Fact-checked by Grok 2 weeks ago

Monster Hunter Portable 3rd

Monster Hunter Portable 3rd is a 2010 action role-playing video game developed and published by for the (PSP) in and . Released on December 1, 2010, it is the third entry in the portable sub-series, following , and a handheld adaptation of Monster Hunter 3. The game places players in the role of a hunter based in the Japanese-inspired Yukumo Village, where they track and battle large monsters across diverse environments to gather resources and craft equipment. Building on previous titles, Monster Hunter Portable 3rd introduces new locations such as the Misty Peaks and returning areas like the Deserted Island and Flooded Forest, alongside 20 new monsters including the herbivorous Zuwaroposu, the paralytic Rangurotora, the bird Gagua, and the sand-dwelling Hapurubokka. Key enhancements include an improved Felyne Comrade system allowing AI-controlled companions to assist in hunts, refined cooperative multiplayer for up to four players, and streamlined mechanics to make the game more accessible while maintaining deep combat and crafting systems. The title emphasizes social gameplay, with online features that contributed to its massive popularity in , selling over 4 million copies on PSP alone. An enhanced HD version, Monster Hunter Portable 3rd HD Ver., was released for the on August 25, 2011, featuring improved graphics, 3D support, and cross-save compatibility with the edition, though it remained Japan-exclusive. Despite its critical and commercial success in , the game was never officially localized or released in Western markets, leading fans to import Japanese copies.

Development

Announcement

Capcom officially announced Monster Hunter Portable 3rd on March 16, 2010, positioning it as the next major entry in the handheld branch of the Monster Hunter series following Monster Hunter Freedom Unite. The reveal occurred during a press event in , confirming a late 2010 release exclusively for the PlayStation Portable in . The accompanying offered initial glimpses of the game's new hub location, Yukumo Village, characterized by cultural motifs including gates, dolls, and hot springs, evoking a serene mountainous setting. It also featured silhouettes of returning monsters alongside hints at new ones, such as the wolf-like Zinogre, to build intrigue without revealing full details. Throughout 2010, Capcom's pre-release marketing, including previews and trailers at events like the , highlighted the game's incorporation of and aesthetics in its world design, fostering excitement among fans for the cultural depth in the portable installment. A PSP bundle was also unveiled at TGS 2010 to coincide with the launch. The project was directed by Yasunori Ichinose, who led a dedicated team focused on handheld titles, operating separately from Capcom's console development groups to tailor the experience for portable play.

Production and design

Development of Monster Hunter Portable 3rd began in under a dedicated team tasked with adapting the core formula to the Portable's hardware constraints, including limited processing power, frequent load times between areas, and the device's small screen size. The project ran through late 2010, paralleling the console release of Monster Hunter 3 the previous year, with the handheld version emphasizing portability while incorporating updated monster models and environmental details from its console counterpart. Technical optimizations were crucial, such as streamlined asset loading to minimize interruptions during hunts and refined camera mechanics to suit the PSP's controls, ensuring smooth gameplay despite the platform's limitations. A key design decision was the creation of Yukumo Village as the central hub, themed around Japanese hot springs () culture to evoke relaxation amid the series' intense action. Director Yasunori Ichinose drew personal inspiration from envisioning soaks in natural hot springs during development, resulting in architectural elements like gates, steam-filled baths, and vibrant, washed-out building colors that contrast the surrounding misty mountain peaks. The village's layout includes communal areas where players can interact with online friends for buffs, blending cultural authenticity with functional gameplay spaces like the quest counter and farm management. This motif not only provided a serene base but also influenced environmental storytelling, with hot springs integrated into nearby hunting grounds like the Misty Peaks. The game introduced revisions to the Felyne comrade system, allowing players to bring up to two AI-controlled Felyne Comrade companions on quests to simulate multiplayer dynamics more effectively on the solo-focused . Improvements to the AI enabled better targeting of monsters, coordinated attacks, and responsive support actions, such as healing or trapping, making companions more reliable allies compared to prior entries. Customization options were expanded, with Felynes equippable in modular armor (head and body pieces) and weapons crafted from monster materials, alongside trainable stats and up to six skill slots for abilities like status infliction or evasion boosts. These changes added depth to companion management without overburdening the hardware. Weapon design saw significant upgrades, with each of the 12 weapon types receiving new movesets and upgrade paths to enhance tactical variety while fitting the portable format's fast-paced . For instance, the Great Sword gained a "slap" attack for quick knockdowns, and the Gunlance incorporated explosive shelling combos, all balanced to prevent overwhelming the PSP's . Technical efforts included enhanced texture work on weapons and environments for visual fidelity, alongside a vast array of over 500 quests spanning village, guild, and event missions to provide diverse objectives—from to gathering—without straining load times through efficient quest structuring.

Gameplay

Core mechanics

Monster Hunter Portable 3rd centers around a core hunting loop where players accept quests from the village elder for simpler, single-player tasks or from the hall for more challenging, multiplayer-oriented hunts. These quests typically involve gathering resources, slaying smaller creatures, or pursuing large monsters by defeating or capturing them within time limits, often 50 minutes for standard hunts. Tracking begins upon entering the hunting grounds, where players can use items like the Psychoserum to reveal a monster's initial position on the minimap or throw Paintballs to mark it for continuous icon display, allowing hunters to navigate diverse environments strategically. Once located, combat unfolds in real-time against massive, ecologically simulated monsters that exhibit unique behaviors, such as limping when injured or entering rage modes that increase speed and aggression. Players engage through dodging evasive maneuvers, blocking incoming attacks with certain weapons, emphasizing preparation, positioning, and adaptation over direct confrontation. The game features 12 distinct weapon types, each with specialized move sets tailored to different playstyles: the Great Sword for charged heavy strikes, Sword and Shield for balanced combos and item use, Dual Blades for rapid demon-mode assaults, Long Sword for spirit gauge-building slashes, for blunt impact stuns, for melody buffs alongside bludgeoning, for precise pokes and guards, Gunlance for explosive shelling, Switch Axe for mode-switching versatility, Light Bowgun and Heavy Bowgun for ranged ammo variety, and Bow for charged arrow shots with coatings. Weapons degrade in sharpness over use, reducing damage output until sharpened with Whetstones during hunts, and many incorporate elemental or status affinities that exploit monster weaknesses for amplified effects. Resource gathering occurs both in the field—mining nodes, harvesting , or trapping —and post-combat via carving monster corpses up to three times or breaking specific parts for rarer materials, with captures yielding additional rewards. These resources fuel crafting at the smithy, where players and upgrade weapons and create full armor sets that combine for activation; skills unlock at thresholds like 10 points from matching pieces, offering bonuses such as increased or resistance, and can be further customized via jewels slotted into armor pieces, up to three per item, to fill skill trees without full set reliance. Health and stamina form critical management pillars, with the former depleting from attacks and recoverable via consumables like Potions or Lifepowders, while the latter governs actions like sprinting, evading, or weapon swings and regenerates slowly or via items such as Energy Drinks and well-cooked Steaks at campsites. Item usage is restricted by inventory limits and preparation, encouraging strategic loadouts, as overuse can lead to shortages mid-hunt; prolonged fights risk faints upon zeroing, with up to two revives per quest before failure, heightening tension in extended encounters. Felyne companions provide minor support in combat, such as distractions or throws, enhancing the core loop without altering its fundamentals.

New features

Monster Hunter Portable 3rd introduces a revised Felyne comrade system, allowing players to recruit and train up to two Felyne companions for quests, simulating multiplayer experiences even in solo play. These Felynes can be customized with equipment that alters their appearance and grants specialized skills, such as combat roles involving throws or usage, alongside support abilities like providing buffs through gadgets and food-related enhancements during hunts. Training occurs via mini-games that boost stats like attack or defense, and Felynes can also assist in village activities, such as farming or cooking, with their performance influenced by loyalty levels earned from successful quests. The game features a new housing system centered in Yukumo Village, where players maintain personal quarters for managing , progress, and customizing their hunter's , including hairstyles and facial features via an expanded editor. Hunters can decorate and upgrade their home using acquired items and monster trophies collected from quests, creating a personalized space that reflects their achievements, such as placing trophies on display or integrating rare materials into furnishings. This system ties into village progression, with expansions funded by Yukumo Points earned from missions, enhancing the sense of permanence and accomplishment in the game's . Event quests are integrated with seasonal Japanese festivals, offering time-limited challenges that incorporate cultural themes, such as cherry blossom hunts requiring players to track monsters amid hanami-inspired environments for exclusive rewards like rare items or armor sets. These rotating events encourage community participation and replayability, with availability tied to real-world dates like spring for blossom-themed pursuits. Ad-hoc multiplayer receives enhancements supporting up to four players in cooperative hunts, with improved connectivity for seamless joining and shared resources like farm plots for collaborative material cultivation. Players can exchange Felyne data or synchronize village upgrades, fostering social play on the without infrastructure requirements, while the hot springs in Yukumo Village provide group buffs to prepare for joint quests.

Setting

Plot

The player assumes the role of a novice hunter arriving in Yukumo Village, a secluded hot springs settlement nestled in a mountainous region of the world. This idyllic community, known for its steaming baths and traditional architecture, is under threat from increased monster activity disrupting the balance between humans and the wilderness. As the new arrival, the is welcomed into the village and quickly becomes integral to its defense efforts. At the heart of the narrative is a conflict stemming from the Elder Dragon Amatsu's presence in the Misty Peaks, which generates massive storms that displace apex predators like the Zinogre, a powerful thunder wolf . These displaced monsters invade lower territories, including Yukumo Village, causing chaos. The story frames these events as a test of the protagonist's growth from beginner to guardian, emphasizing the interconnectedness of the ecosystem and ancient legends of cataclysmic elder dragons. Throughout the experience, key interactions with non-player characters drive the plot forward, particularly with the village chief, who oversees communal affairs and issues initial assignments, and the Felyne elders, wise feline companions who provide guidance and recruit aides for hunts. These figures entrust the player with urgent quests aimed at restoring harmony, such as repelling the invading and investigating anomalies. The narrative unfolds through village rank advancements, earned via successful quest completions, culminating in the defeat of . Further progression in guild quests reveals the root cause, leading to a confrontation with to end the storms and restore balance, gradually unveiling deeper lore on ancient wyverns and the hunters' legacy.

Locations and monsters

Yukumo Village serves as the central hub for hunters in Monster Hunter Portable 3rd, a serene settlement nestled in the Misty Peaks and renowned for its restorative hot springs that provide pre-quest buffs such as increased stamina recovery and resistance to ailments when players soak in the bathhouse. The village features dedicated sub-areas, including training grounds where hunters can engage in mini-games, practice weapon techniques against dummy targets, and test Felyne companion abilities to prepare for hunts. The game's field maps expand on familiar biomes while introducing new ones to support diverse hunting scenarios. The Deserted Island returns as a remade location with expanded zones, encompassing lush grassy hills, dense forests, swampy lowlands, and dark caves that facilitate varied monster encounters and resource gathering. New areas include the Misty Peaks, a foggy mountainous region with cascading waterfalls, winding streams, and layered forest paths that create a mystical, temperate ideal for agile pursuits. The Flooded Forest debuts as a perpetually waterlogged jungle filled with ancient ruins overgrown by foliage, allowing navigation through shallow floods and highlighting aquatic monster habitats despite the absence of full underwater combat. Monster Hunter Portable 3rd boasts a roster of over 60 monsters, blending returning staples with fresh additions to enrich the ecosystem. Iconic flying wyverns like Rathalos return. New monsters include the Lagombi, a burly fanged beast resembling an ice-adapted rabbit or bear that slides across snowy surfaces to ram foes with its powerful hindquarters. The Royal Ludroth, a majestic leviathan with a sponge-like mane that stores water for pressurized blasts, leads packs of smaller Ludroth and has a toxic subspecies, the Purple Ludroth, capable of inflicting poison through enhanced secretions. The game's world simulates a dynamic , where large monsters exhibit territorial behaviors, such as invasions that displace others—like Amatsu driving Zinogre from its domain—and engage in aggressive encounters that can alter hunt dynamics. Small monsters and environmental creatures, akin to later endemic life, populate biomes to offer interactive elements; for instance, gathering from harvest bugs or small herbivores provides temporary buffs like health restoration, while packs of Jaggi or Altaroth to distract or support larger threats, underscoring the interconnected simulated .

Release

Original PSP version

Monster Hunter Portable 3rd was released exclusively in for the on December 1, 2010, marking Capcom's return to the handheld series after nearly three years. The launch followed an announcement earlier that year, building on the success of prior entries with promises of expanded content. It was bundled with a limited-edition white -3000 console, featuring custom paw-print designs on the speakers and gold accents, aimed at enhancing the portable hunting experience. The standard edition retailed for ¥5,800 (tax included), positioning it as an accessible entry point for fans. Prior to release, outlined plans for ongoing download content, including additional quests and armor sets inspired by external collaborations, such as outfits resembling and The Boss from the Metal Gear Solid series, to extend replayability beyond the base game. Post-launch support included free DLC updates with event quests tied to Japanese holidays, such as seasonal boss fights during New Year's celebrations, encouraging community engagement through time-limited challenges. These additions, along with minor patches addressing ad-hoc multiplayer connectivity issues, ensured sustained player interest in the portable format. The physical packaging featured a detailed instruction manual with fold-out maps of Yukumo Village and introductory guides to Felyne comrade training, aiding new hunters in navigating the game's systems.

HD remaster

Monster Hunter Portable 3rd HD Ver., a high-definition of the original title, launched digitally in on August 25, 2011, exclusively for the via the . Priced at 4,800 yen (approximately $60 USD at the time), it targeted existing fans of the foundational version by offering enhanced visuals and seamless progression without requiring a full replay. Key technical upgrades included support for full (1080p) resolution, stereoscopic viewing on compatible displays, and improved camera controls via the right on the 3 controller—features absent in the original handheld release. Cross-save functionality enabled direct import of progress from saves, preserving hunter rank, equipment, and quest completion data across platforms. The remaster retained all core content from the version, including event quests featuring high-rank challenges against monsters like Amatsu, while adding support for Ad-hoc Party software to enable online multiplayer, including cross-play with players. An optional "Extreme Edition" bundle, priced at 7,800 yen, included the game and a themed headset for enhanced audio during hunts.

Reception

Critical response

Upon its release, Monster Hunter Portable 3rd received widespread acclaim from critics, particularly for its refinements to core gameplay and innovative features. awarded the game a near-perfect score of 39/40 (10/10/10/9), praising the enhanced accessibility and abundance of new elements that make solo play engaging while maintaining seamless cooperative experiences. Reviewers highlighted the immersive Yukumo village setting, with features like hot springs fostering deeper player communication and social interaction, as a standout addition that enriches the game's atmosphere. The deepened Felyne companion system, featuring powered-up Otomo Airu allies, was lauded for expanding single-player enjoyment and making hunts more approachable without compromising the series' challenge. Despite the high praise, some critics pointed out minor drawbacks inherent to the PSP hardware and the series' complexity. One Famitsu reviewer deducted a point due to the game's operational intricacies and the volume of mechanics to master, which could overwhelm newcomers despite improvements in usability. These concerns were largely addressed in the 2011 HD remaster for PlayStation 3, which featured improved graphics and performance on more capable hardware. The game also garnered significant recognition at industry awards, winning the Grand Prize in the Games of the Year Division at the 2011 Japan Game Awards (for titles released between April 2010 and March 2011), honoring its overall excellence, including the detailed animations and designs of its monsters that contributed to dynamic and expressive boss encounters. This accolade underscored the title's impact on character design within action RPGs, with particular appreciation for the fluid, lifelike movements of creatures like the new Zinogre. Player communities echoed critical sentiments, frequently citing the addictive multiplayer hunts as a key strength that encouraged repeated play, though the steep learning curve for beginners—requiring mastery of weapon types, item management, and environmental tactics—was a common point of discussion in aggregated feedback reports. Outside Japan, dedicated import fans have sustained interest through community English patches and emulation, enhancing its global accessibility. Its commercial success further amplified its popularity, solidifying its status as a cultural phenomenon in Japan.

Commercial performance

Monster Hunter Portable 3rd for the achieved unprecedented commercial success in , shipping 4.9 million units as of March 2025 and becoming the best-selling title on the platform in the region. Released on December 1, 2010, the game sold over 2 million copies in its first week alone, contributing to the series' cumulative sales surpassing 15 million units at the time. This performance solidified Capcom's dominance in the portable action market during the early . The HD remaster, titled Monster Hunter Portable 3rd HD Ver. for PlayStation 3 and released in 2011, sold approximately 456,000 units in Japan, providing an additional boost to the franchise's portable ecosystem totals. While not matching the original's volume, the remaster extended the game's accessibility to home console players and helped sustain long-term engagement with its content. In terms of market impact, Monster Hunter Portable 3rd significantly outsold contemporaries like Final Fantasy Type-0, which sold 472,000 units in its first week, and drove a surge in PSP hardware sales, with over 326,000 units sold in the week following the game's debut—setting a record for the console in Japan. The title's success highlighted the Monster Hunter series' emphasis on portability, influencing subsequent entries, though fan discussions in the 2020s have called for re-releases and official ports outside Japan without realization to date.

References

  1. [1]
    Monster Hunter Portable 3rd – Release Details - GameFAQs
    Monster Hunter Portable 3rd is a Role-Playing game, developed and published by Capcom, which was released in Japan in 2010.
  2. [2]
    Capcom Announces “Monster Hunter Freedom 3” for Release at the ...
    Mar 16, 2010 · “Monster Hunter Freedom 3” is a hunting action game that puts the player in the boots of a fearless hunter tracking down and fighting ferocious ...
  3. [3]
    Monster Hunter Portable 3rd Has These New Monsters - Siliconera
    Oct 8, 2010 · Capcom updated the Monster Hunter Portable 3rd site with profiles of four brand new monsters to hunt. Let's take a look at them.
  4. [4]
    Monster Hunter Portable 3rd HD Ver. - VGMdb
    Jan 8, 2023 · Game (Sony PlayStation 3) developed and published by CAPCOM CO., LTD., released on August 25, 2011.
  5. [5]
    Trailer of "Monster Hunter Portable 3rd" Came Out! - GIGAZINE
    Mar 16, 2010 · A trailer came out of Monster Hunter Portable 3rd, the sequel to Monster Hunter Freedom Unite for PSP anounced today by Capcom.<|control11|><|separator|>
  6. [6]
    Japan News: Monster Hunter Portable 3rd Limited Edition - Capcom
    The limited edition includes the game, a shoulder bag, earphones, and a cell phone charm. It costs 7,300¥ (about $75).
  7. [7]
    Monster Hunter Portable 3rd (Video Game 2010) - IMDb
    Rating 7.8/10 (14) Release date · December 1, 2010 (Japan) ; Also known as. モンスターハンターポータブル 3rd ; Production company · Capcom Company.
  8. [8]
    How to Play the Monster Hunter Games in Order - IGN
    Jul 31, 2025 · Despite never being released in the West, Monster Hunter Portable 3rd is the best-selling game among Capcom's handheld-exclusive Monster Hunters ...
  9. [9]
    Monster Hunter Portable 3rd | Eurogamer.net
    Sep 20, 2010 · It's determined to be as beautiful and wide in scope as it wants, and damn the loading times, small screen and awkward camera controls. The ...
  10. [10]
    Monster Hunter Portable 3rd
    This game features enhanced HD graphics, 3D support and shared save support with the PSP. Also, there's an "Extended Edition" of Monster Hunter Portable 3rd HD ...MHP3: Monsters · MHP3: Item List · MHP3: Weapons · MHP3: Armor
  11. [11]
    How Monster Hunter Rise Connects to the Series' Past - IGN
    Feb 16, 2021 · “Portable 3rd had a map with the same name, so players might notice that Yukumo Village could be a nearby location.” Yukumo Village is famous ...Missing: announcement | Show results with:announcement<|control11|><|separator|>
  12. [12]
    A Brief Tour Of Monster Hunter Portable 3rd's Quest Area - Siliconera
    Oct 22, 2010 · Because of monster attacks, the village chief invited hunters in to protect Yukumo Village. Here's the layout of the area: yukumo_concept.Missing: announcement | Show results with:announcement
  13. [13]
    Monster Hunter Portable 3rd – Taking a Bath With Your Friends
    Monster Hunter Portable 3rd's village, Yukumo, has expanded quite a bit from past Monster Hunter games. There's a lot to do, and there's a few really fun ...
  14. [14]
    MHP3: Felyne Comrades - Monster Hunter Wiki - Fandom
    Up to two Felyne Comrades can be taken into a quest at the same time to better simulate multiplayer. Felyne armors can be customized in two parts: Helmet and ...Missing: AI improvements
  15. [15]
    Felyne Fashion In Monster Hunter Portable 3rd - Siliconera
    Nov 12, 2010 · As reported previously, Felynes in Monster Hunter Portable 3rd are customizable. You'll be allowed to train them to raise specific stats, ...
  16. [16]
    The Twelve Weapons of Monster Hunter Portable 3rd - Capcom USA
    Oct 14, 2010 · A classic weapon from Monster Hunter, the Great Sword has seen a few new improvements. Among the new attacks is a “slap” move that does knock- ...
  17. [17]
    Number of quests in each game? : r/MonsterHunter - Reddit
    Aug 21, 2017 · XX has over 1000 quests. The most in the series. MH3U has between 200-300, forget where, and the first (freedom) game has under 200.[MHP3] is it actually possible to solo every single qurat? - RedditBeen playing solo mh portable 3rd on PSP. This HR 6 quest are so ...More results from www.reddit.comMissing: Portable | Show results with:Portable
  18. [18]
    Monster Hunter Portable 3rd - Guide and Walkthrough - GameFAQs
    Jan 30, 2011 · Rage mode changes the way the monster fights, learn to adapt When a monster has been damaged enough, it enters rage mode. This is usually shown ...
  19. [19]
  20. [20]
    Monster Hunter Portable 3rd: Home Sweet Home - Siliconera
    Nov 8, 2010 · Your home serves a number of functions. You can save your game, change the look of your character, and manage your party's equipment.
  21. [21]
    The Shops, Services, And Hot Springs In Yukumo Village - Siliconera
    Nov 8, 2010 · Portable 3rd lets you interact with a variety of villagers in Yukumo, each one with their own service to aid you in shaping your character and completing your ...
  22. [22]
    [PDF] 次世代を勝ち抜くため、 究極のゲーム開発 部隊を目指す - CAPCOM
    『モンスターハンターポータブル 3rd』. を象徴するメインモンスター、雷狼竜. 「ジンオウガ」。「渓流」という新フィー. ルドでハンターを待ち受けている。 世界中で人気 ...
  23. [23]
    [MHP3rd] 2. Yukumo Village Overview - YouTube
    Nov 7, 2022 · Here's where we at. Farm Info: https://monsterhunter.fandom.com/wiki/MHP3:_Farm PPSSPP: https://www.ppsspp.org/ Hunsterverse setup: ...
  24. [24]
    Deserted Island - Monster Hunter Generations Guide - IGN
    Sep 1, 2018 · A location within Monster Hunter Generations and Generations Ultimate, and introduced in Monster Hunter 3, Deserted Island features a vast variety of hill and ...
  25. [25]
    Misty Peaks - Monster Hunter Generations Guide - IGN
    Sep 1, 2018 · A location within Monster Hunter Generations and Generations Ultimate, Misty Peaks was first featured in Monster Hunter 3 and is a lovely forest area put deep ...
  26. [26]
    Flooded Forest - Monster Hunter Wiki - Neoseeker
    Monster Hunter Portable 3rd Changes. Due to the removal of the underwater feature in portable third, areas 3, 5 and 6 are no longer completely submerged. Areas ...
  27. [27]
    Monster Hunter 3 Ultimate – Localization Notes Part 1 - Capcom
    Dec 21, 2012 · There were a whopping 20 new monsters to be named. It took a while to get them nailed down, but it was a really fun process! Here are just a few examples for ...Missing: website | Show results with:website
  28. [28]
    The Best Turf Wars In Monster Hunter - TheGamer
    Mar 26, 2025 · In Monster Hunter Portable 3rd, it was the Amatsu that drove the Zinogre out of its former territory. In Monster Hunter Rise: Sunbreak ...
  29. [29]
    MHP3: Monsters - Monster Hunter Wiki - Fandom
    40 returning monsters are in the game; 17 Small monsters and 23 Large Monsters. 20 new monsters are in the game; 3 Small Monsters and 17 Large Monsters.
  30. [30]
    カプコンの『モンスターハンターポータブル 3rd』が 発売初週で200 ...
    Dec 6, 2010 · 『モンスターハンターポータブル 3rd』は、PSP®「プレイステーション・ポータブル」向けでは約2年8ヶ月ぶりに、満を持して発売された最新作です。
  31. [31]
    最新作『モンスターハンターポータブル 3rd』を2010年末に発売 ...
    Mar 16, 2010 · 株式会社カプコンは、PSP®「プレイステーション・ポータブル」向けゲームソフト『モンスターハンターポータブル 3rd』の発売を2010 年末に決定しました ...
  32. [32]
    Sony PSP Monster Hunter Portable 3 Console - Consolevariations
    Mar 28, 2019 · PSP bundle with: Monster Hunter Portable 3 Uses a completely unique shell with paw-print imprints on the speakers, gold-colored trims ...
  33. [33]
    『モンスターハンターポータブル 3rd』発売日決定! 12月1日 ...
    Sep 2, 2010 · カプコンは、PSP用ACT『モンスターハンターポータブル 3rd』を、12月1日に発売することを明らかにした。 価格は5,800円(税込)。 本作は、日本中で一大ブ ...
  34. [34]
    Play as Solid Snake and The Boss in Monster Hunter - IGN
    Sep 20, 2010 · The upcoming PSP title will give players access to Solid Snake and The Boss outfits for their hunters.
  35. [35]
    MHP3 12/9のダウンロードコンテンツ追加情報 - モンハンマー
    Dec 9, 2011 · MHP3のダウンロードコンテンツ追加情報です。 12/9から以下のコンテンツがダウンロード可能になりました。 □クエストチャレンジクエスト:最強への挑戦
  36. [36]
    通信プレイ(アドホックモード)について (モンスターハンター ...
    本ゲームでは、PSP本体の機能であるアドホックモードを使用して、近くにあるPSPと通信して一緒にプレイすることが可能です。 ... PSP本体「モンスターハンターポータブル 3rd ...Missing: ストーリー | Show results with:ストーリー
  37. [37]
    Monster Hunter Portable 3rd HD Roars Onto PS3 In August
    Jun 1, 2011 · This line brings PSP games to PS3 with HD graphics and other special features. Capcom set August 25 as the release date for Monster Hunter ...
  38. [38]
    Monster Hunter Portable 3rd HD Ver. set for August in Japan
    Jun 1, 2011 · It'll cost 7,800 yen ($96). To buy the headset alone, it'll cost 6,800 yen ($84). Clearly, the “Extreme Edition” is the better deal.
  39. [39]
    All Confirmed PS3 Release Info - Monster Hunter Portable 3rd
    May 23, 2011 · * Camera controls added to the right thumbstick on the PS3 controller. * 3D support - with a 3D TV setup you can play the game in 3D. * Also ...
  40. [40]
    Why not release it on the Playstation Vita? - Monster Hunter Portable ...
    Aug 24, 2011 · It's already on Vita, since it's on PSN. When you get Vita, download for 4800 yen, and voila. ~ Blade & Soul ~.MH portable 3rd for the PS Vita? - Monster Hunter ... - GameFAQsPS Vita - Monster Hunter Portable 3rd - GameFAQsMore results from gamefaqs.gamespot.com
  41. [41]
    『モンスターハンターポータブル3rd』ファミ通クロスレビューで39 ...
    Nov 24, 2010 · MHP3 10点親切&手軽さに磨きがかかり、相当プレイしやすくなっている。 目新しい要素も豊富で一人でも楽しめる。協力プレイの要素にも隙がない。<|control11|><|separator|>
  42. [42]
    Monster Hunter Portable 3rd · Issue #9801 · hrydgard/ppsspp - GitHub
    Jun 16, 2017 · In game 1 monster: ok but sometimes drop to 26/30 FPS depending on effects. FPS drops and experience lag when playing multiplayer without ...
  43. [43]
    Monster Hunter Portable 3rd Takes Japan Game Awards 2011 GOTY
    ▫️ Developer Interviews · ▫️ Game Dev Deep Dives · ▫️ Video Game ... Monster Hunter Portable 3rd for PSP took home the grand prize, while the ...<|control11|><|separator|>
  44. [44]
    TGS 2011: Monster Hunter Portable 3rd and Scribblenauts top TGS ...
    Sep 19, 2011 · It is the second game to win the Game Designer Award, which debuted last year and was given to Quantic Dream's QTE-fest Heavy Rain. Joining the ...
  45. [45]
    Monster Hunter | Video Game Sales Wiki - Fandom
    Monster Hunter Freedom 3, 2010 · PSP, 4,900,000. Monster Hunter Portable 3rd: HD Ver. 2011, PS3, 456,436, Japan. Monster Hunter 3 Ultimate, 2011, 3DS, 2,600,000 ...
  46. [46]
    Monster Hunter Portable 3rd sells 2 million - GameSpot
    Dec 7, 2010 · Capcom's handheld action RPG goes double-platinum first week on the market in Japan; series sales stand at 15 million.
  47. [47]
    Monster Hunter Portable 3 sells nearly 2m in Japan
    Dec 9, 2010 · Monster Hunter Portable 3 sells nearly 2m in Japan · 1. PSP: 323,653 (75,689) · 2. Wii: 56,095 (41,267) · 3. PS3: 41,760 (68,840) · 4. DSi LL: ...
  48. [48]
    Monster Hunter Portable 3rd Sees Monstrous Sales - Siliconera
    Dec 7, 2010 · Portable 3rd's release gave a significant boost to PSP sales in Japan, too. A total of 326,639 PSPs were sold during the week, setting a new ...<|control11|><|separator|>