River as a key boundary to the west. The department lies between latitudes 1°36'52" and 4°54'25" north, bordered by Casanare and Cundinamarca to the north, Vichada to the east, Guaviare and Caquetá to the south, and the Meta River separating it from the Andean departments to the west. Its geography supports extensive ranching and , with a averaging 20-27°C. Historically, the territory was inhabited by indigenous groups including Guahibos, Huitotos, and Piapocos before Spanish exploration. The Meta River, from which the derives its name—possibly linked to an indigenous chief or term meaning "where the meets the forest"—was first navigated by explorers like Diego de Ordaz in 1531 and Alfonso de Herrera in 1539. Administered from during the colonial era, it evolved through various dependencies: in 1844, San Martín (a key settlement) shifted to Cundinamarca until 1867, followed by periods under other jurisdictions. The National Intendancy of Meta was established on February 18, 1905, by Decree 177, with as capital; it became a full on July 1, 1960, via Law 118 of December 16, 1959, marking Colombia's 17th . Demographically, Meta had a population of 1,039,722 according to the 2018 national census conducted by DANE, with projections estimating growth to approximately 1.09 million by 2023 based on departmental trends. The population is concentrated in 29 municipalities, with Villavicencio accounting for over half of residents; rural areas feature low density of about 8-12 inhabitants per square kilometer, reflecting the expansive plains. Economic activity centers on livestock (cattle production dominant in the Llanos), oil extraction, and crops like rice, corn, and palm oil, contributing to Colombia's agricultural output; tourism highlights natural reserves and cultural festivals like the Joropo. The department faces challenges from historical armed conflict and environmental pressures on its biodiverse ecosystems.

Meta, Italy

Meta is a comune in the Metropolitan City of Naples, in the region of , situated on the Sorrento Peninsula about 25 kilometers southeast of . The town lies along the SS145 road, serving as the first settlement encountered when traveling from Vico Equense toward , and offers views of the and the distant . Administratively, it falls under the 80062, with license plate code NA and a dialing area code of +39 081; the local is metesi. Geographically, Meta spans 2.2 square kilometers at an elevation of 111 meters above , featuring a rocky coastline and division into an upper historical area known as Alberi and a lower coastal zone. The terrain supports limited , including cultivation typical of the , alongside natural features like pebbly beaches such as Playa de Meta. Historically, the area originated as territory under the Bourbon dynasty, developing as a gateway to with medieval roots evident in its architecture and layout, though specific founding dates remain undocumented in primary records. As of recent estimates, Meta's resident population stands at 7,760, reflecting a slight decline from 7,862 in 2021 amid broader regional demographic trends of aging and low birth rates. The demographic structure includes approximately 48% males and 52% females, with foreigners comprising 3.4% of residents and family units numbering around 3,104. Economic activity centers on tourism, leveraging the town's beaches (e.g., Lido Metamare and Lido Marinella), historic sites like the Basilica of Santa Maria del Lauro—dedicated to the patron saint celebrated on April 12—and proximity to attractions in Sorrento and Pompeii. Local commerce includes seafood restaurants and small-scale hospitality, with seasonal visitor influx supporting the service sector, though the economy remains tied to the peninsula's overall tourism dependency, which faces saturation risks from overtourism. Culturally, Meta hosts annual events tied to its , including processions and festivals that draw locals and tourists, alongside access to trails and coastal activities. The town's infrastructure includes a train station on the line, facilitating connections to (about 1 hour) and (5-10 minutes). No major industrial or commercial hubs exist, preserving its character as a residential and leisure-oriented community within the densely populated region.

Meta in the United States

Meta is a city in Osage County, Missouri, United States, situated in the central part of the state along Missouri Route 98. Incorporated on November 14, 1904, the community serves as a rural residential area within the Jefferson City Metropolitan Statistical Area, approximately 20 miles northeast of the state capital. The city's economy is primarily supported by agriculture and small-scale local services, reflecting the agricultural character of Osage County. As of the 2020 United States Census, Meta had a population of 180 residents, though more recent estimates from the American Community Survey indicate a figure of around 128 in 2023, suggesting a slight decline. The demographic profile is predominantly White, comprising 90.6% of the population, with 9.4% identifying as two or more races and negligible Hispanic or other minority representation. The median age stands at 54.4 years, indicative of an aging community, with a median household income of $41,563 and a poverty rate of 13.3%. Educational attainment is modest, with about 85% of adults over 25 holding a high school diploma or higher, but lower rates of college education compared to state averages. Historical population data shows relative stability with gradual decline: 387 in 1970, dropping to 249 by 1990, before stabilizing near 180 in recent decades. The town's small size limits infrastructure, with no major industries or attractions noted; it features basic municipal services and proximity to natural features like the River for local recreation. Housing consists largely of single-family homes, with median property values around $100,000. is typical of fourth-class cities, managed by an elected board and mayor focused on maintenance and community needs.

Other Locations

A small locality named Meta exists in , , noted as the northernmost such place globally. In the , another Meta is situated in province. features a Meta in , identified as the southernmost occurrence. Additional minor settlements bearing the name Meta are recorded in (Okinawa prefecture), (Centro Sur region), (Oromia region), (Sud-Ouest region), and (Parwan province). These locations, primarily rural or sparsely populated, reflect incidental naming patterns across diverse geographical and cultural contexts, with limited documentation beyond basic cartographic references.

Entertainment and Media

Video Games and Metagaming

In video games, the term "meta" derives from "," referring to strategic elements that extend beyond a game's mechanics to encompass interactions, anticipated responses, and environmental factors influencing outcomes. This involves tactics such as selecting characters, builds, or formations that exploit prevailing trends or opponent preferences, often summarized as the "most effective tactics available." The "meta," from origins meaning "beyond" or "after," underscores play that operates at a higher level, analyzing and adapting to the collective behaviors of the base rather than isolated matches. The metagame originated in game theory during the mid-20th century, where it described higher-order strategies anticipating adversaries' moves, before gaining traction in tabletop games like chess and role-playing games in the 1970s. In video games, it proliferated with the rise of competitive multiplayer titles in the 1990s and 2000s, particularly real-time strategy games such as StarCraft (1998), where players developed counters to dominant openings like the Zerg rush tactic. By the 2010s, esports titles including League of Legends (2009) and Counter-Strike: Global Offensive (2012) formalized the meta as an evolving ecosystem shaped by balance patches, with professional teams iterating on compositions—such as mid-lane assassins dominating in League of Legends Season 5 (2015)—to maintain edges in tournaments. In esports, metagaming manifests through several mechanisms: aligning with popular strategies for reliability, innovating counters to disrupt them, or leveraging tournament-specific incentives like prize structures that favor defensive playstyles. For instance, in Dota 2's The International 2019, teams shifted metas toward split-pushing heroes like Templar Assassin after patches buffed their wave-clear abilities, demonstrating how developer updates can reset dominant paradigms. This dynamic fosters ongoing analysis, with players reviewing replays and statistics to predict shifts, though over-reliance on meta adherence can stifle creativity if not balanced with individual skill. Metagaming distinguishes legitimate adaptation from exploitative practices; in player-versus-player contexts, it rewards foresight, such as banning high-win-rate heroes in drafts, whereas in single-player or cooperative modes, excessive use of external guides may undermine intended challenge. analysts note that metas stabilize around empirically optimal paths—verified through win-rate data from platforms like OP.GG for , where top-tier picks often exceed 52% victory rates—but they remain fluid, with patches like 's Episode 8 Act 3 (2023) altering agent viability to prevent stagnation.

Other Media References

In literature, the term "meta" often denotes metafiction, a narrative technique that self-consciously addresses the artificiality of storytelling, drawing attention to the constructed nature of the text. ' Don Quixote (1605) exemplifies early metafiction, as the protagonist encounters elements from printed chivalric romances that mirror his own delusions, blurring the line between fiction and the character's perceived reality. Similarly, Nabokov's (1962) presents a 999-line poem accompanied by an unreliable commentator's notes, which unravel into a layered , emphasizing the unreliability of narrative interpretation. ' (1969) employs multiple endings and an intrusive 19th-century author figure observing Victorian characters, critiquing historical fiction's conventions. In , meta elements manifest as self-referential commentary on , tropes, or audience expectations, often through fourth-wall breaks or parodies of production processes. Charlie Kaufman's (2002) portrays the screenwriter's real-life struggles to adapt Susan Orlean's , incorporating meta-layers where the film-within-a-film reflects its own creation, highlighting and narrative invention. Wes Craven's Scream (1996) features characters explicitly discussing rules—such as avoiding sex or running upstairs—while subverting them, a technique that revitalized the by acknowledging its clichés. (2008) satirizes Hollywood's war films and egos, with fictional actors filming a Vietnam movie that descends into real combat, mocking and explosive action sequences. Television series incorporate meta references via episodes that acknowledge their medium's constraints, such as budget, serialization, or viewer tropes. (1989–1998) frequently referenced its "show about nothing" concept, as in the 1992 episode "The Pitch," where creators and pitch the premise to executives within the show itself. (1985–1989) broke the in episodes like "Atomic Shakespeare" (1987), retelling with leads commenting on script changes and production delays. More recent examples include 's meta-episodes, such as "The French Mistake" (2011), where characters are transported into an alternate reality mimicking the actors' real-world filming, lampooning fan conventions and stunt work. These techniques underscore television's episodic repetition and reliance on , often using humor to expose narrative artifices.

Other Uses

Mythology and Historical References

In , Meta, whose name derives from the Ancient Greek word meaning "beyond," was the daughter of Hoples, a son of , the eponymous ancestor of the , and served as the first wife of , king of . She bore no children to Aegeus, prompting him to seek a second marriage with , daughter of Rhexenor, in pursuit of a male heir. Some traditions equate Meta with Melite, reflecting variant accounts of Aegeus's early unions before his encounter with Aethra and the birth of . In Roman history, "meta" denoted a conical turning post at the ends of a spina, around which chariots raced. The , a large monumental evoking this form, was constructed by Emperor between 81 and 96 AD adjacent to the along the . Standing about 17 meters tall with a marble-faced from which water cascaded like sweat—hence "sudans" (sweating)—it functioned as a public and landmark until its partial demolition between 1928 and 1934 under to widen the access road to the . Archaeological remnants, including brick core and foundations, were rediscovered in 2019 excavations, confirming its Flavian-era origins and continued use into . The , another pyramid-shaped structure, stood in the near the and Mausoleum of Hadrian, likely dating to the 1st century BC or early AD as a rather than a funerary tied to . First referenced in the 5th century AD by scholiast Helenius Acron, who linked it to the supposed ashes of , the pyramid fueled myths associating it with Rome's founders, though evidence points to it housing remains of figures like or similar elites. Measuring roughly 40 meters per side at the base and tapering to a point, it was dismantled in 1495 by for lime production and materials to fortify the walls, leaving no above-ground traces.

Miscellaneous Terms

The prefix meta- originates from preposition metá, which conveys meanings such as "after," "behind," "with," "among," or "beyond." In English compounds, it typically denotes , a higher level of , or beyond the base term. In , designates a specialized or set of symbols employed to describe or analyze the of another , known as the object language. For instance, grammatical terminology like "" or "syntax" constitutes when discussing linguistic features. In , metadata comprises information that characterizes other , including attributes such as authorship, creation date, , or size, facilitating data retrieval, management, and contextual understanding. This "data about " enhances system efficiency without altering the primary content. A in statistics involves the quantitative synthesis of results from multiple independent studies on a shared , pooling to evaluate overall and while accounting for variability across trials. First formalized in the , it increases precision by amplifying sample sizes beyond individual studies. The Meta key functions as a modifier on select keyboards, altering the input of combined keystrokes for specialized commands; it originated on the Stanford Artificial Intelligence Laboratory keyboard in 1970 and persists in environments like Emacs or certain Unix systems, often mapped to the Alt or Windows key. In informal contemporary usage, particularly in discussions of discourse or culture, "meta" describes content that is self-referential, commenting on its own form or conventions, such as a film critiquing filmmaking tropes. This interpretation extends the prefix's sense of transcendence to imply recursion or abstraction about the subject itself, gaining traction in the late 20th century through philosophical and computational influences.

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