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Parallel projection

Parallel projection is a method of representing three-dimensional objects onto a two-dimensional in which all projection lines are parallel to each other, ensuring that parallel lines in the object remain parallel in the projection and that the size of the object does not vary with distance from the viewer. This technique contrasts with perspective projection, where lines converge to vanishing points, and is fundamental in descriptive geometry for creating accurate technical representations without distortion due to depth. Parallel projections are classified into two main types: and . occurs when the of projection is to the , preserving true lengths and angles for faces parallel to the , which makes it ideal for multiview drawings in and where precise measurements are required. Subtypes of include multiview (with planes parallel to principal faces) and axonometric (with the at an angle, such as , dimetric, or trimetric views, which equally or variably foreshorten axes to convey three-dimensionality). , in contrast, uses a not to the , providing an illusion of depth while keeping one face undistorted, as seen in variants like (full depth scale) and (half depth scale) projections. In applications, parallel projections are widely used in engineering drawings, architectural plans, and (CAD) systems for their ability to maintain and facilitate dimensioning without the realism of , though multiple views are often needed to fully understand the object. They also appear in for technical illustrations, such as isometric views in video games or software interfaces, where mathematical formulations involving projection matrices in enable efficient rendering. Key properties include a constant foreshortening factor for lines parallel to the projection direction and the absence of vanishing points, making them affine transformations that simplify computations compared to methods.

Fundamentals

Definition

Parallel projection is a fundamental technique in descriptive geometry and for representing three-dimensional objects on a two-dimensional surface. It involves mapping points from an object in —referred to as object space—onto a fixed two-dimensional using a bundle of parallel lines known as projectors. These projectors extend from each point on the object in a uniform direction, intersecting the image plane to form the projected image, without any convergence toward a common point. Unlike central projections, parallel projection treats all projecting rays as parallel, which eliminates vanishing points where lines would otherwise converge in the image. This approach can be viewed as the limiting case of a central projection where the projection center is positioned at infinity, rendering the rays parallel. A key characteristic is that parallel lines in the object space are mapped to on the image plane, preserving the directional relationships without distortion in parallelism. Additionally, planes perpendicular to the projectors project to parallel lines in the image, maintaining affine properties such as ratios along lines. To illustrate, consider a simple 3D-to-2D parallel projection example: a with edges parallel to the coordinate axes is projected onto an using projectors in the depth direction ( to the front face). The vertical (height) edges of the cube, being to the projectors, appear as parallel vertical lines of true length in the projection, while horizontal edges remain parallel among themselves, showing no convergence. Depth edges parallel to the projectors collapse to points. This example highlights the retention of parallel structures, providing a distortion-free representation of spatial relationships in terms of direction. Parallel projections encompass subtypes such as orthographic and , each varying in the angle of the projectors relative to the .

Comparison to Perspective Projection

Parallel projection and projection differ fundamentally in how they map three-dimensional objects onto a two-dimensional . In parallel projection, lines that are parallel in remain parallel in the projected image, and there is no convergence to vanishing points; additionally, the scale remains uniform along the direction of the projectors, avoiding any foreshortening based on distance from the viewer. In contrast, projection causes parallel lines not parallel to the to converge at one or more vanishing points, and objects appear smaller as they recede from the viewer due to foreshortening, simulating the way light rays diverge from a viewpoint. Visually, parallel projection produces a "flat" appearance without the depth cues provided by converging lines, making it easier to represent shapes without distortion in relative sizes along the projection direction. Perspective projection, however, creates a more naturalistic illusion of depth that closely resembles human , where distant objects diminish in size and parallel features align toward horizon points. , a common form of parallel projection, exemplifies this by maintaining equal edge lengths for objects at varying depths. These differences influence their applications: parallel projection is preferred in technical fields like for its accuracy in preserving measurements and proportions, as seen in diagrams where precise dimensions must be readable without scale adjustments. Perspective projection, by contrast, is favored in artistic and architectural renderings to achieve and spatial immersion, evoking the viewer's experience of a scene. For instance, consider a projected using both methods. In (, all edges of equal length in three dimensions project to the same length, with front and back faces appearing as identical squares and side edges strictly , yielding a uniform, non-tapering form. In perspective projection, the back face appears as a smaller square within the larger front face, with side edges converging toward vanishing points, emphasizing depth but distorting relative sizes.

Types

Orthographic Projection

is a specific form of parallel projection in which the projectors are to the , ensuring that lines parallel to the projectors remain parallel in the resulting two-dimensional representation. This perpendicularity results in faces of the object that are parallel to the appearing in their true shape and size, without any scaling or angular distortion. A primary subtype of orthographic projection is multiview projection, which uses multiple two-dimensional views—typically the front, top, and side views—to comprehensively describe a three-dimensional object's geometry and dimensions. These views are generated by projecting the object onto mutually perpendicular planes, with each view aligned at 90 degrees to the others to capture all necessary details. Two principal conventions govern the arrangement of these multiviews: first-angle and third-angle projection. In first-angle projection, the object is positioned in the first quadrant relative to the projection planes, placing the top view below the front view and the right-side view to the left of the front view, as standardized in ISO 128-30:2001. In third-angle projection, predominant in North American practice, the object is placed in the third quadrant, positioning the top view above the front view and the right-side view to its right, also approved under the same ISO standard. Both conventions maintain equal international status and are detailed in ISO 5456-2 for precise rules on view placement. The process of creating orthographic multiviews from a three-dimensional object follows a structured sequence to ensure alignment and accuracy. First, select the principal views based on the object's features, prioritizing the front view as the most informative face, followed by the top and right-side views. Next, establish the projection planes: the frontal plane for the front view, the horizontal plane for the top view, and the profile plane for the side view, all oriented perpendicular to their respective projectors. Then, project the object's edges and surfaces onto these planes using lines perpendicular to each plane, transferring dimensions directly—such as heights from the front to the side view via horizontal projection lines, and depths from the top to the side view via vertical lines—to maintain consistency across views. Finally, align the views on the drawing sheet according to the chosen angle convention, using extension and projection lines to connect corresponding features without overlap. This methodical approach, as outlined in engineering drawing practices, allows for precise replication of the object. One key advantage of lies in its accuracy for and technical applications, as it eliminates angular distortion and preserves the true dimensions of faces to the projectors, facilitating exact measurements and unambiguous of the object's form. This lack of foreshortening for parallel faces ensures reliable scaling, making it ideal for and documentation where precision is paramount.

Oblique Projection

Oblique projection is a form of where the projectors intersect the at an , typically 45 degrees, rather than perpendicularly. This technique projects the object's depth along a slanted , enabling the representation of three faces—front, top, and side—while preserving the true shape and size of the front face. Two primary variants of oblique projection are cavalier and cabinet, distinguished by the scaling of the receding depth lines. In cavalier projection, the receding lines are drawn at full true length, providing an undistorted representation of depth but often resulting in greater visual elongation and potential distortion for complex objects. Cabinet projection, by contrast, scales the receding lines to half their true length, which mitigates foreshortening distortion and produces a more balanced appearance, though it sacrifices some dimensional accuracy in depth. The drawing technique for begins with constructing the front face in its true horizontal and vertical proportions, aligned parallel to the . Receding depth lines are then extended from the appropriate edges of the front face at the selected angle—commonly 45 degrees for simplicity—and measured according to the chosen variant's scale factor. Circles and curves on the front plane are drawn as true circles, while those on receding planes may require elliptical approximations to account for the slant. This method ensures that all in the object remain parallel in the projection, facilitating straightforward construction with basic tools. Visually, oblique projection maintains parallelism in horizontal and vertical lines, avoiding the convergence seen in views, but introduces in the depth due to the angled projectors. This can make objects appear stretched or compressed along the receding , particularly in form, though reduces this effect for improved realism in technical illustrations. Unlike , which lacks this angle and focuses on perpendicular accuracy, balances simplicity with enhanced visibility of multiple faces.

Axonometric Projection

Axonometric projection is a subtype of in which the object is rotated relative to the , enabling the representation of three dimensions within a single view while maintaining parallel projection lines perpendicular to the plane. This technique represents the object's lengths along the rotated axes with consistent foreshortening (equal in ), providing a pictorial representation suitable for illustrations. Unlike multiview orthographic drawings, axonometric projection combines multiple faces into one cohesive image, facilitating the of spatial relationships. The primary subtypes of axonometric projection are distinguished by the equality of angles between the axes and the scaling along those axes. In , all three axes are equally inclined, typically at 120° to each other, with each axis foreshortened by the same factor, resulting in a balanced view where horizontal lines are drawn at 30° and 150° to the reference horizontal. Dimetric projection features two axes with equal scaling and angles, while the third axis differs, allowing for varied emphasis on depth or height. Trimetric projection, the most general form, employs unequal angles and scales for all three axes, offering greater flexibility but increased complexity in depiction. Construction of axonometric projections involves calculating the orientation angles and applying appropriate scale factors to account for foreshortening. For isometric views, the vertical axis remains true to scale, while the horizontal axes are projected at 30° angles with a uniform foreshortening ratio of approximately 0.816 (derived from \sqrt{2}/\sqrt{3}), ensuring measurable dimensions can be transferred from orthographic views using specialized scales or dividers. Dimetric and trimetric constructions similarly start from orthographic projections but adjust scales individually—for instance, dimetric might use equal scales for two axes at specific angles like 7° and 42° for the vertical, with the third at —often requiring trigonometric computations for precision. These methods are typically executed manually with tools or digitally in CAD software to align axes and maintain parallelism. Axonometric projections offer significant benefits in and by conveying three-dimensional form without the convergence of lines seen in views, making them ideal for exploded assemblies, maintenance instructions, and conceptual sketches. Their ability to display accurate measurements aids in educational contexts and facilitates quick comprehension of complex geometries, such as in architectural planning or mechanical assemblies. Widely adopted in (CAD) systems, these projections enhance communication of spatial intent while building directly on orthographic principles for consistency.

Mathematical Representation

Geometric Properties

Parallel projections, defined by rays that remain parallel throughout the mapping process, inherently preserve parallelism in the projected image. Specifically, lines that are parallel in map to in the two-dimensional , irrespective of their distance from the plane or relative positioning, as long as they are not aligned with the . If lines are parallel to the projectors, they degenerate into points, but this exception underscores the overall retention of parallel relationships without . This property aligns parallel projection with affine transformations, which maintain directional consistency across the space. A distinguishing geometric feature is the scale invariance along the projectors, where behaves uniformly perpendicular to the projection direction but remains constant to it. Perpendicular to the projectors, lengths and ratios of segments are preserved proportionally, independent of the object's depth, ensuring consistent sizing for features at varying distances. Along the projectors, however, no depth-based occurs, as the infinite rays eliminate distance-dependent contraction. This uniformity facilitates accurate measurement in directions orthogonal to the , a direct consequence of the parallel ray structure. Parallel projections exhibit no foreshortening attributable to viewpoint distance, unlike perspective methods where remote objects appear diminished. In orthographic cases, with projectors perpendicular to the plane, lengths parallel to the projection plane suffer no foreshortening, rendering true dimensions in those orientations. Oblique variants, however, introduce directional foreshortening within the plane, scaled by the cosine of the obliquity angle, which distorts in-plane measurements while still avoiding depth-induced effects. This selective absence of foreshortening enhances utility for technical illustrations requiring proportional fidelity. Intersection properties in parallel projections ensure that the image of an point coincides precisely with the intersection of the images of the intersecting elements. If two lines or planes intersect in the original space, their projections intersect at the projected location of that point, preserving and incidence relations without introducing spurious crossings or omissions. This reliability stems from the affine framework, where lines map to lines and relational geometries remain intact, barring degenerate cases where elements align with projectors.

Analytic Formulation

In the analytic formulation of parallel projection, the coordinate system is established with object space points represented in 3D Cartesian coordinates (X, Y, Z), which are mapped to 2D coordinates (x, y) on the image plane, typically assumed to be the xy-plane at Z = 0 for simplicity. The general equation for parallel projection along a direction vector \mathbf{d} = (d_x, d_y, d_z) derives from finding the intersection of the parametric ray starting at the object point and parallel to \mathbf{d} with the projection plane. Specifically, the ray is parameterized as (X + t d_x, Y + t d_y, Z + t d_z), and for the plane Z' = 0, solving Z + t d_z = 0 yields t = -Z / d_z, resulting in the projected coordinates x = X - (Z / d_z) d_x and y = Y - (Z / d_z) d_y, with no dependency on perspective scaling (unlike central projection). This formulation adapts the standard vector projection concept, where the parameter t ensures the ray intersects the plane orthogonally to the direction only in the orthographic case; for general parallel rays, it preserves uniformity across all points. This equation can be represented using projection matrices in homogeneous coordinates. For orthographic projection (where \mathbf{d} = (0, 0, 1)), the 3×3 matrix ignoring depth is \begin{pmatrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 0 \end{pmatrix}, which maps (X, Y, Z) to (x, y, 0) by simply retaining X and Y while nullifying Z. In 4×4 homogeneous form, it extends to \begin{pmatrix} 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 0 & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix}, applied to (X, Y, Z, 1) before perspective division (though w=1 remains unchanged). For oblique variants, the matrix incorporates shear based on the direction: letting s_x = -d_x / d_z and s_y = -d_y / d_z, \begin{pmatrix} 1 & 0 & s_x & 0 \\ 0 & 1 & s_y & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix}, which first shears the coordinates to align with the oblique direction before projection. Parallel projection is fundamentally an , as it combines linear operations ( and ) with possible , thereby preserving and parallelism of lines in the object space. This property arises directly from the uniform direction of projection rays, ensuring that vectors between points transform consistently without convergence.

Applications and History

Practical Applications

Parallel projection serves as a foundational technique in engineering drawing, where orthographic multiview projections are the standard for creating precise blueprints that accurately represent object dimensions without distortion. This method allows for multiple two-dimensional views—such as front, top, and side—to fully describe a three-dimensional part, adhering to international standards like ISO 128-3:2020, which outlines principles for presenting views in technical drawings across mechanical, electrical, and civil engineering fields. The NASA Engineering Drawing Standards Manual further specifies third-angle orthographic projection for mechanical drawings to ensure clarity and measurability in manufacturing processes. In , oblique and provide intuitive pictorial representations that aid in visualizing complex assemblies. projections are particularly useful for depicting objects with circular features in a non-foreshortened manner, while views, such as , offer proportional three-dimensional depictions ideal for assembly instructions and diagrams, enabling users to understand spatial relationships without specialized . These techniques appear in product manuals and filings to illustrate how components fit together, enhancing comprehension for technicians and examiners. Computer graphics leverages parallel projection extensively in CAD software, where orthographic modes in tools like enable users to generate accurate two-dimensional representations from three-dimensional models for design validation and documentation. In video games, parallel projections, often variants, are employed for elements and top-down maps to maintain consistent scaling and readability, as seen in strategy titles where terrain and units are rendered without convergence. Architecture relies on orthographic projections for essential documentation, with floor plans representing horizontal views and elevations capturing vertical facades to convey building proportions and details precisely. These projections form the core of drawings, as outlined in standards from organizations like the Royal Architectural Institute of Canada, which emphasize orthographic views for plans, sections, and elevations to support regulatory compliance and on-site execution. Modern applications extend parallel projection to digital fabrication and immersive environments, including 3D printing software previews that utilize orthographic views to display models at true scale for dimension checks before production. In virtual reality, non-perspective parallel views facilitate technical tasks like object search and collaboration by providing undistorted multiple angles, improving accuracy in engineering simulations and training scenarios. Orthographic projections, in particular, are favored for their precision in these contexts.

Historical Development

The origins of parallel projection trace back to ancient civilizations, where techniques resembling orthographic and views were employed to represent three-dimensional forms on two-dimensional surfaces. In around 2000 BCE, draftsmen used parallel line methods to depict shadows cast by —assumed to be parallel rays due to its distance—and to create cadastral maps and architectural plans that preserved true lengths and proportions without distortion. Similarly, ancient Greek astronomers and cartographers, such as in the 2nd century BCE, applied orthographic principles to project celestial positions and terrestrial features, aiding in and star mapping. These early applications laid informal groundwork for parallel projection, though they lacked systematic formalization. Independently, in ancient during the (circa 2nd century BCE), parallel projections resembling axonometric views were employed in artistic and cartographic works to depict architecture and landscapes without converging lines, providing a foundational influence on non-perspectival representation. During the 17th and 18th centuries, parallel projection gained prominence in European art and engineering through key innovators. French engraver Abraham Bosse, in his 1648 treatise on perspective and projection, illustrated techniques in architectural prints, using parallel projectors at an angle to the plane to convey depth while maintaining the true shape of frontal faces. This approach influenced technical illustration before the dominance of perspective. Building on such foundations, formalized in the late 18th century as part of descriptive geometry, introducing perpendicular projection planes to accurately represent solid objects for military and engineering applications; his 1798 publication Géométrie descriptive established it as a rigorous method for multiview drawings. Monge's work, developed during his tenure at the École Royale du Génie de Mézières, emphasized parallel lines to eliminate foreshortening errors in technical depictions. In the 19th and early 20th centuries, parallel projection became standardized in mechanical and military contexts. The adoption of multiview orthographic standards accelerated with industrial needs, exemplified by the (ASME) issuing early guidelines for engineering drawings in the mid-20th century, promoting consistent parallel projections for manufacturing precision. Meanwhile, axonometric variants proliferated in military , where and dimetric projections were used to depict fortifications and terrain without ; Italian engineer Girolamo Cataneo's 16th-century manuals evolved into formalized military projections by the for . These developments solidified parallel projection as essential for accurate, scalable technical communication. The mid-20th century marked the transition to digital implementation, integrating parallel projection into (CAD). In 1963, Ivan Sutherland's system at introduced interactive with parallel viewing capabilities, allowing users to manipulate and project 3D models onto 2D screens using orthographic modes, revolutionizing engineering drafting by enabling adjustments without manual redrawing. This innovation paved the way for broader CAD adoption in the and , embedding parallel projections as core features in software for and .

Limitations

Inherent Constraints

One key inherent constraint of parallel projection is its lack of , as the absence of converging lines results in ambiguous between objects, necessitating multiple views to resolve spatial relationships. Unlike methods, parallel projections maintain uniform regardless of object from the viewer, causing distant objects to appear the same as nearer ones and eliminating size-based depth cues. This flat scaling preserves but undermines realistic spatial interpretation, often requiring supplementary annotations or orthographic multiviews for clarity. In and variants of parallel projection, non-uniform along different axes introduces , leading to unrealistic proportions that deviate from natural appearances unless specifically adjusted through foreshortening factors. For instance, cavalier renders receding axes at full length, exaggerating depth and producing disproportionate forms, while cabinet projection halves these lengths to mitigate but not eliminate the effect. similarly apply unequal to the three principal axes to equalize , yet this adjustment can warp shapes, particularly in cases where uniform foreshortening still fails to convey proportional accuracy without calibration. Parallel projection also struggles to represent accurately, as circles in planes not parallel to the map to ellipses or even lines, lacking the cues that would otherwise suggest three-dimensional rounding. This transformation arises from the affine nature of the projection, which preserves straight lines but distorts conic sections without additional depth information, resulting in ambiguous interpretations of spherical or cylindrical forms. While parallel projection offers computational simplicity through affine transformations that avoid perspective division—making it efficient for vector-based rendering and precise measurements—it inherently produces visual flatness unsuitable for photorealism, as the lack of foreshortening yields unnatural, two-dimensional appearances. This efficiency supports applications in but limits its use in scenarios demanding immersive or lifelike visuals.

Alternatives in Use

Perspective projection serves as a primary alternative to parallel projection, offering a converging method that simulates by rendering distant objects smaller and parallel lines meeting at vanishing points, thereby enhancing spatial . This approach addresses parallel projection's lack of depth cues, making it ideal for artistic and cinematic representations where perceptual accuracy is prioritized over metric precision. In art, was systematically revived during the , with demonstrating its principles around 1415 through experiments like painting the , which influenced subsequent artists such as in his 1435 treatise Della pittura. In film and computer-generated imagery, perspective projection remains standard for creating immersive scenes, as seen in tools like , where it facilitates natural-looking environments without the uniform scaling of parallel methods. Among other projections that diverge from strict parallel techniques, stereographic projection provides a perspective-based alternative particularly suited to spherical mappings and navigation charts, preserving angles (conformality) at the expense of area distortion, which proves advantageous when switching from parallel methods for polar or hemispheric visualizations requiring minimal shape alteration near the center. Such alternatives are selected in contexts like cartography or panoramic imaging, where parallel projections' equidistant properties fail to capture angular fidelity on curved surfaces. Hybrid approaches integrate and elements within software to leverage the strengths of both, such as using an orthographic () camera in for precise technical modeling—where edges remain undistorted regardless of depth—and switching to for final renders that convey realistic depth. This combination is common in workflows like , allowing modelers to maintain accuracy during construction while previewing naturalistic views. Selection criteria for alternatives hinge on task demands: parallel projections excel in precision-oriented applications like engineering drawings, where true dimensions must be preserved without foreshortening, whereas or hybrid methods are favored for visualizations requiring , such as architectural renderings or entertainment media, to better align with visual .

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