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MM2

Murder Mystery 2 (commonly abbreviated as MM2) is a multiplayer developed for the platform by the user Nikilis, in which players are randomly assigned one of three roles—Innocent, , or Murderer—and must navigate rounds of , , and elimination using and observation skills. Released on January 18, 2014, the game has become one of 's most enduring titles, amassing over 22.8 billion visits and maintaining a large active player base as of 2025. In gameplay, Innocents must hide from and identify the Murderer while avoiding friendly fire from the Sheriff, who wields a gun to neutralize the threat; the Murderer, armed with a knife, aims to eliminate all others undetected. Matches occur across various maps with dynamic elements like teleporters and hiding spots, emphasizing quick decision-making and teamwork among Innocents. A core feature is the extensive collection and trading system for cosmetic knives and guns, including rare "godly" and "chroma" variants obtained through crates, events, or player trades, which has fostered a vibrant in-game economy. Since its launch, Murder Mystery 2 has evolved through regular updates, introducing new maps, weapons, and seasonal events such as Halloween and themes, keeping the experience fresh for its community. Nikilis, a prominent developer known for Lua scripting and , has received recognition from the platform, including developer awards, for the game's impact. By 2025, MM2 continues to draw tens of thousands of concurrent players daily, with external sites dedicated to item valuations and trading underscoring its cultural significance within . The game's moderate violence and blood elements align with Roblox's age recommendations for players 9 and older.

Overview

Core Concept

Murder Mystery 2 (MM2) is a round-based multiplayer survival game on the platform, serving as the sequel to Nikilis's original Murder Mystery, created earlier in January 2014. The game's core premise is inspired by the Murder game mode in , where players must survive through deduction and evasion in tense, multiplayer rounds that blend hiding, pursuit, and accusation. Each round accommodates up to 12 per , beginning with a voting phase in the lobby where participants select from three randomly generated maps; a random map is chosen if no votes are submitted. As a survival-type , MM2 emphasizes social deduction and action, with briefly assigned roles such as Innocent, , or to drive the round's objectives.

Key Features

Player progression in Murder Mystery 2 is driven by a leveling system where players earn experience points through gameplay activities such as surviving rounds, making kills, or identifying the murderer, allowing them to level up and unlock new items and . Once players reach level 100, they can , which resets their level to 1 while increasing their prestige rank—up to a maximum of 10 prestiges (Prestige X)—granting access to exclusive rewards like prestige-specific badges and enhanced customization options that signify dedication and skill. This system encourages long-term engagement by combining incremental unlocks with periodic resets that maintain challenge without fully erasing progress. A core mechanic for acquiring weapons involves mystery boxes, purchasable with in-game coins or Robux, which offer randomized rewards ranging from common to godlies and chromas, adding an element of excitement and to item collection. Complementing this, crafting stations enable players to salvage duplicate or unwanted items into shards and metals, which can then be used to forge specific high-value weapons, providing a deterministic path to desired gear beyond pure chance. Weapons obtained through these boxes form the foundation of player loadouts, though detailed acquisition methods are explored elsewhere. The game distinguishes itself with a variety of cosmetic and functional items that enhance personalization and utility; pets, available via gamepasses or boxes, follow as animated companions, offering visual flair without gameplay advantages. Radios, unlocked through dedicated gamepasses, allow innocents and sheriffs to play music from the library during rounds, fostering communication and atmosphere while the murderer remains silent to preserve stealth. To promote fair play, servers are capped at 12 players, ensuring balanced matchmaking with one murderer, one sheriff, and up to ten innocents per round. The loading screen mechanic requires all players' assets, including weapons and cosmetics, to fully render before rounds begin, preventing exploits from incomplete loads and maintaining visual consistency for role deduction based on visible items.

Development

Creation and Early History

Murder Mystery 2 was developed by creator Nikilis as a direct sequel to his earlier game, Murder Mystery, with the game place created on the platform on January 18, 2014, and updated to its current form () on , 2014. This update introduced a round-based structure, transitioning from the original's mechanics to emphasize structured survival rounds where players are assigned roles such as innocent, , or murderer at the start of each round. Initial maps for the game, such as and , were designed by Nikilis on December 29, 2014. Community builders like Zyleak and Thexz later contributed additional maps, focusing on creating environments suited to the standard mode's gameplay dynamics. This early emphasis on core round-based play helped establish the game's foundational appeal. Following its release, experienced a rapid popularity surge, becoming one of 's most visited experiences by March 2017, with sustained growth leading to nearly 2 billion visits by late 2019.

Awards and Milestones

achieved significant recognition within the community through prestigious awards. At the 7th Annual Bloxy Awards in 2020, the game won Game of the Year, highlighting its innovative and widespread appeal among players on the platform. Key milestones underscore the game's enduring popularity and developer engagement. As of November 2025, had amassed over 22.67 billion visits, establishing it as one of the most enduring and visited experiences on . In 2017, the game experienced a surge in popularity, briefly holding the position of the most-visited experience on the platform during peak months. To facilitate community involvement in development, Nikilis introduced a dedicated testing server on November 21, 2014, allowing players to trial unreleased features, report glitches, and provide feedback before official implementation. This server has since been periodically opened to the public, enabling broader input on updates such as new items and mechanics.

Gameplay Mechanics

Roles and Responsibilities

In Murder Mystery 2, players are assigned one of three primary roles at the start of each round: Innocent, , or Murderer, with the possibility for an Innocent to become a under specific circumstances. These roles define distinct objectives and abilities, emphasizing deduction, survival, and confrontation in a social deduction format. The Innocent role is assigned to the majority of players, typically up to ten per round depending on server size, whose primary objective is to survive by hiding from and identifying the Murderer through observation and collaboration with others. Innocents lack weapons and must rely on detective skills to expose suspicious behavior without direct confrontation, working to alert the Sheriff or outlast the round. If the Sheriff is eliminated, any surviving Innocent can claim the dropped gun to assume the Hero role and attempt to eliminate the Murderer. The is a single player equipped with a , tasked with protecting the Innocents by identifying and eliminating the Murderer while avoiding accidental kills that could lead to their own demise. Upon the 's death—whether by the Murderer or mistakenly shooting an Innocent—the is dropped and can be picked up by an Innocent, passing the responsibility to the new . This mechanic ensures ongoing opposition to the Murderer even after the 's elimination. The Murderer is the sole antagonistic role, armed with a and charged with stealthily eliminating all other players without being detected by the or exposed by the Innocents. Success requires careful movement and timing to avoid drawing attention, as the Murderer's identity remains hidden until actions reveal it. The gun wielded by the or serves as the primary counter to the Murderer's blade, creating tense pursuits central to the game's dynamics. The role emerges dynamically when an Innocent retrieves the 's gun after its owner's death, inheriting the duty to confront and eliminate the Murderer to safeguard remaining Innocents. Like the , the must exercise caution to avoid misidentifying allies, but previous Heroes who fail drop the gun for another Innocent to claim, perpetuating the cycle of resistance. This role underscores the game's emphasis on adaptive teamwork among non-Murderer players.

Game Modes

Murder Mystery 2 offers three main game modes that vary the base by altering , , and objectives, providing options for different play styles while retaining the core roles of Innocent, , and Murderer, with the emerging as a dynamic sub-role for Innocents who pick up the 's after their death. Standard mode is the default upon joining and supports full communication tools, including radios for Innocents to discuss suspicions and pets for visual , allowing players to collaborate in identifying the Murderer. In this mode, Innocents hide and observe to expose the killer, the uses a to protect them by shooting the Murderer, and the Murderer eliminates everyone with a in stealth. The sub-role enables an Innocent to continue the 's duty if they retrieve the dropped , adding a layer of opportunity for comebacks. This mode emphasizes deduction and teamwork in a familiar setup. Disguises mode modifies the experience by disguising all ' avatars to look identical and disabling radios and pets, forcing reliance on behavioral cues and limited anonymity tools like phonetic names to maintain player privacy during discussions. Roles remain the same as , with the Murderer tasked with killing all using a , the identifying and shooting the killer with a (at the risk of ending the round if an Innocent is hit), and Innocents surviving through careful observation. The lack of visual and audio aids increases and , making it a more intense variant for experienced , and it succeeded the original mode to preserve challenging elements with updated rules. Assassin mode transforms the game into a chaotic elimination hunt, where every player receives a and a specific target assignment displayed on-screen, including the target's appearance and name, with no or Innocent roles—all participants are simultaneous killers and targets. Players must eliminate their assigned target to receive a new one, with penalties for incorrect kills that temporarily disarm the ; the last survivor wins, or the round ties if time expires. This prioritizes individual skill and adaptation over group deduction, creating fast-paced action distinct from the role-based structure of other , and rewards victors with XP or coins. The mode was originally known as Casual mode, introduced to enhance by permitting third-person views and personal avatars, which broadened appeal. It was renamed from Casual to on July 23, 2023, as part of updates to mode , reflecting efforts to veteran player preferences with newcomer-friendly options.

Maps and Environments

Murder Mystery 2 includes 12 active maps, each featuring distinct layouts that incorporate hiding spots, interactive elements, and to encourage exploration and strategic positioning. These environments are crafted to offer varied spatial dynamics, allowing innocents to seek while murderers navigate for ambushes, though specific hiding tactics are detailed elsewhere. , such as those hidden in structures like labs or offices, add layers of discovery beyond core gameplay. The map selection process employs a voting system where, prior to each round, players choose from three randomly generated options presented in the lobby, promoting replayability and community input on the upcoming environment. This mechanism ensures no two rounds are identical in setting, adapting to player preferences while maintaining unpredictability. Representative examples highlight the diversity: the Office map presents an indoor, multi-room office building with desks, corridors, and elevated areas for tactical movement and concealment. In contrast, the Factory map adopts an industrial theme, utilizing verticality through stacked platforms, conveyor belts, and machinery to create multi-level chokepoints and escape routes. Map designs emphasize balance across roles, with contributions from builders like Zyleak, known for detailed interiors such as hotels, and Thexz, who developed industrial and institutional layouts like banks and hospitals to ensure equitable advantages in pursuit and evasion.

Weapons and Equipment

Guns

In , guns serve as the primary ranged weapons available exclusively to the and roles, enabling them to eliminate the Murderer from a distance and protect the Innocent players. The is randomly assigned at the start of each round and automatically equipped with a , while the role emerges when an Innocent retrieves the gun dropped by the deceased , granting the same shooting capabilities. This system encourages strategic positioning and quick decision-making, as the gun's use can decisively shift the round's outcome in favor of the Innocents. The core mechanics of all guns are uniform, functioning as one-shot eliminations against the Murderer but carrying the risk of against Innocents. If the or mistakenly shoots an Innocent, the gun is immediately dropped, rendering the user defenseless and reclassifying them as a vulnerable Innocent. Guns require a reload after each shot and exhibit reduced accuracy at long ranges, making them most effective in mid-to-close quarters where precise aiming is feasible. These features promote caution and observation, as misfires can accelerate the Murderer's success. Guns are categorized into rarity tiers such as , Uncommon, , , Godly, Ancient, and , which influence their obtainability through in-game crates, events, or purchases, as well as their aesthetic designs that appeal to collectors. While higher rarities often feature more intricate visuals like chromatic effects or event-themed motifs, they do not alter mechanics, serving purely as cosmetic variants. The Default Gun acts as the standard starter weapon for the , offering a simple, reliable appearance without additional flair. In contrast, the Traveler's Gun represents a Godly-tier example, valued for its ethereal, swirling design that enhances visual appeal during equipped use.

Knives

Knives in function as the exclusive melee weapons for the Murderer, designed for executing close-range kills on Innocents and the to achieve victory. These weapons emphasize stealth and precision in gameplay, allowing the Murderer to approach targets undetected before striking. Like other weapons in the game, knives adhere to a tiered rarity system that determines their scarcity, aesthetic appeal, and trading , with categories ranging from at the base level to higher tiers including , Godly, and Ancient. Godly knives represent a premium tier just below Ancient, featuring elaborate designs and limited availability; a prominent example is the , a godly knife introduced on November 5, 2016, to promote official merchandise and originally redeemable via promo codes from purchases. Ancient knives occupy one of the highest rarity tiers, second only to , often adopting non-traditional forms such as scythes or hammers rather than standard blades, which adds unique visual flair during kills; notable instances include the Batwing and Icewing, both formerly available for Robux purchase but now primarily obtained through trading. The Default Knife serves as the standard common variant automatically granted to new players upon joining, characterized by its straightforward design—a black and slate-gray blade with a gold guard and black handle—mirroring a basic kitchen knife for unadorned functionality. In terms of combat style, knife kills require proximity and favor stealth tactics, particularly when executed from behind to minimize exposure. Standard kills generate an audible stab sound that can alert nearby players, serving as a key audio cue for detection, while the visible equipped knife provides a prominent visual indicator that the wielder is the Murderer. To maintain stealth post-kill, players must unequip the knife promptly to avoid drawing suspicion. Optional perks like Ninja enhance this by silencing both the kill sound and footsteps, enabling truly covert eliminations without auditory or movement-based alerts.

Acquisition and Progression

Players acquire weapons and equipment in Murder Mystery 2 primarily through mystery boxes, crafting at dedicated stations, and trading with other players. Mystery boxes function as random draw systems, where players spend earned coins to unbox potential rewards including knives, guns, and pets of varying rarities; notable examples include Mystery Box 2, which offers godly-tier items like and Darkbringer since its introduction in March 2020. Crafting occurs at in-game stations, allowing players to salvage unwanted items for materials and combine them to forge higher-tier weapons, such as ancient variants by merging specific components, though event-exclusive items may not be eligible for salvaging. Trading provides another avenue, enabling direct exchanges based on item values determined by rarity and demand, often facilitated through the in-game system. The progression system revolves around leveling up via participation in game rounds, where players earn experience points (XP) to advance their ; Roblox badges recognize milestones such as reaching levels 10, 20, and 30. Upon hitting level 100, players can , resetting their level to 1 while incrementing a prestige counter—up to 100 times—for cosmetic bonuses like rank color changes that signify status. serve as the primary in-game currency, accumulated from successful round outcomes and used to purchase boxes or fund crafting endeavors, thereby tying economic rewards to active play. Weapon and equipment rarities follow a structured hierarchy from (most accessible) to Godly (highly sought-after), with intermediate tiers including Uncommon, , and ; this scale influences acquisition difficulty, trade values, and certain unlock requirements, where godlies and above command premium pricing in coins or trades. Higher rarities like Ancient and further escalate in prestige and scarcity, often requiring strategic crafting or fortunate unboxings to obtain.

Community and Impact

Popularity Metrics

Murder Mystery 2 has accumulated over 22.7 billion visits as of November 2025, underscoring its enduring appeal within the platform. The game also boasts more than 20.7 million favorites and approximately 8.9 million upvotes, reflecting strong user endorsement and engagement. These metrics position it consistently among the top five most-visited experiences, with rankings that have held steady in recent years. The game reached its peak popularity between March and August 2017, when it became one of the most visited titles on , surpassing 500 million visits by February of that year and maintaining top rankings through the summer period. This surge contributed to its status as a benchmark for social deduction games, with visit growth aligning with 's overall user expansion during that time. MM2's player demographics skew toward younger audiences, primarily those aged 8 to 18, consistent with Roblox's broader user base where approximately 56% of players are under 16. The game maintains a robust presence in streaming and short-form video content, driving visibility among this demographic through platforms like and . Servers support up to 12 players per round, facilitating quick, intense matches that sustain high engagement. Daily active users for MM2 number in the millions, with concurrent players frequently exceeding 80,000; the game achieved an all-time peak of 603,346 concurrent players on October 18, 2025.

Trading System

The trading system in enables to exchange weapons, knives, and other items , creating a dynamic player-driven economy centered on item rarity and demand. To begin a trade, a selects another from the top-right player list, clicks the "Trade" button to send a request, and upon acceptance, both enter a full-screen displaying their inventories. Each participant can offer up to four unique items, after which a six-second confirmation delay activates to allow review and prevent impulsive actions; trades require mutual acceptance to complete. This system, powered by Roblox's core trading framework, is accessible only to at level 10 or above, a threshold set on December 28, 2021, to promote game familiarity before high-value exchanges. Item valuations in trades hinge on rarity tiers, where higher rarities like Godly or Ancient command premiums— for example, a single Godly knife often equates to 10 or more Common items in negotiated worth. Community-maintained value lists, such as those from MM2Values and Supreme Values, guide these exchanges by assigning numerical scores based on base value, market demand, rarity, and stability factors; these resources heavily influence deals involving premium items like Chroma weapons, which fluctuate with event releases and player trends. Updated frequently by volunteer teams analyzing in-game trades, these lists foster a standardized economy, with sites like MM2Values serving over 2.6 million users since 2017. Scams pose significant risks in MM2 trading, with deceptive tactics such as misrepresenting item values or exploiting glitches leading to frequent player losses. mitigates these through mandatory trade previews showing exact items, dual confirmation buttons, and request opt-outs, though community vigilance remains essential. Developer updates have introduced anti-scam enhancements, including trade history logs accessible via the game's , enabling players to audit past exchanges for and efforts. These measures address the prevalence of in popular trading hubs like dedicated servers. The trading economy profoundly impacts gameplay replayability, as players pursue high-value items obtained from limited-time events or crafting recipes through strategic swaps, sustaining long-term engagement beyond core matches. This barter-like system encourages social interaction and market speculation, with rare event drops like variants driving competitive trading sessions and community value shifts.

Reception and Legacy

received positive reception for its addictive round-based structure and engaging social deduction mechanics, where players must identify the murderer among innocents and the through strategy and observation. The game's high user rating of 91% from nearly 10 million reviews on the platform underscores its appeal, with players appreciating the thrill of survival rounds and the satisfaction of exposing hidden roles. This format has influenced other Roblox experiences, particularly social deduction titles that adapt similar mystery-solving dynamics seen in games like . Despite its popularity, the game faced criticisms for repetitive gameplay loops that can feel stagnant after extended play, as well as mode imbalances where certain roles or strategies dominate unfairly. The trading system, a core feature for acquiring weapons and cosmetics, has been plagued by prevalent scams, including visual glitches and false promises of rare items, eroding trust among players. These issues contributed to perceptions of the game as unbalanced and exploitable, particularly in competitive modes. In terms of legacy, has inspired extensive fan content, including artwork, custom stories, and collaborative videos that extend the game's universe beyond official updates. It fostered vibrant communities, such as dedicated servers and fan-driven resources, which continue to support trading tips, strategy discussions, and event planning. By November 2025, the game remains a staple in streaming content, ranking fifth among the most-visited experiences with over 22.7 billion visits, attracting creators who showcase high-stakes rounds and community challenges. In July 2023, Casual mode was renamed to as part of a gamemode , along with other adjustments to improve .

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