Fact-checked by Grok 2 weeks ago

Nitroplus

Nitroplus Co., Ltd., stylized as NITRO PLUS, is a and specializing in visual novels, , light novels, and related media, often featuring dark, , and mature themes such as violence, , and elements. Founded on June 1, 2000, in , , the company emerged from the earlier Digitarbo established in 1997, with the Nitroplus brand launching in 1999 to focus on PC for personal computers and consoles. As of September 2024, it employs 85 staff members and operates with a capital of 110 million yen under President Takaki Kosaka, producing content across genres without platform limitations. The company's visual novel portfolio includes iconic titles like Saya no Uta (2003), a eroge exploring mental illness and ; Full Metal Daemon: (2009), a samurai-themed visual novel blending historical fantasy with intense combat; (2003), a Lovecraftian adventure; and Jingai (2002), a supernatural mystery. Collaborations have expanded its reach, notably co-developing (2009) and (2012) with 5pb., science fiction visual novels that gained international acclaim and spawned adaptations. Nitroplus also maintains a subsidiary, Nitro+CHiRAL, dedicated to boys' love visual novels since 2005, with works like (2005) and Lamento -beyond the void- (2006) emphasizing dramatic and dystopian narratives. In anime production, Nitroplus has contributed original stories and scripts, including the light novel Fate/Zero (2006–2007) in partnership with , adapted into an acclaimed series in 2011–2012, and adaptations of its own visual novels such as Phantom: Requiem for the Phantom (2009), a thriller about assassins. More recent ventures include the all-ages 3D Dolls Nest (2025) developed by Nitro Arts, featuring customization in a post-apocalyptic setting, reflecting a diversification beyond visual novels. In June 2024, CyberAgent Inc. acquired a majority stake in Nitroplus for approximately 16.7 billion yen, integrating it into a larger ecosystem while preserving its creative independence.

Company Overview

Founding and Early Operations

Nitroplus emerged from the limited partnership Digitarbo established in 1997, with the Nitroplus brand launching in 1999. The company was formally established on June 1, 2000, in Chiyoda-ku, , , by Takaki "Digitarou" Kosaka, who founded the company as a developer specializing in visual novels with dark themes, including targeted at the PC market. The initial capital was 10 million yen, reflecting a modest startup with major shareholders consisting of four individuals, indicating a bootstrapped operation without significant external funding. The company's early business model centered on producing original visual novels featuring horror, action, and supernatural elements, emphasizing narrative-driven stories in the emerging PC sector. This approach positioned Nitroplus as a small-scale entity with limited staff, operating from a compact office setup in and handling to maintain creative control. Key early personnel included writer , who joined shortly after founding and contributed to initial projects. Nitroplus emerged during the early 2000s "Age of Ambition" in Japan's industry, following the influence of studios like and , which had popularized deeper narratives over simplistic romance-focused titles in the late . In this post-Key and Leaf context, Nitroplus differentiated itself by leaning into darker, more intense themes while navigating a competitive PC market with constrained resources and a focus on innovative storytelling.

Leadership and Headquarters

Nitroplus is currently led by its founder and president, Takaki "Digitarou" Kosaka, who has held the position since establishing the company in 2000 and continued in the role following its acquisition by in 2024. As a key producer, Kosaka oversees major projects, including the development of the company's mascot in 2007, which he directed to represent Nitroplus' branding in multimedia ventures. The vice president is , a renowned scenario writer elevated to executive status, contributing to strategic decisions while maintaining his creative involvement in productions. The company's headquarters are located in Chuo-ku, , at the 7th floor of the Nihonbashi Honcho YS Building, 2-2-2 Honcho, supporting expanded multimedia production capabilities. Originally operating from a small office in Chiyoda-ku, , during its early years, Nitroplus has evolved its facilities to accommodate growth in visual novel development, animations, and collaborations. This relocation reflects the company's expansion from a startup focused on niche titles to a broader creative entity. As a private until its 2024 acquisition by —making it a consolidated —Nitroplus emphasizes creative under its leadership, with Kosaka confirming the retention of its name, culture, and independent decision-making in artistic matters. The organization employs 85 staff members (as of September 2024), primarily in creative and production roles, enabling agile across its portfolio.

Historical Development

Inception and Initial Releases (2000–2005)

The Nitroplus brand was launched in 1999 under the limited partnership Digitarbo (established in 1997), with the formal company, Nitroplus Co., Ltd., founded in June 2000 by Takaki Kosaka as a developer focused on dark, narrative-driven stories, initially operating as a subdivision of Digitarbo to allow greater creative flexibility across media formats. The brand's debut title, Phantom: PHANTOM OF INFERNO, released on February 25, 2000, for Windows, marked its entry into the market with an action-thriller storyline about a kidnapped teenager brainwashed into an assassin, written by emerging screenwriter . This work established Nitroplus's signature style of intense, psychologically complex narratives infused with violence and moral ambiguity, setting a tone for future productions. Following the debut, Nitroplus expanded its portfolio with Vampirdzhija Vjedogonia on January 26, 2001, a also scripted by Urobuchi, exploring themes of bloodlust and conflict through a bitten by a mysterious woman. In 2002, the company released Kikokugai: The Cyber Slayer on March 29, blending action with revenge in a futuristic setting, again penned by Urobuchi, and the experimental sci-fi title "Hello, world." on December 20, which featured a navigating campus life and cyber battles in near-future . These early solo efforts highlighted Nitroplus's reliance on freelance writers and artists, including Urobuchi as a key collaborator, to craft innovative yet genre-blending stories amid a competitive landscape. As a startup with constrained budgets, Nitroplus faced development hurdles, including modest initial sales for titles like that nonetheless cultivated a dedicated through word-of-mouth and thematic depth. The company began fostering fan engagement around 2003 with informal events and previews, laying groundwork for stronger community ties that would evolve into annual gatherings. This period solidified Nitroplus's reputation for high-concept and sci-fi, prioritizing over commercial blockbusters.

Growth and Collaborations (2006–2015)

In the mid-2000s, Nitroplus began expanding its reach through strategic partnerships that facilitated co-development and distribution of major titles. A key collaboration emerged with 5pb., resulting in the launch of the series. , released in April 2008 for PC and , was co-developed by Nitroplus and 5pb., with Nitroplus handling scenario writing and character design contributions. This partnership marked Nitroplus's entry into broader scientific thriller narratives, building on the company's established dark thematic style from earlier independent works. The collaboration with 5pb. continued to drive growth, culminating in Steins;Gate, released in October 2009 for with subsequent ports to PC and in 2011. Nitroplus provided scenario support and distribution assistance for the title, which achieved commercial success and led to console adaptations that broadened the company's audience beyond PC visual novels. This period also saw the 2008 television adaptation of , produced by , which introduced Nitroplus's narratives to a wider media landscape and contributed to rising revenue from licensing deals. Nitroplus diversified further by introducing as its official mascot in October 2006 during the "Nitro Super Sonico" live music festival event, fostering merchandise lines including figures, apparel, and music releases that enhanced brand visibility. The branch, established in 2004 for boys' love titles, experienced expansion with the 2010 anime adaptation of by , which aired from October to December and boosted adaptation revenues. Partnerships like the one with for online distribution enabled digital releases and browser-based projects, such as the 2015 launch of , a historical co-developed with DMM Games that attracted millions of users. International localization efforts gained momentum, with titles like receiving English versions in 2014 via , supporting global market penetration.

Modern Era and Acquisition (2016–Present)

In the modern era, Nitroplus has navigated evolving market dynamics by emphasizing brand differentiation and strategic expansions into broader entertainment sectors. Following a period of established collaborations, the company shifted focus toward sustainable growth in a diversifying digital landscape, prioritizing intellectual property (IP) development across multiple platforms. A key development occurred in 2021 when Nitroplus restructured its branding to separate all-ages content from its adult-oriented () titles, establishing the main "Nitroplus" brand for family-friendly works while confining 18+ material to the new "Nitro Origin" sub-brand. This move aimed to enhance marketability and accessibility for non-adult audiences, with legacy titles like the 2002 action "Hello, world." serving as an example under the "Nitro Origin" sub-brand. The separation allowed Nitroplus to leverage its legacy IPs more broadly without alienating conservative markets. Recent releases have underscored this adaptive approach, including the 2020 launch of Tokyo Necro, a dystopian sci-fi blending themes with animated action sequences, which received international distribution in 2023. In April 2025, Nitroplus released Dolls Nest, a customization under its all-ages brand, exemplifying ongoing expansion into new genres and platforms. Nitroplus has also maintained support for legacy titles, such as through console ports and remasters of classics like , ensuring ongoing accessibility and revenue from established franchises amid platform migrations. These efforts reflect a commitment to quality storytelling in while exploring hybrid genres. A pivotal corporate milestone came in June 2024, when , acquired a 72.5% stake in Nitroplus for 16.7 billion yen (approximately $104 million USD), transforming the company into a consolidated alongside entities like and QualiArts. The deal, finalized on July 1, 2024, positions Nitroplus within 's expansive media ecosystem, including streaming services like , to amplify global IP outreach. has pledged continued investment in Nitroplus's content creation, aiming to integrate its expertise with broader multimedia ventures. Facing challenges from a declining domestic PC market—driven by reduced PC gaming penetration in , which dropped by around 3 million users over the past decade as of 2025—Nitroplus has pivoted toward IP expansion as a core strategy. This includes adapting properties for mobile platforms, productions, and international streaming, capitalizing on global demand for to offset shrinking traditional sales. Post-acquisition, the company reported a 24.1% net profit increase to 773 million yen in 2024, attributing growth to diversified streams beyond PC releases.

Works and Productions

Core Visual Novels

Nitroplus' core visual novels represent the company's foundational output in the genre, characterized by intricate storytelling that delves into mature, often disturbing themes. These titles, developed primarily in-house, showcase the studio's signature blend of high-stakes , genre fusion, and narrative depth, frequently incorporating elements of , , and the supernatural within branching or linear structures. Key examples include Zanmataisei Demonbane (2003), Saya no Uta (2003), Hanachirasu (2005), and Soukō Akki Muramasa (2009), each pushing boundaries in visual novel design through vivid character art and atmospheric soundscapes. Zanmataisei Demonbane, released on April 25, 2003, merges action with in a tale of ancient grimoires and cosmic threats, where Kurou Daijūji pilots the titular machina to battle eldritch entities from the Black Lodge. The narrative explores themes of and heroic sacrifice amid branching paths that lead to multiple endings, including erotic elements typical of early releases. Character designs by illustrator emphasize dynamic, otherworldly aesthetics, contributing to the game's cult status among fans of hybrid sci-fi occult stories. Released on December 26, 2003, Saya no Uta stands as a seminal experience, following medical student Fuminori Sakisaka after a car accident warps his perception, turning the world into a grotesque, flesh-like nightmare while introducing the enigmatic . As one of Nitroplus' innovations, it pioneered the "kinetic novel" format—a non-branching, choice-free structure that immerses players in a relentless, linear descent into madness and taboo romance, amplifying its visceral impact without player agency distractions. The title's unflinching depiction of and existential dread has influenced subsequent horror VNs. Hanachirasu, launched in 2005, unfolds in an alternate post-war where nuclear weapons were never developed, centering on rival swordsmen Takeda Akane and Asagi Keisuke in a walled-off rife with political intrigue and vendettas. This emphasizes themes of revenge and loyalty in a dystopian setting, with branching choices driving intense duels and moral dilemmas, blending period authenticity with subtle undertones. The game's focus on character-driven conflict and atmospheric historical reimagining highlights Nitroplus' skill in genre-blending narratives. In Soukō Akki Muramasa (2009), set in a 16th-century-inspired alternate , protagonist Kageaki leads a band of ronin wielding powered armors in brutal clashes against demonic forces and corrupt authorities, exploring philosophical questions of , violence, and the warrior code. The innovates with action-oriented sequences and multiple routes that alter alliances and outcomes, incorporating ethics into high-octane battles. Its epic scope and thematic depth on the cost of heroism have earned acclaim for elevating the action-drama subgenre within VNs. Across these works, Nitroplus' thematic hallmarks include dark, violent narratives that probe human depravity, often fusing sci-fi, , and historical elements to create unsettling worlds with branching choices for replayability—except in kinetic innovations like Saya no Uta, which prioritize unbroken tension. Development relied on proprietary in-house engines tailored for complex scripting and multimedia integration, enabling seamless transitions between dialogue, art, and sound. Collaborations with artists such as for character designs enhanced visual impact, while select titles like the co-developed (2009, with 5pb.) achieved over 1 million units sold, underscoring Nitroplus' commercial viability in shared IP projects.

Collaborative Projects

Nitroplus has engaged in significant joint ventures with 5pb. (later rebranded as MAGES.), focusing on the development of the Science Adventure series of visual novels, where Nitroplus contributed to scenario writing, character design, and technical aspects such as engine usage. The collaboration began with Chaos;Head (2008), a science fiction visual novel exploring themes of delusion and urban paranoia, in which Nitroplus handled key narrative elements and co-developed the title using their proprietary N2 System engine. This partnership extended to Steins;Gate (2009), a time-travel thriller that Nitroplus co-developed, providing scenario support and integrating dark, psychological undertones characteristic of their style. The series continued with Robotics;Notes (2012), where 5pb. led development but Nitroplus offered assistance in story integration and production, linking it thematically to the prior entries through shared universe elements. Another notable partnership is with DMM Games for and co-development, exemplified by the browser-based simulation game * (2015), a title where Nitroplus managed scenario and character creation while DMM handled platform hosting and monetization. This collaboration expanded Nitroplus' presence in online gaming, leveraging DMM's for broader accessibility and ongoing content updates. Specific projects highlight the depth of these alliances. You and Me and Her: A Love Story (2013) is a meta-narrative developed by Nitroplus in coordination with MAGES., blending romance and fourth-wall-breaking elements to examine conventions. Similarly, Guilty Crown: Lost Christmas (2012) serves as a prequel to the Guilty Crown , produced by Nitroplus in collaboration with ., detailing the "Lost Christmas" through branching scenarios focused on survival and betrayal. In 2025, Nitroplus partnered with Games on Rusty Rabbit, a side-scrolling released on April 17, blending post-apocalyptic themes with exploration and combat, where Nitroplus contributed to story and character elements. These joint efforts have notably boosted Nitroplus' mainstream visibility, facilitating console ports for the series—such as Steins;Gate on —and adaptations that amplified global audiences. Revenue-sharing models in these projects, including cross-promotions and merchandise tie-ins, have sustained long-term profitability, while integrated cross-media planning from the outset ensured cohesive storytelling across games, animations, and novels.

Adaptations and Other Media

Nitroplus has expanded its intellectual properties beyond visual novels through various adaptations, beginning with the highly successful 2011 television series , produced by and based on the 2009 co-developed with 5pb.. The series, which aired from April to September 2011, achieved significant commercial success, with the first Blu-ray volume selling 11,802 units in its debut week. Another notable adaptation is the 2010 series , a 12-episode production by announced as part of Nitroplus' 5th anniversary celebrations, adapting the 2005 visual novel's post-apocalyptic narrative. In addition to anime, Nitroplus has ventured into other gaming formats, including the 2015 crossover Nitroplus Blasterz: Heroines Infinite Duel, developed by and released for arcades in April, with ports in late 2015 (Japan) and early 2016 (international) and PC in December 2016, featuring characters from multiple Nitroplus titles such as and Saya no Uta. This title emphasized 2D battling with partner support mechanics, allowing players to select heroines from Nitroplus' portfolio for combo attacks and special moves. Collaborative mobile projects include , a 2015 browser and game co-developed with DMM Games, which personifies historical Japanese swords as warriors and has spawned extensive media extensions. More recent gaming ventures include the in-house developed 3D Dolls Nest (2025), released on April 24 for PC via , where players customize in a post-apocalyptic world, emphasizing , , and . Merchandise and events represent another key diversification avenue, particularly through the mascot character , introduced in 2006 as the face of Nitroplus' annual Nitro Super Sonic held at venues like . This has led to a robust line of figures, apparel, and collectibles, with products generating ongoing revenue via official collaborations and limited-edition releases. Spin-offs and crossovers further extend Nitroplus' IPs, such as the 2009 manga adaptation of serialized in Comic Rush magazine, expanding the 2000 visual novel's assassin storyline into printed format. Similarly, the series includes light novels like the prequel Gunshin Kyoshuu Demonbane, which delve into the and Lovecraftian elements of the original visual novels released in 2003 and 2004. These licensing efforts have driven IP value growth, as evidenced by CyberAgent's 2024 acquisition of Nitroplus for 16.7 billion yen to bolster global expansion in IP-related businesses, including adaptations and merchandise. In the 2020s, Nitroplus has emphasized international outreach, with properties like securing streaming deals on platforms such as and , enhancing accessibility and revenue from global audiences. While specific VR initiatives remain exploratory, the company's post-acquisition strategy under focuses on innovative media formats to sustain IP diversification.

Organizational Structure

Main Company Operations

Nitroplus operates through specialized internal departments focused on development, including a dedicated scenario writing team that crafts narratives for its titles, as evidenced by the company's first scenario drive in over two decades targeting contributions to its three core divisions: the main Nitroplus unit for general audience works, Nitro Origin for mature-themed content, and for boys' love genres. Art and sound production teams handle character design, background illustrations, , and music composition, while the programming department develops and integrates custom engines for PC-based visual novels, ensuring elements like branching paths and choice-driven outcomes. The workflow from concept to release typically spans 1–2 years, beginning with outlining and worldview planning, followed by parallel asset creation in art and audio, integration via programming, and iterative testing for cohesion before final polishing and distribution. The company's publishing model centers on PC releases in both digital and physical formats, with titles often launched via direct sales on their official online store and platforms like for broader accessibility. Console ports are managed through strategic partnerships, such as collaborations with MAGES and 5pb. for adaptations like the series, allowing expansion to and systems without in-house console development. International distribution relies on licensing deals with publishers like for English-localized versions, supplemented by Steam's global reach and community-driven fan translations to extend availability beyond . Nitroplus engages its community through annual events such as THE CHiRAL NIGHT conventions, which celebrate branch-specific milestones with live performances, merchandise unveilings, and fan interactions, alongside participation in larger industry gatherings like for previews and signings. Online engagement occurs via the official website's news sections and channels, fostering discussions on upcoming releases, while internal processes prioritize narrative consistency through rigorous script reviews and beta testing to maintain thematic integrity across branching storylines. Following its 2024 acquisition by , Nitroplus has integrated aspects of the parent company's digital advertising expertise for enhanced marketing and global promotion of its intellectual properties, while retaining operational autonomy in creative production to continue developing original content independently.

Specialized Branches and Ventures

, established in 2004 as a specialized branch of Nitroplus, focuses exclusively on (BL) visual novels, forming a separate team dedicated to yaoi development. This division has produced key titles such as in 2005, which explores dystopian themes of violence and romance; Lamento -beyond the void- in 2006, featuring anthropomorphic characters in a fantasy setting; and Dramatic Murder in 2012, a narrative centered on digital worlds and interpersonal bonds. These works highlight the branch's emphasis on mature, emotionally intense storytelling tailored to the BL genre. In addition to NITRO CHiRAL, Nitroplus has pursued other niche ventures to diversify beyond its core offerings. In 2021, the company introduced the Nitro Origin brand for age-restricted works to distinguish them from all-ages titles. Complementing this, Nitroplus maintains involvement in music production tied to its mascot , introduced in 2006 as the face of the annual Nitro Super Sonico festival, leading to soundtrack releases and live events that extend the character's multimedia presence. Nitroplus also operates Nitro Arts, a production subsidiary founded in 1999, which specializes in 3D graphics and contributed to the development of the 2025 all-ages 3D Dolls Nest. Prior to 2024, Nitroplus operated without full subsidiaries beyond such specialized units, relying on these internal branches for specialized output. These specialized branches enjoy operational independence in managing their releases and creative directions while sharing resources such as marketing and distribution from the main company. , in particular, has cultivated a distinct visual art style characterized by detailed, expressive character designs suited to its themes, fostering a loyal, niche fanbase separate from Nitroplus's broader audience.

Influence and Legacy

Critical Reception

Nitroplus' visual novels have garnered significant praise for their innovative storytelling, particularly in the works of writer , whose script for Saya no Uta (2003) revolutionized the horror genre within visual novels by blending Lovecraftian elements with psychological depth, earning acclaim for its atmospheric tension and narrative impact. Similarly, the time-travel plot in (2009), a collaboration with 5pb., was lauded by for its intricate structure and emotional resonance, receiving a score of 34/40 and the magazine's annual Game of Excellence award. Criticism has often centered on the graphic content in Nitroplus' early eroge titles, such as Full Metal Daemon: (2009), where reviewers noted the intense depictions of , , and as potentially overwhelming, though these elements were defended as integral to exploring themes of morality and war. Adaptations of Nitroplus properties have also received recognition, including the anime, which earned acclaim for its storytelling and voice performances. User-driven metrics highlight the enduring popularity of key titles; for instance, Zanmataisei Demonbane (2001) holds an average rating of 7.46 on the Visual Novel Database (VNDB) based on over 1,900 votes, reflecting strong appreciation for its blend of mecha action and cosmic horror. Sales figures underscore commercial success, with the Steins;Gate visual novel series surpassing 1 million units by 2015, bolstered by its expansions and ports. Reception has evolved positively in recent years, with Nitroplus' shift toward all-ages content post-2021, such as enhanced ports and collaborations, drawing acclaim for broader accessibility while maintaining narrative sophistication, as seen in updated releases that emphasize refined technical aspects without compromising depth. For example, the 2025 release Dolls Nest, a 3D mecha action game under the all-ages brand, has been praised for its engaging combat blending elements of Armored Core and Soulslike games, earning a 4.6/5 user rating on Steam from over 1,700 reviews as of November 2025.

Cultural and Industry Impact

Nitroplus has significantly shaped the visual novel genre by pioneering dark-themed eroge and sci-fi narratives, establishing a template for intense, psychological storytelling that blends horror, violence, and speculative elements. Their early works, such as Phantom of Inferno and Saya no Uta, introduced visceral explorations of madness and moral ambiguity, influencing subsequent developers to incorporate mature, unflinching content into interactive fiction. This approach inspired writers associated with Type-Moon, particularly through collaborations like Fate/Zero, where Nitroplus' emphasis on tragic heroism and complex antiheroes resonated with the Fate series' lore. Additionally, the Steins;Gate visual novel, co-developed by Nitroplus, revolutionized time-travel tropes in anime adaptations by grounding them in rigorous scientific theory and emotional stakes, boosting their prevalence in subsequent series like Re:Zero and Erased. In the industry, Nitroplus' collaborative model has standardized co-development practices, particularly in multimedia projects that extend visual novels into , , and light novels. Partnerships with entities like 5pb. for the series and for Fate/Zero demonstrated scalable cross-studio workflows, encouraging other companies to adopt similar hybrid production for broader market reach. Their mascot character , originating from Nitroplus' annual , has influenced merchandise culture by embodying the aesthetic—pink-haired, guitar-wielding, and endlessly customizable—spurring a wave of collectible figurines, apparel, and live events that blend virtual idol tropes with fan-driven consumerism. Nitroplus' global reach expanded through fan-driven translations and official Western releases, bridging Japanese to international audiences and fostering dedicated communities. Publishers like have localized key titles, including (polishing existing fan efforts) and Tokyo Necro, making dark sci-fi narratives accessible beyond . The branch further impacted the boys' love () genre by introducing horror-infused visual novels like and , which popularized dystopian settings and explicit themes, elevating BL from niche romance to a subgenre capable of tackling social issues like trauma and identity. The success of Nitroplus alumni, notably writer , underscores the company's lasting legacy in elevating talent to mainstream . Urobuchi's scripts for and Fate/Zero—drawing from his Nitroplus roots in deconstructing heroism—garnered critical acclaim and commercial triumphs, inspiring a generation of writers to transition from VNs to high-profile adaptations while highlighting the medium's narrative potential.

References

  1. [1]
    Nitroplus, Nitro Arts' Dolls Nest Game Launches for PC on April 24
    Mar 19, 2025 · It has produced many iconic visual novels, including Saya no Uta , Full Metal Daemon: Muramasa , Demonbane , Jingai Makyō , and many others. The ...Missing: adaptations | Show results with:adaptations
  2. [2]
    [PDF] Notice on Acquisition of Shares of Nitroplus Co., Ltd. to Become a ...
    Jun 26, 2024 · Founding date. June 1, 2000. (7). Major shareholders and their shareholding ratio. Four individuals. (8). Relationships between the listed ...
  3. [3]
    会社概要|株式会社ニトロプラス
    Apr 24, 2025 · 会社概要 ; 1億1000万円 · 代表取締役社長 小坂崇氣 他 · 85名 (2024年9月現在) · パーソナルコンピューター・家庭用ビデオゲーム機用ソフトウェアの企画・ ...
  4. [4]
    Nitroplus Establishes New Brand to Distinguish Between Its All-Ages ...
    Sep 9, 2021 · Nitroplus was founded in 2000 as a visual novel game developer. The company's works include "Hello, world.", Full Metal Daemon: Muramasa, and ...<|control11|><|separator|>
  5. [5]
    沿革|株式会社ニトロプラス
    Apr 24, 2025 · 沿革 ; 1997年11月19日: 有限会社デジターボ設立 ; 1999年8月8日: ブランド「ニトロプラス」設立 ; 2000年3月: 有限会社デジターボを株式会社に組織変更.
  6. [6]
    Interview: Nitroplus missed Armored Core so much, they started ...
    Apr 22, 2025 · With a penchant for gritty visual novel games, Nitroplus is known for hit titles like Saya no Uta and Full Metal Daemon: Muramasa.
  7. [7]
    NITRO PLUS - Gematsu
    NITRO PLUS is a video game publisher and developer headquartered in Taito, Tokyo, Japan. It is known for the Demonbane series, Phantom of Inferno, Tokyo Necro, ...Missing: headquarters | Show results with:headquarters
  8. [8]
    NITRO PLUS | vndb
    Nitroplus, sometimes written as Nitro+, is a Japanese visual novel developer that has developed a number of visual novels, including eroge.Visual Novels · Nitroplus Co., Ltd. · Minikui Mojika no Ko · Phantom of inferno
  9. [9]
    Nitroplus Office Tour - Danny Choo
    Aug 27, 2010 · Nitroplius - a Japanese company set up in the year 2000 which focuses on game, anime and character goods development.Missing: Taitō | Show results with:Taitō
  10. [10]
    Interview: Gen Urobuchi - Anime News Network
    Sep 17, 2014 · We sat down to talk to Urobuchi about his work, past and present, the role of his company Nitro+, and what his future aspirations are.
  11. [11]
    The Three Ages of Visual Novels - MoeGamer
    Sep 28, 2017 · There have been three main “eras” of visual novels that can be clearly distinguished through a combination of their visual style, thematic content, gameplay ...
  12. [12]
    CyberAgent to Acquire Creative Company Nitroplus for 16.7 Billion ...
    Jun 26, 2024 · Nitroplus founder and CEO Takaki Kosaka , also known as Digitarou , said in his announcements that he, vice president Gen Urobuchi , and all ...<|control11|><|separator|>
  13. [13]
    Why is "Touken Ranbu" Loved Worldwide? Nitroplus President ...
    Jul 9, 2025 · Takaki Kosaka President & CEO / Producer, Nitroplus Co., Ltd. After engaging in various creative roles in the entertainment industry, including ...Missing: executives | Show results with:executives
  14. [14]
    Nitroplus to be acquired by Cygames' parent and resume work on ...
    Jun 26, 2024 · Kosaka will resume his position as CEO, and Gen Urobuchi, writer of Saya no Uta and the Puella Magi Madoka Magica series, will remain as vice- ...
  15. [15]
    NITROPLUS CO., LTD. Company Profile | CHUO-KU, TOKYO
    Address: 2-2-2, NIHOMBASHIHONCHO NIHOMBASHI HONCHO YS BLDG.7F. CHUO-KU, TOKYO, 103-0023 JapanSee Other Location. Phone: Website: www.nitroplus.co.jp/.
  16. [16]
    Nitroplus - GameCompanies.com
    nitroplus.co.jp. Headquarters. Chiyoda City, Japan. Company size. 51-200. Founded. 1 Jun, 2000. Want more?View in GC Insider. Status (activity & investments).Missing: Taitō | Show results with:Taitō
  17. [17]
    Nitroplus reports 24% yearly profit growth following acquisition by ...
    Dec 18, 2024 · According to Nitroplus' CEO Takaki Kosaka, the company is retaining its name, culture and creative freedom. In Spring 2025, Nitroplus will ...Missing: executives | Show results with:executives
  18. [18]
    JAST USA Forms Game Licensing Partnership with Nitroplus Co., Ltd.
    Jul 3, 2009 · About Nitroplus Co., Ltd. Founded in 2000 with their debut release Phantom of Inferno, Nitroplus (Nitro+, Nitroplus ) quickly established ...
  19. [19]
    Phantom -PHANTOM OF INFERNO- | vndb
    Released, 2000-02-25 ; Age rating, 18+ ; Erotic content, Contains erotic scenes with optical censoring ; Developer, NITRO PLUS ; Publisher, NITRO PLUS.
  20. [20]
    Vampirdzhija Vjedogonia - The Visual Novel Database
    Released, 2001-01-26 ; Age rating, 18+ ; Erotic content, Contains erotic scenes with optical censoring ; Developer, NITRO PLUS ; Publisher, NITRO PLUS.
  21. [21]
    Kikokugai - The Cyber Slayer - The Visual Novel Database
    Released, 2002-03-29 ; Age rating, 18+ ; Erotic content, Contains erotic scenes with optical censoring ; Developer, NITRO PLUS ; Publisher, NITRO PLUS.
  22. [22]
    "Hello, world." - Regular Edition - The Visual Novel Database
    Released, 2002-12-20 ; Age rating, 18+ ; Erotic content, Contains erotic scenes with optical censoring ; Developer, NITRO PLUS ; Publisher, NITRO PLUS.
  23. [23]
    AG-ONE to Take Over Chaos;Head Game Developer 5pb. - News ...
    Among other game titles, 5pb. co-developed Chaos;HEAd , Steins;Gate , and the upcoming Robotics;Notes with Nitroplus . Chaos;HEAd inspired a television ...
  24. [24]
    Funimation Adds Deadman Wonderland, Steins;Gate, More (Updated)
    Jul 1, 2011 · The Steins;Gate television anime is based on the second "scientific adventure game" by the studios 5pb and Nitroplus, who also created Chaos; ...
  25. [25]
    News Chaos;Head Computer Game to Get TV Anime
    Jul 26, 2008 · 's Chaos;HEAd computer visual novel will be animated for television this fall. In this psychological suspense story, a shut-in teenager named ...
  26. [26]
    News Togainu no Chi TV Anime Officially Announced
    The multimedia studio Nitroplus has officially announced a television anime adaptation of its Togainu no Chi game on Monday.
  27. [27]
    Nitroplus Character Super Sonic Debuts as Virtual YouTuber - Interest
    Jun 30, 2018 · Nitroplus mascot character Super Sonico made her debut as a virtual YouTuber on Friday. Below is the character's first YouTube video.
  28. [28]
    Hello, world [Nitroplus] - Vndbreview - Fuwanovel Forums
    Apr 30, 2019 · Set in Akihabara in the near future, "Hello, world." is a hearty, feature-length, cyber battle-action/campus-life story about a robot boy and the girls that ...
  29. [29]
    Tokyo NECRO - Jast USA
    In stockNow So'un and Ethica, two badass Living Dead Stalkers, must save Tokyo in this thrilling sci-fi visual novel! Add to cart. Verify your account to buy as a gift.
  30. [30]
    Tokyo NECRO | vndb
    The protagonists, Kibanohara Ethica and Nagaoka Souun, are young Private Special Living Dead Stalkers, contract killers who spend their working days executing ...
  31. [31]
    CyberAgent to acquire NITRO PLUS - Gematsu
    Jun 26, 2024 · Cygames parent company CyberAgent will acquire all shares of NITRO PLUS and make it a consolidated subsidiary for 16704 million yen, ...
  32. [32]
    CyberAgent to acquire NitroPlus in $104 million deal
    Jun 27, 2024 · Digital advertising firm and games publisher CyberAgent has struck a deal to acquire visual novel games developer NitroPlus for ¥16.7 billion ($104.1 million).Missing: key executives directors<|control11|><|separator|>
  33. [33]
    Japan's PC gaming population has decreased by 3 million in the ...
    Aug 13, 2025 · Its because the casual browser game market has collapsed and those users now play on mobile. Browser games were huge in Japan before smartphones ...Are Visual Novels as a Medium ACTUALLY Dying? (Analysis) - RedditWill visual novels always remain predominantly Japanese? - RedditMore results from www.reddit.comMissing: Nitroplus | Show results with:Nitroplus
  34. [34]
    Media | CyberAgent, Inc.
    Mar 1, 2024 · CyberAgent's media and IP includes ABEMA streaming, anime production, content from studios like BABEL LABEL, and pay-per-view live events.
  35. [35]
    Zanmataisei Demonbane | vndb
    The only way to combat the Black Lodge's growing magical power is to find, and retrieve, a grimoire with the power to activate the mightiest Machina of all: ...
  36. [36]
    Saya no Uta | vndb
    The story centers around Fuminori Sakisaka, a medical school student involved in a vehicle accident that claimed the lives of both his parents and left him ...The Song of Saya - Limited... · Menu · R30236 · DerangementMissing: kinetic | Show results with:kinetic
  37. [37]
    Deus Machina Demonbane | The H.P. Lovecraft Wiki - Fandom
    The first installment of the Demonbane Mythos franchise by Nitroplus. It was released on April 25, 2003, as an eroge visual novel for PC.
  38. [38]
    The Song of Saya on Steam
    $$14.99 Rating 4.5 (2,167) · 14-day returnsAug 12, 2019 · Bear witness to a love that will change the world, in this classic horror romance visual novel from acclaimed writer Urobuchi Gen.Missing: kinetic | Show results with:kinetic
  39. [39]
    Hanachirasu (Visual Novel) - TV Tropes
    A Visual Novel / H-Game by nitro+. In a vein similar to Togainu no Chi, Hanachirasu features few supernatural elements and also uses an alternate history as ...Missing: Nitroplus | Show results with:Nitroplus
  40. [40]
    Full Metal Daemon Muramasa - Jast USA
    Rooted in traditional warrior philosophy and packed full of action, drama, and humor, this epic visual novel is an experience you'll never forget.Missing: samurai | Show results with:samurai
  41. [41]
    FGRE/libnpengine: Free implementation of Nitroplus/5pb ... - GitHub
    libnpengine is a free implementation of Nitroplus visual novel game engine. It can currently run Steins;Gate and few other games.
  42. [42]
    STEINS;GATE Price History - IsThereAnyDeal
    STEINS;GATE has sold over 300,000 copies since 2009!&quot;STEINS;GATE&quot;, based on the anime currently being broadcast has finally been released for ...
  43. [43]
    The 18+ Version Of Chaos;Head Noah Comes To PlayStation For ...
    Jul 8, 2014 · 5pb and Nitroplus are bringing Chaos;Head Noah and Chaos;Head Love Chu Chu to PlayStation Vita. Both games will be bundled together as Chaos;Head Dual.
  44. [44]
    The Makers Of Steins;Gate Present Robotics;Notes - Siliconera
    Dec 28, 2010 · Nitroplus and visual novel publisher 5pb are back with another semicolon adventure. Robotics;Notes is the third game in their sci-fi series with ...<|control11|><|separator|>
  45. [45]
    The Touken Danshi Fight to Save the Past in Touken Ranbu ...
    May 24, 2022 · Touken Ranbu Warriors is a collaboration between the 'spirits of blades' simulation game Touken Ranbu – ONLINE – by DMM GAMES and NITRO PLUS, ...
  46. [46]
    YOU and ME and HER: A Love Story on Steam
    Rating 5.0 (1,805) · 14-day returnsMay 25, 2020 · A multi-path visual novel from acclaimed developer Nitro+. It features beautiful artwork, music, and Japanese voice acting with full English text.Missing: MAGES | Show results with:MAGES
  47. [47]
    Guilty Crown: Lost Christmas | Anime.com
    Rating 8.2/10 (5) The TV anime Guilty Crown, for which Nitroplus produced the spin-off PC novel game Guilty Crown Lost Christmas, began airing on October 13, 2011. guilty-crown.
  48. [48]
    Mages Continuing Steins;Gate Science Adventure Game Series ...
    Aug 8, 2012 · 5pb is a separate company. They are the ones who make the science adventures games with Nitroplus helping out as a collaboration. Since 5pb ...<|separator|>
  49. [49]
    JAST USA Have Discussed The Possibility Of Publishing Steins
    Jan 17, 2012 · Steins;Gate, however, was developed in collaboration with its publisher, 5pb, which is why their consent would be necessary for the deal to come ...
  50. [50]
    Nitroplus - Anime News Network
    Anime with which this company was involved: (Japanese version) Aldnoah Zero EP 24.5 Ame no Danshō -The Penultimate Truth- (OAV) : Original story
  51. [51]
    Nitroplus Blasterz: Heroines Infinite Duel on Steam
    $$19.99 Rating 4.5 (947) · 14-day returnsDec 8, 2016 · The hit crossover 2D fighter finally makes its way to PC, updated to the latest arcade version for character balancing, added background animations and ...
  52. [52]
    Touken Ranbu ONLINE - NITRO Online Store
    Touken Ranbu Kenran Zuroku V (with bonus Touken Ranbu Honmaru Investigative Report). ¥4,950. Sales Ended · View Details · View Gallery · Tell a Friend ...
  53. [53]
    Nitroplus - Super Sonico Wiki - Fandom
    Nitroplus Co., Ltd., stylized as nitro+, is a Japanese visual novel video game developer that has developed a number of visual novels.
  54. [54]
    SUPER SONICO Collection - NITRO Online Store
    Find all kinds of Nitro and Nitro CHIRAL merchandise at the “NITRO Online Store,” the official Nitro online shopping site ... SUPER SONICO Collection. 1-10/93.
  55. [55]
    News Phantom Visual Novel Gets Manga from Nitroplus
    Dec 12, 2008 · The original visual novel software was previously adapted in 2004 as a three-volume video anime series, Phantom - The Animation . Media Blasters ...Missing: notable | Show results with:notable
  56. [56]
    Demonbane (Visual Novel) - TV Tropes
    Kishin Houkou Demonbane: "Roar of the Machine God, Demonbane", the PS2 port of the visual novel released in 2004. Also the name of the Anime of the Game, both ...
  57. [57]
    5pb.Games / MAGES.INC. Launches Steins;Gate on Steam (PC)
    Sep 13, 2016 · STEINS;GATE is the award-winning time travel science-fiction interactive visual novel developed by 5pb. and Nitroplus . It is widely ...
  58. [58]
    Nitroplus Opens First-Ever Scenario Writer Recruitment In 26 Years
    Sep 21, 2025 · The position includes Nitroplus' three internal divisions: Nitroplus, which develops general titles for all audiences; Nitro Origin, focused ...
  59. [59]
    The Chiral Night 5th Anniversary | Togainu no Chi Wiki - Fandom
    The Chiral Night 5th Anniversary was a special event to celebrate the 5th anniversary of the opening of the Nitro+Chiral branch of Nitroplus and of Togainu ...
  60. [60]
    CyberAgent buys anime, game maker Nitroplus - Animenomics
    Jul 3, 2024 · Backgrounder: Nitroplus, founded in 2000, has created and funded marquee anime and video game productions such as Steins;Gate, Touken Ranbu, ...<|control11|><|separator|>
  61. [61]
    NITRO CHiRAL | vndb
    NITRO CHiRAL is the BL game-making branch of the company NITRO PLUS that launched in 2004. [Edited from Wikipedia]. Visual Novels · Releases. Releases. Togainu ...
  62. [62]
    NITRO CHiRAL - IGDB.com
    Sep 11, 2024 · A BL (Boys' love) branch founded by NITRO PLUS in 2004.
  63. [63]
    ニトロキラル(NITRO CHiRAL)公式サイト
    BL(ボーイズラブ)ゲームブランド「ニトロキラル(NITRO CHiRAL)」公式サイト。ゲーム紹介のほか、最新ニュースや関連商品、イベント情報などを掲載。
  64. [64]
    I love Saya no Uta, even though it's incredibly messed-up | PC Gamer
    Apr 19, 2018 · Saya no Uta thrusts you into one of the most terrifying narratives ever conceived in a visual novel, a Lovecraftian hell evocative of stories like I Have No ...
  65. [65]
    Famitsu Review Scores: Issue 1269 - Gematsu
    Apr 16, 2013 · Famitsu Review Scores: Issue 1269. Tomb Raider, BioShock, more ... Steins;Gate: Senkei Kousoku no Phenogram (PS3) – 9/9/8/8 [34/40] ...
  66. [66]
    STEINS;GATE on Steam
    $$29.99 In stock Rating 5.0 (4,782) Sep 8, 2016 · STEINS;GATE is the award-winning time travel science-fiction interactive visual novel developed by 5pb. and Nitroplus. It is widely considered ...Steins · Gate 0 · Gate Elite · Gate Series BundleMissing: milestones | Show results with:milestones<|control11|><|separator|>
  67. [67]
    Full Metal Daemon Muramasa Review - Noisy Pixel
    Sep 29, 2021 · Battles are well written and accompanied by engaging visuals. At times it's possible to see from inside the musha frame and their positioning on ...
  68. [68]
    News Steins;Gate 0 Game Sells Over 100000 Copies on 1st Day
    Dec 10, 2015 · He also announced that the whole Steins;Gate game series has now sold more than 1 million copies. The game shipped for PlayStation 3 ...
  69. [69]
    JAST USA On Steins;Gate And Their Other Upcoming Nitroplus ...
    Jul 6, 2013 · Steins;Gate is being translated by the same team that released a partial fan translation in 2011. The translation will have been polished and ...
  70. [70]
    Steins;Gate Has the Best Use of Time Travel in Anime - Collider
    Apr 28, 2022 · Steins;Gate goes above and beyond to fill in as many loopholes as it can while laying out the inner workings of the time-travel theories it is based upon.
  71. [71]
    Shelf Life - Killer Instinct - Anime News Network
    May 25, 2015 · Thoughts: Inspired by Nitroplus' mascot for their annual live music festival, Super Sonico the Animation is surprisingly tame, given how ...
  72. [72]
    Nitroplus' 'Tokyo Necro' Western Release Announced By JAST USA
    Jul 3, 2022 · JAST USA has announced Tokyo Necro during their Anime Expo 2022 panel. The PC-only visual novel developed by Nitroplus was originally released in Japan in 2016.Missing: fan | Show results with:fan
  73. [73]
    DRAMAtical Murder: A BL classic, and a long-awaited English release
    especially one from Nitro+Chiral — to be so violent, which can be seen as a bit of a problem in ...Missing: impact | Show results with:impact