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Mainframe Studios

Mainframe Studios is a Canadian studio based in , , renowned for pioneering fully computer-generated television animation with its groundbreaking series in 1994. Founded in 1993 by Christopher Brough, Ian Pearson, , Gavin Blair, and John Grace, the studio has produced over 1,000 half-hours of television content and more than 60 feature-length projects, including films and specials. Initially established as Mainframe Entertainment Inc., the company quickly gained acclaim for ReBoot, the world's first fully CGI-animated series, which aired on YTV and ABC, and for its work on Beast Wars: Transformers, an early hit in the CGI space. Over the years, it expanded into partnerships with major brands, delivering extensive animated content for franchises like Barbie, including dozens of movies and series such as Barbie Dreamhouse Adventures on Netflix. Other notable productions include Octonauts: Above & Beyond for multiple seasons and specials, YouTube shorts for CoComelon in collaboration with Moonbug Entertainment, Unicorn Academy for Spin Master on Netflix, and Super Kitties for Disney Junior. The studio underwent several ownership changes, operating as Rainmaker Entertainment from 2007 until 2020, when it reverted to the Mainframe name under ! Unlimited Media Inc. following a merger with in 2017. ! was acquired by Brands International, announced in 2021 and completed in 2022 (rebranded as , Inc. in 2023), making Mainframe a key division focused on animation for global partners. As of 2025, Mainframe continues to drive significant revenue growth for , with a production pipeline extending through 2027 for clients including , Kids, and , marking a strong rebound and ongoing profitability in its animation unit.

History

Mainframe Entertainment era (1993–2007)

Mainframe Entertainment was founded in 1993 in , , , by producers Christopher Brough and John Grace alongside animators Ian Pearson, , and Gavin Blair, who had previously collaborated on computer animation projects in the . The studio initially concentrated on developing (CGI) techniques for television, leveraging Vancouver's favorable tax incentives and proximity to to establish a production hub. Starting with a small team, the company quickly expanded its facilities in the mid- to accommodate growing demand for CGI content, increasing its workforce from around 20 employees in 1994 to over 300 by the late 1990s as it scaled operations for multiple series productions. A pivotal milestone came in 1994 with the launch of , the studio's flagship project and the world's first fully computer-animated half-hour television series. Produced in collaboration with Communications and Productions, the initial 13-episode season cost approximately $10 million to create, utilizing to render complex environments and characters within a digital city called Mainframe. Aired on Canada's YTV network starting September 10, 1994, revolutionized the animation landscape by proving could sustain engaging, broadcast-quality storytelling for children and adults alike, influencing subsequent industry shifts toward digital production and earning Mainframe international acclaim. The studio's success propelled it to public status on June 17, 1997, when it listed on the under the ticker symbol "MAE," raising gross proceeds of $29.25 million through an that valued the company at around $100 million and funded further technological investments and content development. This financial boost supported ongoing expansions, including enhanced rendering farms and additional studio space in to handle high-volume CGI workflows. By the early , Mainframe had solidified its reputation with key projects like Beast Wars: Transformers (1996–1999), a CGI-animated series co-produced with that blended action-adventure with innovative beast-mode transformations, contributing to the studio's first profitable year in fiscal 2000 with $1.4 million in earnings from multiple deliveries. In September 2003, IDT Entertainment acquired a controlling 62% stake in for an undisclosed amount, integrating it as a under (then part of ) and fostering partnerships for distribution and co-production of CGI content. This period from 2003 to 2007 saw Mainframe leverage these alliances for projects emphasizing its CGI expertise, including extensions of successful franchises, while maintaining operational independence in . The arrangement enhanced resource sharing for and pipelines, though it also introduced corporate oversight amid fluctuating market demands for . The era concluded with Mainframe's acquisition by Vancouver-based Rainmaker Income Fund on July 20, 2006, when Rainmaker purchased the 62% stake from for $13.8 million, with the full deal valuing the company at approximately $22.3 million after acquiring the remaining shares in August 2006. This transaction, completed by July 31, 2006, merged Mainframe's assets with Rainmaker's capabilities, generating combined revenues of $19 million for Mainframe in the ended March 31, 2006. The integration led to a as Rainmaker in 2007, marking the end of Mainframe's independent phase.

Rainmaker period (2007–2020)

In 2007, following the acquisition of Mainframe Entertainment by Rainmaker Income Fund, the studio was restructured and renamed Rainmaker Animation, marking a shift toward expanded under the Rainmaker umbrella. This move integrated Mainframe's expertise with Rainmaker's capabilities, enabling the company to focus on feature films and while leveraging Vancouver's growing ecosystem. During the early years of the Rainmaker era, the studio prioritized theatrical and features, exemplified by co-productions like (2013), a sci-fi developed in partnership with to target family audiences with high-budget visuals. Similarly, (2016) represented a major international collaboration, co-produced with Blockade Entertainment and tied to Sony's , aiming to blend with animated storytelling for global theatrical release. These projects highlighted Rainmaker's business strategy of securing U.S.-based partnerships to distribute content worldwide, though they required significant investment in and rendering pipelines. By 2016, Rainmaker Entertainment underwent a major to Rainmaker Studios for its long-form production division, coinciding with a transformative merger that addressed operational strains. The company merged with New York-based —a leading digital animation outfit known for 2D web series—and acquired Ezrin-Hirsh Entertainment, forming WOW! Unlimited Media as the parent entity to streamline kids' and youth content creation across platforms. This corporate restructuring featured a dual-class share system to meet Canadian regulations, with as chief creative officer and largest shareholder, Michael Hirsh as CEO and chairman, and as vice chairman; it also eliminated $11.6 million in convertible debentures, alleviating financial pressures from prior feature investments. The merger facilitated expansion into hybrid 2D/3D workflows by combining Rainmaker's 3D strengths with Frederator's 2D digital expertise, enabling cost-effective series production for streaming and . International partnerships, such as those with U.S. entities like and Weinstein, continued to drive co-productions, while the WOW! structure opened doors to cross-border distribution deals, though it involved studio consolidations to integrate operations across , , and . By 2020, these changes positioned Rainmaker Studios as a diversified provider within WOW!, setting the stage for further evolution.

Revival and modern era (2020–present)

In March 2020, Rainmaker Studios, a division of WOW! Unlimited Media, was consolidated under the revived brand, marking a return to the original name established in and emphasizing the company's focus on television . This rebranding unified operations under Mainframe Studios in , , while retaining WOW! Unlimited Media as the parent entity. In , Mainframe Studios expanded its capabilities by developing a dedicated animation pipeline to diversify its content offerings beyond its traditional focus. This initiative supported the studio's first , The Juice Show, a Originals series that premiered in December and follows the adventures of teenager Roi Fabito and his friends. Later that year, in August , the studio established a virtual facility in to extend its Eastern Canadian presence and accommodate remote workflows amid the ongoing . This hybrid model enabled flexible staffing and contributed to workforce growth from approximately 400 to over 650 employees since . By 2022, WOW! Unlimited Media was acquired by Genius Brands International, which rebranded as , positioning Mainframe as a key production arm for global content. In October 2025, announced Phoebe & , a new literacy-focused for ages 3-5 co-produced by Mainframe Studios and Phoebe & Jay Productions, set to premiere on February 2, 2026. As of November 2025, Mainframe has a robust production pipeline with multi-year contracts extending through 2027, including series for partners like , , and , reflecting adaptations to industry shifts like virtual collaboration and international project partnerships. In Q3 2025, Mainframe's revenue increased 45% year-over-year, contributing to the company's overall growth and profitability in its division. The studio continues to operate primarily as a work-from-home environment to support diverse talent recruitment and global outreach.

Productions

Television series

Mainframe Studios has produced a wide array of television series since its inception as Mainframe Entertainment in 1993, spanning groundbreaking () in the to contemporary hybrid formats targeted at preschool and tween audiences. These productions often feature co-productions with major networks and toy companies, such as for Transformers tie-ins and for , enabling international distribution through platforms like YTV in , ABC in the , and later streaming services like and . The studio's TV output emphasizes adventurous storytelling with educational or fantastical elements, appealing primarily to children and families, and has garnered recognition for technical innovation and narrative quality. Key television series produced by Mainframe Studios include the following representative examples:
SeriesPremiere DateNetwork/PlatformSeasons/EpisodesTarget AudienceNotable Elements
ReBootSeptember 10, 1994YTV (Canada), ABC (US)4 seasons / 47 episodesChildren and teensPioneering fully CGI-animated series set in a digital world, defending against viruses; won three consecutive Gemini Awards for Best Animated Program or Series (1995–1997).
Beast Wars: TransformersSeptember 16, 1996Syndicated (US), YTV (Canada)3 seasons / 52 episodesChildrenCGI reboot of the Transformers franchise with beast-mode robots on prehistoric Earth; co-produced with Hasbro for toy line integration; received a Daytime Emmy Award for Outstanding Individual Achievement in Animation (1997).
Beast Machines: TransformersSeptember 18, 1999Fox Kids (US), YTV (Canada)2 seasons / 26 episodesChildrenSequel to Beast Wars featuring organic-mechanical transformations in a dystopian Cybertron; CGI animation tied to Hasbro toys; international syndication in over 50 countries.
ReBoot: The Guardian CodeMarch 30, 2018YTV (Canada), Netflix (global)2 seasons / 30 episodesChildren and teens (ages 8–14)Hybrid live-action/CGI reboot of the original ReBoot, following teens as cyber guardians; co-produced with Nelvana; emphasizes cybersecurity themes with digital adventures.
Barbie Dreamhouse AdventuresMay 3, 2018Netflix (US), YTV (Canada)5 seasons / 52 episodesGirls (ages 6–11)Hybrid 2D/3D CGI following Barbie and her family's daily adventures; long-term co-production with Mattel Television, distributed globally on Netflix; emphasizes themes of friendship and creativity linked to Barbie toy franchise.
Octonauts: Above & BeyondSeptember 7, 2021Netflix4 seasons / 47 episodes (as of 2024)Preschool (ages 3–6)CGI-animated extension of the Octonauts franchise exploring land and sea habitats; multiple seasons and specials co-produced with Sony Pictures Television; focuses on environmental education and animal rescue.
Super KittiesJanuary 3, 2023Disney Junior3 seasons / 66+ episodes (as of 2025)Preschool (ages 2–7)CGI series about kitten superheroes solving problems; co-produced for Disney; promotes teamwork and problem-solving with musical elements.
Unicorn AcademyNovember 2, 2023Netflix2 seasons / 19 episodes (as of 2024)Girls (ages 6–11)CGI fantasy series about students bonding with unicorns at a magical academy; co-produced with Spin Master; themes of friendship, magic, and adventure.
The Guava Juice ShowJune 4, 2022YouTube (YouTube Kids app)2 seasons / 26 episodesChildren (ages 6–12)First 2D-animated series from the studio, based on YouTuber Roi Fabito's character; follows teen inventor Roi and friends in multiverse challenges; co-produced with YouTube Originals for digital-first distribution.
Other notable series from the 1990s and 2000s include Shadow Raiders (1998–1999, 26 episodes on YTV, sci-fi planetary alliances in CGI) and Max Steel (2000–2002, 35 episodes on Kids' WB, action-hero adventures with toy tie-ins), which further showcased the studio's expertise in CGI for action-oriented children's programming. The evolution of Mainframe Studios' television output reflects advancements in animation technology and shifting market demands. Early productions like ReBoot and Beast Wars established the studio as a pioneer in fully CGI series, pushing boundaries in 3D modeling and rendering for broadcast TV during the 1990s. By the 2000s, series such as Beast Machines and Max Steel incorporated more dynamic action sequences while maintaining CGI dominance. In the 2020s revival era, the focus shifted to hybrid and 2D formats for accessibility on streaming platforms, as seen in Barbie Dreamhouse Adventures, Octonauts: Above & Beyond, Super Kitties, Unicorn Academy, and The Guava Juice Show, blending cost-effective techniques with vibrant, character-driven stories to reach global preschool and digital-native audiences.

Feature films

Mainframe Studios has produced dozens of animated feature films, primarily direct-to-video releases for the Barbie franchise, as well as theatrical features during the Rainmaker period. These films highlight the studio's capabilities in character-driven storytelling and visual effects, often in collaboration with major distributors and toy or gaming brands. The studio's first feature, Barbie in the Nutcracker (2001), was a direct-to-video release co-produced by Mainframe Entertainment and Mattel Entertainment, with distribution handled by Artisan Home Entertainment. Directed by Owen Hurley, the 76-minute CGI-animated fantasy musical reimagines E.T.A. Hoffmann's classic tale, following Clara (voiced by Kelly Sheridan as both Barbie and the character) on an adventure with the Nutcracker (Kirby Morrow) to rescue the Sugar Plum Princess from the Mouse King (Tim Curry). Produced on a $15 million budget, it marked Mainframe's entry into branded feature animation tied to the Barbie franchise. The film sold over 3.4 million DVD units in its first year, contributing to total sales exceeding $150 million, and received positive reception for its family-friendly adaptation, earning a 60% approval rating on Rotten Tomatoes based on critic reviews praising its accessible ballet-inspired narrative. This launched an extensive series of over 30 Barbie direct-to-video features produced by Mainframe (later Rainmaker) through 2017, including titles like Barbie as Rapunzel (2002), Barbie of Swan Lake (2003), Barbie as the Princess and the Pauper (2004), and Barbie in A Mermaid Tale (2010), all emphasizing musical adventures, fantasy themes, and ties to Mattel toys for global home video distribution. Shifting to theatrical releases, Escape from Planet Earth (2013) represented Rainmaker Entertainment's debut in cinemas, co-produced with The Weinstein Company and distributed by them in North America. Directed by Cal Brunker, this 89-minute 3D sci-fi comedy follows alien astronaut Scorch Supernova (Brendan Fraser) and his brother Gary (Rob Corddry) as they navigate a human-led trap on Earth, featuring voices from Sarah Jessica Parker, Ricky Gervais, and William Shatner. With a $40 million budget, the film grossed $57 million domestically and $75 million worldwide, achieving modest commercial success despite mixed critical response—holding a 35% Rotten Tomatoes score for its formulaic plot but commended for strong voice performances and vibrant alien designs in reviews from The Hollywood Reporter. Rainmaker's second theatrical feature, (2016), was co-produced with and Computer Entertainment, distributed by (a imprint). Co-directed by Kevin Munroe and Jericca Cleland, the 94-minute sci-fi adventure adapts the popular series, centering on mechanic (James Arnold Taylor) and robot Clank (David Kaye) thwarting villain Chairman Drek (), with additional voices from , , and . Budgeted at $20 million, it underperformed with $8.8 million domestic and $13.4 million worldwide , amid negative (22% on ) criticizing its rushed narrative and lack of depth, though some outlets like noted its energetic action sequences and faithful game-inspired visuals, including native presentation.

Other media

Mainframe Studios, during its Rainmaker period, contributed to video game production through high-quality CGI cutscenes and motion capture services. For the 2009 action-adventure game Prototype, developed by , Rainmaker Entertainment created the in-game cutscenes, utilizing advanced to depict the protagonist's abilities and dynamic combat sequences. Similarly, for Ghostbusters: The Video Game (2009), developed by and Red Fly Laboratory, Rainmaker handled both the cutscenes—featuring detailed animations of supernatural entities and interactions—and motion capture to ensure realistic character movements for the film's original voice cast, including and . These efforts leveraged Rainmaker's expertise in real-time rendering and facial animation to integrate seamlessly with gameplay. In addition to games, Mainframe Studios has produced commercials and promotional shorts, emphasizing short-form CGI animation for brand engagement. Notable examples include a series of 2016 television spots for the Ratchet & Clank film and game franchise, such as "Family," "Team," "Big Guns," and "Wrong Door," which showcased humorous, fast-paced scenes of the characters' adventures using vibrant models and particle effects for weapons and environments. These advertisements highlighted the studio's ability to adapt cinematic-quality animation for 30-second formats, focusing on character-driven storytelling to promote products. The studio also creates internal promotional shorts, like annual holiday cards featuring stylized animations of their IPs, distributed via to build audience connection. Post-2016, following the acquisition and merger under WOW! Unlimited Media—which included —Mainframe expanded into interactive and , producing content optimized for online platforms. This includes for properties like , where brief, engaging episodes employ simple animation and song integration to support educational play, tying into broader digital ecosystems. While specific VR or projects remain limited in , the integration with Frederator has facilitated tie-ins, such as promotional digital content for shared IPs, enhancing web-based distribution. Mainframe Studios' animations play a key role in licensing and merchandise for its productions, providing high-fidelity assets that extend character designs into consumer products. For instance, in the 2018 series ReBoot: The Guardian Code, Mainframe's CGI models of digital guardians and grid environments were licensed for global merchandising, including toys and apparel, with Nelvana handling distribution to capitalize on the reboot's nostalgic appeal. Similarly, long-term collaborations like Barbie and Octonauts feature Mainframe's detailed 3D renders that inform merchandise lines, such as dolls and playsets, ensuring visual consistency across media and physical goods.

Innovation and technology

Pioneering computer-generated animation

Mainframe Entertainment, founded in 1993, broke new ground in (CGI) with the 1994 launch of , the world's first fully computer-animated half-hour television series. To achieve this milestone, the studio developed proprietary in-house software tools, including the facial animation system known as Grin, which enabled advanced lip-syncing and expressive mouth movements that off-the-shelf solutions could not handle at the time. Rendering was performed using Softimage software on high-end (SGI) workstations, with the studio investing in up to 110 such machines by 1996 to support a production pipeline that generated 24,000 frames weekly. These innovations allowed for novel applications of 3D techniques tailored to television budgets and schedules, marking a shift from film-centric CGI to broadcast-friendly workflows. The technical breakthroughs in set industry standards for and animation, particularly in character design and synchronization. Mainframe's approaches to and automated lip-sync via Grin influenced subsequent productions by demonstrating feasible methods for creating believable humanoid characters in a fully digital environment, reducing manual keyframing needs and improving efficiency for episodic content. This paved the way for more complex animations in series like Beast Wars: Transformers (1996), where similar techniques were refined to handle organic beast modes and transformations. Alumni from Mainframe went on to contribute to landmark films such as Star Wars: Episode I – The Phantom Menace, , and , carrying forward these foundational practices. Collaborations with technology providers bolstered these efforts; Softimage representatives monitored production to adapt their tools for needs, while SGI supplied the workstations essential for —each costing around US$250,000 in the mid-1990s. These partnerships, combined with Mainframe's custom developments, earned recognition including three consecutive for Best Animated Program or Series (1995–1997) and an Outstanding Technical Achievement Award in 1996. In 1998, the studio received a Laureate Award from the Smithsonian Awards for ReBoot's contributions to and entertainment. Producing in the required overcoming severe hardware constraints, such as limited processing power that caused frequent system crashes and extended render times—early ReBoot episodes took up to nine months to complete. For Beast Wars, these issues intensified with demands for detailed fur, scales, and dynamic transformations; the approximately $700,000-per-episode budget for Season 1 (1996 USD) reflected the need for expanded render farms, yet staff endured "thousands of crashes and months of " to meet deadlines using Grin for amid unstable computations. Mainframe's adaptations, including optimized pipelines, ensured continuity and elevated CGI viability for television despite these obstacles.

Current production capabilities

In 2021, Mainframe Studios established a virtual production studio in to bolster its Eastern Canadian presence, initially operating remotely to facilitate hiring over 100 Ontario-based staff while integrating with the company's existing Global Studio Pipeline for collaborative workflows. This setup supports efficient distributed production across animation projects, allowing teams to connect seamlessly without physical relocation during the studio's expansion, which peaked at 650 employees in 2021 but stands at approximately 430 as of 2025. The studio's modern infrastructure features a 2D/3D pipeline tailored for diverse needs, combining Toon Boom Harmony for workflows with 3D CG tools and integrations. As early adopters of technology in television , Mainframe has incorporated into multiple productions for real-time rendering and output, enabling rapid iteration and visual previews that streamline the transition from to final assets. This pipeline was notably applied in the development of The Guava Juice Show, the studio's inaugural 2D-animated series, where custom tools enhanced artistic flexibility while maintaining compatibility with 3D elements for scenes. Efficiency improvements are achieved through flexible GPU and CPU rendering options, which optimize for high-volume CG series and reduce turnaround times in . These capabilities build on the studio's legacy in computer-generated by emphasizing scalable, tools that support ongoing projects like and kids' content, with a production pipeline extending through 2026 for over 145 episodes. Mainframe Studios invests in talent development through inclusive hiring practices that prioritize diversity of backgrounds, lived experiences, and identities to build innovative teams. As an equal opportunity employer, the studio actively recruits from varied talent pools to crew its shows, fostering professional growth in animation roles while aligning with broader industry efforts to promote equity.

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