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Wow

Wow is an in English used to express astonishment, admiration, excitement, or other intense emotions, often in response to something impressive or unexpected. Originating in , its earliest recorded use dates to 1513 in Gavin Douglas's translation of Virgil's , where it appears as an exclamation of surprise or dismay, such as in the phrase "Out! wow! quhat suld I say?" By the , in , "wow" had expanded to serve as a meaning to impress or overwhelm with delight and as a denoting a remarkable success, thrilling experience, or highly appealing person or thing. This evolution reflects its roots as a natural, imitative of strong feeling, akin to exclamations in other languages, with no definitive precursor beyond phonetic expressiveness.

Language and Expression

Interjection and Etymology

"Wow" functions as an primarily to convey , astonishment, , or excitement, often standing alone as an exclamatory utterance. Its usage appears in from the early 16th century, marking it as one of the older recorded exclamations of this type in the language. The term's earliest documented appearance dates to 1513, in Gavin Douglas's translation of Virgil's , where it expresses amazement in a Scots context. Etymologically, "wow" derives from , likely as an onomatopoeic or expressive formation mimicking the sound of sudden vocalization during emotional peaks, akin to other natural exclamations. One proposed link traces it to the Scots "vow," a of "I vow," used emphatically to underscore oaths or declarations of wonder, though this remains speculative without direct attestation. By the , the had spread beyond Scots dialects into broader English usage, retaining its core of emphatic reaction while adapting to informal contexts. This evolution reflects phonetic simplicity and universality, facilitating its adoption across varieties of English without significant alteration.

Gaming and Toys

Massively Multiplayer Online Games

(WoW) is a subscription-based (MMORPG) developed by and first released on November 23, 2004, for Windows, with macOS support added shortly thereafter. Set in the universe of derived from Blizzard's earlier games, it features persistent online worlds where players create customizable characters aligned with one of two primary factions—the or the —to undertake quests, explore vast continents, form guilds, and participate in cooperative raids or competitive player-versus-player combat. The game's development, which began in earnest around 2000 with a team that grew to about 80 members by launch, emphasized intuitive controls, quest-driven progression, and social connectivity to broaden appeal beyond niche audiences. WoW rapidly achieved commercial dominance, peaking at 12 million active subscribers worldwide in October 2010 and earning the for the most popular subscription-based videogame ever. This success stemmed from its streamlined mechanics, which reduced barriers like complex interfaces common in predecessors such as , enabling millions to engage in shared virtual economies, endgame challenges like 25-player raids, and cross-continental server communities. By 2014, it had amassed over 100 million registered accounts, generating billions in revenue through subscriptions, expansions, and in-game purchases. The title's influence on the MMORPG genre is profound, as it codified standards for design, regular content updates via expansions, and community-driven events, shaping competitors and inspiring shifts toward models with optional in later years. Expansions, released periodically since 2007, have extended the game's lifespan by introducing new playable races, classes, continents, and narrative arcs; notable early examples include The Burning Crusade (January 16, 2007), which raised the level cap and added the blood elf and draenei races, and Wrath of the Lich King (November 13, 2008), featuring the death knight class and the frozen continent of Northrend. As of 2024, WoW maintains resilience with over 7 million monthly active players ahead of its tenth expansion, The War Within, reflecting adaptations like hybrid subscription models and classic server variants to retain legacy audiences amid evolving industry trends.

Other Games and Toys

WOW Toys is a British company established over two decades ago, specializing in durable, battery-free play vehicles, figures, and bath toys designed for children aged 10 months to 5 years. These products prioritize safety with no sharp edges, small parts, or PVC materials, encouraging motor skill development and imaginative role-play. Notable items include Dexter the Digger, a construction vehicle with moving parts; Dustin Dump Truck, featuring a tipping mechanism; and Ernie Fire Engine, equipped with extendable ladders. Wow! Stuff, a UK-headquartered toy innovation firm, develops licensed and original toys emphasizing pop-culture themes and novelty items, such as interactive figures and gadgets. The company received the Global Toy of the Year award for select products and secured strategic investment from Troy Companies in June 2025 to expand operations. Among board games incorporating "Wow" in their branding, Hasbro's Cranium Wow (released circa 2008) challenges players with creative tasks like acting out clues, impersonating celebrities, or using props in a party-style format divided into green "Star Performer" cards. Earlier examples include Milton Bradley's WOW! The Pillow Fight Game (1964), a children's game simulating a pajama party with pillow-fighting pieces and a divided board representing indoor spaces. Additionally, Wow Toys produced a 4-player chess variant in 1980 (model #19951), adapting standard chess rules for multiplayer engagement on an expanded board. WOW Animal Figures, wooden sets for toddlers, further extend the brand into educational play focusing on animal recognition and fine motor skills.

Music

Albums

Wow is the second studio album by the American rock band , released on April 3, 1968, by . The record was issued as part of a set alongside the improvisational jam album Grape Jam, though each carried distinct catalog numbers. It peaked at number 20 on the chart despite receiving mixed critical reception for its experimental production and song structures. The WOW series comprises annual compilation albums of , debuting with WOW 1996 (The Year's 30 Top Christian Artists and Songs) in late 1995. Initiated through partnerships among labels including , Provident Music Group, and Word Entertainment, the franchise features curated selections from leading Christian artists and has expanded into themed volumes such as WOW Hits (focusing on popular singles), WOW Worship (worship-oriented tracks), WOW Gospel, and holiday editions. By 2016, the series had marked two decades, with cumulative sales exceeding millions of units and influencing the compilation market in genres. Wow! Live in Performance at the Childe Harold is a live by singer , capturing a 1976 performance at the Childe Harold nightclub in , and released posthumously on November 29, 2024, by Resonance Records as a limited-edition two-LP set. The recording includes previously unreleased tracks like covers of "Fire and Rain" by and "Shiny Stockings" associated with Count Basie, alongside Jarreau originals, highlighting his vocal improvisation style prior to mainstream breakthrough.

Songs

"Wow." is a song by American rapper , released as a on December 24, 2018, serving as the lead track for his third studio album (2019). Produced by , the track features trap-influenced production and lyrics reflecting on Post Malone's rapid rise to fame and lifestyle changes. It debuted at number 13 on the US and later peaked at number 7, driven by streaming success exceeding 1 billion plays by 2020. Kate Bush's "Wow," from her 1978 album Lionheart, was issued as the second on March 9, 1979. The explores themes of and , with depicting the emotional intensity of and careers, including references to theatrical like "hitting the Vaseline." Bush performed it live during her 1979 Tour of , emphasizing its tribute to artistic dedication amid industry pressures. Other notable recordings include Beck's "Wow," a 2016 single characterized by experimental electronic elements and released ahead of his album Colors (2017), blending with auto-tuned vocals. Zara Larsson's "WOW," from 2020, is an track produced by , peaking at number 75 on the and addressing empowerment and sensuality. Tiësto's "WOW" (2018), featuring beats, marked a collaboration with the DJ's Musical Freedom label. Earlier, The Stylistics' "Betcha by Golly, Wow" (1972) achieved soulful Philly sound success, reaching number 3 on the with its romantic ballad style.

Business and Organizations

Telecommunications and Internet Services

WideOpenWest, Inc., operating as WOW!, is a United States-based specializing in broadband , , and (VoIP) telephony services for residential, business, and wholesale customers. The company's network passes approximately 1.9 million locations across 19 states, primarily in the Midwest and Southeast regions, including , , , , , and parts of , , and . WOW! emphasizes high-speed offerings with no data caps or contracts, delivering download speeds up to 5 Gbps in select areas via and emerging . Founded in November 1996 in , , WOW! initially focused on cable operations before expanding into broadband and telephony through organic growth and acquisitions, such as the 2013 purchase of Broadstripe and subsequent deals adding networks in and other markets. The company went public via an on May 25, 2017, listing on the under the ticker WOW, and was later taken private in a 2024 acquisition by Group and its affiliates for $4.57 per share. As of October 2023, WOW! reported approximately 538,100 subscribers, with revenue primarily from services, which accounted for over 70% of its total in recent filings. WOW! provides bundled services including home phone with unlimited domestic calling and cable TV packages featuring content and streaming integration, alongside business solutions such as dedicated , managed , and cloud-based phone systems. The company has invested in network upgrades, including 3.1 and 4.0 technologies, to support gigabit speeds and low-latency applications like and , though coverage remains concentrated in urban and suburban footprints rather than nationwide. In 2024, WOW! launched services in partnership with third-party carriers, expanding beyond traditional fixed-line offerings. Headquartered in , it employs over 3,000 people and maintains a focus on customer retention through transparent pricing and equipment-inclusive plans.

Other Companies and Organizations

is an fast-food chain specializing in momos, founded on August 29, 2008, in by Sagar Daryani and Binod Homagai. The company has expanded to over 700 outlets across more than 70 cities in , offering steamed, fried, and pan-fried varieties along with related items like Wow Chicken and Wow China restaurants. The World Organization of Workers (WOW) is an established in 1921 as the World Federation of Clerical Workers in , with roots in Social Christian principles. Renamed WOW in , it comprises national trade unions focused on protecting workers' interests globally, including support for and skills development initiatives. WOW Logistics is a U.S.-based provider offering solutions such as , warehousing, and distribution for various industries. The company partners with clients to address complex challenges through customized services. The Wow Company is a accountancy firm founded in 2004 by Peter Harris and Paul Shrimplin, specializing in financial advisory for agencies, consultancies, and technology businesses with revenues exceeding £1 million. It emphasizes commercially sustainable growth strategies for its clients. Wow Corporation, based in , operates in the and sectors, managing cram schools () across 47 prefectures and developing related content.

Science and Astronomy

Wow! Signal

The was a strong, radio emission detected on , 1977, at 11:16 p.m. Eastern Daylight Time by Ohio State University's Big Ear radio telescope during a survey for . The telescope, a fixed with two horn receivers, recorded the signal as it swept across the sky due to , capturing data on a computer printout. Astronomer , reviewing the reduced data days later, identified an anomalous intensity sequence labeled "6EQUJ5" in the right horn —indicating a signal rising to 30 times the typical noise level before fading—circled it, and annotated "Wow!" due to its remarkable strength and profile matching expected non-terrestrial criteria. The apparent origin was in the direction of , near the star Tau Sagittarii (RA 19h25m31s ± 10s, Dec -26°57' ± 20'). The signal's key characteristics included a duration of 72 seconds, corresponding exactly to the Big Ear's observation window for a fixed source as the telescope beam passed over it, with no Doppler shift evident that would suggest planetary motion or orbital dynamics. It occurred at a frequency of approximately 1420 MHz, precisely near the 21-centimeter emission line (1420.4058 MHz), a "quiet" protected from terrestrial by international agreement and theoretically ideal for due to its low galactic background noise and universal detectability. The narrow (less than 10 kHz) and unmodulated nature distinguished it from broadband natural emissions like pulsars or , while its intensity ruled out immediate human sources, as no licensed transmissions were authorized in that . Extensive follow-up observations by Big Ear and other telescopes, including targeted scans of the region over subsequent years, failed to redetect the signal, undermining claims of a persistent artificial . Early speculation focused on , given the frequency's rationale and the signal's profile, but the lack of repetition favors transient natural astrophysical phenomena over deliberate transmission, as engineered signals would likely recur for confirmation. A attributing it to emissions from comets 266P/Christensen or P/ Y2 (Gibbs), which passed near the coordinates years earlier, was proposed based on detected hydroxyl radicals but refuted by inconsistencies: the comets' positions did not align with the 1977 sky location, their clouds produced broader lines incompatible with the detection, and modeled flux densities fell short of observed intensities by orders of . More recent analyses propose rare natural events, such as a -line flare—a coherent amplification of emission in a cosmic cloud triggered by an energetic transient like a outburst or stellar flare—capable of producing brief, intense narrowband signals without repetition. Such mechanisms align with the signal's one-off nature and frequency, drawing from observed emissions in star-forming regions, though direct confirmation remains elusive due to the event's uniqueness and the Big Ear's decommissioning in 1998. The signal thus exemplifies the challenges in distinguishing rare transients from artifacts or , with empirical non-detection prioritizing prosaic explanations over extraordinary ones absent corroborating .

Geography and Places

Settlements and Locations

Wow is a small locality in central , situated at coordinates approximately 8°26′ N and 48°18′ E . Classified as a populated place, it lies at an elevation of around 506 to 518 meters above . Administrative sources place it within the Nugaal region, though some geographic databases associate it with the adjacent region, reflecting potential border ambiguities in the area's pastoral and semi-nomadic demographics. Population estimates for the vicinity are limited due to the lack of recent censuses in Somalia's unstable regions, but one assessment indicates roughly 1,043 residents within a 7-kilometer radius, consistent with sparse rural settlements in the interior. The area features arid to semi-arid terrain typical of Somalia's and Puntland-adjacent zones, with limited infrastructure and reliance on nomadic economies. No major historical events, urban development, or notable landmarks are documented for Wow, underscoring its status as an obscure rural outpost amid broader regional conflicts and clan-based governance.

Media and Entertainment

Television, Radio, and Film

WOW – is an American television series and promotion featuring an all-female roster, founded in 2000 by and headquartered in , . The program emphasizes athletic competition, dramatic storylines, and empowerment themes, with episodes broadcast on platforms including and streaming services; as of 2025, it continues production with live events in . The 'Wow' Show aired as a summer replacement variety series on in 1972, comprising five episodes hosted by Ken Berry and featuring comedy sketches, music, and guests such as a young and . The format included parodies of commercials and pop culture segments, though it ended after its brief run due to low ratings. WOW! was a children's magazine programme broadcast on ITV's block in 1996, running for 16 weeks from 31 August to 14 December, focusing on segments for young audiences. In , Wow (1969) is a Québec-produced short directed by for the , exploring experimental themes in a 28-minute runtime. A more recent example, WOW! (2024), is an international feature released on 5 December in regions including the UAE and KSA, centering on two children investigating apparent signals. Radio programmes titled "Wow" are limited; notable is El Wow Show, a salsa music programme airing Fridays from 9 to 11 a.m. on KNCE in , hosted by David Pérez to promote cultural and joyful content.

Literature and Other Media

"Wow!: The Good News in Four Words" is a children's book written by Dandi Daley Mackall and illustrated by Annabel Tempest, published by Tyndale Kids, which conveys the Christian narrative using four key words—Wow (for God's ), Uh-Oh (for human ), Yes (for Jesus' ), and Ahh (for eternal life)—aimed at young readers to simplify theological concepts. "The Boy Who Said Wow", published in 2023 by and authored by Todd Boss with illustrations by Rashin Kheiriyeh, is a inspired by the true 2017 account of a nonverbal who uttered his first word—"Wow"—during a live performance of Mozart's Symphony No. 40 by the , highlighting themes of music's emotional power and breakthrough moments in . "Wow!" (2018) by James G. Devine is a self-published categorized under literature and fiction, though specific plot details remain limited in public records beyond its exclamatory title suggesting surprise or revelation. In academic literature, "The Wow Climax: Tracing the Emotional Impact of " (2006) by Amy Cook, published by New York University Press, analyzes the term "wow climax" from traditions as a peak emotional spectacle in performance arts, drawing on and theater history to explore affect without relying on traditional Aristotelian models.

Transportation

Airlines and Vehicles

WOW air was an Icelandic ultra-low-cost carrier established in November 2011 by entrepreneur Skúli Mogensen, who identified an opportunity for affordable flights via . The airline launched commercial services on June 1, 2012, operating primarily from (KEF) near , with an initial fleet of leased A320-200 aircraft. By 2015, it expanded routes to major cities in and , including London, Paris, New York, and , later adding destinations like , , and ; at its peak in 2018, it served over 40 cities across three continents and carried approximately 3.5 million passengers annually. The carrier's relied on rock-bottom base fares—often under $100 one-way —supplemented by fees for baggage, seats, and meals, though it struggled with high fuel costs, competition from established low-cost rivals like , and Iceland's remote location. Financial pressures mounted in late 2018, exacerbated by unsuccessful merger talks with and failed investment bids, including a rejected $100 million offer from . On March 28, 2019, WOW air abruptly suspended all flights, stranding thousands of passengers and filing for , with debts exceeding $95 million; this event disrupted Iceland's tourism-dependent , as the had become a key gateway for budget travelers. Successor operations emerged briefly under Play, another Icelandic low-cost carrier, but WOW air's fleet of 11 aircraft (A320s and A330s) was grounded and remarketed. No major production automobiles or transportation vehicles bear the name "WOW" in a commercial sense; references to "WOW" vehicles primarily pertain to children's toy lines, such as friction-powered and construction sets from WOW Toys, which are not functional transport vehicles. An obscure 1990s Honda concept known as the WOW (Wonderful Open-hearted Wagon) was designed as a pet-friendly enclosure rather than a passenger , with limited production and no widespread adoption.

Other Uses

Miscellaneous Terms and Acronyms

In audio engineering, "wow" denotes a slow, cyclic variation in the of reproduced , typically below 10 Hz, caused by uneven rotational speed in analog playback devices such as turntables or reel-to-reel tape recorders. This , distinct from faster "" variations, arises from mechanical issues like warped records, belt slippage, or motor inconsistencies, and was formally recognized as a technical term by 1932. In Microsoft Windows, WOW stands for "Windows on Windows," a implemented starting with to enable 16-bit Windows 3.x applications to execute on 32-bit systems via thunking (translating 16-bit calls to 32-bit equivalents) and DLL shimming for resource sharing. This subsystem addressed challenges during the transition from 16-bit to 32-bit architectures, though it was deprecated in 64-bit editions in favor of , which similarly supports 32-bit apps on 64-bit Windows. In terminology, WOW abbreviates "Wanted On ," referring to individuals actively sought for based on outstanding judicial warrants, often flagged in databases for officers during stops or investigations. Other niche acronyms include "Walk-Out Working" (WOW), a ensuring customers depart with operational products post-service to boost satisfaction, and "War on Waste," an environmental campaign acronym for initiatives reducing material discard.

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