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Metroid Prime 4: Beyond

Metroid Prime 4: Beyond is an action-adventure video game developed by and published by for the family of systems, including an enhanced edition for the . As the fourth main entry in the sub-series, it places players in the role of interstellar , who is unexpectedly transported to the mysterious Viewros, where she acquires abilities to navigate ancient , scan environmental clues, battle alien creatures, and evade threats from remnants of the ancient Lamorn race and her longtime rival, the bounty hunter Sylux. The game emphasizes first-person exploration, puzzle-solving, and combat in a nonlinear Metroidvania-style structure, continuing the series' tradition of atmospheric sci-fi storytelling and progression. Originally announced at the 2017 , the project underwent a complete restart in January 2019 and was reassigned to . The first substantial reveal occurred during a in June 2024. The title is scheduled for release on December 4, 2025. The 2 Edition introduces performance enhancements such as up to support, 120 frames per second in performance mode, visuals, and mouse-like aiming controls using 2 controllers, alongside faster load times and dual display modes for optimized play. These upgrades build on the base game's 28.9 GB file size and support for TV, , and handheld modes on the original Switch, with multilingual audio and subtitles in languages including English, , , , , , and . Recent trailers, including the "Survive" overview released on November 4, 2025, highlight intense combat sequences, environmental scanning for lore, and Samus's expanded arsenal, including her signature Power Suit and Morph Ball abilities integrated with psychic powers for creative problem-solving.

Synopsis

Plot premise

Metroid Prime 4: Beyond serves as the fourth installment in the series, continuing the first-person sci-fi narrative of following the events of Metroid Prime 3: Corruption. The story begins with Samus responding to a distress call from the , leading to a direct clash with the antagonist Sylux, a deadly sharpshooter who has pursued her across the galaxy. After an unexpected accident during their confrontation, Samus is transported to the mysterious planet Viewros, a lush world once inhabited by an ancient civilization now overrun by hostile forces, where she acquires mysterious psychic abilities to aid in exploration, combat, and uncovering the planet's secrets. The game's premise centers on themes of survival and isolation, as Samus must navigate Viewros' treacherous environments to uncover clues about her predicament and find a way back to familiar space. This entry resolves lingering narrative threads from , such as Sylux's , while introducing new elements of high-stakes exploration amid unknown enemies. The plot emphasizes Samus's resourcefulness in a hostile, unfamiliar setting, blending bounty hunting duties with personal survival imperatives. Revealed in the November 2025 "Survive" trailer, the underscores immediate peril, with Samus facing aggressive alien creatures in dense jungles and ancient ruins, establishing a tone of urgency and solitude. This trailer highlights her initial disorientation upon arrival, scanning surroundings for threats and scanning for escape routes, without resolving broader conflicts. The premise positions Beyond as a culmination of the Prime trilogy's storyline, focusing on redemption and discovery in a still reeling from prior cataclysms.

Setting and characters

Metroid Prime 4: Beyond is primarily set on the planet Viewros, an undiscovered world characterized by its lush, ancient jungles filled with dense greenery and overgrown ruins. These environments feature towering stone statues and remnants of a long-lost civilization, creating an atmosphere of mystery and isolation as the navigates through biomes teeming with hostile alien wildlife. Trailers depict Viewros as the central exploration hub, where must contend with abhorrent creatures that inhabit the foliage and ruins, emphasizing a sense of immersive sci-fi exploration amid perilous natural and artificial landscapes. The game's universe extends beyond Viewros through elements of , as Samus is mysteriously transported to the planet and seeks a way back to familiar space, with trailers hinting at potential encounters in derelict ships or orbital structures during her journey. While Viewros serves as the main setting, the narrative implies a broader galactic scope, though no additional planets have been confirmed in official materials. The central character is , the iconic clad in her advanced Power Suit, who arrives on Viewros equipped with scanning tools and weaponry to uncover the planet's secrets. She encounters the Lamorn, an race native to Viewros that issues a solemn request for aid, adding layers to the story's interpersonal dynamics. Serving as the primary is Sylux, another enigmatic harboring a deep grudge against the and Samus herself, positioning him as a shadowy rival force in the conflict. Additional threats include robotic enemies and other adversaries revealed in trailers, which challenge Samus across the planet's diverse terrains without confirmed returning allies like , though Samus responds to a distress call at the story's outset, and stranded Federation troopers appear during exploration.

Gameplay

Core mechanics

Metroid Prime 4: Beyond retains the first-person adventure structure central to the series, placing players in control of as she navigates a semi-open world on an alien planet. Gameplay emphasizes through scanning environments to uncover lore, environmental details, and interactive elements, alongside solving interconnected puzzles that require and manipulation of the surroundings. Progression is gated by acquiring key abilities, which unlock new areas and mechanics, encouraging and non-linear discovery in a vast, interconnected planetary landscape. Combat forms a core pillar, with Samus utilizing her versatile arm cannon to engage a diverse array of enemy types, from agile assailants to distant ranged threats. can fire charged beams, missiles, and other projectiles while aiming in first-person view, demanding precise movement and positioning to avoid attacks. Tactical depth is added through switching, including the standard for targeting and aiming, the for analyzing enemies and objects to reveal weaknesses or objectives, and the for detecting signatures in low-visibility scenarios or hidden threats. These systems encourage adaptive strategies during intense encounters with hordes of creatures. Exploration is facilitated by fundamental abilities like the Morph Ball, which allows Samus to curl into a compact sphere for traversing narrow tunnels, vents, and elevated pipes inaccessible in her standard form. Platforming elements incorporate series staples such as the double jump for reaching mid-level ledges and the space jump for sustained aerial maneuvering across wide gaps. plays a key role, with energy tanks expanding Samus's health capacity to withstand damage, while ammunition must be conserved or replenished through collectibles scattered throughout the environment, balancing aggressive combat with careful planning.

New features and abilities

Metroid Prime 4: Beyond introduces psychic abilities for , allowing her to manipulate objects telekinetically, create protective shields against enemy attacks, and solve environmental puzzles by operating mechanisms and opening doors. Specific powers include the Psychic Beam for trajectory control in and the Psychic Glove for enhanced manipulation, which integrate with her Morph Ball for creative navigation. These powers were showcased in the game's "Survive" trailer released on November 4, 2025, and further detailed in the November 14, 2025, gameplay overview, demonstrating their into and on the Viewros. The game features a new high-speed called the Vi-O-La, a futuristic designed for rapid traversal and combat across Viewros's diverse terrain, including deserts and rugged landscapes. It supports dynamic maneuvers such as Akira-style slides, enabling Samus to evade attacks, perform quick turns, and engage enemies while in motion, as highlighted in the November 2025 trailer. Gameplay incorporates enhanced semi-open world elements in a Metroidvania structure, with larger interconnected areas that encourage exploration through dynamic enemy encounters, hidden side paths, and seamless transitions between regions on Viewros. The November 14, 2025, gameplay overview emphasized these expansions while confirming cooperative elements, such as occasional assistance from soldiers during key encounters. Technically, Metroid Prime 4: Beyond has an estimated file size of 31.6 GB for the edition, supporting up to in TV mode and frame rates of up to 120 in performance mode. It maintains with the original , allowing play on both consoles at launch.

Development

Announcement and initial work

Metroid Prime 4 was first announced by during its presentation on June 13, 2017, marking the return of the Prime subseries to the franchise after a decade-long hiatus since Metroid Prime 3: Corruption in 2007. The reveal featured a brief that displayed the game's title logo alongside footage of protagonist in her iconic Power Suit, exploring an alien environment in first-person perspective, emphasizing scanning mechanics and atmospheric tension consistent with the series' style. positioned the title as an exclusive for the newly launched console, generating significant fan excitement as the first mainline entry in the Prime lineage for the platform. No specific release date was provided at the time, though internal targets reportedly aimed for a 2018 launch. Development of was initially handled by Bandai Namco Studios Singapore, a relatively new studio established in 2013, under close supervision from EPD (Entertainment Planning & Development). The project was led by longtime producer , with the team focusing on crafting a direct sequel to Metroid Prime 3: Corruption that maintained the series' core first-person action-adventure formula without major deviations from established gameplay paradigms. Bandai Namco's involvement was confirmed through industry reports in early 2018, highlighting their collaboration with to adapt the Prime engine for Switch hardware while preserving the immersive exploration and combat elements. However, the planned 2018 release window slipped due to ongoing production hurdles, with no further updates shared publicly until 2019. By January 2019, Nintendo disclosed significant early challenges in the project's progress, including reports of an experimental ad-hoc process that fell short of expectations. In an official video statement, Senior Managing Executive Officer Shinya Takahashi announced that the game "has not reached the standard of quality we are seeking in a title," prompting to cancel all prior work and restart development from scratch. This decision effectively ended Namco's role, with the handover to occurring shortly thereafter to realign the project with the series' high standards.

Restart and Retro Studios

In January 2019, Nintendo announced a major overhaul of Metroid Prime 4's development, scrapping all prior work due to concerns over quality not meeting the series' standards. Senior Managing Executive Officer Shinya Takahashi stated in an official video update that the company had decided to restart production from scratch to ensure the game aligned with expectations for the franchise. This decision came after internal reviews revealed the existing progress fell short, prompting a complete reexamination of the development structure. The project was reassigned to Retro Studios, the Austin-based developer responsible for the original Metroid Prime trilogy on Nintendo GameCube and Wii. Nintendo specifically tapped Retro to leverage their proven expertise in crafting first-person adventure experiences within the Metroid universe, including advanced scanning mechanics, environmental exploration, and atmospheric storytelling that defined the earlier titles. Producer Kensuke Tanabe, who had overseen previous Metroid Prime entries, led the new team at Retro, ensuring continuity in the series' vision without retaining credits from the original developer, Bandai Namco Studios. The studio employed an updated iteration of their proprietary RUDE engine, originally developed for the Prime series and refined over years for modern hardware capabilities like those in the Nintendo Switch. Following the restart announcement, maintained radio silence on Metroid Prime 4 from 2019 through 2023, a period attributed to the extensive effort required for a full rebuild to uphold the franchise's high benchmarks. This gap allowed to focus on foundational elements, such as rearchitecting core systems from the ground up, without external pressures, as had warned that development would be prolonged. The absence of updates underscored 's commitment to quality over premature reveals, contrasting with the rapid iteration cycles of some other projects.

Production updates and trailers

Following the of to in 2019, production on Metroid Prime 4: Beyond advanced significantly in 2024 with the release of its first major trailer during the June 18 presentation. This trailer officially subtitled the game Beyond and confirmed its first-person perspective, depicting landing her on the alien planet Viewros amid a invasion, while emphasizing atmospheric exploration and combat sequences reminiscent of prior entries. In March 2025, an extended trailer aired at the on March 27, providing the debut look at core mechanics including scanning environmental objects on Viewros and utilizing new psychic powers to manipulate mechanisms and access restricted areas. The footage highlighted seamless transitions between combat, puzzle-solving, and traversal, underscoring the game's focus on immersive first-person adventure. At 2025 in August, Nintendo offered a playable of Metroid Prime 4: Beyond optimized for the upcoming 2, allowing attendees to experience early segments that emphasized nonlinear across vast planetary biomes and dynamic enemy encounters. Impressions from the praised the refined controls, detailed environments, and emphasis on discovery-driven progression, though some noted minor performance tweaks still in progress for the cross-generation build. The September 12, 2025 Nintendo Direct confirmed a release window of December 4, 2025, for both and Switch 2 versions, alongside a trailer revealing open-world elements such as expansive, interconnected regions on Viewros that encourage free-form exploration beyond linear mission structures. This presentation also introduced vehicular mechanics, including Samus piloting a high-speed bike for rapid traversal and combat evasion across rugged terrain. On November 4, 2025, unveiled the "Survive" trailer, the latest pre-launch footage that intensified hype one month before release by showcasing survival-oriented themes through intense sequences of , ability usage against overwhelming foes, and bike-based maneuvers in hostile environments. The trailer highlighted brutal fights and environmental hazards on Viewros, reinforcing the game's narrative of isolation and peril while demonstrating enhanced visuals and fluid animations in the Switch 2 edition. On November 14, 2025, released a 7-minute overview trailer for Metroid Prime 4: Beyond, providing in-depth details on the game's story, core mechanics, and various locations across the planet Viewros. The trailer elaborated on Samus's mission after being transported to the mysterious world, her cooperation with the , and the integration of psychic abilities with traditional Power Suit upgrades for exploration and combat. As production entered its final polish phases in late 2025, emphasized cross-generation compatibility, ensuring the game runs on original Switch hardware with optimized and additional features like higher and mouse controls on Switch 2, to maximize accessibility across the install base.

Release and promotion

Release details

Metroid Prime 4: Beyond is scheduled for release on December 4, 2025, as announced during the presentation on September 12, 2025. The game launches as a cross-generation title, available on both the and , with the latter featuring an enhanced Nintendo Switch 2 Edition. On the Switch 2, it supports Quality Mode at and 60 with in docked TV mode (/60 in handheld/tabletop), alongside Performance Mode at /120 docked (720p/120 handheld/tabletop). It is offered in standard digital and physical editions priced at $59.99 USD for the version, available through the and select retailers, while the Nintendo Switch 2 Edition is priced at $69.99 USD. The game carries an ESRB rating of Teen, due to animated and , with the presence of in-game purchases noted in the descriptors; this aligns with the rating for prior entries in the series. The estimated file size is 28.9 GB for the Nintendo Switch version and 31.6 GB for the Nintendo Switch 2 Edition, with pre-loading options available via the Nintendo eShop to facilitate access on launch day; no mandatory in-game purchases are required for the core experience.

Marketing and media

Nintendo initiated pre-order availability for Metroid Prime 4: Beyond on September 12, 2025, across major retailers for both Nintendo Switch and Switch 2 versions, priced at $69.99 USD for the Switch 2 edition and $59.99 USD for the standard Switch version. Regional incentives varied, with UK and European pre-orders including exclusive bundles such as a branded desk mat and digital wallpapers, while U.S. buyers initially had no announced bonuses, though new Samus Aran and series amiibo figures were revealed for release on November 6, 2025, to enhance collectible tie-ins. These efforts were complemented by live demonstrations during Nintendo Treehouse events, including an April 2025 showcase featuring extended gameplay segments that highlighted Samus Aran's traversal and combat mechanics. Media coverage intensified at 2025 in August, where attendees received hands-on access to a playable encompassing , puzzle-solving, and a boss encounter, with previews lauding the game's immersive atmosphere and refined visuals. IGN's off-screen footage emphasized the 's fluid performance on Switch 2 hardware, while earlier hands-on impressions from April 2025 described the aesthetic as "gorgeous" with a "clean and stylish" design that evoked the series' atmospheric tension. GamesRadar+ echoed this, praising the slick mouse-like controls via 2 and overall polish as an ideal showcase for Switch 2 capabilities. The November 4, 2025, release of the "Survive" trailer marked a pivotal promotional moment, generating widespread industry analysis and fan excitement after an eight-year development saga since the project's 2017 announcement. highlighted the trailer's effective , showcasing Samus's abilities and planetary exploration on Viewros, positioning it as a long-overdue hype-builder for the December 4 launch. GamesRadar+ analyzed its dynamic action sequences, including traversal, as a visually compelling that addressed prior trailer criticisms and amplified anticipation for the title's role as a major 2025 event. In mid-November 2025, Nintendo released an overview trailer that provided deeper insights into the game's , introducing a NPC accompanying Samus early in the adventure and revealing a new suit variant, further emphasizing themes of survival and psychic integration. Final hands-on previews from outlets including , Nintendo Life, and GamesRadar+ on November 14, 2025, praised the refined combat, hypnotic atmosphere, rewarding puzzles, and seamless progression, solidifying the game's reception as a worthy successor to the [Metroid Prime](/page/Metroid Prime) trilogy. The figures, including Samus and Vi-O-La designs, launched on November 6, 2025, offering in-game bonuses such as alternate color schemes for Samus's Power Suit. Cross-promotional strategies aligned Metroid Prime 4: Beyond with the Nintendo Switch 2 launch, featuring the game in unlisted ads that demonstrated enhanced 4K visuals and 120 FPS modes to entice early adopters. This integration built on the 2023 release of Metroid Prime Remastered, which reintroduced core mechanics to longtime fans and primed interest in the sequel's expanded narrative and abilities. The combined efforts fostered significant online buzz, with the trailer's reveal sparking discussions on the game's maturity as a cross-generational flagship.

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