Fact-checked by Grok 2 weeks ago

LevelUp

LevelUp was an technology company that developed a white-label for restaurants, specializing in diner engagement, solutions, online ordering for delivery and pickup, point-of-sale integrations, and () tools to drive sales and loyalty. Founded in 2011 by Seth Priebatsch as a from his earlier startup SCVNGR—a location-based company established in —LevelUp initially focused on gamified loyalty programs offering tiered discounts for repeat customers at local merchants, including restaurants. Headquartered in , , the platform connected diners with takeout and dine-in options through mobile apps and QR-code payments, enabling restaurants to build direct customer relationships without relying on third-party delivery intermediaries. By 2018, LevelUp had grown to serve national and regional restaurant brands, raising over $100 million in and powering solutions for thousands of locations. That year, online food delivery giant acquired LevelUp for $390 million in cash on September 13, integrating its technology to enhance restaurant-facing tools for ordering, payments, and analytics while retaining the LevelUp team. LevelUp's services were subsequently discontinued by , with the consumer app ending on September 30, 2021, and enterprise features phased out in 2023.

Overview

Founding and Launch

LevelUp was founded by Seth Priebatsch in March 2011 as a spinoff from SCVNGR, the , Massachusetts-based company that Priebatsch had established in 2008. The initiative emerged from SCVNGR's emphasis on real-world gaming and location-based services, aiming to create a dedicated platform for . The 's initial focus centered on location-based mobile check-ins and rewards programs, enabling consumers to earn incentives while providing with tools to drive repeat visits and engagement. At launch, LevelUp introduced an app for users and a merchant that utilized QR-code scanning for seamless payments and reward redemption, distinguishing it from traditional daily deals by integrating gamified elements. LevelUp quickly gained traction among local Boston businesses following its debut, with more than 150 merchants in the area adopting the platform by October 2011 and the app downloaded over 50,000 times by regional consumers. By July 2012, the service had expanded to approximately 200,000 active users spending about $2 million monthly across 3,000 companies, primarily in early markets like .

Core Business Model

LevelUp functioned as a white-label that empowered restaurants to embed mobile ordering, processing, and management tools directly into their own branded applications and websites, preserving the restaurants' unique identity while enhancing digital capabilities. This model emphasized seamless integration for contactless payments and , particularly through QR codes and app-based transactions, targeting efficiency in high-volume environments like quick-service restaurants. By providing customizable backend without imposing LevelUp's branding, the platform catered to operators seeking to modernize their digital presence without building solutions from scratch. The company's centered on multiple streams derived from its usage. Primary income came from transaction fees, typically around 1.95% to 2% per payment processed through the system, which covered mobile orders and in-app purchases. Additional earnings were generated from and tools, including a percentage—such as 35%—of credits redeemed in gamified campaigns, where restaurants offered discounts to encourage repeat visits. Subscription fees for premium features, like advanced analytics and customer segmentation, along with one-time setup costs for custom integrations, further diversified , enabling scalable support for varying sizes. LevelUp's target market focused on U.S. restaurants, with a strong emphasis on national and regional chains adopting ordering and contactless payments to boost operational speed and . Notable partners included quick-service leaders like , , and , as well as smaller concepts such as Bareburger and , reflecting a strategy to serve diverse segments from fast-casual to limited-service establishments. This approach positioned LevelUp as a key enabler for in an industry increasingly reliant on app-based experiences. Originally launched under SCVNGR in 2011 as a gamified daily deals platform, LevelUp pivoted in July of that year to specialize in restaurant-focused mobile payments, abandoning broad deal aggregation in favor of targeted and solutions tailored to the sector. This strategic shift aligned with rising demand for frictionless digital transactions, allowing LevelUp to carve out a niche in for .

Historical Development

Early Years and Growth

LevelUp launched in March 2011 as a product of SCVNGR, initially focusing on gamified daily deals and tiered loyalty rewards for repeat customers at local merchants, including restaurants. By 2012, following a pivot supported by additional funding, the platform shifted to a standalone mobile payment system emphasizing QR code-based transactions and loyalty rewards tailored for restaurants. This evolution coincided with SCVNGR's rebranding to LevelUp, decoupling from its original location-based gaming roots and establishing independence dedicated to frictionless mobile commerce, initially centered in Boston but expanding to the restaurant sector nationwide. LevelUp experienced rapid operational expansion from 2011 to 2014, growing from a regional pilot in to a national network serving thousands of stores. Key milestones included integrations with point-of-sale systems from partners like Merchant Warehouse in , which facilitated easier adoption by small and mid-sized restaurants, and the rollout of low-fee processing aiming toward interchange-free transactions to attract more merchants. By 2013, LevelUp had expanded beyond the Northeast, onboarding over 5,000 businesses nationwide and achieving key integrations with major restaurant chains to enable seamless payments at the point of sale. This national scale-up reached approximately 14,000 stores across the U.S. by April 2014, marking a significant leap in merchant adoption driven by and targeted outreach to the foodservice industry. The platform's user base grew concurrently, surpassing 1.5 million users by mid-2014 through word-of-mouth and merchant-driven promotions, without substantial marketing spend. This reflected LevelUp's appeal to tech-savvy consumers seeking rewards-linked payments. However, the company faced challenges from established competitors like Square, which offered hardware-based mobile payments with broader retail applicability, and early adopters in the space such as , forcing LevelUp to differentiate through restaurant-specific features like integrated loyalty programs and lower fees. Despite these hurdles, LevelUp processed millions in payments by 2014, establishing a foothold in amid a crowded market.

Expansion and Funding

Following its early successes in establishing a foothold in the payments and sector, LevelUp entered a phase of accelerated scaling between 2015 and 2017, driven by strategic investments that enabled broader and product enhancements. In May 2017, LevelUp secured a $50 million funding round, bringing its total capital raised to over $100 million across multiple rounds since its inception. The round was supported by existing investors and Boston Capital, alongside new participant CentroCredit Bank, with proceeds earmarked for product development, hiring, and U.S. market expansion. This infusion built on prior investments from backers such as Google Ventures and Highland Capital, positioning the company to deepen integrations with financial and restaurant partners. By 2017, LevelUp's platform powered payments and loyalty programs for nearly 200 nationwide, reflecting significant growth in merchant adoption and engagement, with the app serving 1 million monthly active s. This expansion underscored the company's role in facilitating digital ordering and rewards, particularly through white-label solutions like those integrated into Chase Pay. In early , LevelUp launched its Broadcast feature, which enabled restaurants to distribute menus and promotions across third-party channels such as and to boost customer acquisition and engagement. Pre-acquisition estimates placed LevelUp's valuation at approximately $400 million, highlighting its strengthened position in the competitive landscape.

Products and Features

Payment and Ordering Systems

LevelUp's core utilized to facilitate secure, contactless transactions at participating merchants. Users generated a unique via the LevelUp , which was linked to their stored payment method, allowing them to scan it at the point of sale for instant payment without presenting physical cards or sharing sensitive details with the merchant. This method bypassed traditional card swipes, reducing hardware needs and enabling faster checkouts, with the app providing digital receipts immediately after completion. The security of these transactions was enhanced by the system's design, which routed payments directly through LevelUp's backend to the user's , ensuring merchants never accessed numbers or other personal payment data. This approach minimized exposure to data breaches at the merchant level and supported a streamlined, low-friction experience. For ordering, LevelUp provided an and SDK launched in 2013, enabling third-party developers and partners to integrate mobile and web-based ordering capabilities into their applications. This allowed restaurants to accept orders via the LevelUp network, with features supporting synchronization for inventory checks and to prevent and ensure accurate preparation times. Partnerships, such as with delivery.com and Toast POS, extended this functionality to broader ecosystems, processing orders seamlessly across channels. By early 2013, the platform had reached one million users and processed $50 million in total transactions, demonstrating significant adoption among urban merchants and consumers seeking efficient payments.

Loyalty and CRM Tools

LevelUp's programs were designed to foster repeat for restaurants through customizable rewards systems, allowing merchants to offer incentives such as discounts or credits based on customer visits or spending thresholds, which could be redeemed directly via the . Drawing from its origins in SCVNGR, a gamification-focused company, LevelUp incorporated game-like elements into its offerings, including features such as "Make It Rain" promotions that encouraged check-ins and sharing to unlock additional perks. These elements aimed to make engagement more interactive, rewarding first-time visitors with introductory discounts of $1 to $2 while building long-term retention through tracked purchase histories. The platform's capabilities enabled restaurants to collect and analyze from both in-store and online transactions, providing insights into behavior patterns like order frequency and preferences to support targeted efforts. Segmentation tools allowed merchants to group users by demographics or purchase history, facilitating personalized campaigns delivered via , , or push notifications to boost engagement and spend. This data-driven approach helped restaurants execute strategies, translating transaction details into actionable promotions that improved guest retention. Integration tools within LevelUp included merchant dashboards for promotion performance and ROI, often linked to point-of-sale systems for seamless flow. engines leveraged historical purchase to recommend tailored rewards, enhancing the overall while tying into broader ordering functionalities for a unified platform.

Business Operations and Acquisitions

Key Partnerships

LevelUp forged significant merchant partnerships with national and regional restaurant chains, including , , , , , , Bareburger, , , and . These deals enabled the implementation of LevelUp's mobile ordering, QR-code payment, and loyalty programs at scale, helping restaurants enhance and streamline operations. By 2018, these partnerships had expanded LevelUp's reach to over 50,000 restaurant locations across more than 200 brands nationwide. On the technology front, LevelUp collaborated with major point-of-sale (POS) providers to integrate its platform for seamless ordering and payments. In 2013, it partnered with NCR to embed mobile payments and loyalty features into NCR's Aloha POS systems, initially through on-site integration and later via NCR Cloud Connect. The following year, in 2014, LevelUp integrated with Toast POS, allowing restaurant staff to process LevelUp mobile payments directly at the table and access for better . These integrations reduced friction in transactions and supported efficient back-end operations for partnered merchants. LevelUp also pursued alliances with delivery platforms to broaden ordering options. In 2017, it partnered with delivery.com, incorporating over 12,000 additional restaurants into its app ecosystem and enabling users to access both pickup and services through a unified interface. For marketing, LevelUp ran co-branded campaigns with partners like Playfull in 2018, using gamified promotions to boost app traffic and customer acquisition for restaurant clients. These efforts collectively drove LevelUp's expansion, growing its monthly active user base to over 1 million by 2018.

Acquisition by Grubhub

On July 25, 2018, Grubhub announced its agreement to acquire LevelUp, a Boston-based provider of mobile ordering, payment, and loyalty solutions for restaurants, for $390 million in cash. The deal, funded through Grubhub's cash on hand and existing credit facility, was expected to close following regulatory approval. The acquisition was strategically aimed at bolstering Grubhub's restaurant-facing technology offerings, particularly in payments and customer loyalty tools, to better position the company against competitors like DoorDash and Uber Eats, which were expanding their own restaurant tech services. LevelUp, which served more than 15,000 restaurants and processed over 100,000 daily orders at the time, brought established point-of-sale (POS) integrations and customer relationship management capabilities that Grubhub sought to incorporate into its platform for streamlined digital ordering and guest engagement. The transaction closed on September 13, 2018, adding LevelUp's client base to 's network and enabling the expansion of enterprise solutions for restaurant brands. Initial integration plans called for LevelUp to operate semi-autonomously as a distinct brand within , with minimal immediate changes beyond accelerating integrations, while maintaining its headquarters as a key technology hub. LevelUp founder and CEO Priebatsch joined as vice president of product, reporting directly to CEO , to lead the combined team's efforts in product development and partnerships.

Discontinuation and Legacy

Post-Acquisition Integration

Following the September 2018 acquisition, LevelUp's core technology for mobile ordering, payments, and loyalty programs was integrated into Grubhub's broader ecosystem, enabling restaurants to access unified tools for managing digital operations. This merger accelerated integrations, allowing LevelUp's existing restaurant clients—such as and —to connect more seamlessly with Grubhub's delivery network and features. By early 2019, the integration advanced with LevelUp's platform supporting expanded delivery capabilities, as leveraged its technology to offer restaurants comprehensive solutions for both pickup and third-party delivery orders. For instance, partnerships like Just Salad's adoption combined LevelUp-powered apps with 's marketplace for consolidated order data and loyalty tracking. Seth Priebatsch, LevelUp's founder, took on a leadership role at to oversee enterprise restaurant initiatives, facilitating the migration of LevelUp's APIs and tools into 's infrastructure. The integration contributed to performance gains, with LevelUp adding approximately $2 million in revenue to Grubhub's third-quarter 2018 results and supporting overall growth to over 115,000 partnered restaurants by 2019. This expansion helped drive Grubhub's annual revenue to $1 billion in 2019, a 36% increase from the prior year, through enhanced merchant adoption and order volume. Post-acquisition, the combined entity faced regulatory challenges, including scrutiny from city attorneys in and other markets over 's commission practices and market dominance. These issues led to lawsuits and policy discussions on platform fees and competition by 2019-2020.

Shutdown and Impact

In 2021, discontinued the standalone LevelUp consumer app on September 30, 2021, transitioning its merchant tools to the newly launched Direct platform as part of broader product consolidation efforts. This shift marked the end of LevelUp's independent operations, with the focus moving toward integrated solutions within 's ecosystem to streamline restaurant support. LevelUp's technology continues to be part of Enterprise offerings as of 2025. The discontinuation stemmed from redundancies between LevelUp's offerings and Grubhub's existing tools, alongside cost-saving measures in response to post-COVID market dynamics, where the industry pivoted toward delivery-centric models over standalone payment systems. Amid recovering dine-in demand and heightened competition in online ordering, Grubhub prioritized efficiency by merging capabilities rather than maintaining separate platforms. Seth Priebatsch departed from Grubhub in 2022. Grubhub itself was acquired by Just Eat Takeaway in 2021 and then by Wonder Group in 2025, with LevelUp's legacy integrated into the ongoing platform. Grubhub Direct, introduced in May 2021, served as the direct successor, incorporating key LevelUp features such as QR code-based ordering and loyalty programs tailored for enterprise restaurant clients. The platform enables commission-free online ordering, , and targeted promotions, allowing restaurants to access data like order history and preferences without third-party commissions. The shutdown contributed to the accelerated adoption of integrated restaurant technology across the industry, emphasizing all-in-one platforms that combine payments, , and . This trend influenced competitors like to bolster their mobile ordering and features, fostering a more unified tech landscape for operators navigating hybrid dine-in and off-premise models.

References

  1. [1]
    Grubhub Completes Acquisition of LevelUp
    Sep 13, 2018 · Under terms of the agreement, Grubhub paid $390 million in cash for LevelUp, funded through cash on hand and Grubhub's existing credit facility.
  2. [2]
    Seth Priebatsch, Founder of Scvngr and LevelUp - Inc. Magazine
    Jun 27, 2011 · While it took the company six months to earn its first million, Priebatsch admits it brought in revenue of $1 million in the first six weeks of ...
  3. [3]
    Grubhub Acquires Boston-Based LevelUp for $390 Million - Fortune
    Jul 25, 2018 · LevelUp, a Boston-based mobile ordering and payment platform was developed by the startup, SCVNGR. The platform helps restaurants connect ...
  4. [4]
    LevelUp - Crunchbase Company Profile & Funding
    LevelUp is an online and mobile food ordering company that connects diners with local takeout restaurants.
  5. [5]
    Grubhub acquires LevelUp for $390M
    Jul 25, 2018 · Boston-based LevelUp launched in 2011 and has raised more than $100 million in total funding. Grubhub will retain the LevelUp team, with the ...Missing: history | Show results with:history
  6. [6]
    SCVNGR Launches Spinoff LevelUp: Daily Deals Meet Location ...
    Mar 10, 2011 · 7:04 AM PST · March 10, 2011. Location-based gaming startup SCVNGR ... The goal of LevelUp, says SCVNGR CEO Seth Priebatsch, is to offer ...
  7. [7]
    LevelUp app aims to keep coupon users coming back | CNN Business
    Oct 12, 2011 · This makes sense in part because Priebatsch is also the founder of SCVNGR, a real-world game app that takes users on scavenger hunts through ...<|control11|><|separator|>
  8. [8]
    SCVNGR expands LevelUp service, aiming at Groupon in NYC, San ...
    Oct 12, 2011 · SCVNGR launched LevelUp in March. Its traction to date compares pretty favorably to Groupon's initial rate of penetration, when the service ...
  9. [9]
    LevelUp's Plan to Supercharge the Mobile Payments Market: Make It ...
    Under that model, it had signed up 3,000 merchants, and said that roughly 200,000 active users were spending about $2 million a month on its network. Going ...
  10. [10]
    Grubhub acquires payments and loyalty company LevelUp for $390M
    Jul 25, 2018 · Grubhub announced this morning that it's agreed to acquire LevelUp for $390 million cash. Founder and CEO Matt Maloney told me that while previous Grubhub ...
  11. [11]
    LevelUp's new StartUp program aimed at limited-service restaurants
    Jul 21, 2014 · LevelUp's goal with its standalone app as well as with those merchants that use the white-label product is to get consumers past their third ...
  12. [12]
    What You Should Know About LevelUp's Payment Platform
    Rating 5.0 · Review by Phillip ParkerOct 3, 2025 · LevelUp's pricing approach includes a month-to-month service agreement with a consistent transaction fee of 1.95% and no associated cancellation ...
  13. [13]
    LevelUp ending merchant payment processing fees
    Jul 13, 2012 · Started as a mobile phone game company in 2008, Scvngr launched its LevelUp payment product in 2011. The company is backed by venture ...Missing: early | Show results with:early<|control11|><|separator|>
  14. [14]
    How LevelUp navigated the cutthroat world of mobile payments
    Apr 19, 2018 · For LevelUp, the difference is under the hood. Its system provides essentially real-time payments and customer data collection for restaurants ...
  15. [15]
    Mobile Payment Solution LevelUp Now Seeing $1M Per Month In ...
    Feb 29, 2012 · ... launched into beta in July 2011. The mobile payments networks has been growing fast, SCVNGR and LevelUp Founder Seth Priebatsch tells us, as ...
  16. [16]
    LevelUp rewards investors with $390m exit -
    Jul 26, 2018 · Founded in 2008 as location-based mobile gaming platform Scvngr (pronounced “scavenger”), LevelUp pivoted to its current business model in 2011 ...
  17. [17]
    Scvngr raises $12m as it looks to take its LevelUp mobile payment ...
    Jun 7, 2012 · One of the company's apps is called LevelUp, and it enables consumers to use their smartphones to pay for such things as restaurant meals.Missing: growth 2011-2014
  18. [18]
    LevelUp's Cheap Credit Card Processing Fee Heading Towards 0%
    Today, LevelUp is announcing something unique: It's actually dropping the 2% it charges merchants per transaction to 1.95% rather than ...
  19. [19]
    LevelUp Launches In-App Surveys to Keep Businesses Informed of ...
    Jun 26, 2014 · BOSTON, MA--(Marketwired - June 26, 2014) - LevelUp, the mobile payments company with over 1.5 million users and 14,000 accepting business ...
  20. [20]
    To compete with Google Wallet and Square, LevelUp ... - The Verge
    Sep 6, 2012 · Consumer awareness is the biggest challenge for LevelUp, Google Wallet, Pay with Square and other mobile payments providers, Priebatsch said. An ...
  21. [21]
    LevelUp mobile app gets $50 million in latest fintech fundraising round
    May 16, 2017 · LevelUp has raised $50 million from JP Morgan Chase, U.S. Boston Capital and CentroCredit Bank, bringing the total raised by the start-up to ...Missing: C | Show results with:C
  22. [22]
    Mobile Payment Network LevelUp Completes $50M Funding
    May 16, 2017 · LevelUp, a Boston, MA-based mobile payment network, completed a $50m funding round. Investors included JPMorgan Chase, US Boston and ...
  23. [23]
    LevelUp app makes payment a game with iPhone, Android
    Jan 26, 2012 · The card is linked to a QR code that links straight to the bank, so merchants will never see your credit card information. That QR code also has ...
  24. [24]
    LevelUp: Pay-By-Phone Innovator - IEEE Spectrum
    When it's time to pay at a store, the app generates and displays an onscreen QR code (a type of high-capacity bar code). Holding the screen up to an in-store ...
  25. [25]
    How LevelUp aims to shake up mobile payments - CNET
    Jan 30, 2012 · By using smartphone apps and QR codes, the startup hopes to get around the barriers that most companies face with doing in-store mobile payments.
  26. [26]
    LevelUp: A Rewarding Network $$ - Digital Innovation and ...
    Oct 5, 2015 · The company was founded in Boston in 2011 by Princeton drop-out Seth Priebatsch and is focused on disrupting point-of-sale payments.
  27. [27]
    With 1M Users And $50M In Transactions, LevelUp Launches Its ...
    Feb 28, 2013 · With 1M Users And $50M In Transactions, LevelUp Launches Its First API & SDK, “A Starter Kit For Mobile Payments” · India's government to propose ...
  28. [28]
    LevelUp and delivery.com Team Up On Mobile App Delivered Meals
    Sep 22, 2017 · “Offering restaurants additional visibility and traffic through the LevelUp integration with our API is just another way delivery.com is ...
  29. [29]
  30. [30]
    Sit down and LevelUp! - The Daily Free Press
    “[SCVNGR and LevelUp] are two totally separate products with the same dynamics behind it, the same idea of making it fun to be social in SVNGR and then fun to ...Missing: pivot | Show results with:pivot<|control11|><|separator|>
  31. [31]
    Could Grubhub Become The Amazon Of Restaurants? - PYMNTS.com
    with the two-sided network Grubhub has become — ...
  32. [32]
    Grubhub Unveils Grubhub Direct, a Commission-Free Platform to ...
    May 12, 2021 · Customer relationship management (CRM): Access diner data including names, email addresses and order history (menu items, lifetime spend, order ...
  33. [33]
    Grubhub Completes Acquisition of LevelUp - The Wise Marketer
    Apr 8, 2024 · Additionally, LevelUp accelerates Grubhub's existing point-of-sale integration capabilities and provides restaurant partners with powerful CRM ...Missing: features | Show results with:features
  34. [34]
    In a Bid To Spur Order-Ahead Restaurant Sales, Grubhub Pays ...
    Jul 26, 2018 · Restaurant-services specialist LevelUp is being sold to Grubhub Inc. for $390 million. Announced Wednesday, the deal weds Boston-based ...
  35. [35]
    LevelUp Hires Former Sweetgreen Executive - QSR Magazine
    Jun 14, 2017 · ... feature seamless in-store and order-ahead functionalities as well as loyalty programs and a powerful CRM delivering targeted promotions to users ...
  36. [36]
    LevelUp Adds 25 New National & Regional Restaurant Brand ...
    Apr 11, 2018 · Over 50,000 locations rely on LevelUp to maximize guest engagement for over 10 million customers every single day. "As the growth engine for ...
  37. [37]
    Sponsor Details: MURTEC 2018
    LevelUp builds digital experiences that have helped over 200 brands and 50,000+ locations engage their customers, grow sales, and execute long-term scalable ...
  38. [38]
  39. [39]
    Toast and LevelUp Announce Point of Sale Integration
    Aug 11, 2014 · The Toast / LevelUp integration is expected to further enhance the customer experience by enabling servers to seamlessly accept mobile payments ...Missing: date | Show results with:date
  40. [40]
    LevelUp Partners with delivery.com to Add More than 12,000 New ...
    Sep 21, 2017 · "Offering restaurants additional visibility and traffic through the LevelUp integration with our API is just another way delivery.com is ...
  41. [41]
    LevelUp Partners with Playfull to Bring Gaming Customers to its ...
    Jul 19, 2018 · LevelUp Partners with Playfull to Bring Gaming Customers to its Restaurant Clients. Playfull Joins LevelUp's Growing List of Partners on LevelUp ...
  42. [42]
    LevelUp and Qu Partner to Help Restaurants Drive Guest ...
    LevelUp is the restaurant industry's leading digital engagement platform solution, connecting restaurant brands with today's on-demand consumer to drive ...
  43. [43]
    Grubhub Starts to Leverage Last Year's LevelUp Acquisition - Skift
    Apr 23, 2019 · Grubhub acquired restaurant technology company LevelUp for $390 million in 2018. The company didn't offer many details about its plans for the ...Missing: transaction volume billions<|separator|>
  44. [44]
    Just Salad Chooses Grubhub As Exclusive Third-Party Delivery ...
    Apr 23, 2019 · Additionally, Just Salad is now able to combine order data across their LevelUp-powered app and the Grubhub marketplace into one Enterprise ...Missing: details | Show results with:details
  45. [45]
    Grubhub - Wikipedia
    The acquisition of LevelUp was for a reported $390 million cash. LevelUp's technology was integrated into Grubhub's restaurant ... 2018 for ...
  46. [46]
    Grubhub Reports Fourth Quarter And Full Year 2019 Results
    Feb 5, 2020 · For the fourth quarter, the Company reported revenues of $341 million, which is a 19% year-over-year increase from $288 million in the same period last year.
  47. [47]
    Grubhub Direct Gives Small Restaurants Self-Service Websites ...
    May 13, 2021 · ... Grubhub Direct leverages the technology and experience from the company's 2018 acquisition of LevelUp, which is the back-end technology that ...
  48. [48]
    Ordering in: The rapid evolution of food delivery | McKinsey
    Sep 22, 2021 · While delivery has helped many restaurants weather the COVID-19 pandemic, the added costs. Realistically, restaurants' traditional profit ...Evolving Stakeholder... · Restaurants · Delivery PlatformsMissing: strategy | Show results with:strategy
  49. [49]
    Grubhub Unveils Grubhub Direct, a Commission-Free Platform to ...
    May 12, 2021 · Grubhub features over 300,000 restaurants ... The Grubhub portfolio of brands includes Grubhub, Seamless, LevelUp, AllMenus and MenuPages.