Fact-checked by Grok 2 weeks ago

Nintendo data leak

The Nintendo data leak refers to a series of major security breaches affecting the company , primarily occurring between 2018 and 2025, which exposed vast amounts of proprietary information including game , prototypes, unreleased titles, internal development tools, and employee data. These incidents, often termed the "Gigaleak" for the 2020 event and "Teraleak" for the 2024 breach, originated from unauthorized access to 's servers and those of associated entities like and BroadOn, leading to widespread online distribution via platforms such as . The leaks have provided unprecedented insights into 's creative processes but prompted legal actions and enhanced cybersecurity measures by the company. The most prominent event, the 2020 Gigaleak, began with initial disclosures in April 2020 and culminated in a massive release on July 24, 2020, totaling several gigabytes of data. It included early prototypes and source code for iconic titles such as , The Legend of Zelda: Ocarina of Time, , , , and , alongside unreleased games, hardware specifications for systems like the and , and development documentation from Nintendo's Chinese subsidiary and third-party developer BroadOn. The breach highlighted vulnerabilities in legacy server infrastructure, with files traced to a 2018 intrusion by hacker Zammis Clark that went undetected for months. Nintendo did not issue an immediate public statement but, in June 2022, confirmed it had bolstered security protocols in collaboration with external experts to prevent recurrence and vowed to pursue legal action against distributors of the leaked materials. A more recent incident, the 2024 Teraleak—also known as the Game Freak leak—occurred in August 2024 when hackers accessed internal servers of Pokémon developer , the primary developer of the Pokémon series and a co-owner of The Pokémon Company with , resulting in the public release of terabytes of data in October 2024. The leaked materials encompassed for titles like Pokémon HeartGold/SoulSilver and Pokémon Black 2/White 2, , beta footage, unreleased Pokémon designs, and strategic plans for the franchise through 2030, including outlines for Generation 10, Generation 11, and an upcoming Pokémon Legends title. Additionally, approximately 2,600 employee records, including names and contact information, were compromised. Game Freak issued a statement acknowledging the breach and confirming no was affected, while pursued the perpetrator through a U.S. court against in April 2025 to identify the individual known as "GameFreakOUT." This event underscored ongoing risks to collaborative development networks within Nintendo's ecosystem. In October 2025, the group Crimson Collective claimed to have breached 's servers and stolen approximately 570 GB of data, potentially including information on upcoming games; confirmed unauthorized access to some external servers but stated that no personal information, development data, or business secrets were leaked.

Background

Nintendo's data security history

Nintendo's history is marked by several early incidents that exposed vulnerabilities in its systems. In 2016, hacker Ryan S. Hernandez, also known as Ryan West, conducted multiple unauthorized intrusions into Nintendo's internal servers using emails and social engineering tactics to obtain employee credentials. He accessed development environments and stole gigabytes of proprietary data, including for games like The Legend of Zelda: Breath of the Wild and early details on the console before its official announcement. Hernandez shared some of the stolen information online and sold access to others, leading to his arrest in 2019 and a three-year prison sentence in 2020, along with restitution payments exceeding $259,000 to . A subsequent incident in 2020 further underscored Nintendo's challenges with user account security, as attacks compromised approximately 300,000 ID (NNID) accounts. Hackers exploited reused passwords from prior breaches elsewhere, gaining unauthorized access to such as email addresses, usernames, and purchase histories, though no credit card details were affected. In response, Nintendo mandated password resets for impacted users, temporarily suspended NNID-based logins for certain features, and enhanced account monitoring to prevent further abuse. This event highlighted the risks associated with weak password policies and the absence of mandatory multi-factor authentication at the time. These early breaches revealed systemic issues in Nintendo's security posture, including a reliance on legacy systems originating from the and early for storing development assets, which often lacked robust for archived files. Nintendo's internal policies emphasized private, on-premise servers for to safeguard , limiting the adoption of third-party that could introduce additional external risks. However, this conservative approach sometimes perpetuated the use of outdated infrastructure, contributing to persistent vulnerabilities that were ultimately exploited in larger-scale incidents such as the Gigaleak.

Initial leak discoveries

The initial public exposures of leaked Nintendo data emerged in 2018, primarily through anonymous uploads to online forums including 4chan's /v/ and /vp/ boards as well as private servers focused on game preservation and communities. These early dumps consisted of small batches of internal assets, beginning with files related to classic titles such as , which included unused textures, models, and development builds that provided glimpses into the game's beta stages. Nintendo's historical security lapses, including prior unauthorized accesses to development servers, contributed to the vulnerabilities exploited in these incidents. Anonymous uploaders, operating under pseudonyms or without identification, shared these materials without disclosing their acquisition methods, fueling widespread speculation about a potential internal breach at . The community soon adopted the term "Gigaleak" to describe the growing collection of files, a moniker that originated in discussions on and spread across enthusiast forums as the leaks gained traction for revealing long-hidden development details. Initial reactions in these spaces were marked by a blend of fascination and caution, with users archiving the content while debating its legitimacy and potential legal risks. Verification efforts by modders and preservationists played a crucial role in establishing the leaks' authenticity, involving meticulous examinations of file metadata, such as embedded timestamps matching Nintendo's internal development timelines from the late 1990s and unique hashing patterns consistent with official software. For example, assets from exhibited proprietary file formats and code signatures that aligned with known emulator reverse-engineering projects, confirming their origin from legitimate sources rather than fabrications. These analyses, shared in community threads and wikis, helped build trust among retro gaming circles while highlighting the leaks' value for historical preservation.)

Chronology of Leaks

Gigaleak (2018–2020)

The Gigaleak, spanning from 2018 to 2020, consisted of multiple waves of unauthorized data releases from Nintendo's internal systems, primarily stemming from a major security breach of the company's corporate . This incident, one of the largest exposures of proprietary gaming materials in history, involved hackers accessing servers containing development archives, which were then disseminated online. The leaks originated from compromised employee-accessible repositories and, in some cases, pilfered development kits used by external partners, allowing intruders to extract vast troves of unreleased assets and code. The initial phase began in March 2018, when hacker Zammis Clark infiltrated Nintendo's network, maintaining access for over two months and downloading sensitive files related to historical platforms. Early dumps that year focused on (N64) and (SNES) assets, including debug ROMs, prototype builds, and graphical elements from titles like and . These materials, extracted from archival servers, first appeared on anonymous forums, marking the onset of public dissemination. By late 2018, fragments of this data had spread to specialized preservation communities, though the full extent remained obscured until subsequent releases. Escalation occurred in , as leakers began sharing more structured compilations derived from the 2018 breach, shifting focus to and source code. These releases included kernel modules, boot ROMs, and development tools for handheld systems, traced back to the same compromised archives that held cross-platform repositories. The data's release highlighted vulnerabilities in Nintendo's systems, with files originating from employee-shared drives and outsourced development environments. Distribution accelerated through underground channels, building anticipation for larger drops. The "final wave" unfolded in 2020, culminating in high-profile dumps that exposed Nintendo Switch prototypes and related hardware designs. Beginning in May with console source code, the leaks peaked on July 24 with a 3 GB package on 4chan, followed by additional sets in September, October, and December containing prototype schematics and early builds. These files, pulled from stolen dev kits and internal prototypes, revealed conceptual work on the Switch's predecessor codenamed NX. Overall, the Gigaleak amassed over 1 TB of data, circulated via torrent sites like The Pirate Bay and hidden services on the dark web, evading initial takedown efforts.

Teraleak (2024)

In August 2024, hackers breached the servers of , the video game developer behind the Pokémon franchise, resulting in the theft of approximately 1 terabyte of sensitive data. This included personal records of 2,606 current and former employees and partners, such as names, addresses, and phone numbers, alongside vast amounts of internal development files spanning over 25 years of Pokémon project history. Game Freak issued an official confirmation of the breach on October 10, 2024, acknowledging unauthorized access to one of its servers in and stating that the system had been rebuilt with enhanced measures. While the company emphasized that no was compromised, the leaked materials revealed extensive intellectual property theft, including for complete builds of past Pokémon titles like HeartGold/SoulSilver and , as well as development assets for upcoming games such as Pokémon Legends: Z-A. These files encompassed unreleased creature designs, prototype features, and internal planning documents outlining future directions. The stolen data first surfaced publicly around October 12, 2024, with initial dumps shared on underground online forums before rapid dissemination through broader communities on platforms like and X (formerly Twitter). This event, dubbed the "Teraleak" by observers due to its scale, prompted immediate concerns over protection and employee privacy, mirroring the distribution patterns seen in prior Nintendo-related leaks like the Gigaleak.

2025 breaches and denials

In October 2025, the hacking group Crimson Collective claimed responsibility for breaching 's internal servers, alleging they had accessed sensitive files including production assets, developer tools, backups, and development data related to the upcoming 2 console. The group, previously known for high-profile intrusions such as the breach, provided screenshots purportedly showing directories of Nintendo's internal file structures as proof of the incursion, though no data dumps were publicly released at the time of the announcement. On October 16, 2025, issued an official statement acknowledging unauthorized access to some of its systems but firmly denying any compromise of sensitive information. The company specified that no personal data, development materials, or business secrets had been leaked, emphasizing ongoing investigations into the incident without elaborating on the extent of the access. This response echoed patterns seen in prior leaks, where initial hacker assertions were later downplayed by the company amid limited verifiable evidence. Separately, in mid-October 2025, additional files from the 2024 Teraleak surfaced online, including beta builds and for Pokémon Legends: Z-A, which had launched earlier that month. These materials, featuring early footage and cut content, were attributed to residual data from the prior breach rather than the Crimson Collective incident, underscoring persistent vulnerabilities in Nintendo's ecosystem despite official denials of new exfiltrations.

Leaked Content

Source code and assets by platform

The Gigaleak of 2020 exposed source code for several (SNES) titles, including and The Legend of Zelda: A Link to the Past. These files revealed early development builds with unused graphics, such as beta sprites and map elements that were ultimately cut from the final releases, providing insights into Nintendo's iterative design process during the 16-bit era. The leaked assets, primarily in format, have aided preservation efforts by allowing accurate of original hardware behaviors without relying on reverse-engineered approximations. For the , the same Gigaleak included complete source code repositories for landmark titles like and The Legend of Zelda: Ocarina of Time. Analysis of these codes highlights advanced optimization techniques, such as custom assembly routines for 3D polygon rendering and tailored to the console's limited , which were pivotal in achieving smooth frame rates on period hardware. communities have leveraged this material to refine accuracy in projects like and Mupen64Plus, reducing compatibility issues in reimplemented graphics pipelines. Subsequent leaks, including those from the 2020 archival dumps and the Teraleak of 2024, encompassed aggregated assets across Nintendo's handheld platforms from to . For and , files included ROM images and sprite sheets from early Pokémon titles, exposing modular asset structures that facilitated quick localization and hardware porting. The saw source code releases for Pokémon games like Diamond and Pearl in 2020, alongside HeartGold/SoulSilver and Black 2/White 2 in 2024, revealing dual-screen rendering logic and touch-input handlers in C-based codebases. On the , leaked development kits contained source code and development materials, including bootroms, kernels, and modules for 3DS mode, which have informed emulator enhancements such as Citra. These portable leaks collectively underscore Nintendo's evolution toward unified asset pipelines across generations, aiding cross-platform emulation fidelity. Leaked system firmware further amplified technical impacts, particularly for the 3DS. The 2020 leaks dumped partial 3DS kernel source, including boot ROMs and / drivers, which exposed vulnerabilities in the architecture and enabled custom exploits like Seedminer for homebrew installation. These disclosures have driven advancements in security research and preservation, though they also highlighted ongoing risks to low-level code.

Prototypes and development materials

The July 2020 portion of the Nintendo data leak, known as the Gigaleak, revealed several early prototypes of games, providing insights into pre-release development stages. Among these were beta builds of Pokémon titles, including prototypes for , which showcased experimental mechanics and unfinished assets not present in the final releases. These prototypes highlighted choices, such as altered battle systems and map layouts, offering a glimpse into Game Freak's early experimentation with 3D environments in the Pokémon series. Development materials from the Gigaleak also included internal documents and tools related to hardware testing, such as for diagnostic DVDs used to verify components in and consoles. These files detailed Nintendo's hardware validation processes, including specifications for optical drives and processor integration, underscoring the company's focus on reliability during the transition from sixth- to seventh-generation systems. Additionally, the leak contained design documents for canceled projects, like an early concept, which featured multiplayer hub worlds and trading systems that were ultimately scrapped in favor of traditional single-player formats. The 2024 Teraleak, primarily affecting Game Freak's internal files, exposed extensive development materials for Pokémon games, including for scrapped and alternate creature designs across multiple generations, as well as prototypes and development files for titles like . For instance, early sketches revealed unused evolutions and regional variants, such as a Mega Jynx with enhanced abilities and redesigned forms for Generation 6 Pokémon that emphasized more fantastical elements before being simplified for broader appeal. These materials illustrated the creative evolution of Pokémon aesthetics, with annotations showing developer debates on balance and thematic consistency. Cut content from the Teraleak included prototype builds of Pokémon Legends: Z-A, featuring early underwater exploration environments and inter-island travel mechanics that were cut to streamline the open-world structure. In October 2025, additional files from the Teraleak were released, including beta builds, gameplay videos, and details of cut content for Pokémon Legends: Z-A. Source code from these prototypes, often embedded with debug tools and placeholder assets, further illuminated the technical challenges in integrating new features like for Pokémon patterns. Overall, the leaks emphasized Nintendo's rigorous prototyping to refine , though much of the exposed material pertained to iterative cuts aimed at and optimization.

Internal documents and personal data

In the 2024 Teraleak incident, a significant breach at , the Pokémon series developer and a subsidiary, exposed personal information of 2,606 current, former, and contract employees. The leaked data included names and company addresses, accessed via unauthorized server entry in August 2024. confirmed the incident in an official statement, apologizing to affected individuals and noting efforts to contact them while enhancing security measures. This exposure raised privacy concerns for the individuals involved, though the company reported no evidence of further misuse at the time. The earlier Gigaleak series from 2018 to 2020 also included non-technical internal documentation, such as administrative files related to Nintendo's operations, though specifics were overshadowed by the volume of game-related materials. Among the disclosed items were emails and strategy outlines that provided insights into corporate practices, including investigations into third-party developers. These documents highlighted Nintendo's internal handling of partnerships and protocols, but no sensitive from employees was reported in that leak. In October 2025, the hacking group Crimson Collective claimed to have breached 's servers, alleging access to 570 GB of internal business information, including strategy papers and operational details. denied these assertions, stating that while unauthorized access to external servers occurred, no personal, development, or business data was leaked or compromised. The company emphasized ongoing cybersecurity improvements in response to the incident.

Responses and Impacts

Nintendo's official responses

In response to the 2020 Gigaleak, which exposed vast amounts of internal data from past projects, Nintendo conducted server diagnostics and strengthened its protocols. During the company's 82nd of Shareholders in June 2022, President announced that Nintendo had implemented enhanced security management systems, including cooperation with external specialists for vulnerability assessments and ongoing employee training to mitigate future risks. These measures built on the Information Security Management System established in 2017 and aimed to address threats identified in the breach. Following the 2024 Teraleak at subsidiary , which compromised employee and internal Pokémon development files, the studio issued an official statement confirming unauthorized access in August 2024. reported that 2,606 pieces of information, including names and email addresses of current, former, and contracted employees, were affected, and committed to individually notifying those impacted while establishing a dedicated for support, particularly for retirees or unreachable individuals. The company also rebuilt and reinspected its servers, with plans for further security fortifications, in coordination with Nintendo's oversight. In October 2025, amid claims of a by the hacking group Crimson Collective, issued a denial through a statement to Japanese outlet , asserting that no personal information, development materials, or business data had been leaked. The company confirmed limited access to certain development servers but emphasized ongoing investigations and monitoring to ensure no data compromise occurred. This response highlighted 's continued vigilance in cybersecurity following prior incidents. In September 2019, filed a against Matthew Storman, the operator of the RomUniverse website, which distributed unauthorized ROMs of games. The U.S. District Court granted in 's favor in May 2021, awarding the company $2.1 million in statutory damages for 49 registered copyrights and violations, leading to the site's permanent shutdown. Post-Teraleak efforts involved U.S.-based legal proceedings to trace perpetrators, with Nintendo obtaining a court in April 2025 against to disclose user information for the individual behind the 2024 breach of Game Freak's servers, which exposed nearly 1 terabyte of internal data including employee personal information and unreleased Pokémon assets. No public indictments from Japanese authorities have been reported as of late 2025, though investigations continue in coordination with international partners. Nintendo aggressively pursued takedown efforts through the (DMCA), issuing over 8,500 notices in a single action against repositories in May 2024 hosting code for the Switch emulator, which facilitated access to leaked and pirated games. Between 2020 and 2024, the company sent hundreds of additional DMCA notices to torrent sites and file-sharing platforms distributing Gigaleak and Teraleak materials, resulting in the removal of infringing content from search results and hosting services. These actions built on Nintendo's initial security responses to the leaks, emphasizing proactive enforcement against unauthorized distribution.

Industry and community reactions

The data leaks, particularly the Gigaleak of 2020 and the Teraleak of 2024, sparked divided opinions within the gaming community, with enthusiasts expressing excitement over access to rare developmental materials while others raised ethical concerns about the origins of the leaked content and its potential to enable . Fans and historians described themselves as "digital archaeologists" unearthing hidden aspects of , such as early prototypes for titles like and Pokémon Diamond, which revealed unused features and iterative processes by creators including . However, this enthusiasm was tempered by discomfort over the illegal acquisition of the data, with community members noting a "" from the breach's implications, including the exposure of private emails that mirrored privacy violations in past corporate hacks like . In discussions around the Teraleak, some fans praised the leaks for providing behind-the-scenes insights into Pokémon development, expressing a desire for to officially share such content, while others highlighted the harm to ongoing projects and the facilitation of unauthorized distribution. These leaks have inadvertently supported video game preservation efforts by providing archival materials for defunct hardware and software that Nintendo has not officially released, aiding researchers in documenting the evolution of iconic franchises. Preservationists viewed the Gigaleak's scope—encompassing , prototypes, and design documents—as unprecedented, likening it to uncovering layers in historical artworks and arguing it fills gaps in public knowledge of Nintendo's creative history. For instance, leaked assets from N64 and eras have enabled analysis of hardware limitations and design choices, benefiting academic and enthusiast archives focused on emulating or restoring classic games on modern platforms. The Teraleak similarly contributed to preservation by leaking early builds and cut content from Pokémon titles, which enthusiasts have cataloged to preserve developmental variants otherwise at risk of being lost due to Nintendo's discontinuation of older systems. Within the modding community, the leaks have had a dual impact, offering raw assets that inspire fan modifications and homebrew projects while heightening fears of intensified scrutiny from , potentially stifling creative experimentation on platforms like the . Modders have utilized leaked prototypes to recreate unused features in games such as The Legend of Zelda series, fostering innovation in custom content that extends the life of aging , but the exposure of internal tools has also prompted concerns about and bans for incorporating leaked elements. Industry professionals have critiqued the leaks for underscoring vulnerabilities in game development security, with developers emphasizing the risks to and team morale. Mike Mika of , a studio specializing in re-releases and ports, described the Gigaleak as "bad on so many levels," arguing it conflates legitimate preservation with security failures and could lead to stricter internal data controls across the sector. Following the 2024 Teraleak, Game Freak's acknowledgment of the affecting employee data prompted broader industry discussions on protecting sensitive information during collaborative development. In 2025 analyses after the Crimson Collective's claimed , cybersecurity experts highlighted Nintendo's exposure to tactics like stolen tokens, urging the gaming industry to enhance cloud access controls and to prevent similar incidents that could disrupt production pipelines.

References

  1. [1]
    Nintendo says it has increased security following 2020 "gigaleak"
    Jun 29, 2022 · An unprecedented amount of confidential game data was leaked online in 2020 and Nintendo has finally responded.<|control11|><|separator|>
  2. [2]
  3. [3]
    2018 Nintendo data breach - Hidden Palace
    An individual by the name of Zammis Clark breached Nintendo's corporate intranet, having access for a period of over two months and stealing what is likely ...
  4. [4]
  5. [5]
    Game Freak Issues Statement on Massive Data Breach - PokeBeach
    Oct 13, 2024 · They state the data breach occurred in August 2024 and resulted in 2,600 pieces of employee information leaking, including names and phone ...
  6. [6]
    Pokémon Teraleak Reveals Unannounced Games, Seemingly ... - IGN
    Oct 14, 2025 · Pokémon Teraleak Reveals Unannounced Games, Seemingly Laying Out Franchise's Major Releases Through 2030. Thunder shock.
  7. [7]
    California man who hacked into Nintendo servers to steal video ...
    Jan 31, 2020 · A 21-year-old Palmdale, California, man pleaded guilty today in US District Court in Seattle to federal crimes related to his computer hacking scheme.
  8. [8]
    Read the FBI's Damning Case Against the Recently Arrested ... - VICE
    Feb 4, 2020 · Ryan Hernandez spent years hacking into Nintendo servers to steal games and other pieces of software. When the FBI caught him and seized his computers, it ...
  9. [9]
    California hacker who stole proprietary information from Nintendo ...
    Dec 1, 2020 · A 21-year-old Palmdale, California, man was sentenced to three years in prison today in US District Court in Seattle for federal crimes related to his computer ...
  10. [10]
    Nintendo Breach: Now 300000 Accounts Affected
    Jun 10, 2020 · This would seem to indicate that hackers potentially used credential stuffing techniques, were able to crack weak passwords or obtained them via ...
  11. [11]
    Nintendo said that a total of 300,000 accounts have been hacked
    Jun 9, 2020 · Nintendo said 300000 accounts have been breached since April. Hackers used others' Nintendo Network IDs without permission.
  12. [12]
    Nintendo now says 300,000 accounts breached by hackers
    Jun 9, 2020 · Nintendo has almost doubled the number of user accounts compromised by hackers in the past few months.
  13. [13]
    Credential Stuffing Compromises 300,000 Accounts in Nintendo ...
    Apr 30, 2020 · Due to the Nintendo data breach, the company forced a reset for affected passwords and disconnected the ability to log in with an NNID.
  14. [14]
    The Nintendo 'Gigaleak' Incident - Computer Science Blog
    Jul 31, 2023 · Now for the leaks themselves: the Gigaleak consisted of nine separate leak incidents which exposes different topics of illegally obtained ...
  15. [15]
    Nintendo Developer Privacy Notice
    Apr 3, 2023 · Nintendo Developer Privacy Notice · The right to confirm the existence of data processing; · The right to request access to personal data stored ...Missing: private | Show results with:private
  16. [16]
    A Massive Leak of Nintendo Source Code Is Causing Chaos ... - VICE
    Jul 28, 2020 · The other intrusion happened in 2018 by Zammis Clark, who went by a ... The original 4chan post that kicked off the gigaleak was titled “ppg leak ...
  17. [17]
  18. [18]
  19. [19]
    Nintendo 3DS source code leaked | GBAtemp.net
    May 23, 2020 · Source code for the 3DS bootroms and kernels, including modules (drivers) for 3DS mode.Missing: Gigaleak | Show results with:Gigaleak
  20. [20]
  21. [21]
    Nintendo Gigaleak III - 9 Sept 2020 - The Pirate Bay
    Sep 9, 2020 · Nintendo Gigaleak III - 9 Sept 2020 ; Type: Applications > Other OS ; Files: 3 ; Size: 6.14 GiB (6593845388 Bytes) ; Uploaded: 2020-09-09 ; By: ...<|control11|><|separator|>
  22. [22]
    Pokémon Developer Game Freak Suffers Data Breach
    Oct 14, 2024 · Japanese game developer Game Freak, the firm behind the Pokémon franchise, has suffered a security breach exposing the data of 2606 employees and partners.
  23. [23]
    Pokémon developer Game Freak suffers massive data leak - Polygon
    Oct 14, 2024 · It said the breach took place in August 2024 and that the affected server had already been rebuilt. Information obtained from the leaked ...
  24. [24]
    25 Years of Secrets Unveiled in Massive Game Freak Hack | Netizen
    Oct 15, 2024 · Game Freak experienced a significant security breach, termed a "teraleak," exposing over 25 years of confidential Pokémon art, assets, ...
  25. [25]
    Teraleak: Pokémon Developer Game Freak Hacked - Hackread
    Oct 13, 2024 · The compromised data reportedly originates from a breach in August 2024, though the leaked content surfaced online in October 2024. Despite Game ...
  26. [26]
    Nintendo allegedly hacked by Crimson Collective hacking group
    screenshot shows leaked folders, production assets, developer files, and backups.
  27. [27]
    Nintendo Responds to Reports its Servers Were Breached ... - IGN
    Oct 16, 2025 · Nintendo has responded to reports that its servers were recently breached by hacking group Crimson Collective, and has claimed that no ...<|control11|><|separator|>
  28. [28]
    Nintendo Responds To Reported 'Crimson Collective' Hack With ...
    Oct 15, 2025 · No sensitive data appears to have been compromised - Last week, the hacking group Crimson Collective claimed it had breached Nintendo.
  29. [29]
    Nintendo responds to Crimson Collective hacking claim | GBAtemp.net
    Oct 16, 2025 · Last week, a hacking group called Crimson Collective had claimed they'd hacked into Nintendo and accessed developer files and insider data.
  30. [30]
    Nintendo denies data leak after online reports
    Oct 16, 2025 · Nintendo has denied reports from earlier this week that it had been hacked by Crimson Collective telling Japanese news publication Sankei ...
  31. [31]
    Nintendo confirms it was recently hacked, states no business or ...
    In a short statement, the company wrote, “We have not confirmed any leak of personal information, and there has been no leak of development or ...
  32. [32]
    Nintendo Confirms Server Breach, Says No Important Data Was Stolen
    Oct 20, 2025 · Nintendo has confirmed that hackers have accessed some of its systems, but the company says that no sensitive data was stolen in the process ...<|control11|><|separator|>
  33. [33]
    A Year on From The Teraleak, Hackers Release Pokémon Legends
    Oct 13, 2025 · In October 2024, Game Freak issued a statement confirming the company had suffered a data breach in August of that year, and noted that ...
  34. [34]
    New content from the GameFreak Teraleak has appeared online ...
    Oct 13, 2025 · X user Centro LEAKS is documenting all of the Teraleak, though be warned, as Nintendo will likely send takedown requests to those who share ...
  35. [35]
    Pokémon Teraleak Returns: Legends Z-A Beta Footage and Gen 10 ...
    Oct 14, 2025 · The newly leaked content includes screenshots and gameplay videos that appear to showcase work-in-progress beta builds of Pokémon Legends: Z-A.<|control11|><|separator|>
  36. [36]
    Development:Super Mario World (SNES) - The Cutting Room Floor
    Jan 3, 2025 · The leak included early Super Mario World source files, showing significant changes, and early maps and backgrounds, including the old mushroom ...
  37. [37]
    Nintendo gigaleak reveals early Mario, Zelda, Pokémon and secrets
    Jul 26, 2020 · But in terms of what might interest an average person, the leak appears to contain source code for Super Mario Kart, The Legend of Zelda: A Link ...
  38. [38]
    'Gigaleak' of alleged Nintendo source code includes major games ...
    Jul 26, 2020 · An anonymous poster on message board 4chan has leaked a massive trove of alleged source code and internal documents from Nintendo.
  39. [39]
    Super Mario 64 Source Code Leak May Confirm Luigi Was Planned ...
    Jul 26, 2020 · Luigi's possible inclusion in Super Mario 64 was part of a much larger leak of Nintendo data on such games as The Legend of Zelda: Ocarina of Time.<|separator|>
  40. [40]
    N64 Prototypes And Source Code Reportedly Leaked - Super Mario ...
    Jul 28, 2020 · The leak is believed to contain source code data for other Nintendo 64 games like Mario Kart 64, Wave Race 64, Yoshi's Story, The Legend of Zelda: Majora's ...
  41. [41]
    Nintendo Suffers Another Substantial Leak As Mountains Of Source ...
    Jul 26, 2020 · A fresh leak, which just hit the web, contains an immense haul of data, including the full development repositories for a few consoles, ...
  42. [42]
    Nintendo data leak - Wikipedia
    The Nintendo data leak, also known as the Nintendo Gigaleak, is a series of leaks of data from the Japanese video game company NintendoLeaks · "Gigaleak" (2018–2020) · "Teraleak" (2024–2025) · Data
  43. [43]
    Game Freak confirms massive data leak breaching employee ...
    Oct 14, 2024 · Pokémon developer Game Freak has been hacked, resulting in a massive leak of various data. This includes personal information and internal files.Missing: kits | Show results with:kits
  44. [44]
    Breath of the Wild Wii U assets leak online - Nintendo Wire
    Feb 22, 2017 · Assets for the Wii U version of The Legend of Zelda: Breath of the Wild have leaked online. Get the (spoiler-free) details at ...
  45. [45]
    Game Industry Source Code Leaks - Retro Reversing
    This post will cover all the major leaks that we are aware of for companies related to the games industry.
  46. [46]
    List of 3DS exploits - WikiTemp, the GBAtemp wiki
    Dec 6, 2024 · List of 3DS exploits ; sudokuhax, 4.0 to 9.2, ARM9 Kernel, Exploit for the Sudoku DSiWare game used to boot Nintendo DS homebrews.
  47. [47]
  48. [48]
    Switch System Flaws - Nintendo Switch Brew
    This page is a list of publicly known Switch flaws. Contents 1 Hardware 2 Firmware 3 Software 3.1 Bootloader 3.2 TrustZone 3.3 Kernel 3.4 BootImagePackage
  49. [49]
    All Nintendo Leaks · RetroReversing
    Oct 3, 2020 · Nintendo has has many data leaks in the past, but none as huge as the original Oman Archive of the late 90s or the Gigaleaks of 2020.<|control11|><|separator|>
  50. [50]
    Nintendo Gigaleak: Everything We Know and All the Major Discoveries
    Jul 27, 2020 · The Nintendo Gigaleak have seemingly revealed previously unknown canceled games, prototypes, source code, development tools, internal communication, and more.
  51. [51]
    Gen. 6 (Pokémon XY) - Teraleak - Pokéos
    Everything about Gen.6 leaks, beta artworks, Mega Evolutions, scrapped Pokémon, concept arts and more · Scrapped Designs · Mega Jynx · Redesign Reasons · XY Concept ...Missing: alternate | Show results with:alternate
  52. [52]
    Pokémon Leak Reveals Scrapped Projects And Game Freak Drama
    Oct 14, 2025 · Leaked concept art shows several adult leaders in Team Star, rather than the school-aged crew we ended up facing in 2022. Some design motifs ...
  53. [53]
    Category:July 2020 Nintendo Leak - The Cutting Room Floor
    Jul 10, 2023 · Primarily consisted of development assets and (to a lesser extent) prototypes from various first-party SNES and Nintendo 64 titles.
  54. [54]
    Pokémon leak: Hack confirmed by developer Game Freak - BBC
    Oct 14, 2024 · A statement said 2,606 items containing the names and email addresses of current, former and contract employees were accessed. The company ...
  55. [55]
    Game Freak confirms staff data was hacked during data breach
    Oct 14, 2024 · Nintendo Game Freak has confirmed that a data breach resulting in the leak of employee data occurred in August 2024.Missing: records emails addresses
  56. [56]
    An unprecedented Nintendo leak turns into a moral dilemma for ...
    Jul 30, 2020 · “In a perfect world, this leak will encourage Nintendo to be more open about their developmental history; to partner with preservationists and ...
  57. [57]
  58. [58]
    Nintendo downplays hack, claiming "no leak of personal ...
    Oct 16, 2025 · Nintendo has announced hackers did not take any development or business information when they accessed its systems last week.
  59. [59]
    Nintendo Admits Server Tampering Incident, Denies Data Breach
    Oct 17, 2025 · In 2020, the firm disclosed a large-scale credential stuffing ... Nintendo Network ID (NNID) system, affecting approximately 300,000 accounts.<|control11|><|separator|>
  60. [60]
    None
    ### Summary of Information Security and Responses to Leaks from https://www.nintendo.co.jp/ir/pdf/2022/qa2206e.pdf
  61. [61]
    Pokemon dev confirms data breach after private files leak online
    Oct 17, 2024 · Additionally, Game Freak set up a hotline to support affected employees, particularly those who had retired or could not be contacted directly.
  62. [62]
    Game Freak Issues Statement on Massive Data Breach - PokeBeach
    Oct 13, 2024 · They state the data breach occurred in August 2024 and resulted in 2,600 pieces of employee information leaking, including names and phone ...Missing: support collaboration authorities
  63. [63]
  64. [64]
    ROM site owner made $30,000 a year—now owes Nintendo $2.1M
    Jun 1, 2021 · The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend ...
  65. [65]
    Nintendo is trying to force Discord to give up the identity ... - PC Gamer
    Apr 23, 2025 · The 2024 'teraleak' saw a huge trove of previously unreleased Pokémon material released to the public, and Nintendo wants to know who's responsible.Missing: collaboration | Show results with:collaboration
  66. [66]
    Nintendo takes down more than 8,500 clones of Switch emulator ...
    May 2, 2024 · Nintendo has taken down more than 8,500 clones of Switch emulator Yuzu with a single DMCA notice. As reported by TorrentFreak, the company ...
  67. [67]
    Nintendo's DMCA Operation Continues With Lockpick, Kezplez-nx ...
    May 8, 2024 · After taking down over 8,500 Yuzu repos with a single DMCA notice just a few days ago, Nintendo appears to be pressing ahead with its Switch ...Missing: 2020-2024 | Show results with:2020-2024
  68. [68]
  69. [69]
    Pokemon Developer Comments on Massive Data Breach - Game Rant
    Oct 13, 2024 · Pokemon developer Game Freak shares an official response to the massive data breach that it suffered, confirming some of the things that ...<|separator|>
  70. [70]
    Crimson Collective Eyes Nintendo, Cl0p Strikes Harvard, Discord's ...
    Oct 12, 2025 · Cybersecurity experts are urging organizations to review authentication tokens and cloud access controls, as similar tactics were used in the ...