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Paralives

Paralives is an upcoming life simulation video game that enables players to construct and decorate homes, create and customize characters known as Paralives, and guide their daily lives within a vibrant . Developed by the independent studio Paralives Studio under the leadership of Alex Masse, the game emphasizes creative freedom in building and storytelling through relationships, careers, and community interactions. It is scheduled for an release on May 25, 2026, exclusively for Windows and macOS systems equipped with processors. The of Paralives began as a community-driven project, funded primarily through contributions from supporters who receive regular updates, voting opportunities on features, and credits in the game. Alex Masse, the , has shared progress via detailed roadmaps that outline completed elements—such as core building tools and character creation—and upcoming additions like pets, houseboats, and town-building capabilities. The studio's small team focuses on delivering free post-launch updates, ensuring the game evolves based on player feedback collected through platforms like . Gameplay in Paralives centers on intuitive, grid-less building mechanics that allow for curved walls, resizable furniture, and custom stair designs, providing greater flexibility than traditional titles. can explore diverse venues such as parks, restaurants, and beaches using vehicles like bikes or cars, while managing character needs, forming bonds, and pursuing careers in an interconnected world. The game's design prioritizes emotional depth and player agency, with stories unfolding through both everyday routines and significant life events.

Gameplay

Building Mechanics

The building mechanics in Paralives emphasize creative freedom through a gridless construction system, allowing players to design homes without the constraints of fixed snapping grids found in many life simulation games. This system supports truly free-form building, including curved walls that can bend at any angle, split-level floors for multi-story layouts with varying heights, and custom-shaped stairs tailored to unique architectural needs. Players can toggle between a optional grid mode for precise alignment and full gridless mode to enable seamless, organic shapes, facilitating everything from simple recreations of real homes to elaborate multi-story mansions. Core tools for construction include drag-to-shape and procedural placement options, where players draw out rooms or walls by clicking and dragging from one corner to another, automatically generating structural elements like foundations and roofs in real-time. Objects such as furniture, windows, and doors are fully resizable, permitting adjustments in length, height, and rotation to fit irregular spaces without clipping or overlap issues. These features extend to advanced elements like an in-game measuring tape for exact dimensions and angle controls for walls, ensuring builds maintain structural integrity while prioritizing player intuition over rigid presets. Customization permeates every aspect of building, with comprehensive color wheels and texture libraries applied to all elements, from exterior roofs and foundations to interior walls, floors, and decorative items. Functional objects, including appliances like refrigerators and stoves alongside standard furniture, integrate directly into the environment, supporting practical home setups where items respond to placement for enhanced realism. This allows for personalized interiors that blend with , such as resizing countertops to accommodate varying layouts.

Character Creation and Simulation

In Paralives, players create characters known as Parafolk using the Paramaker, an in-game tool that offers extensive customization options to craft unique individuals. The Paramaker includes sliders for adjusting height, body proportions, and facial features such as eye shape, nose structure, and jawline, allowing for precise and asymmetrical designs. Players can select from a for skin tones, supporting heterochromia and diverse representations, while hair options encompass various styles, colors, and textures that can be mixed or layered. Clothing and accessories are highly versatile, featuring layering systems for tops, multiple outfit presets, and a system that enables of traits across generations for realistic resemblances. Tattoos and body marks can be placed freehand with scalable positioning, enhancing personal expression without predefined templates. Once created, Parafolk exhibit autonomous behaviors driven by a system that manages their daily lives through needs, , and routines. such as , , and are tracked on a dynamic thought list, escalating in urgency—for instance, progresses from mild reminders like "I'm starting to get a bit hungry" to critical states like "I'm STARVING!" if unmet, prompting AI-directed actions like seeking food or rest. Routines emerge organically from this , with Parafolk independently handling activities like eating meals on a schedule (typically three times daily), sleeping (one period per day, adjustable by traits), and maintaining , all while building skills through repeated interactions such as practicing instruments or exercising. are integrated into these behaviors via animations, including variations of (chuckle, uncomfortable, or out loud), flirty expressions, and touched reactions, which influence mood and can override minor needs temporarily if a strong want arises, like pursuing a . Personality traits shape Parafolk's AI-driven decision-making, defining their preferences and long-term choices in a multifaceted system. During creation in the Paramaker, players allocate points to core stats—, , , and —starting with one point each and distributing three additional points, potentially reducing a stat to zero for bonuses, which directly affect capabilities like physical endurance or social ease. Additional elements include a Vibe (e.g., Grumpy or Overjoyed) for baseline mood, a Social Perk (e.g., skilled at making ), a (e.g., music or fitness) that accelerates skill gains, and Lifestyles (e.g., or habits) that guide autonomous routines and decisions, such as career paths in or sciences or hobby pursuits like . These traits evolve over time through , unlocking perks that further influence behaviors, ensuring varied playthroughs where a high-Creativity Parafolk might prioritize artistic endeavors while ignoring until critical. Pets serve as customizable companions in Paralives, adding depth to individual Parafolk simulations with their own needs and interactions. Planned for addition during , pets include dogs, cats, and , each with dedicated creation tools in the Paramaker for appearance, such as fur patterns and sizes. These animals have independent needs like hunger and play, requiring Parafolk to feed, groom, or exercise them autonomously, while interactions—such as petting or walking—can fulfill emotional wants and influence the owner's mood through animations like joyful tail-wagging or affectionate nuzzling. Pets age gradually across multiple life stages beyond basic pup/adult/elder, impacting behaviors like increased dependency in elders, and their traits (e.g., energetic or loyal) affect how they integrate into daily routines without overshadowing the Parafolk's core simulation.

World and Social Features

The world of Paralives features a small, open-world town designed for seamless exploration without loading screens between lots, allowing players to navigate diverse venues such as parks, restaurants, beaches, shops, and mountains. Characters, referred to as Paras, can travel to these locations using bikes or cars, enabling spontaneous outings like meeting friends at a park or dining at a restaurant to foster daily life interactions. This interconnected environment supports a day-night cycle that influences activity availability and ambient town life, with non-player characters (NPCs) populating venues to create a lively, reactive community. The career system in Paralives emphasizes flexible professional paths, where players can select from various job opportunities that align with character skills and interests, such as creative or technical roles. Promotions are earned through skill-building, task completion, and networking, potentially allowing characters to hold multiple jobs if schedules permit, which adds depth to work-life dynamics. Work occurs primarily via "rabbit holes"—off-screen simulations—but impacts characters' needs, relationships, and overall well-being, encouraging players to balance professional ambitions with personal fulfillment to avoid or strained social ties. Social mechanics revolve around "Together Cards," interactive prompts that appear during conversations between Paras, offering variant options to express intentions through dialogue or actions, thereby tailoring relationship progression. These cards facilitate building friendships, romances, family bonds, and even rivalries, with outcomes influenced by personality traits and prior interactions, leading to deeper emotional connections or conflicts. For instance, a casual chat might evolve into a romantic gesture or a subtle critique, depending on the chosen variant, promoting nuanced social simulations beyond basic greetings. Community events enhance town-wide engagement through a calendar system for organizing activities like parties, weddings, festivals, and holidays, which draw multiple characters together and influence collective moods or story arcs. Neighborhood activities, such as group outings or seasonal celebrations, allow Paras to participate autonomously or under player direction, affecting relationships across households and contributing to the town's evolving narrative. These events underscore the game's focus on communal well-being, where player choices in hosting or joining can ripple through the social fabric, strengthening bonds or sparking new opportunities.

Development

Conception and Early Development

Paralives was founded by veteran Alex Massé in 2019 as a solo project after he quit his job in mobile game development. Inspired by series, Massé envisioned a that would offer significantly greater building freedom, such as grid-free tools for creating walls of any length or angle, curved structures, and resizable objects, while prioritizing built-in options to reduce or eliminate the need for community mods. The project received its public announcement on June 30, 2019, through , beginning with Massé's first post that showcased and a teaser video demonstrating an early for object resizing in the build mode. This initial reveal highlighted the game's core ambition to innovate on house-building mechanics, drawing immediate interest from fans of games seeking alternatives to . During the early months of 2019 through 2020, Massé developed initial in the engine, concentrating on foundational building tools and basic elements like character creation loops. By October 2019, a rudimentary character creator was shared, allowing for initial testing of parafolk (the game's characters) features. Community began promptly, with feedback loops established via a dedicated server and updates, where supporters provided input on early builds and feature priorities from late 2019 onward. This direct interaction helped refine the , ensuring the game's direction aligned with player expectations for creative freedom and immersive .

Team Expansion and Funding

Paralives began as a solo project by founder Alex Massé in January 2019, but expanded rapidly through community funding, growing to a team of 14 members as of November 2025, including roles in art, programming, and design. Early hires included artist Léa in October 2019, followed by additional artists, programmers like and in mid-2020, an animator in June 2020, and a producer and by 2021, reaching 10 members by May of that year. This growth was supported by ongoing recruitment in areas such as marketing and sound design, enabling the studio to scale from a to a full team focused on development. The project's funding model relies entirely on , launched in 2019 to provide sustainable support without traditional investors or publishers. By July 2020, the Patreon had attracted nearly 9,000 supporters, generating close to $40,000 per month, which directly funded team hires and development milestones. Tiers start at $3 per month, offering backers exclusive updates, polls for feature prioritization, and access to private channels for feedback. This approach has sustained the studio through 2025, with over 21,000 paid members contributing approximately $51,000 monthly as of November 2025. Community involvement is integral to the funding and expansion process, with Patreon backers participating in polls and surveys to influence game features, such as voting on character names and money cheats in late 2020. The studio conducted 16 public brainstorming sessions from 2021 to 2022 on topics like relationships and personalities, gathering input to shape core mechanics. Beta testing has included closed playtests with select participants in 2024, facilitated through Discord and Patreon channels to refine gameplay before early access. Paralives Studio has committed to a player-friendly model with no paid DLCs, funding all future expansions through ongoing Patreon support and game sales to ensure free content updates for owners. This approach aligns with the ethos, prioritizing community backing over microtransactions or expansion packs.

Technical Development

Paralives is developed using the engine, which enables cross-platform compatibility for both Windows and macOS releases. This choice leverages Unity's robust tools for rendering and simulation, supporting the game's open-world town environment from day one of . The development team created custom tools to facilitate gridless building, allowing players to construct walls at any angle or length, incorporate curved walls, resize objects freely, and apply custom colors and textures without grid restrictions. For character simulation, custom AI systems were implemented, including a character autonomy framework introduced in 2023 and refined through 2025, alongside algorithms starting with a basic version in 2022 and subsequent improvements for smoother navigation in dynamic environments. Simulation physics were also customized, beginning with simple implementations for elements like and in 2021, and extending to animations such as bed sheets by 2023. As of November 2025, the focused on iterative updates, including optimizations for smoother and faster loading times, alongside ongoing bug fixes to polish the open-world rendering ahead of the May 25, 2026 launch. These efforts addressed rendering challenges in the expansive layout, ensuring stable frame rates during exploration and interactions. Steam Workshop integration was incorporated early, with basic features added in , enabling seamless sharing of like houses, characters, and mods directly through the without external tools. This supports modding tools available from launch, allowing community creations to enhance the game's simulation and building aspects.

Release and Post-Launch Plans

Early Access Launch

On November 13, 2025, Paralives Studio announced a delay of the release to May 25, 2026, from the previously planned December 8, 2025, to allow additional time for polishing and optimization. The game will be available exclusively through the platform for Windows and macOS systems equipped with processors. This launch will mark the culmination of years of development by Paralives Studio, allowing players immediate access to foundational gameplay elements while the team continues iterative improvements based on community feedback. At launch, the game is planned to feature core building tools including a for customization, flexible wall and object placement, split-level platforms, multi-floor support, resizable objects, stairs, roofs, and fences, enabling players to construct detailed homes without restrictive grids. Basic character simulation will be included with personality traits, , wants and needs systems, skill progression, social interactions for relationship building, multiselect functionality, cooking mechanics, house fire events, bill payments, child-rearing, aging, death, and autonomous behaviors for Parafolk. The initial town will offer an open-world environment with a day-night cycle, basic venues such as shops, restaurants, and a , alongside starter careers accessed via rabbit-hole work systems and progression tracks. The version is priced at $39.99 USD, with Steam's regional pricing adjustments to enhance global accessibility, and no paid planned—only free updates throughout development. are designed for broad compatibility on indie-level hardware. For Windows PC, the minimum specs are: OS: , Processor: i5 or 5 @ 2.5 GHz, Memory: 12 GB , : GTX 1060 or RX 6600 XT, : Version 11, : 8 GB available space. Recommended: OS: , Processor: i5 or 5 @ 3.0 GHz, Memory: 16 GB , : RTX 2060 or RX 7600 XT, : 8 GB available space. For macOS, minimum: OS: 11 or newer, Processor: , Memory: 12 GB , : Apple M2 integrated. Recommended: Processor: , Memory: 16 GB , : Apple M3 integrated. The game is not compatible with Intel-based Macs. These specs are optimized for modest setups and may be updated closer to launch. This approach prioritizes running smoothly on modest setups, aligning with the studio's goal of inclusivity for a wide player base. Leading up to the release, Paralives Studio ran wishlisting campaigns on , surpassing 1 million wishlists as of September 2025 to build anticipation and ensure Steam notifications for interested users. Final internal testing is ongoing in late 2025, focusing on bug fixes, performance tuning, and gameplay polishing to prepare a stable launch build.

Roadmap and Expansions

Paralives is scheduled to enter on May 25, 2026, with a comprehensive two-year roadmap designed to iteratively expand the game's core systems through quarterly updates. These updates aim to introduce advanced for more dynamic Para behaviors, additional paths beyond the initial offerings, and larger town areas to enhance exploration and . The team at Paralives Studio has emphasized a collaborative approach, incorporating community feedback from platforms like and to prioritize features and refine mechanics throughout the phase. Free expansions form a of the , promising substantial content additions without microtransactions or paid , in line with the studio's ethos. Planned expansions include new venues such as parks and community centers, seasonal events like holidays and with dedicated mechanics for planning and participation, and expanded customization options for Para appearances, homes, and vehicles. Enhanced pet systems will allow for deeper interactions with dogs, cats, and horses, including training, breeding, and integration into daily Para routines, while festival mechanics will enable customizable celebrations with music, decorations, and social activities. These updates are scheduled quarterly, starting with foundational improvements in Q3 2026, such as weather systems and basic event frameworks, progressing to more complex features like NPC-driven stories and town expansion tools by mid-2028. Key milestones outline a path to full release targeted after 2028, contingent on achieving stability, content depth, and player satisfaction metrics gathered during . Early milestones focus on core polish, such as optimizing and social by Q4 2026, followed by major content drops like vehicle integration and advanced parenting simulations in subsequent quarters. The remains flexible, with the small team adjusting priorities based on tester input and , ensuring a steady from the launch baseline of essential building, , and tools.

Marketing and Community

Promotional Efforts

The development of Paralives began with social media teasers and developer logs released starting in June 2019, when founder Alex Massé announced the project via Twitter and YouTube, showcasing initial concepts for a life simulation game independent of major publishers. These early posts, including short clips of basic building mechanics, built initial buzz among simulation game enthusiasts, with the official YouTube channel accumulating videos that evolved from simple prototypes to detailed updates. From 2020 onward, regular dev logs highlighted iterative improvements, such as the progression of build mode features, with dedicated videos demonstrating enhancements like adjustable object scaling and environmental interactions, fostering transparency and community anticipation. Paralives Studio partnered with gaming outlets for interviews and previews throughout 2020 to 2025, amplifying visibility among . In 2020, featured multiple articles, including coverage of the character's creator tools and funding model, positioning the game as a potential rival to established life simulations. These collaborations continued, with previews in 2021 exploring flexible building systems and 2025 features on the roadmap during events like the PC Gaming Show. The game received recognition in indie showcases and awards, enhancing its promotional profile. In 2021, Paralives won the Most Anticipated Canadian Game award from Canadian Game Devs, based on public votes that underscored early hype. It appeared in high-profile events like the PC Gaming Show in June 2025, where a trailer debuted the then-scheduled early access date of December 8, 2025, and Steam wishlisting campaigns drove engagement, reaching 750,000 wishlists by February 2024 as a marker of sustained interest without traditional marketing budgets. In 2025, the studio released updated press kits and trailers emphasizing core innovations like gridless building, allowing seamless object placement without restrictive grids. The June release date trailer, showcased at the PC Gaming Show, highlighted tactile building tools and cozy life simulation elements, distributed via official channels and media partners to coincide with wishlist pushes. These materials, including high-resolution assets and feature breakdowns, supported broader media coverage leading into the launch now scheduled for May 25, 2026, following a delay announced on November 13, 2025.

Reception and Community Engagement

Paralives has garnered significant positive anticipation within the life simulation community, particularly among fans of The Sims series, who appreciate its promise of a robust base game experience without the need for extensive mods to achieve core freedoms in building and gameplay. This enthusiasm stems from the developers' commitment to delivering modding tools integrated from early access while ensuring the core game offers substantial creative liberty out of the box. By September 2025, the game had amassed over 1 million wishlists on Steam, reflecting strong pre-release interest from players seeking an alternative to established titles. Early previews from critics have highlighted Paralives' distinctive and innovative building tools as key strengths. In a 2020 interview with , developer Alex Massé discussed the game's hand-drawn aesthetic and flexible building system, which allows for intuitive home design without grid restrictions, positioning it as a fresh contender in the genre. Similarly, a 2024 GameRant article previewed confirmed features like the ParaMaker character creator and life mechanics, praising their depth and potential to rival industry standards. The Paralives community has been actively engaged since the project's inception in 2019, with the official server serving as a central hub for discussions, sharing, and direct developer interaction. Launched around 2020, the server now boasts over 83,000 members and facilitates regular feedback sessions, including polls on that have directly influenced features such as relationship dynamics and personality traits. These community-driven inputs, gathered through brainstorming sessions from 2021 to 2025, underscore the game's as a collaborative effort between the studio and its supporters. Despite the excitement, some community members have expressed concerns regarding the game's initial scope compared to long-established life simulators like , particularly in terms of content depth at launch. In response, 2025 developer updates, including the detailed roadmap, addressed these worries by outlining a two-year post-launch plan for expansions like weather systems, pets, and advanced interactions, while emphasizing that the initial release would focus on polished core mechanics rather than exhaustive features. The subsequent delay of the release to May 25, 2026, announced on November 13, 2025, to ensure higher quality standards, elicited mixed reactions, with some fans expressing disappointment over the extended wait while others appreciated the commitment to polish.

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