E3 2017
The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd annual edition of the premier video game trade show organized by the Entertainment Software Association (ESA), held from June 13 to 15 at the Los Angeles Convention Center in Los Angeles, California.[1][2] For the first time in its history, E3 opened to the general public via a lottery system, selling 15,000 tickets and drawing a total attendance of 68,400 people, a 31% increase from the previous year's 50,300.[1][3] The event's press conferences and floor demonstrations highlighted significant advancements in gaming hardware and software, setting the stage for the industry's direction through 2018. Microsoft led with the reveal of the Xbox One X, a mid-generation upgrade to its console lineup featuring 4K gaming capabilities, 6 teraflops of GPU power, and a release date of November 7, 2017.[4][5] Sony's PlayStation showcase emphasized narrative-driven titles, including gameplay footage for God of War (2018 release), alongside Marvel's Spider-Man and Uncharted: The Lost Legacy (August 22, 2017).[4][6] Nintendo opted for a pre-recorded "Nintendo Spotlight" presentation, focusing on the Nintendo Switch with extensive Super Mario Odyssey demos (October 27, 2017 release) and announcements for Metroid: Samus Returns (September 15, 2017) and a new core Pokémon RPG for Switch.[4][7] Other publishers like EA promoted Star Wars Battlefront II (November 17, 2017) and the multiplayer shooter Anthem (2018), while Ubisoft unveiled Assassin's Creed Origins (October 27, 2017) and revived Beyond Good & Evil 2 as an ambitious space RPG.[4][7] Bethesda focused on virtual reality expansions, revealing Fallout 4 VR and The Elder Scrolls V: Skyrim VR (both 2017 releases), alongside Wolfenstein II: The New Colossus (October 27, 2017).[4] Overall, E3 2017 generated millions of online views and underscored the growing emphasis on cross-platform play, VR integration, and high-fidelity graphics in the evolving video game landscape.[1][8]Event Overview
Dates, Location, and Attendance
The Electronic Entertainment Expo 2017 (E3 2017) was held from June 13 to June 15, 2017, spanning three days as is traditional for the event.[9][10] This timing aligned with the mid-June slot that the Entertainment Software Association (ESA) had established for recent iterations of the expo to coincide with the summer gaming announcement season.[9] The event took place at the Los Angeles Convention Center in Los Angeles, California, marking the 23rd consecutive year the expo utilized this venue as its primary location.[9][10] The convention center's expansive facilities, including over 557,000 square feet of exhibition space, accommodated the show's booths, demonstrations, and press areas.[11] Attendance at E3 2017 reached 68,400 participants, a 36% increase from the 50,300 attendees in 2016, largely due to the introduction of public access for the first time in the event's history.[12][3] This figure included approximately 15,000 tickets sold directly to the general public, with the remainder comprising industry professionals, media, and exhibitors from 280 companies.[12][11] The ESA's decision to open the show floor to fans on the final day helped broaden the event's reach beyond its traditional trade-only format, though it also raised discussions about future scalability at the Los Angeles venue.[12]Organization and Significance
The Electronic Entertainment Expo 2017 (E3 2017) was organized by the Entertainment Software Association (ESA), the trade association representing the U.S. video game industry, and took place from June 13 to 15 at the Los Angeles Convention Center.[1] The event featured over 2,000 product unveilings from 293 exhibitors, including major publishers and developers, with a focus on business-to-business interactions alongside emerging consumer elements.[1] A key organizational change for E3 2017 was the introduction of limited public access, marking the first time the traditionally trade-only event sold tickets to general consumers. The ESA offered 15,000 public passes at $150 for early bird purchases starting February 13, 2017, and $250 for regular sales, providing attendees with show floor access, panel discussions, and perks like priority entry through a partnership with producer Geoff Keighley.[13] This shift responded to feedback from fans and exhibitors seeking greater interaction, as stated by ESA senior vice president of communications Rich Taylor: "The feedback we heard was clear—they wanted to play the games inside the convention center. In addition, exhibitors inside the convention center wanted to have access to the fans."[13] Industry professionals retained business passes with exclusive benefits, such as lounge access, to maintain the event's core retail and media focus.[13] The significance of E3 2017 lay in its role as a pivotal evolution for the video game trade show format, bridging professional networking with fan engagement amid a growing consumer-driven industry. Total attendance reached 68,400, including the 15,000 public ticket holders, representing a substantial increase from prior years and generating an estimated $75 million in economic impact for Los Angeles through hotel bookings and local spending.[1][14] Taylor emphasized this as a "strategic decision" to adapt to industry changes: "It’s a changing industry, and E3 has always evolved to meet industry needs and anticipate where we’re heading together—as an event, as an industry, and as fans."[13] The event's success in this hybrid model influenced future iterations, testing public inclusion while showcasing major hardware reveals and game announcements that shaped market trends.[1]Format and Changes
Public Access Introduction
The Electronic Entertainment Expo (E3) 2017 introduced public access for the first time in the event's history, transforming it from an industry-exclusive gathering into a more inclusive showcase for video game enthusiasts. Previously limited to media, developers, publishers, and retailers, E3 opened its doors to general consumers following feedback from fans during the 2016 E3 Live broadcast and encouragement from exhibitors seeking broader engagement. The Entertainment Software Association (ESA), the event's organizer, announced this change on February 8, 2017, stating it would allocate 15,000 consumer passes to allow non-industry attendees to experience the expo directly.[15][16] Public ticket sales commenced on February 13, 2017, at 9:00 a.m. PT, with an early bird price of $149 for the first 1,000 tickets, rising to $249 for subsequent purchases; these three-day passes granted access to the main show floor at the Los Angeles Convention Center from June 13 to 15, including interactive booths, game demonstrations, panel discussions, and special events such as the E3 Coliseum hosted by Geoff Keighley, featuring developer interviews and concerts. Unlike professional badges, consumer passes did not include access to private meetings or press conferences, focusing instead on experiential elements to foster fan interaction with upcoming titles and hardware. The limited ticket supply was designed to maintain the event's scale while testing public participation.[16][15][17] Demand proved overwhelming, with all 15,000 tickets selling out by mid-May 2017—approximately three months after launch and averaging about 165 sales per day—contributing to a substantial increase in total attendance and enhanced vibrancy on the show floor. The ESA highlighted the success of public access, with millions more engaging virtually through online streams, though it also led to reports of increased crowds. This initiative not only boosted immediate participation but established a model for future iterations, influencing subsequent years' consumer-focused policies.[17][1][3]Conference and Show Floor Adjustments
In 2017, the Electronic Entertainment Expo introduced several adjustments to its conference format to accommodate evolving industry needs and broader accessibility, while maintaining its core structure of pre-show floor press briefings. Notably, Nintendo continued its shift away from traditional in-person press conferences, opting instead for a digital "Nintendo Spotlight: E3 2017" event—a one-hour pre-recorded video presentation streamed online on June 13. This format, which the company had adopted starting in 2014, allowed for a focused showcase of announcements without the logistical demands of a live audience, emphasizing direct-to-consumer streaming over media gatherings.[18][19] The scheduling of major press conferences was also restructured to extend over the weekend preceding the main show floor opening, spreading out key events from Saturday (Electronic Arts) to Sunday (Microsoft, PC Gaming Show, and Devolver Digital), with Bethesda on Sunday evening and Sony and Ubisoft on Monday. This dispersion aimed to ease logistical pressures on the Los Angeles Convention Center and allow more time for media coverage, though it complicated travel and coordination for attendees. Devolver Digital and Ubisoft maintained their shorter, more unconventional formats on Sunday and Monday, respectively, contributing to a varied conference landscape that prioritized diverse presentation styles.[20] On the show floor, booth allocations saw notable reallocations to optimize space in the South and West Halls of the Los Angeles Convention Center. Microsoft reduced its primary exhibit space to 15,000 square feet in the West Hall, a smaller footprint compared to previous years, focusing on a centralized demo area for Xbox One and Project Scorpio reveals. In contrast, Sony expanded its presence with over 43,500 square feet across multiple West Hall booths, including a 30,000-square-foot main area for PlayStation 4 and VR experiences. Nintendo configured three dedicated booths totaling more than 32,000 square feet in the West Hall, abandoning its prior use of the Concourse level's theater space in favor of integrated demo zones, which facilitated better flow for on-site interactions. These layout changes, detailed in the official E3 floor plans, reflected strategic emphases on immersive demos amid anticipated higher foot traffic.[21][22] To manage the increased attendance nearing 70,000, the Entertainment Software Association (ESA) implemented operational tweaks, such as enhanced crowd control measures and the addition of off-floor events like the E3 Coliseum esports arena adjacent to the main halls. Press navigation was adjusted without dedicated priority lanes, resulting in longer wait times for media appointments and demos, as the floor shifted toward a more inclusive environment. These modifications addressed capacity strains at popular exhibits, particularly Nintendo's and Microsoft's booths, while preserving the event's retail and journalistic focus.[20][23]Press Conferences
Electronic Arts
The Electronic Arts (EA) press conference, held as part of the inaugural EA Play event on June 10, 2017, at the Hollywood Palladium in Los Angeles, kicked off the E3 2017 press conference schedule and focused on showcasing upcoming titles across sports, action, and multiplayer genres.[24][25] EA emphasized its commitment to live services, free post-launch content, and innovative storytelling, with executive producer Patrick Söderlund highlighting the company's push into new IPs and enhanced player engagement models.[24] A major highlight was the reveal of Star Wars Battlefront II, developed by DICE, which promised a substantial single-player campaign following Iden Versio, a TIE fighter pilot, across the Star Wars timeline from the original trilogy to the sequel era.[26] The game featured expanded multiplayer modes, including 40-player battles on maps like Naboo's "Assault on Theed," and introduced playable characters such as Yoda, Chewbacca, and [Kylo Ren](/page/Kylo Ren).[27] EA committed to free DLC for maps, modes, and characters post-launch, while confirming the inclusion of microtransactions for progression systems, addressing criticisms from the 2015 predecessor.[26] The title was slated for release on November 17, 2017, across PlayStation 4, Xbox One, and PC.[24] BioWare's new intellectual property, Anthem, received its first teaser trailer, depicting a shared-world shooter with cooperative gameplay involving customizable "Javelin" exosuits in a sci-fi setting threatened by ancient forces.[28] General Manager Aaron Flynn described it as a departure from BioWare's RPG roots toward action-oriented exploration and team-based missions, with more details promised at Microsoft's subsequent conference.[29] No release date was announced, but it was confirmed for Xbox One, PlayStation 4, and PC.[28] Need for Speed Payback, developed by Ghost Games, was demoed with high-octane, heist-inspired gameplay set in the fictional Fortune Valley, featuring a narrative-driven revenge story involving street racing crews.[30] The trailer showcased vehicular combat, drifting challenges, and a "Relic" system for upgrading classic cars with modern tech, emphasizing an open-world environment blending racing and action.[31] It was scheduled for release on November 10, 2017, for PlayStation 4, Xbox One, and PC.[24] In a surprise indie showcase, Hazelight Studios—founded by Brothers: A Tale of Two Sons creator Josef Fares—unveiled A Way Out, a narrative-driven co-op adventure centered on two prisoners escaping incarceration, requiring split-screen play for puzzle-solving and action sequences.[32] Fares demonstrated the game's mandatory two-player mechanics during the event, stressing emotional storytelling without traditional single-player options.[24] Published under EA Originals, it targeted a 2018 release on consoles and PC.[32] Sports titles received updates, including FIFA 18, which continued the "The Journey" story mode with protagonist Alex Hunter navigating professional soccer, now including choices between Premier League clubs and international play.[33] It marked FIFA's debut on Nintendo Switch, albeit with a modified engine lacking Frostbite features like the full story mode.[24] Enhanced realism in gameplay and Frostbite-powered animations were highlighted, with a September 29, 2017, release across multiple platforms.[33] Madden NFL 18 introduced "Longshot," its first cinematic story mode following developmental player Devin Wade's path to the NFL, featuring actors like Scott Porter and blending documentary-style footage with gameplay.[34] The game also promised improved Franchise mode depth and was set for August 25, 2017, on PlayStation 4 and Xbox One.[24] For Battlefield 1, EA announced the "In the Name of the Tsar" expansion, adding six maps inspired by the Russian Empire, new weapons, vehicles, and the playable Russian army faction, alongside night-time maps for the base game arriving in summer 2017.[35] The expansion was slated for September 2017, with competitive esports details to follow at Gamescom.[24] NBA Live 18 debuted its first trailer, focusing on "Real Player Motion" for authentic basketball simulation to rival NBA 2K, with an open beta planned for August 2017 and full release in September.[24] EA also promoted its subscription services, offering a free week of access to EA Access on Xbox One and Origin Access on PC starting June 10, 2017, allowing trials of titles like Titanfall 2 and Battlefield 1.[24] Additionally, the company introduced SEED, an incubator program leveraging neural networks for advancements in virtual humans and AI-driven content creation.[36]Microsoft
Microsoft's E3 2017 press conference took place on June 11 at the Microsoft Theater in Los Angeles, starting at 2:00 p.m. PDT, a day earlier than in previous years to align with the event's new schedule.[37] The event emphasized the company's commitment to 4K gaming, cross-platform play, and a unified ecosystem across Xbox and Windows 10, with Xbox head Phil Spencer highlighting over 40 games showcased, more than half exclusive to Xbox platforms.[38] A key theme was the integration of PC gaming through the Xbox Play Anywhere initiative, allowing select titles to be purchased once and played on both Xbox One and Windows 10 with shared progress.[39] The conference's centerpiece was the reveal of the Xbox One X, formerly codenamed Project Scorpio, as Microsoft's most powerful console to date. Priced at $499, it featured a 6 teraflop GPU, 8-core CPU, 12 GB GDDR5 RAM, and a 1 TB hard drive, designed for native 4K gaming at 60 FPS, HDR support, and enhanced visuals without compromising performance.[38] The console, the smallest Xbox ever built, launched worldwide on November 7, 2017, coinciding with Crackdown 3's release.[37] Microsoft announced that over 300 existing Xbox One titles would receive free enhancements for Xbox One X, including improved resolutions and frame rates, with 35 games—such as Forza Horizon 3 and Gears of War 4—detailed at the event.[40] Backward compatibility was expanded to include original Xbox titles like Crimson Skies: High Road to Revenge and Star Wars: Knights of the Old Republic, with Auto HDR and FPS Boost features promised for future updates.[37] First-party announcements dominated the latter half, showcasing Microsoft's studios. Forza Motorsport 7 was highlighted with in-engine 4K/60 FPS gameplay on Xbox One X, featuring dynamic weather and over 700 cars, set for release on October 3, 2017, for Xbox One and Windows 10.[38] Crackdown 3 received a new trailer featuring actor Terry Crews as protagonist Jaxon, emphasizing destructible environments powered by cloud computing, launching November 7, 2017, on Xbox One and Windows 10.[37] Sea of Thieves, Rare's pirate adventure, delayed to early 2018 for Xbox One and Windows 10, showed cooperative gameplay with ship battles and treasure hunts.[38] State of Decay 2 revealed zombie survival mechanics with base-building and multiplayer co-op, exclusive to Xbox One and Windows 10, targeting spring 2018.[37] Minecraft updates included the Better Together cross-play patch across Xbox, Windows 10, Nintendo Switch, and mobile platforms in summer 2017, plus the Super Duper Graphics Pack for enhanced visuals on Xbox One X in fall 2017.[38] BioWare's Anthem, a shared-world shooter with jetpack exploration, debuted extended Xbox One X footage, though no release date was specified.[41] Third-party titles underscored Xbox's exclusivity push. PlayerUnknown's Battlegrounds (PUBG), the battle royale hit, was confirmed as a console launch exclusive for Xbox One in late 2017, optimized for the platform.[38] Ubisoft's Assassin's Creed Origins, set in ancient Egypt with naval combat and eagle scouting, targeted October 27, 2017, for Xbox One, PlayStation 4, and PC, with Xbox One X enhancements.[42] Deep Silver's Metro Exodus, a narrative-driven sequel in a post-apocalyptic Russia, promised 4K support and released in 2018 for Xbox One and Windows 10.[38] Other reveals included Life is Strange: Before the Storm, a prequel narrative adventure launching in three episodes starting August 2017 on Xbox One; Cuphead, the hand-drawn run-and-gun game, dated for September 29, 2017, on Xbox One; and Black Desert Online, an MMORPG exclusive to Xbox One in early 2018.[37] The event closed with a focus on indie support and cross-play initiatives, positioning Xbox as a leader in open gaming ecosystems.[39]Bethesda
Bethesda held its E3 2017 press conference on Sunday, June 11, 2017, starting at 9:00 p.m. PT at the Shrine Auditorium in Los Angeles, following Microsoft's event and preceding the main show floor opening.[43][44] The conference, hosted primarily by Bethesda Game Studios director Todd Howard, adopted a whimsical "Bethesdaland" theme, presenting announcements as attractions in an amusement park inspired by the company's franchises.[45] This approach highlighted a mix of sequels, expansions, VR adaptations, and port announcements, emphasizing Bethesda's focus on expanding existing IPs rather than unveiling entirely new titles.[46] A major highlight was the reveal of Wolfenstein II: The New Colossus, a sequel to 2014's Wolfenstein: The New Order, set in an alternate 1961 where Nazis have occupied the United States. Developed by MachineGames, the first-person shooter follows protagonist B.J. Blazkowicz leading a resistance effort, featuring cinematic trailers showcasing intense combat and narrative depth. It was announced for release on October 27, 2017, across PlayStation 4, Xbox One, and Windows PC.[47][48] Bethesda also announced The Evil Within 2, directed by original creator Shinji Mikami and developed by Tango Gameworks, continuing detective Sebastian Castellanos' story as he searches for his kidnapped daughter in a nightmarish open-world setting. The survival horror title promised enhanced exploration and psychological tension, slated for October 13, 2017, on PlayStation 4, Xbox One, and PC.[47][49] In a surprise crossover, Bethesda confirmed The Elder Scrolls V: Skyrim for Nintendo Switch, including all DLC expansions (Dawnguard, Hearthfire, Dragonborn) and features like motion controls, amiibo support (unlocking a Master Sword), and a Link-themed outfit. The port, developed with Nintendo, aimed to bring the 2011 RPG to portable play, slated for a fall 2017 release.[50] VR experiences took center stage with DOOM VFR, a first-person shooter reimagining the 2016 DOOM in virtual reality, featuring teleportation mechanics and demonic combat, and Fallout 4 VR, a full conversion of the 2015 open-world RPG for HTC Vive, allowing room-scale exploration and base-building. Both were set for late 2017 releases on compatible VR platforms, including HTC Vive and PlayStation VR.[51][52] Other notable reveals included Dishonored: Death of the Outsider, a standalone expansion to Dishonored 2 starring assassin Billie Lurk on a mission to kill the god-like Outsider, releasing September 15, 2017, on PlayStation 4, Xbox One, and PC.[53] Updates for ongoing titles featured Quake Champions adding B.J. Blazkowicz as a playable character and a $1 million esports tournament at QuakeCon, alongside The Elder Scrolls: Legends expansions like Heroes of Skyrim and mobile ports. The Elder Scrolls Online: Morrowind was highlighted as immediately available, expanding the MMORPG with a new zone and class.[47] The conference underscored Bethesda's strategy of rapid content delivery, with Pete Hines noting that all major announcements would launch within the year, reinforcing the publisher's reputation for timely updates to its action, RPG, and multiplayer portfolio.[54]Devolver Digital
Devolver Digital held its first official E3 press conference on June 11, 2017, streamed live on Twitch in the early morning hours following Bethesda's event, adopting a deliberately absurd and satirical format that parodied the bombast of traditional gaming showcases.[55] Titled "Big Fancy Press Conference 2017," the 15-minute production, filmed at the fictional "Dave Lang Memorial Convention Center," was created by Imagos Films and featured Mahria Zook as Nina Struthers, the company's Chief Synergy Officer, who navigated a chaotic narrative filled with violence, profanity, and critiques of industry excesses like microtransactions and influencer culture.[56][57] The conference opened with Struthers pleading for applause to cease amid escalating absurdity, including firing blanks from a pistol and a scene where her hand was graphically "cut" with blood effects, symbolizing corporate greed under the tagline "Tomorrow's Unethical Business Practices Today!"[55] Satirical segments mocked games journalism, with Struthers berating attendees and promoting fictional features like "comment-driven development" and direct in-stream payments by pressing cash against the screen, while avoiding direct attacks on individuals to maintain a light-hearted tone.[58][57] Produced in just three weeks after a last-minute decision, the event blended gore, comedy, and self-deprecation, becoming a viral sensation for its unfiltered critique of E3's corporate spectacle.[55] Amid the parody, Devolver showcased brief trailers for two upcoming titles: the cyberpunk top-down shooter Ruiner, highlighting its fast-paced action in a dystopian 2091 setting, and Serious Sam's Bogus Detour, a twin-stick shooter entry in the long-running series emphasizing over-the-top multiplayer chaos.[56][57] These segments were intentionally understated compared to the surrounding mayhem, underscoring Devolver's indie ethos and preference for entertainment over hype, with Ruiner set for a September 2017 release and Bogus Detour following in June.[59] The conference's irreverent style earned widespread acclaim, often cited as a highlight of E3 2017 for subverting expectations and delivering memorable memes.[58]PC Gaming Show
The PC Gaming Show, organized by PC Gamer magazine and sponsored by Intel, served as a dedicated press conference for PC gaming at E3 2017, held on June 12 at the Orpheum Theatre in Los Angeles.[60][61] Hosted by esports personality Sean "Day[62]" Plott, the event ran for approximately two hours and featured announcements, trailers, and demos from over 20 developers, emphasizing PC-exclusive features like 4K support, ultrawide resolutions, and unlocked frame rates.[63][64] It highlighted the platform's diversity, blending major publisher updates with indie showcases to affirm PC gaming's prominence amid console-focused E3 events.[61] The pre-show segment, led by Intel executive Gregory Bryant, focused on hardware advancements, unveiling the Core X-series processors (including i7 and i9 models) optimized for high-end gaming and content creation.[64] Intel also announced partnerships for esports, such as the Intel Grand Slam series with 10 Counter-Strike: Global Offensive tournaments offering a $1 million prize pool, and previewed VR titles like Echo Arena from Ready at Dawn, a free zero-gravity sports game launching July 20 for Oculus Rift and HTC Vive.[64] A Linkin Park VR concert experience was teased for July 27, underscoring VR's integration with PC ecosystems.[64] Key announcements in the main program included Firaxis Games' reveal of XCOM 2: War of the Chosen, the first major expansion for the 2016 strategy title, introducing three new factions, enhanced soldier customization, and dynamic enemy forces, scheduled for release on August 29 across PC, PlayStation 4, and Xbox One. Microsoft Studios and Forgotten Empires announced Age of Empires: Definitive Edition, a 4K remaster of the 1997 real-time strategy classic celebrating its 20th anniversary, with overhauled multiplayer, improved AI, and a closed beta signup.[65] PlayerUnknown’s Battlegrounds received updates from PUBG Corp., adding vaulting and climbing mechanics, teasing two new maps, and promising 3D replay tools for its early access battle royale shooter.[66] Boss Key Productions set an August 8 launch for Lawbreakers, Cliff Bleszinski's gravity-shifting arena shooter, priced at $29.99 for PC and PS4, with open betas planned for late June. Indie highlights featured Tunic from solo developer Andrew Shouldice (published by Finji), an isometric adventure game starring a fox in a vibrant, Zelda-inspired world, and Wargroove from Chucklefish, a turn-based strategy title with a robust map editor evoking Advance Wars and Fire Emblem.[66] Other notable segments included trailers for Total War: Warhammer II (Creative Assembly, September 28 release with four new races), Middle-earth: Shadow of War (Monolith Productions, expanding the Nemesis system), and PC versions of console titles like Forza Motorsport 7 (Turn 10 Studios) and Sea of Thieves (Rare), both touting enhanced graphical fidelity.[64] The show also launched a seasonal event for Killing Floor 2 (Tripwire Interactive) starting June 13, adding new cosmetics and maps. Overall, the PC Gaming Show reinforced PC's role in E3 by balancing blockbuster expansions with emerging indies and hardware tie-ins, drawing praise for its focused curation despite some criticism of pacing in live coverage.[67][61]Ubisoft
Ubisoft held its E3 2017 press conference on June 12, 2017, at the Orpheum Theatre in Los Angeles, starting at 1:00 p.m. PDT.[68] The event, hosted by Ubisoft CEO Yves Guillemot and other executives, emphasized a mix of franchise sequels, new intellectual properties, and cross-platform innovations, with a focus on diverse gameplay experiences from strategy to open-world action.[69] Special guests included Nintendo's Shigeru Miyamoto and singer Bebe Rexha, who performed to promote Just Dance 2018.[69] The conference highlighted Ubisoft's push into VR, mobile, and toys-to-life mechanics, alongside playable demos available on the show floor.[70] A major surprise was the reveal of Mario + Rabbids Kingdom Battle, a turn-based strategy game developed in partnership with Nintendo, featuring Mario, Luigi, Peach, Yoshi, and Rabbid variants in an XCOM-style adventure set in the Mushroom Kingdom.[69] Shigeru Miyamoto joined onstage to endorse the crossover, emphasizing its respectful integration of Nintendo characters.[69] The game was slated for exclusive release on Nintendo Switch on August 29, 2017.[70] Other notable franchise updates included Assassin's Creed Origins, reimagining the series in ancient Egypt with revamped RPG elements, naval exploration, and combat; it launched on October 27, 2017, for PlayStation 4, Xbox One, and PC, with enhanced versions for PS4 Pro and Xbox One X.[70] Far Cry 5 shifted the series to rural Montana, introducing co-op play and AI companions like a recruitable dog, with a release date of February 27, 2018, on PS4, Xbox One, and PC.[70] South Park: The Fractured But Whole showcased superhero-themed RPG gameplay in a new trailer, set for October 17, 2017, on PS4, Xbox One, and PC.[70] Ubisoft unveiled several new IPs during the event, including Skull and Bones, a multiplayer naval combat game spun off from Assassin's Creed IV: Black Flag, featuring ship customization and seasonal PvP leaderboards in a pirate-era setting; it was targeted for fall 2018 on PS4, Xbox One, and PC.[69] The Crew 2 expanded the racing series to include land, sea, and air vehicles across an open-world United States, with a 2018 release on PS4, Xbox One, and PC, and beta access announced via the Crew Rewards Program.[70] Starlink: Battle for Atlas introduced a toys-to-life space adventure where physical starship models with modular parts are scanned for in-game customization, planned for fall 2018 on Nintendo Switch, PS4, and Xbox One.[69] Transference, a psychological thriller VR experience co-developed with Spectrevision (involving Elijah Wood), explored a family's fractured psyche through mind-mapping technology and was set for spring 2018 on major VR platforms.[69] The conference closed with the long-awaited reveal of Beyond Good & Evil 2, a prequel to the 2003 cult classic, presented as a cinematic space opera in the "System 3" universe with anthropomorphic characters and ambitious multiplayer elements.[69] No release date was specified, but it underscored Ubisoft's commitment to reviving fan-favorite titles.[69] Additional announcements included Just Dance 2018 with tracks from artists like Bruno Mars and a fall 2017 launch across multiple platforms, and South Park: Phone Destroyer, a free-to-play mobile card battler launching in 2017 on iOS and Android.[70] An expansion for Steep, "Road to the Olympics," was also teased, focusing on winter sports simulation.[68] Overall, the event balanced high-profile collaborations with innovative hardware integrations, generating buzz for Ubisoft's diverse 2017-2018 lineup.[69]Sony
Sony's press conference for E3 2017 took place on June 12 at 6 p.m. PDT in Los Angeles, California, marking the company's traditional Monday evening slot during the event.[71] The event emphasized the PlayStation 4's software lineup, showcasing extended trailers and gameplay footage for several high-profile exclusives while highlighting virtual reality titles for PlayStation VR. Unlike competitors, Sony avoided major hardware reveals, instead focusing on established franchises and a mix of third-party partnerships to reinforce the PS4's position as a premier gaming platform.[72] The conference opened with updates on upcoming exclusives, including a detailed gameplay trailer for God of War, which depicted Kratos and his son Atreus in a Norse mythology-inspired world, emphasizing narrative depth and combat evolution without a specified release date.[72] Similarly, Marvel's Spider-Man from Insomniac Games received an extended look at open-world web-slinging mechanics in New York City, teasing Miles Morales' involvement but confirming no release window.[71] Days Gone, Bend Studio's open-world zombie survival title, featured a gameplay demo highlighting motorcycle traversal and horde encounters, also lacking a firm date.[72] Detroit: Become Human from Quantic Dream showcased a new trailer exploring android themes in a branching narrative, while Uncharted: The Lost Legacy—a standalone expansion starring Chloe Frazer—was confirmed for release on August 22, 2017, with co-op elements demonstrated.[71] A standout surprise was the announcement of a full HD remake of Shadow of the Colossus by Bluepoint Games for PS4, set for 2018, updating the 2005 PS2 classic with modern graphics and controls while preserving its atmospheric boss battles.[72] Third-party highlights included Capcom's Monster Hunter World for PS4 in 2018, introducing seamless online co-op and a global ecosystem; Activision's Call of Duty: WWII multiplayer beta for PS4 starting August 25; and Bethesda's The Elder Scrolls V: Skyrim VR for PlayStation VR in November 2017, adapting the RPG for immersive exploration.[71] Square Enix revealed Final Fantasy XV: Monster of the Deep, a VR fishing spin-off launching in September 2017.[71] PlayStation VR received significant attention, with announcements for titles like The Inpatient (a horror prequel to Until Dawn), Moss (a family-friendly platformer), Starchild (a flight adventure), and Superhot VR (summer 2017 release), alongside Skyrim VR to broaden appeal across genres.[72] Sony also introduced PlayLink, a mobile companion app feature, debuting with Hidden Agenda—a social deduction game for PS4 in 2017—and That's You!, a party game involving selfies.[71] Other reveals included the Horizon Zero Dawn: The Frozen Wilds DLC for late 2017, Ni no Kuni II: Revenant Kingdom for November 10, 2017, and smaller titles like Knack 2 (September 5, 2017) and Matterfall (August 15, 2017).[71] Critics noted Sony's conservative approach, praising the strong exclusive slate and VR diversity but critiquing the absence of new IP announcements, limited PS4 Pro mentions amid Xbox One X hype, and vague timelines for major titles like God of War and Spider-Man.[72] The event closed with news of PlayStation Experience returning December 9-10, 2017, in Anaheim, California, for fan-focused demos.[71] Overall, the conference reinforced Sony's software strengths without bold risks, positioning PS4 titles as key E3 draws.[72]Nintendo
Nintendo deviated from the traditional press conference format at E3 2017 by hosting a prerecorded "Nintendo Spotlight: E3 2017" video presentation on June 13, 2017, at 9:00 a.m. PT, lasting approximately 45 minutes.[73][74] This event, streamed online and followed by Nintendo Treehouse livestreams showcasing extended gameplay, emphasized the Nintendo Switch console with a focus on first-party titles releasing in 2017, while also touching on Nintendo 3DS games and third-party ports.[73] The presentation opened with highlights of ongoing Switch support, including updates to The Legend of Zelda: Breath of the Wild, and transitioned into major reveals, prioritizing innovative gameplay mechanics over lengthy executive speeches.[74] A centerpiece of the Spotlight was an extensive demonstration of Super Mario Odyssey, a 3D platformer for Nintendo Switch set for release on October 27, 2017. The trailer and over 20 minutes of gameplay footage introduced Cappy, Mario's sentient hat companion, enabling a possession mechanic where Mario could control enemies, vehicles, and objects like a taxi or Tyrannosaurus rex to solve puzzles and traverse diverse worlds, including the urban New Donk City inspired by New York.[73][75] Co-op play was highlighted, with a second player controlling Cappy independently, and the game promised unlockable outfits and moons as collectibles across global-inspired kingdoms.[73] The event delivered several long-awaited franchise announcements, starting with the reveal of Metroid Prime 4 for Nintendo Switch, confirmed in development but limited to a title card with no further details or release window provided, marking the series' return after a decade.[73][76] Similarly, Nintendo teased upcoming titles including a new Kirby side-scroller for Switch in 2018, featuring the pink puffball's ability to befriend and copy enemy powers in vibrant, hand-drawn worlds, and an untitled Yoshi adventure for Switch also slated for 2018, showcasing woolly, cardboard-cutout aesthetics and puzzle-platforming elements.[73] A core Pokémon RPG from Game Freak was confirmed for Nintendo Switch, though specifics remained scarce beyond its status as a mainline entry.[73][74] Further Switch highlights included deeper looks at Xenoblade Chronicles 2, an epic RPG set for holiday 2017 (later specified as December 1), with trailers depicting its Blade system of customizable allies in a sci-fi world of titanic creatures, and Splatoon 2, launching July 21, 2017, featuring a demo of the co-op Salmon Run mode against salmonid foes.[73] ARMS, a motion-controlled fighting game, received additional tournament footage ahead of its June 16, 2017, release.[73] On the 3DS side, Metroid: Samus Returns, a 2.5D remake of Metroid II: Return of Samus, was detailed for September 15, 2017, with new melee counter mechanics and 50 minutes of gameplay shown, alongside Mario + Luigi: Superstar Saga + Bowser's Minions, a enhanced port and spin-off due in fall 2017.[73][77] Third-party integrations were showcased, such as Rocket League arriving on Switch in holiday 2017 with local wireless multiplayer and cross-play support, and Ubisoft's Mario + Rabbids Kingdom Battle, a turn-based strategy crossover releasing August 29, 2017, blending Mario characters with XCOM-style tactics.[73] Additional notes covered the The Legend of Zelda: Breath of the Wild Expansion Pass at $19.99, with "The Master Trials" DLC launching June 30, 2017, introducing trial challenges and new gear, and new amiibo figures for Zelda, Mario, and Fire Emblem.[73] The presentation underscored Nintendo's strategy to build Switch momentum through diverse, family-friendly experiences, with booth activities recreating Super Mario Odyssey's New Donk City.[74]Featured Games
Console and Major Publisher Titles
At E3 2017, major console manufacturers and publishers showcased a range of high-profile titles, emphasizing next-generation hardware capabilities, reboots of established franchises, and ambitious new IPs across PlayStation 4, Xbox One, and Nintendo Switch platforms. These announcements highlighted a shift toward open-world experiences, narrative-driven adventures, and multiplayer-focused games, with many leveraging enhanced graphics and cross-play features. Key reveals from Sony, Microsoft, and Nintendo dominated the console space, while publishers like EA, Ubisoft, Bethesda, and Activision presented multiplatform blockbusters that underscored the event's focus on blockbuster entertainment.[4][7] Sony's PlayStation press conference featured several exclusive titles that built on its strong first-party lineup. God of War, developed by Santa Monica Studio, was revealed with a Norse mythology setting and a revamped combat system emphasizing father-son dynamics between Kratos and Atreus, slated for a 2018 release on PS4.[78] Marvel's Spider-Man, from Insomniac Games, introduced web-slinging action in an open-world New York City, with a no-kill gameplay philosophy for the hero, also targeting 2018 on PS4.[79] Additional highlights included Days Gone, Bend Studio's post-apocalyptic zombie survival game with dynamic horde mechanics, set for 2018 on PS4,[80] Detroit: Become Human, Quantic Dream's interactive drama showcased with branching narrative choices, set for 2018 on PS4,[81] and Uncharted: The Lost Legacy, a standalone expansion starring Chloe Frazer, launching August 22, 2017, on PS4.[82] These titles reinforced Sony's emphasis on cinematic storytelling and technical prowess.[4] Microsoft's Xbox briefing centered on the reveal of the Xbox One X console, a 4K-enhanced hardware iteration launching November 7, 2017, alongside exclusive games optimized for its capabilities. Forza Motorsport 7 promised photorealistic racing with dynamic weather, releasing October 3, 2017, on Xbox One and PC.[4] Crackdown 3 highlighted destructible environments powered by cloud computing, targeting November 7, 2017, on Xbox One and PC.[4] Sea of Thieves, Rare's pirate-themed co-op adventure, was dated for early 2018 on Xbox One, focusing on shared-world exploration and multiplayer antics.[4] Microsoft also emphasized backward compatibility and cross-platform play for upcoming titles, broadening its ecosystem appeal.[5] Nintendo's Spotlight presentation prioritized its nascent Switch hybrid console and 3DS handheld, unveiling family-friendly and action-oriented exclusives. Super Mario Odyssey debuted with globe-trotting platforming and Cappy's possession mechanics, set for October 27, 2017, on Switch.[83] Metroid: Samus Returns, a 2.5D remake by MercurySteam, featured melee counterattacks and exploration, launching September 15, 2017, on 3DS.[77] A new core Pokémon RPG for the Nintendo Switch was announced to be in development by Game Freak, with no release window specified.[84] Splatoon 2 expanded the ink-shooter formula with new weapons and Salmon Run co-op mode, releasing July 21, 2017, on Switch.[85] These announcements aimed to solidify the Switch's launch momentum with accessible, innovative gameplay.[4] Among major third-party publishers, EA spotlighted sci-fi and racing titles at its EA Play event. Star Wars Battlefront II introduced a single-player campaign and expanded multiplayer with heroes like Darth Vader, targeting November 17, 2017, on PS4, Xbox One, and PC.[4] Need for Speed Payback offered heist-driven open-world racing in Fortune Valley, launching November 10, 2017, on PS4, Xbox One, and PC.[4] Anthem, BioWare's shared-world shooter with customizable Javelin exosuits, was previewed for 2018 on PS4, Xbox One, and PC.[4] Ubisoft's conference revealed historical and open-world epics. Assassin's Creed Origins shifted to ancient Egypt with RPG elements and naval combat, set for October 27, 2017, on PS4, Xbox One, and PC.[4] Beyond Good & Evil 2 was revealed as a sequel to the 2003 game, reimagined as a multiplayer space adventure with no release date announced.[4] Far Cry 5, set in rural Montana against a cult, introduced co-op resistance mechanics, launching December 7, 2017, on PS4, Xbox One, and PC.[4] The Crew 2 expanded vehicular chaos across land, sea, and air, targeting early 2018 on PS4, Xbox One, and PC.[86] Bethesda's showcase focused on mature narratives and expansions. Fallout 4 VR and The Elder Scrolls V: Skyrim VR were announced, both slated for late 2017 releases on PlayStation VR, HTC Vive, and Oculus Rift.[4] Wolfenstein II: The New Colossus continued the alternate-history resistance against Nazis, releasing October 27, 2017, on PS4, Xbox One, and PC.[87] The Evil Within 2 delved into psychological horror with open-hub exploration, dated October 13, 2017, on PS4, Xbox One, and PC.[88] Dishonored: Death of the Outsider, a standalone sequel, featured supernatural assassination tools, launching September 15, 2017, on PS4, Xbox One, and PC.[87] Activision emphasized reboots and sequels in its lineup. Call of Duty: WWII returned the series to World War II settings with authentic multiplayer modes, releasing November 3, 2017, on PS4, Xbox One, and PC.[89] Destiny 2 rebooted the looter-shooter with a new story against the Cabal, targeting September 8, 2017, on PS4, Xbox One, and PC.[89] Crash Bandicoot N. Sane Trilogy remastered the classic platformers, launching June 30, 2017, on PS4 (with later ports).[89] Warner Bros. Interactive Entertainment highlighted fantasy action. Middle-earth: Shadow of War expanded the Nemesis system with army-building and orc alliances in Mordor, set for October 10, 2017, on PS4, Xbox One, and PC.[4] These titles collectively represented the diverse, high-stakes portfolio that defined E3 2017's console and publisher focus, driving anticipation for late-2017 and 2018 releases.[7]PC, Indie, and Cross-Platform Titles
The PC Gaming Show at E3 2017 served as a dedicated platform for PC-centric announcements, emphasizing indie developers and cross-platform titles that bridged multiple ecosystems. Hosted by Sean Hamilton of PC Gamer, the event showcased over 50 games, with a strong focus on innovative indie projects and updates to established PC franchises, highlighting the growing diversity in PC gaming beyond major console publishers.[66][90] Indie titles dominated the show, featuring creative takes on genres like adventure and strategy. Tunic, developed by Andrew Gillett and published by Finji, emerged as a standout with its isometric, Zelda-inspired exploration starring a fox protagonist, rendered in pixel art and set for a 2018 PC release. Similarly, Wargroove from Chucklefish presented a turn-based strategy game akin to Advance Wars, complete with a map editor for user-generated content, targeting PC in 2017. Other notable indies included Griftlands by Klei Entertainment, a narrative-driven roguelike RPG blending card-based combat and branching stories, slated for early 2018 on PC, and Ooblets from Double Fine Productions, a whimsical creature-collecting farming simulator emphasizing dance battles, planned for 2018 PC launch. These games underscored the indie scene's emphasis on unique mechanics and artistic flair, often prioritizing PC's modding and distribution capabilities via platforms like Steam.[91][90][92] Cross-platform announcements bridged PC with consoles, expanding accessibility for indie and mid-tier titles. A Way Out, an EA-published co-op adventure from Hazelight Studios led by Josef Fares, highlighted split-screen prison escape gameplay requiring two players, set for early 2018 on PC, PS4, and Xbox One. LawBreakers, Boss Key Productions' gravity-shifting arena shooter directed by Cliff Bleszinski, launched on August 8, 2017, for PC and PS4, emphasizing fast-paced, class-based multiplayer. Additional cross-platform indies like Battle Chasers: Nightwar from Airship Syndicate, a turn-based RPG inspired by comic books with exploration and fishing elements, arrived on October 3, 2017, across PC, PS4, Xbox One, and later Switch. Ashen by A44, an open-world action RPG with passive multiplayer and challenging combat, targeted 2018 releases on PC and Xbox One. These titles exemplified how E3 2017 fostered interoperability, allowing PC gamers to engage with console-optimized experiences.[4][90][92] PC-specific updates reinforced the platform's strengths in strategy and simulation. The Age of Empires: Definitive Edition remaster by Forgotten Empires and Microsoft celebrated the series' 20th anniversary with 4K visuals, remastered soundtrack, and multiplayer enhancements, releasing in 2017 exclusively on PC. PlayerUnknown's Battlegrounds (PUBG) from Bluehole revealed roadmap updates including vaulting mechanics, new maps, and 3D replays, solidifying its early access dominance on PC ahead of broader expansion. XCOM 2: War of the Chosen, Firaxis Games' expansion for 2K's strategy title, introduced faction-based gameplay and soldier customization, launching August 29, 2017, on PC. These announcements highlighted PC's role in nurturing long-term titles through community feedback and technical upgrades.[66][90]Other Events
E3 Coliseum
The E3 Coliseum was a two-day fan-focused event held alongside the Electronic Entertainment Expo (E3) 2017, taking place on June 13 and 14 at The Novo theater in L.A. Live, adjacent to the Los Angeles Convention Center. Produced by Geoff Keighley, it served as a complementary showcase to the main E3 trade show, emphasizing direct engagement between attendees and video game industry figures through live panels, demonstrations, and discussions. Access was limited to E3 badge holders, with select sessions streamed online via platforms including Twitch, YouTube, and Facebook to reach a broader audience.[93] The event's purpose was to humanize game development processes, highlighting creative inspirations, technical innovations, and behind-the-scenes stories from major studios and independent creators. Panels covered a wide range of topics, from world-building techniques to emerging technologies like virtual reality, often featuring celebrity moderators and guests to draw in diverse crowds. For instance, the "World Builders" session on June 13, moderated by comedian Chris Hardwick, brought together astrophysicist Neil deGrasse Tyson, filmmaker James Gunn, Gearbox Software's Randy Pitchford, and Xbox's Kiki Wolfkill to explore narrative and environmental design in games. This format fostered interdisciplinary conversations, blending gaming with science, film, and entertainment.[94] Day one emphasized major publisher reveals and developer insights, including a "Behind the Curtain" panel on God of War with director Cory Barlog and the Santa Monica Studio team, as well as presentations from Ubisoft on Assassin's Creed Origins and Bethesda Softworks. The evening concluded with actor Jack Black interviewing game designer Tim Schafer about projects like Psychonauts and Brütal Legend. On day two, themes shifted toward innovation and nostalgia, with sessions on VR/AR moderated by actor Will Smith, a Crash Bandicoot reunion featuring original creators like Andy Gavin and Jason Rubin, and a conversation between Hideo Kojima and director Jordan Vogt-Roberts on Death Stranding. Additional highlights included Ed Boon's celebration of Mortal Kombat's 25th anniversary and an indie-focused panel on the genre's evolution with PUBG creator Brendan Greene. These discussions not only previewed upcoming titles but also celebrated gaming's cultural milestones, attracting large crowds and significant online viewership.[95][94]BAFTA Presentation
During the Electronic Entertainment Expo (E3) 2017, the British Academy of Film and Television Arts (BAFTA) hosted a special one-off ceremony to honor Riot Games with a BAFTA Special Award. The event took place on June 12, 2017, at the London West Hollywood hotel in Los Angeles, coinciding with the E3 conference to expand BAFTA's global games initiatives in the United States.[96][97] The award was presented to Riot Games co-founders and co-CEOs Brandon Beck and Marc Merrill in recognition of the studio's creative contributions to the games industry. Founded in 2006 in Santa Monica, California, Riot Games revolutionized the multiplayer online battle arena (MOBA) genre with the release of League of Legends in 2009, which became one of the most played PC games worldwide and a cornerstone of esports through large-scale global events. League of Legends had previously won a BAFTA award in 2015 and received nominations in 2016 and 2017, underscoring Riot's influence on game development and competitive gaming.[98][96][97] Nick Button-Brown, chair of the BAFTA Games Committee, highlighted Riot's impact, stating, “Riot Games has had a major influence on our industry… We are therefore delighted to recognise Riot Games with this BAFTA Special Award.” In response, Beck and Merrill expressed gratitude, noting, “Thank you to BAFTA. This is so meaningful to us... a special thanks to all of our players.”[96][98][99]Game Critics Awards
Overview and Process
The Game Critics Awards: Best of E3 2017 were an independent set of honors presented to recognize the most impressive playable video games and hardware showcased at the Electronic Entertainment Expo (E3) 2017, which took place from June 13 to 15 at the Los Angeles Convention Center. These awards focused exclusively on unreleased titles demonstrated during the event, emphasizing hands-on experiences rather than trailers or announcements alone. Voted on by a panel of editors and critics from 38 leading global video game media outlets, the awards served as an early indicator of industry buzz and developer achievement, independent of the Entertainment Software Association (ESA), E3's organizer.[100][101] Eligibility for nomination required games to be playable in hands-on demos for at least five minutes by attending critics, ensuring evaluations based on direct interaction rather than previews. This rule excluded cinematic showcases like trailers, prioritizing tangible gameplay mechanics and innovation. Hardware, such as controllers or VR peripherals, followed similar criteria if demonstrated interactively. The panel of voters, drawn from established publications like GameSpot, Polygon, and IGN, represented diverse perspectives from North America, Europe, and beyond, with selections made annually to maintain impartiality.[102][103][104] The selection process unfolded in two phases following the close of E3 exhibits. First, individual judges submitted nominations across 17 categories—ranging from Best of Show and Best Original Game to genre-specific awards like Best Fighting Game—based on their on-site impressions. Nominees were publicly revealed on June 26, 2017, highlighting standout entries like Super Mario Odyssey and Wolfenstein II: The New Colossus. In the second phase, the full panel conducted a final vote among the nominees, with winners determined by majority support to reflect collective critical acclaim. Results were announced on June 28, 2017, via the official Game Critics Awards website, allowing publishers to leverage the endorsements in marketing. This streamlined timeline, completed within two weeks of E3, underscored the awards' role in sustaining post-show momentum.[105][106][107] Unlike consumer-voted honors, the Game Critics Awards emphasized professional judgment, free from public polls or sponsor influence, to provide credible validation for upcoming releases. No monetary prizes were awarded; instead, winners received digital badges for promotional use, reinforcing the event's prestige within the industry. The process evolved from earlier iterations, expanding voter diversity over time while retaining core focus on playable content to ensure fair, experiential assessments.[101][108]Winners by Category
The Game Critics Awards for E3 2017 recognized outstanding games and hardware showcased at the event, with Nintendo's Super Mario Odyssey emerging as the top winner by securing three categories, including Best of Show and Best Console Game, underscoring the strong reception to Nintendo's Switch lineup.[100] Ubisoft's Mario + Rabbids Kingdom Battle also performed notably, winning two awards for its innovative crossover strategy gameplay.[100] The full list of winners across 17 categories, determined by votes from 38 international media outlets, highlights a diverse range of titles from major publishers and independents, emphasizing innovation in action, strategy, and multiplayer experiences.[100]| Category | Winner | Developer/Publisher | Platforms |
|---|---|---|---|
| Best of Show | Super Mario Odyssey | Nintendo | Nintendo Switch |
| Best Original Game | Mario + Rabbids Kingdom Battle | Ubisoft Paris/Ubisoft Milan/Ubisoft | Nintendo Switch |
| Best Console Game | Super Mario Odyssey | Nintendo | Nintendo Switch |
| Best VR Game | Lone Echo | Ready at Dawn/Oculus Studios | PC |
| Best PC Game | Destiny 2 | Bungie/Activision | PC |
| Best Handheld Game | Metroid: Samus Returns | MercurySteam/Nintendo | Nintendo 3DS |
| Best Hardware/Peripheral | Xbox One X | Microsoft | Console |
| Best Action Game | Wolfenstein II: The New Colossus | MachineGames/Bethesda Softworks | PC, PS4, Xbox One |
| Best Action/Adventure Game | Super Mario Odyssey | Nintendo | Nintendo Switch |
| Best Role Playing Game | Ni No Kuni II: Revenant Kingdom | Level-5/Bandai Namco Entertainment | PC, PS4 |
| Best Racing Game | Forza Motorsport 7 | Turn 10 Studios/Microsoft Studios | PC, Xbox One |
| Best Fighting Game | Dragon Ball FighterZ | Arc System Works/Bandai Namco Entertainment | PC, PS4, Xbox One |
| Best Sports Game | FIFA 18 | EA Canada/EA Sports | PC, PS3, PS4, Xbox 360, Xbox One |
| Best Strategy Game | Mario + Rabbids Kingdom Battle | Ubisoft Paris/Ubisoft Milan/Ubisoft | Nintendo Switch |
| Best Family Game | Hidden Agenda | Supermassive Games/Sony Interactive Entertainment | PS4 |
| Best Online Multiplayer | Star Wars Battlefront II | EA DICE/Motive Studios/Criterion Games/Electronic Arts | PC, PS4, Xbox One |
| Best Independent Game | The Artful Escape | Beethoven & Dinosaur/Annapurna Interactive | PC, Xbox One |