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Phantom of Inferno

Phantom of Inferno (known in as Phantom -PHANTOM OF INFERNO-) is an adult developed and published by for Windows, released on February 25, 2000. The game was written and directed by in his professional debut, marking the first major release from the studio. It centers on a 15-year-old Japanese boy who, after witnessing a reporter's , is kidnapped by the criminal organization , has his memories erased, and is trained as an elite assassin named Zwei under the guidance of the organization's top killer, Ein—also known as . The narrative unfolds as a dark exploring themes of , , and , with players making choices that lead to multiple endings across branching routes. Classified in genres such as assassin protagonist, crime, and drama, the runs for approximately 20 hours and features explicit content typical of adult titles from the era. Its story delves into the protagonists' struggles within Inferno's ruthless world, blending action, suspense, and emotional depth that would become hallmarks of Urobuchi's later works like Fate/Zero and . Phantom of Inferno has seen several ports and remakes, including a port in 2003, an remake with updated graphics in 2012, and a PC port of that remake in 2013. An English localization was released in by Hirameki International in 2002. The title gained broader recognition through anime adaptations: a three-part OVA series, Phantom: The Animation, produced by KSS in 2004, and a 26-episode television series, Phantom: Requiem for the Phantom, animated by Bee Train and aired in 2009, which expands on the original story while retaining its core elements of and .

Development

Visual novel

Phantom of Inferno is an adult developed by . It was written and directed by in his professional debut.

Anime adaptations

The first anime adaptation of Phantom of Inferno was the three-episode OVA series Phantom: The Animation, released in 2004 and directed by Keitarō Motonaga. Produced by KSS with animation handled by studios including Studio Gimlet, Arp Japan, and Hangzhou Flying Dragon Cartoon, the OVA adapts select routes from the . Character designs were created by Kōji Watanabe, who also served as chief animation director, while the soundtrack was composed by Kōtarō Nakagawa. Japanese voice acting featured Omi Minami as Ein and as Zwei. The OVA's condensed format resulted in streamlined narratives that prioritize key action sequences and character interactions, though it omits some branching paths and subplots present in the source material's multiple endings. In 2009, a more expansive TV adaptation titled Phantom: Requiem for the Phantom aired, produced by Bee Train under the direction of Kōichi Mashimo and spanning 26 episodes. The series features revised scripts overseen by series composer , with —the original visual novel's writer—contributing screenplay for episodes 6, 18, and 25 to refine the dramatic tension and thematic depth. Character designs drew from the visual novel's originals by Kimi Yanoguchi, adapted for animation by a team that maintained the stark, shadowy aesthetic suited to the assassins' world. Notable voice cast additions included as Ein and as Zwei, bringing fresh interpretations to the leads compared to the OVA. This TV series builds upon the Inferno syndicate's operations and interpersonal dynamics among its operatives, extending the lore of covert assassinations and internal conflicts while preserving the central and motifs from the .

Releases

Visual novel versions

The visual novel Phantom of Inferno was initially released for Windows PC in on February 25, 2000, by as an 18+ title containing explicit sexual content. An all-ages re-release followed on October 26, 2001, for DVD players, with the erotic elements removed to achieve a 17+ rating. A port to the was developed by and published by Princess Soft on May 22, 2003, adapting the all-ages DVD version with enhanced graphics, full voice acting, and minor console-exclusive adjustments to dialogue and scenes for platform compatibility. This edition maintained the 17+ rating and focused on broader accessibility beyond PC hardware. Hirameki International handled the English localization, releasing an all-ages, censored DVD version on September 10, 2002, which omitted the explicit scenes from the original while preserving the core narrative and route structure. A 15+ rated edition followed in 2005 as a new package with updated packaging but identical content. In 2012, issued an all-ages remake for on October 25, featuring redesigned artwork, voice acting drawn from the anime adaptation, and refined gameplay mechanics like route selection; this was ported to PC on August 30, 2013. The and all-ages versions differ primarily in the handling of adult content, where the original includes optical-censored erotic scenes absent in later iterations, which substitute fade-outs or non-explicit alternatives to suit console and international distribution standards.

Anime releases

The OVA adaptation, titled Phantom: The Animation, consists of three episodes released directly to video in starting February 27, 2004. These episodes were produced as a condensed adaptation of the and distributed on DVD in limited quantities domestically, with no widespread remastered editions issued since. Internationally, licensing was restricted primarily to and select European markets; acquired the rights and released the complete series as a Region 1 DVD double pack on February 28, 2006, under their AnimeWorks imprint, including English subtitles and a bundled DVD game version of the original . A German dub and subtitled release followed through OVA Films, but broader global distribution remained limited, with no official home video availability in regions like or the at the time. The television series, Phantom: Requiem for the Phantom, aired for 26 episodes in beginning April 2, 2009, on , with subsequent broadcasts on AT-X starting April 10, 2009, on April 3, 2009, and Aichi Television Broadcasting on April 8, 2009; the series concluded on September 24, 2009. Entertainment licensed the series for North American distribution and began simulcasting episodes online starting April 23, 2009, shortly after their Japanese premiere, making it one of the early examples of near-simultaneous international streaming for the title. releases included DVD volumes in Region 1 on January 18, 2011, followed by Blu-ray editions on January 31, 2012, a complete series Blu-ray/DVD combo on June 4, 2013, and an updated essentials Blu-ray reissue on June 2, 2020, all featuring an English dub produced by . International home media extended to Region 4 DVDs by Madman Entertainment in and on March 16, 2011, and Blu-ray releases by in the UK and . As of November 2025, the TV series remains available for streaming on platforms including and in select regions, with the OVA holding more limited digital access primarily through legacy purchases on services like . While specific sales figures for the releases are not publicly detailed in major tracking services like , the TV series achieved moderate commercial success, evidenced by its sustained availability and user engagement metrics such as a 7.42 weighted rating from over 1,500 reviews on .

Plot summaries

Visual novel

Phantom of Inferno is an adult developed by , centering on a 15-year-old tourist named Reiji Azuma who witnesses a reporter's in the United States and is subsequently abducted by the criminal syndicate . His memories are erased through , and he is renamed "Zwei," indoctrinated as a killer, and trained by Inferno's premier assassin, "Ein," to become the organization's new "Phantom" operative tasked with maintaining control over trade routes and balance. The story delves into themes of identity loss stemming from and the complexities of intrigue within Inferno's hierarchical structure, unfolding in a near-contemporary setting that contrasts secretive training facilities with urban American locales and glimpses of . Divided into three chapters—focusing on initial indoctrination, escalating missions, and climactic confrontations—the narrative employs branching paths based on player decisions, which alter event sequences and contribute to ten possible endings without linear progression. Non-linear navigation is facilitated by an eight-character password system, enabling players to access and replay specific scenes for exploration of alternate developments. Throughout, Zwei's journey involves interactions with central figures like his handler Claudia and partner Ein, highlighting the personal toll of his transformed existence.

OVA series

The Phantom: The Animation OVA series, released in Japan from February to December 2004, comprises three episodes titled "Assassin," "Thought," and "Flame." Produced by Studio Fantasia and directed by Keitaro Motonaga, it adapts the early narrative arc from the original visual novel's first chapter in a condensed, linear format, prioritizing action-oriented storytelling over the game's branching routes. Zwei was an ordinary person, until one day, while walking the streets at night, he witnessed a brutal executed by the elite operative Ein. Captured by , the shadowy criminal syndicate behind the killing, Zwei undergoes that erases his memories and transforms him into a compliant assassin under Ein's tutelage. The story establishes the organization's ruthless structure, with Claudia McCunnen introduced as Ein's handler, overseeing their operations. As Zwei integrates into 's ranks, he accompanies Ein on high-stakes missions, fostering a bond amid psychological tolls and internal tensions. The narrative culminates in escalating betrayals and escape attempts, emphasizing survival amid revelations about 's control, though the linear plot omits the visual novel's multiple endings for a streamlined resolution.

TV series

The 2009 television adaptation of Phantom of Inferno, titled Phantom: Requiem for the , consists of 26 episodes produced by Bee Train and aired from April to September 2009. It reimagines the as Zwei, a tourist who witnesses an by Inferno's elite , Ein, and is subsequently kidnapped, , and trained to become Inferno's second assassin. This extended format allows for a deeper exploration of Zwei and Ein's partnership within the shadowy organization, emphasizing their shared missions across the American underworld while Zwei grapples with induced by the process—a drawn from the original . The series' first half, spanning roughly the initial episodes, focuses on Zwei's rigorous under Ein and their early assignments, including high-stakes assassinations targeting influential figures in the criminal landscape. These missions highlight the duo's lethal efficiency and the psychological toll of their emotionless existence, as Zwei begins to experience fragmented memories of his past life, prompting subtle doubts about his role in . The narrative builds a broader world of , incorporating elements of rivalries, such as conflicts with powerful syndicates vying for control in cities like and , which systematically undermines through operations. Romantic tension emerges between Zwei and Ein during these assignments, manifesting in quiet moments that humanize their otherwise mechanical partnership and foreshadow deeper emotional conflicts. In the second half, from episodes 14 onward, the story shifts toward Zwei's accelerating memory recovery, which uncovers Inferno's manipulative underbelly and intensifies clashes with external rivals, including factions and internal betrayals orchestrated by Inferno's enigmatic leader, Scythe Master. This phase escalates into a rebellion against the organization, as Zwei and Ein navigate alliances and deceptions that threaten their survival. The climax depicts Inferno's dramatic collapse amid escalating violence and personal reckonings, weaving themes of redemption through Zwei's quest to reclaim his identity and break free from the cycle of killing. The resolution underscores the leads' evolving bond, providing a poignant close to their intertwined fates in a world dominated by deceit and power struggles.

Characters

Main characters

Ein (also known as ) is the inaugural elite assassin of the criminal organization , conditioned through rigorous training and to serve as a flawless killer devoid of personal history or emotions. Her personality is marked by , , and a reserved demeanor, reflecting her engineered detachment, while her design features black hair, a lithe build suited for precision sniping, and attire emphasizing mobility, such as form-fitting outfits in dark tones. In the 's original release, her appearance conveys a more , almost doll-like quality, but the remake and adaptations refine this to a sharper, more mature aesthetic with enhanced expressiveness to align with animated , including silver hair in the TV series. includes Minami Omi and Takagaki Ayahi for the ports, with Minami Omi portraying her in the OVA and Takagaki Ayahi in the TV series. Zwei, the protagonist and second Phantom, begins as an ordinary 15-year-old Japanese tourist named Reiji Azuma, kidnapped by after witnessing an execution, subsequently brainwashed and retrained as an assassin grappling with fragmented identity and moral conflict. He exhibits adaptability, kindness, and resilience, often displaying protective instincts amid his killer's conditioning, with a design incorporating short dark hair, athletic physique, and practical clothing like trench coats for concealment. The original depicts him with a youthful, somewhat generic look, evolving in the and remake to a more angular, intense style that highlights his internal turmoil through subtler facial nuances. His voice actors are Okano Kousuke for early versions, Irino Miyu for later ports, and Sakurai Takahiro for the OVA, with Irino Miyu reprising in the TV series. Claudia McCunnen serves as a key handler within Inferno's executive council, providing logistical support and emotional guidance to its operatives while harboring personal ambitions tied to the organization's power structure. Her character blends sly cunning, selfishness, and a workaholic drive, rooted in a backstory of internal involvement that shapes her distrustful worldview. Visually, she is portrayed as a sophisticated businesswoman with long blonde hair, elegant suits, and an air of calculated poise; the game's initial designs emphasize sharper, more angular features, whereas iterations soften these for a glamorous, seductive edge. Voice performers include Kikuko for the DVD-PG and PS2 versions and the OVA, Hisakawa Aya for the Xbox 360/PC ports and the TV series. Drei, codenamed as Inferno's third , emerges as a ruthless operative embodying the syndicate's efficient brutality, transformed from a street-smart youth into a highly skilled killer under organizational conditioning. Her personality fuses cold precision with underlying intensity, her design shifting from a tomboyish, biker-inspired look with long blonde hair in a high ponytail and leather gear in early depictions to a more stylized, edgy appearance in adaptations that accentuates her predatory nature. She is voiced by Sawashiro Miyuki in the TV series.

Supporting characters

Cal Devens serves as a key in the second chapter of the , embodying external threats to the Inferno syndicate as a vengeful street girl who witnesses her older sister Judy's death during a failed Inferno-Yakuza deal. She attempts to hire the Zwei as assassin using illicit funds, showcasing her playful yet resourceful personality, before being captured and brainwashed by Inferno's mastermind into becoming the rival assassin Drei, armed with a rifle. In this role, Cal influences subplots involving revenge and rival training arcs, often clashing with Zwei in high-stakes confrontations that highlight Inferno's internal vulnerabilities. Her design remains consistent across the ports, OVA, and TV series adaptations, featuring blonde hair and energetic expressions, though varies: Koorogi Satomi in the DVD-PG and PS2 versions, and Sawashiro in the Xbox 360 and PC remakes. Lizzie Garland functions as a fellow Inferno operative and Claudia McCunnen's personal bodyguard, injecting through her tomboyish demeanor and providing rivalry in combat scenarios as a fiercely loyal childhood friend. Skilled with an Longslide pistol, she commands during syndicate shipments and missions, often engaging in interrogations or frontline fights that support administrative operations without overshadowing core narratives. Lizzie's aggressive yet affectionate traits add levity to tense subplots, particularly in routes involving Claudia's protection amid power struggles. Design-wise, she appears uniformly as a feisty beauty with black hair across the , OVA, and TV series, with voice changes including Orikasa Ai for DVD-PG/PS2 and Watanabe Akeno for /PC versions. Goda Daisuke, also known as Godou Daisuke, represents Inferno's ties to external criminal networks as the ambitious, hotheaded heir to the Godou conglomerate, facilitating administrative roles in dealings like alliances and territorial expansions. Armed with a M93R, he appears in subplots tied to operations, posing as the uncle to protect family interests while pursuing leadership, which introduces elements of yakuza intrigue and betrayal risks to Inferno's structure. His foul-mouthed, opportunistic nature underscores the organization's reliance on volatile partnerships. Goda's portrayal is stable across adaptations, with a suited appearance and beard, voiced by Ootsuka Akio in DVD-PG/PS2 and Shimura Tomoyuki in later ports. In Claudia's route, supporting elements include brief appearances by her Inferno "family" affiliates, such as underlings and executives who highlight her precarious position as a top operative amid internal politics and attempts, without delving into personal lineage details. These figures reinforce world-building through depictions of hierarchy and loyalty tests during her romantic and power-consolidation subplots. Claudia's own design, as a cunning executive with , shows minor stylistic tweaks in between the visual novel's art, the OVA's animation, and the TV series' more fluid motion, but retains her elegant, seductive aesthetic; she is voiced by Hisakawa Aya in Xbox 360/PC and Inoue Kikuko in earlier versions.

Gameplay and structure

Route system

Phantom of Inferno employs a branching divided into three chapters, where player decisions shape the progression through distinct routes. The game's interactivity relies on dialogue choices and occasional password inputs, which enhance replayability by allowing access to alternative paths upon subsequent playthroughs. Chapter 1 introduces two primary routes: Ein's route and Claudia's route. Ein's route centers on action-oriented training and missions, while Claudia's route shifts focus toward exploring interpersonal dynamics and organizational relationships, with the former being comparatively shorter and more intense in pace. Completing either route in Chapter 1 unlocks variations in Chapter 2, where players can pursue Cal's route or a continuation of Claudia's route, depending on prior selections. Chapter 3 features Mio's route, which integrates elements from previous chapters and becomes available after completing specific paths such as Ein's and 's. This interconnected design ensures that routes overlap in key events and character involvements—such as with Ein and —creating a of possibilities rather than isolated branches.

Endings

The Phantom of Inferno features a total of 10 endings, incorporating numerous bad ends designed to enhance by prompting players to explore alternative choices. These outcomes are structured across three chapters, with access determined by dialogue selections and key decisions that influence character relationships and path progression. In Chapter 1, players encounter two endings per route—for Ein and Claudia—comprising good and bad variants that emphasize immediate survival scenarios based on early-game choices. Chapter 2 expands to four variations, including paths aligned with Cal's aggressive approach and Claudia's interpersonal development, culminating in significant upheavals to the central organization. The true ending in Chapter 3 becomes available only after fully completing the preceding chapters, providing resolution to the broader conflict involving .

Themes and reception

Themes

Phantom of Inferno centers on the theme of and reconstructed , portraying the protagonist's loss of personal as a for the erosion of self amid unrelenting violence and control by a shadowy organization. This motif underscores the struggle to reclaim autonomy in an environment that strips individuals of their past, forcing them to forge new personas under duress. The visual novel's narrative uses this foundation to explore how loss facilitates manipulation, highlighting the fragility of human agency in oppressive structures. A key critique within the story targets , depicting the moral ambiguity of assassinations where loyalty to criminal syndicates blurs lines between survival and ethical compromise. Characters grapple with the consequences of their roles in a mafia-like , revealing the systemic and personal toll of such affiliations. This examination critiques the allure and destructiveness of power dynamics in illicit networks, emphasizing the absence of clear moral victors. The work delves into psychological depth, particularly through themes of and relational , as seen in the complex interplay between characters like Ein and Claudia, where emotional bonds form amid shared and . manifests as lingering effects of and loss, fostering dependencies that both sustain and endanger the involved parties. These elements add layers to the characters' internal conflicts, illustrating how perpetuates cycles of emotional . Influenced by noir and thriller genres, Phantom of Inferno weaves philosophical undertones on , questioning whether choices in a predetermined violent world can lead to genuine liberation or merely illusions of control. The story's atmospheric tension and moral gray areas evoke classic sensibilities, while deeper reflections probe versus . Across its multiple routes, the themes progress from raw survival instincts driven by instinctual violence to paths of potential , allowing of and consequence in varied branches. This enables a nuanced , where initial themes of and obedience give way to and possible from cyclical destruction. Key characters, such as the amnesiac leads, embody these shifts through their arcs.

Critical reception

Upon its release, the visual novel Phantom of Inferno received praise for its narrative depth and Gen Urobuchi's writing, which blended tense action sequences with emotional human drama and intricate character arcs. Reviewers highlighted the story's engaging plot twists and thematic complexity, earning it an overall score of 90 out of 100 from RPGFan, with the storyline specifically rated at 91 for its ability to maintain interest through a mix of intrigue and psychological elements. However, it faced criticism for its dated graphics, relying on standard static images and limited animations that felt underwhelming even at the time, alongside subpar cutscenes. The 2004 OVA adaptation, Phantom: The Animation, garnered mixed reception, with users appreciating its action-oriented depiction of the source material but noting shortcomings in execution. On , it holds a weighted average user rating of 6.479 out of 10, reflecting a spread from "" (6 votes) to "awful" (6 votes), often cited for solid fight choreography offset by uneven pacing and reliance on still frames. On , it scores 6.44 out of 10 based on 6,194 user ratings. The 2009 TV series Phantom: Requiem for the Phantom achieved broader acclaim, particularly for its character development and animation quality under Bee Train's production. It earned a weighted average of 7.422 out of 10 on from 1,534 user ratings, with praise for the nuanced growth of protagonists Ein and Zwei amid themes of and , alongside detailed visuals and direction by Kōichi Mashimo. On , it scores 7.92 out of 10 from 130,065 user ratings. Similarly, IMDb users rated it 7.5 out of 10 based on 2,100 reviews, commending the balance of intense action, plot twists, and emotional depth that elevated it beyond typical assassin narratives. Phantom of Inferno marked Urobuchi's debut as a scenario writer and at in 2000, establishing his signature style of dark, psychologically intense storytelling that influenced his later high-profile works, including . The series has maintained a within the community for its pioneering role in the genre's dramatic subgenre, contributing to ' reputation for mature narratives. Sales figures for the original were modest, with pre-release orders around 2,000 copies against a target of 20,000, though it achieved steady distribution through international licensing. The TV series' Blu-ray releases reflect niche but dedicated appeal in .

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